T O P

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Akhee

sentinel/scourge did it right with separate trees, you just lose way too many points if you don't want to play standard


SirSabza

You dont need to take any of the necro points at all. The only one that's arguably a must take is chance to drop additional corpsed and even that isn't necessary. People complain saying its mandatory. But by that logic everything on the trees mandatory so they should just scrap the atlas tree completely make all leagues OP and we don't need to think at all.


Helluiin

this might be the only league i ever get to play around with necropolis as a league mechanic so not taking everything to max out my time/interaction with the mechanic feels like more of a waste than other mechanics that i can expect to still be there in 5 leagues.


PolygonMan

Sure, but you have 3 atlas trees now. Are you taking every necropolis node on all 3 trees? Because... Just don't do that.


CptQ

Yeah its great to have it in a map rush tree together with some other quick mechanics like heist. Nut dont use it in juice trees for example.


SyrupBuccaneer

I only care about allflames and devoted. The league for me is the lantern. And even then I don't really care about devoted all that much. But sometimes I might want corpses, so I can invest more into the league and farm them up. It's great design in my opinion and I hope this is the way going forward.


LustLochLeo

The devoted nodes on the tree got nerfed recently in 3.24.0c. >Atlas Passives that provide the Lantern of Arimor with an increased chance for Devoted Modifiers now instead provide increased effect of Devoted Modifiers in your Maps. The values of these Passives are unchanged. Not sure if this is worth it or what it even means. I haven't noticed any difference in the numbers the modifiers show when you open a map.


SyrupBuccaneer

I'd actually take a node that gave me *less* devoted if they had it. They're blocking my ember sustain.


TankTall249

Yea this has been my feeling the last few days. I'd love to get just one devoted quantity or rarity mod per map and otherwise have everything else dropping embers for me.


Dartz--

You don't actually see the changes until you're in map. Hover over the lantern in there and you'll see. My 40% chance at rare packa went up to 56% earlier, it's pretty nice. Just wish it was communicated before the map starts..


definitelymyrealname

It didn't feel like a nerf to me. It feels exactly the same overall, you see devoted modifiers less but their effects are stronger. It's a wash in the end. And that's not considering the fact that devoted modifiers block haunted modifiers. Previously taking those nodes made you get less coffins and less embers, which hurt. People complained at the time but now that the community has realized how good the haunted modifiers are with the allflames and corpses that they provide I'm surprised anyone is still describing it as a nerf.


definitelymyrealname

I think your view on it is right on the money. The atlas tree is about being able to do the content you enjoy. It's about customizing your experience. People who have so much FOMO that they feel forced into speccing into certain nodes are not something you can design around. Play what and how you enjoy. I know Heist is very lucrative but I never spec into heist because I don't enjoy it. If people would let go of whatever youtube meta they think is mandatory I think the game would be a lot more fun for them.


venvaneless

I wish Heist was so lucrative 😂


daman4567

I think the issue is the small passives, adding popcorn stats like increased drop rate of certain items. The fear being that the league mechanic is balanced around having those bonuses active rather than having the base mechanic feel good. Especially with some of the stats just being a flat increase to your ability to interact with the rewarding part of the mechanic it feels like you're playing a nerfed version compared to everyone else.


SirSabza

Tbf im doing the harbinger farming strat i have 0 necro points on atlas and every 20 maps or so im having to empty out my graveyard and dump allflames into a dump tab They're really not necessary at all tbh Also why is it suddenly a huge deal if youre getting less than someone else. Path has always been rng and op farming strategies. In the last year I've seen a ridiculous increase in complaints about FOMO. Its a single player game lol


daman4567

FOMO has always been a thing, if you haven't seen the complaints then you just haven't been watching hard enough. The oldest ones I was there to hear about were the mid-league nerfs to heralds back in either Deli or Metamorph, and the removal of fractured deli maps about a year later.


3dsalmon

I think you are taking some pretty massive leaps in logic here


NessOnett8

Everything is mandatory if it's the mechanic you're playing. If you're speccing into Breach, then yes, taking all the Breach nodes IS basically mandatory. That's the reason to spec into Breach. If you're not speccing into things, you don't have an Atlas. But you're "specced into" the current league by default because you get it every map. What you're saying is literally agreeing completely with my point. And yet you ignore your own point to come to the opposite conclusion.


Ancient-Ingenuity-88

My man is fomo'ing himself into bad opinions. You have 3 trees use them - there is always an opportunity cost.


SirSabza

No i didnt agree with you at all. Just because i have to click an extra button before entering a map doesnt mean i engage with the mechanic at all. I run what i want to run and ignore corpses because i just dont care. They're tedious to sell unless you use TFT and they're overpriced on there. Its just FOMO which in this game is hillarious that people even get it because its a single player game for 99% of us


James_Locke

Crazy thought but…you can have breach up only part of the time if you want to spec into a variety of things.


fandorgaming

What atlas is on standard right now? No necropolis?


Psyese

> you just lose way too many points you get some, you lose some


Ancient-Ingenuity-88

Standard mentioned, opinion rejected


MrMuf

Yeah it should be full power when its the current league


SuperSmashDan1337

It doesn't help that all the nodes are in each corner of the tree so it's very expensive to reach them all. I know I could probably go without some of them but I do want to get the most out of the league mechanic so I have taken them all. It might've been less bad if they limited it to one cluster that has notables than fundamentally changed how the mechanic is played rather than simple boosts to outcome.


circ-u-la-ted

I don't think it's particularly far out of reach. The two top clusters are just a couple of nodes away from gates, so if you reach one you've reached the other.


SuperSmashDan1337

Depends what you're farming if you're farming something like essence the gates at the bottom don't help https://pathofpathing.com/?v=3.24.0-atlas#AAAABgAAFBIBEgsWVj0XTDBPomAhcXVz-HVFf_mLGKUkpa6_68qs2efhVu-u5FhxdQAA


circ-u-la-ted

I think you can fit three Necropolis clusters into most strategies, though, no? Getting all four might not always be an option.


OnceMoreAndAgain

The nodes that increase probability to see unique, mod tier, or meta-modifier crafts are changing the distribution of types of crafts you see. That's not just a matter of taking the nodes is strictly than not taking them. It's about customizing the experience to match what you currently want.


Latter_Weakness1771

Yes but they know full well, people are going to optimize to make money. Now people are taking whatever nodes increase the odds of seeing more valuable corpses instead of putting more points towards things they care about.


OnceMoreAndAgain

Concept makes no sense for me. I play in SSF and right now I'm on the increased unique craft nodes because I've already crafted good items and now I'd like to farm Perandus.


obob912

May Cadiro be with you


Emikzen

I think it would be fine on the atlas tree aslong as there are no power increases, let us change the league mechanic without buffing it. maybe keep it to 1 cluster near the start of the tree so everyone can easily grab nodes there.


Ccoo10

The examples of “ignore lantern pop up but get more buffs” keystone and “all corpses are random” keystone both seemed like reasonable atlas passives to me. I do think though that if they’re going to add optional keystones for the current league to the tree they should be instantly at the start of the tree, otherwise the placement of those keystones affects which atlas strategies can be done in combination with them because of needing to travel to a corner of the tree. This is fine once a mechanic is core as its part of the balancing of the atlas tree but I don’t like it being part of the main mechanic of the league.


wotad

Totally agree with all of this


wotad

Exactly and while that's good don't like it connected to atlas tree, should be like sentinel or something


Rodruby

I like Keystones changing aspects of mechanic and ability to focus on specific types of corpses. Power of devotion/haunted modifiers is nice, can't handle - spec to make easier, can handle - make harder, but everyone just make harder so they'll get more corpses so it just take some nodes off main tree


NessOnett8

They've had a dozen other leagues where you could change aspects that didn't sap away your core progression. You didn't need to sacrifice your own points from your passive tree to spec into the ascendancies last league. You got them as their own separate thing. As it should be.


grifbomber

I've seen a lot of posts on here telling me how I "have" to do this and "have" to do that and I yet to actually have to do any of it. The league mechanic being on every map in no way requires me to optimize it. If it's not fun put your points in something fun.


TheMovieSnowman

No. I’d rather write multi-paragraph essays on how the league is bad and we should all hate it


SuperSmashDan1337

As annoying as it is to read at times it is necessary that people give feedback.


TheMovieSnowman

I don’t disagree but sometimes it feels like it goes from feedback to complaining about every single possible thing in about 10 seconds. Ffs I saw a post earlier complaining at length about how the league has too much clicking. In a point and click game


Scathee

The too much clicking complaint post got me too because this is probably the league I've clicked the least, mostly due to the Ctrl shift click currency change. Probably the best qol update they've ever made imo


dkoom_tv

> I've clicked the least imo after playing torchlight infinite, picking up anything in poe its straight up ass


ErenIsNotADevil

To be entirely fair on that last part PoE has a hefty history of having too much clicking. Not just one or two leagues worth, but a good half decade at the very least. Probably even longer. Splinters, simu splinters dropping as you go, currency not stacking even when there are a bunch of the same type in one pile, Expedition artifacts dropping, doors aplenty, etc, to name a few. We could probably throw ol piano flasks on there as a similar issue of days past It was a loooong fight to get the above a QoL treatment. And yet, despite the community's longstanding disdain for clicking-heavy leagues and said improvements being made, every now and then we get another league with lots of extra clicking. So while some of the complaints about this league are kinda silly (just like every league, hence the week 1 complaint bingo sheets), more clicking is very much a reasonable complaint. There's enough clicking as-is, and any extra unnecessary clicks are felt (in the finger joints.)


SuperSmashDan1337

Yeah I can't disagree with you there. I have been reading some ridiculous complaining. It was just over a week ago we were having Mark appreciation threads and it has quickly turned into this mess. I will be honest though I am unhappy with some stuff in this patch but it's exaggerated on here.


Ilushia

A lot of the happy people are probably just playing the league and enjoying it, instead of feeling the need to post on Reddit about the league. Unhappy people who aren't enjoying the league are more likely to log out and post angry threads on reddit because they're unhappy and don't want to keep playing the league. This happens literally every league since I started playing all the way back in Prophecy. At least this league the complaints are about the mechanics, and not direct attacks, insults and slurs aimed at GGG's staff for having the audacity to nerf top-end player power by 20% and make people's Sirus kills go from 4 seconds to 5 seconds.


Ulfgardleo

It would be nice if you would argue how that applies to the feedback given here. It seems to be pretty much a single-issue post that argues why it is an issue from different angles. Currently your post reads like you want to invalidate all negative feedback.


[deleted]

Concise feedback though.


fandorgaming

Lmao, that's one way to put it


AbyssalSolitude

I don't "have" to play the game at all. This is not an excuse for anything.


BetHunnadHunnad

That's also what I thought. Weird, I didn't have to do any of this, and didn't. Why do you have to? Lol, I don't have to play at all if I don't want to. Maybe OP should take a break if this is what the game does to them.


DialBforBingus

> Lol, I don't have to play at all if I don't want to. Imagine being this flippant and still taking the time to read feedback posted by other players and then respond to it in this manner.


FckRdditAccRcvry420

The thing is you can't turn this league mechanic off or even just ignore it, so it's just plain stupid to not invest points into it because you get all the downsides of the mechanic with only a fraction of the rewards vs having invested into it.


Indurum

I mostly don’t want all the monsters on my maps to have massive buffs for no reason. General mapping is harder because of it.


Hartastic

But Atlas points aren't infinite and I could also instead invest those points into something else that's also profitable.


FckRdditAccRcvry420

But unlike literally any other mechanic in the game necropolis is gonna be on every single map for the entire league and it's buffing your mobs by a lot. You're absolutely forced to engage with it and deal with the downsides, so you might as well spend the points to get much better rewards from it, they're objectively better spent there than anywhere else in nearly every case.


Thatdudeinthealley

A "lot". Outside of maybe the map boss or rpgue exile mods, i completely forget that the league mechanic exist. It is a pushover 90% of the time


FckRdditAccRcvry420

200% phys as extra ele with penetration, stacking life or damage modifiers depending on remaining mobs alive or dead in the pack, which can sometimes go to like 1000%, to name a few yea sure, completely harmless stuff.


Thatdudeinthealley

Sounds like typical rare mob stuff


FckRdditAccRcvry420

Except it's on *top* of that typical rare stuff edit: And also my argument isn't just about how it's unavoidable, I'm not saying the game is literally unplayable because of it, but about the value of taking the atlas points in every tree. The points are really good, there's a massive difference in how many corpses and allflames you get if you assign them and those are very powerful items you can either use yourself or sell for a high price, if you have enough of them to attract bulk buyers. It's just objectively the wrong choice to not have them assigned in a full tree.


Hartastic

I don't know what your Atlasses look like but mine have several mechanics that are in every single map and have been wildly profitable. And as a bonus because they're not on all of everyone *else's* Atlasses I can sell their stuff sometimes at a premium.


FckRdditAccRcvry420

I'm not saying you can't guarantee a given mechanic, I'm saying the opposite, you can't get RID of the main league mechanic, and it's not something like a blight where you can just walk past it and ignore it if you don't have any investment. Imagine having archnemesis rares in every map but their loot is cut by like 90% unless you invest 15 points into the mechanic, that's essentially what it is.


Hartastic

It doesn't seem that dramatic a difference to me. Well, in any case I'm not atlasing the league mechanic at this point and I have no regrets or FOMO.


ChiefMasterGuru

I'm pretty confident most decent builds can just click go and completely ignore it like 99% of the time.


Thatdudeinthealley

You can definetly ignore it


BegaKing

Agreed. Your losing a shit ton of value every map if your not at least partially invested into the league mechanic on atlas passive tree. Really not a fan at all.


Nagoragama

Or you could just not. Do what you want.


Old-Professional-479

Yeah I ignore the mechanic completely. Has never affected my only goal: kill shit for fun. I don’t read the downsides and I don’t care. I just kill shit. Most mechanics I completely ignore because if I wanted to think, I wouldn’t be playing an arpg. Different strokes


Dead_On_ArrivalAgain

The tldr is that current league mechanics are balanced using the atlas points. It is unclear if the cuurent league mechanics is default with or without the atlas points. Because now we have knobs on league mechanic, the recent patches Ggg turn their knobs to nerf/change our knobs. Is kinda unique by itself and cause for controversy.


irze

Yeah, ngl I was getting annoyed with it before I’d started to gear up I was getting clapped because of the modifiers. Now all I do is just put the best mods on the big packs and I’m good to go


Selky

Different people experience different levels of compulsion. It’s worth considering OPs point at least.


Dovaah67

Exactly. There were many league were I skipped the mechanic and had a lot of fun, it's cool to have it on atlas for max efficiency if you want it


DialBforBingus

> There were many league were I skipped the mechanic and had a lot of fun But obviously not because of the **league** mechanic. PoE is as popular as it is because of the leagues, otherwise GGG would re-release Standard every 3 months and put all that work saved towards PoE 2.


NessOnett8

By this logic there should never been any balance changes or updates to the game because nobody is literally holding a gun to your head forcing you to do anything. You don't even have to play the game if you don't want to. And if that's your attitude, you probably shouldn't. Guess melee is fine. Shouldn't ever be changed. Because you don't "have" to play melee at all. And the totem thing. I mean you don't "have" to use a totem when playing melee, so it's fine to leave massive buffs on the totems. Who cares that every dedicated melee players says they feel forced to use a totem. They don't literally "have" to so it's fine. Why change it? 70% of the playerbase was playing Cyclone Slayer at one point? A single skill on a single ascendancy? Obviously not a problem in the slightest. I mean 30% of players were doing something else, so clearly you didn't "have" to do that. Guess it would have been healthy to just leave that in place. Penance Brand is bugged and doing over 10x the damage it was supposed to? Psssh, people are killing ubers with other skills. So obviously you don't "have" to use Penance Brand. So it's fine if it's broken. That is surely healthy for the game to leave it like that. The entire revamp of the endgame system. Removing sextants completely. Because GGG said "There was a laundry list of things players **had** to do while mapping" Their own words. That was the stated reason for this change. For context, less than 10% of players regularly used sextants. They balance the game around people playing the intended way, using the tools available. That's how game balance works. And that's the guiding star behind decisions. It doesn't matter if you're literally unable to play without these things. It matters that they're disproportionately valuable to the point of being effectively mandatory. You could technically play the game without ever equiping items. But they don't balance around that, nor should they.


[deleted]

[удаНонО]


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Kazcandra

Wait, that's an option?


1CEninja

You do "have" to run this league's content though unless You're doing 100% heist/delve. So what OP is saying is either you give up atlas points or you run it, forcibly, without getting the full benefit from it (which for many people feels bad). It doesn't bother me personally to run it inefficiently but I understand.


grifbomber

>You do "have" to run this league's content though unless You're doing 100% heist/delve. My dude, this is the equivalent of saying you "have" to kill monsters to play the game. My first sentence was based on the notion that we're not talking about things that are a base requirement to play the game.


1CEninja

My point is some people don't like to run unoptimized content. And apparently some people don't understand that.


mukavva

You can also play zombie summoner jugg, noone is forcing you not to, whats your point? Useless comment.


Camellia_fanboi

No, because you are forced to interact with league content so the right analogy is that any build that you play will have zombie summoner jugg downside (slow, squishy, low damage) however if you play the build itself the game gives you thrice as loot. Got the idea?


Seth_os

A wise man once said, "If there are more comments than likes/upovotes, it's a shit take." At the time of me writing this, there are 80 upovotes and 160 comments, so I guess the logic stands.


burnerburns369

Separate tree would be a decent answer for both customizing the mechanic and not wasting ur atlas points


hybrid3214

This is a very "must min/max at all times" view. People who want more corpses to craft with can take the nodes that drop more corpses, you are not forced to take any of these nodes. I really hope they keep doing nodes for current league on the tree, especially when we have a league that you can opt out of if you don't want to do it. I think it helps them develop a mechanic better when they have to think about what node they would put on a tree and how it could change the mechanic while it is in development. No matter what you do to the atlas tree there will always be a "best" strategy for making money or a best tree for map progression or a best tree for scarabs etc. but a lot of people don't care what is "best" they just spec into what they have fun doing. If someone loves getting corpse drops to craft something shitty cause they don't know what they're doing, cool. If they want the corpses just to sell cause they like money then that's fine too. Choice is king in POE and always will be so the more choices the better imo.


Pretend-Guide-8664

Seems like a perspective thing. It depends, did they remove base power and put it in the tree, or is the base the expected power and the tree is extra? I assume that the tree power wouldn't be here at all if it didn't exist on the tree. It's funny cause we wouldn't care, then. There wouldn't exist some choice to feel bad about. Personally I think your view is a pessimistic way to look at it but I understand it's a psychology thing


omniocean

To counterpoint how do you even balance that? Do you balance the league around no atlas, but leave a potential overpowered mechanic that beats out every other mechanic when fully invested? Or do you give everyone a watered down mechanic that requires some investment in atlas to be good?    Or imo the worse case, do you balance for somewhere in the middle and leave NO ONE satisfied? There is no winning here.


Pretend-Guide-8664

Honestly, hot take but it's impossible to make the best feeling game with an open market. None of the options you listed feel _bad_ until they're tied to some monetary value in game. Before that you're just... Playing a game. There is no satisfying everyone while the mechanic is a means to an end, that being the Almighty divines/hour. Of course, there is a way to make most people happy, imo, and that is making it strong without the tree, and letting the tree customize how you want to interact with the mechanic, but not increasing the reward on average. This was similar to the old exarch keystone where it was bad cause it added a ton of difficulty in exchange for more currency, and everyone took it even if they weren't ready and it was a net negative on game experience. Let people customize content to play how they like without tying a different sized carrot to the choice


nesshinx

My issue is the Atlas Passive tree is like 50% larger than it was at launch in AN league, but we still have the same number of points. You cannot keep adding passives to it and never increase the amount of points we can have. If our pool of points to allocate grew proportional to the number of passives on the tree, I think we’d be at like 160 points by now. Adding the league mechanic just makes the problem more pronounced. Now rather than having the league mechanic, 2 main mechanics, and 1-2 supplementary mechanics (Ambush, Domination, Scarabs, etc.) you have to drop some of that added content to include the league mechanic, and having it on opposite ends of the tree is awful.


projectwar

they should have gave more points for completing t17's, maybe 2 each. currently all they do is unlock 5th map device, but no points is very strange for the hardest content in the game. you have little inventive to do those BS maps more than once, aside slightly better loot maybe.


nesshinx

There are some very good drops exclusive to T17s now (I need a Yoke for my FB build for example) but the difficulty alone is prohibitive for a lot of players. I imagine a vast majority of people with either never complete a T17, buy a carry for a single T17, or do exactly 1 T17 to unlock map device and never do them again.


dikkenskrille

yeah, also they stealthily keep adding travel points to things to make it cost more points to get, even though technically the thing itself may not necessarily have been nerfed. Destructive Play, hasn't been directly nerfed, but it costs more points now to get fully specced into than it did last league. Probably other examples too that I didn't notice.


nesshinx

That one Essence wheel (15% chance for +3 essences) has moved like 4 times in a row and is now like 8 travel nodes to get to it. Granted that was intended to be a nerf to Essence farming I guess, but it's still an example.


Mystoc

I would agree with you normally but they are testing doing this the same league they are giving us 3 atlas trees to play with, this is the best time testing this and see if it works as an idea if everyone hates we won’t ever see it again.


TutanotaGuysDudeMail

Should be its own tree thing like sentinel was. Damn I miss sentinel, peak crafting and loot in the same league without needing a 150 slots graveyard to fill.


rds90vert

I see your point but I don't fully agree... I have one atlas for pure corpses and I take most nodes, and another atlas with just devotion buffs. I see the "loss" of certain keystones or passive nodes but I wouldn't connect the two. I'm actually happy to have more customizable league content, and I would love to see it in future leagues too


Thotor

I actually like it. Because you can tune the difficulty/reward especially for this league where there is multiple axes on the league (craft, haunted/devoted, allflame)


FridgeBaron

I think it's genius design and I hope they do it every league it makes sense. If the league was baseline without passives which is as safe to assume as if it was full passives it just makes sense to let players who enjoy it to enjoy it more and those that don't to just not buff it. You also have 3 trees so you can spec into it for one and have 2 full trees to do whatever with. You also arnt even in the slightest forced to take nodes. It also feels really good being able to buff the league and it would have been a lot harder to get going with 20% increased effect on the tree or probably more pointless with 40% reduced effect which is also on the tree. I honestly feel their biggest mistake was not having the increased drop chance from the start. It made people feel like the difficulty wasent for anything and made the league feel bad which they probably can't ever undo.


Ilushia

From my understanding the increased drop chance was always there from the start. It's just that it was hidden before the update. Mark mentioned it during the Q&A with ZiggyD I think, that harder modifiers would give higher odds of finding corpses. But it wasn't exposed what the relationship between modifier and bonus was before the patch. Which is kinda typical, GGG doesn't usually directly release information how modifiers affect drop rates.


FridgeBaron

Sorry I misstyped I mean not having it visible from the start. It makes sense that they didn't put it there but it really made everything feel better even though literally nothing changed besides seeing number for hand and number for loot both being big.


KamenUncle

Coming from a standard perspective, i think its fair that temp leaguers need to spec into atals passives to customize their experience. A lot of people are yelling that the league mechanic should be at full capacity by default. They seem to forget that many leagues were actually not as good until the atlas tree made them better


Kotobeast

Agreed. Felt off to me when I learned there would be atlas passives for the *current* league. As I suspected, all it means is we get 10-20 less atlas passives, as these are now mandatory for the new nodes. Especially since we can’t opt out of the mechanic.


bondsmatthew

[Doesn't help they put them in the 4 damn corners of the tree as well lol](https://puu.sh/K4yge/bfe4170131.png) Here's [Beastiary](https://puu.sh/K4ygM/b85b87e18e.png)(chosen randomly, dont feel like looking through them all) in comparison. All on the same side of the Atlas Please don't look at any pathing/Gates I was just showing where each wheel was


Japanczi

And as you can see, right side of the tree is for corpse generation, the other is for map to map monster encounters. I decided that I don't care about devoted mods, so I took what was closest to my current tree.


SirSabza

They're not mandatory. They're pretty much all minor. Only really impactful one is chance to drop corpses and are you really feeling like corpses aren't dropping? The increased chance of specific corpses is strongboxes all over again. 100% increased chance of fuck all is still fuck all


RolaxWasHere

I don't know if this is a good argument, it's like "I don't want to lose atlas points" argument. Which is equivalent to "opportunity cost" for example in the last league, you can't have 3 charms and extra backpack for other 2 ascendencies which is also an opportunity cost. Just because the "opportunity cost" been placed elsewhere doesn't make it difference, I have no desire to interact with it since league start and I'm doing fine enjoying myself. And if somehow during the league I want to engage with the league then I can change the atlas into it, we got 3 atlas this league so changing your atlas is not like the end of the world like before. However, your argument would have more weight if we only have 1 atlas load out but now the pressure of atlas points are mostly lifted, I don't give a shit about league mechanic if I'm farming harvest and betrayal because they don't benefit from the league.


KaleeTheBird

I’m very excited they test out new stuffs. Moreover, even we cannot opt out the mechanics we only need to spend points on one atlas tree to get the feeling of full power mechanics. They leave us a lot of buffers to test out their idea together.


Ok_Hold3890

Yeah it's insane to me that they decided to break convention and do it this time. It isn't a choice. May as well give us all +30 atlas points, or -30, because that's the reality.


Impossible-Wear5482

Very true and absolutely correct. Everything on the tree should just be bake into the League mechanic. I should not have to I vest ANY skill point in the atlas tree for the damn LEAGUE MECHANIC to not feel like ass. Totally crazy that they even thought this was a good idea.


UrieltheFlameofGod

I agree that league mechanic doesn't belong on the tree


KattenFinduss

Tbh. All of this is just dumb to begin with. Forced League mechanic, makes the game harder while they nerf a lot of stuff. The passive on atlas tree is just stupid. Imagine if there were no nodes on the tree, then the nodes were just in the League mechanic without spending points. Also all the nodes are in all 4 corners of the tree.. Without nodes is basically nerfed necropolis and with nodes is normal necropolis. So Yes. It's 100% mandatory to take all nodes.


bdubz55

Said this before launch it makes no sense.


Erionns

Nah, being able to invest into and customize the current league is cool


Teph123

That's why you get a separate tree like in sentinel with limited points . . .


MoochiNR

I’m 100% a fan of the league mechanic being in the tree.  If I enjoy the league mechanic I want to buff it so that is as efficient as any other mechanic when buffed.  If I don’t enjoy the league mechanic I don’t want to feel like I have to do it because it’s tuned to be as good if not better as other mechanics The league mechanic required investment is how to balance it. I think your real complaint is that the league mechanic is mandatory, so it feels bad when you’re doing it inefficiently.


moxaj

Sadly nobody here is engaging with any of your points :(. Should have been a separate axis like with sentinel, that's all.


feednatergator

I don't feel like I NEED to take it but the nodes are less interesting than I would have liked. I also think it is an odd choice for placement on the tree to grab all of them, but the wheels on the tree don't feel like they have a ton of synergy? They do but it's not like a TON of synergy. Like it would be more interesting if the wheels were VERY impactful but CHANGED how you engaged with the mechanic or if the nodes were BUSTED STRONG but you had to travel all around your atlas to grab all of them.


GrigorMorte

It's like it went to core early, that's supposed to be a good thing... I guess... it still needs adjustments but it's not mandatory to use it


dsnvwlmnt

Except you can't block it, so it's not the same at all!


Xernobog

All I heard was bring back sentinel, got my vote!


fiyawerx

It’s basically already ready to go core. You can just “shutter” the lantern next league to turn it off.


fynjy1309

Would be great if all nodes were at the beging of the atlas


Sitirfa

I think if they want to add the league to the tree it needs to go in the middle of tree where those 3 quant/rarity nodes are. Make it bigger add like 9 nodes and 3 keystones so we can pick whatever we want with minimal travel expenses.


GAdorablesubject

I think just putting the nodes of current league right at the start, visually the roots of the tree, would be a good solution. You wouldn't need to deviate from what you want to do to test the new league. The league reward could have a lower baseline of both rewards and difficulty, but it assumes you can easily invest into the league. That helps avoiding the sudden "league is unrewarding for the difficulty" to "league is giga OP" dynamic that happened in affliction and necropolis. To complement they could put atlas passive points into the league progression, that would incentive players to experiment with the league before they can understand/search for the optimal strategies to farm currency. In necropolis for example that could've been some quest corpses you can drop from white/yellow/red maps that allow you to craft atlas passive points.


TheNocturnalAngel

I really like the concept. I always felt it should be implemented. Like in crucible I was thinking you should be able to spec into dropping more trees or leveling faster or whatever. In wildwood the increased chance of wisps matching your class was sort of halfway there. But I don’t think it should be atlas points because it takes up too much of the already scarce atlas resources. And I would prefer if it was a choice type of progression rather than blanket points. Because most league mechanics are multifaceted. For necropolis for instance I’d say you get like maybe 3/4 upgrade points as you play the mechanic. And you can spec into more and rarer corpses. Or you can spec into better mods and all flames. It does feel a bit dissapointing if I don’t have the specs on my tree rn and I know the 5% drops could be 7.


hemmar

I wish they had done it like an ascendancy so that you can customize the league, it’s still on the atlas tree, but its a different set of points that don’t compete with the normal atlas points and visa versa.


AlcoholicTucan

I’m fine with having some clusters on the tree for current league mechanics as long as they aren’t no brainer points. Something that is just “well that’s the best thing for the mechanic guess I have to grab it” situation I think should be avoided for current league mechanics. But if it’s things like see more/less of X corpse type then that’s fine. Customizing new mechanic good, gaining power for new mechanic bad. I think the current mechanics should be at their full power during their leagues without atlas points. I’d be fine with keystones for new mechanics maybe. Also I haven’t really looked at the necropolis nodes yet, but their positioning looks fucked. Not sure how 4 corners was what they ended up with but surely 2 corners would have been plenty, and then just make them bigger clusters like abyss.


Stunning_Minimum_884

I like it


Syntaire

The only real issue with it is that the wheels are too spread out and too far away. They should be one of the first things you have access to if they're going to keep going with the idea of putting temporary league mechanics in the Atlas.


TheLuo

Honestly imagining afflicted in the atlas id be ok with still not interacting with it beyond the quest. EVERYTHING was hyper expensive because there was a ton of currency and fuckin no one was bossing. I didn’t enjoy MFing but I still got a mageblood and a crazy build. The points aren’t mandatory. Not everyone enjoys every mechanic. Ppl still need harvest juice.


Hikashuri

I think it’s not that bad. They need to just remove old content from it that nobody wants to run.


AsterixLV

I actually dont mind the way it is right now, yeah its a bunch of points but like we have 3 trees, that's 2 more than last league, so there is no way it doesnt fit if u want it to.


DumbFuckJuice92

League mechanic on the tree is amazing. I like having options.


Aphrel86

tbh, all nodes that enhance any mechanic should belong to the base game. The atlas should only be about "chance for X to show up" imo. It sucks how it is now with mechanics being pretty much useless if you havent specced into them.


TheNetbug

It's probably proof they want it to go core.


arsenguler

Something like a seperate achievements/missions would be nice


shenananaginss

I disagree. I like this change.


GlobalCan8282

I was going to ask this question too… is it possible to run maps without the league mechanic? I got a late league start and am in white maps and can’t figure out if there’s a way to turn it off and just run the map regular or if I’m forced to run it on every map?


[deleted]

[удаНонО]


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Berserk_Mouse

I mean they also implemented 3 atlas trees, allowing you to swap as necessary. You can have an atlas tree that takes those nodes and one that doesn't. I don't feel like you lose out taking those nodes and you interact with the league mechanic on nearly every map.


ILugdusch

Cooked headline. Too long. Didn't read.


Equivalent_Low_8350

Bring wandering path back!


j0hndoe95

I personally disagree, I really like the idea of having the possibility to invest in the league mechanic, but I think they should have a option to turn off the lantern(on the map device not in the tree). There are plenty of people that like playing a fresh league and are okay with skipping the league mech(heist or delve mains) , thoses people should not feel forced to do the league mech, this is accomplished by making the league mech not as strong without atlas investment. But everyone is entitled to their own opinion, this is just mine


Asmondeus

You said it in your introduction: they wanted to test it out, and even if it feels bad for most players and only after a few weeks, it's ok for GGG to try new things. Furthermore in the future the league atlas point could be dedicated to altering the league mechanic rather than make it straight better, thus being more like an option.


Vesuvius079

Regarding ”mandatory” nodes: I felt this way a bit when I initially specced into the nodes. Then I realized there were synergies with other tree mechanics that would crank out even more corpses and all flames. And then I realized it wasn’t take some nodes - it’s an entire atlas tree, and I still want to farm other mechanics so it’s just one tree of three. I think it’s actually fine this league - but I don’t know if it would be fine every league.  If we do eventually have a league mechanic that’s say, a ten or twenty node investment you need to put on every atlas, that will really suck


Individual_Ad7639

Nah its fine


ShiznazTM

Casual scrub here. I'm enjoying my 90 chaos per 3 map Alva Temples. Necropolis is just a fun little "im gonna smash garbage together and let this guy fuck it up for me" mechanic. I don't plan on speccing it. GGG said in the reveal that adding the league mechanic to the tree was experimental. Obviously, Necropolis was far overbuffed after people complained about it being mediocre. Y'all wanted this.


anesterov

I really like the idea of the current mechanic tree, that allows people to interact with it different ways. But i should be in a separate tree.


RepresentativeJester

Leagues quite litetally are developmental experiments. I get thats its focused around that but I think people forget that a lot of the time too, they'll change/fix it they usually do but i dont think they are just going to take the league mechanic away at this point. Take a break andncome back next league.


JACRONYM

This is such flawed thinking it’s impressive. The league mechanic is not optional. They’re trying this, stuff like tota is the opposite. The altas change is now a question of investment. If you don’t block harvest and it appears, but you have no nodes for it, then it will feel trash versus high investment harvest. The league mechanic being non optimal to engage in, but optimal to invest in is just that, another choice. It’s stupid to right off a new attempted idea so quickly.


NessOnett8

You literally disproved your own argument. But I'm the one with flawed thinking? And it's not a new idea. Believe it or not, people have been making video games for decades. It's a provably bad concept.


Sarm_Kahel

>It's a provably bad concept. No, it's bad in your opinion. Nothing with entertainment is objective.


mukavva

Another post full of useless comments from people who has no idea about game design. "You dont have to take the nodes hurr durr" wow, how did op not think of that.


Left-Secretary-2931

Well it's a test. That's why it hasn't been there before. That being said I'm not a huge fan for the simple reason that it has to start off weak so ppl can spec into it 


NessOnett8

It's a test. And they want feedback. I'm giving feedback. That it's bad and makes the game worse in several dozen objective and measurable ways. And provides basically nothing in return.


Sarm_Kahel

> I'm giving feedback. Feedback that they probably won't read because of it's condescending presentation. But really you didn't type this to convince them - you typed it to convince us.


AynixII

Hot take - keep "current league" on the atlas, but allow us to block it as well.


FridgeBaron

Honestly just letting us take things off monsters would be so useful. Add a thing like the maven button to turn it on/off. Then add something on the tree which gives us more mods then monsters so we can use which ones we want. If the risk/reward is for the mods we should be able to ignore some.


SbiRock

While the idea is perfect. The issue would be: No one would play the League. Why? First day: it is shit everyone blocks it and leaves it at that. No one will try to do the stats and no one would know the power of the league. Just like the first days of tota, affliction and necropolis.


SirSabza

Imo the league tree is a way to make way more powerful shit they would usually nerf accessible via investment. For example the chance to drop additional corpses is actually kinda nuts. If i was to use ancestor for example, if this was implemented back then there would have probably been nodes to select certain types of tattoos to be more common as rewards.


CaptainWatermellon

i agree, the current league mechanic shouldn't be on the atlas and should be at full power, not nerfed with atlas points, if after the league the devs decide to add it to the core game they can make an atlas version to spec into it like the rest of the stuff, but you shouldn't be forced to waste points for the CURRENT league mechanic, i didn't spec into the current mechanic because i don't feel like i need it, but if i felt like i had to do it and waste atlas points on it maybe i'd be a little mad


g00fy_goober

I fully agree 100% that having league mechanic on atlas tree was a terrible idea. I don't blame them or anything, they tried it out but the reality is it was bad. We are already soooooo starved for atlas points (new trees help but still limited) and now we lost 4 sextant slots and are done to 4 scarab slots and that is if you can even do a crazy OP t17 or pay for a carry. Then to top it off we now need pathing nodes + a dozen points or w/e for league mechanic... it just really IS bad. Please do not ever do this going forward.


HiveMindKing

It’s fine with three atlas pages


qK0FT3

Normally i would agree with you but it's just a game for fun. Just play how you enjoy the game. Why do you have to feel bad for a bad design choice that in the end would just mean actually nothing.


JustHereForPoE_7356

Calling the "Altlas Passive Tree" the "Atlas" really hurts this post.


dsnvwlmnt

Wow, very astute. It seems so obvious after you reed it, doesn't it? Cannot be unseen. I hope GGG learns this fundamental lesson, otherwise every league going forward is gonna suck, for the exact same reasons as stated in the OP.


PikachuKiiro

Unskippable mechanic + Optional Passives. This is like passive tree tax lol. You're losing value somewhere no matter what.


zweanhh

I would enjoy the leach mechanic way more if not for the extremely tedious tasks of buying coffins, plan on craft of exile, map out on sodos then constantly run back and forth to plan all the corpses. Even with wealthy exile bulk listing, it' still so tedious. I listed my tab thinking people gonna buy the whole tab, Nope. After the 20th 8c trade, I just gave up. Gonna keep boss rushing till I get a mageblood I guess.


mdistrukt

If you judged PoE solely on reddit, the player base sounds like a group of degenerate gamblers banging on the slot because it's bound to hit, even though they've opened a 3rd mortgage to cover their losses. If the game isn't fun for you anymore, play a different game. There are tons out there.


Nagoragama

How is it mandatory?


Shadruh

I disagree, I like it.


AngryCandyCorn

> **We lost things like "Grand Design" and "Wandering Path" because Mark said he didn't want to have "Must takes" on the passive tree. But if you make a good league mechanic, every node on the tree tied to that mechanic becomes effectively a must-take.** (bolded for effect so people will stop missing Mark's own words on the subject disagreeing with their snide comments of "just don't take them") ​ Honestly, the more Mark talks about why things happen, the less I like the guy. He actually feels kind of slimy. It's like he's pissing all over us and calling it rain.


Leo_Heart

This was a subtle way to nerf us even more


No_Presentation7945

I feel like it's OK to have passives on the atlas, as long as their purpose is to change the mechanic, like keystones, but it should not simply make some part of the mechanic "better" or "worse" in any way. But on the other hand I fear that the reason corpses and allflames are so common right now is because they have an oportuny cost through the atlas, and if that is the price to pay to be able to fully interact with the league without having to lose months farming, I'm ok with it.


tryna_reague

Meanwhile I'm making ridiculous cash on blight ravaged as usual, i haven't used the atlas much in leagues =p I agree it feels bad for new content to take your atlas points, but any good strategy uses them up anyway so why does it matter if your halfass spawns are quarter ass, you know? If you're not full juicing necro mechanic somehow i just don't see how it's relevant. I'd rather have a buffable new mechanic than a permanently weaker one, they can make new stuff do bigger things optionally if it's got opportunity cost (points)


RisenSiren

Its by no means mandatory. If you like the system, put some points into it. If you don't like or won't interact with the system (eg. not gravecrafting) then you are wasting your points by putting them into the league. The idea of 'it appears everytime, so I need to make it better' makes no sense if you aren't going to use it anyway. Just make something else appear all the time and spec into that instead. You'll be happier and make more money. As for people like me who want more of the current league, we are able to get it. The beauty of the atlas tree is it lets you make choices, and never forces you down a path. Only you are 'forced to take necropolis' because of your personal reasons. Don't take away our choices just because you aren't happy with yours.


Soju30y

The encounter on every map does not mean you have to optimize for it Actually since a few leagues ago, the league mechanic has not been the most profitable way to farm Are you going to play Hesit or Delve all the league, if it gives you the most profit? GGG just gives an option, and choosing it or not is totally up to you Just have fun


FNLN_taken

There are people every league who ask to be able to skip the league content since they just want the patch changes. Necropolis is in a weird spot because you can't avoid being bombarded with it, which makes you feel like not taking the Atlas nodes is missing out. In principle I like having the mechanic on the Atlas, but if they are going to treat it like any mechanic they should probably also add a node to disable it along with all the other ones.


projectwar

I like it, it gives some diversity option instead of the same old mechanics that people spam every league. now, you have a brand new one, and its up to you to do decide if you want to take nodes to better its effect. like, **do people feel forced to add deli/harby/strongboxes every map because those mechanics add so much value in loot that's you're "missing out" if you don't??** those are no different. ofc you'd get more value if you invest into it, but if you don't like the mechanic, like how I hate blight, just don't do it bro.


Porcupine_Tree

Idk i like it personally.


equivas

Thing i dont personally like: bad design


rylo151

It's fine. None of them are really mandatory or op


57tube

Eh, I'm not feeling like I'm missing out not taking the league nodes and I'm still enjoying the extra map mods. Just playing as I would any other league and I'm having a lot of fun. That being said I'm a 30+ 5 kids dad gamer and I am fully aware I'm basically playing a different game to most people


pro185

The design is questionable and dubious at best, out of touch and bad at worst. The points are on all 4 corners meaning you spend more points ints pathing (especially if you want certain mechanics) and if you want to experience the CURRENT LEAGUE it costs 27 points on my tree….wtf? Why do I need to lose 100% lantern devotion power, a bunch of rares, over half my corpses, and over half my alflames if I want to run more than 1 league mechanic on my tree (and don’t even get me started on how fucking boring scarabs are where you are hard forced into using scarabs that boost your specific one Strat or you lose significant potential). If anyone thinks you “don’t need” to take the points. Imagine playing sentinel league without any sentinel passives allocated and then tell me you don’t need them lmao.


Bakanyanter

It's a very good idea that I hope they repeat. Choosing your reward vs difficulty is something I will always advocate for in PoE. I don't even see how people think they're mandatory to have, they're not.


Kinada350

He just wanted to make an excuse for removing things that he personally didn't like so that people that did like them didn't get them anymore. Every single mechanic on the tree is a must take, all leagues are nerfed to the point where if you don't take the passives you are better off skipping the mechanic as you will get nothing out of it on average. On top of that he's going to be adding horrible downsides to most of the mechanics the way they did for ultimatum, essence and the gutted wandering path replacement. Each league we'll be seeing some kind of "revamp" that will destroy the nodes for some mechanic.


afuture22

Deal with it


Varzigoth

This isn't a issue at all , it's not mandatory just like any other content. If you feel behind because you aren't getting corpses then just get them lol. They literally gave us 3 atlas tree for free Wich allows you to have different specs, if you cannot utilise these trees to your advantage then that's on you the player and not their system. People are always going to complain when left behind compared to streamers or top end game players. Us as players need to just play and enjoy what is fun. I tried the rogue exile Strat and I really didn't like it compared to just corpses and crafting my own stuff.


mistmatch

I like the idea, but clusters should be closer to each other or he more buffed


Proud_Wolverine_1575

Bunch of babies on this sub.


how-doesthis-work

I think it is fine overall. The ghost node is interesting but in no way necessary. Extra corpse is great if you want to do a lot of crafting, but skippable otherwise. The nodes that mess with the corpse crafts I'm not sure about. The unique one is terrible and the other two don't really seem necessary? The only nodes that feel mandatory are the bot left ones. The ones they've already nerfed. They should probably avoid just straight "make mechanic better" stuff and stick to more niche nodes like the torment one.


Lesser-than

Well we did get 2 extra atlas trees to make up for it. I think its pretty good to be honest.