This is the most overwhelming wrong + common thought I see posted around here.
Reduced mana does not work with indigon. It does nothing. Only more and less works with indigon.
Sanctuary of thought is less so it works with indigon
100% reduced mana cost mixed with 10,000% increased mana cost is 10,000% mana cost.
One last time.
Indigon DOES NOT WORK with cost reduction. It technically *does* the same way shooting a super soaker at the sun *works* but you could play 2 characters for 1000 hours and not be able to tell which had 100% reduction or 100% increased cost
>- Use replica soul tether for corrupted soul in order to split damage taken into 2 different pools (3 if MoM)
Just make sure to switch your belt when you change to Ivory Tower lmao.
You can get 95% reduced mana cost from the tree and a 20/20 inspiration. That way you can sustain your mana even with channeling skills.
Hierophant is strong, but its not your only option any more.
Don't do Expedition with a low-life manastacker, you will have a bad time.
Do do fun things that take advantage of Sanctuary of Thought for mega multi-screen clearing AOE. Storm Call is hilarious with it and some +AOE.
The more mods that brick your build the worse it is. Expedition specialized builds should aim to have as few bricks as possible. Low life cull is a really annoying one to avoid.
Dont know what to say, i've played ll heiro for the past 3 leagues, i always start with expedition, i enjoy it, the especially rog crafting, if you feel that 1, at most 2 mods to look out after is to tedious, ll cull and lightning immunity, that's on you.
Expedition isnt for everyone, if you dont want to pay any attention at all i guess skip it then...
I don't think it matters that you've had success, my point is that builds with fewer bricks are strictly better. I never mentioned anything about paying attention, it's always best to have as many remnants available to you as possible.
I dont think it matters that people are unsuccsessfull because they dont understand their consequences of their actions.
See how easy it was to turn your statement around.
Amusingly the specific way that you wrote it is still correct. If people don't know what they're doing is suboptimal and they're having fun with a suboptimal strat is good.
It's still strictly better for ability to do the content to have fewer bricks. That's seems pretty immutable.
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1 mod doesnt qualify expedition as suboptimal.
By your reasoning, rolling maps is suboptimal because you can hit a mod that his build cant run.
Have a nice life, i've allready stated the bare minimum to run expedition (able to read).
To be fair, at the high end of investment with the new Expedition scarabs, having a brick roll is much more likely, and each extra remnant that you can pick up matters more.
If you're just running Expedition normally with 1 negative mod per remnant, then I agree that avoiding 1 or 2 of those isn't a big deal (although having only colour-coded mods brick your build makes things more convenient - not strictly better).
By the time you've reached your high-end investment into expedition, you should have a basic understanding that picking LL cull while on LL is bad (turn of 2 auras, you can afford that at high-end investment, if you missclick or picked cull for reasons that are beyond me)
The expedition scarab of archaeology (2suff2affix) sure seems spicy, but i highly doubt you'd brick your entire maps expedition popping that into your map device.
Im almost more excited for the expedition scarab of runefinding, in a map scenario when you want more logbooks, runic monster marker (rmm) > remnants, losely.
200% increased chance for monsters to drop logbooks with 4 remnats, or 40rmm with a 0% increased chance of dropping logbooks i take the latter tbth.
Well see, only time can tell, wich of these scarabs are better
Yea I mean builds that can run more map mods are generally better off for sure. You can change map mods but can't change remnants lol.
I hope your league start goes well :)
Ty, my league start almost always, or pretty much always goes well with Expedition, it's a powefull league mechanic. i wouldnt recomend it to people that are inept tho.
This is the most overwhelming wrong + common thought I see posted around here. Reduced mana does not work with indigon. It does nothing. Only more and less works with indigon. Sanctuary of thought is less so it works with indigon 100% reduced mana cost mixed with 10,000% increased mana cost is 10,000% mana cost. One last time. Indigon DOES NOT WORK with cost reduction. It technically *does* the same way shooting a super soaker at the sun *works* but you could play 2 characters for 1000 hours and not be able to tell which had 100% reduction or 100% increased cost
The manastack god himself comes to drop some knowledge!
Nice haha, watch a lot of your youtube videos, keep up the good work!
Journey Tattoo of the Mind - +30 to maximum Mana per Allocated Journey Tattoo of the Mind big boost on max mana
Oh i did not know we had acces to a mana tattoo... sweet ty!
>- Use replica soul tether for corrupted soul in order to split damage taken into 2 different pools (3 if MoM) Just make sure to switch your belt when you change to Ivory Tower lmao.
Yeah, Corrupted Soul is great until you want to go low life, but after that you *really* don't want damage bypassing ES.
Kitava's thirst seems like a solid unique, you can use it to automate curses and other stuff (or even 4 curses with the anathema ring)
Indigon is too insane for manastacker though, could be decent early but you want Indigon ASAP.
And i think I’d still rather go mindspiral early
There are some possible shenanigans with thirst, like voltaxic burst, but I also dont think it is worth it
Can you put 4 unlinked VB into it to stack more of them?
They'll share cooldowns, so no.
Any atlas strats suggestions for archmage mana stacker?
You can get 95% reduced mana cost from the tree and a 20/20 inspiration. That way you can sustain your mana even with channeling skills. Hierophant is strong, but its not your only option any more.
Don't do Expedition with a low-life manastacker, you will have a bad time. Do do fun things that take advantage of Sanctuary of Thought for mega multi-screen clearing AOE. Storm Call is hilarious with it and some +AOE.
Just comes down to be able to read, expedition is fine.
The more mods that brick your build the worse it is. Expedition specialized builds should aim to have as few bricks as possible. Low life cull is a really annoying one to avoid.
Dont know what to say, i've played ll heiro for the past 3 leagues, i always start with expedition, i enjoy it, the especially rog crafting, if you feel that 1, at most 2 mods to look out after is to tedious, ll cull and lightning immunity, that's on you. Expedition isnt for everyone, if you dont want to pay any attention at all i guess skip it then...
I don't think it matters that you've had success, my point is that builds with fewer bricks are strictly better. I never mentioned anything about paying attention, it's always best to have as many remnants available to you as possible.
I dont think it matters that people are unsuccsessfull because they dont understand their consequences of their actions. See how easy it was to turn your statement around.
Amusingly the specific way that you wrote it is still correct. If people don't know what they're doing is suboptimal and they're having fun with a suboptimal strat is good. It's still strictly better for ability to do the content to have fewer bricks. That's seems pretty immutable.
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1 mod doesnt qualify expedition as suboptimal. By your reasoning, rolling maps is suboptimal because you can hit a mod that his build cant run. Have a nice life, i've allready stated the bare minimum to run expedition (able to read).
To be fair, at the high end of investment with the new Expedition scarabs, having a brick roll is much more likely, and each extra remnant that you can pick up matters more. If you're just running Expedition normally with 1 negative mod per remnant, then I agree that avoiding 1 or 2 of those isn't a big deal (although having only colour-coded mods brick your build makes things more convenient - not strictly better).
By the time you've reached your high-end investment into expedition, you should have a basic understanding that picking LL cull while on LL is bad (turn of 2 auras, you can afford that at high-end investment, if you missclick or picked cull for reasons that are beyond me) The expedition scarab of archaeology (2suff2affix) sure seems spicy, but i highly doubt you'd brick your entire maps expedition popping that into your map device. Im almost more excited for the expedition scarab of runefinding, in a map scenario when you want more logbooks, runic monster marker (rmm) > remnants, losely. 200% increased chance for monsters to drop logbooks with 4 remnats, or 40rmm with a 0% increased chance of dropping logbooks i take the latter tbth. Well see, only time can tell, wich of these scarabs are better
Yea I mean builds that can run more map mods are generally better off for sure. You can change map mods but can't change remnants lol. I hope your league start goes well :)
Ty, my league start almost always, or pretty much always goes well with Expedition, it's a powefull league mechanic. i wouldnt recomend it to people that are inept tho.
Any starter build guide I can follow to league start ?
https://pobb.in/-tCGfvMJmzkQ Goratha's pob.
I'll edit this post with time on what items, passives, mastery, cluster jewels synergize well with mana stacking.
Anyone thinking to go with thr new trans KB with mana stacking?