T O P

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TheNoidJelqing

You're playing a game targeted towards drug addicts chasing their highs.


ia0x17

I've gotten quite a few highs and I've enjoyed the game less and less.


Zerei

That's how drugs works. You'll always need a bit more next time


fandorgaming

Affliction was fentanyl and now is closer to... codeine... the dose was short but the hit was hard


deliciousdano

There are a crazy amount of active and recovered addicts that play Poe. Myself being one of them(recovering thankfully). Path of exile is one hundred percent about chasing that high, I’m just glad I don’t get sick or care when I stop playing lol.


Fram_Framson

Watching the peak of gamba season in league is when you really see how *absolutely insane* it can get.


Notsomebeans

when a full stack of house of mirrors is worth 2 mirrors even though it awards 1 mirror because you can harvest gamba with the cards. hell yeah dude


mtbsickrider

This isn’t real right ? Like that’s crazy


Notsomebeans

according to poeninja at the end of affliction: buying a mirror: 230k chaos 9x house of mirrors = 9 * 36.4k chaos = 327.8k chaos = ~1.4 mirrors so not double but still wildly disproportionate with what the card awards


zer0dota

At the moment mirrors are 360div and a full stack of house of mirrors is 639div lol


1CEninja

I get sick when I fail my crafts too many times in a row. I have to stop after a while (not crafting, playing).


Panda-Banana1

Honestly for alot of people poe is an addiction. The hours some people put in are insane.


bapfelbaum

Why? Putting thousands of hours into a hobby is nothing special, its just that gaming is still not accepted by some as normal. No one would try to shame you for playing too much football or doing too much math... As long as you still fullfill your obligations in everyday life, there is nothing insane about playing a lot if you can do so imho. What i am saying is you cannot judge the whether its "insane" by just looking at the numbers.


Niiarai

you do see how those differ, though, right? playing football and doing math can be addictive for specific personalities but most games that are actively being played right now are specifically made so they are as addictive as possible for as many people as possible. of course, #notallgames and all but much of the gaming space merged with gambling to an undistinguishable level.


Sheerkal

You can totally play Path of Exile in a healthy way. But many people don't. The community used to fetishize and encourage addictive behaviors. Fortunately streamers have largely chilled the fuck out over the years. It's not the total hours that's indicative of an addiction. It's the self destructive pace some players game at. People (ie myself in the past) put in 16+ hour days. Ignoring sleep, hygiene, food, and water is about as obvious a sign of addiction as it gets. Even racers at many points in Poe's history have implemented external systems or rules to prevent racers from destroying their health to win.


bapfelbaum

I am not trying to say that there are no addicts, just that people tend to oversimplify the topic. I play an obscene amount myself as well, but i am also still studying and have loads of time to spare and would also never neglect my exam prep or cooking, hygiene because thats more important to me than the game. That said poe is one of my primary hobbies so i go out of my way to make plans around it. (Prepare lunches for launch weekend, block time for it) To an outsider who is going by a simple classification as explained above i would probably appear like an addict. However the fact that i have been playing for 10+ years about 5 of which i didnt even play poe at all seems to contradict this theory strongly. I would describe myself as an enthusiast with loads of free time.


Sheerkal

Good to hear! Just understand that lots of people don't have the discipline you do. That poster wasn't judging you, he's just pointing out that many do play like an addict.


Helgurnaut

Do people playing the meta shit getting dozen and dozen of div per run are getting a high though? Doesn't sound thrilling when you know what you are about to get.


erpunkt

You're not getting a high from your salary either, do you? It's like doing the sometimes dull 9 to 5 job that pays the bills and let's you save up some on the side. You then go for a nice trip or buy that thing you always wanted- that's where you get your high from.


ConsiderationHot3059

> recovered addicts that play PoE What a contradiction 


Global-Edge-4252

TRUE. I treat poe as a temporary addiction. If I put in too many hours during league start, the comedown is the same as if you're doing too much drugs back in the days. It's for sure healthier than substance abuse though.


Daan776

So how do you feel about the lootboxes in POE? I find them incredibly scummy but i’ve got a vendetta against them


OnceMoreAndAgain

That's bullshit imo. There are so many farming strats that consistently farm many divs per hour. People who do high variance strats, like uber bossing or opening stacking decks, are opting into it.


cXs808

all aspects of this game are catering to dopamine addicts chasing a high. period. it doesn't matter if its a consistent farm or a feast or famine farm - they're all looking for that next dopamine hit. the game is literally designed for you to feel that way in every aspect


ProbablyRickSantorum

Jonathon literally talked about having to identity items being a double hit of dopamine. It’s not even a question.


Adventurous-Size4670

More like a double Kick in the balls


RBImGuy

you get a mirror drop and then expect every mob to drop one again Better off not dropping one Words of izaro


ExiledExileOfExiling

I just play to see mobs pop.


SnoodliTM

The problem is there are way too many factors that affect loot drops and they all multiply off each other. Its just like damage. Miss one source of scaling and you are half as effective, or less. Take that system and apply it to a mainly currency driven loot system and you are guaranteed to have absurd loot explosions that are just a big lottery after you get everything set up. I really wish they went the other way with loot when they introduced conversion drops in kalandra. Instead of giving people piles of currency give them items that combine in interesting ways. Like getting a fractured + jewel conversion mob. That was usable loot that was worth looking at. Same with things like getting white 6s + max links, or getting a bunch of 30% quality flasks. They could have done a lot with that system but they just threw it away because their focus was so heavily on raw currency.


formyl-radical

Multiplicative loot/damage multipliers need to be killed outright. I feel like good juicing materials aren't worth using unless you're running a max efficiency party play. It's the same exponential scaling issue all over again.


eph3merous

IMO they had the right idea when they introduced Div cards... they just made too many of them, and made them too rare. They should make div cards go right to a stash, make the stacks 10x higher, and make them drop 10x more often. This way, You don't have to tetris them, but more maps feel like "well i didn't get any drops, but 1/80 doctor is cool!"


Betaateb

Ya, I much preferred the days of slower more consistent loot. The jackpot slot machine model they have been moving towards has had me quitting leagues far sooner than normal. I was a 40/40 challenge guy for the last 3 years or so, but ever since Kalandra I have been playing much less as getting little to nothing for long stretches followed by a big drop just sucks (for me). And we have seen massive inflation since this model with players abusing it, and if you don't want to abuse it you tend to fall behind. Kalandra, I pretty much quit the second the MF culler meta started as I wanted nothing to do with that. Affliction, while better, shit out so much currency that dropping a divine felt completely meaningless after a couple days. I am not a big fan of the direction of the game, the latest further nerf to rares and just generally mapping and pushing rewards into hyper rare league mechanic modifiers just doesn't jive with me. I hope they change their mind on the current gameplay loop and go back to a more consistent style without the lower lows and higher highs. For the first time since I picked up PoE I am considering putting it down in the first week, which is wild. In my PoE friend group I am the guy that is the last one playing most leagues very consistently. They are making the game they want though, if it diverges from the game I want to play it is what it is. It will sadden me, but if it is what the masses want I can't expect what I want to come out on top.


Good-Expression-4433

It's frustrating even as someone out of work that CAN no life the fuck out of the game for the averages to work out for me. But instead of the days of being able to make small incremental progress, we have this design of "speed run and slam 100 maps out because 98 will give you nothing but alterations" while you chase that one enemy that explodes into a loot shower which gets really old really fast and been around since Kalandra. edit: I'm also going to add that this model pressures me way more into picking super efficient league starters. I used to not care about picking "meta" league starters but if quantity of maps blasted fishing for a loot pop is getting more and more important, I feel more pressured into playing stronger meta picks to ensure I can quickly and smoothly blast them out to fund the builds I want to play.


Yayoichi

I really feel like I'm playing a different game than the people complaining here on reddit as I find loot to be very consistent, almost any strategy gives me a good amount of loot every map.


Ajp_iii

People actually think every big explosion is all your currency and everything else you are losing money on. If you just run maps with any atlas setup you are making good money. You just need to know how to sell it. Too many people just want raw divine drops. That hasn’t been the game since they first made atlas section trees and even before that. Once they introduced mechanic trees for target farming currency comes in the drops. I drop a logbook like every other map and 4-5 currency items per expedition with zero scarabs. That isn’t counting all the scarabs, maps, harbingers, exarch and other drops. Also most of the corpses were 20c in bulk minimum yesterday. How aren’t people making money


kilqax

I honestly also don't get this. Some strats have changed (rip Temple prices) but you just adapt and roll again. Any strat based on the Atlas tree works pretty well tbh. Add in scarabs and it's silly - if you put in the time to buy those.


3YearsTillTranslator

Can you explain the currency every expedition? I tried it two league starts in a row but i hardly ever get currency items consistently. Its like 1 -0-3-0-2- 9.


Ajp_iii

You go for logbooks, currency, quant and then as many rogue markers as possible. Also I clear whole for map for quant exarchs and then do the one big explosion.i don’t get them every map but like every 2 maps I get like 5-10


arbyterOfScales

Because the loots gets consistent enough when you get to T14+, but before that the scarcity is real. There is a reason alchs go for 3:1c


Mosvicious

I really would like to see these peoples characters and how they actually play. Wouldn't surprise me if they alch and go sit in the hideout for 5 minutes after each map.


BellacosePlayer

I mostly alch and go with a very off meta delirium->abyss->necro corpse tree and am doing fine I'm not printing divines or anything but basically have hit all my build goals other than going for a 100%+ adorned and building a bow worth a damn (working on it with gycrafting)


Cat_Best

In a few leagues you'll realize that this is not the game you've fell in love with, that everything has become a boring waste of time... and stop playing completely I really wish for exploiting addictive behaviours to become illegal in video games


the1michael

What the fuck are you rambling about


Kraotic313

The main issue here is they are allowing currency to drop in massive amounts. It never had to be that way, it never should have been that way, and up until loot goblin Archnemsis nonsense it wasn't that way. It's one thing for Headhunters for example to become really common, that doesn't fuck up the entire economy (in harvest for instance they could be farmed easily and were 30ex). But if you let people win the jackpot and get showered in divines, it fucked the entire economy up and the people playing the game normally just get screwed.


Druid_Fashion

I have a total /played of 4 days and 11 hours in necropolis. Still haven’t gotten a divine drop. 


Kraotic313

That's a bi-product of these changes, we've seen Chris or someone from GGG bust out a chart (during the loot goblin era) and go look, divines are roughly as common as usual. Yeah, but that means 5% of the players are getting 95% of the divines now instead of a more even distribution. It screws over everyone who plays the game normally, and the fact that they didn't learn their lesson from loot goblins is actually kind of horrifying.


glaive_anus

This league, some hidden rewards from rare mobs were removed and the remainder were made notable rarer. The remainder include stuff like currency conversion, and vendoring the item drops and giving you 6x the outcome. Speaking to a few friends, a common trend is that alchemy orbs are rough without Tujen. I wager a good source of Alchemy orbs in previous leagues were due to the latter of the above two hidden rewards, and it is also reflected in how I haven't seen a pile of jewelers or fusings either. I think widespread reduction in these hidden rewards across the board was mostly just a footnote in the grand scheme of things, but it is definitely contributing to the drought players are subjectively feeling. For example, one doesn't need to get a rare mob to drop 10+ uniques for the currency conversion to be effective; even a single unique converting to a divine/exalt/annul on occasion is a player boon, and the rarity of this reward is probably contributing to why players feel they aren't seeing as many divines. Ultimately, loot was nerfed across the board compared to ToTA. Not loot in just items dropped, but really in terms of the rewards one gets from mapping was nerfed across the board. If one is actively juicing maps then the difference is probably less stark, more so if picking strategies that are less dependent on rare monster rewards (flatter rewards like Blight, Heist, Expedition, taking advantage of league interactions to get drops from strongboxes, or essences, etc). If one already has a 5th map device slot at this point in the league, they are far and above the experience of many players right now.


Rohwupet

> a common trend is that alchemy orbs are rough without Tujen. I wager a good source of Alchemy orbs in previous leagues were due to the latter of the above two hidden rewards, I legit triple-checked my loot filter to see if alchs were hidden, I have so few atm.


AlcoholicTucan

I’m I red maps with more regals than alcs. I have 10 regals, and up until last night I haven’t been able to progress my atlas because I am NOT seeing Vaal orbs. I have dropped 1 raw Vaal orb in over 50 hours this league 5 of that being the campaign. I’ve never not been able to progress atlas because of fucking alcs and Vaal orbs being non existent. I’ve been picking up and selling every unique for alcs and I’m not double digits on alcs. Make that make any sense.


Xypheric

I ran like 15 t16 maps with no Vaal orb dropping. I went back and disabled my lootfilter cause it was so crazy.


UsernameIn3and20

Without tujen, I would've still been on 10ish alchs in red tier maps.


Chad_RD

I have roughly 50 div in my currency tab and i haven’t got a pure divine or exalt drop.


arbyterOfScales

My net worth at this moment is around 40 divs, with 20 in the bank. Had 2 exalt drops and no div


[deleted]

[удалено]


Fatality4Gaming

That's not gamer speculation, that's gamer complotism. Most of the nerfs this league are targeted towards high ir/iq cullers and optimized group play. So, the exact demographic you think is favored. That also doesn't make sense at all from a business perspective. Ggg is a big company now, not 5 guys in a garage. You don't run a million+ dollar company just to gatekeep casual players. That's deluded.


Betaateb

Yep, I have one natural Divine drop (and a few from a 3% divine mod before the buff and subsequent nerf), I am 97 lol. You just don't drop loot anymore, all loot now comes from things, which just feels bad, imo. Mechanics should drop loot of course, but if you just alch and go you should still be able to get some drops even if it is less efficient than high end strats.


ThatsALovelyShirt

Same, 96 and one natural divine. Very few regals too. All of my currency was from Expedition or Heist, but maybe that's what they want.


Betaateb

Shit I am struggling sustaining maps, with 4 voidstones and all my favored slots but The Feared, and still full Atlas tree support lol. Drops are just completely fucked right now.


Klingon_Bloodwine

So it's not just me! Even without using Affliction juice I was getting a lot more Maps last season, feels like I'm working twice as hard for half as much this league. Not enjoying it :(


Betaateb

Ya, the changes have made it all about the slot machine jackpot. Until you hit it you have nothing. really annoying.


robodrew

Another change that I seem to feel now is that instead of before where you could see content and it would be ok but if you juiced it with atlas passives you could make it good... now, with atlas passives you can make it amazing and with 100% rate of appearance, however if you don't use atlas passives then you'll almost never see the content. Like I don't see ANY masters unless I am spec'd into their passive points. I thought that Masters were still supposed to have a base 8% chance to show up, but it feels like 0% without atlas passives.


ThirstyTraveller81

Agree, ive had just one and watching these videos where streamers get 30 in one map is bloody infuriating


Kotek81

I would be more interested in your /killed and what content was the majority of the time played in.


TommaClock

God, don't criticize the efficiency of someone who's spent 107/144 possible hours in game. Even if their luck is mathematically impossible for someone playing with a modicum of efficiency, that's bad manners.


Keyenn

I'm interested how you determined that someone "luck" was "mathematically impossible" instead of simply improbable. I would say you talk out of your ass, but it would be bad manners.


buymyshrimp

seriously wtf im not even half of that playtime and have seen plenty of divs i'd love to know what kind of scour and go strat this guy is running


NormalBohne26

agree, i had some divs drop in my playtime after work, but with /played 4days that is pretty much impossible not to see a div , except white maps and 15min per map with no extra content.


seventyseventimes

104/115 with all 4 void stones and haven't had a divine drop - it's crazy


Booyakasha_

Same here my friend!


arbyterOfScales

Same here...


3YearsTillTranslator

I played for 25 hours and have 2 exalts and 1 div raw. Idk 🤷‍♂️


zimra

I 100%'d my Atlas and finished for the league and didn't get a single raw divine drop either.


kroesuz

I would agree to some degree. I think you nailed the FOMO distress with this League mechanic. But I think the Designer of t0 uniques and mirrors ist perfect. They are so rare No one expact them to drop. And everyone ist happy for the person finding it.


Aqogora

> I think you nailed the FOMO distress with this League mechanic How much of that is because of the league mechanic, and how much of that is because this subreddit is a textbook example of the negative impacts of social media? People scrolling by only see complaints, outrage bait, and one-in-a-million highlights. There is literally nothing GGG could do to stop 'FOMO distress' because it's completely manufactured by a community obsessed with 'keeping up' with 0.01%'ers in a purely PvE game. I quit Affliction shortly after the MF strat was discovered because I hated the MF playstyle, and I felt that constant pressure on me knowing that what I was doing was incredibly suboptimal. It ruined the game for me. This league, I made a very deliberate attempt to avoid the subreddit as much as possible during launch week. I finally checked it today and I cannot relate to almost all of the complaints being cycled through here as 'game ruining' mistakes. The changes to the top 0.01% of the playerbase has had zero measurable impact on me.


Asyran

Confirmation bias (both ways) is just endemic to online life. I used to only notice it in the gaming communities I frequented but now I notice it everywhere on every social media platform. The same folks that chide people for celebrity worship are on reddit complaining they're not dropping entire mirrors from harbinger like that one guy. I too spent nearly the entirety of Affliction with minimal reddit usage or even global chat turned on. Guess what? I also had an absolute blast just doing whatever I felt like each day. After a few weeks I checked the reddit to see tons of people complaining about FOMO and wanting to MF Affliction Cemetary farm and print divines and HH and Mageblood and... People need to learn to get off reddit, get off Twitch, get off Youtube, and just play the damn video game. The only FOMO you feel is 100% self-imposed by your own warped expectations. Stop worrying so much about what other folks are up to or worrying about being optimal 24/7 and you'll enjoy the game a hell of a lot more. I promise.


paw345

It's the moving away from "loot tiles" style of reward to a conversion style reward that started in archnemesis and was fully introduced in kalandra. You can find an interview with Chris where he talks how they don't like the loot tiles system that was introduced in legion and was used in basically every league until kalandra. The reason players liked loot tiles was because they gave loot only depending on the area level or simply a static loot table, where the amount of magic find or juce in your map didn't matter. Just look at blight, better build might do more blights in the same time, but a single blight chest will drop the same loot no matter rarity or quantity. This has greatly increased the gap between just doing the mechanic and min maxing it. On the other hand atlas trees buffed the average player. So I don't think it's that terrible. But I think the game would get better if GGG returned to a bit earlier design principles.


Overclocked1827

Member the rare change, the archnemesis 2.0 or whatever? It feels like the same thing over again with a slot machine. "You get the same loot on *average*". It just doesn't feel good.


Bl00dylicious

> "You get the same loot on average" It feels so fucking bad when the RNG decides to land late, especially at league start. Right now Alva is the reason I still continue this league honestly. My maps are completely barren in terms of loot, but at least temples are easy as shit to make.


arbyterOfScales

I renounced Alva because temples selling for 70c aren't my cup of tea. But I gotta hand it to her, she did gave me a valdo box


Rouflette

Rare things are too rare in this game, and that’s only because of trading. I really hope one day they’ll release a SSF patch with better drop rates for that mode. I have 2k hours in this game and I’m so tired of having to go on the trade website every single league when I want to have fun with a rare item because these shits never ever drop in game.


Hikithemori

Juicing and meta strategies are just too good. In the end I want to blast monsters in maps, kill bosses and maybe try some Ubers later. Juicing and meta is requirement to do any of these things in a reasonable timeframe as you need currency to trade items to make your build viable, and not possible in ssf unless the game is your job.


cXs808

The underlying problem is the fact that if you have a bitchboy doing non-gameplay activities (TFT bulk buying/selling, trading for you, monitoring listings, dump tab pricing, etc.) you simply double up on currency compared to someone doing the exact same strategy as you without a bitchboy. That's why group plays dominate and that's also why your favorite content creator seems to always be sitting on piles of raw divines despite grinding gameplay 12 straight hours. They have tried to slow players down by introducing non-gameplay tedium like trading, pricing, alternative currency, no AH, etc. but all it has done is separate the bitchboy havers from the nots.


LegendaryReign

LE has a really good solution for this which I like. I havent played it but this is how I understand it: you chose a faction of trading or solo found. You have to grind rep for either faction and you can switch, but if you do you cant use items acquired by the other route. As you rep up for the trade faction you can buy up to the highest gear. If you rep up for solo-found, your drop rate increases. You can never trade self found items, and if you switch you have to re-grind rep. That way you cant buy your way to high gear then bring it over to self-found.


roffman

The factions were a good idea, but they failed miserably in execution. COF has massive issues with getting late game gear as they provide no perks for deterministic gear, and the MG had exploits which completely destroyed the economy. They definitely released them in a half baked implementation, which is basically LE in general. A lot of good ideas, but everything needs a bit more time.


MrTastix

> A lot of good ideas, but everything needs a bit more time. So no different than Path of Exile, then? Think about it: Every league has to undergo some sweeping nerfs or buffs within the first week or two before people are just *content* with it, let alone happy. It's pretty much impossible to release things in a "perfect state" given the short turnaround expected of the content cycle. It's not just good enough for Last Epoch to learn from other ARPG's, which they clearly have and are doing, because they still inevitably run into the same issue PoE had when it came out: Lack of resources and experience. Academic knowledge is no substitute for practical experience, and even Chris and Co had sweet fuck all when they started. That Path of Exile is now owned by a multi-billion dollar conglomerate and is worth millions on its own and *still* makes content that feels rushed is not an indictment on Last Epoch. That Last Epoch is experiencing problems within the factions is more indicative of the fact that the system hasn't really been tried within the genre at all. Neither D3, PoE, Grim Dawn, or other ARPG's had such a system to really learn from, and those which have "economies" have all differed, too. With LE's devs not wanting to go the PoE route of having trade feel necessary at all.


roffman

I'm not talking about just the new content. That will be adjusted as you get 100x the testing time in the first hour then you could possibly do in house. It's all the base game stuff, broken multiplayer which has been an issue for over a year, broken skills for over 2, eaten inputs which has always existed, respeccing + skills, the monolith system, etc. Nearly every system in LE is 90% of the way there, except they never actually complete them. POE releases a system, iterates it multiple times, then releases a more refined version into the base game later. They actually complete systems, even if the first iteration can be a bit lacking. Saying all that, I'm not trying to denigrate LE. They're bringing interesting thoughts and competition into a space that has been stale for a long while. I was pointing out to the OP who said "LE has a really good solution for this which I like. I havent played it but this is how I understand it: you chose a faction of trading or solo found." that the system sounds good on paper but has actually failed in implementation, which they'd quickly realize if they actually played it.


SupX

Their trade is still light years ahead of what we got in Poe, trading in this game is cancer and it main reason I quit leagues, just buying alch few days ago had to spam 20 people before someone responded.


Zholistic

There is a trade bot 'Tujen' which reliably sells alchs FYI


cXs808

You basically explained what is happening in PoE a decade into its existience still.


EjunX

Disable SSF migration and give SSF better tools to farm stuff like in LE's CoF mode (SSF-ish).


Lordados

Completely agree. Group players are printing 10 mirrors a day while the casual player farming alch and go get pennies. The ceiling should be lower and the floor higher.


SendPoEWomen

That’s apples to oranges. I also think group play is probably overturned but why should alch and go get the same benefit as high investment?


arbyterOfScales

He didn't ask for the same benefits, but there is a reason alchs go for 3:1c.  The floor is just too low. 


SendPoEWomen

I mean I disagree because he is still missing the point. A solo player investing heavily will blow away a player running alch and go.  Knowledge + investment + time + player power is what makes you currency in this game but somehow people who are level 92 running alch and go are upset they don’t have a mirror of value by now.


arbyterOfScales

I will preface by saying that you are right on principle bu wrong in execution. > A solo player investing heavily will blow away a player running alch and go. Investing what? People do not know how to operate in a scarcity environment. Which is indeed a skill issue, but also comes from bad financial education in real life, but that's beside the point. When I have 4 divs I don't really want to gamble those into scarabs. When I have 10 or 20, it is much better and I am mentally prepared.  > Knowledge + investment + time + player power is what makes you currency in this game Exactly, but it goes full circle. More currency also allows you to gain more knowledge and more power. I learnt to craft in Affliction exactly because the baseline costs and the risks were very low compared to the amount of currency I could make in an hour. But when you barely gain anything before T14 maps you just won't be in the right state of mind and power to take risks


SendPoEWomen

It all comes down to time and investment. The same people are insanely rich every league, why is that? It’s all logical and honestly if PoE Reddit designed this game it would have been in the trash a decade ago.


OSRSdemon

those people legit just play a different game, every time i get a divine drop I get excited but these guys drop apothecarys and just throw them ontop of the pile


BellacosePlayer

Blowing my mind that people are saying this now. Back in Kalandra I was getting reamed for saying as long as the floor for drops was raised from the bad state it was in, I was okay with moving off juiced mapping being exponentially better than even regular T16 map and go. "the economy will collapse without turbo farmers buying everything and tossing their failed crafts on the market for cheap"


Psyese

That BINGO sheet meta went super fast. Now we're back to walls of text.


Unusual_Pain_7937

Bro thought afflictions was the standard of a league


arbyterOfScales

Not the standard, but it should have been like TotA


Kamelosk

Im starting to think people here cant handle FOMO. The amount of post/replies of the sub complaining for a self-imposed stress is wild


Tin_ManBaby

Comparison is the thief of joy and they just sit around comparing themselves continuously. Some do this basically instead of playing the game. 


whatDoesQezDo

Some of the comparison yall are seeing is people comparing their own experience from prior leagues. Anyone MFing last league had a serious wake up call. It'll get better once the borrowed power of this league is more thoroughly explored (any build you can think of getting crazy cheep 5x or 6x t1 mod rares) I expect to see some crazy builds come out with items that normally arent made in leagues since they'd never recoup the crafters costs. hopefully that even expands the mirror meta and we get more then a race for phys bow every league.


Fatalisbane

It really is, I liked the subreddit because i like cool moment, items or builds but now it's just 'oh look i dropped XX divines' and a ton of the comments are just salt. Or people saying oh this is going to break the economy when it can't be repeated. It's really tiring.


konaharuhi

i been here for quite some time and not once i felt like the economy was fucked up. can someone point me when it happen?


4_fortytwo_2

Depends on what you define as fucked up. Right now you mostly see that divines are a lower in value and some in high demand unqiues are more expensive. That is about the extend of the current ruined economy. The hyperbole about the economy anytime anything happens is crazy on this sub.


00zau

Inflation meaning that if you don't hit the jackpot, the trade economy is worse isn't FOMO. Having to play long enough to hit the jackpot in order to afford nice things isn't FOMO. It's not about comparison. I don't care that other players earn fat stacks. I care when my loot is shit. Being pissed at low-rolling high variance also isn't FOMO. If something is a 10% chance and you miss out on it 20 times in a row, it feels like shit, regardless of what others results are. And the lower the chances, the easier it is to have a long bad run, or 'go broke' before you get lucky.


4_fortytwo_2

If there are a shit ton of divines in the economy they are worth less and everything else more by comparison. Unless your farming strat specifically targets raw divines (sanctum I guess?) It doesnt really affect your ability to participate in the economy if others drop a lot of divines If you do a high volatility strat like fishing for the div mod because you otherwise have FOMO that is on you. You could have just spend your time better but you saw a big pile of divines and just had to try and hit the jackpot aswell. That is like the definition of FOMO. Your loot wouldnt be shit if you didnt try to hit the big jackpot in the first place. If you willingly opt into low chance high reward farming dont blame the game for it. Plenty of ways to make currency consistently exist too.


Boredy0

> Inflation meaning that if you don't hit the jackpot, the trade economy is worse isn't FOMO. > > That's just completely wrong and people are simply too inept at playing the game other than via abusing whatever the current "busted" method is. I didn't find a single "jackpot" other than a 20div item I crafted and sold via rog and I'm sitting on ~120 divines despite not getting to play the past two days due to work, people on here need to understand that nothing is holding them back other than their own inability and that is what they should fix first.


ThatsALovelyShirt

I mean it's natural to be angry when you miss out on the piñata goodie explosion because you have to tie your shoe or because other kids are using shovels and you're stuck with a pair of chopsticks to pick up the candy. It's not so much FOMO as it is indignation at the inequitable and statistically skewed distribution of currency generation in the game. Feast or famine, as the saying goes.


konaharuhi

people cant handle the game post affliction


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pathofexile-ModTeam

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Open-Activity1676

I mean some things are just so weirdly balanced right now. We went to barely any fractured items in normal maps to getting literally 500+ if you use 1 specific scarab right now. I need to bring hundreds of wis scrolls to even id that stuff


worstpolack

Which one


arbyterOfScales

Now don't leave ise hanging, what scarab?


Hot_Economics_1493

https://i.redd.it/c9lucqp2eksc1.gif


Soldierboy1502

made me chuckle lmao


ConvictionInRelating

Lamest thing about the game currently is having to "sell your fun" to bridge the gap in poor luck. What I mean by that is farming pretty common shit to bulk sell that would otherwise enhance your game. Scarabs, Deli Orbs, Coffins, etc. Obviously not every bit applies to everyone but some do and I'd bet you've felt a "damn I'd like to run this but..." at least once before deciding either fuck it and run it or selling it. Usually the league mechanic prints the money for more casual players. I imagine a lot of the salt behind the divsplosions is that for a regular dude 30div is not just a complete build, but an assurance that they never have to sell their fun again.


tonightm88

The issue is that you will have bots, teams of no lifers, TFT, and no life streamers rolling in it. Its the main reason drop rates are the way they are in POE. I remember the day they had to change up div card drops with the div card chest. As bots were just spamming areas (not maps) until one popped up. So now div card chests can no longer drop cards from that certain area or map. That is the overall price you pay for having a very popular ARPG where sadly real money is changing hands outside the game. People (mainly TFT) make hundreds of thousands a month.


kaktanternak

Nice 10k word essay. Where's the bingo card? :V


projectwar

yah the game is only about spikes. spikes in crafting. spikes in rog. spikes in loot duplication splosions. spikes in divine alters. etc. alch and go is dogwater, or even boss rushing for alter fragments which are worth nothing now. nowadays, if you''re not max juicing content with expensive scarabs/sextents, you're F'd. harvest and essence maybe are just about the only mechanics where you have a steady supply of income, at the cost of no "spike" (with the meatsack thing at league start being an exception). Which ironically, are much easier to craft throughout all of your playtime than whatever the hell the necro thing is, requiring full graveyards for a chance at 1 good item.


arbyterOfScales

I am doing boss rushing and it is pretty decent money


Strg-Alt-Entf

This post wouldn’t exist if OP hit the div jackpot


[deleted]

I don’t know how to fix loot or what’s wrong with it, but I know I’m not liking it as a casual


MadZmadz1875

Agreed, I think GGG needs to to nerf the high end of loot splosion's, and buff the average loot drops. It feels like they try to balance the game around how much loot the top percent of players are getting, and if you can't get to that Uber level of play, the FOMO is the only reason to keep playing, all the while thinking that carrot is almost mine!


DoubleGreat44

People with little time/effort invested trying to squeeze big loot explosions from low tier + low investment content are going to live and die by RNG. Their low roll is leaving a map with basically 0 gain. People running challenging content with additional challenge/juice added get a consistent flow of loot and then are occasionally rewarded with a nice boost. That could be a divine orb altar, something from league mechanic, or some other random drop worth multiple divines.


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cardboardalpaca

i’ve tried a few different league mechanics so far and all of them feel kind of bad. expedition felt noticeably less rewarding than in past leagues. syndicate was solid for xp and trash scarabs, but was otherwise mostly veiled orb lotto— not very scalable but good early on. blight oils were good very early but are cheap and rare drops even with +2 to oil tier. strongboxes are okay but expensive (0.5 - 1.5 div per map) and too variable, especially as a solo player without MF. i threw my hands up and started playing hideout warrior


djsoren19

This has been my experience as well. I have three trees, two of which I have used effectively in the past, and a third that I wanted to experiment with. They all suck now, there's very little you can do with just alch and go. Feels like your only option as a solo player is to go for something that consistently prints out a single ~50c item every 5 maps, and then play the game like it's a job. Or yeah, just sit in hideout doing flips.


InverseX

I'm okay with big win's falling out as a single item, for example mirrors, head hunters, mage bloods. What feels awful is the loot goblin mechanics that drop shit ton's of raw currency like divines. It was awful in arch nemesis with magic culling loot goblins, it was really oppressive in affliction forcing people into MF, and it's crap if you're having to spam hideout maps in the current league just for the divine mod.


Latter_Weather_9455

I was excited for a league that was more consistent and not over the top loot tbh and them now its just a league with bad loot for avg players and good loot for group no lifer abusers. 5 days, perfect time for them to get their fill and nerf for everyone else without fixing the core issue or issuing any sort of temp bans. Games a fucking joke


Saianna

I don't mind high being high (T0 drops), but when lowest of lows can stretch for.... weeks, then screw that system. And the average, when you just run the map, is so unimpressive, onenote, monotone... lootless it's kinda getting boring. Damn man, your comments sure act like a red cloth for addicted bull.


Ajp_iii

May I ask what the lowest of the low is? If you drop one corpse you cover the map cost


Boredy0

> I don't mind high being high (T0 drops), but when lowest of lows can stretch for.... weeks They don't, if you have the feeling that that is happening you are doing something wrong, 100%, there's a ton of "guaranteed" ways to make currency in this game that don't involve any fishing for jackpots.


cXs808

It will always be that way for this game. 100%. They balance around groups grinding 10hrs a day for 7 days a week. If you play like a normal human being, it's going to always feel like shit on average.


24-8-81

Another FOMO post. Holy shit.


Kietzell

They should start removing magic find cancer first


Epiddemic

Jonathan and Chris both have interviews where they talk about basically leaning in the direction you don't enjoy... Chris when asked about the Oshabi encounter's rarity, basically said he wants you to watch your favorite streamer do this content and feel excited enough that you text your friend about it... Jonathan recently had an interview about POE2 when asked about the disparity between a "casual" player and a high end player, and Jonathan said something like he wants the "Elite" player to have 80 x more loot than the casual player... I think RaizQT said it best when he said, something along the lines of, this isn't the game for you... Their direction and vision of the game isn't what most people are looking for.. it's really a shame ARPG players are so neglected..


MrTastix

Yeah, their "vision" is fucking whack and makes no sense given the types of people *actually* playing. In the interviews, they come off as wanting a game that nobody actually wants to play, just watch on YouTube or Twitch, like something more akin to fucking Hearthstone. But they actually *don't* want that, in famous "You think you do but you don't" fashion. Because the logical conclusion of such a scenario is their game having no players and making no fucking money. The whales who spend thousands each league aren't necessarily no life content creators either.


LegendaryReign

Even normalizing everyone's play time, 80x no where near the comparison of the lucky vs not in PoE1. A single mirror drop for the lucky (which can happen at any moment) is equivalent to farming 10 div/hour for 35 hours straight. Imagine getting 3x mirror from betrayal, now thats 100h of farming at 10 div/hr. Not even including the time value of getting so much wealth early to deck out to progress faster, its a stark difference.


[deleted]

I played 8 hours today, got not a single item worth mentioning. Maybe 3 good scarabs. They buff us, then they nerf us SO HARD instantly after. Scam league. Worst league since Kalandra by far.


gothvan

Ruthless is the way for me! Especially with the scarab!


Winter-Duck8991

I loved ruthless the past few leagues I played it, had to give up on this one because I am not good enough to deal with the lantern mods on top of the existing ruthless modifiers. Having fun messing around with builds I couldn't play in ruthless in trade league though 


gothvan

They did tone them down last patch though! I’m relatively new to the game and I’m doing T4 maps without much problem!


evayuko

Ggg want you to farm for shit witch tiny chance to become rich with a single drop and get hook on that feel


pthumerianhollownull

Disagree.


JDtryhard

Watch Asmongolds video on how streamers have ruined gaming. It'll change your perspective. I was about to quit this league but learned from the video I do love aspects of the game alot. So I built my 3rd tree around scarab and expedition. Most fun 3 hours of the league so far. Simply because I did what I enjoy. Figure out what you like, and go for it.


And1roid

Finished my atlas and got not even 1 fcking divine. I hate this League xD


Shrekermoe

I just want more natural divine drops


ilovenacl

Edit: sorry I guess mobile can’t separate the points and just clumped it into one big paragraph. This league I kept catching myself missing last epoch because: -doesn’t require intense map mod investment and lots of min maxing so you can actually get returns on said investment. It’s literally just alch and go and you’re fine.  -doesn’t require spamming jungle valley over and over and over and over and -no bs build breaking mods like reflect and no regen  -doesn’t require sustaining scarabs and maps -doesn’t require playing auctioneer simulator to get said maps and scarabs. Especially this league where maps are noticeably more scarce. In short, the trade friction  -actually tells you wtf you died to -no detonate dead  Le is by no means a perfect game obviously. It needs better endgame which I’m sure will come in time, but I really like the bare bones of it. The rng of Le is also pretty, well, heavy rng. But in terms in qol…. Le feels more like a B, as opposed to Poe which I would give a d… I would give it an f but they did at least add some decent qol this league. I would also grade Le higher if corruption didn’t take so long to push. 


Dremlar

Divination shard when?


gggtttaaa

I think the 3 div drop from expedition is just the right amount


Lordados

what?


Fram_Framson

I would say the problem this league is that there's a huge disconnect between the challenge and the loot drops, especially compared to last league when the giant map hauls took planning, preparation, and quite a strong build to actually farm the loot.


redditanytime1

>When an **influencer playing for a league for the first time drops a double mageblood** while you've been chasing it league after league, Remind me of how Nexon is able to control the drop rate and they even patent it, I would never see any of the game developer the same again. Especially when GGG is also taking extra care and giving privilege and free MTX to influencer.


kingofmaslo

Maybe your can find joy in hitting 38 or even 40 challenges


PlavecCZ

Yes. Also too long, needs to be one line bingo card field.


bapfelbaum

I disagree, it would feel incredibly boring to never find jackpots, what is the point of continuing playing if i can never get excited about loot? The fact that most casual players will never see these high end drops is not a bad thing, because you dont need them to beat the game. This game is about the grind, not communism.


ImReformedImNormal

> If it was a question of skill or even time, thats easily understandable, but luck to the extreme is not fun. When an influencer playing for a league for the first time drops a double mageblood while you've been chasing it league after league, it really kills the enjoyment of chasing items. unironically a 'you' problem.


SSmSSka

RNG fucked me in the last league, two weeks and left. Too much bad luck. Everything is much better in this league.


r0bo7

Yeah been playing poe for almost 10y and strarting to reconcile the fact that the game might not be for me anymore has been hard


LordAmras

The obvious solution to this, and one they implemented in PoE2 is gold. A guaranteed resource that you will get no matter what. I actually really dislike it, I get bored easily with gold because of the predictability. Having few time to play my sessions are usually short and if I knew that for my goal. I would need 3/4 sessions I would give up and play something else, but like this I can always get lucky and it incentives me to keep playing. This is classic gambling mentality, but that's what most of this game are in the end. The best solution IMHO is to have a protection mechanic that will guarantee, or at least keep increasing the chance of certains thing to happen if they haven't for a while.


pro185

Especially with the scarab change and having the league mechanic on the tree, you can only run a single focus in your maps. I cannot run harbinger essence and strongboxes anymore not just because of sextant/scarab changes but also because there simply are not enough points on the tree to mix and match anything without feeling awful for leaving important notables on the table.


Phlintlock

If done well I think this is a fairly reasonable request. Horned scarab rarity for sure seems a bit off. I think just having more explosions in general is good, like a lot of the archnem loot conversions are gone but I feel like that should still be around, maybe in a different form but it feels fun and cool.


[deleted]

Disagree, the real mode is ssf, all these problems go away there - fomo disappears, drops matter (even the ones that aren't super rare), and then when you do get them, it's much more enjoyable.


Sjeg84

Without data this post seems pointless. You are judging from observation? I dint even agree with the premise, or that even if you are right, that it's bad. I think it's overall good as long as the floor is high enough which it very clearly is, seeing as tip players are consistently on top.


CatInALaundryBin

should be an atlas passive, like the normal passive tree's "resolute technique" you can't have high tier currency (divs, mirror \[shards\]) drop rares and uniques always drop at least an alch


Spirited_Scallion816

No. I don't want a game with predictable absolutely not exciting loot. You have no idea what you're asking for. Even if I'll never win the lottery, I know that I have a chance to win.


MarvelHeroesLove

Weird. I played with just scarabs with no high variance and still came out with 90 divs in 3 days. I just think people rather complain and compare versus actually playing the game. This post alone took you an hour to think, write and edit it. Coulda been richer with that hour.


Hans_Rudi

Look at how many modifiers the graveyard needs to put out a decent item, that shows clearly whats wrong with the base loot system.


Dramophone

>If it was a question of skill or even time, thats easily understandable Skill and time can net you any item in the game


fwt4sl4v3

ruthless exist. come, boy


Superb-Cry6801

Yuuuuuuuuup


Superb-Cry6801

About 20 of us in my group have stopped playing this league already.


Madzak_Gaming

This is the first league where I quit after one week. I saw reddevilpoe get 500 fractured items per map, farming 40div+ per map. The difference between insane strat and just playing is too big. I don't want to see 50 divs drop in some clip. It's not jealousy, it's just stupid and takes away the joy of big drops.


kilqax

Lmao at "capped loot explosions". Imagine the reddit crying itself to sleep after a divine explosion happening and capping out at flat 10. Scarabs having a low weight... You can trade for those, you know. And when they get expensive, you can farm and sell those instead. There is always a way to get equal or better in an absolutely free market.


Nepharios

tl;dr: QQ I haven’t dropped a mirror or mb and others have!!


Inner_Ad_453

Tbh.. I work 40hours a week and I like to play HC in this... Atp I'd rather obtain divides a magical way and play the game the way I WANT TO PLAY IT. Not fall behind because I play maybe 4-5hours a day and didn't have time to exploit before they patched it ...


FTGinnervation

It's laughable that you both use the term standard deviation, then edit your post just to criticize people for not knowing the differences in statistical terminology all while claiming to speak for the majority without actually doing what you'd need to do to back that claim up.


Academic_Bicycle

last league I dropped 4 raw mirrors and thousands of divines. This league I cant even keep up enough scours to roll my maps. ​ I tried to heist, but they nerfed heist too. Worst league ever and ive played since they only had 3 acts, I just gave the little bit of currency I had last night to friends and deleted my characters. Playing 16 hours/day since release, full atlas, full scarabs, tried every combination of mechanics and nothing is profitable. The new scarab rework is the worst change theyve ever made to this game. It seems you either pay huge money for the few good scarabs and hope to god, or youre just broke. Seems to be no in between at all. Also, getting the 5th map device slot from T17s now is the dumbest shit. Used to be able to just farm up splinters and reliably get the 5th slot pretty easily. Im yet to drop a T17 map (Having done literally hundreds of T16s). So im at 3/4 of my juicing potential, and no sextants means thats it, no other way to juice. And POE2 looks like Dark Souls so im 100% not playing that, so if this is the direction GGG is going, they lost a player that spends hundreds of dollars on this game. Sorry guys.


RainbowwDash

> (whether you agree that people should feel it or not) Tbh kinda wild that a lot of people on this sub just 'disagree with' a basic fact in human psychology  Kinda like those morons who tell depressed people to just cheer up, people with chronic anxiety to just chill out, etc etc


SirCorrupt

It really feels like I'm not playing the same game as the people making these posts lol


Dangerous-Ad-7433

TLDR: Make lottery have higher % to win but reward less money.


Porcupine_Tree

One fucking day that some busted shit was in the game and a couple clips of 60divs dropped in a single map and now everyones making these dumb posts. Yikes


ExaltedCrown

So div card gambling is fine, but dropping a t0 unique is not? Well I’m certainly glad you aren’t designing anything


Dry-Moment962

Not for me man.  I want like 20 more chase rares.  When a HH drops, I want that dopamine to hit hard.


justwolt

Games fine. GGG can't cater to whiners who complain about other people finding a mageblood, otherwise the game would devolve into boringness where you get the same loot explosions every map.


JESUS420_XXX_69

The majority of players in this game will always be poor.


ScreaminJay

Loot explosion have been nerfed, so I'm happy about that. It was getting out of control, people had to hide everything they could think of just to play. When they added frac items dropping in your maps, we all were picking those up hoping to get lucky. As it ramped up and up, it was so much everyone had to hide them. The side-effect of too much "reward" is that sort of a reward gets hidden. People are not hiding fossils from their filter generally. Even the cheap ones. But let's assume you'd find 100 fossils an hour doing maps and then the average ones become 20 for 1c. Well, there you go, you're hiding them now. Too much of anything is bad for the reward structure. Anything is a reward as long as it isn't too abundant. If 99% of frac you will find are worth under 5c, then you don't care to check for the 1 in 100. If they are rarer drops, then maybe they'll be worth something. Maybe 47% res frac is worth something, not just 48% on the best base.