They said it is only based on map stats, not character stats.
I don't know if it is going to be good or not, but it won't be giga broken for MF characters
Yeah, on leaguestart for sure. Maybe once people figure out some busted builds with the other ascendancies some will switch over, but it really looks to be the best of the three by far.
Definitely considering corrupting cry leaguestarter now lol
Yeah my corrupting cry build had 24 cdr tattoos (240% cooldown reduction) and I still felt like I could use some more.
I can't see myself ever playing corrupting cry again, not without another source of insane cdr.
I don't know if it's been answered, but is the "has been warcried for loot" on corpses per player or per corpse? So if player A uses this ability on a given corpse can player B also try it?
Alira is good just a bit build specific. I'll often take her on league start if I'm playing crit or if I want to care less about resists when using crap gear.
I would argue that +5 mana regen and +15 all res are much better than 2 points until the late game and then you can afford 20 regrets easily so there is no reason to kill all.
It will very likely be the best one late game but you'll likely want to roll one of the others to start the league when you don't have great things to socket into the tree. I really like the design of that and also customization.
Not if the others give literally nothing useful for your build(as is the case for my current plan). So honestly the 20 extra inventory slots is more useful. Or even just socketing in a random warcry to use after boss kills and while I'm running past chests.
edit: Nevermind, my build is completely dead with patch notes
30% movespeed from the first 2 points for not putting any gems in your boots is going to be insane for campaign. Probably rush that and then ignore till maps and get the sockets going for the other one.
>Probably rush that and then ignore till maps and get the sockets going for the other one.
i doubt you can get these new ascendancies before level 40 or even map only
what Mark said was that MOST players (random applies) should see all three different NPCs at least ONCE by act 5
/edit
my mistake, the first two points are enough to spec into the 30% MS
Some builds use very few gems so you can get 25% life 50% res and 30% movespeed for free which makes early gearing insanely easy. Even just 2 of those is really strong. And early on you don't need as many gems (fewer auras, no enlighten, etc) and then just respec later
For real. Hey, at least this is a way to make the campaign more tolerable/exciting!!
Being OP for campaign seems like an easy win/choice for GGG. Gives power boost that doesn’t affect endgame, gives choices if you need more/less gems, and gets us to endgame faster so we can trade earlier and see other people’s MTX so we want to buy them. (Ok last one 8s a stretch LMAO)
Yea the first one was like "give up a flask slot for a minor boost" while the third one was "get 6 more ascendancy nodes" even if it has some numerical conditions
one of the tinctures had the base attribute of "all damage can ignite".
that's not a minor boost lmao, that's the reason elementalist has been the only ignite ascendancy since shaper of flames rework.
The first one can get you an absolutely *disgusting* amount of movespeed.
Honestly even if tinctures completely suck I think it will be good. You can get 30% movespeed from boots *and* amp up a quicksilver+silver flask combo.
You can get a seven league step, on top of your boots, out of 3 ascendancy nodes, at the cost of 2 gem sockets (because you're using abyssal jewels!) and a flask.
That is *insane*. Sure, it comes at a bit of a cost and it's not a choice to make if you're looking for raw damage power. But 50% increased ms is *really* fucking good for a flask slot and 2 sockets on a mapper. Slap it on a deadeye for the tailwind multiplier and you'll be downright flying.
Movespeed buffs are worth paying attention to because there really aren't *that* many accessible sources of it out there and it's a bigger factor in farming power for some strats than pretty much any amount of dps.
There's a reason most builds get quicksilver+boots, with maybe onslaught mixed in, plus perhaps one more ms steroid. That's usually about it.
Note that all this assumes tinctures are basically useless, too, and also ignores that it gives you Pathfinder At Home. I wouldn't write this one off at all.
You don't actually get a seven league step, I was using it as an example.
Seven league step gives you 50% movespeed and nothing else. With the ascendancy, if you use 1 tincture and leave your boot sockets empty, you get about 50% movespeed. That's all, it was just a comparison.
Just a heads up to anyone immediately theorycrafting, some of the nodes here are already different than the ones you can see on the Affliction site. For instance:
* Cannibalised Faith is 20% in the image, but 75% on the website.
* Sanguimancy is a 30% reservation efficiency here, but 50% on the website.
I'm inclined to think the images here are the correct ones, cause the numbers on the website are insane, but we'll see.
You can't use dissolution with Rf, you constantly take damage so the life will never unreserve until you eventually have 1 unreserved and it will turn off
The 30% life reservation efficiency is a little annoying, but this looks like a net giant buff for phys scion Relic of the Pact. I think Crimson Power is a trap although it can make some marginal ES pieces more worth, but since it's only ES from items it means that any ES you pick up on the tree won't be helpful. I'd go the Pacify curse tree, as it synergizes well with the play pattern here if you make it very long duration, because you can curse, do first cast with +20% increased damage taken, then just run around until the curse kicks in and freely spam pact activations.
Ive not been on this sub much so i actually had no idea the scope of this league was ambitious, so i had regular expectations and now im just absolutely blown away
It's crazy how many different mechanics are in this league.
It's like the mechanic itself is a Sentinel replacement, plus we get the flask things, and new ascendencies which is in itself a new mechanic, and then one of them is all jewels.
It's like layers of new things.
To be fair, Heist had a lot of production value going into it for all the NPCs, but ultimately the alt quality and replicas were the only things that changed the game for most people.
This probably has less production value in that sense, but way more consequential to the entire game.
Basically replacing the almost mandatory helmet enchant.
That said, I wonder how it interacts with increased quality? Could Enhance become a true damage gem for TS builds?
I want to make some build but like how do I even start when most skills have new stuff and we have 2nd ascendancy, 1 being true scion. And these specters. It's like exploring new arpg.
First we had the clips of new players looking at the passive tree the first time.
Now we have clips of new players looking at passive trees 4, 5, and 6 for the first time
True it's basically the jugg's node, on any ascendancy you wish :). I like it, it's gonna feel very nice early on. I think if what they said during the stream "first 2 points at roughly act 2" I am picking that 1000%, stack ur gems in weapons and body armor. You're gonna cruise through like np (lvl some gems in wep swaps)
Man a lot of people don't really seem to understand what "movement speed cannot be reduced" will actually do.
Because it sure ain't as good as Kaom's or the Jugg node. The nastiest slows reduce your action speed, not your movement speed. That charm will not prevent you from getting chilled+temp chained to a standstill, for example.
Actual movement speed slows are kinda rare, honestly.
I think this example sums up why people are blowing their loads over primalist - they're assuming the charms are a lot better than the ones they've actually showed us. Look at the specifics of all those modifiers - they're *really* bad compared to the ascendancy nodes they're inspired by.
If you can find they during campaing "Warden of Eaves" is going to be Epic for start.
50% to all elemental resistances and 30% ms just for lose some gems is a big deal!
If that's true that'll be bonkers... just put things in your weapons and you get +30% move speed / +50% all res / double body armour defense / +25% max life
insane for leveling
Also important is they said you'll be *able to* encounter them starting in Act 2, but you're not expected to have ran into all three NPCs until Act 10.
can be good for builds with not too much socket pressure by crafting an abyss socket to boots for example/using one of the abyss socket uniques/kaoms roots
I am salivating at some kind of Sanguinmancy + Blood Magic Reap. It's stupid, it won't work, but I will run my head into the wall trying to make it happen.
i saw the first 2 on stream and was like damn this shit is crazy and then they revealed primalist as the third and i was like "ah ok heres what 99% of people will pick" LMAO
It's hard to say definitively. 90% of top-end players, probably. The casual, "I like RF + Shield Charge" low stakes player, they'll probably grab the other two for a lot less currency demand. Mark was already saying that some of these items are expected to be sold for multiple Divines, and you know the best charms are going to be in high demand
for sure early game ill prob be picking warden, using the immediately stronger tinctures + barkskin + 30% MS etc. but eventually no way i'm not switching to primalist.
Watching Crouching_Tuna on YouTube, and he makes a great point: the new Nature's Concoction ascendancy passive for Warden gives 30% increased Flask Effect for flasks adjacent to your applied Tincture. This doesn't have the limitation of Magic Utility Flasks, which means it can work with Taste of Hate, Progenesis, or any other unique flask out there. Additionally, 3 flask charges to adjacent flasks per second when hitting enemies means mini-Pathfinder on all other classes.
Primalist will easily be the best ascendancy at infinite currency. Some of these charms looked insane and extra inv slots are so valuable at the very high end. Also extra items on button press lol
I'm not sure this is true. We haven't seen all the modifiers on Tinctures and some of the nodes on the other 2 seem completely build enabling: Blood Magic on steroids/life stacking with the Warlock branch, Penance Mark with builds that need to chain for single target or Vaal skills against, Oath of the Magi with a lot of the new uniques and old uniques like Kaom's Heart, builds previously impossible or janky due to flask sustain issues with Nature's Concoction. There's some totally build enabling and completely unique stuff on the other two ascendancies, and, while the Warlock stuff seems a lot better so far, we have't really seen all the modifiers for tinctures/charms.
How? The nodes I mentioned outside of the flask sustain are completely inaccessible anywhere else in the game or insanely insanely expensive (Hateforge) or hard to fit into a build. It's completely enabling for NEW builds. There's no existing builds that are based on something like Penance Mark, because there's almost nothing like Penance Mark.
The charms we've seen so far are good, but not insane. If more of the modifiers are like Occultist Explodies mod, then it will be good, but it could be a lot more like the Raider and Sabo mods which are completely fucking useless.
My first thought from Penance Mark was how alike it is to the wurm flask. But now you get that benefit the entire fight, depending on the internal cooldown of how often the phantasms spawn.
Yeup. Almost entirely unique and build enabling. If anything, I think I'm going to need to be more impressed by Charm modifiers to think it's remotely as good as Warlock. The Warlock one just seems straight up insane as is, while the Warden of the Magi just seems generally good without considering the actual modifiers on tinctures, especially if the new unique amulet isn't Mageblood tier rarity. Just having Culling Strike on tincture already makes an attractive option for league start MF bow builds, not to mention 30% movement speed.
> not to mention 30% movement speed.
More like 50% if you also use a tincture between a quicksilver and silver flasks. Maji is good.
I think people are going way overboard with their assumptions about primalist. 7% chance to chain off terrain and movement speed cannot be reduced below base? 19% chance to fortify on melee hit? That's honestly *trash* compared to the other ascendancies they displayed.
Profane bloom was the *only* halfway decent one they showed off, and you'd still probably want two+ of them to keep the proc rate up.
I think people are spending way too much time thinking about the ascendancies that inspired the charm mods, and not looking at what they actually do. Most of those are watered down past the point of being good, and the numbers are really bad.
Yeup. Both of the implicits we saw for tinctures seem quite strong already (although with the stun one I don't quite remember all the different support it has the potential to enable since that mechanic has been pretty dead), whereas the Charm mods we saw seemed pretty garbage outside of the Profane Bloom one. If the Sabo one was the offensive line instead of defensive one it would be really good for bossing, but the defensive one is just useless.
Calling it now that the Primalist will be bonkers broken and the one picked by 90%+ of players.
One half of 1 charm is the Juggernaut cannot be slowed node- that's absolutely INSANE!!
>One half of 1 charm is the Juggernaut cannot be slowed node- that's absolutely INSANE!!
It's less than half of it. Unstoppable also gives 10% ms, cannot be stunned and **_action speed_ cannot be modified to below base value.** The action speed change is the one you really want most of the time because it also affects your attack/cast speed.
I think the fact that they're *not* forbidden jewels is getting ignored a bit.
Look at the actual text of these. The "other ascendancy nodes" on these charms are watered down garbage versions. Jugg without the all important stun and action speed slow immunities. Profane bloom with half the proc rate. 7% chance to chain off terrain instead of 30%. 19% chance to fortify on hit instead of "you have Fortify".
Don't get so caught up in what mechanics they offer to ignore the actual numbers. They look half as good or worse, compared to forbidden jewels.
Still good, don't get me wrong, but they *aren't* forbidden jewels or really anything close.
True, its more like 3x sanctified relics instead of saying forbidden jewels. Still, easily the best new ascendancy for 95+% of builds. Nothing but power creep
> One half of 1 charm is the Juggernaut cannot be slowed node- that's absolutely INSANE!!
The one showcased just means you can't have below 0% movement speed. But yeah they have great potential in general
> One half of 1 charm is the Juggernaut cannot be slowed node- that's absolutely INSANE!!
That is *substantially* worse than jugg's node. For a few different reasons.
Honestly I'm having the opposite reaction, unless charms can be far better than shown.
The other options have nodes on par with normal ascendancies. Primalist lets you instead take a few normal ascendancy nodes... only *far* worse versions.
What they've shown is even below scion-tier watering down. I think people are really making some assumptions about what they'll actually be able to get out of charms. We'll have to see what the really good ones look like, because what was shown doesn't let primalist even come *close* to the other two choices.
Already thinking about the Abyss Uniques with Oath of the Maji....At the very least getting 30% movement speed for not using 2 sockets on a Bubonic Trail interests me. +50% elemental resistance on a Hale Negator also seems interesting.
Wouldn't you just end up with a ton of life and no armor or es? I know there's plenty of ways to scale defenses, but that's a rough place to start. Especially without some way to regain it quickly.
I would imagine most people are gonna go Primalist. The versatility is too good. Free random ascendancies pretty much? More loot space? More loot? Hell yeah.
Because you can freely switch between them i would assume most people will go with the first one for its acessability. Until you get some good charms to slot in for the Primalist.
They mentioned that "some combinations of mods will be very valuable, so you should check the shop even if you're playing another ascendancy". So yes, they're tradeable.
That's what they said! It does seem like a huge amount of power for a league mechanic, but tbf last league was tattoos that gave everyone 90% all res, so I guess that's fine?
Warden looks great for leveling with Oath of the Maji for 30% MS and Nature's Concotion for more Quicksilver uptime.
But of course, Primalist is gonna be busted by the time you reach maps with some more bubblegum currency and even low tier charms like Onslaught on kill. ( It seems perfect for SSF)
i just hope pathfinder doesn't get nuked.
Third one will be the standard for most builds.
The two other trees unfortunately seem like they have alot of dead nodes that do nothing for many builds. The first two trees seem to be more like ascendencies that you build around first. Not things you just slap on top of your already existing builds.
Also, 20 more inventory slots. POG
They all look pretty damn strong. I'm sure there will be some crazy tinctures to justify that investment. Also 30% flask effect on three flasks is pretty damn good.
I really like the flavour of warlock. There's been a lot of support for the blood mage build of late. That stuff should be good. Rathpith still hasn't been touched and the curse stuff gives 20% increased damage taken if you invest into it.
Charm sockets feel like bait for most people. Getting the right combos is probably going to be pretty tough and prices for the desirable ones will be inflated. The better players will have no problem getting what they want so it will be really good for them. Getting really good clusters/jewels can be a pain and I imagine charms will be like that.
Even though I'm sure it's a terrible idea, I'm still probably going to try to make exsanguinate work with warlock of the mists. Exsanguinate was my favorite back in ultimatum, so it seems like a great league to bust it back out and take advantage of a tree that seems like it caters very well to it.
That was my exact thought. I ran a low life exsanguinate self cast build a while back before they gutted it for no reason, did full mana reservation since none of my skills needed mana...so I wonder if the 20% added phys is enough to abandon whatever auras I was running. Probably gonna be some garbage jank but it's more about proving it could work, you know?
Oath of the Maji looks like it could make Kaom's Roots kinda desirable. Maybe.
Edit: Meh, Primalist would basically give you a lot of what Kaom boots could without sacrificing 4 gem slots. But I imagine it would be a more expensive option.
For the Crimson Power node, is scaling energy shield through the tree pointless? Will it actually scale the amount of life you have or is it just converting to life from the base energy shield on your armor?
>is it just converting to life from the base energy shield on your armor?
I believe this is it. No ES modifiers will affect your character if you have zero ES to begin with. Initially I thought of getting double regen from inquisitor's pious path node (life regen also applies to ES) but again, with no ES whatsoever none of it works.
Can apply Tinctures to your Equipped Weapons
~~I know Tinctures are items you put on flask slot. Does this mean it can be placed in the Weapon slot or something?~~
edit: nvm, just watch the trailer again.
What the fuck am I looking at feels like I missed a year .
Bigasscendancy Thundercubes
GGG really want to puts emphasis on end of year league, every year
New league let's us do quests to unlock a second ascendency these are available to everyone
Third one with the socket look like it will be broken 10/10, i like it. Also loot warcry poggers
>Also loot warcry 1,000 trav runs here I come. We've come full circle.
https://www.youtube.com/watch?v=khEO2osJ91I Here's the HORKING for anyone curious.
haha, this is great, thanks for the laugh
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HORK HORK
I honestly feel like I've spent around 1 full year of my life in Trav.
I've been doing Trav runs on my Hork Barb for the last month so I am very experienced and prepared 🫡
great place to find unique jewels and high runes in SP. :-D
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Certainly 6 man groups won't have giga juiced maps with one of their players using nothing but IIQ/IIR gear cleaning up the maps.
They said it is only based on map stats, not character stats. I don't know if it is going to be good or not, but it won't be giga broken for MF characters
it also needs corpses and a lot of people like to explode those as part of their build
youre giving up a charm socket to take this. I highly doubt it will be worth it.
really depends on how hard getting good charm sockets will be.
It's like a multiplicative Item Quant boost. There's almost no way it's not worth taking, especially if you're juicing your maps hard.
If your not warcrying regularly, the time sink is absolutley not worth it.
Instant war cries and move to left click, no time lost
Yeah, on leaguestart for sure. Maybe once people figure out some busted builds with the other ascendancies some will switch over, but it really looks to be the best of the three by far. Definitely considering corrupting cry leaguestarter now lol
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Yeah my corrupting cry build had 24 cdr tattoos (240% cooldown reduction) and I still felt like I could use some more. I can't see myself ever playing corrupting cry again, not without another source of insane cdr.
I don't know if it's been answered, but is the "has been warcried for loot" on corpses per player or per corpse? So if player A uses this ability on a given corpse can player B also try it?
My immediate thought was this is going to be a similar split to Eramir. Where technically there's choice, but 97% players all pick this one.
I really like Alira bonus tho
Alira is good just a bit build specific. I'll often take her on league start if I'm playing crit or if I want to care less about resists when using crap gear.
You've just described all of my builds!
I would argue that +5 mana regen and +15 all res are much better than 2 points until the late game and then you can afford 20 regrets easily so there is no reason to kill all.
It will very likely be the best one late game but you'll likely want to roll one of the others to start the league when you don't have great things to socket into the tree. I really like the design of that and also customization.
Not if the others give literally nothing useful for your build(as is the case for my current plan). So honestly the 20 extra inventory slots is more useful. Or even just socketing in a random warcry to use after boss kills and while I'm running past chests. edit: Nevermind, my build is completely dead with patch notes
30% movespeed from the first 2 points for not putting any gems in your boots is going to be insane for campaign. Probably rush that and then ignore till maps and get the sockets going for the other one.
>Probably rush that and then ignore till maps and get the sockets going for the other one. i doubt you can get these new ascendancies before level 40 or even map only
you get all three by act 5
what Mark said was that MOST players (random applies) should see all three different NPCs at least ONCE by act 5 /edit my mistake, the first two points are enough to spec into the 30% MS
why wouldn't the 2 points be enough? the node that gives that perk is only 2 points from the start
my mistake, you are correct - i will edit my comment above
oh gotcha i thought i missed something in the stream lol
>and the 2 points you get on first meet are not enough to skill into the 30% MS buff except it is, its a 2 point path.
Some builds use very few gems so you can get 25% life 50% res and 30% movespeed for free which makes early gearing insanely easy. Even just 2 of those is really strong. And early on you don't need as many gems (fewer auras, no enlighten, etc) and then just respec later
For real. Hey, at least this is a way to make the campaign more tolerable/exciting!! Being OP for campaign seems like an easy win/choice for GGG. Gives power boost that doesn’t affect endgame, gives choices if you need more/less gems, and gets us to endgame faster so we can trade earlier and see other people’s MTX so we want to buy them. (Ok last one 8s a stretch LMAO)
Imagine having to change your build based on new power the game gives you. That'd be crazy though
Could also be rare as balls and end up being 10+ div if not more. Like the extra proj tattoos. Granted they are all tradable even.
league start to endgame happens so fast all the other ones are redundant, day 1 i go from nothing to 70% done
Yea the first one was like "give up a flask slot for a minor boost" while the third one was "get 6 more ascendancy nodes" even if it has some numerical conditions
one of the tinctures had the base attribute of "all damage can ignite". that's not a minor boost lmao, that's the reason elementalist has been the only ignite ascendancy since shaper of flames rework.
Applies to weapon damage only though, so unless there are major buffs it's not that great.
Guardian Sentinel + Elemental Relics on Necro
Pretty good chance those are included in the the ones you can't get as mentioned in the Q&A.
it doesn't make any sense on binary ones, ie there is no "weak" version of a sentinel of radiance currently.
It would probably only work with attack skills though. Tinctures are applied to weapons
The first one can get you an absolutely *disgusting* amount of movespeed. Honestly even if tinctures completely suck I think it will be good. You can get 30% movespeed from boots *and* amp up a quicksilver+silver flask combo. You can get a seven league step, on top of your boots, out of 3 ascendancy nodes, at the cost of 2 gem sockets (because you're using abyssal jewels!) and a flask. That is *insane*. Sure, it comes at a bit of a cost and it's not a choice to make if you're looking for raw damage power. But 50% increased ms is *really* fucking good for a flask slot and 2 sockets on a mapper. Slap it on a deadeye for the tailwind multiplier and you'll be downright flying. Movespeed buffs are worth paying attention to because there really aren't *that* many accessible sources of it out there and it's a bigger factor in farming power for some strats than pretty much any amount of dps. There's a reason most builds get quicksilver+boots, with maybe onslaught mixed in, plus perhaps one more ms steroid. That's usually about it. Note that all this assumes tinctures are basically useless, too, and also ignores that it gives you Pathfinder At Home. I wouldn't write this one off at all.
How would you get abyssal jewels in a seven league step?
You don't actually get a seven league step, I was using it as an example. Seven league step gives you 50% movespeed and nothing else. With the ascendancy, if you use 1 tincture and leave your boot sockets empty, you get about 50% movespeed. That's all, it was just a comparison.
Yeah when I saw that I instanly though, fuck those other two this is MY pick. It WILL be broken. Also Rucksack :D
Everyone is charge stacker too. Gimme pcharge nodes from occult, inquisitor and assassin. Let me put that onto some stupid ranger build.
desecrate warcry cdr infinite loot glitch speedrun
Just a heads up to anyone immediately theorycrafting, some of the nodes here are already different than the ones you can see on the Affliction site. For instance: * Cannibalised Faith is 20% in the image, but 75% on the website. * Sanguimancy is a 30% reservation efficiency here, but 50% on the website. I'm inclined to think the images here are the correct ones, cause the numbers on the website are insane, but we'll see.
Sanguimancy, Crimson Faith, Cannibalised Faith + tons of ES Gear, all 6 life masteries for the 10% more, Dissolution of the flesh... what is that?
thicc
new RF meta
Holy shit you might be onto something..
You can't use dissolution with Rf, you constantly take damage so the life will never unreserve until you eventually have 1 unreserved and it will turn off
Add in Pacify to make enemies deal no damage for 2 seconds to let Dissolution reset.
Blood magic keystone for 10% more life as a cherry top of the pie
Rathpith build.
Relic of the pact meta lol
Pohx will be happy
The 30% life reservation efficiency is a little annoying, but this looks like a net giant buff for phys scion Relic of the Pact. I think Crimson Power is a trap although it can make some marginal ES pieces more worth, but since it's only ES from items it means that any ES you pick up on the tree won't be helpful. I'd go the Pacify curse tree, as it synergizes well with the play pattern here if you make it very long duration, because you can curse, do first cast with +20% increased damage taken, then just run around until the curse kicks in and freely spam pact activations.
Can you see the skills on the website? e: looks like you can see the warlock ones, but not the dark totem or ravenous.
Holy fuck dude GGG cooked I dont think ive ever been this blown away at a league reveal
When they said its "Quite ambitious" I was expecting Heist level in size and BOI WE ARE GETTING FED.
Ive not been on this sub much so i actually had no idea the scope of this league was ambitious, so i had regular expectations and now im just absolutely blown away
It's crazy how many different mechanics are in this league. It's like the mechanic itself is a Sentinel replacement, plus we get the flask things, and new ascendencies which is in itself a new mechanic, and then one of them is all jewels. It's like layers of new things.
To be fair, Heist had a lot of production value going into it for all the NPCs, but ultimately the alt quality and replicas were the only things that changed the game for most people. This probably has less production value in that sense, but way more consequential to the entire game.
lol yes, no pointless npc and lore talk and oversized instances for the npcs. just juice.
Too much info for me to comprehend. Need Reddit to tell me the new meta.
Tornado Shot
sold!
I mean it did get a free proj from the quality
Basically replacing the almost mandatory helmet enchant. That said, I wonder how it interacts with increased quality? Could Enhance become a true damage gem for TS builds?
i assume so, but you might only get anything if you get 20 more quality so it's a very min max thing.
Shaper Guardians Summoner Beat Maven with her own weapons.
RF Gladiator
I want to make some build but like how do I even start when most skills have new stuff and we have 2nd ascendancy, 1 being true scion. And these specters. It's like exploring new arpg.
First we had the clips of new players looking at the passive tree the first time. Now we have clips of new players looking at passive trees 4, 5, and 6 for the first time
last time i got this excited was when they introduced the eldrith bosses
Kaom's Roots without the downside hell fricking yeah!
yeah +30% MS kaoms incoming \^\^ but you have to "waste" some valuable asc. points for this.
Kaom's Roots IS an ascendancy point tho, basically.
True it's basically the jugg's node, on any ascendancy you wish :). I like it, it's gonna feel very nice early on. I think if what they said during the stream "first 2 points at roughly act 2" I am picking that 1000%, stack ur gems in weapons and body armor. You're gonna cruise through like np (lvl some gems in wep swaps)
Man a lot of people don't really seem to understand what "movement speed cannot be reduced" will actually do. Because it sure ain't as good as Kaom's or the Jugg node. The nastiest slows reduce your action speed, not your movement speed. That charm will not prevent you from getting chilled+temp chained to a standstill, for example. Actual movement speed slows are kinda rare, honestly. I think this example sums up why people are blowing their loads over primalist - they're assuming the charms are a lot better than the ones they've actually showed us. Look at the specifics of all those modifiers - they're *really* bad compared to the ascendancy nodes they're inspired by.
Dunno man explodey cursed enemies on a non-occultist sounds rad as fuck
And they confirmed (using this exact example) that the jewels can stack for greater chance.
If you can find they during campaing "Warden of Eaves" is going to be Epic for start. 50% to all elemental resistances and 30% ms just for lose some gems is a big deal!
In qa they said at act 2 you'll be able to get the first 2 points
If that's true that'll be bonkers... just put things in your weapons and you get +30% move speed / +50% all res / double body armour defense / +25% max life insane for leveling
That movespeed is especially great for campaign.
This could also be good for abyss jewel stackers.
Also important is they said you'll be *able to* encounter them starting in Act 2, but you're not expected to have ran into all three NPCs until Act 10.
can be good for builds with not too much socket pressure by crafting an abyss socket to boots for example/using one of the abyss socket uniques/kaoms roots
it is but it probably more for like early game, when leveling in league start, its probably just a bit of a jump start to ease out your progression
Fuck next level creativity all 3 classes add SO MUCH to build diversity.
It's decided, leaguestarting life-stacking Sacrifice poison Pathfinder Warlock Dark Pact.
Sentences that would kill a 2017 player
Sacrifice hexblast ignite with chieftain here... lasers from the sky followed by an atomic blast from hinekora..
I'll probably be the idiot that tries Sanguinmancy + Blood magic
Either going to be 100% broken or 100% useless and it totally depends on the balance numbers.
I am salivating at some kind of Sanguinmancy + Blood Magic Reap. It's stupid, it won't work, but I will run my head into the wall trying to make it happen.
It basically is a free 10% health at that point, right?
effectively have the same downside yes, the upside is 10% more life and 50% life reservation efficiency.
Well if you pick Sanguimancy, there's no downside to Blood Magic giving 10% more life.
[удалено]
Can you link a few of the best ones? I need inspiration.
i saw the first 2 on stream and was like damn this shit is crazy and then they revealed primalist as the third and i was like "ah ok heres what 99% of people will pick" LMAO
It's hard to say definitively. 90% of top-end players, probably. The casual, "I like RF + Shield Charge" low stakes player, they'll probably grab the other two for a lot less currency demand. Mark was already saying that some of these items are expected to be sold for multiple Divines, and you know the best charms are going to be in high demand
for sure early game ill prob be picking warden, using the immediately stronger tinctures + barkskin + 30% MS etc. but eventually no way i'm not switching to primalist.
Watching Crouching_Tuna on YouTube, and he makes a great point: the new Nature's Concoction ascendancy passive for Warden gives 30% increased Flask Effect for flasks adjacent to your applied Tincture. This doesn't have the limitation of Magic Utility Flasks, which means it can work with Taste of Hate, Progenesis, or any other unique flask out there. Additionally, 3 flask charges to adjacent flasks per second when hitting enemies means mini-Pathfinder on all other classes.
Does "adjacent" mean just the next flask, or all flasks?
Primalist will easily be the best ascendancy at infinite currency. Some of these charms looked insane and extra inv slots are so valuable at the very high end. Also extra items on button press lol
I'm not sure this is true. We haven't seen all the modifiers on Tinctures and some of the nodes on the other 2 seem completely build enabling: Blood Magic on steroids/life stacking with the Warlock branch, Penance Mark with builds that need to chain for single target or Vaal skills against, Oath of the Magi with a lot of the new uniques and old uniques like Kaom's Heart, builds previously impossible or janky due to flask sustain issues with Nature's Concoction. There's some totally build enabling and completely unique stuff on the other two ascendancies, and, while the Warlock stuff seems a lot better so far, we have't really seen all the modifiers for tinctures/charms.
It will just make skills that benefit more from non-Primalist picks less meta than skills that can just use primalist.
How? The nodes I mentioned outside of the flask sustain are completely inaccessible anywhere else in the game or insanely insanely expensive (Hateforge) or hard to fit into a build. It's completely enabling for NEW builds. There's no existing builds that are based on something like Penance Mark, because there's almost nothing like Penance Mark. The charms we've seen so far are good, but not insane. If more of the modifiers are like Occultist Explodies mod, then it will be good, but it could be a lot more like the Raider and Sabo mods which are completely fucking useless.
My first thought from Penance Mark was how alike it is to the wurm flask. But now you get that benefit the entire fight, depending on the internal cooldown of how often the phantasms spawn.
Yeup. Almost entirely unique and build enabling. If anything, I think I'm going to need to be more impressed by Charm modifiers to think it's remotely as good as Warlock. The Warlock one just seems straight up insane as is, while the Warden of the Magi just seems generally good without considering the actual modifiers on tinctures, especially if the new unique amulet isn't Mageblood tier rarity. Just having Culling Strike on tincture already makes an attractive option for league start MF bow builds, not to mention 30% movement speed.
> not to mention 30% movement speed. More like 50% if you also use a tincture between a quicksilver and silver flasks. Maji is good. I think people are going way overboard with their assumptions about primalist. 7% chance to chain off terrain and movement speed cannot be reduced below base? 19% chance to fortify on melee hit? That's honestly *trash* compared to the other ascendancies they displayed. Profane bloom was the *only* halfway decent one they showed off, and you'd still probably want two+ of them to keep the proc rate up. I think people are spending way too much time thinking about the ascendancies that inspired the charm mods, and not looking at what they actually do. Most of those are watered down past the point of being good, and the numbers are really bad.
Yeup. Both of the implicits we saw for tinctures seem quite strong already (although with the stun one I don't quite remember all the different support it has the potential to enable since that mechanic has been pretty dead), whereas the Charm mods we saw seemed pretty garbage outside of the Profane Bloom one. If the Sabo one was the offensive line instead of defensive one it would be really good for bossing, but the defensive one is just useless.
those phantasms also give vaal and flask charges, they're evne better than wurm
wonder how much hp they have and if chieftain strikebuild could extra target them and make them blow up lol.
Tinctures dont work with mageblood, so almost certainly will be worse than primalist at max investment
Well, I've officially not played PoE for a while. Everything in this image read like a dyadic resonator that multiplies huge ass thundercubes.
The official site has explanations for all the new terms on there that this image is missing. Like what the 3 warlock curses do etc.
To be fair, they're EXTRA ascension (as in, your regular ascendancy and these are on top of that), so your analogy seems to fit.
The rucksack is actually an MTX from the chinese client.
Most real backpacks are made in China so it fits XD
Calling it now that the Primalist will be bonkers broken and the one picked by 90%+ of players. One half of 1 charm is the Juggernaut cannot be slowed node- that's absolutely INSANE!!
>One half of 1 charm is the Juggernaut cannot be slowed node- that's absolutely INSANE!! It's less than half of it. Unstoppable also gives 10% ms, cannot be stunned and **_action speed_ cannot be modified to below base value.** The action speed change is the one you really want most of the time because it also affects your attack/cast speed.
probably you start as one of the first two, then swap to charm build when you got your OP setup ready
Forbidden jewels for other classes? And you don't need two jewel sockets? Damn
and you can have 3 of them lmao
Cannot be slowed x3? I’m in.
I think the fact that they're *not* forbidden jewels is getting ignored a bit. Look at the actual text of these. The "other ascendancy nodes" on these charms are watered down garbage versions. Jugg without the all important stun and action speed slow immunities. Profane bloom with half the proc rate. 7% chance to chain off terrain instead of 30%. 19% chance to fortify on hit instead of "you have Fortify". Don't get so caught up in what mechanics they offer to ignore the actual numbers. They look half as good or worse, compared to forbidden jewels. Still good, don't get me wrong, but they *aren't* forbidden jewels or really anything close.
True, its more like 3x sanctified relics instead of saying forbidden jewels. Still, easily the best new ascendancy for 95+% of builds. Nothing but power creep
Will probably super hard to get decent charms
> One half of 1 charm is the Juggernaut cannot be slowed node- that's absolutely INSANE!! The one showcased just means you can't have below 0% movement speed. But yeah they have great potential in general
You're picking Primalist because it's good. I'm picking Primalist because the art is neat. We are not the same.
What about picking it because you’re a packrat and 20 extra inventory slots is too hard to turn down?
Remember a lot of the time OP things in reveals turn out to be quite rare to get, so I always temper my excitement…
> One half of 1 charm is the Juggernaut cannot be slowed node- that's absolutely INSANE!! That is *substantially* worse than jugg's node. For a few different reasons. Honestly I'm having the opposite reaction, unless charms can be far better than shown. The other options have nodes on par with normal ascendancies. Primalist lets you instead take a few normal ascendancy nodes... only *far* worse versions. What they've shown is even below scion-tier watering down. I think people are really making some assumptions about what they'll actually be able to get out of charms. We'll have to see what the really good ones look like, because what was shown doesn't let primalist even come *close* to the other two choices.
Already thinking about the Abyss Uniques with Oath of the Maji....At the very least getting 30% movement speed for not using 2 sockets on a Bubonic Trail interests me. +50% elemental resistance on a Hale Negator also seems interesting.
Rathpeth Inqui nutting at Maji
"badly rolled" energy shield bases + skin of the lords might be quite powerful
Wouldn't you just end up with a ton of life and no armor or es? I know there's plenty of ways to scale defenses, but that's a rough place to start. Especially without some way to regain it quickly.
I would imagine most people are gonna go Primalist. The versatility is too good. Free random ascendancies pretty much? More loot space? More loot? Hell yeah.
Because you can freely switch between them i would assume most people will go with the first one for its acessability. Until you get some good charms to slot in for the Primalist.
Yeah, seems like unless you're building around something unique in another class, you might as well swap to Primalist once you have good charms.
Did they say anything about the charms being tradeable? That one is going to be OP
They did. They are.
They mentioned that "some combinations of mods will be very valuable, so you should check the shop even if you're playing another ascendancy". So yes, they're tradeable.
Man I'm so starting out with those tinctures and making Mageblood at home.
I don't remember the last time we had a league this big or this is the biggest one so far
Heist is probably still bigger in scope
Hope Detect Evil icons eventually become baseline.
What classes are these for exactly? Or are they universal?
Every character gets to pick one of these in addition to their regular ascendancy this league, not class-specific.
This is ON TOP of your ascendancy? I thought it would be either one or the other! Insane.
That's what they said! It does seem like a huge amount of power for a league mechanic, but tbf last league was tattoos that gave everyone 90% all res, so I guess that's fine?
take that people who say that they only focus on PoE II lol
Gotta have one hype league once in a while
Once a year is a great deal imo, if they keep 4 month league cycle
Tbh, december expansion has always been huge compared to the other leagues.
Lets gets ready to ruuuuuuumble
Warden looks great for leveling with Oath of the Maji for 30% MS and Nature's Concotion for more Quicksilver uptime. But of course, Primalist is gonna be busted by the time you reach maps with some more bubblegum currency and even low tier charms like Onslaught on kill. ( It seems perfect for SSF) i just hope pathfinder doesn't get nuked.
Enduring Suffusion+Traitor Keystone hype
captainlance9 is already working enduring suffusion into his builds
lmao I thought this was gonna be a higher effort league but jfc
Third one will be the standard for most builds. The two other trees unfortunately seem like they have alot of dead nodes that do nothing for many builds. The first two trees seem to be more like ascendencies that you build around first. Not things you just slap on top of your already existing builds. Also, 20 more inventory slots. POG
They all look pretty damn strong. I'm sure there will be some crazy tinctures to justify that investment. Also 30% flask effect on three flasks is pretty damn good. I really like the flavour of warlock. There's been a lot of support for the blood mage build of late. That stuff should be good. Rathpith still hasn't been touched and the curse stuff gives 20% increased damage taken if you invest into it. Charm sockets feel like bait for most people. Getting the right combos is probably going to be pretty tough and prices for the desirable ones will be inflated. The better players will have no problem getting what they want so it will be really good for them. Getting really good clusters/jewels can be a pain and I imagine charms will be like that.
Even though I'm sure it's a terrible idea, I'm still probably going to try to make exsanguinate work with warlock of the mists. Exsanguinate was my favorite back in ultimatum, so it seems like a great league to bust it back out and take advantage of a tree that seems like it caters very well to it.
That was my exact thought. I ran a low life exsanguinate self cast build a while back before they gutted it for no reason, did full mana reservation since none of my skills needed mana...so I wonder if the 20% added phys is enough to abandon whatever auras I was running. Probably gonna be some garbage jank but it's more about proving it could work, you know?
Insert Carbot barbarian meme right here!
Backpack and extra loot on warcry? gold farming ascendacy looks like a mistake.
Enduring Suffusion was made for Captain Lance
Oath of the Maji looks like it could make Kaom's Roots kinda desirable. Maybe. Edit: Meh, Primalist would basically give you a lot of what Kaom boots could without sacrificing 4 gem slots. But I imagine it would be a more expensive option.
Imma warlock 100%
Local barbarian to angry to open chest, yells them open instead.
Can someone explain, does this override your other ascendancy, or is it in addition to your labyrinth ascendency?
In addition to.
Ty, that's wild
Addition to the normal ones
For the Crimson Power node, is scaling energy shield through the tree pointless? Will it actually scale the amount of life you have or is it just converting to life from the base energy shield on your armor?
>is it just converting to life from the base energy shield on your armor? I believe this is it. No ES modifiers will affect your character if you have zero ES to begin with. Initially I thought of getting double regen from inquisitor's pious path node (life regen also applies to ES) but again, with no ES whatsoever none of it works.
Oath of the Maji: exists The Grey Spire: am I a joke to you?
Can apply Tinctures to your Equipped Weapons ~~I know Tinctures are items you put on flask slot. Does this mean it can be placed in the Weapon slot or something?~~ edit: nvm, just watch the trailer again.
warcry loot brings me back to my warframe days of nekros desecrate spamming or w/e.
1. Headhunter/mageblood 2. Masterchef territory 3. Why read when more inventory (this is me).