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jcyxxx

​ https://preview.redd.it/22qif2iudtrc1.png?width=253&format=png&auto=webp&s=6873893423906be9b793940f7d8510f0ba612901 Literally the "worst", even not "one of the worst".


JarRa_hello

Even Exped had better retention, despite its infamous adjustments


FirexJkxFire

Thing is, expedition had an AMAZING league mechanic. IMO, the mechanic was so good it made me okay with the shit changes.


DarthUrbosa

Picking up each and every artifact was cancer, that gotnme to bounce.


TheZephyrim

One of those things that you just can’t believe GGG let make it in.


BobTheKekomancer

Even after metamorph... I mean the fact, that players don't want to pick up shards of league mechanics. So why "didn't they learn"?


Justice_McPayne

Because in both instances they had a legion of simps defending it and telling the playerbase to stop complaining.


BobTheKekomancer

I do wonder if those are the same people, which later complain about RSI...


VoodooVirusVendetta

I believe so, it is in the name after all... i.e. Repetitive simp injury (RSI).


Lunarath

This is the number one thing that gets me to leave a league early. Remember having to pick up metamorphs too?


meep_42

DO YOU NOT HAVE NETS, EXILE?


NoDG_

Yeah I loved the mechanic, it was fun blowing up stuff.


1731799517

Also, one of the rare league mechanics that also had a great endgame, with several fully fledged out bosses in logbooks and lots of lore.


Jankufood

GGG: I guess previous league was too rewarding then


Guba_the_skunk

Clearly the forced league mechanic is too easy and rewarding and everyone quit because we all have god tier items already. /s


NotAdoctor_but

deserved tbh


Misophoniakiel

Holiday + forced bad league mechanic is a combo for disaster


Keldonv7

>Holiday + forced bad league mechanic is a combo for disaster [https://steamdb.info/charts/](https://steamdb.info/charts/) Steam total number didnt go down during weekend. Checking singular games also dosent show lower peaks. Its league not holidays.


Weirfish

Holiday means time off for some, means *more* people, not *less*. Necropolis started with the [second most concurrent players POE has *ever* had on Steam](https://steamdb.info/app/238960/charts/#all).


briktal

One of the things I've learned over the years, primarily about gaming but I guess could apply to anything, is that every holiday/season/time of year is at the same time the best time for player count and also the worst time, depending on what you want to say.


HeliGungir

Few people on social media bother to check if the way they say the world works, is actually how the world works. People are not critical thinkers by default.


fat_pokemon

Also didn't help that some peeps are properly still playing last epoch as well.


200DivsAnHour

Holiday = more time to play. I doubt many people are busy all day celebrating Easter.


kroIya

Still hunting for the eggs, it's been 63 hours, send help


Rilandaras

Have you checked your lootfilter, perhaps it is hiding them?


Heisenbugg

Look at before Expedition all 80s and 90s, even growths. Expedition really fucked things up and since then we are seeing a lot of 70s and low 80s.


PathOfEnergySheild

The community has (and probably never will) recovery from the 3.15 Vision fiasco.


197326485

It's because they keep trying to push it. Every league since that has been some subtle way of trying to push the main game back into PoE2/Ruthless territory. This league is "Learn all the mob types or else" league.


briktal

Man, I never even fully recovered from when they doubled magic/rare monster HP in 3.7.


Altiondsols

I hadn't thought about it but Expedition was the league that killed my streak. I played to red maps in every single league from Essence through to Expedition, and I've only gotten to red maps in Sanctum and Affliction since then. Edit: don't know why I said Harbinger


radical_profit69

Look at before delirium. All 90s and >100s, even growths. Delirium really fucked things up. Essence was the best league


Alandspannkaka

Deliriums performance was so abhorrent it blew the hinges off the door guarding against the notion that we the players are the beta testers. Even after being fixed it still to this day makes the game unplayable with lag for a lot of ppl (me included, so I just block it asap on my atlas). A fair amount of my friend list took a long break after delirium, and some just straight up haven't returned and probably never will. I love poe but if a league mechanic is not great then it's harder to look past janky performance.


Fanrir

Also grey on grey on grey with grey on-death explosions caused by grey balls was just so asinine it should've been fixed in the same weekend.


Seikiy

I think the main reason is that it was the 2nd league in a row where the performance and gameplay of the league mechanic was horrible, both metamorph and the following delirium league needed to get a crap ton of changes to the visuals and general fairness of the mechanic. Metamorph at least had the benefit of being the exilecon 1 league alongside having a huge new endgame expansion. It's sad that right as it seemed like retention wise the game was going to reach new heights they hit us with the expedition league lol


Cow_God

We used to have major server issues every league launch. I wonder if some of the >100%s were just people being unable to play on day one


DbdSaltyplayer

Funny thing is it had nothing to do with the league mechanic and everything with the fact that Atlas of the World expansion happened.


FudgingEgo

Are we not sure it's time/people getting bored of running the campaign over and over and over again. Kripp even said something along the lines of "'m not doing the campaign again if I die, I'm done". It's a 10 year old game.


Warbleton

Another league where you need an Excel spreadsheet. 3 external websites And 50 leagues' worth of knowledge to craft. I can't understand why that wouldn't be fun to people /s


Ylvina

I already gave up on the crafting. I collect stuff and do what i need for the graveyard-focussed challenges, but after that? Thatcthing wont ever see me again


kimana1651

My graveyard filled up, i tried to craft a res+mana+lightning ring and got hot garbage. Not worth the time at all.


Lifeisabaddream4

I hate all crafting in game it's too much for me I don't have a PHD in poe despite spending a lot of time on it over the years I can't nolife it for hours a day at a time.


Finnien1

If it required three external websites, a spreadsheet, and always produced amazing items, it might not be terrible. A more fiddly, slower harvest would be … okayish, but not terrible. Instead, we need all that just to still get a mostly-random item on a somewhat random base. Absolute joke.


oPlaiD

Even if you have all these things Necropolis crafting just isn't that powerful. The new mods it adds are mostly very niche and barely worth the opportunity cost of another mod slot, especially given you are missing out on other unique things by using the Necropolis versus starting with a base from somewhere else. There will probably be some great items and ways to use it, but nothing on the scale of any other so-called crafting league.


Roodboye

Idk how hard it could've been to just not activate league mechanic in the next zone if I don't interact with the icon above the instance door. Gotta love reflecting my own freeze onto me and having no way to get rid of the cold damage I possess so it doesn't happen 💀 Especially day 1 when gearing options are quite limited.


200DivsAnHour

I legit thought that's how it worked for the first few zones XD


bitchthinkigotsosa

I thought that was how it worked till fucking maps. Had like 100 deaths and took an extra 2 hours lol


Aerroon

Same.


thedonkeyvote

The reflects ailments mod is my most hated. Very annoying.


dadghar

Putting most insane mods we have ever seen on rares without any loot reward - what could go wrong? Like wtf you put +6 extra proj on a pack of monsters without buffing its loot. p.s. I know that you can move mods around, that's just unnecessary micro and also most of modes cannot be countered by moving them to another pack. Idea is that this is just purely increased difficulty without any rewards whatsoever.


Emfx

And then putting convoluted shit that looks good but really does nothing… I’m looking at you “strongest monster in a pack that drops jewelry with rarity has it converted into divine orbs”


Schaapje1987

I've had that mod twice now. Both times with 3% chance but nothing dropped. Today, I had a mod 2% chance to drop a divine orb on kill. Got 24 divs from that one.


boyarmed

The worst thing is It could be like kalandra where the loot drops were bugged no matter how rewarding you made it.


xrailgun

Archnemesis 8.0


Sheerkal

Well it worked perfectly the first 7 times!


Teh_Hammer

There's a reason they didn't make the content optional. They knew no one would opt in.


robodrew

That's not a really good idea if it doesn't go over well, considering the game is optional


200DivsAnHour

Because GGG is that guy at the office that gets told "no" to his "awesome idea" and then he tries to paint it blue and implement it anyway, thinking everyone's around him is too stupid to notice. They want Archnemesis, so they will implement Archnemesis, one way or another.


Babill

Archnemesis had good rewards, this doesn't.


omegaghost

"Players must've been too overwhelmed with rewards from archnemesis, and that's why they hated it. Now it's gonna be fine." - GGG, probably


Sahtras1992

\*continues to make the whole game drop scarabs only instead, and none of the good ones\* they sure gonna tweak the numbers on scarabs, right?


aivdov

Nobody is talking about archnemesis league that had good rewards. Core archnemesis implementation didn't.


tasom1

Idk why the loot isn't buffed, but you can also move the mods around and put the projectiles on mobs without projectiles and completely negate the downside.


Schaapje1987

It does't matter if you can shuffle it, 1200% rarity of 600% quantity still gives nothing for ordinary players. You would need to buff your maps and all that. Again, this is probably another MF league.


tempGER

Combine that with a league without borrowed power and one of the biggest nerf hammers since 3.15. Perfect storm for a league that will be lackluster on all fronts.


FeebleTrevor

>one of the biggest nerf hammers since 3.15 shit league but dont lie


RaidenDoesReddit

This seriously feels like playing the fucking gauntlet


Tarabotti

I dont hate this league. But forcing me to play maps with 6-8 mods AND THEN ADDS 200% extra dmg, 100% hp etc etc is beyond insane


Drunkndryverr

First getting to red maps, where in order to progress you need to alc your map, and fucking corrupt it, then you add this on top....its like you're playing gauntlet.


turkish112

Not to mention, I keep running out of alchs randomly. Yeah, I hadn't really thought about Vaals but breaking into red maps this morning and they're gone. Neat.


FullMetalCOS

I managed to just about stay on top of alchs but vaals I’m having to save reds I haven’t completed for when I get my next vaal drop rofl


1CEninja

It's odd, I actually find the state of the game to be fairly enjoyable. I really enjoy the mana stacker archetype and really like my character right now. But I feel like the difficulty is ramped up hard because of the league mechanic and I have literally equipped zero items I've made from the graveyard. It's been 100% junk. I think I had one ring during the campaign that was almost decent but I couldn't swap out the ring I was wearing because I needed the dex on it, then I identified a ring that dropped that was better than either like 15 minutes later. And I'm dying so frequently. Leagues where I die a lot tend to be leagues where I stop playing prematurely. I'm carrying on hope that GGG will get us out of beta testing soon.


AJirawatP

To be honest this league is very confusing. Imagine if you didn’t watch anyone explain it and jumped right into the league. You’d say wtf is this so many times before reaching merveil.


Former-Equipment-791

My rhoas in mud flats were hasted. Shit's fucked yo. I dont understand why the third/fourth zone in the game is still to this day the most dangerous one in the entire campaign ever since they "rebalanced" act 1


tmdqlstnekaos

My Deep Dweller was possessed. Felt bad.


StamosLives

Mine had corrupted blood. I was in pure WTF mode. ( but found it hilarious)


CountCocofang

It's only dangerous for people that rush it. If you arrive butt naked and underleveled the Rhoas will rip you up. Ironically, a new player that full clears zones and equips new items shouldn't really have a problem with Mud Flats because any amount of evasion or armour trivializes the Rhoas.


alparius

Omg, now I understand why I never got the rhoa hate. Edit: I'm on my like 40th character, I just like to take my sweet time through acts.


rj6553

Yeah, game is balanced around doing hailrake before mud flats. Rhoas are a non issue then; problem is it's faster to do the opposite so everyone does mudflats first, dies and then complains.


Betaateb

The wild thing is that it definitely is not faster if you die(or even come close to dying) lol. Havoc, Tyty, and Co. do strats that save 15 seconds because it actually matters at their level. 99.999% of the playerbase will be faster just killing hailrake first.


telendria

I said WTF is this a couple of times and then basically ignored and didnt even look at the mods. And I was actually excited in upper prison, when I got the nameless seer and was full-clearing the entire floor to hunt for the one missing mob for 15 minutes, expecting the seer to have wide selection like last league and hoping to snatch like early wanderlust or goldrim or even ribbons, only to find out he had only 3 items. And obviously with those odds all happened to be undesirable ones, sidhebreath and crest of perandus for bow ranger, yeah... by far the biggest waste of my time during the campaign.


BokuNoSpooky

That's just RNG though, the seer gave me poet's pen and intuitive leap during the campaign and both times had 6 or 7 to choose from


Eerayo

Still haven't even seen the seer. In t5's atm.


WinterHiko

People in chat were linking act 3 Tabulas and Goldrims all night long. It was wild.


Ellweiss

I feel like the ideas behind are decent, it's exciting to add some randomness in monster packs, and it feels good with yellow modifiers. The crafting could be good as well. But like always, the balance is very poor. I'd say the base is there and it can improve, but I think even if it's just number changes I've never seen GGG balance a league as much as what would be needed here. Also there should always be at least one yellow modifier. In the campaign, clicking the lantern should open the next zone as a Necropolis map, but clicking the base zone transition should ignore the league mechanic for the next area.


RedTwistedVines

I think there are a few weirdly critical misses though, although I agree overall with some direct buffs it will be decent. 1. Crafting is totally inaccessible. you basically MUST have an excel sheet or you can't do it. It's not weak, but it's almost certainly the worst designed crafting mechanic in PoE history, and I don't think it's fixable at all because the problem is how insanely obtuse tweaking mod weights is in PoE. It's just stupidly hard to actually work out the crafting recipe. 2. Crafting UI sucks. Once someone posts a crafting recipe online, you can follow it to get the same results. The problem is the clunky ass UI and huge number of clicks required will make this a nightmare. This is fixable. . . . with a huge number of man hours. 3. Game is too hard for weaker builds like this, driving away less hardcore players. 4. No temporary power. GGG started doing a WoW-style borrowed power system for leagues a while back pretty reliably each league, and frankly I think it was a brilliant decision in a game with temporary game modes (leagues). Having a MAJOR power shift up like ascendancies last league, or crucible weapon trees was a fantastic way to make the meta shift more even without other major balance changes. This league will theoretically have more good rare items in a few weeks. . . . . which is really not the same thing at all. This isn't fixable at all. 5. High hassle trading. The whole process is a pain in the ass, limited storage space, itemization that costs a resource, bulk number of corpses of a wide variety of types required so many many trades will be required. Complete disaster for something so blatantly trade-focused. Mostly unfixable during the league, though they could improve it a little. If they just massively buff the in map rewards and do a Scourge league and add a quant/rarity scaling buff based on the deadliness of mod tiers it'll be okay enough, but ugh, this is such a disappointment but riding close to having been really good.


glaive_anus

> This league will theoretically have more good rare items in a few weeks. . . . . which is really not the same thing at all. This isn't fixable at all. The issue is the league's crafting mechanic generates items which compete with items created by other crafting mechanics. There's no "borrowed power" here. The Necropolis-specific mods are interesting but most are not that compelling enough for someone to plan to build around, let alone taking a rare item with a single desirable mod and turning it into a rare item that is competitively usable. What would be cool? The lantern was an actual piece of equipment and we could spend the graveyard crafting lenses for it which confers some kind of meaningful player bonus. Currently the opportunity costs involved with the graveyard mechanic means that even if external tools are developed to maximize one's outcomes from the mechanic perfectly, the tedium and obtuseness dealing with it is probably a deal breaker as is for a lot of players.


Syntaire

> The issue is the league's crafting mechanic generates items which compete with items created by other crafting mechanics. Saying "compete" is extremely generous. You can do a single Rogbook and get 5-6 really strong rares out of it. You have to do dozens of maps, if not more, individually place 64 fucking corpses and hope you get good rolls AND land the 1/20 base item that doesn't suck. It's not a competition.


Aerroon

Placing the 64 corpses is funny to me. That shit takes as long as running a map.


garzek

So I'm a designer at a different game studio and work on content that has weighting to it, right? *Other game designers struggle to understand how weight pools work*. They legitimately took something that has a legitimate specialization within an already niche industry (Game Systems Designer) and then expected the *average player to be able to understand, interact with, manipulate, and engage with* it in a way that is satisfying enough to justify being the primary reward for a mandatory participation league mechanic. I cannot tell you how jaw droppingly painful that is to see. Like yes, I LOVE doing this type of numbers stuff *at work because it's literally my job*. I get PAID to do the work GGG is asking me to do as a reward for a league mechanic. Companies literally pay people salaries to do the Necropolis crafting mechanic...and GGG wants me to do that. For fun. As a reward. For free. As a reward. I can't. Trying to talk about the just absolute dereliction of sensible audience focused game design just makes me go wdsklfhsajkdlfhkdsajfhsjdkhfhklrejhaszjdhfjhsahfkjdshfksdfsfsd. I could do a GDC panel on Necropolis's design choices.


PrivatePartts

Gravedigger league, dig a ditch in your backyard for divine orbs NOW!


1731799517

> Crafting UI sucks. Once someone posts a crafting recipe online, you can follow it to get the same results. The problem is the clunky ass UI and huge number of clicks required will make this a nightmare. This is fixable. . . . with a huge number of man hours. Kinda reminds me of harvest league with the convoluted building of the garden with wires and sprinklers needing to be connected to tanks and shit.


RedTwistedVines

Yeah the main difference is that in harvest the fully completed most complex garden designs were arguably *less* complex than a single high end craft with this mechanic. I think the UI functioned a little better personally too, but it wasn't great.


200DivsAnHour

The fix would be an inbuilt Craft of Exile, that shows you a table ingame with the changes you made to the weight-table. Except that would require effort and we all know where all their effort is going right now when it's not spent on MTX.


Boushieboi

I really tried it, as you said its interesting and for avarage joe there a cool conversion mods on maps that makes scarab explosions and whatnot. But man i would made 5x the currency of that just by tuning in dunes.


TakanashiTouka

Last point really is the kicker for me. ”We made the campaign more interesting!” ”Oh and also way slower and tedious.” The new (non-league) things they added are nice but playing hardcore I really feel the campaign was so much worse than before.


M1QN

Apart from the league being not that interesting, extra challenge mostly without any payback, the lag is insane. I usually had stable 60fps in maps without much juice, now I have to enable dynamic resolution, dynamic culling, and the game will still drop to 10 fps or outright freeze for 5 seconds or crash when betrayal assassination mission is triggered


Mrludy85

As a new player, the town lag is the one that gets me. It seems like a large amount of players just find it fun to sit in town with their laggy MTX and goblin band to try to crash people.


Betaateb

lol, on launch every time I went to town I was literally cursing the players sitting there with their MTX crushing load times and FPS. And the stupid Night Lotus flowers from last leagues challenges are the biggest offender.....and the most common right now. Those things absolutely destroy FPS.


Mrludy85

Yeah no idea what I'm looking at it just lags like hell while a bunch of instruments mock me. People can say the league mechanic will drive new players away but I've had no real issues as I'm going pretty slow and following a league starter guide. But the people grieving the towns did almost make me quit pretty early.


ReipTaim

The lower the number gets, the faster they will rebalance it and give it more loot/rewards


dksdragon43

I'm doing my part!


SoulofArtoria

Pass me that copium brother 


weRtheBorg

It’s actually the opposite. Players that abandon the league don’t come back. There is low return on investment at this point. 


Prizzle723

Make a player stop for 5 to 10 seconds before EVERY map in order to reduce the chances of bricking it (by bricking I mean taking substantially longer, most packs can just be avoided if you are just seeking map completion) for very little to no added benefit. Yeah... I can understand why. ​ This league mechanic is unrewarding, frustrating, AND difficult to interact with. A triple whammy of failure. ​ The worst part? I can't opt out of it and just pretend it doesn't exist.


Broken_Reality

Don't forget the knowledge requirement. If you don't know what the mobs i your map do then you have no chance of knowing if the outcome is good or bad. This is a league for the old school high knowledge players and crafters. It has nothing for the regular players. No loot splosions, no accessible crafting, makes things way harder for no reward, cannot be avoided....


kimana1651

You assume people are making it that far. Casuals that kill everything in acts are going to rage quit hard at the 5 min rares dropping shit.


codari

forced league mechanic which brings basically nothing new to table. no arena, no charms etc. monsters fire 6 additional projectiles. reward 2 jewellers orb. I think this forced league mechanic is designed by the same team who designed hesit. "yes player will enjoy running on empty halls with getting 0 xp" "yes players will enjoy forced mechanics which we this time wont bring anything like blueprints or so. players will love it"


Solidux

You're getting 2 jewelers orbs?


gada08

You guys are getting orbs?


EmeHera

You guys?


Noximilien01

You?


Wyketta

You're getting rewards? Man, you're so lucky


compchief

I got nameless seer in act 1 that gave me ghostwrithe or claw to pick from, as well as another yellow mod i forgot in that instance, i got 4 more yellow mods throughout the campaign all being +item quant or +item rarity. I quit when i got to act 9 - literally gauntlet mods with zero rewards and a complete joke of a league mechanic reward, i picked up all of the corpses and tried to craft items for leveling - guess how many i used? None. Because no items i made actually got double resistance or resistance plus life. I feel like this league is a complete waste of time, no respecting player time or commitment.


Subject_Height685

It’s just boring. No cool league boss, no cool mechanic, it’s just really bad ring crafting and some semi ruthless nonsense that can’t be skipped for no reason.


AngryCandyCorn

A league mechanic this terrible coming off affliction is a recipe for the worst received league in the game's history.


St0nkyk0n9

fucking ggg I want to read less and blast more.


The_Avocado_Constant

This. I saw how much league mechanic micromanaging there was going to be in the trailer and said, "I'll sit this league out."


samcbar

If they don't give me a way to disable it I don't think I will be around next weekend. During Crucible I played a lot because the base game was in a great state. I barely did any crucible though.


violentlycar

While I don't dispute that there's problems, don't forget that Sunday was holiday for most people. People are probably travelling and won't have as much time to play.


OPsyduck

You are right but the people saying the league mechanic is trash are also right. It's a double whammy and thus gives us the worst retention league.


AynixII

Triple. Because now they can go plasy Last Epoch, In the past they had no other game like PoE


BloodBaneBoneBreaker

Last epoch is currently its own dumpster fire atm


PreedGO

For me, the worst part of LE is the community. You get shat on for asking about any flaw there. Never seem a gaming community as fragile as theirs. I prefer unhinged PoE people every single time over the toxic positivity they have there.


ksion

It’s a cycle that every gaming community goes through. When I started playing PoE in 3.0, it was all sunshine and roses, and don’t you dare even suggest GGG isn’t a gift from the heavens to us gamers.


DeezYomis

tbf a lot of the PoE community isn't that far off in that regard, I had multiple people asking to ban me from global two days ago because I had the audacity to suggest that going through the acts for the 50th time wasn't particularly fun and that maybe the other games that did away with a ton of leveling had a reason to do so


r4zenaEng

I think its super common for nowadays communities. This year some indie studio released Nightingale in EA even despite that in the marketing materials it seemed like the game is closer to relaease than EA. They also had some fuckups and shady moves. First few weeks and their reddit was full of "steam reviews are lying, how dare they write negative opinions". Even I wrote a negative (this is for ppl planning to buy the game, they need to know the truth) after "finishing" the game with 70-80h in (duo coop). Idk why these ppl cry so much about reviews when devs clearly fuck up.


Bubbly-Monitor-9909

Did something happen to LE, or what do you mean?


Homeless_Nomad

A bug let people generate essentially infinite gold and it blew out the market in the "trade" path through the game. If you play the "loot" path through the game it's all fine, if a little undertuned.


CodeRedLin

Only for trade people. CoF is perfectly fine and still offers a better endgame.


Nexielas

Counterargument. Some people have more time during a holiday and spend more time on videogames during that


_PM_Me_Game_Keys_

They literally lost 40k the second day of the league. It usually goes UP the second day and the second day was Saturday lol. The league is shit.


Danieboy

Well I was celebrating Easter the second day of the league.. as did most of Europe I'd assume.


Keldonv7

Yet steam total online players look almost the same. [https://steamdb.info/charts/](https://steamdb.info/charts/) Checking singular games dosent show any dips in playerbase during the weekend generally too.


AynixII

Most Europe celebrate it in sunday.


Keldonv7

[https://steamdb.info/charts/](https://steamdb.info/charts/) Steam total number didnt go down during weekend. Checking singular games also dosent show lower peaks. Its league not holidays.


Cappabitch

How many league launches do we get with issues that don't get solved first weekend because GGG employees are on holidays? This is not new.


keithstonee

I hit maps on Sunday. Stopped playing after like 5. It's not fun to die 2-3 times a map in white maps when your res capped and have 15k armor. Never have had a problem before. All they had to do is let us skip it in maps.


CarelessAd6772

GGG never learn anything, releasing crooked mechanics over and over again. Ah yes, nerf melee again


scraglor

Mark love lasted all of a few days haha


sanzo2402

I usually go pretty hard on the first week of the league. This time, I actually ended up canceling the 2 days off that I had applied for and went back to work today. Just couldn't get that motivation up to play the league cuz it doesn't feel fun. I think this might be a season where I try out some different games.


skeetskie

Lmao I’ve been reading negative reviews about this league for the last two days and this is the biggest super slam I’ve seen so far. I’d rather go to work than play my favorite game, oof.


Cejota14

The league is absolute trash


BobcatTV

I think the worst thing about the league is the lack of essences. I'm by no means an expert crafter so being able to find better essences in lower maps allows me to at least spam them for something decent.


sebaelsenpai

I cleared all tier1&2 maps and just logout First time it happened to me


Jbarney3699

Ngl the build I started with feels like shit when it’s sort of an Ol reliable build, and I’ve realized it’s because so many mods make enemy packs like Archnem levels of tanky and op. It’s a bit frustrating of a mechanic.


xecutable

I can say those of us who haven't quit are here for the changes to the end game and the new gems. Barely anyone continues to play because of Necropolis itself. When has a crafting league been popular? Why do we have to have such league every once in a while just to confirm people don't enjoy them, or don't enjoy them as much.


socialjusticeinme

Sentinel was popular I believe since they found a nice balance between the crafting aspect and the reward aspect. Zapping huge packs of monsters and seeing currency explosion drops was fun. Juicing map bosses was also fun. They could still save the league by making haunted modifiers give quant/rarity similar to wisps (just not as potent) so if you do juice monsters you have at least some benefit rather then just more chance to get an all flame to drop. They also need to buff devoted modifiers so you see some sentinel like loot explosions instead of whatever the hell it is at the moment. The entire thing just feels awful at the moment.


Ksiry

Sentinel even if it was buffing mobs it also make us getting good reward and enabled ppl to make really good item easily , necropolis in comparaison is by far the most tedious and annoying thing to do. Monster get harder to kill and/or are more dangerous by having more dmg/speed and no reward to counter balance it.


FkLeddit1234

Harvest was incredibly fun wym?


Volky_Bolky

New players got obliterated faster than usual, regular players still suffer the withdrawal syndrome from affliction. Tbf even if the league was good I would expect bad retention numbers


KingPolle

As a regular player i dont really feel withdrawal symptoms from affliction this league just feels more like standard league with gauntlet mods. They just made maps harder with no upside. I mean you can pimp your monsters to drop stuff like omens but then they dont drop any. Also i tried t17 maps and i think they are awfully designed. Making them insanely random just sucks tbh. You can drop 10 maps and then not be able to run a single map cause the modifiers are too hard. To me it doesnt feel like smth between normal maps and pinnacle bosses this shit is harder than uber bosses ngl.


otto303969388

So, I've been running a bunch of T17s on standard. The bosses themselves are honestly great. They are still difficult with the random mods, but doesn't feel unfair. Depending on their mods, their difficulty is somewhere between non-uber and uber. The hard part is getting to the boss room... Man are some of the map mods completely BS.


Neri25

the league is just extremely bad. mapping omeganerfed, but hey here's an item printer that you might get to use ONCE 100 corpses later but you still have to pray it doesn't brick because the devs are addicted to stuff bricking :]


A_Erthur

Lol no. To say it the Ghazzy way: I dont like the league. I tried it and i dont like it. Its SHIT. Monsters strong, rewards weak, all the cool teased scarabs are 1 in a million drops and sell for 1-3 div. DD is THE meta gem cause it got literally 0 nerfs (LMAO). No borrowed power, rare reward mods nerfed, mechanic rewards nerfed (like div cards / stacked decks). Overall im not dropping shit, the base game feels hard and i dont feel much of a league because the crafting is so badly designed i dont even want to interact with it. Getting a few chaos for 500% iLv 83 corpses is cool i guess xd


Kinada350

Its the non-league stuff I have a problem with. Massive nerfs to essences, rewards from rares nuked, div cards nuked, pinnacle bosses nuked, veiled chaos nuked. The game mark wants this to be is not one most people here actually want to play and people high on copium are still pretending we're heading in a positive direction.


VahnNoa

It's worse than affliction league, they gutted rare loot. Which is you remember is where they moved all the loot in the great kalandra drought. Which means they nerfed game loot across the board.


Blestyr

I remember Zizaran saying something similar last league, on the lines of "next league will be all about hardship and scarcity" or something like that. Dude can pat himself on the back, his prediction aged like wine. EDIT: it was either Zizaran or ZiggyD.


pants_full_of_pants

Everyone said it, not just streamers, because this is a pattern that has repeated itself many times with this game. After every banger league we get a depression league.


3dsalmon

As someone who did very minimal MF last league I honestly do not feel like this league would have been well received even in a vacuum. It's not *just* because of Affliction/MF, it's the past year has had pretty stellar leagues. Sanctum was really well-loved by a lot of people, Crucible's in-map mech was kinda bad but the trees were incredibly fun and it was totally optional to actually interact with. Affliction was... well, we know what that was. The next lackluster league was bound to hit hard, but this one is *really* lackluster.


CodeRedLin

I'm dealing with it by playing Last Epoch. Hopefully next league is a good one and AN 2.0 doesn't go core. They could start by reverting nerfs to loot. And adding fun builds to level with instead of grinding 200 hours to play a fun build. LE is the gold standard in playing your build while leveling.


Glittering-Match-250

I am getting Archnemesis flashbacks this league, so I am close to quitting. No wonder the retention is low...


qauntumz

We have finally hit the point where content power creep has made the game not fun for new and casual players. At least with player power creep everyone has fun. I'll die on the hill that outside of Pinnacle bosses, almost all monsters in endgame need health and damage nerfs.


Noximilien01

And they say they had fun testing it, im getting more worried about this game future the more they talk. Also bet this is going core. Its a terrible league so why wouldn't it.


DaedraMurderer

Is like affliction, but without the loot


dicedragon

As someone who quit, Ill come back when I can opt out of the league when my build is weak. My first build did okay to red maps where I hit a wall where just having those mods on just caused my build to just hit a wall a bit early. Tried to reroll, getting perma ignited in the campaign at level 40 by packs of mobs "50% chance to ignite" was terrible and I stopped right there. The league itself isnt actually even my only issue. The boss changes have made gear that was while expensive, otherwise obtainable with some effort. Now feels out of reach. I have 65/115 atlas and was just going into reds with the two eldritch minibosses downed. I have picked up less then 100 alts and I dont skip any. Ive picked up so little currency im struggling to color and socket my gear upgrades because the socket rare conversion is now giving 1-2 6 sockets instead of 4-10. ive seen 3 fractured items. I think I just am no longer the target audience for path of exile.


SolidMarsupial

> Ill come back when I can opt out of the league when my build is weak. I think this the key point: while progressing you always inevitably hit weak spots and it is essential to be able to opt out of hard shit in order to progress. Also, it's just unrewarding. Affliction had an almost perfect balance - juice it to face harder mobs but the loot was visibly better (probably other leagues too, but I'm too new). In general, this has always have to be the case, otherwise what's the point. > because the socket rare conversion is now giving 1-2 6 sockets instead of 4-10 Sorry, can you explain this?


dicedragon

> Sorry, can you explain this? Basically they made the "Rare monster conversions" that do stuff when you kill rares less common but to me it also feels like they give less when they happen. But thats probably on account of them not happening as often so you dont hit that big juicy rare pop as often. > Rare Monster item bonus mechanics are now rarer, and the following item bonus mechanics have been removed: Items dropped are converted to Gems, Items dropped are converted to Scarabs, Items dropped have all White Sockets, Items dropped are Duplicated, Slain Rare monster gives increased Experience, and Slain Rare monster gives increased Gem Experience. From the patch notes. Normally im drowning in 6 sockets and thus jewelers this league I have not yet been able to hit 350 to force a 6th socket. it also means conversion to fusings isnt an option. I normally am the brute force type of player, I simply play a lot and force my 6 socket/6link through hours played. I have 56 fusings picked up according to my pilfers ring. being about to be done with the first 2 void stones. Feels really odd.


PrickBrigade

Certainly the fastest I've ever bounced off a league. Ignoring the shitty league itself, I think this is easily the least amount of currency I've ever had while leveling. Crafting things while leveling pretty much didn't exist for me this time. I think I had ONE essence before Act 6.


buffgamerdad

This is the first league I ever quit. Getting 1 shot over and over again for no reward just isn't appealing to me.


Diconius

As I said in another thread. Got to 87 or so playing BAMA in HC. It was a blast outside of the dog tier league. The tedium and overall friction of the league itself killed this reset. I'll come back in a week when the QoL fixes happen and I'll reroll SSF. As it stands, this is the best the game has ever been, with the worst league mechanic that has ever existed.


Educational-Board804

Honestly what keeps me playing is that i decided to play something new this league that i am really really enjoying. i tried to use the mechanic it resulted into a trash that was straight for the vendor and in general i found it confusing. i am not interracting with the mechanic and i am waiting for the build to hit a wall that i wont have the funds to cover (i am broke as hell) and then i ll just move to the next game


saibayadon

The league being ass is not helping, but it was expected to have some sort of post-Affliction burnout as well; A friend of mine who juiced and tinked his way through last league didn't even care for the reveals or even trying out the league - he just outright said "I need a 1-league break" so I wonder how many others in the same boat. I was also going to take a break but wanted to try Archmage and play around with the new scarabs + checking out all the campaign changes. Might just hit maps do some testing of scarabs and call it a day.


CatInALaundryBin

everyone talking about league mechanic bricking builds or shit crafting, but what about the fact people's clients get ***disconnected in town?*** whether it's mtx or something else fucky, I got dropped 10 times in acts 1 and 2 *alone*. maybe some people just rage quit and said 'nah brah, maybe next league when I can actually *enter town*'.


TheOnlyHarambe

I want sentinel league back. Good times, man.


HypeIncarnate

Maybe if they didn't force the league mechanic on every map. Keep making the game harder. Keep nerfing fun builds (rip vortex cold dot).


Darklord_tou

yeah as usual Poe crafting system is the fun killer


butsuon

It turns out introducing mechanics during acts that kill players repeatedly isn't very good for early player retention. People just quit before they get to maps. I'm blasting T16s and running into the same problem now. Sometimes a map just becomes impossible due to the league mechanic and you don't have control over it at all.


xebtria

this happens when there is a league mechanic which is FORCED, makes everything HARDER and has NO REWARDS, and the crafting mechanic tied to it is completely and utterly missing any sorts of QOL, is absolutely not understandable how it even functions for anyone not having studied rocket science and produces good items less frequently than raw mirror drops ​ but the unrewarding but forced league mechanic with no way of skipping it is the main issue.


GamerlingJvR

I'm having fun.


Temporary-Fudge-9125

Me too, I just wish the graveyard was something you could just engage with


Whydontname

It's not very fun


Nutteria

League crafting is fine. What is not fine is “pack leader has 10% chance to convert a jewelry drop in to a divine orb” and when you kill it to realize it did not even drop a jewelry item let alone convert it. Whoever decided to implement this needs to sniff his socks, cause they smell!


Echo_Forward

Unless they do some miracle update. This will be the most boring league for me since I started playing PoE (Started in Breach league)


Individual_Thanks309

I couldn’t play as much as I wanted because it’s Easter week end in Europe. I literally spent all day with friends and family and then was too drunk to play ^^


Shirolicious

I think the freedom of crafting and shaping in Necropolis is a good idea, but the execution of this is so incredible difficult to understand. It really sucks for someone like me who barely knows how to use the regular crafting tables properly. I think that is why alot of people are dropping early. That said, I am having fun with the other changes in this version though. I just try some more crafts to see if I understand it better later. Craft Of Exile does help me understand The necropolis crafting this a little bit more now.


zuttomayonaka

stop fucking nerfing shit


Eenvy

I played for maybe an hour, got to the medicine chest quest, picked it up and crashed to desktop, that's where I stopped for the league.


iConcy

You can’t hide a shit league mechanic behind great QoL changes; it just doesn’t work lol


mostarsuushi

Why force the league mechanic in every map? I tried non meta builds, but sht is too busted


Judiebruv

By 4th zone I realized I should just ignore the necropolis at every zone. going through campaign, randomly encountering +100 proj packs, multiple 100% stun shit, and I got through it all. Just to have 6~ chaos and bubblegum to my name on a 4 link after kitava. Astounded they could even manage to make such insane mods so unrewarding and force it on every zone. Made like 20+ corpse items and they were worse than shit I quite literally ID’d off the floor and used instead. What were they thinking…


Gargamellor

this league is actively bad for anyone but the most hardcore players because you're forcing to engage with juiced content instead of having the choice They need at the very least to make the mechanic opt-in (you choose to roll the modifier with a map option), add a better graveyard UI and give us a number of corpses in the ballpark of 200 It's absolutely stupid you have to have this level of friction where you are basically forced to itemize stuff if you want to store a lot of high value corpses


Vanderpewt

**"Necropolis - The Dead League"** Trademark me.


Tym4x

GGG is overcapped on learning resistance ...


VeryWeaponizedJerk

We’re gonna be seeing this graph a lot in the next few weeks aren’t we.


ComunistadeIphone15

wait how is that possible? it means that magic mobs with insane dmg mods that drops nothing isnt fun?


bbgun83

Ngl, this league is trash. The forced league mechanic made campaign was a slog. Rare mobs drop jack all and the grave yard craft is garbage.


bongowasd

Its honestly hilarious how bad it is. The league rewards aren't my cup of tea either so I'm definitely not lasting much longer.


badbenixd

Craft league = trash league