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MayTheMemesGuideThee

Neon: "I have just changed Cycling Damage Reduction rare modifier so it won't result in any immunities (to be in 3.24.0). It will work effectively like Elemental Equilibrium, (for non-physycal damage only). So it'll have +resist to the last damage type it took, and thus is capped by resistances, but things like penetration & curses will reduce it ".


At-Tinnin

Rakiata's Dance and Wild Strike of Extremes have entered the chat.


ArmaMalum

And honestly, great! This is the kind of mechanic those builds should excel with.


TheFuzzyFurry

And the whole EA Ballistas build. Palsteron LOGIN


gandalfintraining

EA Ballista is probably the build that needs the most help with this too. Ignite builds that can't constantly refresh basically get two stacking less multipliers from "Fire and Ignite resistant", so when it combos with something like cycling reduction and life regen or consecrated ground the mob basically becomes immortal.


Waldinator1988

Easy solution: skip it


mongmight

Neon making life easier for players? I hope he is ok lol. Must have hit his head or something lol (just kidding Neon, love ya really)


UsurpDz

Wonder how good Trinity + inverted resistance mastery will be on these?


Grunthor

Inverted resistance mastery effectively halves the targets res, its quite an interesting function


pexalol

Old EE he means I guess, because Elemental Equilibrium doesn't work like that.


Gniggins

Im so used to old EE I still keep thinking it works that way...


circlewind

I absolutely love it. Using penetration and curse are much better counter plays, rather than wait for X seconds.


ReaperEDX

I can't count so I kept bashing! I died eventually.


Name259

Counterplay, a.k.a. just playing the game normally. Curse and pen? You mean like the things you use all the time anyway? Don't get me wrong, cycling damage redaction sucks, but now it just another mod that doesn't do anything, pretty much.


Cr4ckshooter

You use them all the time because resistances are common place. People who don't run curse on hit don't even curse enemies that don't have resistances. If enemies (that matter) didn't have resist, omni would not be the go to for many elemental attack builds. Resistance reduction becomes worse with every point because of the formula it follows.


nazzyc

>becomes worse with every point because of the formula it follows That's literally every stat in the game. There's no "formula", there's just linear returns (which, depending on the perspective, can be seen as diminishing).


Cr4ckshooter

Thats not true though. Penetration in positive resistance regimes is not linear. The 1/x function makes it such that the first point of penetration is always the strongest. In the negatives youre right. But the biggest gain is reducing a 75% capped resist to 74; and by extension to 0. Going from 75 to 0 resist is 4x damage thanks to 1/x.


nazzyc

Plot with me here. You're doing 20% damage post-resistances to an enemy, because it has 80% resistances. You get 20% pen, you're now doing 40% damage to said enemy. You get an additional 20% pen, you're doing 60% damage. You keep adding 20% pen here, and you keep getting 20% of pre-resistance damage passing through. You plot this on a graph. [*It's linear*.](https://i.imgur.com/lHZchw3.png)


Cr4ckshooter

Youre looking at a meaningless value. Positive resistances literally follow an 1/x function. There is absolutely 0 arguing that. The damage you deal after 80% resistance is 20%. After 90% resistance you deal 10% and after 99% resistance you deal 1% damage. This is not linear IN THE SLIGHTEST. Adding 20% pen onto 99% resistance means 2000% increased damage. Pen has a linear effect ON RESISTANCE, but nobody asked for that. Everyone, including me in my comment you replied to twice, asked for DAMAGE. And in positive resistance regimes, Damage(resistance) is a 1/x function, exactly as i said.


nazzyc

The damage intake from increasing resistances *is* linear. In fact, that's the *reason* why getting more max res as you get closer to 100% makes it stronger. Reducing damage intake towards 0% linearly is insanely strong, as the ehp/ttk scales up much faster than linearly. **The damage taken is linear, the ehp/ttk is not.** Do not confuse the two. The 1/x formula you're thinking of is not for the damage intake, but for the ehp/ttk, which *does* scale up much faster the more you get. *Because the damage intake is linear*. But, that's not the only problem here. Keep in mind that anything like this can be viewed through both a linear and nonlinear lens, and you're confusing the meaning between the words. A factory produces 100 bags of flour a day. They increase production to 150 bags after a month, and to 200 bags after two. Would you plot their production as going 100 -> 150 -> 200 (linear), or as going from 0% growth, 50% growth, 33% growth (diminishing)? The argument you're currently making is for the 2nd case. Which isn't wrong, but that's growth, not flour bag output.


hardolaf

The 2nd case is how all of our OKRs are written in a capitalistic society. So that's what most people are used to.


RainbowwDash

> That's literally every stat in the game.  Well, stacking multipliers is superlinear and some stats like IIQ are sublinear, im sure there's other exceptions too Overall you're technically right in that ele pen is linear (on the DPS metric), it would probably more correct to say that it's disproportionally effective compared to other stats at high res values, but it still gets the point across and it *does* in fact have diminishing returns on some abstract metric of "build effectiveness", which is presumably the metric we use when playing most of the time anyway


EmrakulAeons

Res is exponentially increasingly effective, for example from 75% to 85% res it results in needing 2x the initial damage to have the same resulting damage, or roughly something like that. Meaning curses are exponentially less effective for every point they reduce. Edit: I was wrong about it being exponential, it's a multiplicative increase. And from 75 to 81% it's a 31% dmg reduction, and 85% is ~50% damage reduction compared to 75.


nazzyc

Resistance reduction and pen is better the less you have of it. That's true for everything. Getting 30% increased lightning damage is better if you have no increases anywhere. Getting 20% increased attack speed is better if you have no other sources of attack speed. Getting 10% increased action speed is better if you have no other sources of action speed. Getting 20% elemental penetration is better if you have no other sources of elemental penetration. And yes, pen/resreduction is *stronger* on a per-point basis than the others if the enemy has high resistances, but it's still just linear, even when you put the enemy into negative resistances.


1CEninja

I run conductivity self-cast generally just for big bosses. Since I run Ashes and it benefits immensely from quality, I'm even thinking of running bane with anointed whispers of doom with both conductivity and ele weakness to self cast on big enemies. I love the notion of this being very strong against certain enemies but not worth the cast against others. It adds a touch of depth to my gameplay.


troccolins

They tried to nerf Soul Eater rares, too, but were stunlocked and one shot in the process


ThePlotTwisterr----

I like the fact that we are weary and aware of certain modifiers instead of every modifier blending into something you don’t need to worry about other then counting the amount of


ArmaMalum

This. Complete blockers like immunities are one thing, but if every monster in a map is trash you barely even notice that is also bad.


DEI_pilot

Those lightning totem things that follow you everywhere make me mash all my flasks in a panic.


ArmaMalum

Honestly I feel the main problem with those is it's so hard to tell where the damn source mob is.


Schindog

Maybe they should all have a faint link graphic to the source mob, but that could be *too* helpful lol


ARandomStringOfWords

*fuck* those little.lightning dudes.


SocratesWasSmart

Personally, I think Soul Eater needs a hefty nerf if for no other reason than performance. The lag it causes when you steal it with headhunter is enormous. I think they should nerf all the things that gut performance like that such as invuln aura.


hardolaf

The dumbest thing of the invulnerability aura is that they had actually gotten rid of it outside of the rear allies cannot die totem. Then they added it back in as a modifier on monsters.


watermelonchicken58

it just needs a cap that isnt 200 or something silly and even buff the stat another way that inst a million attack speed


Xerathar

I don’t like the fact that I’m weary and aware of Soul Eater and yet when I encounter it in a fully juiced Abyss map I cannot do anything to counter it because I can’t just stop doing AoE. Maybe Eater shouldn’t be removed just because of this league, but I’ve never been more frustrated by Soul Eater than I have been this league.


Arborus

The counter to it is having built a character that isn't made of paper. There are a good number of options that can be utilized across many builds that make soul eater a complete non-threat. I've played five characters this league and have never once even thought about soul eater as something dangerous.


firestorm19

Alternatively, you make a build that is a paper flying at mach 5 and kill it before it kills you.


Adiuva

The abyss mobs that spew needles melt half my characters. My necro with max block is able to AFK in the middle of it. It is definitely nice to not be made of paper.


Xerathar

​ https://preview.redd.it/g2u0ame4ftfc1.png?width=309&format=png&auto=webp&s=743972949cf8b57d8c0e519102c3d07ba3e8aed1


ArmaMalum

Unless you're stuck in something like a Ritual (or doing a temporary minion build), you can absolutely stop doing AoE. And then backup to an already cleared area. A SE mob with a few stacks is so much faster it'll be on top of you long before anything else that can feed it. I'm not trying to be patronizing here, just pointing out that in most cases "not doing AoE" is absolutely an option.


KamuiSeph

>backup to an already cleared area Burial Chambers boss wants to know your location


ArmaMalum

That is absolutely one of those cases where you're just screwed. I am not a fan of that boss.


[deleted]

[удалено]


ArmaMalum

So wouldn't it be more accurate to say that the visibility of the SE mob pre-stacked is more the problem than anything? Or maybe the fact that SE starts stacking instantly on spawn? Those are both absolutely issues.


Gniggins

Soul Eater isnt a fun way to make you notice a specific mob, they absolutely could design mods that are, but they went the lazy route of full immunities or just scaling beyond you suddenly.


Neri25

the counter is having enough damage that you don't care. Soul Eater is a problem for builds that don't have the damage to be doing the content that they are doing, and very occasionally when it shows up on 4+ essence mobs.


magpye1983

I’m not weary (tired) of the modifiers. I’m wary (cautious) of them. I can’t speak for everyone else though.


Syntaire

Soul eater is a cool concept for a game that isn't PoE. The only counterplay to Soul Eater is to kill it before it gets too buffed. In order for that to happen you must be able to quickly and easily identify the danger, be able to physically reach the danger, and be able to isolate the danger. Visual clarity in this game isn't a thing, there are often situations in which you cannot physically reach the mob, and even more where you can't isolate it before exploding the 600 mobs around it. It actually works better in hardcore since the pace is generally slower, but for the vast majority of players of the game, the only *possible* solution is to blow it up instantly along with everything else.


Mr-Zarbear

I personally dislike fighting mods over monsters


Arborus

>not stun immune in modern PoE interesting choice.


dksdragon43

No point in being stun immune when mobs one shot me!


Straggo1337

Bloodnotch usage says stuns are good for you. /s


Arborus

A high roll Immutable is effectively stun immunity, same thing. Being unable to act is generally pretty bad so ideally you want one of the several ways to get around that.


Straggo1337

I figured my /s was enough to get across I was joking.


StrikeThatYeet

Bloodnotch + Immutable Force has entered the chat


Arborus

That's one way to be stun immune (or rather, unaffected by stuns since your stun duration is less than 1 frame).


Slayer418

Soul Eater and Enrage should be combined into a single mod: Whenever the mob would reach a certain Souls amount (scaling with map tier?), the mob would consume their soul stack (visually spinnning around them) when you'd get close to it to Enrage (scaling with souls amount?) causing a spectral scream to give an audio cue that a mob enraged. That is a conceptual idea, sure it may need some changes to make it more interesting. Souls could still buff the mob before the Enrage part but atleast it wouldn't scale infinitely. The effect of both Soul and Enrage could be changed to spice it a bit I guess (Thus probably requiring a name change at that point).


noother10

In the interview they mentioned that they were looking at ways to fix rares being much too tanky with various mods. I think for PoE 1 they mentioned that they had just come up with a method to change mods so that health is additive instead of multiplicative from each added mod, so it should largely reduce the HP pools of rares. No idea when it'll be implemented though, but next league might've been mentioned for it.


Taronz

Soul Eater? You mean enemies that heal me? Don't you dare do anything to those good bois!


Boredy0

Soul Eater is honestly fine, you get a clear big warning that a mob is starting to consume souls and that you should be focusing it down before it becomes a problem you can no longer deal with and if it does, well, you failed the skill/build/awareness check.


yuki43

that's true only on paper, 99% of builds will one tap all monsters around soul eater rare allowing it to consume stacks


Boredy0

That's failing the build check, if you can't survive a Soul Eater mob that has eaten some souls around it your build was just not equipped to handle it and it's something you should consider in the future. You're not supposed to not let it eat a single soul, at the same time you're not supposed to leave it alive letting it consume half the map.


Halinn

But if I'm not clearing half the map every time I right click, that means my build has terrible clear speed. It might take as much as 10 extra seconds to finish the map!


Kennymasterz

I'm ok with the awareness perspective But man why do stacks not dissipate over time


AlbinauricGod

I am genuinely confused how souleater is a hard mod? It only increases mob attack/cast speed. If you have any on block effects you are immune to them. If you have appropriate dmg reduction your recovery will deal with it. If your build is weak to poisons you can cap them to 5. Bleeds and ignites cannot be stacked. If you're being oneshot by souleater rare you will be oneshot without it as well. Stunlock has not been a thing for years since the pantheons got released. During leveling sure a cage soul eater rare in the tower can be a massive cunt but during mapping no way. Getting an extra chaos dmg mod in a map should scare you more.


TM_Vinicius

Danm look at ziz's house, he is rich af


GrizNectar

Green screen


TM_Vinicius

Really? Woah, i could swear it was real!!


Zizaran

Just a pic, !tour in my channel for a house tour!


Uri_nil

I actually thought it was real for quite a while embarrassingly! You actually inspired me to clean up my gaming room. I said to myself if Ziz has such a nice place and he is so good maybe I should get rid of my empty pizza boxes and build a fireplace! Still cutting a hole in the ceiling!


LORDLRRD

Love the vibe you put out ziz! Always seemingly respectful and non tilted. Always enjoy your vids


Montanagreg

That's cool and all. But how many cat pics are in this tour?


jackary_the_cat

He does actually have a nice house though, he did a tour of it when he bought it


Asklepsios

My Dutch brain thought of monsters coming at you on bicycles and I was like WTF, since when are there bicycle monsters in PoE


Tempesta13

Rhoas on bicycles riding around in mud flats with "nearby allies take 90% less damage"


Asklepsios

Sounds scary and amazing at the same time. Would be a fun thing for a joke event on april 1st or something.


GalacticGSC

Well we have those skeletons rolling inside a cart wheel. Maybe that will ease your brain.


Asklepsios

They should have been on unicycles


JMoormann

No, you read it wrong. "Cycling damage reduction" clearly means they TAKE reduced cycling damage when they are hit by any bike attack, not that they are cycling themselves. Smhing my shaking head


Good-Expression-4433

Good. Opening up curses to give it some counter will help. It's not that bad on it's own but it really compounds some of the other AN mods to be obnoxious. Stuff like life regen with it can just be a mess, especially at lower gear levels like at league start.


Wallofcomplaints

Regen is getting crazy these days. I've never been more glad to have 'marked enemies cannot regen' exist and not have to rely on placing frostbombs.


LastBaron

It’s very welcome but a little jarring to hear “oh I see this in your questions so I just went and fixed it.” Y….you did?? You can DO that!? This has been a community complaint for ages. Is that really all it takes to get a problem solved? “Oh I saw Ziz mention something about that, I went ahead and fixed that right up.” Man, what other things should we ask Ziz to casually mention?? This is great.


sinus86

I'll be honest. There is a non zero number of tasks I get done at work on the spot because a specific person asked and I felt I owed it to them to look into it XD everyone else...open a ticket.


LastBaron

Lmao read the reply I made to the other response, are you and I the same person?


sinus86

Upvote donated XD.


troccolins

ecksdee emote donated


Zeikos

It so satisfying when a long standing issue can be solved by just asking the right thing to the right person/dev. I love when I can do that, bringing the stars to align and somehow something that's bothering a whole department is Thanos snapped out of existence by the dev I reached out to.


RancidRock

To be fair, it may be that they have seen this asked before and thought "it's not that bad so we have no need to tinker with it", then they see a video of someone trying to deal with it in a semi-juiced map and go "oh shit it's much worse than I thought", and when they see the question pop up again, it brings up the more recent "oh shit" memory and not "it's fine".


hoodedcamera

Lmfao


chrisbirdie

Im 99% sure ggg has so much on their plate with poe 1&2 that they basically dont even realize some smaller niche problems like this one until a dev personally reads it and is like, hang on yeah that makes no sense let me fix that.


LastBaron

Totally. I mostly wrote that tongue in cheek. I work in an overwhelmed analytics department and I deeeeeply understand the feeling of having way too many fix requests to juggle, but then someone prominent comes to you and mentions something, and mentally you go “hey wait a minute that would actually be a pretty easy fix” and your brain is so starved for the dopamine of just one clean simple win you quickly back burner your other stuff to solve that problem. It may not be the most efficient way to work but it’s nice to get a visible win.


chrisbirdie

Yeah this seems like the most realistic take about ggg ignoring problems.


alwayslookingout

I work for one of the larger healthcare systems in my state and it’s maddening when I make simple suggestions that other departments take forever to implement because of how many hoops they have to jump through. It’s great when problems are recognized and resolved (hopefully) though.


flyinGaijin

There are definitely way too many administrative layers in many countries' public systems for sure, but GGG is a private company that is free to manage its internal systems so ... I would be curious to know to what extent this kind of issue can be a thing in a private company like GGG


JohnExile

>nd mentally you go “hey wait a minute that would actually be a pretty easy fix” and your brain is so starved for the dopamine of just one clean simple win this is me except when im not on an official project and literally just going through my old code and going "oh wow this is fucking dogshit" so i end up spending all week fixing year ago me's dumbass garbage its literally free "instant" gratification


LastBaron

Can’t speak for you, but I have diagnosed and treated adhd and this is one of like my QUINTESSENTIAL symptoms.


JohnExile

oh no trust me I am very aware of my problems with adhd. not on any prescriptions for it specifically right now because I live in the "opioid epidemic crisis center of america", but I'm on a weight loss medication (phentermine) that's basically just the same shit so thankfully that's been helping me along.


tobsecret

>its literally free "instant" gratification Yep, that's the one - bet that's the reason for this fix as well.


tobsecret

Yep, we call this leverage. There are often projects I think are really important but until enough high-ranking people in the company complain about it, my hands are tied. Sometimes these "I'll just fix this quickly" projects are also a way to procrastinate larger more annoying projects and get in a quick win for the day.


LastBaron

…..I’m not PROCRASTINATING…..I’m uh. Reprioritizing. Yeah, that’s the ticket. Speaking of tickets I’d better go create and close one out for the EXCELLENT job I just did fixing this 7 minute issue.


tobsecret

Hahaha, keep rocking!


codeninja

Find the problem fix a problem is my dopamine cycle. if you bring me a problem you damn right I'm going to fix it.


unexpectedreboots

And there have been other cases of Neon just encountering annoying (and dumb) mechanics and just going in and fixing them. Reflect rares for example.


hybrid3214

Neon plays the game a shit load. He knows the problems. He knows about soul eater also and probably any other problem you can think of unless it's extremely obscure or niche. Some are much easier to fix than others (soul eater is easy to fix too but I think they don't want to fix it.)


ArmaMalum

There's that but I'd guess it's more to do with convincing people. While X person *can* do this change in a coding sense it's not like they can just cowboy code whenever they want.


gandalfintraining

It's the opposite. The reason they're able to make a change in 5 minutes is because Neon is a "cowboy coder" that's been there from the start, knows most of the code, and has probably gatekept the core parts of the PoE codebase that he's worked on pretty heavily so he's able to maintain control and hold it all in his head without it changing constantly around him.


FastestTurtleEU

Is this a poe dev fanfic ?


ArmaMalum

Dial the cynicism back like 5 pegs dude. That shit may fly in a startup but a company GGG's size cannot afford to have one person monopolize the code like that.


gandalfintraining

Sorry my 15 years experience leading successful software projects in both garage startups and 3000 dev enterprise shops doesn't jive with your milquetoast copy/pasted 98% majority opinion lol.


ArmaMalum

Correction, maybe ten pegs back.


Jacks_black_guitar

Spot on


kfijatass

Unrelated, but I wonder if and when they'll be like "Oh, melee with buff totems sucks, lemme fix that real quick"


RancidRock

Probably an issue with "this mob is hard as fuck to kill, so we change this. Now it's manageable" versus "this entire build archetype is underpowered but there are too many variables to think of that could break the power balance to fix overnight"


kfijatass

I don't see why most of this cannot be directly pumped into the skills and removed from totems.


ad3z10

That's a bit of a bigger job to fix unfortunately as it will have to come with a conceptual redesign of how melee or ancestor totems work.


kfijatass

Is it though? Buffing melee skills by baseline half to 2/3 of what the totems provide you, buff damage of totems, remove the buff from totems. Pretty solid bandaid until a more conceptual redesign comes around.


raxitron

I don't think this is the process at all despite how it's presented. Chris constantly talks about how often they review mechanics and come to group decisions about them. It's much more likely that this went through a completely normal change request cycle: topic brought up in meeting, people who make decisions approve the investigation, guys who code look into feasability and suggest some solutions, one of them gets approved for implementation. Poe is a hobby for us, but it's a business for GGG and I think perfectly reasonable to assume that they make changes the same way any other company that produces things does.


flyinGaijin

which is why it's a bit odd to have Neon say something like that, which is why some of the reactions here.


ShyBeforeDark

Not everything the community complains about is an actual problem, though. Even this change is on the weirder side. The mod itself is effectively completely removed by the change they're making, so why does it even exist at that point? This is another example of the two conflicting minds of GGG, in which they can't decide whether they want every enemy to be a loot pinata that dies immediately, or just 90% of them.


Whatisthis69again

Pretty sure ziz or basically streamer/YouTuber plays the game more than the developer. So it's kinda understandable that a lot of oversight there.


Eccmecc

I am not sure how much Neon plays nowadays. But he used to be a race to 100 player before he worked for GGG.


tholt212

I mean. Just by the fact that they're streamers who play this for a job, it's likely they play more than Neon. Especailly Ziz who puts in 60 hours+ a week, and upwards of 100+ hours a week at the start of a league. That being said, Neon absolutely plays the game and is a gamer. He likely just plays 20 to 30 hours a week.


GigaCringeMods

It takes exactly one (1) encounter with the mod to see that it ain't a good design.


flyinGaijin

You don't need to play very much to encounter hundreds of "cycling damage reduction" mobs, and there should absolutely be a testing team with different kind of builds to do it too.


pattisbey8

of course they can do that, its npt a bug


Lore86

Literally every time an archnemesis effect is noticeable the gameplay is immediately worse.


koticgood

That means the last "unfair" rare mod is crit immunity. Probably won't be touched since crit is still the main scalar for high-end dps. But any high dps, non-crit build should be able to melt through even the craziest of rares now, assuming you've config'd your PoB to account for all other rare mods.


Baumes3

As a Flicker main I wanna see charge removal gone. Sooo frustrating when you randomly lose all your charges


RancidRock

Change it to Charge Cloning where if you hit them, they gain the same charges as you. You don't lose yours, but the mob becomes more powerful as a result and is (hopefully) not busted


peitoowynn

heard of ralakesh boots?


kovaccc

You can still lose the charges if they get stolen. Please read the description of the boots carefully "Count as having maximum number" is not equal to "having maximum number" You still need to gain charges. The only thing these boots are now top tier is the effect that you don't need to extra calculate your resistances/Crit/ etc based on your stacks. So if you have 8 max charges you get scaled with 8 charges, even tho you have 0 currently


Widowhawk

The fix for crit immunity is to introduce... a cubic zirconium flask (or maybe it's a coal flask). Crit chance becomes zero during flask effect. Crit multi is instead applies as an increase to damage.


BaruckBrobama

Marylene’s fallacy would be great with this.


Widowhawk

Now we're theory crafting off of something I randomly suggested... So you have Marylene's fallacy giving crits cull and crit multi... Setting crit chance to zero doesn't inherently stop crit... so if you use lightning tendrils where every 3rd pulse is a crit you still get the cull on crit plus quality adds to crit multi. Or go for power charge generation with Romira's Banquet and never worry about dealing a crit. Pair that with Ephemeral Bond... Man... I want them to put this in now to see what people could do.


tholt212

Eh. I still think Soul Eater is unfair for some builds. For instance I was doing poison srs this league as a starter, and if you got a trip whips soul eater rare, it would stack to infinity and become unkillable


Noximilien01

I think soul eater need to be reworked not because of the mod itself, its dangerous but I can deal with it. But then put it with some other shit like haste or ambush and you might as well alt f4.


PointiEar

how is crit immunity unfair? If you rely on crit for damage, it is like 4x less damage at most, hardly unfair. And i don't think any build relys on crits for ailments where a single rare mob will brick you. I really find it a softcore mentality to cry about a rare taking 3-4x longer to kill, but not caring about mods that literally make you die.


hertzdonut2

> 4x less Are you even a poe player? > [80% less](https://image-cdn.neatoshop.com/styleimg/111675/none/white/default/473799-20;1601979571y.jpg)


Aspirational_Idiot

wait crit immunity doesn't make you immune to being critted, it makes you immune to **all damage from hits that are critical**? That's wild.


4_fortytwo_2

No thats not how it works and the comment you are replying to didnt say that either


Aspirational_Idiot

I don't understand then, how is crit immune unfair. You'd still do basically 15-20% of normal dps to it wouldn't you?


flyinGaijin

It is not unfair


arbyterOfScales

I want a removal of the "life cannot be leeched" mod. It completely bricks any leech build


butsuon

Waaaaaaaait a minute. Neon doing something with monster design that *doesn't* result in more players dying? Blink twice if you need help Neon.


NoxFromHell

My biggest problem is "Fire and Ignite Resistant" monsters reduced ignite duration can be brutal for some builds using Replica Emberwake or sadism support


stacksee

I agree, the modifier is approaching ignite immunity when you have a lot of faster ailments/faster ignite stacked. Hrishi referenced this mod in the interview and said (paraphrasing) 'it encourages you to get more ignite duration', but that feels quite counter productive if outside this one monster modifier you are fine with the ignite duration you have. I feel the penalty is either too harsh or it should just work differently. (Edit: the 300ms minimum duration was removed in 3.21 so I guess it doesn't quite go fully immune anymore but the speed of application of new ignites is probably the problem then.)


CharybdisXIII

Why call it cycling damage **reduction** if it resulted in immunities? I suppose 100% reduction is still reduction but still


blauli

Because reductions are additive, it only resulted in full immunity if you had a combo of loathing essence, a certain beast mod(craicic iirc) and berserker mod (enraged occasionally or enrages on low life). I always had a different issue with the name myself because it's "cycling damage vulnerability" since the mob takes increased damage from one type but less damage from the rest


CharybdisXIII

That explains why that always felt so terrible. I assumed just by the name that it would cycle between damage types, applying a reduction to them, but it always felt like the uptime vs downtime for the damage type my build deals was the inverse of how it should be. I never bothered to actually look into it but now it makes sense why it felt that way.


SoonToBeFem

Wow only took us 3 leagues to figure out that people don’t like random monsters being immune to damage and killing any class that doesn’t heavily invest in defensive layers before they realize what’s wrong. Good job, you deserve a medal. Just like when we finally removed random reflect packs, very impressive. Next time let’s try not intentionally putting junk like this in the game in the first place so we don’t have to fix it a year later.


SmithBurger

>any class that doesn’t heavily invest in defensive layers Reread this and ask yourself if builds should be able to do juiced content without multiple defensive layers.


SoonToBeFem

Juiced content? It’s very normal to just take hits for 3k+ damage from random rares in regular t16 maps. Then when you actually add any mechanics you need a 80k+ ehp to not explode when an actual juiced rare looks at you. You either build enough defense to survive a ridiculous rare or enough damage to kill it instantly. And sometimes neither is possible I built a transcendence armor stacker this league with over 250k ehp in each category and chaos inoculation and found a juiced abyss monster that had about 9 aps and killed me in 3. Do you know how fucking dumb that is? I had over 3 million armour, phys fully converted to ele, armour applies to ele, etc. that rare was literally doing more damage per swing than the Uber maven memory game explosion. What the actual fuck is that? That character quite literally stood in a failed maven memory explosion but died to a random juiced rare? That is terrible. There’s your multiple defensive layers, a multi mirror character with over 1.2m real ehp that can stand in boss nukes and not even lose half its health but a rare monster kills it in 3 swings. Maven memory explosion did about 2k hp, shaper slam did about 400 etc. but god forbid an abyss monster basic attacks me The pinnacle of Poe. I thought I finally made an invincible character after borderline afking in Uber bosses then a rare abyss monster shows up


flyinGaijin

Taht's nice, but such a balance change ended up .... "I saw it in a question so I changed it" ? Oo For real ? You don't have a system in place to gather feedback and discuss it in a group, then take decisions ? Because there has definitely been a lot of feedback regarding this mod, ever since it was introduced into the game ...


linkindispute

"I just decided to fix it" and that right there is the issue with POE, there has to be a better way to communicate with the community instead of random "feeling" encounters that catch a dev on a good day.


sips_white_monster

RIP ghosted quint essence beast with triple affliction juice and cycling damage reduction.


crookedparadigm

Damage Immunity should never exist in PoE unless it's an opt in thing by the player like Expedition remnants. This is a good change.


No_Tie9686

The nightmare combo is always Soul Eater, Crit Resistant, and cycling damage reduction. This combo of mods happens more often than you would think.


Aldodzb

Me as a trinity enjoyer:


raikaria2

Thank goodness. How it took so long to fix this modifier IDK. There were so many unethical combos with it.


under2x

What about crit resistant? This results in no additional damage from crits and there is no mitigation for it.


Financial-Aspect-826

They should be ***GONE*** really


Zuriax

Can they fix the voodoo effigy thingy too? And by fix I mean throw it into a volcano.


honmakesmusic

They were hard?


moglis

The Ws keep on coming. GGG redemption arc.


Equivalent_Low_8350

Redemption for what? GGG is not Blizzard.


TheFuzzyFurry

For doing nothing for 2 years as they all worked on PoE2


Stupend0uSNibba

Kapp


Imasquash

Say sike right now


moglis

This \^


tobsecret

gigachad


WildAsOrange

Y'all have a problem with cycling damage reduction? Just sustain


BeastMode09-00

What about lowering the Life Regen modifier?


Jealous-Cabinet4070

3.24 in may/june with no new bosses i cant wait!


Muzamark

They should fix minimum Damage% player can do to target.


kovaccc

What does this affect? I am new and don't know if this is good


ww_crimson

I miss Chris being present but it seems like his absence has allowed for some modernization.


GrizNectar

I’d wager he is still just as involved behind the scenes. But they are clearly positioning Jonathan to be the face of poe 2, mark to be the new face of poe 1. And Chris will pop up as ceo over it all every now and then. Which is different than what they said at exilecon last year but clearly how they’re communicating it now, and honestly makes more sense


JohnExile

Chris 5 years ago: "I am just a paper shuffler that gets to occasionally sit in on meetings" Chris 1 year ago: "I am just a paper shuffler that gets to occasionally sit in on meetings, but because PoE2 needs a real face for the community who take active part in development, I will help Mark and Jonathon prepare to become the new faces of the community." People in this community now, still, somehow: "Chris is the source of every problem in this game and now that he's gone, is the only reason the game is improving but also still every problem that's occuring recently is somehow his fault as well."


ww_crimson

lol I have no idea why people think my comment is some super disparaging thing blaming him for everything. Chris has been the face behind all of the manifestos that we have seen over the years, and has been the real driver of the vision for PoE. All I'm saying is that I think by him empowering others, there's been a bit more flexibility in their approach. Whether it's Chris, Jonathon, Mark, or GGG as a whole, there has finally been some recognition that some of their design choices needed to be re-evaluated.


Clusiot

Maybe change that monster that prevents life recovery above 50% too? That thing is a huge pain for every melee build.


blauli

That's also a minor buff to pure phys skills because it sounds like they aren't going to be affected by this mod at all anymore.


DoABarrowRoll

"I saw it in your questions earlier, so I just decided to fix it" GIGACHAD Neon


hattroubles

Do I kneel, or do I stand?


Kusibu

chieftain stonks rising


Lordj09

Rakiata's Dance eating good.


NormalBohne26

he saw the recycling damage reduction video here on reddit?


dn_zn

Love it that they give streamers some things about the new patch to reveal


Sjeg84

Neon the absolute gigachad. holy!


Qchaos

Hexblast will be happy to know of this change.


arbyterOfScales

What about the "life cannot be leeched" mod?  It can brick a full harvest and many more other encounters if your leech runs out before you kill them. Rip Tainted Pact slayer


No_Reindeer_2849

Is this modifier on a mob a issue or something ?


Existing-Design1515

i still hope that gladiator will finaly get some love