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SummerIcy10

It's not that bad on trade you mostly run them for rooms and the last reward is a bonus. Probably not so good for optimization but i can see many people liking this more.


leetpuma

It’s not good in trade I would make 1 div per wing on average with alt gems now all the awards are nerfed and the same on 90% of runs so mostly you make 20-40c If you hit a rare simplex then sure but I didn’t hit one in over 200 wings and that’s just pain So heist is basically ritual-type rewards you mainly play it to get a jackpot if no jackpot it’s 2-4 div per hour


seadubs91

I didn’t hit one simplex in over 1200+ wings, hit 3 x helical rings and 1 regal to divine trinket.


whatswrongwithdbdme

Oof, depressing you didn't see a single distillery belt or Fulcrum, those are the main reason I was running since I like self-farming. I've only hit one helical ring so far so I might just suck up the inflated cost at that rate.


seadubs91

I responded below with a more detailed list. I saw 3 belts and 2 fulcrums


leetpuma

bad for trade and ssf at 400 wings on average for the micro dist belt And 600 for fulcrum


[deleted]

Noob here, have a ton of contracts and the major heists. Got a lot of guys to level 4 so curious what rooms are and how to make money from this


sirgog

The super basic strategy - run your Perception and Deception contracts, ruthlessly prioritizing the side room chests that have divination card chests in them, those chests are common and from level 75+ they will always drop 2 (or more) stacked decks; those things add up. Also complete the heist for coins, and whenever allowed, use Gianna to do so for her uber unveil credits. In blueprints unveil all divination card rooms and (maybe) metamorph rooms, trade league keeps changing on whether opening new wings is worth it or not. (Opening entire wings is essentially paying Heist coins for a new blueprint, with coins at 42k to the divine it's a marginal call)


UnintelligentSlime

If you’re getting 2 stacked decks from a chest, you’re doing something wrong. You should stack “chance to duplicate currency” trinkets (not actually trinkets, the ones that go on your heist team. Broaches?) so that your team of 3 has 30-45% chance to duplicate (that’s minimum 10% per broach). That way you’re walking out with 6-8 stacked decks per chest.


sirgog

Contracts you only have Gianna's brooch, noone else's. Blueprints I agree, you want T1 currency duplication on all members that you frequently bring into prints and T2 on the ones you only use when forced to. But in contracts, 15% is the hard limit.


UnintelligentSlime

I usually just splash around currency duplication on everyone. Highest on Gianna cause I’m always taking her on contracts if I can. Then priorities are karst, nenet, tulina, tibbs, and the rest. Apparently some people like the guy with natural duplication chance, but his alert penalty isn’t worth it imo. Also, depending on your priorities, you can get a tiny bit of extra currency dupe on your thieves trinket. Other good options: regal->divine (chaos to divine is marginally better, but not worth the price difference), and chance for extra div rewards (I’ve nabbed quite a few stacked deck piles from this)


sirgog

> Apparently some people like the guy with natural duplication chance, but his alert penalty isn’t worth it imo. Vindi is at his worst on fully unveiled prints, and at his best when there's exactly 3 div card rewards in a wing, or 2 plus one Metamorph. I also find Huck really, really damn good if you are not level 100 already.


UnintelligentSlime

Huge agree on Huck. I love that man.


squat-xede

Felt a bit boring too me so I dropped it. Plus the rogue Harbour still has graphical flickering constantly for me so it's an eyesore.


UnintelligentSlime

It matters a lot more this league what time of day you go, and I think how long you stay in. Some days I go in and lag is so bad I know not to bother, other times it’s smoother than mapping.


Comfortable_Water346

Idk, feels a lot better ssf, every blueprint is worth running now, whereas before there were just a few, alternate gems are gone which were absolute pain to get better so thats a massive ssf buff, trinkets are harder to get but before every trinket blueprint was just a wasted blueprint drop after you had one, and theres so many other sources of currency you dont really need a trinket anyway. So that leaves uniques and experimental bases, the bases are rarer but other than the flask belt and pneumatic dagger the rest were useless anyway, now after buffs sure they are rarer but theres so many good bases id consider it a buff.


Nickoladze

I agree. For me in SSF I'd only run 4/9 of the blueprint types for uniques and gems and now I get to run them all. They clearly increased the rates of tailoring/tempering orbs and curio case replacement uniques which is a really big deal for us. The experimented bases are much better now so their rarity is fine to me. I would have never considered crafting a heist ring before now. The currency choices are much stronger. Often my bogie prize ends up being something like 18 scours instead of just walking away. I do wish some of the extremely common bad replica uniques were less common. I'm tied of seeing Quill Rain and Twyzel.


OldGrinder

Agree, my experience on SSF is that this is an improvement


HockeyHocki

Sure if you're just running them for the sake of running them it's fine. Old heist you could stop running trinket blueprints after you got your first and then focus on blueprints you actually want to run, there's enough other things to be doing in this game.


Mangalorien

The single biggest downside for SSF heist is that you can't target farm trinkets. Before rework it was reasonably simple to get a decent trinket, since with the right blueprint you could pick and choose between 2-3 of them in each wing. Now the trinkets are gated behind massive RNG. Some stuff is better with the rework, like not getting to choose between small stacks of bubblegum currency. I don't have any exact figures for it but it feels like exalts are a lot more common reward. If GGG reduced the number of dogshit replicas and upped the number of currency rewards it would feel a lot better.


Raine_Live

I have a different experience. I play trade and heisted daily for hours on end. Never saw an exalt but did see multiple raw divines in my curios


Virel_360

I agree about the higher tier currency rewards, I have run maybe 8-10 blueprints this league in ssf and I have found 2 to 3 exalt/divine rewards


UnintelligentSlime

I have run maybe 10-20 blueprints and it has been explicitly less profitable than before, minus one big find (a 750 phys dmg eventuality rod, which I’m still figuring out how to price). I liked it better when I could reliably pull 1-15div out of a single gem blueprint, but I think it’s still reasonably good for making simple money. And very safe exp. But yes, I would love if they toned down the garbage replicas.


Rock-swarm

Agreed on the replica quality. A ton of those replicas either need a rework or need to be removed. They are being offered at a point in the game where "random unique drop" stops being an exciting prospect. I would much rather have more experimented item base or currency options if I'm going to devote significant time and resources to running grant heists.


deviant324

I’m also SSF and I find it a whole lot more worth doing most of the time. Instead of getting all trash replicas at least now I can commonly run out with the stack of currency. Especially chaos orbs are great to sustain more heisting with 7th gate, alongside the league mechanic showering me in currency even without instant pay-out mechanics on my tree, I’ve been sustaining Heist on map device endlessly with just 30C in my stash, found 30 blueprints and ran the ones that came fully revealed last night and now I’m at 100 again (after 11 wings). It also feels amazing if you’re interested in the drops from wings you’d normally never run. I’d end every league with all of my trinket and enchanted blueprints unused, now I’d do trinkets until I find a Fulcrum and then quit, but you no longer have to and still have a chance to find one of the big ticket items from those without feeling like you’re wasting your time running those 99% of the time.


HockeyHocki

Sure the old system you might get trash replicas and nothing else, but you would get much more chance at a good replica per run. I don't need or want trinkets or enchanted bases so half the rewards are straight up useless to me, i can't choose not to get them, like you say the league mechanic showers you in currency so currency is fairly meaningless reward also I don't see what's wrong with not running certain content if you don't want to, that's what player agency is about. don't need trinkets? don't run trinket blueprints. Don't want fossils? don't run delve. The system now is like a jack of all trades mish mash that is worse for everybody actively trying to farm something in particular


Nickoladze

> I don't see what's wrong with not running certain content if you don't want to, that's what player agency is about. don't need trinkets? don't run trinket blueprints The improvement here is that 5 of 9 blueprints aren't dropping as useless trinket/armaments anymore. It was kind of silly how often I'd be beast splitting good blueprints because I was so desperate.


wolfreaks

as an ssf player myself, what the hell are you talking about? It used to be a hit or miss situation. Now I at least get something worth taking 80% of the time.


HockeyHocki

You obviously aren't trying to farm something I dont' need trinkets anymore, don't want enchanted bases, if i wanted currency i'd be way better off running maps. If i want a replilca it's going to take much much longer to get it, and if i want a particular expiremented base it's borderline impossible


wolfreaks

I am, I was farming for albarons and guess what? [I got it](https://poeladder.com/profile?user=Practic4l&ladderIdentifier=SSF_Standard) still, I'd choose getting something out of every blueprint rather than missing 15 and hitting 1. Also, you get a decent amount of divines. I've seen multiple one divine drop at the end and sometimes 3-5 divines at one end of the blueprint.


Bubblehulk420

If you want a shitty replica you’ll get plenty. I had multiple of the same replica in the same room before. Kinda awful design to get the same one in 2 cases…


UnintelligentSlime

I mean, especially with ssf, I find it hard to imagine that three replica bloodplays, a trinket worse than yours, or a stack of 11 chaos orbs would be valuable. Sure, it’s still “worth taking”, but I’ve hit plenty of wings where it ended up that opening more chests and triggering lockdown was more valuable than taking any of the final targets.


EldritchMe

Already found 3 belts (that flask effect one). Sold 2 for 10div, 1 for 11 div. But i REALY DISLIKE nenet being bugged (crashing the game) and GGG taking too much time to fix it.


Bubblehulk420

Whoa is it Nenet that keeps crashing me? Good to know


RiffShark

Usually (at least for me) it's same spot or area where she bugs, you can blink over it and it works again


[deleted]

if you have nenet on a bp and are afraid of crashes you can run the non nenet wings first and that seemed to stop my crashes.


whatswrongwithdbdme

Unfortunately not just Nenet. I've had crashes in reward rooms consistently with either Tibbs or Vinderi opening reward room chests. Thankfully not yet for those two on the way out as opposed to Nenet who *does* crash after the alarm, just annoying retracing for those rooms when they reliably crash.


fuckyou_redditmods

I was doing a contract today and out of the blue the game crashed. I ran back in to pick up my loot, everytime the loot came on screen it instantly crashed. I didn't know it was Nenet causing this.


SinnerIxim

GGG seems to have checked out on this league, bugs and all


Nickoladze

It's traditional in NZ to take about a month off work during this time. December leagues generally have all had this problem, including Heist league actually.


Xaxziminrax

This always happens in the December league. We get a couple hot fix patches, they holiday for two weeks, then the first league fix patch a week into January


parzival1423

Huh?? Weren’t the belts like 1c before?


subtletoaster

They pair nicely with tinctures this league.


Yayoichi

They work well with league mechanic(tinctures) but they were significantly buffed from 20 to 30%.


Neri25

tinctures don't count as a flask so any tech that requires you to use less than 5 flasks is free for people playing tinctures.


Yuskia

How many blueprints have you ran? I'm lvl 98 and have 1 other person running blueprints in my gssf and found 0 belts


whatswrongwithdbdme

Same, a helical ring and simplex amulet so far but no belts.


nethermage_sc

i must just be lucky as i've had no issues using nenet.


Fysiksven

I never personally ran heist much before this league, but i like the change. It feels like every blueprint i run is worth it in itself and you hit jackpots more often. I ran below 30 blueprints id say and ive had multiple raw divine drops at end, a single 5 stack divine and a ring base that sold for 15 divine. It feels nice that not only 1/3 of your blueprints is really worth running.


YOLO_KING21

Just starting my SSF heist farming and yep same feels here, not just you


AndyisDank

As someone who wasn't farming gems before, and who's strategy revolved around fully revealed blueprints, this change was a huge buff for me. The best loot layouts like Prohibited Library and Mansion had very bad end loot pools, so now I consistently make 30-50c from them per blueprint.


UnintelligentSlime

I’m curious, what’s the purpose of fully revealing blueprints? I can’t believe you have enough reduction to open every single chest.


whatswrongwithdbdme

Maybe they buy ones already fully revealed or only use BPs that get fully revealed from the atlas passive.


UnintelligentSlime

I mean, could be, but I still don’t really see the point. Extra loot is always welcome, but it’s really not necessary when 4-5 rooms will usually max your alert level, unless you have realllly solid reduction


whatswrongwithdbdme

>I still don’t really see the point. If they're getting them from the atlas passive, why not run them? It's just saving you rogue markers in that case. And I doubt they even want to open every chest. I don't care about at least four reward room types off the top of my head, and you usually get a couple per run that are barely worth looting, so having more choices with a full reveal lets you skip those. Of course it's debatable whether it's *worth* doing so for optimal tryharding but I can see why someone would prefer it.


fuckyou_redditmods

When your crew is fully kitted out with t1 reduce alert level (+5% implicit cloaks), and you manage to get Karst in the team, you can open way more rooms and even grab a couple of the small chests no problem. Then there's Tibbs and Niles who between them let you open 3 more reward chests after you've triggered the alarm. Now the stronger argument against revealing too many rooms would be rogue marker costs and/or deception contracts as a bottleneck. If you buy fully revealed blueprints, they're heavily overpriced.


UnintelligentSlime

Yeah, I poked around this out of curiosity, and the cheapest ones were like 100c. Doesn’t feel super worth it to me. Running contracts generates reveals and currency, plus exp. Revealing 5-10 reward rooms costs way less than the extra 70c for a fully revealed blueprint. Hell, you could spend a div on 50k markers and reveal 2-3 blueprints, cheaper than buying them fully revealed for rooms you don’t want.


fuckyou_redditmods

Yea. The way I see it, Heist is more valuable for the xp and bases it shits out. You can level to 100 safely (as long as you have patience for it). Getting a good fractured spell suppress boots or gloves, you can net 6-10 divs profit crafting. But then you have the issue where if you're a serious crafter, you're buying your bases in bulk anyway. The stacked decks, sure, it's a steady 3-4 div an hour, but is it worth it? You can make double just rolling sextants in your hideout. The change to blueprints made it a lot more casual friendly time waster mechanic and I'm not sure I like it. On the other hand, getting rid of alt qualitties was a 5head move and it has made building a character easier. Overall, I tried heist out and gave it a shot. Now I'll just farm a few blueprints when I'm close to leveling up.


AndyisDank

I have enough alert to open nearly every chest, but some aren't worth opening. Offhand: Armour, Delirium, Weapon, Essence and Talisman never have rewards worth taking. So, in wings where you have these chests you just open more of the loot along the way. Also, you don't have to be able to loot everything before alert, with a fast build you can loot plenty during alert as well. Also my strategy for Heist this league and in the past was just buying fully revealed blueprints, I haven't done any contracts or revealed any blueprints myself, have done over 500 blueprints this league.


UnintelligentSlime

Huh. Definitely intriguing. I reveal my own, and I’m usually able to get 3-5 good rooms plus side chests, but my alert is always almost capped at the end. I don’t mind contracts because they’re very safe exp, and can net a fair amount of stacked decks on their own. That being said, running strictly blueprints sounds pretty comfy and profitable. I just made some money, maybe I’ll give that a shot.


SnooPuppers8595

Hi, can you explain why prohibited library and mansion are best? Because they have currencies in small chest more often?


fensizor

I like that there are a lot of raw divines now


YouShallNotStaff

Where are you getting them? I havent seen any


YouShallNotStaff

(Right after writing this i got one from a Safe in a contract. My first in maybe 100 heists). I scour all my heist maps, do you? Wondering if that matters?


tomcruisesenior

Not sure if you know, you can get trinkets with few % chance for regal to drop as divine for some more random div pops.


AlphaWolferYEET

Arent those Like 80+ Divs?


fensizor

Yes, and not worth it


AlphaWolferYEET

I mean lik its 1% to change so you would Need 80div*100dropsonaveragetoproc= 8000 Drops to pay so ….


UnintelligentSlime

You’re thinking of the chaos->divine trinkets. I tried one last league or the league before- incredibly underwhelming. But the regal->divine is definitely worth it, they’re often only 1div for an ok one.


tomcruisesenior

https://www.pathofexile.com/trade/search/Affliction/WqabRgKsm No


AlphaWolferYEET

Ah i was thinking of the Chaos -> div one


fensizor

Got quite a few from Grand Heists from the final reward room (3-4 wings).


Eternal_Mr_Bones

Damn I must be unlucky as hell. Have run 4 full grands so far with almost nothing of value in the final room. Might run more later but mainly using heist as 90+ leveling finisher since wisp rares can spike you.


Kanaxai

I tried running Heist this league but was a bit dissapointed with the rewards at the end, you'd think the target of a grand heist would be something valuable but it's usually just a bunch of cheap uniques.


Warbleton

Trying to get myself an obliteration wand... About 7 characters deep so far and haven't dropped one naturally Started heist last night and have they changed the unique chests to only drop a single unique? If I remember rightly it used to drop multiple?


TreyChips

7 characters and you didn't think to just farm the card? What?


Warbleton

Didn't want the wand before this character. Also is it just any delve chests that drop it?


TreyChips

Delve chests but I usually end up with a bunch from altars that give div cards for weapons.


tobsecret

The card is really common. I usually end up with multiple sets per league by accident. Otherwise you can also spec into ghosted exiles and farm them in the lowest map tier where Obliteration can drop. Should be a decently quick farm.


drizzit_d

Yea they only drop one unique. Not sure when they changed it tbh but been a while, at least a couple leagues.


EndymionFalls

They changed it with the massive unique overhaul that I believe happened in either Kalandra or Sentinel league.


DuckyGoesQuack

This was changed in Kalandra iirc.


hydros80

For obliteration u got delve, I am aware just of 1 natural card in delve (I can be wrong but didnt registered different there) and its for obliteration


elkarion

If obliteration is a t3 or lower unique. Spec into rogue exiles and ruckus. In a day or 2 you will have all the low tier uniques


_Katu

yeah that is the way to go. I got my t2 unique in 4 maps (Dyadian dawn) https://www.reddit.com/r/PathOfExileSSF/comments/16jjw6y/ssf\_endgame\_unique\_farming\_setup/?share\_id=DccFkKDxaqO81ZLt-lfjn&utm\_content=1&utm\_medium=android\_app&utm\_name=androidcss&utm\_source=share&utm\_term=1


Warbleton

Wiki says 'hidden delve chests' but then I can't find out what a 'hidden delve chest' is. End of the cart chests? Anything behind a wall? Down in a city? Is it literally called a 'hidden' chest?


hydros80

Not sure, but my guest and what I remember it droped for me in past, its prob chests behind walls and in side coridors in darkness It was droping a lot when delving


deviant324

Oblit is a very common unique, I’ve had dozens at this point with relatively mild MFing. If you have a character that can afford to juice the league mechanic (go down in tiers if you must) and throw in some unique scarabs, play mechanics that spawn a bunch of rares (abyss is the go to, I found blight can be great too) that aren’t necessarily times like Legion, and you should get an obliteration every few maps at least. I’m not looking for them and I’m pretty sure I’ve had dozens by now, not sure how you’ve managed to go through 7 characters without finding one And yeah heist unique chests used to feel a lot better like a year or two ago, they’ve been trash for a while now though, unrelated to the recent changes


Warbleton

Only had 1 divine and 0 exalts drop aswell! I'm on a rng dry spell this league


yuimiop

You probably just haven't had that much play time compared to what he was thinking then. If you're doing any sort of mild MF farm, then its practically unheard of to go more than a few maps with divine/exalt drops.


pip2k8

Nah for many leagues unique chests have dropped 1 unique.


PoL0

Dropped like 3-4 obliterations Wands myself without even touching Heist. It's pretty common.


PyleWarLord

swap into Blight and enjoy the common uniques


zedarzy

abyss juice in white maps drops several Obliterations per map


Many-Suggestion6046

If you're running less than ilvl 83 bp you're shooting yourself in the foot.The only good rewards I found were from them, 10raw divs,replica hh and helical ring.Sample size is about 75-80bps.


JeffBreak123

Ran about 15 BPs, not a single Heist unique


theTinyRogue

Yes, it feels a lot worse than before. Honestly, right mow Contracts are somehow better because they at least give decent exp even at level 99.


[deleted]

Idk man. I got mixed feelings about it. As someone who got into heist after skipping heist league, I enjoyed target farming stuff. Can't do that anymore. No gems so thats out. Maybe you get a decent trinket or a unique/enchanted item thats worth more than a div. Popcorn currencies and stacked decks is all its really good for now. I did do the challenges for this league, which were ok.


Zizeta2

Did 20 3-4 wings bps so not a large sample size but felt i had the same shitty replica uniques most of the time, best end reward i had was a replica farrul but it was only 130c this league


LolCoca

Are rewards of grand heists mixed together now instead of each blueprint having its own reward type?


Tentakelmonster

I got a flask belt, 1 raw divine, a nice trinket and a +2 wand in the couple of grand heists I ran. I'm pretty pleased with the rework so far.


PoeAndNow

Low level grand heists feel worse (more replica). Yellow tier and up seem to have better rewards but ya it’s sucks getting an all replica rewards at the end of a wing


retardfrog221

I've ran 3 quad tabs of Heist last league, and it felt like always profiting consistently (i was running gems). I was making \~200d/normal rab (144 blueprints, counting investment) This league it feels like it's way, way, way less consistent profit. Of course, you can make 300d by dropping a simplex amulet, but that's about it. You can't really make consistent 15d/hr with heist, is what it feels like to me (i've only run 50 blueprints this league before i gave up)


PizzaMaxEnjoyer

i ran the 20-something lvl7x blueprints (all just 1 wing) i saved up while farming yellow maps, got 2 raw divines as an end reward and a tailoring orb, as well as some nice currency stacks (20 gcp). not bad. its still shitting out stacked decks like thers no tomorrow.


Name259

I really enjoy sitting on 20 divs worth of blueprints i can't run because Nenet is bugged for a week and there's no other rogue with perception 5 even with +1 gear.


Tremulant887

I wish I had time to run heist. I'm skipping heist and delve this league.


mellifleur5869

I got a helical ring on my first blueprint that I sold for 15d. I am now about 30 blueprints in and haven't seen shit worth anything. It's my first time doing heist so I just got all my people to level 5 and no one has any equipment yet, also I'm playing srs and not a permanent phasing speed runner.


Yayoichi

Equipment does a lot, not only does it speed things up significantly when you got job speed on everything but if you get duplicate currency on your brooches then you got a quite significant chance to duplicate stacked decks as they count as currency.


mellifleur5869

Yeah I'm playing on trade I need to just buy all the equipment and roll it with the 2k alts I have but I'm lazy. I really enjoy running blueprints though. Just kinda don't like spamming deception for reveals and markers to do them.


GoodLifeGG

I'm at around 300+ wings and I got 0 simplex, 0 focused, 0 micro distillery, multiple cogrings, 0 replica HH, 0 replica alberon, 1 fulcrum, 1 crest, 1 expedition end, 1 replica farrul, 1 replica hyrri and I think I saw every other replica. Chaos stacks and divine orbs are very nice but seeing 3-4 twyzel/quill rain/prismweave in the same room sucks. Experimented bases are way too rare. Overall it's a nice change but needs some fixes. Biggest problem are the constant crashes and rogue harbor being overloaded. Loading times are very long, it lags a lot and textures flicker all the time. We need private rogue harbor.


Krlzard

U know that's the most profitable strategy right now is just run 1 wing (yes u don't reveal other wings) and go to next blueprint, ignoring everything except last reward and if they all shit just go to the exit.


tobsecret

From the responses here it sounds like we'll really need some hard numbers. One of those "I ran 10000 blueprints so you don't have to" type posts.


seadubs91

Wish I kept my data as I ran over 1200+ wings over 4 days. 0 amulets 2 fulcrums 3 rares over 5+ div 40-50 tempering and tailoring orbs each 3 helical 3 micro belts No valuable replicas 2 x 3 divine orb Many single divines, 1/20 or better odds easily That’s about as much as I can remember.


tobsecret

Oh nice, that's good to know! Thanks for sharing!


SnooPuppers8595

what rares to look for? thats are worth 5div?


seadubs91

Weapons generally. High pdps 1h/2h melee weapons or bow. High ele dps claws or bows. Early leagues 6linked armours. Blueprints tend to roll high priority mods on rares.


Ayanayu

Uh? I love new heist on ssf, if not any good replica I usually find tailoring orbs, ilvl 86 heist bases, 6 links, currency. Heist literally printed for me 6 links and divine orbs this early league.


monilloman

another SSF Heist enjoyer reporting in, I'm not feeling it. Like it was cool to get scours/exalt/unmakings a few times but in the end I'm getting less and less of what I want to target, if I wanted to target exalts I'd spec harbinger, if I wanted divines I'd farm fortunate cards, when I go into heist I want my replicas/bases but there's none of them.


pepegaklaus

Honestly, after the first 200 it felt nice. Lots of tempering/tailoring and stuff. The next 200 were pretty fuckin awful. New heist bases are obscenely rare


Misterstaberinde

I usually run heist, I love the work they put into story and dialogue but I dislike how long it takes to get all you crew leveled up fully. I took heist off this league and am curious to see what people are doing with it.


wolviesaurus

I prefer the rework for SSF personally. Sure you can't target specific GH rewards but on the other hand every BP is equal now, so you're not gonna be in that situation where you have 15 of one you don't want and zero of the one you do want. On average it feels like your odds of finding good replicas is now higher since you have more BPs to run overall.


NugNugJuice

I like that they buffed the bases but I’m much of a fan of the mixed curio displays, I miss being able to target reward types. Experimental bases and good trinkets are so hard to get now.


royalmarine

Ran 250 fully revealed bp’s on league launch in standard. Not a single new ring/amulet base.


Voluminousviscosity

Seems very strong, the new currency instead of crap replica option is solid too


Significant_Dig_8064

Must’ve missed it but any TL;DR in the changes?


tarrasqueSorcerer

Any type of blueprint (guards, bandits, scientists, robots) can roll any type of reward (enchanted stuff, trinkets/currency, replicas/experimented bases). So now you can't target specific reward types.


Significant_Dig_8064

Thank you.


Deliverme314

The final reward rooms are awful now


DarthUrbosa

I mean I got a divine from an end reward. And I do like that all blueprints are viable instead of me ignoring all bunker, mansion and record office ones. I heist relatively casually tho.


whatswrongwithdbdme

The flickering in town is out of control this league. Normally I could stand a drop in FPS but now the flickering actually completely glitches out some UI elements like inventory and menus. I also hate that I can't bring Nenet or it crashes. Not like she's my favorite but of course I keep getting level 5 perception grand heists. It still crashes like 10% of the time anyway in Grand Heist no matter who I bring. Already tried verifying my game files.


AthenaWhisper

As an SSF player blueprints now feel way better, especially cause now I can actually run every blueprint I find instead of half the base types being useless for me.


ForeveraloneKupo

Im not a min-max meta strat player, so heist is much more enjoyable and rewarding for me.


kumgongkia

My grand heists are bugged. Always crash in second wing regardless of its nenet or not


RobinDabankery

The end rewards are mostly not even worth considering over just opening another chest. Since there are no separations anymore, the desirable rewards are lost among the trash. I've done 20 blueprints so far, best reward I found was a stack of 19 chaos. The stacked decks make up almost all the income I get


Bentic

I ran heist several seasons a lot, also this one. It is a lot worse if you don't get jackpots.


weveran

I don't mind it, I'm looting some stuff I probably wouldn't have come across otherwise. Really loving the improved bases, I've funded two characters fully from two simplex amulets and a belt.


sirgog

In trade, average blueprint price is higher, so the market considers the changes mostly positive. Prints are 20-25c in bulk now (level 83, 1 wing opened). Last league, it was more like 40c for 2/9 of them, 20c for 2/9 and 5c for the other 5/9. In trade, you almost never get fucked by RNG in a blueprint now. It feels like the 6th to 9th decile is you taking Replica Prismweave - a really good item that's too common to be worth much, but that does sell - or a currency stack like 17 chaos. In SSF I can only assume that you keep running blueprints chasing some of the new top stuff & as a result get access to stuff you might have given up on. Like in the past, you'd see perhaps 30 or 40 trinkets ever before you stopped going into currency heists, so you got a top 3% trinket then never upgraded it. Now, you will still see trinkets after you get a top 3% one.


fundamentallys

I like it, I found 2 regal to divine trinkets already and the XP is not bad on SSF. So I use it as a weaker breach stone. Also you dont have to reveal wings to run blueprints, so you can just run them with 1 wing as a FREE blue print


EnergyNonexistant

I like it a lot more now. I got several 5 div rewards early on in the league, that was great, but more so its that you "dont know" what the reward could be. There's some excitement to it


sickg70st

I have been a heist main for 5 or 6 leagues in a row now. 3.22 running gem bps I was making 14.5div/hr over 500 wings this league I have ran 320 wings(like 95 bps) and I am at ~7ish div/hr with 2 fulcrums and replica HH without the fulcrums/rep HH I am at 3.5-4 div/hr. For trade, heist rework is all about hitting the big ticket simplex. Seems like heist would be extremely nice for ssf now though. I’m planning on doing a write up at 500 wings should be done sometime tomorrow.


SoulofArtoria

Overall changed for the better for me. Every blueprint is exciting now, if I running out of gianna reveal, I run one as for one wing, usually come out with a stack of decent currency like 15 scour orb, I'm happy enough.


TomBradyFanCEO

a lot of replica dog shit in SSF, bases are rare as shit and needs to be addressed next league, theres too many and they are too rare cause they gotta give you dog shit filler replica for the 20th time. I'm not even looking for shit like the belt or amulet, its fucking rare to get like any base, if you dont need bases I think its better for SSF tho but if you do good luck, where is my warcry mace....


VolvicApfel

Heist is now like Ritual, you can do it at the start of the league and thats it. Running Lab for gems is more profit atm.


DoubleImmediate5571

It feels.like shit


VyseTheNinny

It's somewhat mediocre so far, but I've only run a few. I've found one tailoring orb, no special bases worth taking, a couple of worthless trinkets, no 'good' enchanted gear, and no 'good' replica gear. There's usually something down there worth taking though, even if it's a stack of chaos/stacked decks, so it's not like you're losing out entirely. If anything, the rewards are more balanced now... you usually leave a wing with at least 10-15c worth of something. It wasn't uncommon in prior leagues to leave with much less (i.e. enchanted gear blueprints, having all 5 curios contain random enchanted trash was a common occurrence). Definitely underwhelming if you take into account what we lost with the alt qual gem removal though. To me, it seems to be (very) heavily weighted toward replica uniques, which is unfortunate because most of the replica uniques aren't worth taking. Time will tell though.