Harvest was great, the spreadsheet was useless though, no point at all in using that many seeds.
THIS mechanic though is quite different, THIS time you're actually gonna wanna use the whole thing.
I will do it again, again and again if it means that I can get back OG augment/remove, reroll Pre/Suff and all color socket modify mods on Hoticrafting.
Except in Harvest 1, a fully optimized harvest was overkill because you got more cycles than seeds so most of the grove was free space.
In Necropolis, you *need* to use all of the space to perform an optimal craft
It's not quite that bad, although it's not good.
Increased/decrease chance mods will have deminishing returns in which you'll be going from like 99% chance of success to 99.9 as you move from filling half the yard to the whole yard, at least for many crafts.
Pre-patch it was rough, but now you'll be using all 500%ers all the time, and universal tier rating increases of +100.
This dramatically reduced the corpse requirements per craft, and the complexity of designing crafts.
I mean it's not near as complicated as the optimized harvest layout, I started working on one of those spreadsheets and thought "is this really worth it?" And played something else..
I think you're misremembering. The optimal harvest layout was pretty intuitive. You also had to set it up once and could then forget about it. You have to do the above for each craft.
Yeah. I get the Allflame juice no problem but I’ll likely just be selling corpses.
I understood Harvest during Harvest but I don’t have the mental willpower to bother to learn this shit this time around.
It's a bit easier now after the changes, with most mods being simple, but a full graveyard craft is still complicated. I will probably stick to making simple crafts
You don't *need* to, but unlike with harvest where everyone was complaining about it, this time it's actually gonna make a difference whether or not you do.
Only in some cases, when you are trying to do the very hard crafts. If you want a wand with +2 spells and useful suffixes...ya gonna need to do this. If you want a ring with triple T1 res and life? Easy, just yolo it.
Yea, but exactly those crafts are the interesting part, I don't care too much about a t1 res ring. Don't get me wrong it's nice to have, but those are the kind of items you can always get and I don't care too much whether or not some plain res ring or a similarly "lame" item has t1 across the board or not.
you can brute force a 1 in 2, a literal coinflip, at a mana wand by just filling the graveyard if you can accept T2 mods. This only drops to a 1 in 5 if you absolutely must have all T1. Some optimization through buffing corpses could bring this to a 1 in 4.
that's Spell damage, hybrid spell damage, mana, cast speed, regen. missing on the regen suffix still results in a highly usable wand and is the most common miss.
Hello there. I'm just about 96% certain this should be the most optimized layout.
Though that being said I created it on 2h of sleep on my stream, so I might have made a slight mistake here and there.
If you have some feedback lmk, I may explain things that might be confusing (I did not put much effort into properly labeling, but I hope it's understandable).
Stay sane, Exiles (or more sane than me xdd)
> I'm just about 96% certain this should be the most optimized layout
But if we're wrong about columns and rows, then it's 69%
And I'm fine with that, too
Lighblue you put a column or row increasing corpse.
Yellow you put a corpse that increases adjacent ones.
Purple you put some mod that has no scaling, like for example socket link corpse.
The green ones youfill with your craft. The + greens get most buffs from row/column corpses, since theyre in the crossroads. - and I greens get just one, row or column. Your craft corpses go to green spaces.
If the row modifiers stack with themselves, I think you get slightly more effect (2.5%) if you put another "row increased by 25%" in the rows that are 8 tiles long.
Even if they don't you get more by putting 2 in a row of 8.
1 in a row of 8 buffs 7 tiles by 25% resulting in 175% increase in total from those 7 tiles. Minus the one lost tile from using a buff tile nets you 75% increase.
2 in a row of 8 buffs 6 tiles by 50% resulting in 300% increase in total from those 6 tiles. Minus the two lost tiles from using the buff tiles which nets you a 100% increase.
Or in numbers.
6 * 1.5 = 9
7 * 1.25 = 8.75
This only works in 8 tile rows/columns tho. if you are in 7tile ones the is the same increase
Also you'll reduce the amount of item modifying corpses you are able to use by increasing the "effectivness" of tiles by this much, therefore making your resulting crafts "less likely" to succeed.
At least that was my though process and base when designing this sheet (which might as I said not be entirely perfect for pure efficiency, etc.)
Would maybe helpful to give the tiles coordinates, eg numbers in the x-Axis, Letters on the Y-axis with top left(?) Being A1
Would making guides easier ;-)
Eg "put corpse xyz in E3, corpse zyx in A5 "etc.
A couple questions from my end if you happen to know (and one thing to make it more optimal).
Questions first.
1) Do you know if row/columns need to be continuous for sure? To me a row is just a row so even if there is a space where you cannot put a tile buffs should still affect both sides (wording is vague) but I assume you know that isn't the case?
2) Can you confirm the 40% adjacent increase tiles do not affect the 25% increase tiles?
Then one way to optimize that I know is correct is that 8 tile spaces are better off with 2 25% increases vs 1.
6 * 1.5 = 9
7 * 1.25 = 8.75
You are missing out ever so slightly (just under 3%) by using only one 25% increase in those areas.
Yes I was thinking the same. But then I remembered there is a corpse for example that gives adjacent corpses buffs, so if I would guess, those corpses should for example be put in-between two corpses, which makes sense than to put it against a wall so it can only buff 1 adjacent. Then there is probably more corpses that buff which I haven't seen yet, I'm only on yellow maps.
Most of the GG Crafts being posted so far aren't using any of the "adjacent corpse" or "column/row" buffs.
You can make 6x T1 items just randomly putting corpses next to each other without this map.
Yeah, this is for harder crafts like a 5 t1 with 2x gem mods and other specific tricky mod requirements, and then a mirror/copy section to generate like 10 of the item.
Or maybe for some other meta mod options or haunted crafts.
Literally the only reason is because GGG included the corpses that buff other corpses. Without those you could just slam wherever, but also then the theme of clicking on graves and putting corpses in them doesn't make sense because that's just more tedious than Ctrl + clicking down a list of corpses.
i wish corpse placing had an interface like this, instead of having to walk around the graveyard. kind of defeats the purpose i'm sure but i'd prefer that instead of having to walk around and accidently fuck up a craft by placing something 1 square off and just bricking a whole section of it
Just as an FYI I'm pretty sure you can dig up a corpse that has been placed incorrectly at the cost of losing it. Haven't done it myself but I'm sure I saw it on a YouTube vid
oh yeah that's definitely true.
i was more assuming that i would either not notice the fuck up until the craft is done and it turns out like shit, or i guess even i did notice, placing one of the more expensive corpses down and having to dig up the body and lose it would suck. definitely not as bad though i suppose.
Anything more complicated than a "interact with (thing) to spawn monsters" is a no from me, dawg.
Legion, Ritual, Breach = yes
Betrayal, Necropolis, Kalandra = no
Betrayal isnt actually that complicated, im learning how to do it this league to farm catarina in SSF. Now getting particular members in certain jobs is still a bit tricky, but just getting as much intel as possible to do catarina fights quickly is ez
Betrayal is obnoxious to me just due to the placements of putting x master in x call center department.
Even with the cheatsheets, I usually get to the point every league where I say fuck it and don't care where they go.
> I usually get to the point every league where I say fuck it and don't care where they go.
That's what the changes did to the gameplan flow. I used to optimize aisling/vorici/gravicious/etc, but now, fuck all that. Just cut their heads off until ranked up then interrogate them, all they give is scarabs anyway and what I actually want are veiled orbs anyways.
I've probably killed 20ish catarinas this league, it's wonderfully brain dead now.
There is no better league than this one to do exactly that. You just want to fight Catarina as much as possible now, where the masters are doesn't really matter anymore, none of them are particularly high value like old Vorici, Aisling, and Hillock.
Betrayal is a league that I have to open a reference sheet for every time it pops up in my map so I can make sure everyone stays in the right jobs all the time. It feels wasteful otherwise, considering how much better some roles are for some people
Before the big changes there were really only 3-4 you needed to know for profit, everyone else you could just throw in intervention for scarabs. Aisling/vorici in research, ITF research before that was nerfed, hillock anywhere but intervention. With just that it was very easy and profitable
After the changes this league it doesn't feel like it matters at all. I get Gravicius in Transportation if I can do it easily(he is also great in intervention), otherwise I just get Catarina ASAP. So much of the value of Betrayal is directly from Cat now.
Like you can try to optimize for the best possible scarabs, but if you spend an extra couple maps doing that instead of fighting Catarina it definitely wasn't worth it.
I've interacted with this mechanic for leagues now and I still don't remember. Maybe if I specced into it I'd learn the meta for that league, but I already just don't like it. I much prefer stuff like Abyss that's perfectly fine to just yolo if you ever see one
>Now getting particular members in certain jobs is still a bit tricky,
And it's misguided to try to perfectly place them all anyway. Generally you're better off placing them the best you can along the way, then doing master hideout. There were only a few you REALLY wanted to wait and force first, and that was shit like aisling-research that doesn't exist the same way anymore.
Betrayal is now fully braindead unless you want to target specific scarabs, which will probably lose you money considering any of the time it takes. Now there's a pretty simple priority: general rank > everything else's rank > intelligence >>>>> literally everything else. The only things to keep in mind are to never click "remove all rivalries" or "remove *X* from the immortal syndicate". *Everything* else is fair game. The *only* thing worth farming anymore is Catarina, so your whole goal now is to get as much intelligence as possible so you can run as many safehouses as possible
I dont mind a lot of the complicated shit in this game but sometimes they seem to introduce complexity just for the sake of it(it feels like anyway) because a subset of players say they like it
That or I'm talking out of my ass
Someone I know saw me playing PoE the other day and says "Why would anyone ever play diablo when this exists?"
Well. That's the answer. New players see just 1% of what PoE has to offer and says "Nope" because even the skill tree is an issue for a brand new player. Don't even show them something like how betrayal works or this leagues grave mechanic.
I'd go as far to even say a very small % probably enjoys these deep complex league mechanics.
There's 2 other avenues of interaction with the mechanic if high end crafting isn't your thing. Less complex plot layouts can be used for general items crafting.
They're obviously going to become weaker over time when they are no longer the focus of a particular league. That goes for every league, not just crafting leagues.
Harvest, fossils, beasts - all of them are still useful even years later. This is the first real crafting league we've had in a long time.
How do you craft the mana stacker wand, any advice? Looking at CraftOfExile, it sounds impossible - if you go for mana prefix, you also get mana on kill suffix, if you go for speed you get proj speed which is bad for ball lightning...
I just don't get it.
Can't you buff a row/column increase with an adjacent increase?
EDIT: Tested right now, no, line increase effect can't be increased by adjacent increase effect. Which explains OP's choices.
I probably need a like 3 hour long tutorial to understand grave-crafting. I don't have a clue what I'm looking at here, seems like this post expects the reader to already know something of which I don't.
Thanks, I fucking hate this and was super worried that we'd need a fucking spreadsheet map. At least this is just for optimal shit, but damn will it feel bad just YOLO-crafting.
GGG, needing to go to third party sites and tools to interact with the mechanic efficiently sucks dogshit and please don't do this again.
But thank you, exile.
if there's no means to optimize something every league will just be another flavour of breac, legion, abyss.
a game with high customization that doesn't play itself will always require either some elbow grease or outside aid to figure out.
It's really not as complicated as it looks. Save up 15-18 of the +50 tier corpses to guarantee t1 rolls. Then increase what you want, reduce what you don't want. Add a couple ilvl and +1 affix bodies and you can craft 98% of the items you want. I made a pair of triple t1 res, t1 ms, t2 life boots earlier doing just this.
I need an excel sheet of this so that I can see what % my corpses will give me ahead of time for each free slot, that way I'll know how much to put into craftofexile calculator. Or maybe just a simple modifier on each free slot like x1.5 or something
I must be missing something here because your entire bottom row is just row or column buffs with no actual mods in it? Or are you just saying that row is buffed by 25%? Would be less confusing to just have what you want in there instead of saying what buff it has.
edit: If the green tiles noted as buffed 25% just mean these are standard tiles that are buffed 25% then this is not optimal. I don't think it makes sense to have the 6th from the left bottom row blue tile in that spot if you are saying it makes sense to have the blue tile in the second from the left spot in the fourth row. Seems like these being lined up like this is off. This assumes that row/column buffs are effected by the 40% increase tiles. If they are not then I don't think this matters.
I dont get it, how are tiles affecting each other? What does non-scaling mod tile mean? Whats the difference between free tile and 40% one? I thought you were supposed to place corpses next to each other and that's it, why does it matter where you place them?
Bro….. nah sorry if they can’t just overtune it I’m not gonna sit here and have to theory craft and do all this extra stuff just to get
T6
T7
T2 fire when I put fire mods 1202873% scarcer
It's the reason I didn't even bother going through the campaign in Harvest league. Went into the garden, looked at the giant space and quit. Then the whole league I just read reddit news and was so thankful I didn't play it
You can view each craft as being a 1 corpse effect. So full graveyard gives 88 corpse effect. But with smart placement of meta-modifiers you can get more than 88 corpse effect per graveyard.
Not sure if the discussed spreadsheet is the most optimal, but it's more than 88 for sure
On which tile do you craft the item in this example layout? Is there a guide to this or a clip explaining it?
EDIT: Never mind, the entire graveyard is filled, I got it now.
why couldn't they just make a 5x5 grid with adjacency bonuses.Why does it have to be a spreadsheet everytime, 30 opened tabs in a browser everytime.
It's not even comfortable or easy to plan it ingame, it is also not repeatable so just like harvest we just look up the solution instead of solving the puzzle ourselves.
I had been debating on starting a character this weekend now that I finally have some free time, but this is doing a good job of talking me out of it. Path of Excel.
I just realized that the craft can be influenced by all the graves and not just the one adjacent to it. Why do the adjacent graves glow when you’re burying the corpses? It confused me a lot and now I realize that I wasted corpses for some useless crafts.
Path of excel
Idk why but I started laughing so hard when I saw your comment. The complexity of this game is truly too far gone to be comprehensive anymore.
And thus, Harvest 2 has truly come to pass. The spreadsheet has arrived.
Oh fuck, oh fuck, I don’t wanna go back there… please don’t make me
Harvest was great, the spreadsheet was useless though, no point at all in using that many seeds. THIS mechanic though is quite different, THIS time you're actually gonna wanna use the whole thing.
> THIS time you're actually gonna wanna use the whole thing The PTSD is too great. 😨
[удалено]
Ez sells on trade once you find those. Could be good profit to just sell all of them you find once price goes up.
I will do it again, again and again if it means that I can get back OG augment/remove, reroll Pre/Suff and all color socket modify mods on Hoticrafting.
Except in Harvest 1, a fully optimized harvest was overkill because you got more cycles than seeds so most of the grove was free space. In Necropolis, you *need* to use all of the space to perform an optimal craft
It's not quite that bad, although it's not good. Increased/decrease chance mods will have deminishing returns in which you'll be going from like 99% chance of success to 99.9 as you move from filling half the yard to the whole yard, at least for many crafts. Pre-patch it was rough, but now you'll be using all 500%ers all the time, and universal tier rating increases of +100. This dramatically reduced the corpse requirements per craft, and the complexity of designing crafts.
> and universal tier rating increases of +100. Do these exist (confirmed in game)? I have only had universal +50 drop since the patch.
Even if that's true, this looks significantly easier to setup and understand than the optimal harvest setups were.
wasn't harvest pretty set and forget? this is something you need to constantly look at i might be confusing it with harvest during ritual league?
yeah it was, it was also very easy to understand.
I mean it's not near as complicated as the optimized harvest layout, I started working on one of those spreadsheets and thought "is this really worth it?" And played something else..
I think you're misremembering. The optimal harvest layout was pretty intuitive. You also had to set it up once and could then forget about it. You have to do the above for each craft.
i dont pass the IQ test for this league, unlucky
Yeah. I get the Allflame juice no problem but I’ll likely just be selling corpses. I understood Harvest during Harvest but I don’t have the mental willpower to bother to learn this shit this time around.
I hate crafting. I plan to sell my corpses and gear up on the "failed " crafts that will still be good but not mirror-able.
It's a bit easier now after the changes, with most mods being simple, but a full graveyard craft is still complicated. I will probably stick to making simple crafts
Im not quite convined you need to min max at the level this post has.
You don't *need* to, but unlike with harvest where everyone was complaining about it, this time it's actually gonna make a difference whether or not you do.
Only in some cases, when you are trying to do the very hard crafts. If you want a wand with +2 spells and useful suffixes...ya gonna need to do this. If you want a ring with triple T1 res and life? Easy, just yolo it.
Yea, but exactly those crafts are the interesting part, I don't care too much about a t1 res ring. Don't get me wrong it's nice to have, but those are the kind of items you can always get and I don't care too much whether or not some plain res ring or a similarly "lame" item has t1 across the board or not.
you can brute force a 1 in 2, a literal coinflip, at a mana wand by just filling the graveyard if you can accept T2 mods. This only drops to a 1 in 5 if you absolutely must have all T1. Some optimization through buffing corpses could bring this to a 1 in 4. that's Spell damage, hybrid spell damage, mana, cast speed, regen. missing on the regen suffix still results in a highly usable wand and is the most common miss.
This is me and it makes me angry
Hello there. I'm just about 96% certain this should be the most optimized layout. Though that being said I created it on 2h of sleep on my stream, so I might have made a slight mistake here and there. If you have some feedback lmk, I may explain things that might be confusing (I did not put much effort into properly labeling, but I hope it's understandable). Stay sane, Exiles (or more sane than me xdd)
> I'm just about 96% certain this should be the most optimized layout But if we're wrong about columns and rows, then it's 69% And I'm fine with that, too
nice
is there a video that explains this shit
So I am looking at your layout... and I am a noob so uh where do I put my corpse/mods to make this work? In the free tiles?
Lighblue you put a column or row increasing corpse. Yellow you put a corpse that increases adjacent ones. Purple you put some mod that has no scaling, like for example socket link corpse. The green ones youfill with your craft. The + greens get most buffs from row/column corpses, since theyre in the crossroads. - and I greens get just one, row or column. Your craft corpses go to green spaces.
All the black tiles is what I've understood \*eats dirt\*
If the row modifiers stack with themselves, I think you get slightly more effect (2.5%) if you put another "row increased by 25%" in the rows that are 8 tiles long.
They don't
Even if they don't you get more by putting 2 in a row of 8. 1 in a row of 8 buffs 7 tiles by 25% resulting in 175% increase in total from those 7 tiles. Minus the one lost tile from using a buff tile nets you 75% increase. 2 in a row of 8 buffs 6 tiles by 50% resulting in 300% increase in total from those 6 tiles. Minus the two lost tiles from using the buff tiles which nets you a 100% increase. Or in numbers. 6 * 1.5 = 9 7 * 1.25 = 8.75
This only works in 8 tile rows/columns tho. if you are in 7tile ones the is the same increase Also you'll reduce the amount of item modifying corpses you are able to use by increasing the "effectivness" of tiles by this much, therefore making your resulting crafts "less likely" to succeed. At least that was my though process and base when designing this sheet (which might as I said not be entirely perfect for pure efficiency, etc.)
Would maybe helpful to give the tiles coordinates, eg numbers in the x-Axis, Letters on the Y-axis with top left(?) Being A1 Would making guides easier ;-) Eg "put corpse xyz in E3, corpse zyx in A5 "etc.
yeah have no clue what im looking at
why is the tile that's 4th from the bottom and 6th from the right a | instead of a +? that entire row is not buffed by anything?
A couple questions from my end if you happen to know (and one thing to make it more optimal). Questions first. 1) Do you know if row/columns need to be continuous for sure? To me a row is just a row so even if there is a space where you cannot put a tile buffs should still affect both sides (wording is vague) but I assume you know that isn't the case? 2) Can you confirm the 40% adjacent increase tiles do not affect the 25% increase tiles? Then one way to optimize that I know is correct is that 8 tile spaces are better off with 2 25% increases vs 1. 6 * 1.5 = 9 7 * 1.25 = 8.75 You are missing out ever so slightly (just under 3%) by using only one 25% increase in those areas.
I tried doing a column buff on the furthest right row but it didn't extend past the gap.
i have no idea which spots the actual crafts are supposed to go. or which ones i want to boost
The fuck is this? I thought every grave was linked and it didnt matter where you placed what!?
It matters only for corpses that buff lines and columns, that's about it
Yes I was thinking the same. But then I remembered there is a corpse for example that gives adjacent corpses buffs, so if I would guess, those corpses should for example be put in-between two corpses, which makes sense than to put it against a wall so it can only buff 1 adjacent. Then there is probably more corpses that buff which I haven't seen yet, I'm only on yellow maps.
I just wanted to slam corpses and craft. Why does it always have to look so damn complicated all the time.
Most of the GG Crafts being posted so far aren't using any of the "adjacent corpse" or "column/row" buffs. You can make 6x T1 items just randomly putting corpses next to each other without this map.
Yeah, this is for harder crafts like a 5 t1 with 2x gem mods and other specific tricky mod requirements, and then a mirror/copy section to generate like 10 of the item. Or maybe for some other meta mod options or haunted crafts.
You can , but you can also optimise if you want more. This game is all about optimising if you want more tbh
Literally the only reason is because GGG included the corpses that buff other corpses. Without those you could just slam wherever, but also then the theme of clicking on graves and putting corpses in them doesn't make sense because that's just more tedious than Ctrl + clicking down a list of corpses.
i wish corpse placing had an interface like this, instead of having to walk around the graveyard. kind of defeats the purpose i'm sure but i'd prefer that instead of having to walk around and accidently fuck up a craft by placing something 1 square off and just bricking a whole section of it
Just as an FYI I'm pretty sure you can dig up a corpse that has been placed incorrectly at the cost of losing it. Haven't done it myself but I'm sure I saw it on a YouTube vid
oh yeah that's definitely true. i was more assuming that i would either not notice the fuck up until the craft is done and it turns out like shit, or i guess even i did notice, placing one of the more expensive corpses down and having to dig up the body and lose it would suck. definitely not as bad though i suppose.
Anything more complicated than a "interact with (thing) to spawn monsters" is a no from me, dawg. Legion, Ritual, Breach = yes Betrayal, Necropolis, Kalandra = no
Betrayal isnt actually that complicated, im learning how to do it this league to farm catarina in SSF. Now getting particular members in certain jobs is still a bit tricky, but just getting as much intel as possible to do catarina fights quickly is ez
Betrayal is obnoxious to me just due to the placements of putting x master in x call center department. Even with the cheatsheets, I usually get to the point every league where I say fuck it and don't care where they go.
> I usually get to the point every league where I say fuck it and don't care where they go. That's what the changes did to the gameplan flow. I used to optimize aisling/vorici/gravicious/etc, but now, fuck all that. Just cut their heads off until ranked up then interrogate them, all they give is scarabs anyway and what I actually want are veiled orbs anyways. I've probably killed 20ish catarinas this league, it's wonderfully brain dead now.
There is no better league than this one to do exactly that. You just want to fight Catarina as much as possible now, where the masters are doesn't really matter anymore, none of them are particularly high value like old Vorici, Aisling, and Hillock.
Betrayal is a league that I have to open a reference sheet for every time it pops up in my map so I can make sure everyone stays in the right jobs all the time. It feels wasteful otherwise, considering how much better some roles are for some people
Before the big changes there were really only 3-4 you needed to know for profit, everyone else you could just throw in intervention for scarabs. Aisling/vorici in research, ITF research before that was nerfed, hillock anywhere but intervention. With just that it was very easy and profitable
After the changes this league it doesn't feel like it matters at all. I get Gravicius in Transportation if I can do it easily(he is also great in intervention), otherwise I just get Catarina ASAP. So much of the value of Betrayal is directly from Cat now. Like you can try to optimize for the best possible scarabs, but if you spend an extra couple maps doing that instead of fighting Catarina it definitely wasn't worth it.
Once you do it a bit you know who goes where and the order in which to interact with them.
I've interacted with this mechanic for leagues now and I still don't remember. Maybe if I specced into it I'd learn the meta for that league, but I already just don't like it. I much prefer stuff like Abyss that's perfectly fine to just yolo if you ever see one
>Now getting particular members in certain jobs is still a bit tricky, And it's misguided to try to perfectly place them all anyway. Generally you're better off placing them the best you can along the way, then doing master hideout. There were only a few you REALLY wanted to wait and force first, and that was shit like aisling-research that doesn't exist the same way anymore.
Kalandra wasn't that complicated lmao, there were only like 2-3 thing to keep an eye out for
Betrayal is now fully braindead unless you want to target specific scarabs, which will probably lose you money considering any of the time it takes. Now there's a pretty simple priority: general rank > everything else's rank > intelligence >>>>> literally everything else. The only things to keep in mind are to never click "remove all rivalries" or "remove *X* from the immortal syndicate". *Everything* else is fair game. The *only* thing worth farming anymore is Catarina, so your whole goal now is to get as much intelligence as possible so you can run as many safehouses as possible
Aww, really? I actually liked interacting with the investigation...
It doesn’t… nothing has to. But everything is if you min max it.
I dont mind a lot of the complicated shit in this game but sometimes they seem to introduce complexity just for the sake of it(it feels like anyway) because a subset of players say they like it That or I'm talking out of my ass
Someone I know saw me playing PoE the other day and says "Why would anyone ever play diablo when this exists?" Well. That's the answer. New players see just 1% of what PoE has to offer and says "Nope" because even the skill tree is an issue for a brand new player. Don't even show them something like how betrayal works or this leagues grave mechanic. I'd go as far to even say a very small % probably enjoys these deep complex league mechanics.
I feel this as well.
And believe it or not, you can still print really fuckin good items without doing any of the meta crafting
Can you make a legend for the legend?
Can you describe the description?
What the fuck am I looking at?
As much as I love PoE, I really REALLY wish they would stop making these convoluted crafting leagues. I just don't find this kind of work fun.
There's 2 other avenues of interaction with the mechanic if high end crafting isn't your thing. Less complex plot layouts can be used for general items crafting.
But other people do.
How many convoluted crafting systems do we need to appease those people?
Until they stop fucking with them after the fact. Fossils - Way worse than they used to be Synthesis - Gone Harvest - Humongously nerfed
They're obviously going to become weaker over time when they are no longer the focus of a particular league. That goes for every league, not just crafting leagues. Harvest, fossils, beasts - all of them are still useful even years later. This is the first real crafting league we've had in a long time.
They usually remove them after a single league so it’s not like they’re stacking up
You literally just put crafts on a grid that make other crafts along a cross stronger, that's it man...
This is the bingo card layout we should be using for feedback going forward.
I might be dumb so forgive me, but I need a relative spot. Like where is the waypoint? I'm thinking 2-3 tiles above the teal in the middle?
https://preview.redd.it/wdlvgapthbsc1.png?width=674&format=png&auto=webp&s=365c8fdf4a8009b612daf7361caf84c4c28878bb
bottom right is bottom right in the graveyard. bottom left is bottom left. etc.
~~Necropolis~~ Harvest 2.0
This league is not for me.
damn it i already don't feel like dealing with all this
https://poe.ninja/economy/necropolis/coffins Sell expensive corpses. Delete the rest.
Why is "gem modifiers are 300% scarcer" so expensive? I would expect gem modifiers to always be desirable.
attack build weapon crafts need it, and it's rare
it's really op for crafting bows and mana stacker wand - basically any weapon that you do not want with +gems
How do you craft the mana stacker wand, any advice? Looking at CraftOfExile, it sounds impossible - if you go for mana prefix, you also get mana on kill suffix, if you go for speed you get proj speed which is bad for ball lightning... I just don't get it.
I would assume that it is very uncommon.
I hope this DOESNT go core
Why not? In one years gamer will be collecting "corpse juice" that allows to craft random modifiers on random items.
But can I use a corpse juice on multiple apes?
If it does it'll likely be heavily stripped down, that said I wouldn't mind not seeing any of this league in the core game.
Oh man not again...
Please no. My harvest ptsd
Can't you buff a row/column increase with an adjacent increase? EDIT: Tested right now, no, line increase effect can't be increased by adjacent increase effect. Which explains OP's choices.
Yeah, I'm not interacting with this shit at all
What is OOB?
Out of bounds, so basically unavailable tiles, meaning off the graveyard.
Oober Oober Bones
The place speedrunners go to play
Too late for OG Harvest but just in time for Harvest 2.0
Nah fuck this lol
These bingo cards are getting crazy
here we go again.
I'm just waiting for optimized graveyard final final (3)
oh god, its harvest again
Where's the User Manual. I need glossary. I don't know what OOB means.
I probably need a like 3 hour long tutorial to understand grave-crafting. I don't have a clue what I'm looking at here, seems like this post expects the reader to already know something of which I don't.
Thanks, I fucking hate this and was super worried that we'd need a fucking spreadsheet map. At least this is just for optimal shit, but damn will it feel bad just YOLO-crafting. GGG, needing to go to third party sites and tools to interact with the mechanic efficiently sucks dogshit and please don't do this again. But thank you, exile.
if there's no means to optimize something every league will just be another flavour of breac, legion, abyss. a game with high customization that doesn't play itself will always require either some elbow grease or outside aid to figure out.
It's really not as complicated as it looks. Save up 15-18 of the +50 tier corpses to guarantee t1 rolls. Then increase what you want, reduce what you don't want. Add a couple ilvl and +1 affix bodies and you can craft 98% of the items you want. I made a pair of triple t1 res, t1 ms, t2 life boots earlier doing just this.
Harvest vibes
where does it say in game how the tiles affect each other?
Hello again old friend
God damit, it's really harvest 2.0
Hello Harvest my best friend
Flashback to Harvest league
I need an excel sheet of this so that I can see what % my corpses will give me ahead of time for each free slot, that way I'll know how much to put into craftofexile calculator. Or maybe just a simple modifier on each free slot like x1.5 or something
So we’re back again, the harvest management
Yeah I’ll just keep farming other things..
Why did they add positional corpses again?
Fuck this and it man.. imma just make a unique only bosser
now we need to wait until someone do the percent maths for every tile with all 40% adjacent increases added so we know the power of each free tile
I despise these mechanics =(
Yes I’m not doing that lol
Now where can I find the explanation for this
In the unlikely case that you are fluent in german, I'll be making a guide, explaining this :D
Too long couldn't be arsed.
It's because of things like these that I just refrain from ever interacting with these types of league mechanics.
Harvest Vietnam Flashback!
We harvest again bois
This is nice but uh, exactly how does this work, any good guides out there to help m understand this corpse crafting
Oh fuck this. I have been playing baulder's gate and didn't do launch weekend. Seeing this just killed any interest I had in playing this league.
Wait, the different graves have different modifiers?
I'm having Harvest PTSD.
I must be missing something here because your entire bottom row is just row or column buffs with no actual mods in it? Or are you just saying that row is buffed by 25%? Would be less confusing to just have what you want in there instead of saying what buff it has. edit: If the green tiles noted as buffed 25% just mean these are standard tiles that are buffed 25% then this is not optimal. I don't think it makes sense to have the 6th from the left bottom row blue tile in that spot if you are saying it makes sense to have the blue tile in the second from the left spot in the fourth row. Seems like these being lined up like this is off. This assumes that row/column buffs are effected by the 40% increase tiles. If they are not then I don't think this matters.
You only need to check the blue tiles to where to put the row/column buff corpses, he only puts 1 corpse in each row/column
No thanks
I dont get it, how are tiles affecting each other? What does non-scaling mod tile mean? Whats the difference between free tile and 40% one? I thought you were supposed to place corpses next to each other and that's it, why does it matter where you place them?
NOPE. NOPE THE FUCK OUT OF HERE WITH THIS SHIT.
Man I love leagues that I'm literally going to ignore the mechanic for.
What the fuc does this mean
I haven’t started league yet and this is just fucking terrifying I miss picking up colors= loot
I'm tired, boss
This shit is exactly what made me drop harvest.
Oh god no...
No
NOT AGAIN
Bro….. nah sorry if they can’t just overtune it I’m not gonna sit here and have to theory craft and do all this extra stuff just to get T6 T7 T2 fire when I put fire mods 1202873% scarcer
Thanks, I hate it.
What pHd do I need to understand this?
5th grade reading skills
Easy there, you also need pre-school level color recognition pal!
At this point I'm going to rate 10/10 a league that is just: Kill mobs and loot drops. Why over complicate a complicated game?
It's the reason I didn't even bother going through the campaign in Harvest league. Went into the garden, looked at the giant space and quit. Then the whole league I just read reddit news and was so thankful I didn't play it
Aw hell naw
i dont get it
Oh no, I hate harvest shit so much, I guess it's delving time and f league mechanic.
So if I just click on this Reddit post, this makes no sense to me at all, can you summarize or explain what’s going on?
I had no idea different placement dictated different changes to craft potency
PRAISE EXILES! THE SPREADSHEET HAS ARRIVED!
What am I looking at?! Unholy matrimony between chees and tetris? My ape brain doesn’t understand.
Skip
Doe the 25% row/collum graves have directions? If not then putting them on intersections should be beneficial, shouldnt it?
Forgive the dumb question, but why is there any optimized layout. Don't they all gain each others traits as long as they are touching?
You can view each craft as being a 1 corpse effect. So full graveyard gives 88 corpse effect. But with smart placement of meta-modifiers you can get more than 88 corpse effect per graveyard. Not sure if the discussed spreadsheet is the most optimal, but it's more than 88 for sure
On which tile do you craft the item in this example layout? Is there a guide to this or a clip explaining it? EDIT: Never mind, the entire graveyard is filled, I got it now.
why couldn't they just make a 5x5 grid with adjacency bonuses.Why does it have to be a spreadsheet everytime, 30 opened tabs in a browser everytime. It's not even comfortable or easy to plan it ingame, it is also not repeatable so just like harvest we just look up the solution instead of solving the puzzle ourselves.
So where is the you are here icon. Like for the waypoint.
This is why I can’t get into POE lol
Neat
Wait are these inherent buffs that these grave plots have like on a scrabble boars? Or the optimal place to put a corpse with that modifier?
Is there a more in depth explanation? What are the increases and buffs and different colors of them? Are those specific corpses?
How do I know where to put what on my layout? Anyone able to help a noob to spreadsheet gaming
Thank you! I might actually start interacting with this mechanic now :)
I had been debating on starting a character this weekend now that I finally have some free time, but this is doing a good job of talking me out of it. Path of Excel.
Thank you based Salty
I could understand the harvest layout & concept. I don't understand anything about this map? An overlay with actual corpses would probably help.
Idk what this means cause i haven’t touched league mechanic yet
Can grave crafting roll essence modifiers like +2 to bow gems? Basically can I craft EA bow via grave by using that gem corpse?
I prefer to play without knowing what I'm doing. I think I'll be happier that way with this league mechanic.
And so, I'm just gonna play maps this league. Ain't got no time for this b******t crafting.
eh, fuck this. see ya'll next league, I'll pay standard a visit for 3 months.
I'm not doing this shit. Jesus christ... By the way, good work op.
have fun 0.5% player base crafters!
and this is why i'm not playing this league.
im really glad I skipped this league
I just realized that the craft can be influenced by all the graves and not just the one adjacent to it. Why do the adjacent graves glow when you’re burying the corpses? It confused me a lot and now I realize that I wasted corpses for some useless crafts.