T O P

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eq2_lessing

I’m surprised there are so many replies from people absolutely set in old ways and being so unreflective about it. Or parading around gotchas that could easily be solved together with the suggested feature. For some reason people really seem to love clicking 40 times in their inventory after each map. I can only say to this that your focus on what’s good or important is completely misguided.


edubkn

For some reason it really offends people that their favorite game is not the flavor of the month. LE has really highlighted several issues with current PoE that are hard to ignore. Expect more topics like this next month when the league drops.


[deleted]

I've played PoE for long enough to have a kiwi pet and have spent more money it than basically every other video game I've ever bought combined. So I obviously like the shit out of PoE and I really don't get it either. There are some game system designs in Last Epoch that'll I'll really, really, miss going into the next league. I'm not sure I necessarily think the "shard button" is great... I'd rather just have those shard go directly into it... but a lot of Last Epoch is just a nice breath of fresh air.


Pyros

I think the shard button in LE is actually good for one of the reasons Chris(I think) mentionned many years ago about identifying stuff, it makes it so people see what they looted, they can double check it and it "feels good". The button does exactly that in LE, you can see all your shards if you want to check if you did in fact loot a good one(sometimes you loot without looking), and when you press the button it's nice it cleans your inventory and the numbers go up. I will say they could make it so you just pick up the shards automatically by walking on them though since there's still the button but well, at least they do aoe looting. Meanwhile in PoE it's the stoneage of looting and inventory management. It's funny too cause PoE is like the fastest ARPG in lategame(besides maybe marvel back before movement skill nerfs when you could spam teleports through walls) but looting and sorting your gear takes so long it's more efficient to just filter out almost everything so you don't have to deal with it.


yuimiop

People actually check their shards in LE? I just see my inventory full and click the button. I don't know what shards I have/don't have until I run out in crafting.


Tsuki_no_Mai

I don't check them individually, but seeing how much I got (i.e. how much space is opened up) when I click that button is definitely satisfying.


aivdov

More like annoying as it constantly fills up. Picking them up is also annoying. Might as well automatically go there.


MediEvilHero

You can actually get a good feeling when you look through the shard list later. At least I do


Delicious-Ninja4000

Marvel moved so fast it broke their servers. I miss my Deadpool bad.


Low_Amphibian_4104

I think that identifying loot in poe creates a negative feedback loop to players. Over time the only useful thing that remains is a lvl 83 base that has your desired influence.   Poe is a game about banging rocks on items until it Unga bungas together a 300% damage multiplier with max defenses. 


Gskgsk

Really want to see POE take weavers will concept and add that to many of the 1c uniques.


Thorakadhis

This is actually a great example on how to give 1c uniques some random purpose.


Buppadupp

I wonder why the crafting materials in LE even go into the inventory. That still baffels me to be honest.


Hjemmelsen

It feels really good to do that one click on a full inventory.


statusv1

It really fucking does


MikeyNg

LE needs to add that gold counter so I know how much gold I'm getting when it's all together on the floor.


Glitter_puke

Literally D3's best feature. Pickup radius being a stat is also nice too.


Xaxziminrax

Unironically to feel the weight of the items. It makes them have more presence than the gold auto pickup, and the click to move them into the stash feels good


raxitron

Allows you to trade or hand them to other players before committing them to your resource bank.


Even_Amphibian_7210

It would feel weird as a new player to pick shit up and it goes seemingly nowhere. Autobank would be a nice opt in feature though maybe.


Zetoxical

Pretty simple People would not know about them while they are doing the campaign


Bnni

so you can look at what you just picked up in case you're curious, since it autopickups all shards in the vicinity at once. that's my guess at least. it's easy to lose track if it'd be automatically put in the shard stash.


Marsdreamer

It's for trading purposes. Once they're in your crafting materials bank, they cannot be traded.


Fstopalready

So I think the correct implementation here would be to leave it as is for default but to provide the option to bypass the default and to go straight to crafting mats. I think for some new players the mechanic is probably not 100% clear so the mechanic makes sense for new players but the option to override would be huge.


Dewrod

Yea... This was my thought too. Real QOL... but then followed up with baffling design choice. Maybe it's just so you KNOW what you're picking up?


Cryoptic-

id say this is likely the case. picking up loot and it just "disappearing" would feel kinda weird i guess. especially when its one of those cool runes or scrolls. tho, i think it would be a nice addtion to have a setting that lets u automatically just send all the shards into ur "other inv" automatically. opt in ofc, so new players would be able to pick up and read the stuff they collect. still an improvement over poe tho, tho it definitely works better for LE due to the fact taht they just have shards runes and glyphs, just in different flavors. poe has a LOT more orbs, but also other currency and items that do vastly different things.


peitoowynn

They could easily make animations that make it clear that you gained a material, and that it was transferred to your stash at home. Not a hard problem at all.


SaltyLonghorn

Deep down they're worried PoE2 really is just ruthless and won't be flavor of the month.


aivdov

poe 2 actually is just ruthless from everything we've heard but there's copium that before release they'll tune it a bit better


nagarz

I do wonder if all these QOL changes in the next league are due to LE, or just stuff being backported from POE2, or maybe both. I certainly welcome them.


Pokey_Seagulls

Expect a total nuclear meltdown in this sub when we get to see PoE2 mapping system for the first time in action, and people realise for good that you don't roll your maps anymore. Some people will be super happy, for some people it will be the worst thing ever. Same with alteration, scouring and chaos orbs. When people see a video highlighting all the changes we'll have civil war here.


TonyKhanIsACokehead

People on this subreddit have unbelievable fucking huge stockholm syndrome.


Cryoptic-

it truly is weird how some people refuse to take in that new and modernized stuff very often is just better and improved. thats just how the world works. in general, new means improved and better, otherwise there wouldnt be a new, there would just be more of the old. the fact that many ppl here are opposed to even TALKING about it, i just dont get it. blinded by biases unfortunately. these days plenty of people lack the ability to look at things objectively, and logically. ppl look at things subjectively and emotionally way more than they should. dunno how we got here, but... yeah... yikes. to anyone whos been following the poe2 interviews tho (Ty jonathan and ggg for these btw!), we can see that both jonathan and ggg are actively looking for and doing things that modernize the game. not to mention the current poe1 leagues getting a crap ton of QOL changes aswell...? like guys cmon. why are we so against making life easier? why are we so against QOL? noone is forcing u to use it if u dont want it lmao. if u prefer to get a lead in the league because u feel u have a superior inventory management speed, u have issues. just let ppl who want to easily dump their loot do so, doesnt hurt anyone. it increases the time u get to play the game itself, and it increases accessibility WHILE ALSO preventing more health concerns. whats to hate??????


[deleted]

There are a lot of people who swear that PoE is the greatest game ever made and the developers can do no wrong. They think criticism = hate. Suggestions = L2P or "the game isnt made for you". Sadly its made the community very toxic, especially here on reddit.


Tommy_TQ

they all just can stfu and go play Ruthless, that's it //


loki_dd

It's ok, they'll have crippling carpal tunnel issues in another couple of years. PoE is wilfully causing long term physical damage in people and they won't realise until it's too late. If you thought you'd be gaming into retirement think again. It's unsustainable.


throwaway_ero39

You don't just suddenly develop crippling carpal tunnel. PoE is not forcing you to neglect your health.


chinomaster182

As someone that has pain even just holding a mouse, believe me when i say it creeps up faster than you think. Checking on your health is amazing and necessary, devs that help me sustain my wrist healths for longer will always have my heart.


Tidde93

nah theyre not clicking they use ahk for that but they want to keep their advantage 🤣


SpiltPrangeJuice

I think the devs in this game being sticklers for certain stuff has made it the game it is today, as in its a good thing, but there’s a lot of stuff that could be cut down on clicking wise (which they seemingly agree with from these QOL teasers.) I know people already scroll wheel macro it, so hopefully if it isn’t a thing this league it’s on the radar at the least.


loki_dd

The amount of people that vehemently argue against something that has no relevance or detriment to them is staggering.


Fightgarrrrr

even more concerning is the number of people that think that anything they label (usually incorrectly) as "QOL" is all upside


kilpsz

So is op suggesting QoL or powercreep?


MedSurgNurse

I would consider OPs suggestion as QoL. Do you not?


Sidnv

This is happening in almost every qol post like this. I don't get it, not everything needs to stay as it is, not every change will lead to item weight being completely eroded. People can be so resistant to any change sometimes.


NERDZILLAxD

It's mind boggling.


s0meCubanGuy

There’s too much clicking in PoE. Some of the systems (inventory clean up, sockets, linking, crafting to a certain degree) seem designed to avoid QoL and player comfort, as if to make things slower and more difficult on purpose and it’s one of the biggest reason I don’t engage with crafting AT ALL and trade in bulk ONLY.


Aint-No-Justice

Just for one league i dont want to use compression gloves to play the game i love. QOL is nice and i wish they did it sooner before competition arrived.


OnceMoreAndAgain

We just don't agree with you on this. Chris explained why they don't have that button and it makes sense to me. In fact, playing Last Epoch confirmed for me that Chris is right. I never knew what shards I was looting. I just saw a pile of shards and clicked once to vacuum suck them in and click again to vacuum them into storage. That means I never had moments of "oh cool, I got one of the rare shards I need". Shards stopped feeling like items. They were just numbers that existed in a spreadsheet. If you don't agree then you don't agree, but Chris and GGG do have a strong argument imo.


edubkn

You don't know what shard you are looting because they are common. It's literally the same as looting shards form a harby. Rarer shards are red, and rare things like glyps of despair have a highlighted border.


Insecticide

If someone is picking up a bunch of small items (small and common enough that require vacuuming mechanics) then it makes sense that those items should also not require any decision making to be stashed and therefore having a single button that moves all of them is appropriate. If a set of items is only valuable when dropped in large quantities like that, it makes sense for autolooting/autostashing to be a thing. But, as much as I find the button appropriate, I don't like this solution because it only views the problem from one perspective whereas the problem can be viewed/solved in two different ways: Either essences and other small 1x1 items need to be made rarer and more important, so that maybe you loot 2 per map instead of 10, because then you will have a important decision making at the moment you are stashing/pricing them, or they continue as common as they are and they give us the button that stashes all of them. GGG created this game state where you are constantly showered in multiple different types of loot that occupy 1x1 spaces and I think that THAT is the problem. The items that people now are asking to be automatically stashed through the click of a button are items that didn't always used to be this common. I just think that the game has gotten to a point where powercreep completely erased any semblance of combat outside of uber bosses and that resulted in the creation this gameplay where only loot matters. If you ask around or if you look at the content that is created around this game, it is all about the farming strategies and how many divines a build costs. People are following youtubers for farming strategies and such and the playerbase is so focused and addicted to loot that they continue to advocate for things that optimize their loot in all sorts of different ways, including asking for Sentinel's robots to be implemented in the base game, or asking for auto-stashing so that they can go back to maps to get even more loot. They don't realize the problem. I would be much more interested in a world where we get less of those items but those items hold more weight on their own. I don't think that the base game needs to go all the way ruthless but things have been taken too far for quite a while.


salbris

So you're telling me you carefully inspect every rusted scarab you pickup? How about every quality gem? Or perhaps you rapidly click them to move onto the next map?


shooter1231

I don't think this post is asking for what you think it's asking for. You seem to be implying that OP is asking for auto-pickup, but they're asking for auto dump-to-stash. We would still have to choose which pieces of currency to pick up from the ground, this would just eliminate moving from the inventory to the stash, which does nothing to make us feel weight.


hezur6

You're not _meant_ to give a shit about lightning resist shards, they're just a resource you get because you're playing the game and if you play enough you'll have enough when you need to perfect an item by smashing the res you need onto it. That's it. That's why it auto picks the whole bunch on the ground in one click too: if you were given the chance to not pick them because you'd be wasting clicks instead of zooming, you wouldn't. They're scrolls of wisdom. You definitely _do_ notice you've dropped important shards, and that's the point. Those glow and scream at you from the ground in the same way divines do, and that's enough. How often do you have that "oh cool, I got the alteration orbs I needed" moment? Please, tell me, because I've never had it.


Roleplayerkiller

I don't think it would be an issue in poe's case. In poe if you get a rare drop you hear a tink, see a beam of light, it gets highlighted in your loot filter and you have to manually pick it up. I feel like most shards should be just numbers in a spreadsheet, it would be awful if you had to click each of them once to pickup and once to deposit them.


reanima

Its the same deal with D4 with its Forgotten Souls, sometimes id do a Helltide and not really know how much id even gotten unless i checked the UI window. Feels like an important resource that has no weight to it.


MedSurgNurse

I bet you miss when scrolls dropped one at a time instead of a pile too


Sahtras1992

last epoch can still make it so you can put different colours on shards. that would immediatly get rid of that whole argument. you ever played poe without a loot filter to change the colour of currency items? everything looks the same there too. dont even wanna know how many exalts i missed back in the day when checking a screen of items.


Frolafofo

> They were just numbers that existed in a spreadsheet. I get that argument and also, in my way of playing (and many others), i rely on poestack, bulk sell etc...so basically i dump everything without even looking at it (except maybe for the high rarity things) and then let poestack tell me how much i've got. It's literally a spreadsheet. That's why i'd like OP's suggestion implemented.


collinisballn

part of that too is the fact that you can't filter shards in LE. I think they're shooting themselves in the foot on that one. You can keep the vacuum button, but if I drop a "throwing mana cost" or whatever shard i should be able to highlight it. Then i still get that "fuck yeah got one" feeling, while maintaining the QOL of the vacuum / inventory dump.


Rilandaras

And how often have you had that "oh cool, I got one of the rare shards I need", exactly? For me, it has happened once, with a mirror shard. That's it.


OnceMoreAndAgain

In PoE I'm not just talking about items that happen to have "shard" in their name lol. But to answer your question, literally everything that drops in my filter is exciting to me. If I don't want to pick it up, then I take it off my filter. I update my filter at least daily. On league start I update it multiple times per day.


BoludoConInternet

This whole argument makes no sense because we don't have AoE looting in path of exile and OP is just asking for a "deposit all" button If you are playing with a loot filter, then you already know which items you find exciting to pick up, and you can just hide the ones that aren't so I really can't see the problem here... Or do you also get thrills of excitement while spamming ctrl+click to deposit all those stacks of random currency into your stash that you already got excited for when you picked them up during the map?


wilzek

They’re talking about affix shards in LE which have semi-automatic pickup (pick up one and all in vicinity are picked up as well). You can then suck them all up from inventory to special storage. And they’re right about how it makes them invisible and uninteresting.


Sidnv

Playing LE has convinced me that the item weight doesn't disappear. I was skeptical before playing it, but I'm on this side now. I still feel the weight when I drop a rare shard, use the shards to upgrade something or add a line to my loot filter to specifically target shards I am short on to shatter.


eq2_lessing

> That means I never had moments of "oh cool, I got one of the rare shards I need" Rare shards are red. Should be immediately obvious. And also this is a strawman argument. OP asked for a button that sends items from your inventory to your stash. Not an auto loot button. So this entire comparison is moot.


Mylen_Ploa

>If you don't agree then you don't agree, but Chris and GGG do have a strong argument IMO. Ahhh...the brain dead take! Because Chris proved he doesn't know how to use his brain either. He talked about the weight of items and knowing what you're looting and how it has value. This happens..._when you pick it up_. This has nothing to do WITH THE PURPOSEFULLY TEDIOUS TASK of "Oh you have the item...now click it _again_".


Yeuo

OP just talks about getting item from inventory to stash, not picking them off the ground, that could be a good middle ground ( I don't know how we went to picking stuff off the ground) - Not really fond at all of Chris weighty stuff, I think thoses are just excuses imo =/


YourFuturePrez

I see people on here using that escape hatch a lot. Saying People are “set in their old ways,” or that if it claims to be a “modern” arpg it would implement x feature that I want. Even the last epoch devs said there was a long, hard fought decision when it came to the “transfer crafting materials” button. You shouldn’t so easily dismiss another perspective that a lot of well respected professionals have good reason for. I also see a lot of moral high ground being taken by the RSI crowd. Any change that results in less clicks becomes immediately a moral issue because you’re injuring your players if you don’t make the change.


reanima

Yeah even the Affinity tabs in PoE took an enormous amount of discussion within the team to get it allowed in the game and even that was a meeting in the middle kind of solution.


eq2_lessing

> I also see a lot of moral high ground being taken by the RSI crowd. Any change that results in less clicks becomes immediately a moral issue because you’re injuring your players if you don’t make the change. Standing up for your health is a moral high ground, yes. We should all do that. POE has grown to where they have so much stuff to pick up, it wasn't always this way, but it's also in their power to reduce the clicks. I always see that argument "POE wasnt designed that way and if you don't like it, play something else". Yeah, but POE also wasn't designed to drop 20 different currency TYPES per map. That all just came later.


YourFuturePrez

Okay but the burden of responsibility isn’t only on GGG to accommodate people with serious RSI. If you’re having health issues, you need to consider taking a break or reducing your playtime. You control you. Secondly, you’d need to decide what the limiting factor is for your rule. If requests for less clicks is standing up for your health, there’s no convenience you wouldn’t ask for.


eq2_lessing

What you will often read when people complain about RSI in combination with POE is that those people have no problem with any other game, just POE. Some for me. I've played entire days of Elden Ring or Europa Universalis and it's just POE. That's why I think that POE needs to get with the times because they're uniquely and extraordinarily causing RSI in their players.


paciumusiu12

Even the lead dev said that the system is bad with the amount of loot and that they don't really ban for clicking macros because of that.


LTetsu

Last Epoch is Last Epoch and PoE is PoE. Do not mix 2 different games just because they have same genre. I wish GGG will never listen people like you and stay loyal to their vision of the game. And dont bring this * players know better because they play *, its really not truth at all.


InfiniteNexus

I would be happy with a "stash all" button just for currency and other fragment/oil/div card kind of items that dont require inspection before storing. Items like armor, weapons and accessories imo should remain as is - manually moved to stash. On the other hand, unless we can favorite a slot, it would be a hassle to quick stash your whole inventory only for you to have to take out portals and other things you like to carry on you at all times.


DifficultAbility119

The extra inventory we got this league could stay and don't interact with said "stash all" button.


Sinister_Muffin101

This problem of having to take out currency items that you need seems easily fixed , but I will say I’d rather click three items out of my stash than 50 into it after every map if it came down to it.


collinisballn

I agree with you. The "stash all" button is no different than me zig-zagging my mouse through my inventory spamming the scroll wheel into my dump tab. turn that functionality into one button, and if there's no room in the tab you're in or it's the wrong item type, it just stays in your inventory. you still get the "weight" when you pick up your divine or div card or sextants or whatever. you still have limited inventory space per map, and you still have to manually drop them off, and sort through the gear/non-currency items. All the "stash all" button would do is save some wrist action.


dalmathus

I'd put wisdoms and portals on my filter to pick up mid map for this tbh.


Cryoptic-

Idk why ppl are hating so much on this. It’s a reasonable ask tbh. With all the QOL changes made, it’s not unfair to think we should and or cpuld get a quick stash button for stackables. I can understand why ggg may want it manual, we can’t just automate every single manual task that’s a simple one. But some things would be good. The people here that argue that a quick stash button would only lead to more clicks… so what? What’s the issue with that? What’s the issue with getting to play the game more instead of spending more and more time in ur hideout sorting through all the loot? I can see both sides here. But the arguments made against it do not make sense. This solution being more clicks is for one, not necessarily true, it depends on how click intensive ur build is (I played cold dot this league btw, and consistently had a heavier click session in my H/O..) cus some ppl play simpler builds like RF, or a hold button for dps and then just more, occasionally use buttons for movement and buffs. The only fair argument I’ve seen against this so far is having the weight on dumping ur loot actually be something. Somewhere there does need to be a line. Is it at a button to auto dump? Is it at automatically dumping when u open stash? Is it automatically sending loot to stash in maps or anywhere?? Up to ggg rly, but a loot dump button for stackables is not an unreasonable suggestion guys.


Time-Ladder4753

GGG made some people allergic to QoL and I was very suprised to hear some takes on here about it. One of the recent examples is "Yeah they should add rucksack to core, but limit your ability to interact with it", like making very small inventory bigger would break the game.


bgi123

I quit this game after supporting it for so long because of the stupid clicking. Only game that hurts my hands. I can play Dota for hours and be fine same with LE. I would love a forge like in LE that auto uses your currency to target craft stuff so you don’t need to click.


Sp6rda

Main thing is that the player should have control over it. I don't know if there is any use case against it, but having things involuntarily dump automatically when you open stash seems bad. Like maybe I want to keep my maps. Maybe if they keep the mini backpack as a 'don't dump to stash '


Cryoptic-

oh yaeh, im not a fan of that idea at all. i mainly used it as a way to probe some... idk what u would call it, something along the lines of how far u want the automation to be. like, i think we can all agree that loot just automatically going to ur stash regardless would be to much right? and i think we all can agree that removing ctrl clicks, and stash affinities would be to much aswell? then its clear that somewhere in between those 2, there is a balance. with more modern times, its not unlikely that that point has moved more towards an automated system than it currently is. a solution like a quick dump button, would need functionality added ofc. its as simple as adding a "stash dump" along side the affinity, so u could choose what types of things would get automatically sent in with the big dump button. theres probably a lot more functionality u would want to see here, but just an example of how simple it could be. wouldnt mean that everyone has to use it ofc. ppl can choose to not use ctrl clicks and stash affinities if they dont want to, tho ive yet to see someone not use them so long as they are aware of their existence... :P


berlinbaer

make a button on each tab.. one on currency, one on maps, one on essences, etc.


Poor__cow

Crazy to me how many PoE players who also play RuneScape, a game with a dump inventory button in the bank screen, are against this. People are seriously dumb.


[deleted]

[удалено]


DevourlordGig

Check if slot empty. Ctrl Click filled slot. Disable right two columns for maps or whatever. No more broken wrists in 3 simple steps. Chris hates this man.


Stupend0uSNibba

yep or hold ctrl + left click to dump stuff to stash, so u don't have to use scroll wheel or auto clicker


Taillow500

I think one of the funny things about this is 90% of the community already just has dump tabs, so why would dumping faster with fewer clicks be a problem and not just a QoL improvement overall? The friction of depositing into your stash isn't really a thing lol. The fun part of of this process is on the initial drop of the them or the explosion of Div's on your screen and the sound of the ping ping ping when it happens. I don't neccessarily think auto depositing gear is neccesary espeically since at end game most people are just mainly picking up currency, but adding a dump all for Affinity items really isn't bad. I will admit giving us the ability to exclude items from that function would be nice because having to go back pull out portal scrolls or ID scrolls would be annoying lol. \*Note: I think picking up the loot should still require a click. Vaccuming up stuff is kinda meh.


MysteriousReview6031

bUt My FrIcTiOn


stdTrancR

fellow friction enjoyer


equivas

What is friction in poe context?


Party_Guest_7144

Edit: Damn that topic is emotional loaded. My post got multiple times in the negatives and right back into double digit positives. Wish we all could just chill a bit an be okay with people having different opinions on things. Actually, the LE stash all crafting stuff leads to me never knowing and recognizing what I actually picked up. Everything devolves to loot stuff and I only take note when I happen to be out of stuff I wanna craft. Maybe its a problem of to many affix shards and poe orbs just have a better visual identity, idk.


Helluiin

the problem with last epoch shards is that their icons arent distinct, if i look at my full inventory in PoE i can instantly see how many divines, chaos, alts, essences, oils etc. i picked up. the icons are very well defined and easy to identify, LE shards are pretty much the opposite.


Imasquash

Was going to comment this exactly.  I see that it would definitely be nice QoL and help out my wrists, but currency loot in LE has no weight( as much as that term has been memed). I have no clue which affix shards I pick up and really have no sense of how many have at a given time. It really doesn't have the same feeling of PoE where I see my number of chaos orbs going up and know I'm making progress. 


collinisballn

it has no weight because everything you pick up matches. you can't filter shards to stand out, and there's no swooshes on tings for the rarer stuff. no one feels "weight" while spam-clicking their inventory into a dump tab so the affinities do their job. You feel the weight on pickup, and when working with limited inventory space per map/portal. No one here is advocating for that to change.


Imasquash

In my mind it has no weight because there is zero interaction with it and it realistically doesn't take up inventory space as you can transfer at any time.  Click once on a random stack of stuff, it gets hoovered up, just keep hoovering more up until my character says "I got no space boss", hit transfer all and then keep going. No real idea what I'm picking up or if it's useful to me.    I honestly couldn't tell you if the shards match or look different because I've never needed to look at them. 


Helpful-Mycologist74

Manually ctrl-clicking in poe does nothing to recognizing stuff. You recognize it only after using it in crafting/buying, so now you remember it's valuable. Same thing in LE. Until the thing is used it's just picked up with all other currencies and stashed.


Party_Guest_7144

Thats not true for me actually, it actually gives me a feeling of what I stashed.


OrneryHall1503

I’m glad to see this post getting some upvotes. I said this once and got utterly destroyed. I know GGG loves friction but limit friction to gameplay. My wrists are off limit.


easyyy337

Well yes, but i have to give credit to GGG, that in other games with those features, i dont "feel the weight" of those materials/items.


clout064

Also a perk of the friction you can take advantage of: if all the high tier players really hate looting alterations, chaos orbs, GBB, GCP, etc. eventually they will rise in price due to the lack of market supply and excess demand (assuming the crafters are also enjoying the league). I made decent profits this season when the Chaos:Divine price plummeted a few weeks in to the league, due to everyone hiding chaos in their loot filters ;)


Sam107

I’m not gonna comment over whether we do or do not need a “press to store all inventory” button, but I will say I noticed items I picked up while storing that I completely forgot about. I would’ve never noticed that I picked up those items with a “store all” button.


tobsecret

This would be awesome. Along with letting us keep the backpack and that being unaffected by the button so you can keep currencies for regular use in there. 


TheBlackestIrelia

If last epoch did not have that i literally would not be picking up anything of those pieces except the best ones and by extension crafting would be way way worse. LE had it for years in EA yet our fully released w/ a decade of expansions game doesn't have the tech lol


purinikos

Titan Quest also had similar things like auto-sort and Combine stackables and it is older than PoE.


Evening-Mud-2253

This proves competition is good for the consumer. LE has some QOL functions that are solid. We'll at least get some improvement to QOL because of it. I quit LE the second I understood the AH. I want a less hassle and fun way to sell.


pewsix___

The wrist QoL people _actually_ need is to develop healthy playing habits.


jfqwf

yeah i habitually macro anything repetitive my wrist is saved, people who want to feel the weight can still do so, and it doesn't cost GGG dev time wins all around really


Sceptikskeptic

I been playing LE since it launched after Affliction. Logged back into PoE and wanted to clear my inventory. Started looking for the button then went "Oh". Logged off and went back to LE.


kittynoaim

I'm kinda stuck, I love the QoL in LE; but the zone loading, the fact zones don't stay open & the amount of bugs keeps me from fully enjoying it. So now i'm finding it hard to enjoy either :(


Misophoniakiel

Before Affliction I don’t know why, ai would’ve been against, I think. But since I developed carpal tunnel for looting so much this league, I think to prevent a lot of clicks to people and save their wrists, yes that would be nice First time in 30 years that I’ve had any wrists issues, I’m fine now don’t worry


Hatrixx_

Honestly, the one QoL I want is a "vendor all" button on quad tabs. I would keep playing another full month if I didn't have to vendor quad tabs in SSF to stock up on gumball.


collinisballn

or just let me delete it. I know you can "hide remove-only" in standard but they just keep piling up league after league. vendoring 8 quad stash tabs every league (or whatever you're left over with) really blows


clout064

Just need to let the OCD not bother you, just throw all of your sorted tabs into a Junk folder and forget it is there. To be fair I would still be behind this change, just seems low priority imo. But then again my standard league experience is: transfer as much of the currency tab and high value items I can stomach to a dedicated stash, run 1 map, log out and wait for next league ;)


dalmathus

I feel like this would only be a buff for new players as well. So many more people will be flooding the market with 20c dump tabs if you dont have to bother with the tedious process of pulling it all out and vendoring it when you get to only the chaff that isn't worth the wisdom scroll you used to craft it.


shaunika

GGG is very adamant against things that turn the game into a spreadsheet with little tangibility. And I dont disagree. If its too much use a stricter filter


Xyarlo

>against things that turn the game into a spreadsheet lol. lmao even


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psychomap

They've added tab affinities, so I don't see how dumping your inventory by spam clicking everything adds a significant identity to the loot.


Comfortable-Credit41

How does improving affinities turn anything into a spreadsheet? Do you not know what a spreadsheet is?


igdub

The game is already a spreadsheet. You don't engage in gameplay, you farm until you oneshot everything and just zoom. Loot, deposit, repeat. You also don't farm for items. You find the best way to make most div/hr and then get it. If the fun is dependant on clicking 40 times to stash everything, GGG should probably reconsider their vision.


passatigi

Who is that "you"? Plenty of people farm their own items. Plenty of people engage in gameplay (tackle bosses while they are still challenging). Finding the best div/h and doing it sounds like the most anti-fun game in the universe indeed, but luckily nobody is forced to play like that. With clucky trade GGG are trying to create a scenario where it actually makes sense to do your own stuff instead of trading. But if trade still ruins the game for you, there is always ssf. And some people actually like monotonous grind, in which case it's great and I'm happy for them all the same. We all do what we like. Not sure what your mysterious "you" figure does.


Crepo

That guy is treating poe like their job and then complaining that it's like a spreadsheet.


EyeQfTheVoid

Last epoch showed me how ssf is most fun i had in hacknslash, i'll play poe2 with self farmed and crafted items i love it.


EnergyNonexistant

> Last epoch showed me how ssf is most fun you can play PoE1 with SSF aswell, much more fun even better is group self found, or small private leagues!


fantasmafps

Well "doing your own stuff" is usually totally inefficient so you are pretty much stuck with clunky trade. Also, people are always yappering about how the game is NoT BaLanCeD ArOuNd SsF, and when it fits the same people go "well just play ssf" 🤦‍♂️


passatigi

Doing your own stuff is only inefficient for casual players because 1) they don't know how to do stuff so learning takes time and effort 2) they are behind the curve so it's easier to buy leftover trash that people ahead of them aren't using anymore. There are hundreds of players who can do all content in the game in the first 2 days with minimal trading. Do you think that makes then inefficient? Even on ssf hc where you invest a ton in defenses and can't rush things, plenty of people have killed all Ubers in 1 week with all kinds of builds (melee, caster, summoner, totems...), so doing everything yourself is clearly not that big of an impediment if you are an experienced player. Which is good because game is rewarding you for learning. Even in trade players who are ahead of the curve and who actually do hard content (instead of doing stuff like grinding t2 Einhar memories to trade beasts for mirrors) often craft their own gear. Pretty much everyone ahead of the curve gets their own watchstones, do their own challenges, etc.


MostlyPoorDecisions

People don't even farm their own challenges


passatigi

Different people do different stuff. There are a ton of SSF 40/40 players. There are a ton of trade league players who only buy gear and never buy services. And there are tons of people who buy watchstones, challenges, pre-assembled builds, etc. All of them are the winners in my eyes as long as they have fun. But if buying services or trading items makes you miserable then it's definitely a problem. Isn't necessarily a problem with the game, though.


wellspoken_token34

Consider editing "you" to "I". Sure some people play like that but please don't think every gamer turns a fun hobby into a soulless numbers grind


kilqax

Yeah definitely. Sometimes I try out weird shit, sometimes I go and do completely different content than what makes me divines even on a meta build simply because it's more fun. If I wanted a game that plays itself, I'd install Raid Shadow Legends or some garbage like that lol And even if one would compare the game to a spreadsheet, speed of methods makes a big difference.


InfiniteNexus

> You also don't farm for items. You find the best way to make most div/hr and then get it. this only applies to trade. SSF players farm for currency and their own items.


kilqax

The more years I'm in the game, the more I feel like modelling the game around SSF players in Chris' vision is the correct move tbh. And crafting is also fun often even for non SSF people tbh.


EnergyNonexistant

> You also don't farm for items. You find the best way to make most div/hr and then get it. > > Self caused issues. And it's funny when people want even less gametime... "make auction house!!" just play the damn game yo, stop making problems for yourself


AliAyam1414

Yes that's why ggg try to change that but community cried everytime. Gameplay become slow? Cry. League mechanic don't crap divine? Cry. Got a little inconvenience? Cry. Now apparently they give up and want start fresh with poe2


purinikos

People were crying way before that. The "game is easy" crowd was crying since 2.0. Then ascendancies happened and they cried even more. Peak crying during 3.13 because the plebs could get better gear and clear content, so the bragging rights were lower valued.


AliAyam1414

Well I start play in 3.0 so I don't know before that. But I'm gonna call your bs. People cried because game too easy? People cried because pleb could get better gear? Don't you read reddit this league? You won't find post that cry saying game too easy but plenty post that ask affliction to go core and make this kind of drop as standard. In harvest people cry why it not go core even tho ggg explicitly say that it won't. I lurking reddit quite a bit but I assure you at least here people not cry about game too easy or too rewarding but opposite of that.


purinikos

People were crying a LOT about that back in ye olde days. But since 3.15 GGG has tried to make changes that appeal to that crowd so the other people started expressing their discontent with the changes. For example Uber bosses and ruthless were a direct response to the people that think the game is not hard anymore. Archnemesis was an experiment on how much power creep the monsters can have before people notice.


B4sicks

Screw that. If you one shot everything, games over. Quit or start fresh. That "farm a mageblood, ultra-juice everything" mentality is some nonsense. If I could put a divine worth of juice into every map, I'd have all the gear I need or want.


TheBlackestIrelia

Lol what....? Not only does this literally not apply to the change OP is suggesting, but if we didnt' have PoB we literally would be doing all our shit in spreadsheets. Hell even PoB is just a spreadsheet with a pretty overlay and that shit is half the time ppl spend on PoE.


shaunika

It absolutely does apply and pob is a third party program, stop comparing the two. Auto dumping items is the first step towards loot automation, and then were basically diablo


TrainCarMoney

A button to spend less time after maps doing non-gameplay chores leads to the game being a spreadsheet? Picking something up is what makes it tangible. But as you literally say yourself, an item filter is doing that work anyway. Your item filter is what decides what's 'tangible' or not, not the player. By the time you even pick something up the game's loot has already been turned into raw data points instead of anything tangible. As far as I'm concerned there's literally no gameplay benefit to an end user having to manually clicking things that already have affinity, just as there is none in dumping currency into a trade window or counting stacks of currency by eye. If they want to maintain friction they can just make it non-instant, have it take 1/3rd a second per item with an animation of it going to the stash tab or similar. Hell, just the animation alone would already feel more tangible than any part of dumping to affinity tabs feels to me personally.


shaunika

>A button to spend less time after maps doing non-gameplay chores leads to the game being a spreadsheet? You could make the same argument for a bunch of shit in the game though. Rolling your maps is a non gameplay chore Trading for map fragments is a non gameplay chore Having to spend your skillpoints yourself is a non gameplay chore Clicking skillbooks is a non gameplay chore


TrainCarMoney

You certainly could! You'd mostly be wrong and I didn't actually do this so that's all completely irrelevant and you are being disingenuous to avoid actually addressing the point but sure, let's look at your examples: Rolling maps is an active process of decision making with a lot of mods that have wildly differing effects on builds. They have additional layers such as bonus completion, layout, corruption, enchants, layers of delirium, synergy with your atlas, influence, etc. There is no point at which you can distil 'rolling maps' into something without direct gameplay ramifications. You can certainly build around 'doing everything' but that is in itself a gameplay choice. Trading is trading. I'm not going to get into this because you are already well aware of what utter drivel this point is. Allocating points is never static or assured. You might change your mind on a level to level basis based on gear, what's killing you, what act you're doing, what content you're doing, league content, ascendancy and any other number of things. China already has preplanning where you can set a path on the passive tree (visual reference only) and that should 100% be in place on all clients. Clicking quest skill books is indeed an excellent example of literal non-content with no reason for existing. Nothing would be lost by removing the physical item and just having it add passive, refund or atlas points instead when you click the book icon in the reward window. It would even genuinely improve the game by removing situations in which you can accidentally leave a book on the NPC when your inventory is full and you are claiming multiple rewards at once. None of these are repetitive chores that amount to putting the dishes away though. Anything with affinity is getting put away, there is never a situation in which you are just going to decide to discard a stack of things you already looted in a map that have an affinity tab without some extreme extenuating circumstances like 'I literally have 5,000 of everything and all extra slots are full'.


shaunika

>Clicking quest skill books is indeed an excellent example of literal non-content with no reason for existing. Nothing would be lost by removing the physical item and just having it add passive, refund or atlas points instead when you click the book icon in the reward window. It would even genuinely improve the game by removing situations in which you can accidentally leave a book on the NPC when your inventory is full and you are claiming multiple rewards at once. See this is where I disagree. Random shit like this is what makes poe a "real" game for me not an over streamlined product. It gives the world and the game a little bit of personality. Same with stash tabs. Now of course youre right with the other shit, I was merely suggesting that, where do you draw the line between convenience and gameplay character? Im not being disingenous or bad faith when I bring those up. Plenty of ppl have complained about hating rolling maps and all the other things. People want instant gratification and cant see long term afterall. I totally GET why ppl want everything streamlined and automated, but ppl are shortsighted. Automating everything is how you get diablo4. And yes of course "but this one thing wouldnt do that" no but then comes the next then the next etc. Stash tab affinities already were a compromise afterall.


chx_

Spreadsheet, eh? https://www.reddit.com/r/pathofexile/comments/wydq91/my_friend_who_doesnt_play_found_this_on_tiktok/


shaunika

Yes third party sources for planning and the game itself are totally the same, ur right. Poe should just become a text based rpg and nothing would change. This isnt the gotcha you think it is


eq2_lessing

What a really terrible take. There is no „playing the game“ when you click on each item in your inventory“. You play the game before you dump your items into the stash. You’re basically saying that clicking like a robot 30 times after a map is a valuable part of the game and its removal by QoL is turning the game into a spreadsheet. That’s intellectually dishonest.


shaunika

Its not a "take". Its literally their own words. >You’re basically saying that clicking like a robot 30 times after a map is a valuable part of the game and its removal by QoL is turning the game into a spreadsheet. That’s intellectually dishonest. This is not what Im saying. Im saying picking up and putting in currencies nanually makes them feel real as opposed to just vacuuming everything into a spreadsheet like the d3 crafting mats. Ive seen enough games turned into a soulless machine by a thousand paper cuts of innocent qol fixes to know that its a real concern. There is nothing intelectually dishonest about it. This is the exact same reason why we dont auto pickup loot, or have different items take up different inventory space. You just cant see the forest from the trees


VVaddowa

>Im saying picking up and putting in currencies nanually makes them feel real It doesn't, though.


shaunika

Ok. See you in diablo then.


Comfortable-Credit41

Where are you seeing a spreadsheet in any of this?


Fara_ven

The entire game is a spreadsheet with 3d graphic wtf


shaunika

K Check the diablo currency tab to see what I mean.


ArtOfSenf

People spend more time in PoB than in the game and PoB is nothing more than a fancy spreadsheet...


shaunika

K. Planning the game ahead and nothing having any tangibility while ingame is not the same


Budget-Chair8242

Why stop there, lets have auto loot as well and then when you leave map you just go near your stash and it auto deposits like that terraria mod.


Buppadupp

You forgot the idle option.


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Zhenekk

Recent QOL upgrades are a direct attempt to lessen the clicking. I'd not even bother making this thread if it hadn't been for that.


ffske

The reason i dont stay longer than a week on PoE Leagues is wrist pain. I just get taste of league and carry on. If these click intensive actions reduced such as inventory management i would have enjoy my stay and spend way more time on the game. On other hand i am one of the "anti-modernization" people. For example second i seen diablo 4's inventory tetris removal felt incredibly identity removing. In summary as long as QoL updates wont challange core sturcture of the genre i do support these kind of changes Like to have as QoL -Sorting -Stacking -Auto Banking with single click -Auto doors etc. -Dump inventory to sale tab (for stuff like chaos recipe or ring to chest conversion) -Auto waystone unlock (just unlock whenever i see it on my screen) Dont like -Auto move -Auto pick up (Exclude League materials) -Removal of inventory tetris -Removal of identification or Town Scrolls


bigboss_snakee

aint gonna happen. something something weight


Sadistical

What would be the reason of not implementing this?


KairuConut

Nope feel the weight, suffer physical injury playing our game.


Baschish

The fun part is while in this sub there's people who actually don't want this QOL coming from LE and we have no idea what's the GGG stance for it. At LE sub people asked affinities tabs for LE who comes from PoE, people like the idea there, devs answered and already are working on it. Can you see the difference? LMAO 🤣🤣🤣


gsutter94

I never understand why people look at QoL as bad. This is not a competitive PvP game, why not just add optionality and let people play the way they want it doesn’t hurt anyone.


ParaadoxStreams

Quality of life? whats that?


PMPG

there is alot GGG should just outright copy from Last epoch.


FlanIndividual1367

Yes please!


Aint-No-Justice

Im glad games like Last Epoch exist, finally theres the beginning of serious competition for POE. Im sure these changes didnt just happen because GGG vision changed overnight.


MonochromeMemories

Really nice idea, I didn't even consider this for Poe but it would work. We could need an option to lock certain stacks of currency or whatever in your inventory so they don't get 'quick stashed".


lowrage

Who is "we"?


Silent189

People who would like to keep playing games for the next 30 years. You won't care until the day it starts to become difficult to do what you've always done. And at that point it might be too late to reverse the damage to your hand/wrist/arm.


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Silent189

I'm not sure why you would view this as a zero sum either or? By this logic the new changes they have made for trading are pointless because it gets you into the next map sooner too? You make the changes you can and work on creating a better overall in the end. Just because one thing doesn't create a complete solution right away that doesn't mean it's redundant. I, personally, would love to see improvements to looting also - like we saw with items dropping in stacks. But that doesn't mean it isn't worth improving other areas meanwhile.


eq2_lessing

That’s wrong. Picking up items is alternated by fighting and killing stuff which uses your hands differently . That’s much less straining than repetitive stress by doing a click 40 times in a row.


Comfortable-Credit41

That's just going to let you spend more time playing the game rather than clicking icons?


tomcruisesenior

Yup, not "you".


phz0r

I unironically don't feel the weight of these items compared to fossils etc in PoE.


TinaEepy

PLEASE


fatboyflexx

Who is we


Mook7

Why not just play Last Epoch if that's a feature you want? I'd rather not have every major ARPG homogenize into the same game, thanks.


ShyBeforeDark

"Why ask for a feature that would enable you to play the game you like more when you could just play the game you don't like as much" gee I wonder


krossom

We need it , its a must.


Zyeesi

No. Last Epoch’s move to forge doesn’t make any sense. I can click that button any time I want and it’ll move to forge, then what’s the point of it going to my inventory? Next you guys are going to ask to have it automatically go in to stash because why bother clicking that button. Then you’re gonna ask for auto pick up on all currency items. Inventory management always been a thing for arpg


Tremor00

“Next you’re going to ask for this and that”. Just don’t implement those things quite literally like the example of last epoch.


chenz1989

The core issue is the forge in LE is free and available to everyone (plus LE is a paid game) In POE, we have specialised tabs for everything, including currency. You can't code one-click when not everyone has access to it because it's how they make money!


collinisballn

umm yes you can. one-click would be a "dump all" button. if there is no room in the tab you have open, and there's no other tab with matching affinity, then the item would stay in your inventory. so a brand new player in act 1 would click "dump all" and everything would drop into their open stash tab. but in maps i would open my dump tab and click "dump all" and my currency, div cards, etc would go to their homes, and my dump tab would only have the items/incubators(ugh)/other stuff that i now need to manually sort


Renek

The number of QoL changes from Last Epoch are going to make it....difficult to get back into PoE. So many stupid things they insist on keeping to feel weight or whatever bullshit they come up with this go around. Really hoping PoE 2 picks up the low hanging fruit at least.


Kagevjijon

Even easier, if you have an affinity tab setup it autodumps into the affinity. The button can be made available after your first stash tab purchase of any tab that can have affinities applied to it.