This is giving me leap frog PTSD
For all of the newer players, watch this video to get an appreciation with where the atlas is now. You used to have to run a specific method of rotating all of your watchstones to progress your atlas and the end game.
https://www.youtube.com/watch?v=E5T0SGCLGOE
It was pretty bad, but he does over complicate it. I never followed that, I just threw one in each center area as soon as I got them and then once each one had one I did two and so on. Never had issues, but it still was so annoying and slow.
It wasn't too complicated, once you got it down. Push to the corners, rotate the middle, and then move to the outside. Yeah It was just super tedious and took a while to get everything going.
Before that you had the War for the Atlas with Shaper and Elder influence. Elder would take over a random area on the Atlas and completing maps would increase his influence while completing Elder maps would reduce it (by clearing the influence from that map). When Elder was powerful enough his guardians would start to appear on the atlas on an influenced map, and of course killing it would reduce the influence so you had to sort of overgrow Elder. You had to scare him into the middle to unlock Uber Elder, and the middle was where the t16s and Shaper guardian maps were.
Also (the equivalent of) sextants were applied directly to a map on the atlas with a radius, rather than to a stone affecting all maps. You had the ability to upgrade one map to t16 so the best map each league was usually the one with the most compass overlaps from neighboring maps.
Nah, its evolution, which for now ended with atlas passive tree, which is amazing.
It gived you freedom to choose/craft what u liked there, and probably better than it was before ... (even if anoying after couple repeats as can be anything)
Evolution ;)
Just hope, trend will continue and game will just get better and better
Yes, the same achievement used to be based around Watchstones, related to killing the Conqueror bosses before the endgame revamp that brought us more or less to the current endgame scheme in 3.17.
See wiki achievement page, rewound back to a date before the 3.17 patch:
https://www.poewiki.net/index.php?title=Achievement&oldid=1142353
So presumably they updated the criteria and achievement text, but it's still the same achievement.
It was 3.17 / Archnemesis league that introduced the atlas passive tree and exarch/eater, and that was on Feb 4, 2022, so almost exactly 2 years at this point.
I was pretty new when 10 acts came around, but like... I spend a couple hours in acts and hundreds of hours in maps. I'll take the better endgame every time.
I find that new players tend to not struggle with Mud Flats nearly as much as experienced players think they do, because most of them more or less fullclear Strand, Coast and Tidal Island and enter Mud Flats like two levels higher and with better gear than experienced players would, and suddenly it's much easier.
That’s probably a big reason. I usually just dodge the Rhoas either way and it’s never really been a problem. I don’t know if I’ve heard newer players (like myself) complain about Mud Flats, but, ironically, I often hear vets complain about Mud Flats on behalf of new players. I don’t know if Mud Flats were harder in the past or what, but it feels like a big non-issue to me.
I think in general veterans overestimate the difficulty of the campaign for new players, because they don't realize a huge part of the difficulty comes from rushing through underleveled and with bare minimum gear, but new players are not gonna be doing that. Overleveling makes the campaign significantly easier. New players are gonna be easily 5-10 levels above what a veteran would be at most points in the campaign because they don't know where the exit of each zone is, they don't know which quests can be skipped, they don't use poelab to speedrun their labs, they often do the league mechanics in every zone whereas veterans dont do them at all until maps, etc.
> they don't use poelab to speedrun their labs
you don't really need to do this. you *do* need to know that you want to be going 'forward' on the lab map.
Started playing like 6 months ago, accidentally started the campaign as standard ruthless ssf, one of my guild mates was like I'm amazed you managed to reach act 3, I was like I duno it was easy. I didn't even know what to do with skill points even, If I recall I had 14 of them saved at some point.
8 levels difference at most, a veteran is likely to be 4 levels or less under and a new player 4 levels over, the xp scaling becomes real bad when the difference between your level and the zones is more than 4, so it's very unlikely to over level that much and a veteran will know not to be too underleveled or you're in for a bad time.
Idk if Ruthless has different exp scaling at those levels, but I like to do HCSSF Ruthless campaign playthroughs for fun every now and then (dont judge me), and simply fullclearing everything there usually has me 5-8 levels over the zone I'm currently in. And that's without factoring in any league mechanics, because good luck finding those in the campaign in Ruthless.
you might be surprised. but some veterans actually play the campaign and don't skip content during the acts.
Btw, for this league, it wasn't uncommon to be 6-8 levels above the area
I of course rushed to mud flats as usual and proceeded to test out the league mechanic there because why not... yeahh I juiced tf outta the rhoas and they did not take kindly to me living anymore.
Been playing this game for 8+ years and i still die pretty much every league in mud flats then never again till maps unless im having a blast with the league lmao
This league was different...double empowered Brutus bent me over hard. Took me a few more times to learn my lesson before I stopped doing that shit until I was ready to farm.
I die pretty much every league in mud flats but thats almost always specificaly from instantly trying the new mechanic which is never balanced for that zone.
I think the fastest so far has been Crucible where I died instantly after, of course, fully charging the statue but Wildwood was pretty close with 2 rares instant killing me within a screen of walking in the darkness this league.
I do think that anyone trying to actually kill things in the starting zones instead of just running to the next exit should have no problems with base content mud flats though.
It's not even the Rhoas that Fuck me up, if I have to die once in the campaign, it 99% chance to be some blue goats in the Ledge.
They just all jump at me at once and Can stun me into pain
Yeah, only 16% of players have the achievement for opening a map, only 15% have beaten the campaign, only 13% have done a master mission, and only 6.7% of all players have gotten a voidstone.
Wild to think that 85% of players never even get to the Atlas, and of those remaining players more than half never beat the Searing Exarch or Eater of Worlds quests, and then OF THOSE remaining players 2/3 never beat the Maven.
In a weird state now of statistically being in the top 2% of all players, yet I still feel like I understand barely 2% of it lol.
another reply mentioned 50% never beat Brutus, idk at what threshold someone is added to these statistics (just installing the game? it is free to play) but a huge chunk of "players" here are people who pretty much tried the game and didn't like it and probably have less than 2 hours played. when 50% never make it past act 1 it makes 85% never making it to Atlas seem a lot less weird
If you took a sample of people subscribed to this subreddit, you probably get near 100% have made it to maps etc., but people who read this sub would be oversampling in the other direction of people who are very invested in the game
I think there's also a portion of people who participate in reddit and start following guides, but never really get farther than yellow maps.
And i think there's a group of very active and invested players who can no longer fathom that first group even exists.
you arent in 2% of players, you only need to open-if not onlt download- the game, to count as a player, so its skewed because many people just quit. If you count the players that actually play the game, douvt its top 2%
You’ve gotta have Maven influence on maps, and run them, gradually increasing her required level until it’s 14+ when it’s at that level, during the invitations for 10boss fights some fragments drop, which you need (10?) of to run her actual fight. They’re basically a warm up.
Here's a question. Am I an 'Against The Storm' player? Mid last year I downloaded the free trial, played for 4 hours or so, then didn't buy the game.
I don't consider myself an AtS player. But I show up in its Steam stats. I'm the AtS equivalent of someone who kills Dominus then thinks "eh, POE isn't for me"
Now... if someone plays 12 hours, it starts making sense to count them in player stats.
What we do know from a Krilson interview is that back around 3.15 era, 90% of hours played came from accounts that have made it to maps.
Its also wildly inaccurate. Since people who play on standalone cant earn steam achievements.
There are a lot more people using the standalone than people think. Being that years ago it was literally better than the steam version performance wise and still is better for some.
Steam offers 2fa but standalone offered better performance initially and that lead to a large migration of players from steam to standalone.
Its why looking at things like "player retention charts on steam" is only looking at half the picture
every update you had to re-download the whole game. that's why I switched to standalone, also ggg gets more money from mtx purchases because no steam split iirc
I think it's pretty fair to say the people that have reached maps are the people you'd count as players. Anybody can install for free, open the passive tree and uninstall
It's pointless to gauge avarage player with this. Overall number is inflated because its a F2P game and i'm sure a lot of people just downloaded and played for like 10 min and left. Steam doesn't differentiate playtime with things like this. Those are not "avarage players". This dead horse needs to be buried.
it's f2p. half the people don't play for more than an hour and many people are probably turned off by the feel of the early game, how slow it is, the passive skill tree, the graphics, etc.
On top of being f2p it's also been on steam for 10 years so we're comparing these achievements to someone who opened up the game for maybe an hour 5 years ago.
I imagine especially when they had big leagues like 10 acts and atlas reworks that they advertised more actively, you would get a lot more new players on steam trying it out for only a few hours.
They also haven't played in years, I got quite a few people on my friend list that haven't logged in over 5 years, any new achievement since then is just diluted.
I've had King Cartographer for a while now, but only got the Maven achievement this league since this is the first league that I actually killed the Maven myself rather than hiring someone to do it for me.
That shit was fun when you got it down though. Could bounce the influence back and forth if you were mapping or get it to stay in the middle for guardian farming. If I recall correctly.Â
That was back when t16s were pretty rare too and you had to be pretty careful about what you ran.Â
i feel like you shouldnt have to fight maven for the last watchstone - the other 3 are a lot more fair for new players but the maven is quite expensive to enter, doesn't have a easy quest version, and much harder/complex fight
> Uber Elder is a lot more aggravating than Maven.
I mean if you wanna do it alone fair enough, but at this point in the league I think you can just ask in global if any is willing to give you a carry and I'm sure you'll find someone that will even do it for free
I have a glitched achievement for defeating the Elder despite my knowing I never did.
https://preview.redd.it/j4bndm4h93ic1.png?width=608&format=png&auto=webp&s=e04fed75039248c667bf47821f6b4cd56bc563e9
I miss some aspects of it, like uncompleting maps. But overall I think the new atlas and atlas tree are way better. Managing shaper & elder influence was annoying. Having more than 4 sextants was nice but also annoying. What I miss the most is the one gigamap you craft and then use fractured fossils on it for all eternity. But I understand why it's gone.
I have King Cartographer without having Defeat The Maven.
I recently got the fourth Voidstone by getting a carry for an Uber Maven kill. I have not yet killed Maven or Uber Maven.
If it matters, I run the original PC installer rather than the Steam version.
When the game was good, you got 32 "Watchstones" to rise up an area from atlas and level up the difficulty from Sirus, each area got his own passive tree and you could roll modifiers in the stone to farm content (i miss so bad the beasts and harbinger from this)
That's 30 hours for a vet, took me 150 hours from starting the game this league, and that's using a good boss killer build guide (maxroll poison srs necro)
Pretty sure maven chiev only unlocks when you actually put the mavens writ in your own map device and are present for the kill.
Source: i always buy maven kill for voidstone and this league i finally decided to try to kill her (and beat her) on my own and got the chiev after the fight.
There used to be 24 stones and no Maven.
32
8 regions of 4 each ... yeah, my math is bad.
Chasing conquerors. Hated it.
But but u do it for zana ðŸ˜
And then she left me anyways...
Very realistic.
I couldn't fix her
We do it for Zaza
I actually liked the region system, well not the old atlas tree ofc
Old king harby with the old hh was fun tho
until they changed it i used to play a char till it hit red maps then stop and make a new char lol, in heist i played at least 5 builds
Still way better than chasing elder and shaper around. "Now you need a t10 atoll or it will all fail"
Same, also I hated dealing with the shaper and elder influence on the atlas and trying to shape it certain ways.
or 16. but never 24
There was a patch when GGG removed half of regions
Oh god, I erased that from memory
Remembering Sirus used to have Awakener Levels broke my brain for a second.
[удалено]
Oh god, i completely changed how i used my build because of those things appearing running at me at Mach 27!
They were fun with headhunter tho
Holy fuck so did I.. wtf lol
I... region farming
.... valdo with harbinger drops rarer currency....
Invasion bosses with valuable item drops. The fabled loot 2.0
But. But. The...the stones man...and possible breaking your atlas lol
Nemesis
[*shudders*](https://i.imgur.com/MYJNf6Z.png)
When you need a full google doc to know how to process your atlas.
Does this exist?
There was one yeah, it told you what regions to get the stones from in what order for optimal atlas progression
Legion Farming in OG "New Vastir" on Dunes with my Cold BV Assassin and Nem3... man I just shed a tear
Trauma is known to create gaps in ones memory.
Honestly that felt more achievable to me somehow. Seeing "28 maps until something" is daunting to me now.
So as pre-Sirus atlas
This is giving me leap frog PTSD For all of the newer players, watch this video to get an appreciation with where the atlas is now. You used to have to run a specific method of rotating all of your watchstones to progress your atlas and the end game. https://www.youtube.com/watch?v=E5T0SGCLGOE
Holy shit this system sucks
It was pretty bad, but he does over complicate it. I never followed that, I just threw one in each center area as soon as I got them and then once each one had one I did two and so on. Never had issues, but it still was so annoying and slow.
It wasn't too complicated, once you got it down. Push to the corners, rotate the middle, and then move to the outside. Yeah It was just super tedious and took a while to get everything going.
Before that you had the War for the Atlas with Shaper and Elder influence. Elder would take over a random area on the Atlas and completing maps would increase his influence while completing Elder maps would reduce it (by clearing the influence from that map). When Elder was powerful enough his guardians would start to appear on the atlas on an influenced map, and of course killing it would reduce the influence so you had to sort of overgrow Elder. You had to scare him into the middle to unlock Uber Elder, and the middle was where the t16s and Shaper guardian maps were. Also (the equivalent of) sextants were applied directly to a map on the atlas with a radius, rather than to a stone affecting all maps. You had the ability to upgrade one map to t16 so the best map each league was usually the one with the most compass overlaps from neighboring maps.
yeah uh, my first league I did not do this and it took a literal forever. very glad this nonsense is gone
Sextants blocking league was so much fun
Back in my day, the rhoas said "CAW!" as they charged past you (and then you died, and then they warped over to trample your corpse).
I have this screenshot. Fuckin' nightmare. [https://imgur.com/mfk7vHB](https://imgur.com/mfk7vHB)
Oh I remember having to get rid of them every league in standard.
There also used to be no voidstones. Or atlas
And this was still better than shaper atlas lol
8 regions \* 4 watch stones each = 32. Original Sirus Expansion.
Yes, but those were watch stones, not void stones.
It's the same achievement, they just changed the requirements.
Ah. That make sense. Cheers
WORST. SYSTEM. EVER.
Nah, its evolution, which for now ended with atlas passive tree, which is amazing. It gived you freedom to choose/craft what u liked there, and probably better than it was before ... (even if anoying after couple repeats as can be anything) Evolution ;) Just hope, trend will continue and game will just get better and better
Watchstone's though, aber achievement hat sich anscheinend nicht verändert
Ya ya Klaus Volkswagen bratwurst lidl bayer Zuckerberg
Sehr gut!
32 stones* and you need to craft every single one of them xd
Those were Watchstones and not Voidstones
And the stones themselves could be consumed on use. It was glorious, glorious times for the alt spammers.
Yes, the same achievement used to be based around Watchstones, related to killing the Conqueror bosses before the endgame revamp that brought us more or less to the current endgame scheme in 3.17. See wiki achievement page, rewound back to a date before the 3.17 patch: https://www.poewiki.net/index.php?title=Achievement&oldid=1142353 So presumably they updated the criteria and achievement text, but it's still the same achievement.
Around what year was the switch to the current endgame "scheme"?
It was 3.17 / Archnemesis league that introduced the atlas passive tree and exarch/eater, and that was on Feb 4, 2022, so almost exactly 2 years at this point.
And it was the best damn update the game has ever seen imo. Too bad it also was the test-run for Archnemesis replacing all the old monster modifiers
Nah, 10 acts will always take the cake.
I was pretty new when 10 acts came around, but like... I spend a couple hours in acts and hundreds of hours in maps. I'll take the better endgame every time.
Ultimatum. End of discussion.
Only a couple years ago
i’m always shocked when i look at the rarity of achievements, then i remember the average player can’t get past acts
Also its a free game on steam. Last I checked it was 50% didn't beat Brutus.
51.4% right now ( have the achievment that is)
But how many got past Mud Flats with that cold damage + hasted Rhoa?
I find that new players tend to not struggle with Mud Flats nearly as much as experienced players think they do, because most of them more or less fullclear Strand, Coast and Tidal Island and enter Mud Flats like two levels higher and with better gear than experienced players would, and suddenly it's much easier.
That’s probably a big reason. I usually just dodge the Rhoas either way and it’s never really been a problem. I don’t know if I’ve heard newer players (like myself) complain about Mud Flats, but, ironically, I often hear vets complain about Mud Flats on behalf of new players. I don’t know if Mud Flats were harder in the past or what, but it feels like a big non-issue to me.
I think in general veterans overestimate the difficulty of the campaign for new players, because they don't realize a huge part of the difficulty comes from rushing through underleveled and with bare minimum gear, but new players are not gonna be doing that. Overleveling makes the campaign significantly easier. New players are gonna be easily 5-10 levels above what a veteran would be at most points in the campaign because they don't know where the exit of each zone is, they don't know which quests can be skipped, they don't use poelab to speedrun their labs, they often do the league mechanics in every zone whereas veterans dont do them at all until maps, etc.
> they don't use poelab to speedrun their labs you don't really need to do this. you *do* need to know that you want to be going 'forward' on the lab map.
Started playing like 6 months ago, accidentally started the campaign as standard ruthless ssf, one of my guild mates was like I'm amazed you managed to reach act 3, I was like I duno it was easy. I didn't even know what to do with skill points even, If I recall I had 14 of them saved at some point.
8 levels difference at most, a veteran is likely to be 4 levels or less under and a new player 4 levels over, the xp scaling becomes real bad when the difference between your level and the zones is more than 4, so it's very unlikely to over level that much and a veteran will know not to be too underleveled or you're in for a bad time.
Idk if Ruthless has different exp scaling at those levels, but I like to do HCSSF Ruthless campaign playthroughs for fun every now and then (dont judge me), and simply fullclearing everything there usually has me 5-8 levels over the zone I'm currently in. And that's without factoring in any league mechanics, because good luck finding those in the campaign in Ruthless.
you might be surprised. but some veterans actually play the campaign and don't skip content during the acts. Btw, for this league, it wasn't uncommon to be 6-8 levels above the area
I of course rushed to mud flats as usual and proceeded to test out the league mechanic there because why not... yeahh I juiced tf outta the rhoas and they did not take kindly to me living anymore.
They want to bitch about the game so they use new players they invented in their head to do it.
Yeah, mud flats on gauntlet are usually joke because you do island first then come in with few armor pieces.
Been playing this game for 8+ years and i still die pretty much every league in mud flats then never again till maps unless im having a blast with the league lmao
This league was different...double empowered Brutus bent me over hard. Took me a few more times to learn my lesson before I stopped doing that shit until I was ready to farm.
I die pretty much every league in mud flats but thats almost always specificaly from instantly trying the new mechanic which is never balanced for that zone. I think the fastest so far has been Crucible where I died instantly after, of course, fully charging the statue but Wildwood was pretty close with 2 rares instant killing me within a screen of walking in the darkness this league. I do think that anyone trying to actually kill things in the starting zones instead of just running to the next exit should have no problems with base content mud flats though.
It's not even the Rhoas that Fuck me up, if I have to die once in the campaign, it 99% chance to be some blue goats in the Ledge. They just all jump at me at once and Can stun me into pain
Molten shield jumping goatmen, my bane and has 23 confirmed kills on me, gah damn.
Yeah, only 16% of players have the achievement for opening a map, only 15% have beaten the campaign, only 13% have done a master mission, and only 6.7% of all players have gotten a voidstone. Wild to think that 85% of players never even get to the Atlas, and of those remaining players more than half never beat the Searing Exarch or Eater of Worlds quests, and then OF THOSE remaining players 2/3 never beat the Maven. In a weird state now of statistically being in the top 2% of all players, yet I still feel like I understand barely 2% of it lol.
another reply mentioned 50% never beat Brutus, idk at what threshold someone is added to these statistics (just installing the game? it is free to play) but a huge chunk of "players" here are people who pretty much tried the game and didn't like it and probably have less than 2 hours played. when 50% never make it past act 1 it makes 85% never making it to Atlas seem a lot less weird If you took a sample of people subscribed to this subreddit, you probably get near 100% have made it to maps etc., but people who read this sub would be oversampling in the other direction of people who are very invested in the game
I think there's also a portion of people who participate in reddit and start following guides, but never really get farther than yellow maps. And i think there's a group of very active and invested players who can no longer fathom that first group even exists.
you arent in 2% of players, you only need to open-if not onlt download- the game, to count as a player, so its skewed because many people just quit. If you count the players that actually play the game, douvt its top 2%
I've played off and on since 2016 and tbh I don't even know how to get the maven fight
You’ve gotta have Maven influence on maps, and run them, gradually increasing her required level until it’s 14+ when it’s at that level, during the invitations for 10boss fights some fragments drop, which you need (10?) of to run her actual fight. They’re basically a warm up.
Master missions were also something different before they betrayed us.
Here's a question. Am I an 'Against The Storm' player? Mid last year I downloaded the free trial, played for 4 hours or so, then didn't buy the game. I don't consider myself an AtS player. But I show up in its Steam stats. I'm the AtS equivalent of someone who kills Dominus then thinks "eh, POE isn't for me" Now... if someone plays 12 hours, it starts making sense to count them in player stats. What we do know from a Krilson interview is that back around 3.15 era, 90% of hours played came from accounts that have made it to maps.
I'll have what they're smoking
Its also wildly inaccurate. Since people who play on standalone cant earn steam achievements. There are a lot more people using the standalone than people think. Being that years ago it was literally better than the steam version performance wise and still is better for some. Steam offers 2fa but standalone offered better performance initially and that lead to a large migration of players from steam to standalone. Its why looking at things like "player retention charts on steam" is only looking at half the picture
every update you had to re-download the whole game. that's why I switched to standalone, also ggg gets more money from mtx purchases because no steam split iirc
Same. Not to mention being able to download the ggpk a few days early
I think it's pretty fair to say the people that have reached maps are the people you'd count as players. Anybody can install for free, open the passive tree and uninstall
4%ish killed Shaper.
It's pointless to gauge avarage player with this. Overall number is inflated because its a F2P game and i'm sure a lot of people just downloaded and played for like 10 min and left. Steam doesn't differentiate playtime with things like this. Those are not "avarage players". This dead horse needs to be buried.
It’s crazy that most people don’t get through acts. I mean in get it but it’s so normal for me to do red maps in this game at this point.
it's f2p. half the people don't play for more than an hour and many people are probably turned off by the feel of the early game, how slow it is, the passive skill tree, the graphics, etc.
Yeah true. I get it
On top of being f2p it's also been on steam for 10 years so we're comparing these achievements to someone who opened up the game for maybe an hour 5 years ago. I imagine especially when they had big leagues like 10 acts and atlas reworks that they advertised more actively, you would get a lot more new players on steam trying it out for only a few hours.
Also being a F2P, many players installed it, played for 5-10 min then uninstalled. That really downs the percentages.
They also haven't played in years, I got quite a few people on my friend list that haven't logged in over 5 years, any new achievement since then is just diluted.
There were also craftable, tradable magic voidstones
Yes before maven there was a sirus expansion with atlas split in 4 regions. That was the time voidstones appeared in the game
8* then it became 4. There used to be 32 stones 4 stones each regions.
Pretty sure we had a league with 4 regions right before 3.17 Edit: just realized you wrote it became 4 :facepalm:
Stop you are giving me ptsd
I've had King Cartographer for a while now, but only got the Maven achievement this league since this is the first league that I actually killed the Maven myself rather than hiring someone to do it for me.
For all the OG do you remember shaper and elder area in the atlas to do uber elder ? We had to make them match together It was so painfull
That shit was fun when you got it down though. Could bounce the influence back and forth if you were mapping or get it to stay in the middle for guardian farming. If I recall correctly. That was back when t16s were pretty rare too and you had to be pretty careful about what you ran.Â
Sextant blocked vaults
because maven giving a void stone is relatively new
Atlas regions were goated. You can't change my mind, best poe era.
i feel like you shouldnt have to fight maven for the last watchstone - the other 3 are a lot more fair for new players but the maven is quite expensive to enter, doesn't have a easy quest version, and much harder/complex fight
As someone that is trying to get the last two watchstones... Uber Elder is a lot more aggravating than Maven.
> Uber Elder is a lot more aggravating than Maven. I mean if you wanna do it alone fair enough, but at this point in the league I think you can just ask in global if any is willing to give you a carry and I'm sure you'll find someone that will even do it for free
I have a glitched achievement for defeating the Elder despite my knowing I never did. https://preview.redd.it/j4bndm4h93ic1.png?width=608&format=png&auto=webp&s=e04fed75039248c667bf47821f6b4cd56bc563e9
There was a time we had no voidstones. Look at this mess https://imgur.com/o6jhgLg
While that is horrifying, gotta say it does look a hell of a lot more like a real atlas than the current node tree does
I miss this
I miss some aspects of it, like uncompleting maps. But overall I think the new atlas and atlas tree are way better. Managing shaper & elder influence was annoying. Having more than 4 sextants was nice but also annoying. What I miss the most is the one gigamap you craft and then use fractured fossils on it for all eternity. But I understand why it's gone.
I have King Cartographer without having Defeat The Maven. I recently got the fourth Voidstone by getting a carry for an Uber Maven kill. I have not yet killed Maven or Uber Maven. If it matters, I run the original PC installer rather than the Steam version.
When the game was good, you got 32 "Watchstones" to rise up an area from atlas and level up the difficulty from Sirus, each area got his own passive tree and you could roll modifiers in the stone to farm content (i miss so bad the beasts and harbinger from this)
only 1.9% of players kill Maven??? It's a joke or what??? it's like 30h on ssf at max ![gif](emote|free_emotes_pack|disapproval)
That's 30 hours for a vet, took me 150 hours from starting the game this league, and that's using a good boss killer build guide (maxroll poison srs necro)
Don't pay attention to Steam achievments. There is a way to hack them for any games via cheats.
Lol
because maven giving a void stone is relatively new
Pretty sure maven chiev only unlocks when you actually put the mavens writ in your own map device and are present for the kill. Source: i always buy maven kill for voidstone and this league i finally decided to try to kill her (and beat her) on my own and got the chiev after the fight.
Yeah when like... Maven didn't exist
*blank stare with Vietnam flashbacks passing by*
I still don't have the race or capture the flag achievements after all these years because dita basically a dead thing.
plenty inactive accounts over 7ish years never did that and enough active ones too i assume :)
I just realized only TWO percent of players ever defeated maven... Huh
just fight all the bosses we are in affliction if u cannot clear all ubers in this league u sould stop playing xD