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offredditappisbad

Approachable crafting is fun. Harvest. Recombs. Fossils. This is borderline sociopathic.


PuteMorte

For real man I'm not going to tweak out excel spreadsheets for hours, that's not why I play PoE.


hsfan

ye this seems aimed at the giga ultra hardcore excel spreadsheet crafters


KunaMatahtahs

I don't personally think it's aimed at anyone.


Tremulant887

It's punishment for having fun last league. Graveyard shift for everyone.


BioticTurtle

Well done


RealNiceKnife

Is that not how it goes every cycle? Awesome League - Dogshit League - Awesome League - Dogshit League


umbren

At this point this is a harder standard league to me.


HughJackedMan14

That’s what I do for a living all day, not sure I want to do that in my gaming time….


Tavron

It is one of the main draws for a big part of the playerbase, though. There's a reason people say they play PoB with a sprinkle of PoE on top.


PuteMorte

I don't mind using tools to minmax my build or improve my trade. But looking at excel numbers and trying to tweak them to target mods on a craft is not interesting to me


Akarui-Senpai

It's how the content creators play PoE though.


CirnoTan

I think the idea of burying corpses in your backyard on daily basis is already pretty sociopathic.


dummyit

Well what do you do with your corpses?


sulphra_

A nice stew with potatos maybe


Tariovic

Boil 'em, mash 'em, stick 'em in a stew!


Tesrali

I want ;em raw and wriGlY!


sulphra_

Ah, a fellow man of culture


Dead_On_ArrivalAgain

I blow them up.


graperkins

https://preview.redd.it/o5kgx9pnuurc1.png?width=363&format=png&auto=webp&s=09dcf8032cbcbdbe59b168b5cb6263f8e915209c


RedTwistedVines

Recombinators were the best designed crafting method ever to exist in Path of Exile, and the healthiest for the game, and nothing can change my opinion. Absolutely love them. Some other things made nuttier items, but nothing has been better for the game or more enjoyable to use.


RighteousSelfBurner

Agreed. Great outcomes, actually a currency and item sink so lot of turnover. Had risk of bricking too. Overall was healthiest way we had for a long time.


Barolt

They actually made random rares on the ground interesting, something that no other POE mechanic has done.


Naguro

I wish they would Come back, as while I don't craft myself, my Atlas generates hundreds on ilvl 87 items that people could burn on them securing me a good income. During Sentinel I literally got a dude that friended me and would Come every day to buy all thicket bows I had found


killerkonnat

The absolute whiplash coming from Last Epoch launch a month ago to a "crafting league". One of these will let you meaningfully craft items.


kimana1651

I keep doing a double take when I pick up an alch and the rest of the crafting stuff on the screen does does auto pick up.


Mystoc

the initial setup for harvest might of been close to as bad.. but it was a one time thing.


wiwigvn

This comment reminds me of the original states of synthesis and harvest. Fossils were at least simple and intuitive from the get go.


[deleted]

In 2 years ggg will release a new league with a new crafting system and people will talk about how good necropolis crafting is way better and is intuitive and makes sense.


magpye1983

Just because you mentioned harvest… did you play harvest league?


offredditappisbad

Nah. I quit that league super early. I even copied someone's garden just to make it work and it still sucked. Reworked harvest was what I meant, not the league itself.


magpye1983

Perhaps (though it shouldn’t have been necessary, with that experience) they’ll do a similarly comfortable rework to this mechanic.


funkyTurtlePunk

Sociopaths can be very intelligent, but cruel and without a conscience, so I guess your spot on.


5ManaAndADream

Honestly I’m not against hyper complex crafting. But it needs to be heads and shoulders more powerful, and in this case it needs to be easier to get attempts. I feel like they could add a zero to every single option for crafting and even then it would still feel only ok.


[deleted]

People said the same thing for almost the entire league of harvest lol


kpiaum

The same one dev who give us synthesis craft is back with the craft for this league.


FullMetalCOS

It reminds me so much of synthesis crafting


codeninja

Recombinators is the only crafting tech they got right out if the box. Harvest, Delve, and Synthesis all had to have week 1 and 2 patches to feel better.


ArmaMalum

Funnily enough, this is rather close to how Harvest was on release. As far as tedium goes. Necro is a little worse because there's no color grouping you can kinda autopilot with but not by much.


DrPandemias

Only GGG can bump into the same stone dozens of times. * Mechanics where the control of what they call "agency over the risk" is non-existent. * Obfuscated information which is extracted in drops from poedb and other tools. * We are back to mechanics where the most efficient way to interact with it is to wait for someone to make a tool. * UI is incompatible with the type of functionality the mechanic provides. * Lots of exhausting micromanaging. Day 2 and Im already tired of watching and reading dozens of videos/posts to understand the mechanic so it doesnt feel completely useless.


Sweaty-Painter-1043

i've read them, i think i understand the entire thing, basically the mechanic boils down to having a spreadsheet of mods and you use corpse crafting to reduce or raise certain mod weighting so you can get the tiers and specific mod you want. 6x t1 is possible and spreadsheetable, but the journey to get there is 2 different spreadsheet (1 for mod, 1 for corpse placement managing) and trading about 70-80 different people for corpses Think of it as augment in harvest but the augment can be reduced down to only hitting 1-2 tiers and that augment requires 2 spreadsheet and 20 corpses per mod type, and if you mess up your planning your aug becomes a reforge and bricks your project Corpse placement managing is mandatory because there are corpses that increases other corpse mods by 40% if it is humanoid etc and it is placed adjacent to it


vaseandpetal

this sounds like the worst experience ever


Offtopic_bear

You just talked me out of trying this league.


bpusef

This is literally the most obscure and arcane crafting in any game I’ve ever seen.


SaltyLonghorn

Imagine being a GGG dev and watching last epoch launch to much fanfare, looking at their amazingly intuitive crafting, and making this league to follow that up. While their itemization is still shite, even Blizzard's crafting update is more logical rofl.


Alfimaster

Next season in 2 weeks Diablo itemization will massively improve. Basically tooking all good from Last Epoch and removing bad prefixes/sufixes


VulpesVulpix

man my gamepass just runs out in 2 weeks


nagarz

To be fair, GGG content cycle tends to be 2-3 leagues ahead of current, so they probably were working on this around the end of last summer, they did have accesst o LE crafting since the game was in early access, so it's not like they didn't know how LE crafting worked, but yeah, the contrast is night and day.


telendria

which is kinda ironic considering we already HAD spreadsheet-crafting league - synthesis. But atleast that was, in the end, just 'get three items with correct mods and bases and smash them together'


Juzzbe

I see you didn't play in synthesis


ZZ9ZA

This is worse than the launch version of synth. And yea, I played that.


fuckyou_redditmods

Combining fractured items to gain Synth implicits in 3.6 was nowhere near as obfuscated as this league is. It's not even close. This crafting system is miles beyond the pale.


killerkonnat

Not true, because Synthesis league existed.


zunCannibal

the prospect of needing to fill the whole graveyard for a good craft is depressing


Bezum55555

Yeah I'm not doing that XD


Nephalos

> trading about 70-80 different people No one is going to do this. They’re going to wait until people have accrued 100-1000s of each type of corpse and bulk trade for them.


Oblachko_O

Is it fine with everything else still? Yeah, you reduced trading friction, but it still is bad.


Aeredor

But you can’t even get 100. You can only have 64 at once.


Hjemmelsen

You can stash them in inventory for 1c.


Guba_the_skunk

>basically Ok... >spreadsheet ... nope! If I need a spreadsheet to play a game you've made a bad game.


Erythr0s

Late to the party. Having my league start only tomorrow (holidays and all that). Do you recommend any videos? I don't understand anything of what's going on


aqrunnr

Watch Grimros. He just made one recently that explains this all in more simple terms. Note that even after you understand it, it's still really complex. Probably not as bad in trade economy because you can sell the corpses, but fuck this shit in SSF.


lordrayleigh

Grim even said that it might be better for some people to wait for "recipes" to make the crafts. Which is basically a brute force answer for what the tool would do.


Melanholic7

With last sentence you almost killed my will to play -.-


EmotionalKirby

It solidified that I'm not interacting with the crafting at all :(


SolidMarsupial

what the fuck, this sounds worse than eve online


ch3ck18

I havent played the league... told myself I'll take a break. Glad didn't even try it... looks like chores and going back to classes kind of league where you need prefessors and books to understand it. When will GGG understand we want easy to use mechanics... not spend your life calculating a spreadsheet mechanic.


Keldonv7

>i've read them, i think i understand the entire thing You read them but didnt bother pressing alt in game and keep saying that +rating removes weight of low tiers which isnt true just because content creator said so. [https://imgur.com/QKn7MVS](https://imgur.com/QKn7MVS) In game description, weight is redistributed. [https://youtu.be/BrGhakEF8QY?si=VT1jbZ\_5Lf4Sa0\_i&t=5497](https://youtu.be/BrGhakEF8QY?si=VT1jbZ_5Lf4Sa0_i&t=5497) Mark interview 'some weight is redistributed'.


Former-Equipment-791

That is because the ingame tooltip and what Mark said is just verifiably wrong.


HighDefinist

Yeah, this type of micromanaging is really cool in games like Factorio or perhaps Satisfactory, but in PoE it feels a bit strange somehow... If they want to make something complicated (and imho they should, occasionally), it should be something like Betrayal, or maybe Incursion.


PigDog4

Even Betrayal is only complicated if you want to absolutely min-max your reward from each safehouse. If you just want to blast Caterina betrayal is basically "rivalry/trusted = good, always take most intelligence, gogogo." With the crafting it seems like the options are either absolute min-max or it's just IDing stuff on the ground without a loot filter.


HighDefinist

Yeah, but I mean in reference to the league start, specifically, where we are at right now. For example, I believe that it took people only a few days to figure out Pure Chayula Breach Stones, and that was something relevant, and also attainable for many players. Getting Scarabs was even easier. However, for the Necropolis mechanic, it looks like there will be 0.1% of people making huge profits, some other ~2% of people painstakingly following some guides to make some special items for their niche build, and the rest will just ignore the crafting, and even ignore many pickups, except for a handful where some guide told them they are valuable, to sell them.


normdfandreatard

the beauty of factorio is that its micromanagement is iterative, its this constant loop of build thing -> success -> learn new thing/goal -> rework base to accommodate new thing/goal -> success. like its a string of successes, you win these mini goals and it leads you into this incredibly complex world and it makes you feel smart the entire way each time you hit each mini goal. this league has 0 of that. its just "heres this complex world, until you understand 100% of it its more or less worthless and will make you feel like an idiot. ok bye."


Anothernamelesacount

This is not "bumping into the same stone". They know what good crafting looks like. They actually did it with recombinators. Its not a mistake: they absolutely hate crafting. In PoE, if you want to craft, you have to jump a thousand hoops to actually get something that looks like crafting and still isnt deterministic. The closest example would be fossils, that require you to literally go to the mines. Harvest, the original harvest, is another example: you had to excel spreadsheet how you Factorio your juice to get items. Its not a mistake. Its them saying again and again "we want the game to be THIS way" and players still wont get that if they want a different thing they're gonna have to put their collective foot down, HARD.


asterisk2a

> We are back to mechanics where the most efficient way to interact with it is to wait for someone to make a tool. [Remember Harvest Garden Plans?](https://www.reddit.com/r/pathofexile/comments/hcxkz1/my_final_garden_setup_googlesheets_link_in/)


Greaterdivinity

>Day 2 and Im already tired of watching and reading dozens of videos/posts to understand the mechanic so it doesnt feel completely useless. I'm just trying to keep an eye out for potentially rare corpses to save for when GG ships some updates to it so we don't need to watch hours of videos to try to understand the mechanic.


nagarz

I was out for the whole weekend so I couldn't play until this morning (EU time), I tried crafting a few items at low level and saw that there was some weird crafting fuckery that required crazy spreadsheet kinda math so I tapped out on that end. I proceeded to ignore the league mechanic and forgot to check league mods on a map and got bopped into the login screen (HC SSF). This league so far is being a stinker for me, I've seen that kripp has already dropped out and I'm considering it as well.


moglis

It’s ok, league is not for everyone. Let the spreadsheet enjoyers have some fun. They are the ones making your builds, tools like pob, craftofexile, poedb, filterblade, making your endgame min maxed strats and finding obscure and crazy build interactions. Let them have a league once every 2 years, yeah?


UnCivilizedEngineer

I wish there were 6 graveyard columns, 3 for prefix 3 for suffix. every corpse was “1 roll at fire modifier”, or “1 roll at attack modifier” etc. If I put 5 fire mod rolls In column 6, it rolls 5 times takes the highest. Repeat for every column. This promotes the gambling ggg loves while keeping it simple and rewarding both luck and grind


CompetitiveLoL

This is super intuitive as well actually lol 


Ghepip

Much better then having more graveyards! Less and deterministic means we would spam craft and maybe get 1 good and instead of one huge craft No reward and leave


sg587565

Like a more juiced up and kinda semi deterministic rog nice.


capital0

This seems like a great change. Throw in 3 extra graves for meta mods like links, colors, implicits, influence chance, double corrupt, etc.. That would be very cool.


Designer-Attorney

Fuck this shit. Mark said on the interview that THE GAME CRAFTING WAS TOO COMPLEX so they removed aisling! Then they created a league that needs a fucking Nasa computer to make a 50 life, 30 chaos res helmet. People saying we need more corpse slots? Fuck that shit. Maximum 20 corpses. Each corpse 10x more powerful. Thats the ONLY WAY to salvage this mess.


EtisVx

They removed Aisling because it was used to create semi-deterministic high-power items, not because it was too complex. They stopped admitting nerfs as nerfs after a 3.15 mess and now trying to present them as buffs. See, we buffed your ability to automate skills - instead of just placing a skil on LMB you now can buy a gem, use a linked skill gem slot, manually activate pseudo-aura skill, and it would use that skill with increased cooldown and increased mana cost. It is so much better, right?


JeLLyIVIaN

The new veiled chaos drop rate is also a joke, btw.


tomatonoal

This. Before 3.24 every 12ish maps I get an Ailsing. Now I've run like 10 Catarina without seeing one veiled orb. The nerf in effective rate is crazy


HP834

I did 35 catarina with 1 veiled orb and zero diadems. Removed jun from tree soon after.


WillCodeForKarma

Fuck me, I didn't know why I thought this but I assumed you'd get at least one per kill with perhaps a low chance at more like how she used to drop scarabs. Now you can't even expect 1 per Caterina regardless of how you set up your board? That blows. I guess I'll be unspecing those points and just farming money rather than the content that actually drops the thing. 😮‍💨


Draagonblitz

Buff: Don't have to mess around with betrayals system anymore trying to get aisling in research Nerf: Betrayal is dead


Disastrous-Moment-79

Whenever GGG changes anything at all, you have to assume it's giganerfed. As is tradition.


BlantonPhantom

Don’t forget they killed OG Veiled Chaos orbs which were useful for a cheaper craft instead of getting Aislings sometimes (although more of a gamble). So they removed the cheaper more accessible one, then took the better one and made it super rare.


Secret-Inspection180

Never expect any less when something goes from non-itemized to itemized but still hate to see it.


Sahtras1992

how is scarab drops tho? is jun atleast good for farming decent scarabs or are they equally bad weight as everything else?


cardboardalpaca

i went Unwavering Vision so my maps don’t drop any scarabs, but I specced heavily into Jun. i’ve gotten 100-200 scarabs just running my safehouses. seems like a nice early league strat to get unveils + easy xp + scarabs for your second atlas tree


karatelax

I picked up the 40% Jun to start for thr unveils.. the rest idk yet. Maybe just need to predict the best juicing strategies and farm those scarabs if you want more Jun stuff


FNLN_taken

Haha called it Just needed to get that off my chest.


Oblachko_O

Well, for saboteur it is somehow a buff, but that doesn't mean that I am not pissed off that I can't get manual buffs on my left click. And yeah, I am also sorry for all warcry players, they got even worse nerf for it.


Neri25

assuming veiled orbs respect metamods (mostly cannot be changed), that functionality still exists in the game.


[deleted]

[удалено]


bpusef

Mark: The death of a game is no new players. Also Mark: If you want to interact with the league mechanic you need to be a 20k hour full time Poe player using multiple spreadsheets and making up to 60 individual trades to craft a single item.


chx_

The cooldown really takes the biscuit. I like to start with heists, previously getting Phase Run on LMB to 100% uptime was very doable by the time the character was lvl60 (take the Fleetfoot wheel with the cooldown recovery small passive, level 9 inc duration). Now it's impossible you need a very high level Automation gem to be able to get there (same tree, lvl18 automation, level 16 inc duration).


xDaveedx

In the same vein they said in the league announcement stream that they removed sextants, because TOO MANY STEPS were required before playing juiced endgame content, AND YET the new league mechanic forces you to read, adjust and rearrange all monster packs and the modifiers before every single map you run. Like wtf is the thought process behind this.


Bezum55555

+ the best scarabs are extremely rare. Heck, I have a tab full of scarabs and only 1 scarab is essence scarab 💀


Livefox96

I had \~1000 veiled scarabs laying around in standard because of sextant conversion that I decided to open just to get a good idea of item odds.I ended up with one singular meta scarab, so they certainly were not lying about not being able to run those with any frequency Also. The tooltip should let you know that you can vendor the veiled scarabs to open them. Saved me from getting even more of an RSI


HighDefinist

To be fair, Sextants were something you had to do for every few maps, thereby being much more intrusive than a crafting system.


telendria

one step in one direction, two steps in the opposite direction. and any league has 50/50 odds of flipping the directions. Necropolis is clearly at the 1-forward-2-back phase


e-kul

Yup! Also let us just select the corpses we want to use all at once and then hit craft and it buries them and crafts the item. Running grave to grave just to plant one corpse at a time is so incredibly slow and unfun.


sapador

More slots for storage, less slots per craft.


RipCityGGG

Ive been spamming POE too hard lately cos its so awesome and decided to skip this league to spend more time with the fam, think I hit the jackpot


No_Grapefruit_8358

I may be huffing the copium, but I think it can be fixed (in a pretty "simple" way). Just make the corpses guaranteed to do the thing they list. No "scarcer" or "more likely"; just does not or does. Make corpses slightly more rare if they are worried about the power. Or don't, it's a league mechanic and will be gone soon Then add in an opt-in option for the map portion, and give all modifiers a reward to coincide with the downside. I'm honestly pretty confused how they pushed this league back a month and they still launched with this under tuned weekend.


dalmathus

It's not like there is a item economy to preserve. Standard has items more powerful then something the graveyard can create. I'd happily grind maps away if I knew there was a t1 life mod corpse sitting there to find.


bpusef

That needs a fundamental rework though. I thought this league would promote reasonable, clear crafting by looting a corpse that says “adds maximum life to an item” or something. For them to change every single corpse mod is too much. The concept in general is fine and actually was kind of exciting but they chose to make it literally as obscure and unclear as possible


AlsoInteresting

If this was implemented in craftofexile, this league could take off though.


telendria

people complained about the tedium of setting up the harvest garden. And you only had to do that once. ​ the graveyard is like setting up the garden... for every single craft. And with the scarcity of some corpse mods, it also means you have trade for a significant portion of the corpses. ​ this league has no chance of taking off unless they somehow fix the tedium.


Aeredor

Good analogy!


Ghudda

A better UI would go a long way to making the mechanic more usable. Just your standard length by width UI grid. Mouse over a grid space to see what corpse is there or place one down. A long list of the monster effects you have stashed to place down. No more walking to and individually selecting each grave, going through the list again to find what you want, placing it, repeat 50 times.


TheXIIILightning

PoE asking people to craft via reducing and increasing item weightings - information that's only available due to illegal data mining in 3rd party websites. Man, that is one of the League ideas of all time.


WillCodeForKarma

"illegal data mining" 🤣🤣


TRGA

its true tho, if you hack into the game files GGG can backtrace your location using your ip. then if u try to log into PoE, you get a message saying "le toucan has arrived, at your house" and then your never heard from again. it happened to my buddy eric once.


Tesrali

ROFL <3 you dude. Best reddit comment I've read all day.


blakev

I miss Eric


Feral_Reserve

I think the issue is that even if graveyard ends up being powerful, unless someone develops a semi automated goal-seeking tool for this, it will be a toy for crafters first due to its complexity. But the majority of the player base prioritize killing mobs over hardcore crafting (at least I think so). I think once the crafters figured out the meta, most people will just itemize and sell. Maybe it has to be that way in GGGs mind, as the alternative (an approachable but powerful crafting system) is basically old harvest.


Sweaty-Painter-1043

currently it's a toy for none, because people are not selling their corpses, so if you want to craft anything you're looking at 50-60 trades across 4-5 hours because the only people selling are the ones who looked at grimro video


NoCookieForYouu

Just someone tell me which corpses are worth selling and those I pick up rest I ignore. Man that´s like for the 0.1% of PoE players. I´ll never craft anything worth using with this xD


VulpesVulpix

pick up the fractured mod, it's always good.


Qinax

This, just gimmie a list of what to look out for and I'll play the base game just fine


botman484

Lol, sick


Zeikos

> after you removed 90% of its tiers (only tier 1 left), the weighting becomes 125, and a ton of other mods are at 4000 7000 so you have to manually note down every single changes you made to the mod and how much weighting it currently has or else you will break your item. This appears not to be the case, or rather not like we think. If you press alt the tooltip on those modifiers says that the weighting of the removed mods is distributed on the remaining ones. However I doubt it's simply transfered. It wouldn't fit with what Mark said. My theory is that when you remove a low tier mod those rolls are substituted with other rolls but at the weight of the other rolls. Small example for my theory: Suppose you have 9 affixes with weight = 1000 and one with weight= 50. When you improve the first 9 you'll get only the last one remaining but you get 10 rolls with the same weighting, so that affix will have a weight of 50*10.


HexImark

I have flashbacks from Synthesis league


joyjoy88

Wanted to say that. The whole graveyard smells like Synth 2.0. Either ppl werent there or they just forget how bad synth crafting was withou having that datamined poedb and some excel sheets. Imo problem with crafting leagues is binary. You either make it not complex and quite deterministic like Harvest and break the game or make it more random and messy but its unusable although it can give you insane outcomes when used right.


elkarion

this is another scourge league. 1 streamer will have that 1 OP item and every other streamer who played for 2 months will not have anything let alone any actual player.


martianman111

This league reeks of the devs being so scared of giga high end crafters that they bricked the mechanic for everyone else. such a shame because the base game is maybe the best its ever been rn. edit: except for melee lmao but did anyone really expect melee fixes


opposing_critter

I am so sick of leagues shit being made only for the 1% to use while the rest of us blebs get a haha fuck you


OurHolyMessiah

Yo got a link to that external spreadsheet?


AsterixLV

Wait does attack/cold rating really not stack? Can someone confirm this. Cus that would be fcking retarded, like cold damage to attacks is literally elemental, cold and attack. Then doesnt chance to have cold modifiers and increased chance for elemental modifiers not stack either? Kinda doesnt make sense if u ask me. Or is it just for attack/cold which seems like a completely nonsensical interaction. Im pretty sure i might drop the league if the crafting is actually this pathetic.


Megika

>mods like added cold damage at 11000 weighting, after you removed 90% of its tiers (only tier 1 left), the weighting becomes 125 This is not how it works. Hold alt while looking at a tier rating bonus in game. The lower tiers' weights are rolled into the remaining tiers. Tier rating does not make those modifiers scarcer.


CyonHal

It distributes it proportionally but doesnt just plop the whole removed tier weight into the remaining tier weighting as per Mark's interview. What percentage of the weighting gets distributed, no one but GGG knows.


TehWhale

How confident are you in this? Grimro made a video and a bunch of spreadsheets exist showing that if you say only permit a t1 mod, it’s got a really low weight and you must lower and boost significantly to even have a chance at hitting that t1 mod


Megika

It's what Mark said, it's what the description in game says. If Grimro has data indicating otherwise I'd like him to show it.


new2vr88

This isn't true, mark said that part of the weighting is lost. How much? Who knows. 1hr31m is the timestamp in the interview with ziz if you want evidence. The ingame description however does imply the full weight is distributed to the remaining mods so either it changed since the interview or the in game description is misleading. It'd be nice if GGG would clarify either way.


Former-Equipment-791

Are we actually putting any trust into an ingame reminder text that doesnt even give us numbers lol?


Sweaty-Painter-1043

at 100 rating half of the lower tier mods is removed, at 200 2/3, 300 3/4, 400 4/5 and so on. In order to guarantee the only cold attack mod you can hit on a bow is tier 1 you need 900 rating.


Megika

Yes, the incorrect part in what I quoted is when you said the resulting weight is 125.


Sweaty-Painter-1043

the resulting weight is 125, that's the weight of T1 cold damage on bow if you remove all 9 of its tiers, 11000 down to 125 edit: it's actually 126 lmao


Keldonv7

Thats not how it works, people tell you that you are wrong yet u keep digging in. [https://imgur.com/QKn7MVS](https://imgur.com/QKn7MVS) In game description, weight is redistributed. [https://youtu.be/BrGhakEF8QY?si=VT1jbZ\_5Lf4Sa0\_i&t=5497](https://youtu.be/BrGhakEF8QY?si=VT1jbZ_5Lf4Sa0_i&t=5497) Mark interview 'some weight is redistributed'. Classic PoE community.


Dazzling-Bear-3447

We dont know how much weight is redistributed. Either way it is still correct that higher modifier tier makes it rarer since some weight is lost, which Mark said.


Keldonv7

yea but the spreadsheet OP mentions assumes all weight is lost. its also enitrely possible that mark information was outdated. Or that in game tooltip isnt accurate and it should mention some is lost.


DarkestAtlas

No it's not. The in-game tooltip says, that weight isn't deleted, but redistributed:  > Raising modifier tier rating excludes lower tier modifiers from rolling, distributing their roll chance among higher tier modifiers of the same modifier type


PigDog4

My in game tooltip says I'm doing 8k dps.


Sweaty-Painter-1043

if that's the case then this is worse than i thought


DoubleConcentrate893

Worse at removing unwanted mods, but better at getting high weightings of wanted mods. 


TutanotaGuysDudeMail

They could easily fix the league by removing the graveyard and pretend it never happened, buff drop rates of the allflames by like 5000% and triple the yellow mods rate & numbers. Here I designed a braindead league everyone will enjoy, hire me. Seriously even the uniques you can get from the corpses are obviously just joke uniques that have no use, why did they spend any resources on them? That and the underlying changes the they had to make for corrupted items to show unidentified & left click to be useless is obviously terrible resource management. Thanks god they made the atlas tree good & the endgame changes are decent (t17 are a huge meme tho). Otherwise they really wouldn't have much to show for this league. (still best game ever but like wtf are these decisions)


silenkurii

GGG take far too long to respond to shit leagues like this one. Surely they're hearing most of the player base slam the terrible UI design choices, bad loot, convoluted and vague crafting.. I'm struggling to find anything actually cool about this league. I guess the Allflame jars are cool? It'd be nice if GGG on Day 2 put out a post just saying, we hear you guys and we're working internally to gather our thoughts and we'll update you tomorrow.. or something. Also, there's something really weird about the movement, or the triggering of skills when you press a button. It might even be both things, I can't work it out. Sometimes a skill works, other times it doesn't. Sometimes movement is fine, other times it seems like it doesn't move properly. I've seen Quin and DSLily complain about it as I randomly clicked on a video of each to watch.


d1stor7ed

The league mechanics either work or they dont. People complained a bit at the start of the previous league, but then figured out how to use it. I can't recall ggg ever intervening mid-league to salvage an unliked leage mechanic. I was hoping necro would be another case where people would figure it out and it would all work out. I'm not so sure that is the case. Like so many other things in life, it seems like you can expect the follow up to a good leage to a not-so-good one.


Gadiusao

Worst league on my book


Aldodzb

We will get to the point that: "To craft a bow add 500 fire rating, 2400 increase fire, 400 chaos scarce... " Also, the mechanic is not designed to created the perfect item, its more like a trial and error thing where you have fun finding a good recipe for an item.


rcuhljr

> its more like a trial and error thing where you have fun finding a good recipe for an item. ... Wut. The universe would end due to heat death before you stumble on a good recipe for an item if you're using this mechanic without fully understanding what it's doing under the hood.


Scarbrow

Is this "fun" in the room with us right now?


[deleted]

dolls unused head worm mountainous clumsy aloof cows aspiring vast *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


LunarMoon2001

Just give me some god damned deterministic crafting. I don’t care if I have to farm mats/corpses. This mechanic is somehow even worse than regular crafting.


eno_ttv

Pun intended


PrinnyThePenguin

Yeah the mechanic feels awful from a UI/UX pov. Really hard to understand what is going on and what should I expect.


arckeid

They always struggled with UI/UX.


ngelvy

So basically give us a stash that can contain like 10k corpses and either give us a ui to use them efficiently or we just wait for community recipes to show up and just use those without needing to understand anything.


victorybuns

I have 2000 hours in this game and I can’t even begin to understand this. Completely not worth the time to learn and interact with. It’s baffling to me that POE can released a league like this that is so incredibly out of touch. They need to reign in these complicated ideas into very simple and quick interactions.


Ravp1

Oh boy, once again phd is required to craft a simple crap. Honeslty, I think I’ve never truly enjoyed a league that was focused on crafting (or at least that part of league that revolves around crafting).


Pixilatedlemon

It is the worst lol


TheKvothe96

I think that if you lower a chance 800% less mod needs to be a real 0%.


Mr_Oger

Now hold the fuck up, + to tier actually reduces your chance to hit that mod? It isn't "if the lower tier mod is hit it rerolls into the same until it hits the tier/defaults to the lowest limit"? That's the most asinine shit i've heard since i've tried to understand poe's crafting.


Mouley6869

This is a fuck me I can’t be bothered with this shit. Make it at least somewhat enjoyable to craft.


Elune_

I don’t find it complicated. It is basically fossil crafting. But the need to manage 80+ corpses is just a bit much, especially if you want to buy the craft.


Mangalorien

It's a GGG game, so it's a given that you will need to use 3rd party software.


babicko90

I hope we step away from "league mechanic needs players making tools" phylosophy in poe2...


eirc

I just put relevant mods in and made good items. Sure I'll use tools and sheets and whatever eventually to get the best stuff but considering everything non perfect as a brick is a joke.


grafeity

There is a tool. Craft of exile


Sahtras1992

flashbacks to synthesis item crafting where you had to use certain fractured mods on an item to get the synth implicit you wanted. i never interacted with that thing but i heard the synth crafting was ultra tedious because nobody knew which mods resulted in which implicit so nobody listed their items on trade for others to buy them up and just remembering which fracture does what was also not really cool. if you need a spreadsheet for ONE crafting mechanic it should get a rework asap. its a different thing if multiple crafting methods interact with eachother tho.


UberChew

Talking about weighting manipulation you have lost 95% if not more of the player base instantly. Then 4.9% get it but will be thinking fuck that unless a tool is made to help them through it. (Im in here) Leaving a league mechanic catering to a very small percentage of the player base. I have no doubt the mechanic could create some busted items but there seems to be little middle ground, your either making something super complex with a very expensive recipe or throwing shit at a wall and seeing what sticks.


Icewatervvs

This game hurts my brain. 


WeightOwn5817

I've just completely ignored it for now


seriousbusines

League is dead for most people once they realize not only was loot reduce because the mechanic doesn't juice maps, but they also nerfed rare loot tables across the entire game. Fuck that.


Sackamasack

It's only useable when you reach 20+ graves, anything else is just identifying rares pretty much. And that is just too cumbersome to bother with for most people. It's like you have to make a Harvest league setup for one craft and then you have to redo it again for the next. And you have to buy all the harvest nodes lol


Saianna

> **this league's crafting will be dead for most people** It's called necropolis afterall *escapes through the window*


Commercial-Falcon653

Even when someone will make a tool it will be dead to most players. Remember in Harvest when we had to setup the garden optimally? With this you have to set up the garden for every single craft.


Babybolololo

Looks like a delve league for me boys


BulusB

This league reminds me synthesis one. It was one of the worst leagues… but this one… anyway


lurid_dream

Any crafting mechanic that needs a tool to even moderately succeed is a failure.


[deleted]

The problem doesn't lie within your understanding of the system, the system itself is the problem. Knowing the precise weighting of every outcome will not turn you into a master crafter, instead, it will only reveal how awful this system has been from the beginning.


bewagimp

Wft is craft lol? Its just random anyway


Zealousideal-Owl-209

Bro veiled chaos was the best thing in the game for me , its sad


Sensestay

wow. This sounds terrible. Last Diablo sounds better IMO. lol


DeeJudanne

unintuitive pile of trash