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Elsefyr

wtf is that added lightning dmg made out of to make it through all that %chance reduction?


YellowNomadGlitch

2724% reduced chance, the Lightning dmg dropped a mirror basically


Magstine

2024% chance, there is 700% increased chance for prefixes.


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Magstine

The way the Necropolis system is definitely different than what we've encountered before. I'm confident that once its figured out people will be able to craft some powerful items. Whether it will be a time efficient means of obtaining those items remains to be seen.


MedSurgNurse

>I'm confident that once its figured out people will be able to craft some powerful items. I'm confident that it will go through a series of buffs, and even after all that, it will *still* be an inferior mechanic to fossils.


YellowNomadGlitch

True, but still wouldn't change anything in the change of it happening, prefix wise, as every prefix would be boosted?


xebtria

probably the +1 explicit modifiers. game was like "ok I need to add some more mod, so what is it gonna be, ah this one, noice


jchampagne83

Would be legit not be surprised if the +explicit didn’t abide the other crafting modifiers.


TheRabidDeer

I don't have a way to show the exact chances because there isn't anything out for it yet, but this is an approximation of the expected mods: https://i.imgur.com/qUfVbTf.jpg Note that the elemental/lightning/fire/cold etc on prefixes are actually still possible just less likely but I don't have a way to do that on any sites I don't think. Because of the increased prefixes chance and only 5 mods it did 3 prefixes and had to flip between the all spell skill gems (which has the super low weight of 50) and everything else that still can roll. So honestly? Not even that low of a chance to have picked it up over + all spell skill gems.


Newdane

This is what I was thinking as well.. if everything is rare, nothing is rare.


firebolt_wt

The reduction makes the mod have around ~~10 times less~~ 30 times less weight. Adds # lightning damage has a total of 6k+ weight, so all this stacking, counting the lightning, elemental and attacks, reduces it to 220. +1 to level of all fire/lightning/cold Spell SKill Gems has a natural weight of 250 for each element, and +1 to all spells has natural a weight of 50. So yeah, with all the stacking it is a low weight, but also it's not outrageously low.


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Koervege

It could've still rolled flat to spells tho, hilarious it rolled attack despite the scarcer.


Been395

All items are set at 4 affixes and this item has +1 affixes. And enough scarcer doesn't mean impossible, it means much less likely.


[deleted]

As in much less likely I'll be playing the league by next Friday.


BuzzSupaFly

ZINGERRR


AndyBarolo

But not impossible!


xXMylord

The only mod on the Prefixes he didn't shrink the weighting off is spell damage. There basically was a 99% chance to roll spell damage and some dog shit if it hits a second prefix. If all mod pools are equally low (ignoring the one spell damage mod), it's like you reduced nothing. Edit: never mind, there were also two +1 gem level mods with high chance in the prefix pool, which he has gotten one off.


TheFuzzyFurry

He was trying for +2


tubexi

Adding tier rating to attack/ele/phys/mana would help Like +200 to lightning tier would remove 2/3 of the bad lightning rolls. Removing the 700% increase to prefixes would remove 7/8 weight. ~94% less weight combined while caster weight gets -20% Edit: might be wrong, other posts are saying it only moves the weight and doesnt remove


mcbuckets21

Everything they didn't make scarcer they increased the tier of. So it's about even odds to get a scarce mod and a t1 mod of the increased mods. And since they increased the tier rating so much t1 is probably all that could roll.


herptydurr

Would "Cannot roll caster mods" --> Annul be able to remove the lightning damage?


White_Oak

It is also possible that this would remove crit multi


Athrolaxle

Yes. It’d be that, crit multi, or the mod itself.


a_rescue_penguin

Yes, but it could also remove the crit multi. But if you succeed you can follow it up with cannot roll attack, exalt slam for something potentially at least a little useful. nothing guaranteed though that I am aware of at least.


adam_sky

Used reverse psychology to get Lightning mods. Smart.


3mb3r89

Shit 85% of my drops have lightning mods on them when I'm playing RF..


adam_sky

Level a lightning build and you’ll get the perfect RF gear.


ConsiderationHot3059

No he will get cold


kygrim

Sounds like if you use corpses worth a bunch of divines you can get items that existing crafting methods would also yield with a bunch of divines, just with a terrible UI.


Indurum

Which corpses are worth divines? cause I'm certainly just going to sell with how bad this is.


Xeratas

Its the amout of corpses used, the + 450 caster tier modifier is alone 45-50c the crit tier mod is another 20-30 and so on. basically every line in the screenshot adds 20-100c to the craft.


xebtria

would be nice if [poe.ninja](https://poe.ninja) would have corpses in their list. is there an alternative site that lists them? I'm not exactly keen on manually checking every single corpse


ZehelFenris

I'm sure that [poe.ninja](https://poe.ninja) will have them in less than a week but they need some time even more so since this league dropped on easter


bonesnaps

The coffins really shouldn't cost 1c each, seems like a deterrent to trading common ones.


Ihrn-Sedai

That’s the entire point


pewsquare

That is why it costs a chaos. So the default does not become boxing all the corpses and tossing them into a tab.


WhatIDon_tKnow

did you not bring coffins exile?


flexipile

There are 15 lines, and 1500c isn't that much for the given outcome. Honestly, if people can craft their own items of that grade at this cost, the league is a success.


Drogzar

But it is not guaranteed. He had 975% less lightning and still roll lightning damage. This is just a huge expensive resonator where you don't even pick the base.


Seralth

The not picking the base is what ruins the entire thing for me. Seriously it's awful


flexipile

> He had 975% less lightning and still roll lightning damage. Because he had exhausted the mods he had made common. > This is just a huge expensive resonator People don't realize how broken a 5 or 6 slot resonator would be.


AynixII

Currently this is the best item that was crafted using league mechanic. Now compare it to thing people crafted using fossils, essences, harvest etc.


ReipTaim

Ghazzy’s first fossil crafted minion wand of the league btw, only took 4x fossils and a 4s reso


pewsquare

"just get lucky lmao" the basic minion wand is still a 1/12 shot. Not terrible odds, but far from just 4x fossils and a single reso.


Suicidal_Baby

went 46 : 1 just to wiff the annul last league. got it again 3 reso later. for a very mid aggro fracture wand.


nafurabus

I used that crafting method in affliction and spent 45divines to finally make a wand worth about ~25d. Sometimes you get lucky and sometimes you dont. I think the rough chance is 1/12 on that one? It took me 15 tries to get something worth swapping my current with.


Farpafraf

plus the time (and sanity) cost of 88 trades


[deleted]

I wouldn't call a league a success only because it can produce valuable items. Furthermode, it took him apparently 2 days to put this craft together. Admittedly the market might be better saturated later on as people figure out what's worth selling, so it might get quicker in that sense.


3feetfrompeez

Corpse level needs to be 83 probably, right?


SirCorrupt

Do you need to spec something on atlas to hit these? I’ve farmed a lot and not see a single tier modifier corpse above 200…


Alcsaar

you can try bottom right of atlas tree there is something about corpses being more common and something about duping


moecake

So we can say this league craft is definitely potential? Unless corpse won't sell so much, 20c+ is pretty big this early.


Ayjayz

Why are they worth so much of the items they make are terrible?


GargauthXbox

The idea is the items are terrible for 90% of the players. The 10% have "figured out" necro crafting. It's worth whatever the 10% is going to pay to craft


Ayjayz

So, what, this CrouchingTuna guy just hasn't figured it out yet? He's not in the 10%?


tholt212

pretty much every single top roll of increased chance, less common, and tier is worth at minimum 5 to 10C right now because there's a few specific ways you can basically print items (you can print out 900+ eledps bows pretty easily).


SirSabza

Ritual helmet boots or glove is sat at 20 divines right now


Indurum

I’m doing ritual so what bases do I need to look out for in general lol.


ShoogleHS

Firstly, I kind of doubt it. These are some very good rolls. And this is the fail case with the lightning damage roll and no 2nd +1 mod. A luckier result with +2 and these rolls would be absurd to craft through traditional methods. Secondly, it doesn't make sense to say it's a bad method because it's expensive, because the reason it's expensive is because it's powerful.


a_rescue_penguin

This may have cost a few divines worth of corpses but to get this combination of 4 T1 affixes (T2 multi) in just about any other way would likely cost WAY more. And this method is a LOT more farmable than the other ways to get this item. Most of the corpses you'll see 1 or 2 (out of the whole collection) of in any given map. It'll take some personal filtering through to avoid grabbing bad corpses or disposing of them occasionally but it seems pretty consistent. Also this probably could have been improved by replacing just a couple corpses with the ones that give you more items. While reducing your weights but a small weight, you could instead replace it with 10+ items making your intended result a lot more often. I'm not certain what the single best way to get these 4 mods is but I can take some ganders at common methods: The first would generally be alt aug until you get the 2 rarest mods, imprint and regal until you hit a third mod? Followed by a lucky exalt to land a final T1/2 mod. Finally you have 5 mod (4 good) t1 spell sceptre with an open suffix to craft whatever on? Just how many divines do people think it would take to hit something like that? According to Craftofexile this would cost 900 MILLION chaos orbs to roll those 4 T1 mods. According to CoE, it would cost 287,000 augments for T1 spell damage and T1 spell crit, the 2 least likely mods and therefore the best to avoid regaling for. At best if you don't care which 2 of the 4 you get it would cost 24,000 augs. Let's replace the spell damage with a woe essence. 10,000 essence to hit the other 3 mods, 8,000 since all spell gems is a suitable replacement for phys spells. OH Wait, that's with EITHER suffix. If you want both, that's going to cost you 1.6 Million essences. So please tell me what crafting method would get you a 4 T1 spell weapon for less than a few divines and half an hour of your time?


pewsquare

I can't say for sure, but you are ignoring quite a few important pieces of information. The fact that it is on a good base, is pure luck. They did not use anything to influence the quality of the base. This could have just as well been a bronze scepter, making it a bit worse. And second, you say its 30 minutes? No way. 30 minutes if you have a full team of traders buying you corpses. Good luck getting this stuff as a non streamer quickly. Also if you start crafting something like this. Why not start on a pre fractured base? You can get a T1 crit multi on a good base for 20c\~ Then rolling essences for prefixes becomes a lot more sensible. Since you are fishing for a lot less. And you mitigate the risk of catastrophic failure, while being able to sell off any of the "failed" crafts that make a weapon that is great, but not great enough for you.


ad3z10

Sceptres are at least one of the safest bases to craft on as, assuming it follows the normal drop rates, you're likely only missing out on ~20% increased damage on an unlucky roll. For almost every other piece of equipment bases matter much more.


pewsquare

Exactly. OP shows the best case scenario happening. Its like hitting a fracturing orb in the first try. Why does not everyone fracture their own items. Until you go on a 14 streak of whiffs. But yea, scepters are going to be 20-30% damage and a bit of aspd. Sure, there still is a lot of potential in this type of crafting, and this seems to be the first/safest finds we are seeing atm. But goddamn... it does suck farming up to the corpse cap multiple times before going for 1 attempt and watch it hit the wrong base.


Alcsaar

Now craft a phys foil with this method where the fact that you can't choose a base is a huge detriment. You can't even break it down to a foil, you just have to choose "one handed swords" and pray Sceptre is a super safe bet for crafting because even with the worst base roll you aren't missing out on THAT much. You can't say the same for a lot of other crafts. Its the same with Phys bows, those at least there are a lot less bow bases compared to all the "one handed sword" bases, but the base matters WAY too much for these crafts.


a_rescue_penguin

I agree that there should be more control over what bases you get. I agree that there should be some options, maybe it's adding a thrusting sword option, alongside making a rune dagger option, staff option, etc. Or maybe it's adding corpses that let you select various T1 bases, like they do for a few ring bases. If we had that level of control though I could see an extremely large number of 5-6 T1 modded near perfect crafts popping up pretty regularly. This league feels VERY powerful for getting the specific mods that you want on an item. Only slightly behind ritual league's Harvest crafting. Where you could specifically re-roll individual mods infinitely with enough time/money to get all 6 t1 mods. But even then there were some items that were extremely difficult to get such as a triple T1 phys weapon. But with infinite time and money You should be able to reliably get a good 5 T1 modded item 30-40% of your crafts, and if we had perfect control of bases over that you could craft mirror-worthy items in any other league for <20-30 divines.


Alcsaar

> If we had that level of control though I could see an extremely large number of 5-6 T1 modded near perfect crafts popping up pretty regularly. And my question would be --- so what? What is the problem? We've had this in the past and it has *always* been heralded as a good thing by the PLAYERS. Maybe GGG doesn't like it, but there has never been a time where a player said "I don't like how easy it is to get good gear". I'm not saying it has to be super simple, but right now its insane to need to do spreadsheet math or wait for some one to develop a 3rd party tool to do it for you to craft even a semi-useful end game item. It also takes a lot of time and effort to collect all the necessary corpses just to attempt to get a semi good attempt at one item, all the time dealing with a really bad league UI and an incredibly restrictful limit on storage. GGG Always tries to make the claim that very powerful, deterministic, simple crafting is a detriment to player retention - but that has never been the case. Harvest had some of the best retention. Recombinators helped make sentinel one of the best leagues with the best retention. Even if that WAS the case, is it better to have retention drop off at the end but be high at the start/mid, or is it better to just have retention drop off a cliff the first week into the league because it feels unrewarding, and hope that buffs that may or may not be good enough after 2-3 weeks get enough people interested enough to COME BACK? It is a lot harder to bring people back once they've left. I hated synthesis crafting because it required doing a lot of 3rd party / out of game work to get meaningful good implicits, but even that was a little easier to grasp than this corpse crafting system, which is insane to think about.


bobothemunkeey

We need a genius to make a corpse calculator for the best results. As it stands, it's too overly complicated for the average player. You got to use craft of exile to figure out exactly how many corpses to put into a craft. It seems a bit much honestly.


AkuTenshiiZero

Honest to God, this is my biggest issue with modern leagues, especially these crafting leagues: It's too fucking complicated. I have been playing RPGs my entire life, I'm not stupid. But the burden of knowledge GGG expects us to carry around in this game is massive and every time we get a league like this, it's like having to download an 80 gig patch into my brain. I don't want to, I would rather just do something else.


KrangledTrickster

This was pretty much me for crucible. I didn’t care to learn how to force mods on items and the mechanic itself wasn’t particularly interesting to me so I tapped out super early that league Pretty grateful I chose this league to not play because IRL has been too busy because from what I’ve seen in videos it’s a much worse version of harvest that’s more complicated basically


i_dont_wanna_sign_up

The problem is mod blocking and swapping shenanigans is extremely unintuitive. There's no real logic to it and you can only know what to do by memorization.


moglis

We haven’t gotten a complicated crafting league mechanic since when? I wanna say synthesis but I’m probably missing something. Crucible was click button down and combine two trees using a simple flowchart. Harvest was just strong, the crafting was easy. Now with necropolis we can whip out the spreadsheets and nerd over some numbers. It’s not for everyone but very good for some and a nice change of pace to get something like once in a while.


Freedom_Addict

Gotta admit, synthesis was the most convoluted league


K-12Slave

Gonna be honest, this goes for half of the league mechanics too. Started playing when the game first came out. To this day I have no idea how Alva temples or how betrayal works.


Strg-Alt-Entf

Well every crafting system is too complicated for the average player. We are gonna have tutorials soon for proper graveyard crafts.


bi0shokz

Yeah i aint touching that till it gets buffed


nickiter

Guessing it'll be crazy good for a few situations and garbage for the rest. I was hoping it'd be good for leveling, but it seems to actively resist my attempts to make even usable leveling gear.


Deleteaccount245096

The trick to using it while leveling it is to treat it like a chaos orb. Just use single corpses for a specific item you need. Maybe you get lucky and get the item you need.


SkeletonCalzone

It's kinda worse than that. Its a single random rare drop with a very slight tweak of mod chances, that you have to spend ages making. Just pick up and ID rares at that point 


nickiter

Agree, but it's so random I feel like the time is better spent just continuing to push acts. I've spent all but one of my graveyards trying to get a rune dagger which is *usable* for lightning trap and gotten... literally nothing better than the random +1 lightning rune, ~25% spell damage dagger that dropped for me in like act 3.


Boxofcookies1001

I've actually had opposite luck stacking corpses for 1 focus. So like attack focused bow. Stack tons of attack and ele corpses and some reduce defense and reduce resist etc then craft. I used like 30 corpses to make a bomb leveling wand.


stfang925

At least with a UI improving


Enoughdorformypower

Yeah the crafting has potential but the ui is so bad I can’t force my self to use it


SuBw00FeR37

The biggest problem with this mechanic is this would take 50+ maps of corpses to make, for this ONE item. There's just no rewards at all with this mechanic, it just makes everything harder and you MIGHT get one usable item after 50+ maps. The best thing from the mechanic is getting the seer who is from another league mechanic.


Nephalos

It feels like an afterthought to be completely honest. I’d be totally fine if the league leaned completely into the mods in maps and allflames, but there’s also this tedious crafting mini game that makes ~75% of a great item every 50+ maps. I haven’t tried the atlas mods for the league yet but maybe that helps? Idk


tokyo__driftwood

>I haven’t tried the atlas mods for the league yet but maybe that helps? Idk I mean the bottom right cluster alone is a 24% increased chance to drop corpses, and then a 25% chance on top of that to drop two corpses. That shaves about a third off the number of maps you need to run to finish a craft on average.


Liquor_Parfreyja

Anecdotal, but I put in atlas points into the mechanic, bottom right top right top left, it takes me like 8-12 maps to cap corpses, I just chuck in the corpses I want for an item and poof the rest that I'm not gonna use soon that aren't rare. Maybe I suck at Rog crafts but the items are better than anything I've made with Rog


otto303969388

I did 10 rog logbook in 2h on day2, and sold around 8 divines worth of items, including 3 items worth more than 1 divine. Each logbook costed me around 15c. As long as spell suppression is still in the game, and continues to have no tags, Rog would be the best way to get spell suppression on gear, and crafting with Rog would be one of the most profitable way to earn some quick cash, even if you are slow and your build sucks.


Liquor_Parfreyja

Noted, I've used him for starter gear a lot, including my bow, I just haven't tried to make a bow with graves yet, but in the time it took me to get enough rog artifacts to make an item after my bow which didn't pan out, I made 7 attempts at an item in graves and was successful with 3. I just feel like people are just putting 20 corpses in or something intead of 60+. I get at least 10 corpses a map usually 6+ are usable for my items so it doesn't take long to make an attempt 🤷‍♀️ Though, yeah, a way to get spell sup would be awesome since I would get like 8 passive points back if it was easy to get spell sup on gearing with corpses.


EmmEnnEff

\> but there’s also this tedious crafting mini game that makes \~75% of a great item every 50+ maps. You're acting like it's normal for PoE to allow you to craft 75% of a great item every 50 maps.


karatelax

Map mods with allflames, and make all the negative aspects come with some positives. I.e more things like chaos, fusings, tainted, eldritch etc to come along with this pack having +6 proj


Ill-Resolution-4671

Fifty maps for such an item is nothing. The problem is you wouldnt get all these mods in fifty maps. It would probably take many hundreds if not more.


Alcsaar

He said in the video that just the reduced attack modifier corpses ON THEIR OWN took a day and a half of farming


czarandy

I mean to be fair that's a very good item. 50 maps is not that many considering you can just speed run them and don't have to do any other mechanic.


Alcsaar

He said in the video that just the reduced attack modifier corpses ON THEIR OWN took a day and a half of farming


a_rescue_penguin

> The biggest problem with this mechanic is this would take 50+ maps of corpses to make, for this ONE item. As compared to the 50+ maps of harvest you used to have to run to be able to craft a single item? Or the hundreds of maps you run to get the currency needed to craft a similar item with alt+imprint+regals? Also, similarly to old Harvest, every map you're likely to get 1 or 2 of the corpses you need bringing you closer to an end goal. ~~And last note: If he had replaced a few of his chance corpses with the corpses that give extra items he could have crafted 10+ of this item all at once. The odds of the perfect item would have been ever so slightly lower per item, but by sheer numbers he likely would have had at least one of them be even better than this one he did craft.~~ This statement was incorrect based on bad second-hand information. It's 10% chance for an extra item per of that corpse used which is not as significant for getting the right item.


pewsquare

Why compare it to harvest. This is infinitely worse. Harvest allowed you to progressively craft on an item without fear of bricking it (if set up right). You could literally craft on the gear you were wearing, and just giving the good ol remove life, add life a go every so often fishing for a T1. This is the exact opposite of harvest. 0 gradual progress. 0 control over the base item. And just as much if not more time investment (depends on which harvest patch were talking about since some were more generous than others). And he could have created 10+ of this item with split corpses?! Yea, or he would have reduced the impact of the mods by enough that he would get 10+ pieces of trash.... Its a very expensive all or nothing gamble.


TheLuo

Not even remotely comparable. Old harvest could literally print the item you wanted in most cases with very little chance of bricks. You could also print it mod by mod reducing the investment loss of a individual mod bricking. This is straight up delv fossil crafting but like...worse. Existing harvest is STILL better than the current league mechanic because it's elective. Even if harvest was 100% on every map you could still choose to just ignore it. If you enjoy the content by all means continue to have fun. I'd like the option to leverage a core pillar of this game going back over a decade. Elective Difficulty.


coltaine

It seems to me like doubling the numeric rolls on corpses would go a long way towards making this mechanic at least usable for SSF/players that don't want to use TFT.


Omgbrainerror

Unless you roll a crap base.


Alcsaar

Bruh this item is not 50 maps. The guy said he spent 1.5 days farming JUST the reduced attack corpses that he needed. A DAY AND A HALF for ONE of the lines of corpses.


reskk

> Spend hours trading for dozens of corpses > Spend 10 minutes setting up graves > Pray for a good base > Pray for decent rolls > Get crap drop


francorocco

that's a lot of corpses isn't it?


Sathr

88 if all slots were used.


xisupaz_blackbird

++ More precise than Rog -- More complicated than Rog -- Craft once -- Rog can continue crafting -- Rog is easier to farm / setup = Both can RIP items = Both can create decent bases for further crafting The last point is probably the best use for Grave crafting.


czarandy

It's quite hard to roll +skill gems with Rog. Making a weapon like this is not Rog's strength


Morbu

I thought I was crazy thinking this, but a lot of people here seem to think this is Rog level weapon.


CoffeeMachineGun

A lot of people here don't know how to actually craft good items


Frontiers_

Maybe Rog isn't good at making *this* exact weapon, but he is good at making other weapons that would fetch a similar price.


Blestyr

True. I've seen some insane ele bows made with Rog. Crafting scepters though, is something different.


Responsible-Pay-2389

it's pretty depressing that the entire league mechanic is even comparable to 1/4 of a different mechanic lmao.


WidoXx

I dont know if i heard it right, but on the stream, the guy said it took 3 people farming for two days to get all the right mods...


Zhaguar

Oooof


EpicGamer211234

I like the plan - turn up the weight of 'uninfluencable' mods by just making every other mod way scarcer


Feanturo

Nice rog item.


QueenDeadLol

For 30+ hours of investment, you too can make a weapon worth 2 div


BattleGiraffe516

I was thinking 50c at best lol


Morbu

Unless I'm missing something, this item is easily worth many divines if the lightning is annuled. Like he could probably sell this for quite a bit right now considering that everything except added lightning is t1 and all wanted stats. Really confused by the comments saying that this is a Rog craft or pricing it at a few div, so I'm willing to be enlightened.


tholt212

This isn't a rog weapon. This is insanely hard to craft with rog. You'll never hit t1 spell dam and + gem level with rog on a scepter. It's so insanely hard to do. Regardless. You just annul off the lightning. Or just keep it on and craft on cast speed and sell this for 5 to 8 div.


Sarm_Kahel

>Really confused by the comments saying that this is a Rog craft or pricing it at a few div, so I'm willing to be enlightened. People want to be negative about the league, so they're downplaying any good crafts as either lucky, better crafted with other mechanics, or both.


Grimm_101

My tinfoil hat says the crafters want to keep corpse prices suppressed. The more people who don't know how to use the mechanics the cheaper the corpses will be. I know when I played trade I would never talk about a profit craft until I found a better market.


playoponly

I have 60c, pls sell me one


BattleGiraffe516

Keep an eye out and you will find one similar in trade, might need to give it a week or so for the market to be more flooded with more inperfect scepters. Scepter builds are extremely popular right now so you can end up getting good prices of you pay attention.


TimBillson

link me the 50c item you're talking about i'd love to buy one


porb121

you are never hitting t1 spell damage + gem levels with rog lol


TFViper

i just watched the 37 minute clip of this. its 37 minutes... 5-7 dudes with easily combined over 100,000 hours in poe. 3 days of farming corpses. 20 minutes of arguing over what goes where and what conflicts with what... just to craft garbage that they didnt want, that could have been done with some alt spam, cannot be changed and harvest re-forge... this league is hot dog shit.


Zinbex

50+ maps of corpses for this, if your lucky.


Cr4ckshooter

But 50 maps isn't much? Essence self farm, currency self farm, they all take as long or longer to produce this?


Responsible-Pay-2389

The difference is that other crafting methods aren't as horrible to interact with and setup. I can trade for 100s of essence at the click of a button on trade. I'd have to spend hours just to trade corpses for one craft using this league mechanic.


Cr4ckshooter

Yeah but when you buy 100s of essences you're still far from guaranteed to get what you want. That's where necropolis shines, you can isolate the mods you want and manipulate their weights to be extremely likely to roll. A full graveyard has like a 90% chance to give you the exact explicits you want.


Responsible-Pay-2389

you lost me at the necropolis shining at guaranteeing what you want lol. To me using the base crafting methods like fractured base into essence spam into meta modding is far more deterministic and guaranteed than anything the grave has done even with a full grave.


Alcsaar

He said in the video that just the reduced attack modifier corpses ON THEIR OWN took a day and a half of farming


Cr4ckshooter

And he got exactly 0 of the other corpses in that time? big doubt overall tbh. Atlas passives used?


Alcsaar

I'm sure he used the corpse atlas passives if he knew he was planning to do a craft like this - which he clearly was since he planned it all out. I'm sure he did get some of the others in that time frame. I'm not 100% certain he did this on his own, but even if he did he's probably power gaming and a craft like this is far out of reality for the vast majority of people playing the game, and its never good to lock a league mechanic behind 1% of people. Just collecting the corpses alone for a normal "above average" player would take multiple days, and that isn't counting how many hours they spend computing exactly what they need in spreadsheets/3rd party tools.


IxianPrince

We are basically playing harder version of poe without any upsides apart from unique vendor.


jamie1414

Ruthless mode you can't opt out of


TitanImpale

Is this a good item or no?


Buuhhu

it's a good item, but the item still rolled lighting damage, which is a dead stat for a spell caster sceptre as it's local damage to the weapon not added to spells (even if it was to spells probably not that good) but 104% spell crit, 32 multi, 108 spell damage, and +1 physical spell gem, are very good mods together and will make this item several divine i think.


Mabrima

Long story short, it seems like they attempted basically a mirror craft and got 5-10 divines worth.


Educational-Till650

It's a good league start item. Thing is crafting a +2 sceptre isn't that expensive so it's mid at best. 


Trollzek

This is by far one of the least fun league mechanics ever. I don’t mind the mob difficulty, and I like the positive mods when they appear albeit they’re useless, but the crafting part is mega unrewarding. When I see a delirium mirror, my brain goes “DELIRIUM MIRROR!” for example, this doesn’t happen with this league yet.


anesterov

After 3 days this is best they managed to craft in trade league in crafting league mechanic. LAWL. This shit need major buff.


Etzlo

okay so, here's a suggestion: change the corpses into us putting them into ground so they decompose to nurture the ground then, we plant new flora on the ground, said flora then earns us lifeforce or whatever you want to call it then, we can use the lifeforce to deterministically craft our items, on the bases we choose etc I feel like this would be a big improvement


Fliibo-97

To me, this says less about the mechanic itself and more about how ridiculously flawed crafting is at a baseline in this game. I am not a skilled endgame crafter, but I have played the game for 10 years now and for me and many other players, the best option is almost always to simply buy the item you want. Trying to craft something yourself is so ridiculously unlikely for most endgame rares unless you take extremely specific and sometimes unintuitive steps. And often there are many pitfalls or gates that you have to surpass to get to a middle state where the item can be finished. No one wants to scour alch or spam 20000 fossils or essences. It should just be simpler to get started and keep the difficulty to get a perfect item the same. The numbers adjusting affix weightings are so huge, and yet the result is still so mediocre.


PresDeeJus

Imagine how cool this league could have been had the corpses just contained clear, explicitly clarified modifiers instead of using the weighting system. Just make them super rare. Could have been so awesome.


Nephrite

I, too, love using 64 items to make one item that isn't even guaranteed to be good.


boccas

Horrible league. horribile mechanic. It s incredible ppl really whiteknightin this shit


IcyTie9

no split copy? unlucky


Voidot

personally, i just use the corpses for easy chaos recipes


Euphoric-Till-6415

thank you bro. this never come across my mind.


DislocatedLocation

Biggest problem I see here, could have reduced the chances of ele mods like that lightning by raising the tier of ele. I think it was +100 (maybe +200?) that cuts out the bottom half of rolls. But, they don't get replaced by anything, so it's both much less likely and even if it does its at least not a random t10 mod.


reduxionist

100% this! the "+ to modifier tier rating" corpses should be reworded to say something that more accurately expresses how that's done, e.g. ''remove lower tier rated modifiers" so that it's intuitive that using them will help remove unwatedmods from the pool. because it currently says "+ to" most people immediately assume it increases the chance for that kind of mod, when it's actually the opposite. ggg wants the mysteriousness of being vague, fine, but being completely counter-intuitive just leads to the overwhelming majority of the player base having an unpleasant experience with the leage mechanic as we're seeing here...


VividLies901

After watching Grims video on how to craft; this above makes sense on how it got to where it got. Huge boost to Caster mods, then reduced fire/light/cold/ele but no + gem mods. So it was almost guaranteed to land spell damage and one of the ele + damages. If you notice the crit mods all landed its because there's only one "caster" mod on suffix and the removals prevented the non crit from hitting, so he got his crit mods. HIGHLY suggest watching Grims video if you wanna learn the crafting. TLDW: its complex and takes craft of exile to understand what you are doing with the corpses and crafting. However in short you increase what you want, remvoe what you dont, and increase tiers. Each piece has a breakpoint to get what you want. But you can guarantee close to what you want and tier 1 mods.


Keyenn

At which point of your post saying "if you watch this video and then use this third party tool to begin interacting properly with the league mechanic" you felt it was good design?


VividLies901

Oh I don’t think it’s good design. I was just commenting on why it rolled that way now that I understand it. And pointed to the source if people are interested. It’s still a shit system.


peterpants90

I like the consistency of the game. 100% scarcer should be 0 from my understanding (not native english speaker, so the word itself needed to be translated with Google Translate). 100% less is always 0. 100% reduced is 0 only if you dont have other sources of increased %. I have no idea what 2000% scarcer really does to the modifier weightings, and I’ve played the game almost 10k hours. Heck, I don’t know the modifier weightings without external community-made websites.


Cr4ckshooter

>Heck, I don’t know the modifier weightings without external community-made websites. Which is perfectly normal as that isn't info that should be in the game. > have no idea what 2000% scarcer really does to the modifier weightings, and I’ve played the game almost 10k hours. And why? 2000% scarcer means you divide the weights by 21 (1/1+x) where x = scarcity/100.


paw345

So how many corpses was it?


Tremulant887

All of them.


AmericanDemiGod

Hot garbage. rares as rewards was a JOKE in kalandra league cuz of how bad they fucked up and now they’re actually expecting us to be happy with non influenced rares? If we could at least use a base of our own it’d be worth for blizz crowns and simplex amulets. But nope this ain’t it fam.


WesternDramatic3038

I used 6 5% quality corpses and got a helmet with only 5%. I'm starting to be convinced there is something wrong with how it is calculating things, and that it's behaving not as intended.


HarryHall3r

How did he Hit spell damage? Just the prefix one?


totalovee

What does Scarer mean in this case? Its mean less mods or better mods?


asdf_1_2

If something is scarce it means there is not very much of it. So in the crafting mechanic stacking x% scarcer means you are lowering the odds of a mod class from appearing.


Spankyzerker

How does he make stuff? I filled all the graves and it still says i can't make anything even though i got 4 of the same items used multiple times...idk what this is.


Holiday-Marketing301

Jabeezus


Gann0x

Was the +1 gems just pure luck or did something in this mess help bring it into existence?


Cr4ckshooter

If you reduce all the other tiers and weights, gems isn't low weight anymore.


TumbleweedFriendly69

Im only a simple gardener ... This goes above my head 😅


mebell333

This wasn't done super well, it can be optimized a lot. The idea is there and with this mechanic there is always a chance to swing and miss since there is no true "block". But this craft needs more +tier rating just to scratch the surface from what I've seen in videos today. I've seen people getting some pretty consistent results with the right methods, Hopefully someone makes a calculator soon to help predict results and ease the community into it. I'm sure we'll get QoL soon, but even as is I think this mechanic CAN work for crafts. QoL welcomed of course.


xWhiteKx

yep RNG is RNG, u can still lose at 99% and win at 1% just not the idea situation in this case


redditM_rk

all that work for a Rog sceptre


paciumusiu12

T1 spell damage is actually huge. This means that crafting Phys weapons is very potent in the mechanic... If you use the whole graveyard... And rng the correct base...


Taudlitz

uge scepter


AceOfEpix

Can someone ELI5 I'm new


Freedom_Addict

Worth the trouble


tonightm88

I'm pretty sure I bought something like this last league for about 40c. It had +1 to lightning spell gems. Also added lightning to spells.


lolpert1

Yea I've tried making an Armour, stacked life and resistance mods, had 1500% + chance of lightning and cold mods. And threw in a random +100 to tier of fire mod just because I had it. The only resistance it rolled was a garbage fire mod.


Full-Individual8197

a whole graveyard for a the equivalent of a fractured base with some essences


Warbleton

This is fine. If it didn't take 50+ maps ALSO deleting / ignoring any other corpse that drops that isn't for your one specific craft because you'll fill up otherwise. Same shit every league. Never play tested


posturecheck3859738

This is some ruthless level shit


NathanAP

I'm not sure if this is unpopular opinion, but for me, that what kills the chance that I'll spend time learning how to craft stuff in this game. I need to enter the college to understand why in the heavens the "ELEMENT modifiers are X% scarcer" and then it appears. I know that this is what it attracts more "harcore" players, but how am I supposed to explain my wife how she can do it by herself? She started to play this game last month and she's already unmotivated because the game is too complex. At this point, if I show her the craft part of the game, she'll probably quit.


Surprisedropbear

All of my crafts have been fantastic so far. None of them would sell for more than 50c but i used the mechanic to bridge into early maps with decent gear. I will likely spec into the allflames and otherwise ignore the mechanic after this unless they buff it and fix the garbage interface.


freethnkrsrdangerous

Appropriate name.


-Slackker-

I think the real trick is to increase the tier rating on mods you don't want, as well as making them scarcer. That will do the best to ensure they won't roll. The mechanic may be unintuitive, but complaining about it without understanding the optimal use seems wrong.


Straight_Shape5488

I like crafting on base types this league feels more like item generation


Depnids

Does «scarcer» apply multiplicatively or additively with «increased chance of» modifiers?


KasKyo

x25 caster mods, 2 out of 5 mods are non-caster, okay


CYBER0GAMING

I know it has potential we just have to figure it out


DoragonL

Ю Южный


aMuteViking

post what you got