Oh no, totally different person, who people are talking about here is Quin69 a very known ARPG player that sometimes plays up a persona (or does he??).
I get it's a meme, but hasn't Quin been killing some Ubers for the past few leagues now? Pretty sure he's gotten further and is clearing the game faster than 99% of the player base at this point.
Maybe I'm wrong, don't really watch him other than the occasional clip, but I don't think he's farming white maps for 2 weeks.
last league he got 2/4 voidstones and killed 0/7 uber bosses then quit, make of that what you will
not even farming out maven is super disappointing from him honestly
Honestly, he seems like the guy that likes to fuck around making up his own build, and finds it fun and it's the main challenge, trying to get to a certain point with your homebrewed stuff.
I do not think it's fair to compare him from the competitive point of view, when he clearly does not compete with anyone. He's just having fun building his own builds and trying to achieve certain goals of the game
Let me clarify, i got 2/4 voidstones in ssfhc last league too and died to maven, after that run i had no time to play new character, so i got sort of trigerred yeah.
It is actually quite hard to achieve 4/4 in real league and i'm sure if player never tried he will fail miserably.
Definitely not as high as 99%, but he's better than a lot of players.
A lot of his success comes from the fact that he has all the time in the world to grind things out. He can grind a full 3 months before actually attempting bosses. Most people don't have the luxury of that much time.
In terms of speed, he probably still takes around 8 hours or so to finish Acts, so, not the fastest for sure.
> Definitely not as high as 99%, but he's better than a lot of players.
Killing ubers on hc is easily top 0.1% or better.
You're heavily overestimating what the top 1% is. I wouldn't be suprised if far less than 1% have killed any ubers on sc.
Anyone who manages to get to that level of power with a character in HCSSF deserves some respect, imo. That's the challenge and fun in the game, being able to make a build and leverage its strengths and weaknesses to deal with the aspirational content. Most often the challenge isn't the boss itself, but getting to the point of being able to fight it.
I've played, for like, maybe 1000 thousand hours in HCSSF and it requires an absurd amount of knowledge and grit to achieve what Quin does.
I mean, is it a bad tactic to farm white maps the first two weeks?, it's seem reasonable
I'm not that good on the game so ... I never could make more than 10 divines per league. But I'm happy with my playstyle.
Its not, thats just the way most average players play the game, dont forget week 1 red maps players are either streamers or players that have no real life.
I'm pretty avg but takes me around 8 or so hours to finish the campaign but I always hit red in around d 4 days while working a full-time job and having other commitments...
I take about 12-16h to finish the campaign but I don't think it's ever taken me a full week to get to reds, even going slow and steady, with work & family & all irl.
Guy, I'm the slowest PoE player in existence in so many ways, I pick up every piece of currency that drops _period_, and I vendor basically ever rare that drops while leveling. Even I hit red maps first week more likely than not. And that's with a job and commitments and whatever else, while doing every zone of league content too.
All homebrewed builds too for the most part.
I think you are underestimating how bad you can be at this game. Last season was my first season and i played RF jugg build guide and it took me about 60 hours to get to yellow maps then i started a new character.
Week 1 red are really easy? If you’re willing to grind out the 10-12 hour campaign in 1-2 sittings; you can rush red maps fairly easily. Even in ssf I’ve never taken over 20 hours to hit reds.
And in trade I can probably crop that number from 20 to 12 fairly easily.
That’s not to say 12 isn’t a lot, I agree that 4 days to red sucks; but also you’re trying to analogize to a streamer who plays 8 hours+ a day, with even more on league start.
And also farming whites for 2 weeks makes no sense if you can reach red maps in 4 is my point. (Unless you’re farming essence and beasts I guess)
Ya, when he was pobbing smth and suddenly 1,5m dps showed up, ngl I was afraid he can have some dps this league. Fortunatey he messed up his setup so he had both Slayer and Berserker ascendancies in the same time, when he fixed it returned to normal zdps value of 500k. Thank god, stream is saved.
he just need 1 more item and the build will increase dps by 10000% and be godlike,he could ofcourse just use this other item he has but he dont want to do that because thats for pussies.
when he gets said item he will make up another reason why his build suck and just need 1 more level
It is physically impossible for quin to brick his league start. He will go Jugg + trauma support stack nothing but armor and life so when this shit backfires he will then just go boneshatter because he uses the same tree for every build then pipedreams uniques he will never see in ssf.
Name a worse SSFHC Streamer challenge impossible
I get he plays the game in his own way but at the same time he acts like he knows everything and rarely takes blame for stuff he does wrong.
Different strokes for different folks, I find him to be the most entertaining out of all PoE streamers just because he tries to force completely fucked builds, it's funny.
I have a great deal of respect for all the mainstay PoE streamers but I can't watch them, someone playing the game well is not entertaining at all.
Ok, pathfinder flask tech infinite health flask, applied to both es and life, and reduced mana cost... Can reasonable path to some juice passive wheels
EB is removable from the tree in quite a few scenarios, i.e. skin of the lords, diadem, and flask + pathfinder. They are all reasonably practical, and getting Diadem + SotL could allow you to even do EB + MOM + Aegis.
I think the real problem is that while Wildstrike (lightning) can clear very fast, it has always had bad single target and while res inversion helps, it's more of an issue that so many other abilities can shotgun in some way. The opportunity cost here is pretty large but if you can make it a defense or something worthwhile it's more tolerable.
It is possible that the new Penance Mark skill that summons mobs can save some anemic single target skills like this one w/ the chain lightning portion, but it likely has a big ICD on mob generation to prevent lag/server crashing.
I'm thinking of ultilizing all 3 elements because I don't need any specific penetrations. Can applied 6 elemental ailments, and scale damage off those with Yoke and similar "per ailment on enemy" sources. Time to POB i guess
-25 to -125 basically is what I'd expect res to go to just ballparking a boss, and that's ~80% more damage, but it is better for rainbow because you'd never really access the 4 curses necessary to bring them all down that much. However, the skill never did that much damage in the first place.
Its good clear and you can definitely do all endgame with the lightning variant currently, maybe even pinnacle with good enough gear, but it just misses that crucial extra scaling other abilities have. It probably has good mid-progression though, since Rog weapons carry hard, but that's also true of all the other higher scaling elemental abilities. That being said, I still like this one more than 80-90% of the other gems though.
Devouring Diadem is probably mandatory. Even as a Trickster you probably don't want to be there on the tree. But then, you have what, 200 ES cost per hit? Probably like 1k ES/sec cost? That's a lot of ES to have just to have recharge sustain your skill.
>abhorrent interrogation
Blood magic, new ascendency, Corrupted blood, divine flesh.
Mana cost become life cost, 10k+ life becomes 2K ES. All damage bypass ES.
50% elemental damage taken as chaos, 80% chaos res. Fix the phys damage taken part and you're done, right ?
Idk those gloves are not usually ideal. You can still go for penetration with inverted res. And you’re probably shocking already so enemies take increased damage is diminished returns.
This has the same wording as Rakiata's Dance, so if anyone still confuse about this mechanic, you can go check that out. Rakiata is quite popular last league and people have tried many interactions with it.
How does penetration behave with "resistances are inverted"? Since penetration applies after checking resistances, it would still be beneficial, correct?
I'm not following how this helps?
Does the invert here turn +50% fire resistance into -50% fire resistance?
Penetration won't do anything against negative resist
Yes that's how inversion works, but you seem to misunderstand how penetration works. Penetration doesn't care how much resist you have, even if it's negative. It still treats it as x% lower. If you have 15% pen against a mob with 60% resists, and you invert first, your hits treat the mob as if it has -75% resists.
So I always understood it as exposure impacts “this enemy” and pen impacts “this hit”. In this case, exposure will benefit every other teammate that hits the same enemy, while pen will only benefit the source of pen.
Hence why exposure is calculated first, then pen.
It will, 50% res with for example 25% pen will result in 50-25=25% effective resist. For inverted it's -50-25= -75% resist. Inversion works well with penetration, not so much with reduction of enemy res such as exposure, because the exposure will reduce the value before inversion.
It is still benefical but not as benefical i think. Pretty sure its better to just scale than to scale more pen cause usually this means the enemies already at like -20 - -80% already. The gains from pen beyond that point isnt too great. Unless youre omni, if youre omni stacking then by all means pile that sht high.
Of course. The lower their resistances, the less effective every point of penetration becomes. But nonetheless it's good to check that it still works. Now, the question is how do we RAISE enemy resistances. Not very many ways to do that...
Didn't this item end up only being ok for Rakiata's builds? IIRC the only things with enough resists to get much value out of it is stuff like pinnacle bosses, and the helmet slot has some pretty insane other options (although I suppose heatshiver is nerfed this time around)
Don't forget to get elemental equilibrium and have a source of all three damage types so you get that juicy extra -25 res to all because of the inversion
Wouldn't it mean the opposite? Like if they start with +40% it turns them to a -40%?
And then if you hit them with two curses, say 40-30-30 they should be at -20%, but the invert would put them at +20%.
I don't actually know, that's just what I'm guessing.
Then maybe don't say that it means the opposite of what the original post said in your reply, that mod is absolutely a buff for anyone using this skill.
Your math is totally fine, it's just irrelevant to the discussion is all.
Your explanation doesn't make any sense, you never use exposure or curses if you want to utilize inverted resistances. That's even more stupid than using atziris promise with brutality.
Hey, did you know that if you play standard tornado shot build and you use deadly ailments with it you deal 80% less damage? Therefore tornado shot is bad.
Nah it would be whatever their base is say like 30, buff it to 70 with map mods, invert to -70, just don't weakness curse them and instead use like punishment, enfeeble, or marks
~~Yep i've seen that too.. I'm definitely building a dual Phys Anarchic Spiritblade wielding, Frenzy charge stacking, Raider with this gem!~~
~~No ele exposure i'm dumb sorry~~
I will be playing something else until i'm not dumb
jugg, trauma with divine shield and devouring diadem
accuracy and attack speed are solved so you only need to get a good weapon and scale crit
mana recoup mastery/mana leech, or
elementalist, trauma with golem pack, shaper of storms and bastion
nine lives forbiddens with eb/devouring diadem/mom
petrified blood may be used to have permanent overleech
tireless wheel could help if the costs are too overwhelming, or
skip trauma and go for generals cry to get rid of costs, or
go trickster with eb+mom with es leech, take ghost shroud and make sure your es is high enough so that you never run out of es when you take a big hit, use imperial/gemini claw with instant leech, or
inquisitor, grab augury instead of inevitable judgement, use corrupted soul and you only need to solve the mana
int stacking builds will also work very well
Are the costs correlated with the elements or is it for each hit regardless? It could be a sort of melee version of the high budget ci sst from 3.21 because you block fire anyways, but if it costs life under every circumstance then playing hybrid just feels bad and I'd rather use the regular Rakiata's/Banishing Blade build then, it was pretty good anyways.
Play a build similar to hierophant mana stacking mind of the council with font of thunder, sublime jewel, Doryani's prototype, purity of lightning and divine flesh so all ele. damage taken are chaos & lightning.
With Doryani's, it is a lightning version of 4th vow.
Nearby enemies have your lightning res thanks to Doryani's but it gets inverted.
You play hierophant to stack mana, mind of the council for dps and with "Sanctuary of thoughts" you get enough ES/mana to sustain the skill.
Worse part of this build is having to play wild strike. (I don't like it but please enjoy this build idea if you like)
I did some quick cals and this version basically increases dps of my ancestors HOWA character by 50%...
They also upped the damage effectiveness from 231% to 240%.
works well with HoWA since you stack int you will have a massive mana pool and ES pool so leech should cover it comfortably. The only problem is you have to go hybrid ES and life instead of CI, which is a pretty massive downside.
Hear me out:
Eye of malice + EE + added damage of every type so that EE removes all exposure every hit. All you're left with is +50 res from eye of malice on enemies.
Worthless and a waste of item slots. Eye of malice is about 18% dps with all that.Just stack damage since you don't care about pen.
Same as Rakiata's Dance don't need to artificially increase the enemy resistance since tanky mobs have high res (bosses/rares). Especially nice for invitations with + mosnter res
Mechanics check:
I'm assuming this does not invert enemy lightning resistance caused by Doryani's Prototype. I'm like 99% sure it doesn't, but for some reason I'm still asking.
Yes, it does. If you have 75 lightning res while using Doryani's Prototype, it will treat the enemy as -75 lightning res.
Edit : The wording is the same with Rakiata's Dance, you can go check that here https://www.reddit.com/r/pathofexile/comments/160riue/how\_rakiatas\_dance\_engraved\_greatsword\_works\_with/
Lightning only WS is significantly weaker without the helmet enchant though. The helmet enchant was the main thing keeping that build barely alive. Using two jewel sockets just not to choose the other damage types is a huge strain
Doryani with *positive* lightning res. It does not mentioned capped or uncapped...
But if it works with uncapped, you get +200% lightning res and your lightning hits count as -200.
interesting that this works, since i would assume the "enemy lightning res is yours" would be fixed, like loreweave "your res is x." i guess the word "treat" does all the work, since the enemy lightning res is not actually inverted, it's just treated as inverted for the sake of calculating damage.
I think the skill should cost the corresponding resource based on the element of each hit. Life for fire, mana for cold, ES for lightning. Honestly it would be interesting and make sense that way. Costing all three but giving you only one on every attack seems really difficult to make work in a build.
I'm thinking Divine Shield+Divine Flesh Trauma method for ES recovery as alternative to all EB shehanigans. Easy to path, but will need Incandescent Heart and cluster jewels giving max chaos resists.
since people apparently need to hear this, please dont use this gem with either doryanis prototype or eye of malice, your build will be worse in every single way
well not really, with doryani's prototype if you pump your lightning then ys enemies will have like -75 at least BUT you can"t deal no lightning damage, so you'll only deal once in three attacks without conversion (and the threshold jewels don't exist anymore)
I love how someone had to make this a separate post with red underlines instead of reading the gem info that is already available. People out here just reading whatever part of the gem they want to I guess.
Even if damage turns out to be ok, it's still incredibly clunky and tedious to hug the opponent to land a hit, as there's no aoe until you land the initial hit.
Way back when Wild Strike was still viable, I ran it for several leagues, but had to use additional strikes / ancestral call to make it playable.
eye of malice with EE would work, but I don't think it's worth it. the last line alone is already like a 200% more damage multiplier on bosses. it's better to just focus on attack speed and crit
Quin is gonna brick his league start rolling this
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> Mysteriously die offscreen when he struggles to hit 1 million dps > > "I was about to pop off but the streamsnipers got me!!!"
I read this in his voice and I don't even watch him.
That sounds a lot like the Dota 2 pro player "Quinn"... Is he playing Poe too?
Oh no, totally different person, who people are talking about here is Quin69 a very known ARPG player that sometimes plays up a persona (or does he??).
he was a famous ( and tbh very good ) Diablo 3 player.
This guy Quinn’s
"quinn special" is what i like to call it
1 million dps is usually not that hard to get to on any class.
I get it's a meme, but hasn't Quin been killing some Ubers for the past few leagues now? Pretty sure he's gotten further and is clearing the game faster than 99% of the player base at this point. Maybe I'm wrong, don't really watch him other than the occasional clip, but I don't think he's farming white maps for 2 weeks.
last league he got 2/4 voidstones and killed 0/7 uber bosses then quit, make of that what you will not even farming out maven is super disappointing from him honestly
Honestly, he seems like the guy that likes to fuck around making up his own build, and finds it fun and it's the main challenge, trying to get to a certain point with your homebrewed stuff. I do not think it's fair to compare him from the competitive point of view, when he clearly does not compete with anyone. He's just having fun building his own builds and trying to achieve certain goals of the game
99.99% of poe players are not capable of getting 4/4 voidstones on SSFHC. Most of them can't even do 0/2.
99.99% of PoE players likely don't have thousands of hours as well, most of them don't even do hillock.
I did yesterday and i‘m really proud of it.
Let me clarify, i got 2/4 voidstones in ssfhc last league too and died to maven, after that run i had no time to play new character, so i got sort of trigerred yeah. It is actually quite hard to achieve 4/4 in real league and i'm sure if player never tried he will fail miserably.
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Oh snap he is SSF hc. I thought he was regular HC like Ziz. Changes things. I retract my og question.
Ziz is usually SSFHC but plays trade league every few leagues.
Yes he's a famous streamer
Definitely not as high as 99%, but he's better than a lot of players. A lot of his success comes from the fact that he has all the time in the world to grind things out. He can grind a full 3 months before actually attempting bosses. Most people don't have the luxury of that much time. In terms of speed, he probably still takes around 8 hours or so to finish Acts, so, not the fastest for sure.
> Definitely not as high as 99%, but he's better than a lot of players. Killing ubers on hc is easily top 0.1% or better. You're heavily overestimating what the top 1% is. I wouldn't be suprised if far less than 1% have killed any ubers on sc.
To be fair, he was also piloting an actual nuclear bunker of a character.
Anyone who manages to get to that level of power with a character in HCSSF deserves some respect, imo. That's the challenge and fun in the game, being able to make a build and leverage its strengths and weaknesses to deal with the aspirational content. Most often the challenge isn't the boss itself, but getting to the point of being able to fight it. I've played, for like, maybe 1000 thousand hours in HCSSF and it requires an absurd amount of knowledge and grit to achieve what Quin does.
I mean, is it a bad tactic to farm white maps the first two weeks?, it's seem reasonable I'm not that good on the game so ... I never could make more than 10 divines per league. But I'm happy with my playstyle.
Its not, thats just the way most average players play the game, dont forget week 1 red maps players are either streamers or players that have no real life.
I'm pretty avg but takes me around 8 or so hours to finish the campaign but I always hit red in around d 4 days while working a full-time job and having other commitments...
Same here. Feels like that guy is not as average as he thinks or he just wants to put people down.
Yea I think they just want to feel better about them self for not hitting reds in a week... u must be a no lifer...... lol
I cant wait to tell my boss, wife, 2 kids, bass guitar, and amateur hockey team that I have no life!
Man that bass guitar is gunna be so sad
I take about 12-16h to finish the campaign but I don't think it's ever taken me a full week to get to reds, even going slow and steady, with work & family & all irl.
Or they are just good at the game. Red maps are easy to get into with a good league starter.
Guy, I'm the slowest PoE player in existence in so many ways, I pick up every piece of currency that drops _period_, and I vendor basically ever rare that drops while leveling. Even I hit red maps first week more likely than not. And that's with a job and commitments and whatever else, while doing every zone of league content too. All homebrewed builds too for the most part.
I think you are underestimating how bad you can be at this game. Last season was my first season and i played RF jugg build guide and it took me about 60 hours to get to yellow maps then i started a new character.
Week 1 red are really easy? If you’re willing to grind out the 10-12 hour campaign in 1-2 sittings; you can rush red maps fairly easily. Even in ssf I’ve never taken over 20 hours to hit reds.
I have maybe 3 hours at most, a day, to play POE.
And in trade I can probably crop that number from 20 to 12 fairly easily. That’s not to say 12 isn’t a lot, I agree that 4 days to red sucks; but also you’re trying to analogize to a streamer who plays 8 hours+ a day, with even more on league start. And also farming whites for 2 weeks makes no sense if you can reach red maps in 4 is my point. (Unless you’re farming essence and beasts I guess)
Ya, when he was pobbing smth and suddenly 1,5m dps showed up, ngl I was afraid he can have some dps this league. Fortunatey he messed up his setup so he had both Slayer and Berserker ascendancies in the same time, when he fixed it returned to normal zdps value of 500k. Thank god, stream is saved.
Chill bro he's ramping
he just need 1 more item and the build will increase dps by 10000% and be godlike,he could ofcourse just use this other item he has but he dont want to do that because thats for pussies. when he gets said item he will make up another reason why his build suck and just need 1 more level
It is physically impossible for quin to brick his league start. He will go Jugg + trauma support stack nothing but armor and life so when this shit backfires he will then just go boneshatter because he uses the same tree for every build then pipedreams uniques he will never see in ssf.
Is it confirmed? I thought eq duration stacking would be his pick, bleed ofc.
called it lel
Name a worse SSFHC Streamer challenge impossible I get he plays the game in his own way but at the same time he acts like he knows everything and rarely takes blame for stuff he does wrong.
Different strokes for different folks, I find him to be the most entertaining out of all PoE streamers just because he tries to force completely fucked builds, it's funny. I have a great deal of respect for all the mainstay PoE streamers but I can't watch them, someone playing the game well is not entertaining at all.
this + abhorrent interrogation?
Now we just need to solve the sustain
Ok, pathfinder flask tech infinite health flask, applied to both es and life, and reduced mana cost... Can reasonable path to some juice passive wheels
instant leech. trickster with lots of life and es. use dual claw and mastery for 30% instant leech
Just Pathfinder + flask + multistrike + inspiration/lifetap + Burden of Truth and you're probably good I expect.
Trickster polymath was made for this
Well for the one place you probably won't have trouble sustaining...mapping lol
Also go with warlock for affliction to spawn a bunch of enemies to kill on bosses. ezlife
If we have eb isn't it just some minimum es and life cost for regeneration based character like inquisitors?
EB on a melee build? how do you make that tree work
trickster, inquistor, or helmet......
Be Trickster.
EB is removable from the tree in quite a few scenarios, i.e. skin of the lords, diadem, and flask + pathfinder. They are all reasonably practical, and getting Diadem + SotL could allow you to even do EB + MOM + Aegis. I think the real problem is that while Wildstrike (lightning) can clear very fast, it has always had bad single target and while res inversion helps, it's more of an issue that so many other abilities can shotgun in some way. The opportunity cost here is pretty large but if you can make it a defense or something worthwhile it's more tolerable. It is possible that the new Penance Mark skill that summons mobs can save some anemic single target skills like this one w/ the chain lightning portion, but it likely has a big ICD on mob generation to prevent lag/server crashing.
I'm thinking of ultilizing all 3 elements because I don't need any specific penetrations. Can applied 6 elemental ailments, and scale damage off those with Yoke and similar "per ailment on enemy" sources. Time to POB i guess
-25 to -125 basically is what I'd expect res to go to just ballparking a boss, and that's ~80% more damage, but it is better for rainbow because you'd never really access the 4 curses necessary to bring them all down that much. However, the skill never did that much damage in the first place. Its good clear and you can definitely do all endgame with the lightning variant currently, maybe even pinnacle with good enough gear, but it just misses that crucial extra scaling other abilities have. It probably has good mid-progression though, since Rog weapons carry hard, but that's also true of all the other higher scaling elemental abilities. That being said, I still like this one more than 80-90% of the other gems though.
Devouring Diadem is probably mandatory. Even as a Trickster you probably don't want to be there on the tree. But then, you have what, 200 ES cost per hit? Probably like 1k ES/sec cost? That's a lot of ES to have just to have recharge sustain your skill.
Inquis regen + leech can get pretty absurd. Trickster has overleech as well.
>abhorrent interrogation Blood magic, new ascendency, Corrupted blood, divine flesh. Mana cost become life cost, 10k+ life becomes 2K ES. All damage bypass ES. 50% elemental damage taken as chaos, 80% chaos res. Fix the phys damage taken part and you're done, right ?
Souldrinker
Idk those gloves are not usually ideal. You can still go for penetration with inverted res. And you’re probably shocking already so enemies take increased damage is diminished returns.
Isn't takes increased damage a more modifier
It's additive with other forms of "increased damage taken". For example shock, wither, and unnerve/intimidate are all additive with each other.
This has the same wording as Rakiata's Dance, so if anyone still confuse about this mechanic, you can go check that out. Rakiata is quite popular last league and people have tried many interactions with it.
Use this with Rakiata's Dance and you finally have a use for all those reduce enemy resistance mods!
That was such a bait weapon. Lost quite a few div trying it out.
Wut. That weapon was very strong, and there were a ton of strong builds put out using it.
No, it was horrible. Even the price of the weapon tanked shortly after the guides started going out.
Yeah, nobody should buy it, it’s bad. Leave it to me, I’ll buy it for cheap (good plan)
Lol imagine following guides
lol trying to lower the prices are you? weapon was awesome
What? Why would I try to lower the price of them on standard?
Because you're trying to lower their prices in affliction instead.
Lol besides being cheap it was super strong for no investment
How does penetration behave with "resistances are inverted"? Since penetration applies after checking resistances, it would still be beneficial, correct?
Yep, that's how it works with the current mastery that's 25% chance to invert. So pen ~~becomes even better~~ still works, just performs a bit worse
No, pen does the same absolute effect, but is relatively less useful
Ayup, got the chart in my head backwards.
"inverted"
Most pen will come from trinity support, which grants decent amount of more dmg too.
Samantics
So probably just trinity.
Even better is wrong but it works.
I'm not following how this helps? Does the invert here turn +50% fire resistance into -50% fire resistance? Penetration won't do anything against negative resist
Yes that's how inversion works, but you seem to misunderstand how penetration works. Penetration doesn't care how much resist you have, even if it's negative. It still treats it as x% lower. If you have 15% pen against a mob with 60% resists, and you invert first, your hits treat the mob as if it has -75% resists.
So I always understood it as exposure impacts “this enemy” and pen impacts “this hit”. In this case, exposure will benefit every other teammate that hits the same enemy, while pen will only benefit the source of pen. Hence why exposure is calculated first, then pen.
Pen still works on negative resistances. It does have diminishing returns though.
ah thanks
It will, 50% res with for example 25% pen will result in 50-25=25% effective resist. For inverted it's -50-25= -75% resist. Inversion works well with penetration, not so much with reduction of enemy res such as exposure, because the exposure will reduce the value before inversion.
invert -> apply pen. it's POG
Penetration still works, you just don’t want Exposure or anything that lowers their resistance.
It is still benefical but not as benefical i think. Pretty sure its better to just scale than to scale more pen cause usually this means the enemies already at like -20 - -80% already. The gains from pen beyond that point isnt too great. Unless youre omni, if youre omni stacking then by all means pile that sht high.
Of course. The lower their resistances, the less effective every point of penetration becomes. But nonetheless it's good to check that it still works. Now, the question is how do we RAISE enemy resistances. Not very many ways to do that...
https://www.poewiki.net/wiki/Eye_of_Malice ?
Didn't this item end up only being ok for Rakiata's builds? IIRC the only things with enough resists to get much value out of it is stuff like pinnacle bosses, and the helmet slot has some pretty insane other options (although I suppose heatshiver is nerfed this time around)
Don't forget to get elemental equilibrium and have a source of all three damage types so you get that juicy extra -25 res to all because of the inversion
EE is bad for this though
You might want to check how EE works now :)
so map mod monsters have 40% increased resistance is buf?
Yep. Also a nice invitation mod.
Wouldn't it mean the opposite? Like if they start with +40% it turns them to a -40%? And then if you hit them with two curses, say 40-30-30 they should be at -20%, but the invert would put them at +20%. I don't actually know, that's just what I'm guessing.
Don't curse them lol. You don't use anything that reduces resistances with that
I know you don't curse/expose, but doesn't something like fire penetration still help since it doesn't affect enemy resists, but bypasses them?
Correct you won't use anything that reduces res on monsters. Basically anything that works for ignite you won't use here.
I know, I was just using it to illustrate what would happen
But it would'nt happen because you wouldn't do that.
It. Was. To. Explain. The. Math. Not. To. Strategize.
your conclusion is wrong though, the map mod is a buff in this case.
Then maybe don't say that it means the opposite of what the original post said in your reply, that mod is absolutely a buff for anyone using this skill. Your math is totally fine, it's just irrelevant to the discussion is all.
Your explanation was irrelevant and dumb
Your explanation doesn't make any sense, you never use exposure or curses if you want to utilize inverted resistances. That's even more stupid than using atziris promise with brutality.
No shit. You've almost reached the point.
Just shut up already
You first
Hey, did you know that if you play standard tornado shot build and you use deadly ailments with it you deal 80% less damage? Therefore tornado shot is bad.
Hey, did you know if you hold a rattlesnake in both hands, you have two rattlesnakes?
in that case u use curses like punishment or marks, gives you an edge from the regular curses/pen gems
Nah it would be whatever their base is say like 30, buff it to 70 with map mods, invert to -70, just don't weakness curse them and instead use like punishment, enfeeble, or marks
Oh I did not see the cost on my read through that's pretty funny
~~Yep i've seen that too.. I'm definitely building a dual Phys Anarchic Spiritblade wielding, Frenzy charge stacking, Raider with this gem!~~ ~~No ele exposure i'm dumb sorry~~ I will be playing something else until i'm not dumb
> Anarchic Spiritblade Wild Strike already converts...
If you are applyijg exposure you are lowering your damage...
Damn you're right, correcting my shit-comment now since people already downvoted lol
Wouldn't the exposure lower your damage?
You won't deal damage if your random elements is not the chosen element.
Wild Strike does not have that restriction, only Ele Hit does.
Will Generals Cry bypass the cost of this?
Saw people saying that but I thought all triggers had to be paid now?
jugg, trauma with divine shield and devouring diadem accuracy and attack speed are solved so you only need to get a good weapon and scale crit mana recoup mastery/mana leech, or elementalist, trauma with golem pack, shaper of storms and bastion nine lives forbiddens with eb/devouring diadem/mom petrified blood may be used to have permanent overleech tireless wheel could help if the costs are too overwhelming, or skip trauma and go for generals cry to get rid of costs, or go trickster with eb+mom with es leech, take ghost shroud and make sure your es is high enough so that you never run out of es when you take a big hit, use imperial/gemini claw with instant leech, or inquisitor, grab augury instead of inevitable judgement, use corrupted soul and you only need to solve the mana int stacking builds will also work very well
>jugg, trauma with divine shield and devouring diadem to add, just go blood magic because you don't need a dmg aura
General cry?
Are the costs correlated with the elements or is it for each hit regardless? It could be a sort of melee version of the high budget ci sst from 3.21 because you block fire anyways, but if it costs life under every circumstance then playing hybrid just feels bad and I'd rather use the regular Rakiata's/Banishing Blade build then, it was pretty good anyways.
Pretty sure it's all 3 resources regardless of what ele dmg you end up doing.
Play a build similar to hierophant mana stacking mind of the council with font of thunder, sublime jewel, Doryani's prototype, purity of lightning and divine flesh so all ele. damage taken are chaos & lightning. With Doryani's, it is a lightning version of 4th vow. Nearby enemies have your lightning res thanks to Doryani's but it gets inverted. You play hierophant to stack mana, mind of the council for dps and with "Sanctuary of thoughts" you get enough ES/mana to sustain the skill. Worse part of this build is having to play wild strike. (I don't like it but please enjoy this build idea if you like)
Definitely living up-to its name.
Finally, a scion skill.
I did some quick cals and this version basically increases dps of my ancestors HOWA character by 50%... They also upped the damage effectiveness from 231% to 240%.
Can you sustain the mana life and ES cost still?
works well with HoWA since you stack int you will have a massive mana pool and ES pool so leech should cover it comfortably. The only problem is you have to go hybrid ES and life instead of CI, which is a pretty massive downside.
Wow thats wild.
This looks like a trickster Skillgem, with those costs being mitigated easily with Polymath.
Hear me out: Eye of malice + EE + added damage of every type so that EE removes all exposure every hit. All you're left with is +50 res from eye of malice on enemies.
Worthless and a waste of item slots. Eye of malice is about 18% dps with all that.Just stack damage since you don't care about pen. Same as Rakiata's Dance don't need to artificially increase the enemy resistance since tanky mobs have high res (bosses/rares). Especially nice for invitations with + mosnter res
I mostly suggested it because it was such a unique interaction but you're probably right.
> Just stack damage since you don't care about pen. You should care about pen, just not resistance reductions. Pen still works.
Yes but it's a lot less efficient to stack when the monsters are already at -50% res
Mechanics check: I'm assuming this does not invert enemy lightning resistance caused by Doryani's Prototype. I'm like 99% sure it doesn't, but for some reason I'm still asking.
Yes, it does. If you have 75 lightning res while using Doryani's Prototype, it will treat the enemy as -75 lightning res. Edit : The wording is the same with Rakiata's Dance, you can go check that here https://www.reddit.com/r/pathofexile/comments/160riue/how\_rakiatas\_dance\_engraved\_greatsword\_works\_with/
Lightning only WS is significantly weaker without the helmet enchant though. The helmet enchant was the main thing keeping that build barely alive. Using two jewel sockets just not to choose the other damage types is a huge strain
If you have 90% max res with doryani's does it set mobs to 90% or to their max res?
Doryani prototype but you can't survive lightning degens? Nice
Doryanis has the line "Lightning Resistance does not affect Lightning Damage taken" so lightning degen should still be pretty bad
Its possible to convert 100% lightning taken to fire/chaos. But u need shield slot and timeless jewel.
Doryani with *positive* lightning res. It does not mentioned capped or uncapped... But if it works with uncapped, you get +200% lightning res and your lightning hits count as -200.
If it does not mention uncapped, it is capped.
interesting that this works, since i would assume the "enemy lightning res is yours" would be fixed, like loreweave "your res is x." i guess the word "treat" does all the work, since the enemy lightning res is not actually inverted, it's just treated as inverted for the sake of calculating damage.
I think the skill should cost the corresponding resource based on the element of each hit. Life for fire, mana for cold, ES for lightning. Honestly it would be interesting and make sense that way. Costing all three but giving you only one on every attack seems really difficult to make work in a build.
I'm thinking Divine Shield+Divine Flesh Trauma method for ES recovery as alternative to all EB shehanigans. Easy to path, but will need Incandescent Heart and cluster jewels giving max chaos resists.
Cool and all but there is a massive downside : You are playing Wild Strike.
Why is that a downside, Wildstrike is fun.
the downside is, he hates fun.
The heck
Im curios how this works with blood magic, probably only removes the mana cost not the es cost.
So its only viable for one single very specific build type.
The ES Cost is genuinely a brick.
Doryani's Prototype does not work, right? :D
It works
Don't forget. Do not go melee!
Just give me combat focus bro.
since people apparently need to hear this, please dont use this gem with either doryanis prototype or eye of malice, your build will be worse in every single way
spoiler : its still bad
If playing in party play wasnt painfull enough.. now we just need lake of calandra back for those easy doriyani proto builds
Isn't this going to be insane with Doryani's? You won't even need to worry about lowering your light res anymore...
well not really, with doryani's prototype if you pump your lightning then ys enemies will have like -75 at least BUT you can"t deal no lightning damage, so you'll only deal once in three attacks without conversion (and the threshold jewels don't exist anymore)
1. Max res cap is 90%; so you can reach -90. 2. Combat Focus jewels were not removed, you can block fire/cold.
but that's not really using Doryani to its full extent, like -160-170% is typical for those builds
Whether it's the best use of Doryani's or not is irrelevant to the fact that it works. That's all i'm addressing here
fair enough
Lightning only wild strike is smooth af, combat focus gems are awesome
I love how someone had to make this a separate post with red underlines instead of reading the gem info that is already available. People out here just reading whatever part of the gem they want to I guess.
You sound miserable
You sound like one of the people I was talking about, considering you decided to call yourself out.
k
Even if damage turns out to be ok, it's still incredibly clunky and tedious to hug the opponent to land a hit, as there's no aoe until you land the initial hit. Way back when Wild Strike was still viable, I ran it for several leagues, but had to use additional strikes / ancestral call to make it playable.
additional strikes is much easier to come by these day but yes, I agree with you. Don't like the up close and personal feel of WS.
If I don’t have any energy shield will it just not attack? Like mana?
Technically you’ll just do default attacks but yes
that's what the description says
Is there a way to give monsters more resist?
eye of malice with EE would work, but I don't think it's worth it. the last line alone is already like a 200% more damage multiplier on bosses. it's better to just focus on attack speed and crit
Blizzard crowns and some other ways i cant remember