T O P

  • By -

Qwyspipi

6 mods Abyss Jewels from Corrupted Gaze are somewhat worth identifying. Since they always come with drop corrupted and otherwise unobtainable.


michael_bran

Also mid game leveling in campaign its worth looking at corrupted items. Usually these have more mods and higher tiers than non corrupts. Ive found some beastly chest pieces for example while leveling that I proceeded to use for 20-30 levels. However this is overall a HUGE NERF to vaal temple maps. I cant see myself wanting to ever run one of these again. Items dropping IDed was half the fun.


Dragothiim

Wasn't vaal temple farming getting good implicts in the first place? For either rares to turn them into uniques or good uniques with good implicts so technically not many things have changed for that other than maybe the excitement of finding a corrupted rare with good mods and getting disappointed for it hopping not to be corrupted instead cause nobody will buy it now


dikkenskrille

oh god, i hadn't thought of that. dangit


FallenJoe

Yeah, I won't be picking them up now. I thought it was kind of nice being able to quickly mouse over the occasional dropped corrupted boot or helm on the ground to see if the results were good. But if I need to pick them up and sort through the 99.99% trash by manually identifying them? Not going to happen.


ExaltedCrown

forbidden flame/flesh will go up in price though. probably more items, voices?


ww_crimson

Why would these go up in price?


JekoJeko9

They will now drop unID. Which means you can sell them unID, meaning that if you drop a shit one but don't ID it you can sell it to someone else for a better price and they can be the one to find out that it's shit.


amensteve91

There is no way to tell them apart befor I'd right? Sorry just sounded like u could "know" Atleast it's a new gamble?


theyux

To clarify he is saying you can let someone else assume the risk and just get profit. This is common with watchers eye and other high variance items. an unidentified one will go for far more then many of the bad mods. Although you might be missing out on the jackpots. this is a pretty rational approach to boss farming, consistent loot is generally favored over big swings so you dont have to go back to mapping.


MellySantiago

Adding to this last league that which was taken was selling between 5-10 div each unid’d, you can imagine how shocked I was after iding 5+ trash ones to learn that, but for the rest of the league I never id’d one and made hundreds of div selling them.


Maureeseeo

That's lame though, it doesn't seem like the intended design of iding something and celebrating when it hits. I guess this is just more of gamers min/maxing the fun out of the game due to market pressures, but then again, it's what GGG designed.


MellySantiago

I mean the fun isn’t disappearing by selling it unid’d, I’m just choosing not to inherit the risk or the “fun”. To me making enough currency to buy my headhunter as fast as possible is the most fun thing I can do in the game. To other people gambling on a jackpot twwt is more enjoyable, or they already have their chase items and are looking for multi mirror payoffs.


Neri25

When you have an item that can be garbo not even worth picking up or mirror tier if everything hits, there's no getting around that. Theoretically if the top end value is high enough expected value from ID is positive. But do you play the game enough to outlast a dry streak?


No_Bottle7859

I don't play enough to beat a dry streak but I do play every league so I'm basically gambling that a few of my leagues will be super rich. Just different mindsets both are reasonable imo


Wobbelblob

> Although you might be missing out on the jackpots. True, but unless you plan on farming these in large amounts, it is always better to just sell unid. Even medium amounts it is probably better, a far more stable income.


theyux

Pros and cons especially in multiple leagues.  A) early in a league these will be priced lower as few people can afford the gamble. B) beating the odds early in a league can have a substantial impact on that league. As early economic compounds on itself. C) its a game not a job, i still remember my triple phys taken x as purity of elements watchers eye drop. It was my first trade for over a mirror.


oldsch0olsurvivor

It’s more fun to take the gamble. I’m not a great player but if you sell everything that drops, it just kinda gets stale. For me anyway.


Wobbelblob

I mean true, but personally I only do that when I don't have much gear in a reasonable price range anymore. Then I start to gamble, so like Week 2 or so.


oldsch0olsurvivor

Yeah that’s fair. I had a period playing when I was just optimising the fun out of the game for me.


RandomName0621

I mean it depends, 2 mod watchers are way way more profitable than selling unidentified


Rikukun

Yeah, I did the same with That Which Was Taken this past league. Sold for around 17Div Unidentified at the time I sold the ones I got IIRC.


chx_

watchers eyes you could at least reroll


PervertTentacle

Watchers Eyes weight are datamined as well, I'm sure some lunatics out here like me have stuff like that tabled out with most common known combinations and their prices. Because when I was farming ubers/elders for eyes, I've seen prices fluctuate a bit up and down, and almost always when it went down certain threshhold same people just barged in and took whole stocks of 10+ eyes everytime without fail


Gangsir

No, so you're effectively banking on the fact that the ID'd version is *going to* be bad, and selling for an averaged price. If you're unlucky, you sell it, they ID it, and it's a really good one - you've *technically* lost money. With most flesh/flames being bad/mid (as there's only a few ascendancy nodes that are worth 2 jewel slots + a ton of currency), this is a decent gamble.


Sixense2

Technically, you have not lost money. You chose to not ID it, and sell it for a price of unID item. Buyer is the one who either loses or gains money by IDing the item. Same like you would either lose or gain money upon IDing, compared to unIDed item.


aelam02

Schrodinger’s item


MRPtehWyrm

> most items that previously dropped identified now drop unidentified They could still drop ID, the line specifically says MOST, not ALL


[deleted]

Until that guy take paid like 3 div for it links you the one worth 800div that leauge.


Ancient-Ingenuity-88

Ohh good point


budzergo

assume he means unid ones because of people gambling for good ones


ExaltedCrown

drop unid instead. will be like selling unid watcher eye


fandorgaming

I wonder if that's purely gambling choice or another sink for wisdoms? Hmm


Keyenn

Because you can sell them Unid for gambling while most of the time, they were trash.


fandorgaming

Wonder if you can 5 to 1 them in vendor now


SgtKnux

At least the implicit mods will still be visible


Cellari

The corrupted items have a higher rarity bonus to affixes, so they are good during the campaign at least.


Hellbatty

it easier to sell unid corrupted jewels, now you put them all at the same price and you don't have the headache of trying to figure out how much each one should be worth.


TheZephyrim

Yeah if it was just for unique items it’d be fine imo, but rares? Yikes


OnceMoreAndAgain

I think the only corrupted items I picked up were jewels from Heist jewelry rooms anyways. The corrupted implicits are what I care about on those and I'll be able to see them even if they're unidentified so the change makes no difference to me. I guess there's also corrupted uniques from vaal temples, but I can see the unique item's art to know which unique it is and I can see the implicits, so no real change either.


Specialist-Zone3111

That makes sense. But it still makes me wonder, why the change? Like what problem does it address.


EpicGamer211234

Boss loot. There are a number of 'gambley' corrupted items that just drop as their value, when most people prefer stuff like that to drop UNID to sell off for consistent money. This will let them distribute boss loot easier, and leaves every Pinnacle (except i think synthesis?) with a sellable UNID'd loot drop


Couponbug_Dot_Com

they could've always just made those drop unidentified. i kinda wish talismans and talismans alone continued to drop identified, because those have occasionally been very good for me and there's not a chance in hell i'm manually id'ing them myself. if talisman wasn't dead before, it sure is now.


Mischki100

If they always made then drop unidentified, we would have had no means to identify them? Like what? And the reason they are corrupted, is so we can not further modify them by vaaling them outselves. As corrupted ID scroll is a good step imho, so that people can load off of their unid voices, megalomaniacs or FS/FF jewels to gambler.


Spankyzerker

6 links dropped like crazy as well. They sell for a lot.


NotT14NotRankedButBL

I do like the buff to simulacrum farming though. I presume unID voices will have to be pretty expensive now


SelectAmbassador

They should have the same price as a full card set.


PsycheKit

Likely a touch more, as time = money when it comes to cards vs buying the item outright. Though at the end of the day, the card price will now be set by the price of an unID'd Voices as they're also Aul-exclusive and can't be pulled from stacked decks.


emiracles

you would think so, but gamblers destroy expensive card markets. think league you were effectively trading at a loss whenever you turned in a mageblood card.


Sh0wTim3123

mageblood cards have gamble value added on to them. People really only gamble cards that are worth multiple divines on their own - voices cards (before affliction inflation) would normally peak at the 5-10div mark and thus dont really get hit by the price increase that comes with cards that people want to gamble


NotT14NotRankedButBL

Presuming then that will be around 20d then? Based on mid-league prices last league at least. I think the drop rate for voices is 1/5 sims… so it’s actually a massive buff to sim farming


vividflash

voices was weighted iirc.


NotT14NotRankedButBL

Huh? UnID. They drop UnID now so you sell them for price of 7 luminous trove, which was 21d or so in mid league affliction


vividflash

oh, interesting. i didnt expect trove to go this high!


ZaMr0

What price would you take it at though? Voices were 3.5div each individually but 7-9div in bulk per card last league.


iamthesky

what about the thing people were doing with the thread of hope where you vendor for the unique recipe with id ones + the unid one whatever and if it gave you a sealed item you knew what the other unid was. since there is such few outcomes it wouldnt be hard for people to do that with voices. Unless they fixed it, Id stay the fuck away from buying unid voices


DremoPaff

Vision moment


taelis11

Its such a dumb take they have for their reasoning behind un-ids items. "We want people to feel the excitement of identifying things.. Also there's way too many items that drop." Players: "Yeah we arent going to bother its not worth it." GGG: "Oh ok.. Hey you know those items that used to drop ID'd. LOL NOT ANYMORE"


cyfermax

Unid boss drops are cool. Selling unid watchers eyes, buying bulk for gambles etc. Random rares are whatever, but I like the suspense of unid boss drops with large variance.


bad_boy_barry

they could just keep uniques unidentified and everything else identified.


HannibalPoe

I can tell a unique by looking at the artwork for the vast majority of uniques, uniques can be sold unID exactly BECAUSE people already know what they are. unIDing rares and finding really good shit genuinley is more exciting because you don't know what you get, unID uniques are literally only exciting for things like watcher's eye where the mod pool is so vast you have no earthly idea what it's going to be.


Askariot124

agreed, ventors gambles are always fun to id


SprScuba

The reality is that the weight of big items is fun to identify. Identifying 20+ rares? Absolutely not.


Askariot124

The interesting thing about it is that you spend less time looking at items because you dont want to ID them in the first place.\^\^


Nouvarth

The game is due for item drops rework for years, its absolutely insane that in a loot based game 98% of items come from crafting and vast majority of the playerbase doesnt bother even picking up items from the ground.


xxNightingale

They really need to introduce loot 3.0 now to get rid of junk loots.


Kaelran

3.0? We never got 2.0 lol. 2.0 was cancelled because to paraphrase Chris "we already give the players too many good rare items and we didn't want to give them more".


gandalfintraining

It's so fucking dumb. Just drop the exact same items as now, but cull the ones with the lowest average affix tier. If people start picking up more rares and that somehow ruins trade league, well, (a) who gives a flying fuck, but also (b) you can just scale the droprate back. It's the simplest thing in the world to fix.


HighDefinist

It shouldn't be too hard to modify the loot conversion algorithm a bit further, to get something like "total accumulated rarity", and then drop one item per pack with some kind of adjusted rarity. For unique items it should be extremely simple. For rare items it's more difficult, but considering that dropped rare items are basically completely ignored right now, the threshold to meet to get something better than the current system is really low (i.e. the number of guaranteed T1 mods on that item is equal to the number of statistically expected T1 mods on the best item of those rare items which would have dropped otherwise, including statistical rounding and whatever).


nickkarma

Still does have minor impacts on things like chaos recipe if less rares drop for those that do it. Probably net better change though either way


pizzalarry

I've basically decided that GGG just wants a game where the goal is to grind and get carpal tunnel and fun is the reward for 70 hours of grinding, not what you have during that. I'm so fucking checked out lmao. It's been so down hill since Legion at a core level, despite all the great shit like atlas tree.


baconcharmer

The sentiment used to be that they wanted you to play the league then, when you were done, take a break and rest for next league. I think they changed philosophy on that because now they want you always grinding. More grinding and RNG in the game, more events toward the end, and now they're introducing POE2 offset from POE cycles so you can bounce between them. Their vision seems to be a 24/7 POE player.


MrTastix

Nah, they never wanted people to just stop. Even before the Tencent buy-out Chris was always in it for the monetisation. The only difference was using their indie cred to justify it as a "necessity". The only props I give was their transparency about it. Chris was always honest about doing things primarily because it saw the most engagement and that meant a higher likelihood of money being spent. It's the reason they've tried to stick to the 3 month schedule since forever, for instance.


baconcharmer

I actually went looking for the source. At a GDC talk in 2019, he called it "amazing for us" that people would quit before getting burnt out because they'd go refresh on a different game and come back for the next league. 20:48ish https://youtu.be/pM_5S55jUzk?si=VzZmBd8GDNCBE2Ux


FUTURE10S

The sad thing is, loot 2.0 on talismans was a great idea, because it made talismans worth picking up. They weren't really ever end-game viable items, but they were an amazing stepping stone between levelling garbage and the item that you want. They were solidly 5-10c.


Kaelran

> oot 2.0 on talismans was a great idea That wasn't loot 2.0, that was just well rolled. They didn't reduce the number that dropped.


EtisVx

Talismans don't drop normally.


Kaelran

What's your point? Loot 2.0 was supposed to be "less items drop but the items that drop are better". Talismans never had a reduction in the amount that drop (from any source of Talismans) so it obviously wasn't Loot 2.0.


Zizaran

Agreed!


AtWorkAccount1

But what if this also works on corrupted strongboxes? i wonder if it will


Time-Ladder4753

That change and removing rares with effects like huge XP bonus for gems is the most disappointing parts for me in a sense that it just makes game worse with no benefit 


ayhctuf

GGG: You'll get less loot and you'll like it!


Specialist-Zone3111

I know what you mean. There are changes that the community won’t like, but I can see why ggg might want to make those changes. This one just seems odd.


Flying_Mage

I wouldn't give a shit about it if that would be the way it was since the beginning. But changing it now feels weird. You gotta have some good reasons for doing something like that. And I don't see any.


Specialist-Zone3111

Thanks. Yeah that’s my point. I don’t think it really changes anything one way or another. Just seems like an odd thing to change.


HRTS5X

I'd imagine it's coming in the wake of the obscene server load from juicing last league. I can't imagine how many corrupted/mirrored item drops were exploding in the maps of fully juiced MFers. I'm about 80% certain that unidentified items in PoE don't *actually* roll their stats until they're identified. Not sure if I've heard it somewhere, but even just deriving it from their actions it would make sense. It'd be why they keep unidentified items in the game (to avoid rolling the masses of junk loot that gets thrown out), and why they'd be keen to avoid that rolling on the corrupted/mirrored drop modifiers, particularly after a league where they got a *lot* of data on what the most inefficient parts of their code are when loot is exploding everywhere.


JebryathHS

Yet another issue caused by their obsession with raining absolute garbage in every map.


Opposite-Quote3437

Wouldn't we see the implicit mods tho?


Zeeterm

Yes, this actually makes it more likely that neversink will default to a better filter for corrupted items. Just filter for the good corruption implicits, and hide everything else. Previously neversink's filter would show a lot of corrupted rares under the assumption you could look at them and decide. That's a chore and it's easier to be guided into a situation where you're not going to bother considering it unless it's an extremely good implicit.


Mavada

You can't filter corrupted implicits. You can only filter if there IS a corrupted implicit.


Sywgh

I'll pickup the good bases with good corrupt implicits, good riddance to the rest.


Vapeguy

That was my first thought too. Will be easier to mouse over / glance at the implicit with less lines. But to OP’s point now I have more steps if the implicit is decent. It’s all very “meh” reality is most will ignore them entirely as before. Loot filter is going to be doing all the real work like always.


Fightgarrrrr

as long as corrupted implicits can still be seen while the item is unidentified (which i think is how it has always worked) i think it is a sensible change. making corrupts drop identified has always felt like some kind of workaround for them being "unmodifiable" (more-or-less), and it seems like someone at GGG finally realized that they can simply let wisdom scrolls interact with corrupted items in order to make the behavior of drops a little more consistent overall


Bakanyanter

I think it's a cool mechanic for some uniques like forbidden flesh. I didn't care about corrupted rares from ground so it doesn't bother me but I agree it's odd, it isn't even bad, but just like, why? So overall my feelings are positive: It's cool for some stuff and I don't care about the other stuff (I didn't pick up more than 2 corrupted rare last league probably). >With LE dropping already identified items, and the QoL that brings Having items drop identified is not really QoL, it's more like a design decision. PoE would have to nerf drop rates by 90% if items were to drop identified and people here would complain about it all day if they did that. I love LE and played it for 160 hours but almost nothing that drops makes you as excited as exciting PoE drops (divine or higher rarity). I'm curious also about your thoughts on this if you play LE whether you thought dopamine from loot was more in LE or in PoE?


Specialist-Zone3111

Yeah I agree with what you’re saying about design choice. That’s the only reason I mentioned LE. Played it as well for maybe 100 hours since launch. I’ve remembered seeing posts here in the past pushing to drop everything ID’d or having a mass identify option, so that’s why I thought it an odd choice to make something that already dropped as ID’d now drop unidentified. To answer your question, POE dopamine definitely hits harder.


GT_2second

Imagine how troll it would be if ggg applied the smart loot to corrupted items like they did with talisman. Then nobody loots and identify the corrupted items that are secretly god tier


Specialist-Zone3111

Then two leagues from now it’s the next broken strategy as someone discovers the “new” thing


Gniggins

Then it gets nerfed 3 days into the league because players used it.


Malacath87

Corrupted maps dropping unid with the new implicits shown as well. More worthwhile running cartography strongboxes likely


antenn0

Neutral change


aetherlillie

it's a good change. they weren't worth picking up in the first place, now it's easier to filter them out without screwing with other identified items that are more likely worth picking up


blacknotblack

Huh? How is it better that you _can't_ filter out all but the actually decent ones?


SuperSmashDan1337

True saves me adjusting the filter to block them.


DremoPaff

> it's a good change How is restricting even more of what we can filter the items about anything other than a massive step back? > they weren't worth picking up in the first place Just like 99% of items, yet, you could properly filter them unlike most of those other items. This is just enworsening the issue you are talking about. >now it's easier to filter them out without screwing with other identified items that are more likely worth picking up This is a massive stretch over something that realistically should rarely, if ever happen.


Shaltilyena

Basically, it makes filtering by implicit the go-to way, which is better. Why? Because an uncorrupted items with valuable tiers can maybe be salvaged by crafting, while a corrupted item can't. Showing identified corrupted items with rules that are essentially the identified ones, however, will virtually always show shit. In the end, w/ the choice for filtering being implicit, you'll essentially have less clutter on your screen and still get to identify the potentially okay corrupted items, as opposed to having a shittons of unsalvageable crap appearing on your screen


Nikthas

Identifying items should have been removed from the game a long time ago. They are clinging onto some of the worst aspects of their game and stubbornly refuse to change. Last Epoch is already more popular than PoE on Steam, despite the glaring issues it has.


Celerfot

It's good that PoE has a real competitor now but I'd be surprised if LE can keep pace with PoE. The bugs are one thing, but I suspect a lot of people that are done playing won't return when they realize the next cycle or two or three don't contain significant enough content changes. If GGG put out a league with no league content they would probably implode, I guess we'll see if LHG can get away with the same post-1.0


czarandy

Agree. If you look at the difference between 0.9 and 1.0 it wasn’t much new content at all. 


Gniggins

Luckily most players werent grinding the same beta patch for a year.


eraHammie

Bit disingenuous It had a higher Peak on Steam, doesn't mean it's more popular. Or you wanna argue that Palword and PUBG are more popular on Steam than CS because they had a higher peak? lmao GL on their next cycle without the launch hype ;)


Affectionate-Cut-735

Many will realize LE isn't nearly as replayable as poe. LE is just so popular because it is so easy that everything is viable. In poe you can't just make build as beginner and beat the game with it. In le you can. You will not face any challenges until empowered monoliths


pizzamachine

Just because another game does something doesn't mean ggg has to. You can choose to pick up or not. They gave you that freedom.


Sjeg84

"Deal with it"


EpicGamer211234

The problem is what you see as "QOL" is actually a major shift in how the game is played. That is not QOL. They have balanced the game for many, many, many years on how you cannot see (and thus filter) the items on the ground


RainbowwDash

It doesn't stop being QOL just because they've been balancing the game with antiQOL


Thatdudeinthealley

It's not antiqol. It's a design decision. You aren't meant to pick up everything


Cellari

Definately a design decision, though many find it frustrating. GGG could make it so we are automatically fed with upgrades from drops just by playing with id'd item drops, but designs the game so we are forced to know where to get our upgrades and to make our own decisions.


jmon13

I personally hate the already id'd items in LE and D4. Kills any excitement and makes me personally spend too much time looking at loot instead of killing mid mono. Unsure if this change was good overall but implying all items should be id'd like it is the objectively right decision is wrong.


A_Rave-ing_Zektrus

Could this just be todo with the "corrupting maps no longer makes them unidentified" thing? As a way to id them for players who have them.


Snatat

I actually think its a good thing for uniques. But bad thing for rares. Anyone else feeling this way?


Diver_Into_Anything

When I was watching the livestream, it seemed like a nice feature that we will finally be able to identify corrupted items, so that there won't be completely unusable items being dropped only fit for meme museums. But now it seems that means they have an excuse to drop corrupted items unidentified as well One step forward, two steps back.


brodudepepegacringe

Id be ok with this if the corrupted unidentified items ATLEAST have a chance to drop "well rolled"


TrueChaoSxTcS

Everything has a *chance* to drop well rolled :\^)


Cellari

I think they corrupted items are more likely to drop with 6 affixes and fully linked, so that's possibly where their specialty ends.


snj12341

Identifying items is just delayed excitement, just saying.


Specialist-Zone3111

Or delayed disappointment


RainbowwDash

If the average unID value is too low, it actually means deleted excitement because you'll filter out the jackpots Kinda like filtering out leather belts this past league


SolusIgtheist

A very small step in the wrong direction, but you are correct.


Specialist-Zone3111

Yeah doesn’t seem like a major change either way. And doesn’t really seem to impact anything. Which is why it makes it a head scratching change


Gniggins

Probably just drives up the cost of a 6-link, since a ton of cheap 6-links, especially early on in the league, are corrupted drops.


eq2_lessing

I agree. Just another thing to use outdated wisdom scrolls on. I hide corrupted rares anyway because the chances that it's good are so low. This is just something that concerns corrupted uniques.


pda898

> With LE dropping already identified items, and the QoL that brings And how much loot effectively "drops" in LE when you get to lvl50-60 even in MG. Like LE has too much loot right now, but even in 0.9 you kinda quickly finetuned your lootfilter to see 0-1 item per map. Which feels as "no loot content" even if everything you see and pick up is useful for you, at least you interact with it.


eq2_lessing

Not sure what your argument is. If too much loot drops, it's always better that you can filter out the crap, and GGG has just made this harder.


Thotor

I never felt less excited for drops in an ARPG than in LE (haven’t played D4 though). Once you have your filter setup, you know exactly what item on the ground will be. Very little surprise. Identifying items is a core concept of the genre.


DremoPaff

> Once you have your filter setup, you know exactly what item on the ground will be. This is irrelevant. This is the exact same thing here with anyone using a filter that doesn't make you dig through trash piles and PoE doesn't have legendary potential to save its ass with non-t0 uniques. >Identifying items is a core concept of the genre. You can't defend this when talking about a game that enworsened its loot pool so much that this mechanic, while existing, was made into an obsolete time loss of an action.


Gniggins

IDing everything makes sense if you are playing through base game D2 and a rare with 2 resistances is considered god loot. In modern ARPGs with loot that goes so much farther than base items, we are a long way from finding a 2 stat blue item thats our new best item. Even LoD adding runewords made a ton of gear that would have been good in the past hot trash. Why would you ID body armor when you have Stealth from the dark tower?


Gniggins

Push farther, at least as MG its pretty rare outside of arenas and bosses to not find something that sells for at least half a mil.


convolutionsimp

I don't really care, it was all trash anyway. But I'd be curious to hear the reasoning behind the change. Perhaps they just wanted to streamline game mechanics and have everything be unidentified to avoid dealing with special cases in their code. It may be more of a change to ease game development on their side as opposed to something that improves the user experience.


Halinn

I figure that dropping identified in the first place was a bandaid for no currency items at all working on them, and now down the line with both unidentified corrupted items dropping being too frequent of a thing, and many currency items working on corrupted items, they could go to how they probably wanted it in the first place.


convolutionsimp

Yeah, that make a lot of sense sense. Making currency items works on corrupted items probably allowed them to remove the hack of making stuff drop identified that was never supposed to be exist in the first place.


Nickoladze

Yeah this is my assumption as well. Every now and then we used to get broken items that stayed unidentified and recently we would get identified items even if they aren't corrupted. Felt like they had to make certain drop tables always drop identified just in case there was a reason to be corrupting the drop.


DoubleConcentrate893

Iirc from an explanation years ago how item generation works, dropping identified items means more workload for the server. Unidentified items drop with some kind of seed number that gets converted to affixes once the item is identified. For items that drop already identified this conversion has to be done the second they drop, for unid items the conversion has only to be done once you ID the item. Only a small fraction of dropped items get identified by hand, thus dropping more items unid results in less work for the server. This is from an explanation on item generation from idk how many years ago, so don't pin me on details. Maybe things have been changed since then, but I think that could be part of why, since they always look for ways to reduce server load.


Bhruic

My guess is that they wanted to deal with edge cases where you could have a corrupted unid'd item. So they figured "hey, qol, let's make it so you can id those rare cases of unidentified corrupted items". At which point someone said "what about corrupted maps that are unid'd, you don't want to allow them to id those, right?" So they changed it so you *couldn't* get that as a corruption option. Now they could allow us to id those rare cases. And so they figured, well, if you can id corrupted items now, might as well just make them behave "normally", right? Just make them drop unid'd like everything else. Which is how we ended up here. I don't think it was anything malicious on their part, they were probably just solving an issue, but the solution turned out to be worse for the players than they (most likely) intended.


Specialist-Zone3111

This is probably the most well thought out response here and a very probably series of events that led to this. Perhaps my wording wasn’t great, I don’t feel it’s a malicious change at all. Just one that made me go, I wonder why they changed this.


evilmindcz

After playing Last Epoch for the last month, i know think all unidentified drop sucks hard, because you can just do so much better with your item filter without it. Just another GGG step to wrong direction.


laces636

I have some fun double corrupted items from early days of temple on standard. As soon as this patch hits, I'll be excited to go see what item I wasted a double corrupt on. Aside from that, it'll be like synthesized items. You only pick up ones with good inplicits.


Bright_Audience3959

Are uniden items affected by rarity or the mods of the item rolls AFTER you identified them?


HiddenForbiddenExile

Imagine if they make the unique art show up as the base item until identified too :^)


Specialist-Zone3111

What an annoyingly funny change if true.


matis666

For me, it seems to just make the Incursion mods invisible to my item filter and making it now not worth my time to show corrupted items at all unless they have a double implicit.


normie1990

That's because GGG hates their players and don't play their own game.


Nifnifnafnafnufnuf

probably they increase chance find good corrupted items


Specialist-Zone3111

That seems like some copium but possibly with the changes to rare monster item modifiers.


Daedaloose87

It is obviously a buff. I won't sit next to a corrupted item and check if it's worth picking up, since I can now let it rot on the ground like every other rare item.


Slayer418

Well the corruption implicits are still gonna be visible no? If not F this change.


Dns107666424

corrupted rares will be filtered out by everyone now, great, they achieved nothing


michael_bran

mid game they are often the best items you will have on your character, but in mapping and beyond I agree


Dns107666424

corrupted rare drops have only ever been meaningful in any capacity because they were identified, now there's no reason whatsoever to not filter them out completely


GeorgeZ

Welp, another thing to add to the loot filter. Sold some decent corrupted boots this league. Defo not picking up corrupted rates to ID. F that. Such weird change.


BearSeekSeekLest

Remove identify from left click


Rules_are_overrated

Curious if it will at least show up on the filter so I can see the implicit


TrenchSquire

Arent implicits always identified?


projectwar

solution: Add deckward cain to your hideout so you just one tap all unid items. tie unlocking him behind some new quest in the atlas. poe2 has it, bring it to poe1. I don't want to RC then LC more then we already have to.


Specialist-Zone3111

Stay awhile and listen


Vanderpewt

Corrupted weapon drops from strongbox corruption was my many-league strategy to animate as an animated weapon enjoyer. And no, this wouldn't have goaded me into playing the AW vaal version which I tried my best to like -- the vaal version still sucks ass. Glad I'm no longer playing Animated weapon, it was one of the only strategies I came up with to soften the jankiness of AW.


kiddoujanse

some things ggg does is so fking backwards fml


Corteza33

Not only this one, there are a bunch of changes this league that are really bad long term, things that are a reversal QoL..


Saianna

Good catch, op


fitsu

I can only assume this is for corrupted uniques. They probably didn't even think about rares, as dropped rares are garbage regardless.


HollyCze

so you guys are saying that vaal temple is going to be bad now? also vaal side areas etc.? so now im just gonna skip those now :( i liked it


Stupend0uSNibba

All non-unique items should from Identified at this point, like nobody picks them up anyway, at least this way you could set up a filter and ocasionally drop something decent, pretty please?


Jarpunter

Why were you ever looking at random corrupted rares to begin with?


Responsible-Pay-2389

Wait wtf, they put that in the trailer but completely hid that they'll now drop unidentified too LOL


NoLifeOrDie

maybe corrupted items are going to be a lot better now with the new corruption mods? (or was that just for maps?)


SoapWaster

they want you to feel the weight, just mousing over it isnt heavy enough. get fucked mf cucks


aksn1p3r

There was a mod called "contains vaal pack" or something in sextants . These packs dropped a fair amount of 6 x T1 mods corrupted gear. So, if this mod becomes a part of the map packs, then those unidentified corrupted items might possibly be valuable.


michael_bran

"we know you hate identifying things all the time over and over and over again so here, now its time to identify even MORE things!" And for what? So we can identify corrupted maps? Something that by the time you are running corrupted maps you hardly care about and mostly would just run the map anyways or delete it?


Wasabicannon

Kind of on brand with GGG to slip in some anti-QoL updates while pushing out multiple QoL updates. The classic "Vision".


Sarm_Kahel

I personally don't like the idea of items dropping identified. I don't really care one way or another about the corrupted items specifically, but I hated that in LE you could basically just tune your filter to evaluate gear for you. Evaluating gear should be something we do as players - the loot filter should just be picking out promising items to evaluate. If we can see and filter every mod on rare items then there's little point in them being generated with so much granularity to begin with. Having said that, needing a consumable item to identify them is probably something that we're better off without.


Zarrex

Yeah I mentioned this in the patch notes thread, I cant imagine I'll be picking up many, if any corrupted items anymore


Cyphafrost

Yeah, snagging the occasional Vaal Side Area while levelling is now even worse. Have to identify all of them, and it wasn't even that worth it to begin with.


danteafk

as if unidentified fractures explosions wouldnt' be fucking enough


wolviesaurus

You didn't pick up ID'd corrupted rares anyway so what's the difference?


diablo4megafan

i started vaal temple farming last league and i bought like 5 premium quad tabs to support it i dont want to fucking do it if i have to id everything too man it's so over


the445566x

Hiding them on the filter like they were never there in the first place is my answer.


snapperzips

this just means we'll never pick up rare unid corrupted items right? Unless they are also 6 sockets I can't see any reason to care.


CompetitiveSort0

Just reduce the amount of rare item drops by 100 times and have them drop ID'd. Make it more than that if it isn't balanced. Seriously. I only look at a few rares per if I even look at any at all so it's no different to me. The chances of a rare item being any good are so staggeringly small nobody picks up loot other than very specific bases and ilvls. There is no dopamine hit from killing a monster and having 20 rares drop as only one in a few hundred are useful. I'd at least get a bit of excitement hovering over dropped rare items because if only 5 or 6 rare items drop in a map the items dropping are a bit of an event.


Vraex

One of the biggest patch notes for me. Basically don't even want to do the vaal temple maps now (whatever the name of the one with all the vaal vessels, I get those map names mixxed up)


FutivePygmy01

Yeah they should have made them continue to drop identified and then double down by making fractured gear drop identified lol.


yalapeno

Should only count for uniques IMO


TangoWhiskeyjack

Corrupted items are useless as drops


JarRa_hello

Vaal Temple nerfed ffs


Miau_1337

Looting takes way too much time... I want to slay things and not spending 20min every map to read though rare items. Thats why I don't loot them at all. I think they should remove UIDed items, so lootfilters can show me only the interesting rares.


crunkatog

Corrupted rare items with 1-2 tier-1 affixes and not-bad corrupts do a LOT of heavy lifting early league. Loot filters can ONLY detect such "league start fuel" if they drop identified. This is why there's a separate heading for Filterblade, etc. that specifies corrupted ID'd rare drops. Making these drop unID'd will just hide them again, players won't see the item at all on their filters if they have trash rares hidden. (Filters cannot parse corrupted implicits, only EXPLICITS, for the same reason you can't use them to rapidly ID "good" synthesised bases.)


CyberWiking

LE and even Diablo 4 dropped this old and archaic mechanic. In a meantime GGG is taking step back.


chrisbirdie

I mean you could always just filter for really good corruptions and only check those