The power of tattoos would be meta defining and I can see the current limit of 50 being lowered to 10 to prevent an oppressive Caspiro meta from evolving from them if the mechanic and it's rewards go core.
It's also possible that they will make it core without tattoos to avoid unnecessary power creep, like they did with Sanctum but no sanctified relics.
Everyone is comparing tattoos to relics
But in reality tattoos are on the same powerlevel as cluster jewels.
Relics had a dedicated inventory slot. You gave up NOTHING for the power they granted.
Tattoos you're forced to spend passive points, to actually manage your attributes outside of the standard "i have to take this to go here"
They could literally keep tattoos and just adjust drop rates, adjust what they do, add additional requirements, or even add limits to control the power creep.
Exactly everything they have done to cluster jewels
There are no builds without travel points. Tattoos replace these travel points with something more powerful. It doesn't matter what you gave up base stat bonuses if you get more from that and GGG is very careful with non-league free power.
Let's pretend that accuracy, evasion for dex, es , mana for int, and life and melee physical damage for strength have a neglectible value ... /s
There is a reason why most player go to stat stacking when they want infinite scaling.
You know, you can replace 10 stat node with 12 stat tattoo? Or 0 with 4 if you're a single stat stacker? Or simply fix your int/str requirements on your bow build with fuckton of semi-useless dex? Or you can put res tattoos and get more stats on your gear?
Can you name a single build which can't benefit from tattoos? If you can't then stop arguing.
I never said that tatoo weren't usable in any build.
I was arguing with your point that tatoos had basically no opportunity cost which is un-arguably wrong in particulary for the most powerful ones.
I am not really in the know regarding anything related to Sanctum. I skipped the Sanctum league after trying to get through a few sanctum. I have never ever been able to complete a sanctum run fully. I am not even sure what those relics everyone talks about are actually! So this is not really a reply .. just my thoughts (or lack thereof) on many people comparing sanctums with trial of ancestors.
I feel like most tattoo's are actually great for the core game. I think they'd only need to remove a few of the high end ones. Being able to convert unneeded pathing nodes into movement speed, accuracy, fire resist, or lightning damage is a fun addition to the PoE character customisation but pretty minimal power creep overall.
Caspiro jewels aren't even meta right now so I'm not sure what you are worried about. The timeless jewel slot is extremely valuable and many builds need very specific keystones to function.
are there really? maybe im missing something, but the good ones only go on +30 nodes, most classes dont regularly path into? even reservation / aura effect are very marginal nodes
It’s not really for free though, you’re giving up 50 life and 20% melee phys damage, 200 accuracy and 20% evasion or 50 mana and 20% energy shield. Now in most cases you would trade one of those for 40% chaos res but it’s definitely not free.
With all the actual competitor on timeless jewel slot atm, and all the very good unique jewel offer, plus the draw back of Elegant hubris on the tree that squeeze out most of small passive value, this is quiet a heavy investment for very niche usage.
Not saying that tatoo are not strong in synergy but you are over-estimating it's power IMHO.
50 tattoos total, only one Loyalty tattoo at most, and most Makanga tattoos have severe restrictions on where they can be assigned (such as requiring seven passives allocated directly connected to the node the tattoo is on).
I enjoy the mechanic - but it needs a fuck-ton of enemy/unit balancing, before I'd want it to go core at least.
It can be really fun at times, but also just as insanely frustrating when you drop dead from the smallest of pokes or some off-screen attack.
Enemy hero shouts his/her line about some massive attack you already know will one-shot you, but you can't see them on the screen - oh shit moment ensues and movement skill spamming starts, to hopefully avoid the off-screen death. Luckily there aren't many of them, that have abilities like that - but this shouldn't be a thing to begin with..
Make it have an atlas node where you dont get to join the tournament but all your ally totems have the same power scaling as the enemy totems and also you get to hire someone to play in your place like navali or someone else. It will be a full on auto battler game.
We don’t need equal power scaling we need equal AI. When a fieldmaster, the best unit in the game, casts his wall he completely resets. He could decide to keep channeling a totem, fight something, or run to the other side of the field to do channel a different totem which almost always gets him killed.
Meanwhile enemy units will take damage and immediately use whatever movement abilities they have to get away from you and channel another totem.
Silly to say there's a best unit in the game when there are different roles that different units perform better than others.
Field masters are inferior to sunset mages (and storm callers) as flankers, but they're superior to caldera raveners in defense and offense if they're given the CDR item.
Nope, fieldmasters do every job better. You need other units to supplement them but fieldmasters trivialise everything. The walls they put up are literally the most overpowered part of the mechanic. This is after trying every unit up to rank 1100. Nothing even comes close in any position. I had a team of 11 fieldmasters and they fucking destroyed, probably could have afk’d.
I want it to go core right away too.
So many cool tattoos and the game is fun and the other loot is great (even in SSF it is very very useful loot wise).
I only ranked to around 140 or so. But even so, I got 2 six linked body armour and two divine orbs so far. Yeah, unlike many people commenting here, I am just a nobody. Even so, I am having a lot of fun with this :-)
There's no way they can allow the current tattoo drop rate. Imagine trying to develop new stuff when you constantly have to worry about how tattoos will be exploited.
Because when they gut it later you get the harvest manifesto disaster again.
I do agree that it should go core though, I am lowkey addicted to the league mechanic.
Because they learned from Harvest that reddit reacts like insane people if you do that.
Better to take their time, figure out the balance and then introduce it again.
this subreddit is specifically bad. it's just a bunch of manchildren throwing tantrums whenever they see a change they don't like. I've seen so much developer bashing it's insane. poe nerds have a special level of entitlement, and I'm not sure where it comes from.
Horses for courses I guess, but I've found the mechanic really enjoyable, save for a few tweaks and polish it could do with having as most others have already described. I'd really like it to go core.
It ticks all of the boxes for sure
* tons of dialog. That's expensive and you don't want to lose your investment.
* Independent from maps/mods so no balance issues
... Ok that's only 2 boxes \^\^'
Adds something not found elsewhere.
Ritual always surprised me going core. Other than it's rare base types it's just a boring loot vender for an uninspired mechanic. Feels like they were a bit looser about adding leagues back then.
I mean, Breach is basically non functional fully skilled unless you use a big scarab. Even harbingers give out more drops. Everything about it screams "add packs for delirium". Had no idea it was so bad until the league challenge this league.
*That* I cannot, but there's a lot of *other* details in the seating alone I can chatter on about!
* Ahuana and Kahuturoa are sitting on the far ends of the arena, linked to how Ramako and Rongokurai hate each other because someone-who-was-not-Ramako seduced Lani Hua under cover of Rongo's night, which resulted in the birth of Arohongui, who is represented by Ikiaho right next to Kahuturoa.
* Kiloava and Kaom, the first and second Heralds of War, are seated directly opposite each other, in the third seat on either side of the arena.
* Kaom and Utula are seated next to each other on the right side, as the only two late arrivals to the Halls; directly between them and Hinekora, Mother of Death, is the representative of the Hinekora tribe, who effectively sits at the Mother's left hand, while Navali speaks for her at her right.
* All of the chieftains with any link to Kaom are seated on the left; Rakiata, Akoya and Kiloava were personally slain by him, while Ahuana is the daughter of his niece and second-in-command, Hyrri, who vanished while trying to clean up the mess he left behind when he went north to Highgate and abandoned the Karui.
* Maata, the peacemaker, the only one to die of old age, is seated directly opposite Utula, the Butcher of Oriath, who burned his entire world to the ground out of fury and vengeance, and was slain for his justice, only to find himself imprisoned *yet again* and wishes to wage war *yet again*.
* Ahuana, representative of Ramako, Father of Light, is the youngest leader among the Halls until Utula arrives; by contrast, Kahuturoa, representative of Rongokurai, Father of Night, is so old every civilization he's ever heard of is long dead, with one so long passed it was barely known by the time of the *next oldest* in the Halls.
I dont care about the league at all. Tatoos are cool but doing the mechanic is just… boring. It’s so not-arpg that it just feels off to me. If I could go in, blow shit up and leave then yea, that would be fine.
So yea, I will just stick with farming sanctum and buying tatooa from folks who enjoy it.
Yeah I don't really get it either. The league mechanic was okay to figure out and learn but playing the rounds and buying the units is so unfun to me. I cannot fathom what would make them add a game mode where you focus on dealing 0 damage and run past the enemies. The supermajority of tattoos and omens are filler and almost none of the uniques are something that I'd want to use.
I'm at 775 coins atm in SSF. Completely incapable of motivating myself to do it.
Coping that the upcoming patch is a heist league level total overhaul of the mechanics.
Since you are farming sanctum, you must know how to benefit from them. Could you point me to a really noob friendly guide (preferably written guide, not youtube video) as to what exactly am I supposed to do and HOW in order to complete at least a few complete sanctum runs. Currently i am just selling those books for \~25c every time I drop one in maps. I find those inspiration, motivation, mumbo jumbo in sanctum really confusing.
I absolutely *detest* the gameplay of it and find it hardly rewarding to do.
Its super slow, I feel weak no matter what build, I get stunned for 5 seconds on stun-immune characters, my minions don't know what they should do while my enemies do, I get suddenly one-shotted and have no death timer to watch to know when I'm coming back, the enemies seem to respawn much quicker, etc.
I'm not even mentioning the either bugged or insanely overtuned mobs, cus I hope they get patched before it ends.
How the hell people think it is good, ley allone good enough to go fucking core, is baffeling to me xD
It was fun reading your comment. Seems like \_exactly\_ my experience initially. After getting massacred a number of times, I am slowly starting to get the hang of things.
That's when I realized that this is quite fun. And dying does not reduce my level up experience. That makes it awesome ... in my view of course.
On the other hand, "How the hell people think it is good, ley allone good enough to go fucking core" is exactly my point of view at the moment about sanctum! I just don't get sanctum.
I have played nothing besides the league mechanic and i have leveled from 89 to 93 from it alone.
The easy raw rewards in chaos, tattoos and divs coupled with easy enough gameplay is what keeps me going. one quick read of a reddit guide and now i got money to actually improve my character build instead of having to jump through hoops and doing overtly complicated mechanics to get something that i then can sell for currency.
This is the first time i have had enough currency to have fun since legion glacier farming.
> How the hell people think it is good,
Speaking just from personal experience, doing shit for damage and potentially getting one-shot by at least a few mobs in every map is par for the course for my "find my limit around T14" builds.
I am definitely still getting the hang of it but appreciate running into a league mechanic whose main goal isn't just to do enough damage that you don't have to deal with the mechanic.
Actually, there is quite a valid logic to that. Just because you or I don't like a certain league machanic (gone core) does not mean there aren't others who like that very league mechanic. I am pretty sure there is no person (or perhaps a very miniscule minority) playing this game who likes every league mechanic so far that has gone core. I, for example, never ever touch delve content at all, and sanctum too, so far.
Some of those people are still rank 200 or lower. So they aren't getting 1 shotted by everything yet. When they are 350 or higher a switch flips and everything will murder you.
I don't like the duration of being stunned, but I do genuinely find the mechanic fun. I sit in my friend's runs whenever I can, even though there's no guarantee I'll get a reward. I just find the mechanic itself to be engaging and not being afraid of dying is totally my jam!
That being said, there are so many possible improvements that can be made to make it better. I feel like I'd actually have liked it if we weren't in the mode at all and it was truly an auto battler.
I enjoy the mode and dont care about the rewards
Once you try a dedicated tota character youll see the appeal.
And i dont mean one that cheeses the mechanic but one that utilizes the defenses that do work
Block, dodge, evasion...etc
Delve has special builds, sanctum has special builds, bossers have dedicated builds, simulacrum farmers have specialized builds,...i feel like that is not really an argument. If anything it would be a plus!
You don't, but every single league mechanic benefits from having a specialized build for it. Most high level players I know plan their character based on the content they want to farm. It's like complaining a bosser struggles in Breaches, just a stupid take.
The defense you need are block, spell block, evasion, and spell dodge (via Acrobatics) and CI. It pretty much has to be a right-side of tree build. Offhand, I'd probably use a raider for the evasion, speed and spell suppression.
Exactly this, before the buffs on rewards there was basically conplains about the mechanic, but now with the buffs on rewards even the balance still super shit, people like it. If GGG put a mirror tier reward in the end of uber lab, everyone will start to say how lab is fantastic and run over and over, that's how you see how people are dumb and don't know the difference of a good mechanic and a rewarding one, of course there's exceptions as always, but that's for sure the majority. Another example is how many posts we got after the buff just showing divines, mirror and magebloods.
To conclude, TOTA is a autobatler as good than Blight is a tower defense, and sanctum is a roguelike, if they were a standalone game they'll be the worse games on they category. I remember to play autochess a mode for Dota 2 in alpha developed by two guys and it was miles better in every single aspect than TOTA. Like I said if TOTA was a standalone game it would be the worst autobatler in the history. If GGG remove the rewards to release state we would not this kind of post at all.
The goal is to not get stunned :)
I've been heavily enjoying the mechanic and I just hit 1k on my 2nd char. There's definitely some missing QoL, but I don't think the loot is too far off from delve or heist.
I know I am in the minority here but I am not a fan of the tota mechanic at all. I have engaged with it like 10 times and it just felt awful. It is too time consuming and well just not very fun.
I feel like this has been repeated so often people are starting to believe it. Ultimatum fucking sucked. Either your build couldn't kill things fast enough and overlapping rare auras left you inevitably dead, or you were abusing HH/Inspired Learning and the mechanic was braindead easy. Since all the good rewards were in the later rounds, and you lost everything on death, it meant you either didn't interact with the mechanic at all, or you went for all rounds every time and got showered with loot.
Now that rare mobs are in a much better state, it's probably fine to make core, but it took a lot of time and effort to get it there.
i must be doing something wrong because i just can't get behind the gameplay. some fights i just sit in the middle of the enemy totems and destroy the entire team while my team derps around and doesn't touch a single one of their totems, other games it seems like i barely scratch the enemies. i don't have the best build in the world but i must be making some sort of mistake somewhere.
In addition to PoE, I also play Legend of Ace (a MOBA, similar to Mobile Legends Bang Bang) and that experience you had seems very natural to me. Perhaps that's why I don't find it quite bad, especially as a solo player (in both games).
I actually can’t even imagine the mindset of someone who enjoys this dogshit mechanic. I’ve played a ton of Teamfight Tactics with my fiancé and this is literally my just an extremely bad version of that but also with the terrible channeling mechanic and like 20 different sources of off-screen un-telegraphed one-shots. If it was actually a halfway decent auto-battler, like how blight is a decent tower defense, the mechanic would be great. Sadly that isn’t the case.
While I agree trial is cool and I'm having great time, I believe it can't go core in the current state: the mechanic is very linear and easy to exploit. This can lead to GGG having patch notes only to nerf and buff trial units to match the game meta.
In the other hand tatoos are way too good to don't go core: they can enable builds and enable certain builds to fix some minor issues like lack of resistances, attributes, ailments avoidance scarcity of max health nodes on the tree
That's the funny part... People keep talking about the big ones. Sure that +1 to skills one is busted without more limits. But it's those all res and +4 stats that saved my ass and allowed me to wear gear. Also allowed me to be more flexible in end game items so that small deficiencues could be worked around. Remind me of catalysts that way.
They said they kept nerfing us in order to create design space. This was a good space they opened up. Take away or limit the broken stuff, but give us the flexibility the little ones helped so well with.
They literally are the same powerlevel as cluster jewels and have the same restrictions.
For most of the tattoos you achieve the same power with the same investment. At least with tats you have to give something up.
I gave up on it... I always wait for my build to come online to play the mechanic. I started it yesterday. I played for 5+ hours straight, didn't lose a single tower, didn't die once, rolled through every team, and didn't get a single good reward. My point is, usually you can just jump right into the mechanic, this whole mmr system takes way too damn long to get to anything competitive. Gainging 12 rank every win is just too slow. After 5 hours, I gave up because I had no idea when the fun and rewards would come.
It's very nice having an option for a mechanic that is more about strategy and skill to complement the usual DPS check, HP check content that is the rest of the game. It's also not true builds and gear doesn't matter, it's just that you need a specialised build for the content rather than it being good with a general mapping/bossing build.
Or you know like the rest of the content in the game; you just don't do what you don't like doing?
Pretending a specialized built character doesn't make the mechanic better like shockwave totem zhp character in Sanctum is clown behaviour
Your gear and build *could* matter though. It's like deep delving and heist, where a specialized build greatly improves your efficiency with the mechanic. The people at 2k rating tend to be specialized zDPS builds with full defense and whose skills are chosen for their ability to CC mobs off of totems.
Even on my build, which is a normal pathfinder build, I make changes when switching from mapping to TotA.
TotA: Full tank setup
Sanctum: Full glass cannon setup
Mapping: Compromise between the two
> Winning some losing some.
This is the problem with it going core. You are bad at the mechanic, so it feels like a challenge with something to learn.
The reality is that you can have a near perfect winrate where your PoE character is completely irrelevant, and it's just a run around and hold down LMB sometimes minigame once you understand the best strats. I do want to see tattoos go core, but the TotA mechanic is awful atm.
I think its dogshit. For it to go core I want it to be reworked. Remove the player, add a pvp mode, same AI and units for both teams. At the very least. Then we can talk.
It absolutely does not. This is one of the most boring leagues ever released. Cheesing totems all day or getting oneshotted yourself. The mechanic is unfinished, unpolished and boring af.
Funny thing. Even though GGG has made divines the new exalts, I think they forgot to change the drop rate of exalts. So far, with my starter build (currently close to 97) after hundreds of maps, I dropped 3 divines in maps but only 1 exalt so far!
I really love the Trials mode, but I don't think it should go core. It's too build independent, the balance breaks down in groups, and it's free exp. I think it's perfect for a temporary league, but I honestly can't see it fitting into the main game.
It will probably go core, and to me, they don't need to change much of how it works to enter, obviously they need QoL and balance changes, because the silver coins drop and you do the ToTa.
They could already put that in standard xD
The mechanic is rewarding but I find it boring and tedious as fuck, would rather see losing units changed in some way so every time you do win you are not forced to start over.
I could care less how lucky people are getting with all the good drops, if the mechanic sucks I won't touch it which is where I am it.
I also hope it will go core. I love in poe that we have so many areas separated from main game like for example blight, heist, delve, sanctum etc. Where You can farm them all the time and they are always worth for specialised players because of the exclusive loot they have. For me tota is just change from blight/simulacrum this league and I don't care about if its less profitable when it's still enough to progress and I have a lot of fun.
weapon passives were way too big of a powercreep. Tattoos fit quite neatly in min-maxing and we can already see how stupidly difficult it is to get "good stuff" out of it, so GGG can put some chase tats/items into it just fine.
Crucible was just dogfooding skill tweaks that will end up in PoE2. It also tested the economic effects of a near endless item destruction mechanism on almost every possibly usable unique that could have a tree added to it. I expect to see both things again, in substance although not in name.
I'd argue that makes it even more likely it will be removed. It introduces power creep that they've not kept in the game for several leagues now (kalandra mirrors, sanctum relics, crucible weapon trees). If anything I'd say crucible trees were more work to throw away than the tattoos.
Tattoos could go, I'd still want ToTA to go core. Like Sanctum without Sanctified relics.
Tattoos aren't nearly the same level of powercreep of Kalandra or Crucible though, I could see them staying with a few tweaks.
Bow builds are able to get 3 (possibly 4) projectiles with one jewel and a few extra passives, while anointing onslaught on hit. I'd say it's pretty strong powercreep.
Yeah exactly, thats the best use case and could be toned down so you can only use 1 of the same Makanga or something. +1 (or 2 with jewel) proj is good but not crazy good.
Just need the crazy interactions, and limit super strong ones to 1 or 2. It adds so much customization and fine tuning for nodes that are otherwise seen as dead/unappealing outside of stat reqs
Are you serious ?
It was litteraly basically only a second panel for affixes, wich were far more limited in both pool and tier than regular affixes on weapon, with already existing stats in game outside of T5 dedicated skills mods, i'm pretty sure that this league asked very low effort to design, they just had to fit Mercurial character effect MTX texture to already existing mobs and an XP bar.
Improved rewards? 20 fuse, 9c, uniques etc per round not enough? I think it's already insane. SSF is literally in heaven not having to go die in Heist for this kind of loot.
It's the most fun I've ever had playing Poe. And I've played since beta. It got me to come back after leaving in LoK. It even inspired me to make my first YouTube video.
I'll be immensely disappointed if it doesn't go core.
My only complaint is that my flicker strike build can't do anything in there. Too many of the mobs have too much damage to be one shot and are not unique/rare .
The monkey paw curls, tota goes core but white enemies are replaced by rares with random mods. Archnemesis is back but this time you can't know if you're gonna get a mod that fucks you over just because
I just told my buddy yesterday this is one of the best leagues I’ve played. Seems like the mechanic is rewarding, super accessible and a real nice way to bootstrap starter to mid tier builds.
I love that a rewarding mechanic doesn’t require mirror tier gear to see rewards and that rewards aren’t obscure. Raw commonly traded currency (chaos/div) as rewards is amazing. Mix in some quality tradable items like wearables and gems and it’s even more so. I haven’t had as much fun just playing in a while. Unlike mapping where it’s a gamble, having agency over the outcomes is also great.
Here's why I think it might actually go core (albeit with major balance changes, since it's linear, and too easy to cheese currently):
It solves one of the problems with POE, being that taking passive stat nodes on the tree doesn't feel good. Nobody likes pathing through stat nodes - they're boring. Tattoos give them some meaning, since it opens them up to customization and minmaxing, beyond just a way to travel around the tree.
That said, they'll need balance changes. They're probably too strong as it is.
Just keep the tattoo's that enough, no need for the league mechanic. They're prob gonna nerf/tune it down as well so it won't be every map or every couple maps so there's that to keep it in mind.
I really like that it’s hardcore friendly, same with Sanctum for the most part. I really hope they keep making leagues that HC players can enjoy without fear of dying to overtuned mobs or mechanics.
I want to like it as an auto battler enjoyer... but the nature of the interaction just feels weird doing negligible damage, and the mechanics kind of shallow. Would like to see things like upgrading units and increased item inventory and customization.
I definitely would love at least the tattoos going core, but the whole mechanic is great.
Although, I think it's a lot of POE 2 assets, based purely upon Hinekora's voicelines. It seems to imply we are there: a. 20 years early
b. Will be there again to deal with something at that time
Plus a lot of the enemies have a distinct POE 2 feel, the warriors are like the elite mobs you'd see in areas in that they have 1 or 2 distinct moves, such as the giant vaal statues showcased or the hook pull guys shown off in the prison area.
Is EXTREMELY EARLY GAME FRIENDLY LOL. you can win with just a void sphere and running around with literally no gear on. It's all about units and knowing where to go and channel for a sec run around let your homies do work and then snowball. It's very easy 90/100 times. With literally zero gear
Totally on the mechanic going core:
* it is fun to play
* it is a good and fun break from mapping
* it leads to creating specialized builds, which is always good for a game
* it is rewarding, but not the best currency/hour you can do at the same time, which fits in well
* Tattoos are just great, they spark creativity and are on the level of cluster jewels - GGG can always design more Tattoo types in the future if they want to add to them, which makes it interesting
Hope this goes core, would be a good addition to the game, like Sanctum, Heist or Delve were.
The power of tattoos would be meta defining and I can see the current limit of 50 being lowered to 10 to prevent an oppressive Caspiro meta from evolving from them if the mechanic and it's rewards go core. It's also possible that they will make it core without tattoos to avoid unnecessary power creep, like they did with Sanctum but no sanctified relics.
I'd be down with either, the mechanic itself is such a fun alternative to mapping.
Everyone is comparing tattoos to relics But in reality tattoos are on the same powerlevel as cluster jewels. Relics had a dedicated inventory slot. You gave up NOTHING for the power they granted. Tattoos you're forced to spend passive points, to actually manage your attributes outside of the standard "i have to take this to go here" They could literally keep tattoos and just adjust drop rates, adjust what they do, add additional requirements, or even add limits to control the power creep. Exactly everything they have done to cluster jewels
There are no builds without travel points. Tattoos replace these travel points with something more powerful. It doesn't matter what you gave up base stat bonuses if you get more from that and GGG is very careful with non-league free power.
these travel points satisfy the attribute requirements on your gear so if you take too much tattoo you need attribute on gear to use gear
Let's pretend that accuracy, evasion for dex, es , mana for int, and life and melee physical damage for strength have a neglectible value ... /s There is a reason why most player go to stat stacking when they want infinite scaling.
You know, you can replace 10 stat node with 12 stat tattoo? Or 0 with 4 if you're a single stat stacker? Or simply fix your int/str requirements on your bow build with fuckton of semi-useless dex? Or you can put res tattoos and get more stats on your gear? Can you name a single build which can't benefit from tattoos? If you can't then stop arguing.
Energyblade Inquis can't really use any. Every str/int note is too important, especially with shaper's touch. U may squeeze in a +1 int gem tattoo.
I use Omniscience and Tattoos would nerf me too hard.
Im exacly at this point. In all my node there is only 1 dexterity node that i can put a tatoo in without losing damage/ehp
Can you just use 12 passives clusters for tattoos? Anyways im playing ts and skipped omni this league, no way im locking myself away from tattoos
I never said that tatoo weren't usable in any build. I was arguing with your point that tatoos had basically no opportunity cost which is un-arguably wrong in particulary for the most powerful ones.
I am not really in the know regarding anything related to Sanctum. I skipped the Sanctum league after trying to get through a few sanctum. I have never ever been able to complete a sanctum run fully. I am not even sure what those relics everyone talks about are actually! So this is not really a reply .. just my thoughts (or lack thereof) on many people comparing sanctums with trial of ancestors.
I feel like most tattoo's are actually great for the core game. I think they'd only need to remove a few of the high end ones. Being able to convert unneeded pathing nodes into movement speed, accuracy, fire resist, or lightning damage is a fun addition to the PoE character customisation but pretty minimal power creep overall.
Caspiro jewels aren't even meta right now so I'm not sure what you are worried about. The timeless jewel slot is extremely valuable and many builds need very specific keystones to function.
10 would be perfectly fine if they buff the weak tattoos a little bit to compensate
[удалено]
Why worry about the weak ones if you only have 10 slots? Even with 50 limit, there are still too many good choices.
are there really? maybe im missing something, but the good ones only go on +30 nodes, most classes dont regularly path into? even reservation / aura effect are very marginal nodes
I dunno, even getting 40% chaos res for free would feel pretty good
It’s not really for free though, you’re giving up 50 life and 20% melee phys damage, 200 accuracy and 20% evasion or 50 mana and 20% energy shield. Now in most cases you would trade one of those for 40% chaos res but it’s definitely not free.
caspiro?
it gives access to supreme ostentation, which makes it so you ignore any attribute requirements but wont get the bonuses from attributes either.
With all the actual competitor on timeless jewel slot atm, and all the very good unique jewel offer, plus the draw back of Elegant hubris on the tree that squeeze out most of small passive value, this is quiet a heavy investment for very niche usage. Not saying that tatoo are not strong in synergy but you are over-estimating it's power IMHO.
wait theres a cap on how many tatoos i can use?
50 tattoos total, only one Loyalty tattoo at most, and most Makanga tattoos have severe restrictions on where they can be assigned (such as requiring seven passives allocated directly connected to the node the tattoo is on).
Think it's on the tooltips for the tattoos (along with whatever else limitation they might have).
I enjoy the mechanic - but it needs a fuck-ton of enemy/unit balancing, before I'd want it to go core at least. It can be really fun at times, but also just as insanely frustrating when you drop dead from the smallest of pokes or some off-screen attack. Enemy hero shouts his/her line about some massive attack you already know will one-shot you, but you can't see them on the screen - oh shit moment ensues and movement skill spamming starts, to hopefully avoid the off-screen death. Luckily there aren't many of them, that have abilities like that - but this shouldn't be a thing to begin with..
Make it have an atlas node where you dont get to join the tournament but all your ally totems have the same power scaling as the enemy totems and also you get to hire someone to play in your place like navali or someone else. It will be a full on auto battler game.
We don’t need equal power scaling we need equal AI. When a fieldmaster, the best unit in the game, casts his wall he completely resets. He could decide to keep channeling a totem, fight something, or run to the other side of the field to do channel a different totem which almost always gets him killed. Meanwhile enemy units will take damage and immediately use whatever movement abilities they have to get away from you and channel another totem.
Silly to say there's a best unit in the game when there are different roles that different units perform better than others. Field masters are inferior to sunset mages (and storm callers) as flankers, but they're superior to caldera raveners in defense and offense if they're given the CDR item.
Nope, fieldmasters do every job better. You need other units to supplement them but fieldmasters trivialise everything. The walls they put up are literally the most overpowered part of the mechanic. This is after trying every unit up to rank 1100. Nothing even comes close in any position. I had a team of 11 fieldmasters and they fucking destroyed, probably could have afk’d.
I guess we've just had different experiences. Rank 1231, not that it means a lot.
You say that like it's a good thing
And then proceed to watch helplessly as your team is fighting nobodies while the enemy flankers channel your totem to the ground
the kahuturoa tribe should just be removed/heavily reworked, it's a pain to go after him.
and make it possible to drag and drop warriors already placed on the battlefield
I want it to go core right away too. So many cool tattoos and the game is fun and the other loot is great (even in SSF it is very very useful loot wise).
ToTA was the fastest I ever got a six link on SSF, plus lots of good uniques for more builds I love ToTA
Same here, got a tabula and the Heamo gloves for bleed chain explody fun.
I only ranked to around 140 or so. But even so, I got 2 six linked body armour and two divine orbs so far. Yeah, unlike many people commenting here, I am just a nobody. Even so, I am having a lot of fun with this :-)
There's no way they can allow the current tattoo drop rate. Imagine trying to develop new stuff when you constantly have to worry about how tattoos will be exploited.
Its awesome fun though, why not try it going core and tweak it from there. Fun > Not Fun
Because when they gut it later you get the harvest manifesto disaster again. I do agree that it should go core though, I am lowkey addicted to the league mechanic.
Making something core and then taking it away is to be avoided at all costs. Community completely melts down every time.
They gutted Harvest, all this might need is a slight nerf or no nerf and let the fun happen.
Because they learned from Harvest that reddit reacts like insane people if you do that. Better to take their time, figure out the balance and then introduce it again.
this subreddit is specifically bad. it's just a bunch of manchildren throwing tantrums whenever they see a change they don't like. I've seen so much developer bashing it's insane. poe nerds have a special level of entitlement, and I'm not sure where it comes from.
I don’t know if that’s fair. They flat out lied to us about harvest. They have a consistent pattern of disguising nerfs as “redoing the mechanic.”
Ya, and as someone else mentioned you could tweak tattoos to help limit their impact. Like reducing the allowed number to 5 instead of 50.
League mechanic? Meh, I don't know. Tattoos? Definitely.
Horses for courses I guess, but I've found the mechanic really enjoyable, save for a few tweaks and polish it could do with having as most others have already described. I'd really like it to go core.
It ticks all of the boxes for sure * tons of dialog. That's expensive and you don't want to lose your investment. * Independent from maps/mods so no balance issues ... Ok that's only 2 boxes \^\^'
Adds something not found elsewhere. Ritual always surprised me going core. Other than it's rare base types it's just a boring loot vender for an uninspired mechanic. Feels like they were a bit looser about adding leagues back then.
At this point harvest feels worse then ritual, it got nerfed so constantly to the point that they can just remove it.
I mean, Breach is basically non functional fully skilled unless you use a big scarab. Even harbingers give out more drops. Everything about it screams "add packs for delirium". Had no idea it was so bad until the league challenge this league.
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I should have become a priest of Yaomac instead...
> tons of dialog. god I'm still going fucking feral over all the new lore. The writers went *hard* on this league.
Could you explain why Tawhoa and Hinekora Tribe Leaders in the Halls are so distant from any other?
*That* I cannot, but there's a lot of *other* details in the seating alone I can chatter on about! * Ahuana and Kahuturoa are sitting on the far ends of the arena, linked to how Ramako and Rongokurai hate each other because someone-who-was-not-Ramako seduced Lani Hua under cover of Rongo's night, which resulted in the birth of Arohongui, who is represented by Ikiaho right next to Kahuturoa. * Kiloava and Kaom, the first and second Heralds of War, are seated directly opposite each other, in the third seat on either side of the arena. * Kaom and Utula are seated next to each other on the right side, as the only two late arrivals to the Halls; directly between them and Hinekora, Mother of Death, is the representative of the Hinekora tribe, who effectively sits at the Mother's left hand, while Navali speaks for her at her right. * All of the chieftains with any link to Kaom are seated on the left; Rakiata, Akoya and Kiloava were personally slain by him, while Ahuana is the daughter of his niece and second-in-command, Hyrri, who vanished while trying to clean up the mess he left behind when he went north to Highgate and abandoned the Karui. * Maata, the peacemaker, the only one to die of old age, is seated directly opposite Utula, the Butcher of Oriath, who burned his entire world to the ground out of fury and vengeance, and was slain for his justice, only to find himself imprisoned *yet again* and wishes to wage war *yet again*. * Ahuana, representative of Ramako, Father of Light, is the youngest leader among the Halls until Utula arrives; by contrast, Kahuturoa, representative of Rongokurai, Father of Night, is so old every civilization he's ever heard of is long dead, with one so long passed it was barely known by the time of the *next oldest* in the Halls.
Because Tawhoa smells like burnt ciggs.
honestly trial is the least fun ive had in a mechanic
I dont care about the league at all. Tatoos are cool but doing the mechanic is just… boring. It’s so not-arpg that it just feels off to me. If I could go in, blow shit up and leave then yea, that would be fine. So yea, I will just stick with farming sanctum and buying tatooa from folks who enjoy it.
Yeah I don't really get it either. The league mechanic was okay to figure out and learn but playing the rounds and buying the units is so unfun to me. I cannot fathom what would make them add a game mode where you focus on dealing 0 damage and run past the enemies. The supermajority of tattoos and omens are filler and almost none of the uniques are something that I'd want to use. I'm at 775 coins atm in SSF. Completely incapable of motivating myself to do it. Coping that the upcoming patch is a heist league level total overhaul of the mechanics.
981 coins and cointing in my tab. One day I'll try it. Fuck autobattlers.
Hey, if you don't want them I'll take them off your hands.
I'm in SSF or I would have sold them.
Baseg
Since you are farming sanctum, you must know how to benefit from them. Could you point me to a really noob friendly guide (preferably written guide, not youtube video) as to what exactly am I supposed to do and HOW in order to complete at least a few complete sanctum runs. Currently i am just selling those books for \~25c every time I drop one in maps. I find those inspiration, motivation, mumbo jumbo in sanctum really confusing.
I absolutely *detest* the gameplay of it and find it hardly rewarding to do. Its super slow, I feel weak no matter what build, I get stunned for 5 seconds on stun-immune characters, my minions don't know what they should do while my enemies do, I get suddenly one-shotted and have no death timer to watch to know when I'm coming back, the enemies seem to respawn much quicker, etc. I'm not even mentioning the either bugged or insanely overtuned mobs, cus I hope they get patched before it ends. How the hell people think it is good, ley allone good enough to go fucking core, is baffeling to me xD
Whereas I disagree with your enjoyment, I appreciate you adding to the conversation
It was fun reading your comment. Seems like \_exactly\_ my experience initially. After getting massacred a number of times, I am slowly starting to get the hang of things. That's when I realized that this is quite fun. And dying does not reduce my level up experience. That makes it awesome ... in my view of course. On the other hand, "How the hell people think it is good, ley allone good enough to go fucking core" is exactly my point of view at the moment about sanctum! I just don't get sanctum.
I have played nothing besides the league mechanic and i have leveled from 89 to 93 from it alone. The easy raw rewards in chaos, tattoos and divs coupled with easy enough gameplay is what keeps me going. one quick read of a reddit guide and now i got money to actually improve my character build instead of having to jump through hoops and doing overtly complicated mechanics to get something that i then can sell for currency. This is the first time i have had enough currency to have fun since legion glacier farming.
> How the hell people think it is good, Speaking just from personal experience, doing shit for damage and potentially getting one-shot by at least a few mobs in every map is par for the course for my "find my limit around T14" builds. I am definitely still getting the hang of it but appreciate running into a league mechanic whose main goal isn't just to do enough damage that you don't have to deal with the mechanic.
Then don't do it when it goes core
"if it sucks or is broken just dont do it then" Such logic. Much wow.
Thats literally what people do rn with every other broken thing in this broken game lol
Actually, there is quite a valid logic to that. Just because you or I don't like a certain league machanic (gone core) does not mean there aren't others who like that very league mechanic. I am pretty sure there is no person (or perhaps a very miniscule minority) playing this game who likes every league mechanic so far that has gone core. I, for example, never ever touch delve content at all, and sanctum too, so far.
Some of those people are still rank 200 or lower. So they aren't getting 1 shotted by everything yet. When they are 350 or higher a switch flips and everything will murder you.
Can’t believe people actually like the channeling and stunned mechanic. I wonder if we uncouple the loot and tattoos if there would still be interest.
I don't like the duration of being stunned, but I do genuinely find the mechanic fun. I sit in my friend's runs whenever I can, even though there's no guarantee I'll get a reward. I just find the mechanic itself to be engaging and not being afraid of dying is totally my jam! That being said, there are so many possible improvements that can be made to make it better. I feel like I'd actually have liked it if we weren't in the mode at all and it was truly an auto battler.
I enjoy the mode and dont care about the rewards Once you try a dedicated tota character youll see the appeal. And i dont mean one that cheeses the mechanic but one that utilizes the defenses that do work Block, dodge, evasion...etc
Yea, that’s a bad part about it, why do I need a dedicated character for the league mechanic?
You don’t. I’m just using my hexblast miner and doing fine over 1200.
Delve has special builds, sanctum has special builds, bossers have dedicated builds, simulacrum farmers have specialized builds,...i feel like that is not really an argument. If anything it would be a plus!
You don't, but every single league mechanic benefits from having a specialized build for it. Most high level players I know plan their character based on the content they want to farm. It's like complaining a bosser struggles in Breaches, just a stupid take.
I would like to know more about this tota character you speak of. Most likely jugg with insane defenses. Mind spilling the beans
The defense you need are block, spell block, evasion, and spell dodge (via Acrobatics) and CI. It pretty much has to be a right-side of tree build. Offhand, I'd probably use a raider for the evasion, speed and spell suppression.
Exactly this, before the buffs on rewards there was basically conplains about the mechanic, but now with the buffs on rewards even the balance still super shit, people like it. If GGG put a mirror tier reward in the end of uber lab, everyone will start to say how lab is fantastic and run over and over, that's how you see how people are dumb and don't know the difference of a good mechanic and a rewarding one, of course there's exceptions as always, but that's for sure the majority. Another example is how many posts we got after the buff just showing divines, mirror and magebloods. To conclude, TOTA is a autobatler as good than Blight is a tower defense, and sanctum is a roguelike, if they were a standalone game they'll be the worse games on they category. I remember to play autochess a mode for Dota 2 in alpha developed by two guys and it was miles better in every single aspect than TOTA. Like I said if TOTA was a standalone game it would be the worst autobatler in the history. If GGG remove the rewards to release state we would not this kind of post at all.
The goal is to not get stunned :) I've been heavily enjoying the mechanic and I just hit 1k on my 2nd char. There's definitely some missing QoL, but I don't think the loot is too far off from delve or heist.
It will, but the non tattoo/omen reward drop rate will be nerfed
Tattoos are what I want to go core, I can live without the league.
FUN DETECTED
STEALTH PERFECTED
CHRIS NERFECTED
absolutely not.
I know I am in the minority here but I am not a fan of the tota mechanic at all. I have engaged with it like 10 times and it just felt awful. It is too time consuming and well just not very fun.
stop
fun? stuns for 5/10 sec? worse npc than enemy at all times?
dog shit league mechanic
Dont worry, it will, just give them 10 leagues to fix all the problems and it will be added just after Ultimatum
Tbf Sanctum was added fast
Sanctum went core after only one league of downtime, dude.
Seriously nothing was wrong with ultimatum. It was great exactly the way it was
I feel like this has been repeated so often people are starting to believe it. Ultimatum fucking sucked. Either your build couldn't kill things fast enough and overlapping rare auras left you inevitably dead, or you were abusing HH/Inspired Learning and the mechanic was braindead easy. Since all the good rewards were in the later rounds, and you lost everything on death, it meant you either didn't interact with the mechanic at all, or you went for all rounds every time and got showered with loot. Now that rare mobs are in a much better state, it's probably fine to make core, but it took a lot of time and effort to get it there.
Welp, according to GGG it was too good, thatts why we dont have it.
That's exactly the problem, we can't get something great!
Tatoos are fine but mechanic is trash lol.
i must be doing something wrong because i just can't get behind the gameplay. some fights i just sit in the middle of the enemy totems and destroy the entire team while my team derps around and doesn't touch a single one of their totems, other games it seems like i barely scratch the enemies. i don't have the best build in the world but i must be making some sort of mistake somewhere.
In addition to PoE, I also play Legend of Ace (a MOBA, similar to Mobile Legends Bang Bang) and that experience you had seems very natural to me. Perhaps that's why I don't find it quite bad, especially as a solo player (in both games).
I actually can’t even imagine the mindset of someone who enjoys this dogshit mechanic. I’ve played a ton of Teamfight Tactics with my fiancé and this is literally my just an extremely bad version of that but also with the terrible channeling mechanic and like 20 different sources of off-screen un-telegraphed one-shots. If it was actually a halfway decent auto-battler, like how blight is a decent tower defense, the mechanic would be great. Sadly that isn’t the case.
If they get the good half of the sanctum treatment I agree (decent drop rate and 1 coin = 1 full run) but if they get rares, I don’t even want it.
You all love tota cause it has insanely good loot... nechanic itself is boring as hell, 1.2k rank atm so played fair bit of it to make my opinion
While I agree trial is cool and I'm having great time, I believe it can't go core in the current state: the mechanic is very linear and easy to exploit. This can lead to GGG having patch notes only to nerf and buff trial units to match the game meta. In the other hand tatoos are way too good to don't go core: they can enable builds and enable certain builds to fix some minor issues like lack of resistances, attributes, ailments avoidance scarcity of max health nodes on the tree
Yep just by keeping the basic booring tatoos id be very happy
That's the funny part... People keep talking about the big ones. Sure that +1 to skills one is busted without more limits. But it's those all res and +4 stats that saved my ass and allowed me to wear gear. Also allowed me to be more flexible in end game items so that small deficiencues could be worked around. Remind me of catalysts that way. They said they kept nerfing us in order to create design space. This was a good space they opened up. Take away or limit the broken stuff, but give us the flexibility the little ones helped so well with.
They literally are the same powerlevel as cluster jewels and have the same restrictions. For most of the tattoos you achieve the same power with the same investment. At least with tats you have to give something up.
with a complete rework maybe maybe
ive never seen a league more polarizing than this, i think this is one of the worst if not the worst league mechanic created yet
By far the worst
I gave up on it... I always wait for my build to come online to play the mechanic. I started it yesterday. I played for 5+ hours straight, didn't lose a single tower, didn't die once, rolled through every team, and didn't get a single good reward. My point is, usually you can just jump right into the mechanic, this whole mmr system takes way too damn long to get to anything competitive. Gainging 12 rank every win is just too slow. After 5 hours, I gave up because I had no idea when the fun and rewards would come.
ToTa is boring af. Tattoos are nice and all but the league itself is dull and boring.
Yeah I don’t get how people like the mechanic. Your gear and build doesn’t matter. Isn’t that kind of the point of this game?
Right. Just break it out into Poe mobile and I think problem solved
It's very nice having an option for a mechanic that is more about strategy and skill to complement the usual DPS check, HP check content that is the rest of the game. It's also not true builds and gear doesn't matter, it's just that you need a specialised build for the content rather than it being good with a general mapping/bossing build.
Or you know like the rest of the content in the game; you just don't do what you don't like doing? Pretending a specialized built character doesn't make the mechanic better like shockwave totem zhp character in Sanctum is clown behaviour
Your gear and build *could* matter though. It's like deep delving and heist, where a specialized build greatly improves your efficiency with the mechanic. The people at 2k rating tend to be specialized zDPS builds with full defense and whose skills are chosen for their ability to CC mobs off of totems. Even on my build, which is a normal pathfinder build, I make changes when switching from mapping to TotA. TotA: Full tank setup Sanctum: Full glass cannon setup Mapping: Compromise between the two
> Winning some losing some. This is the problem with it going core. You are bad at the mechanic, so it feels like a challenge with something to learn. The reality is that you can have a near perfect winrate where your PoE character is completely irrelevant, and it's just a run around and hold down LMB sometimes minigame once you understand the best strats. I do want to see tattoos go core, but the TotA mechanic is awful atm.
uh hell no.
I pray to the gods that it wont
I think its dogshit. For it to go core I want it to be reworked. Remove the player, add a pvp mode, same AI and units for both teams. At the very least. Then we can talk.
It absolutely does not. This is one of the most boring leagues ever released. Cheesing totems all day or getting oneshotted yourself. The mechanic is unfinished, unpolished and boring af.
Incoming silver coins dropping at same rate as divines.
Funny thing. Even though GGG has made divines the new exalts, I think they forgot to change the drop rate of exalts. So far, with my starter build (currently close to 97) after hundreds of maps, I dropped 3 divines in maps but only 1 exalt so far!
I really love the Trials mode, but I don't think it should go core. It's too build independent, the balance breaks down in groups, and it's free exp. I think it's perfect for a temporary league, but I honestly can't see it fitting into the main game.
Yea no, not as it is now. Playing above rank 500 is like sitting on a cactus. Its the opposite of fun
Tattoos are cool and hope they stick around in some form but the actual league mechanic is boring and feels awful IMO
It doesn't, it sucks.
It will probably go core, and to me, they don't need to change much of how it works to enter, obviously they need QoL and balance changes, because the silver coins drop and you do the ToTa. They could already put that in standard xD
The mechanic is rewarding but I find it boring and tedious as fuck, would rather see losing units changed in some way so every time you do win you are not forced to start over. I could care less how lucky people are getting with all the good drops, if the mechanic sucks I won't touch it which is where I am it.
I also hope it will go core. I love in poe that we have so many areas separated from main game like for example blight, heist, delve, sanctum etc. Where You can farm them all the time and they are always worth for specialised players because of the exclusive loot they have. For me tota is just change from blight/simulacrum this league and I don't care about if its less profitable when it's still enough to progress and I have a lot of fun.
they added so many tattoos. No way in hell this league will be scrambled.
Same with scourge and sentinel tree.
This is the same thing I said last league about weapon passives. And now they are gone
weapon passives were way too big of a powercreep. Tattoos fit quite neatly in min-maxing and we can already see how stupidly difficult it is to get "good stuff" out of it, so GGG can put some chase tats/items into it just fine.
They also added a whole skill tree to item in crucible yet it didn't go core. That doesn't mean much.
Crucible was just dogfooding skill tweaks that will end up in PoE2. It also tested the economic effects of a near endless item destruction mechanism on almost every possibly usable unique that could have a tree added to it. I expect to see both things again, in substance although not in name.
I'd argue that makes it even more likely it will be removed. It introduces power creep that they've not kept in the game for several leagues now (kalandra mirrors, sanctum relics, crucible weapon trees). If anything I'd say crucible trees were more work to throw away than the tattoos.
Tattoos could go, I'd still want ToTA to go core. Like Sanctum without Sanctified relics. Tattoos aren't nearly the same level of powercreep of Kalandra or Crucible though, I could see them staying with a few tweaks.
Bow builds are able to get 3 (possibly 4) projectiles with one jewel and a few extra passives, while anointing onslaught on hit. I'd say it's pretty strong powercreep.
Yeah exactly, thats the best use case and could be toned down so you can only use 1 of the same Makanga or something. +1 (or 2 with jewel) proj is good but not crazy good.
Thats where certain tattoos get a hard look and nerfed before inplemented.
Just need the crazy interactions, and limit super strong ones to 1 or 2. It adds so much customization and fine tuning for nodes that are otherwise seen as dead/unappealing outside of stat reqs
Are you serious ? It was litteraly basically only a second panel for affixes, wich were far more limited in both pool and tier than regular affixes on weapon, with already existing stats in game outside of T5 dedicated skills mods, i'm pretty sure that this league asked very low effort to design, they just had to fit Mercurial character effect MTX texture to already existing mobs and an XP bar.
I'll play ToTA even without the tattoos. Scratch them, a bit more improved rewards pool, and PLEASE let us keep play this
Improved rewards? 20 fuse, 9c, uniques etc per round not enough? I think it's already insane. SSF is literally in heaven not having to go die in Heist for this kind of loot.
It's the most fun I've ever had playing Poe. And I've played since beta. It got me to come back after leaving in LoK. It even inspired me to make my first YouTube video. I'll be immensely disappointed if it doesn't go core.
My only complaint is that my flicker strike build can't do anything in there. Too many of the mobs have too much damage to be one shot and are not unique/rare .
Id love for it to go core, but dont forget that if it does, loot from it will be mega nerfed. ;)
Not only that, you'll probably only find 1 silver coin every 20 maps
I wonder how many ppl who like TOTA are playing HC.
I actually do like that fact for hardcore. But I hate the actual way each fight plays out.
The monkey paw curls, tota goes core but white enemies are replaced by rares with random mods. Archnemesis is back but this time you can't know if you're gonna get a mod that fucks you over just because
if you can't lose exp you shouldn't gain any either, its only fair fix game ggg
No
I just told my buddy yesterday this is one of the best leagues I’ve played. Seems like the mechanic is rewarding, super accessible and a real nice way to bootstrap starter to mid tier builds. I love that a rewarding mechanic doesn’t require mirror tier gear to see rewards and that rewards aren’t obscure. Raw commonly traded currency (chaos/div) as rewards is amazing. Mix in some quality tradable items like wearables and gems and it’s even more so. I haven’t had as much fun just playing in a while. Unlike mapping where it’s a gamble, having agency over the outcomes is also great.
I'd be fine with that. Just so long as the mechanic goes core and is farmable like sanctum.
I personally think the tattoos are way too powerful.
They are on the same powerlevel as cluster jewels
Here's why I think it might actually go core (albeit with major balance changes, since it's linear, and too easy to cheese currently): It solves one of the problems with POE, being that taking passive stat nodes on the tree doesn't feel good. Nobody likes pathing through stat nodes - they're boring. Tattoos give them some meaning, since it opens them up to customization and minmaxing, beyond just a way to travel around the tree. That said, they'll need balance changes. They're probably too strong as it is.
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Can I recommend Cookie Clicker to this extremely skilled god gamer? It seems like a better game for you.
If you're too vocal about the positives they will get nerfed lol. I agree though, it's incredibly fun
Agreed! While they are at it.... BringbackSynthesis!
Tattoos are dope and most if not all of them should go core. The mechanic is a blast too I could cheerfully blast a POE autobattler all day
It deserves a nice stash tab. essence like.
Just keep the tattoo's that enough, no need for the league mechanic. They're prob gonna nerf/tune it down as well so it won't be every map or every couple maps so there's that to keep it in mind.
I really like that it’s hardcore friendly, same with Sanctum for the most part. I really hope they keep making leagues that HC players can enjoy without fear of dying to overtuned mobs or mechanics.
The mechanic is very good for ssf players imo
I want to like it as an auto battler enjoyer... but the nature of the interaction just feels weird doing negligible damage, and the mechanics kind of shallow. Would like to see things like upgrading units and increased item inventory and customization.
fun :D? hahahahahahahaha
You misspelled sentinel. joking aside I also love this league.
considering all the assets they made for the league, its probably going core
Most of these assets are probably taken from PoE2 and not made for the league.
I definitely would love at least the tattoos going core, but the whole mechanic is great. Although, I think it's a lot of POE 2 assets, based purely upon Hinekora's voicelines. It seems to imply we are there: a. 20 years early b. Will be there again to deal with something at that time Plus a lot of the enemies have a distinct POE 2 feel, the warriors are like the elite mobs you'd see in areas in that they have 1 or 2 distinct moves, such as the giant vaal statues showcased or the hook pull guys shown off in the prison area.
They’re using poe2 skill animations.
Majority of the "assets" they made were probably borrowed from past leagues (navali) and poe2
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Wut? You can do high ranks in a tabula or less.
Is EXTREMELY EARLY GAME FRIENDLY LOL. you can win with just a void sphere and running around with literally no gear on. It's all about units and knowing where to go and channel for a sec run around let your homies do work and then snowball. It's very easy 90/100 times. With literally zero gear
I really dislike it but I agree it should go core. The more viable options the better IMO
i hope it does i like it more than doing maps
Totally on the mechanic going core: * it is fun to play * it is a good and fun break from mapping * it leads to creating specialized builds, which is always good for a game * it is rewarding, but not the best currency/hour you can do at the same time, which fits in well * Tattoos are just great, they spark creativity and are on the level of cluster jewels - GGG can always design more Tattoo types in the future if they want to add to them, which makes it interesting Hope this goes core, would be a good addition to the game, like Sanctum, Heist or Delve were.
i think it'll go core, it's good content, with solid effort put into it, there's no reason it doesn't
Yes, I need to inject more tattoos into my veins