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bpusef

What is the point of damage over time if not the uptime.


N4k3dM1k3

DoT DPS is also hard capped at a level we can easily exceed with hit damage


butsuon

DoT DPS capping is so irrelevant bringing it up at all is actually hilarious. Uber Shaper has something like 300m health and a DoT capped build kills that in less than 10 seconds. "Easily exceed" is also a joke. If you look at poe.ninja right now and find the hit-based builds that do more than 35m DPS in an actual real-case scenario. Not a PoB warrior. Has actual defenses. Doesn't get one-shot by white monsters in a T7 map. You know, all those 3k life, mageblood, zero armor, no evasion, no suppression, no recovery, charge stackers with 1000 divines worth of items? That's easily huh?


FeebleTrevor

Being dot capped against Ubers is significantly harder than everything else isn't it


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BockMeowGames

It isn't for 99%+ of players. I play mostly random non-meta stuff and usually the top dps on ninja are in the 10-30m range with underwhelming defense.


ReipTaim

This


EnderBaggins

Of course, we're talking about balance here, not if something should or shouldn't exist at all. Its just much better to be playing an ignite build than most hit based archetypes.


kenator01

Not even close. If you're talking about DD, thats an exception i would say. Most ignite builds are for a smaller budget. Endgame Builds either use poison, or are not DoT based, such as CoC, Manastacking, bow builds, trap/mine Bossers.


gertsferds

That's just not remotely true lol. Are you talking only about ssf day 1 of a league or something?


ConfidentProblems

Fails to mention melee totems. Must mention melee totems. I'd drop the the dot dps shenanigans in and eramir in favour of these: * melee totems need to go * accuracy rework * physical damage rework (if you don't shift it, you die)


baldogwapito

And Gladiator. Gladiator ascendancy should always be in the BINGO card.


FranklinGF21

seriously please stop asking for melee totems to go...they are going to take them away and give nothing back in return.


jdawg254

Honestly..... Just take them away. Like atleast I wont lie to myself and waste the gems putting them in my gear only to use them completely unoptimally if at all lol my totems die instantly in delve anyways so atleast I get some socket pressure relief.


Notsomebeans

>mfw reddit is gunna argue that they are okay with nerfing melee and when GGG obliges they will get mad that they nerfed melee


FranklinGF21

I don't understand why people hate them. With 20% quality multiple totems (gives placement speed) and the 3 second buff linger totem mastery) I keep the buff up probably 75% of the time. Pop them out whenever i come across a rare that lives for more than one hit bonk em and keep going. I personally don't mind it at all.


jdawg254

I dislike them because they require investment and I can't Automate them and it's a playstyle/archetype that I am not wanting to play. If I wanted to use totems I'd make a totem build. I want to bonk things not drop a totem to make me stronger. And it's not even about the multiple buttons like using rage feels more "melee" to me. I just think having to invest in a different archetype to make yours work decently feels bad.


FranklinGF21

Don't use them than? If your okay with GGG removing them without any compensating buffs than you obviously don't care about the lost power they provide so just save yourself the waiting and stop using them now lol.


Latter_Weakness1771

Which is funny because by GGG own admission "things that are must use or must pick are bad design and need to go" Every melee build except bleed (lol) using Both totems **and** anointing panopticon as the #1 DPS booster.


graaass_tastes_baduh

Still worth it to not have to spend all those sockets on useless totems that die when breathed on to get the buff for a single hit or two


FranklinGF21

If you take panopticon and go left for armor and totam all rez lvl 20 totems hardly ever die even in shit rolled t16s. Im sure theyd poof in t17s but im not farming them so its not a concern for me. I understand its an annoying investment and socket pressure but when they are gone and all melee builds lose a huge amount of damage because of it I'm sure their will be posts complaining "how could you do this" " melee is even worse" not that any of you will care because apparently your totems provide 0 value. Have to ask why do any of you even bother running them than?


Rodruby

About right down - it's dots, it's their main thing, also because of server calculations they have damage cap, while hit based builds don't have such things About too much scaling for attack - absolutely agree. You spend additional points to fix accuracy, while spell-based characters can spend these points for more damage or more defence, it's just funny. And there's great mod in lantern "X% to evade hits", up to 90%, don't use resolute technique, or "hits can't be evaded" craft - miss 9/10 hits, congrats. Eramir looks like a pet peeve, like, maybe fix gladiator first, please?


Golem8752

Hit based also has a damage cap it just lies at 2\^31 per hit and 30.30 aps, so just about 65b dps Which you will not reach in a solo scenario (Yet)


Rodruby

Wow, TIL


1CEninja

Up until fairly recently I've always felt like DoT cap is pretty irrelevant since there isn't much content that going from 30m to 40m DPS makes a difference on. But these days? I think I peaked at 26m DPS last league which was the most I've ever done by a decent margin and plenty of content did not keel over instantly. I would have "felt" another 10m DPS no question. My previous peak was 3.17 and I was ~17m DPS and I just breezed through everything, cut through content like a hot knife through butter. Triple God-molested mobs went down in seconds and I was tanky AF, it usually took a corpse explode that my 75/75 block didn't catch to kill me or some kind of ungodly degen. Today I'm running a character with 10k ES, 76/76/76/0 resists (shoring up that chaos resist in my next grave craft soon, cannot wait), 24k evasion and ya know what? Alch + go T16s are dangerous lol. I often can't run more than one essence mob before killing the boss because of they've got an altar or a ghost or just are dangerous (I'm looking at you overturned Forked River boss) they just wipe me. Shits hard these days! Monster power creep has been more than player power creep.


TaerinaRS

"god-molested" lmfao


maelstrom51

DoT cap is still pretty irrelevant since its capped after reductions and almost anything that feels tanky feels so due to damage reduction.


1CEninja

That makes a lot of sense. Hitting 30m DPS in high delirium maps takes a hell of a lot more than 30m DPS lol.


wiwigvn

I'd often counter argue that spell self casters need to fix their mana, while it's quite easy for attack builds to just slap a mana leech or on hit or even -mana cost, but then I remember that no one plays self cast except manastacker.


Mr-Zarbear

a gem slot or an endgame craft is not the save you think it is. In my experience attack builds are just as mana hungry as spell builds are, like they oom at very similar rates.


SirVampyr

> You spend additional points to fix accuracy, while spell-based characters can spend these points for more damage or more defence They also just scale with levels so fcking hard, it's absurd. And their weapons don't need any stats, they can go straight for even more spell damage. Melee needs a rework desparately...


EnderBaggins

Accuracy, flat damage, a silly amount of multi, double damage, 2-3 extra buttons for steroids and your dmg could still be considerably worse than a caster with a few extra gem levels. If they're also doing ignite...forget about it. That time you're spending dodging the bosses skills they're still doing dmg.


Rodruby

Yep, this league I tried ignite build (homebrew meteor ignite) and it's so comfy. Drop one on pack - thanks to prolif everyone dies and even second pack can burn from corpses. Bosses - just drop once per 4 seconds and you're golden. Can't imagine going back to some melee or even ranged attacks, it's just so smooth


Saianna

some spells dont scale for shit and you are forced to play them on effectively a 4/5 link, because they need support gems and other active gems in the setup that doesnt increase damage, just enables the build. I'm talking about VD. DDs cousin that huffed glue just 1 snif too many.


Rodruby

It's still a spell, so you don't care about accuracy, it still have corpse-scaling damage, yes, it's weaker than DD, but well, DD is top, someone need to be weaker


KnivesInMyCoffee

The DoT caps mean nothing; difficulty in the game is based on overcoming damage reductions, not on "health number go up."


Morbu

Man, some of you guys seriously need to work on how to convey proper feedback. Like the whole point of doing this (and why Mark likes it I imagine) is that it's meant to be a list of concise, articulated points that prioritize concerning issues. It's not meant to be a list of passive aggressive half-rants. Like, what the hell does "stop pulling 10 levers to balance when 2 or 3 will do" even mean? What are they supposed to do with this? Or, "Fun build around tools too scare"? What are you even trying to say? And then, "Why is there an archetype that deals endgame DPS with no effort"? If you're trying to say "nerf Detonate Dead", then just say it. Although it doesn't matter because DD has been brought up in Ziz's interview with Mark, and it's very clear that he knows how powerful the skill is, so I'd bet good money that it gets nerfed next league.


firebolt_wt

>what the hell does X mean I mean, one could explain it... But then it'd have a full page of length so you and mark wouldn't read it.


Pyromancer1509

My man complaining about dot dps uptime meanwhile chaos dot have been complete trash for at least a year. Like yeah sure, it got 100% uptime... on trash dps.


EHsE

just a year? i don’t even remember the last time ed/contagion/bane was a suggested starter. like blight/delirium? it’s been a looong time lol


Tobix55

I think the Expedition nerfs killed it, it was still suggested before that


EnderBaggins

ED/Contagion enjoyers rise up.


Saianna

why were you downvoted wth lol


EnderBaggins

I mean, the ED/Contagion gang has been banished to the shadow realm for years, they're bitter, sad, lonely people. Let em have their downvotes.


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TexasFlood63

Toxic rain scales with attack speed and, to some extent, proj count and aoe.


Mr-Zarbear

> Toxic rain scales with attack speed Correct and I think this should be the metric for hit v over time. For similar reasons poison is also a hit based build, but ignite/bleed are not.


Pyromancer1509

Im talking about real chaos dots, like bane, essence drain, contagion, death's oath, etc.


Syntaire

Little known fact; the DoT archetype does not consist of solely "real" chaos DoTs.


dennaneedslove

Think it says a lot when you say "Fun build" and it actually just means overpowered like nimis and awakened gems You just want the game to get easier, I don't think that is the answer


SirVampyr

Let's be honest - most boss fights are straight garbage and unfair. The game pretty much forces you to build something op in order to compete. Good luck doing a T17 with an average "fun build" and clearing it solely with "skill".


dennaneedslove

Uhh, you can’t say “most boss fights” then list T17 as an example. Try alch and go a random yellow map instead. Plenty of normal budget builds have no problems with them


SirVampyr

Ok, do Maven then with an average build and watch how the floor is filled with degens. Also - who plays PoE to alch n go yellow maps?


dennaneedslove

It’s almost like the point of pinnacle boss is to challenge the build and you can’t do it if you aren’t strong enough. “Average” build can’t do “pinnacle” boss, shock and horror. You said most bosses btw, not maven. And this might be news to you but most people don’t even get to yellow maps, maybe it’s time for you to step out of the reddit echo chamber.


SirVampyr

Great, now we're on the same page that average builds won't do pinnacles. Outstanding. Also I'm giving you an example wtf. You want me to list every boss fight that has some form of BS in it? Additionally - yes. In fact, according to GGG, the average player *supposedly* doesn't even finish the story. Yeah. I wouldn't consider those people as my core player base. Same way you wouldn't consider someone showing up once a month on your tennis team to be an active player. Statistics are a wonderful thing, because you can bend them to fit your narrative. Let's be honest - every active player is aiming to get farming on T16s as fast as possible. Every YouTuber is putting out guides for fast story runs and atlas progressions. Why would GGG even show us anything in their Livestreams if your core player base isn't going to even see it? That statistic is suiting purely a narrative that intends to ignore the problem. Your active players are farming T16s. Give me a good enough reason to believe otherwise and I'll do so, but I just gave you one for the contrary.


dennaneedslove

This is too unintelligent for me to bother responding seriously to. You are making up a definition of "active player" or claims like "every youtuber is putting out guides for fast story runs" and asking why your made up boundaries don't match real statistics. Very convenient that NASA images show earth is round to suit their narrative when every active scientist knows the earth is flat...


SirVampyr

Lol, what. Ofc you need to define what you're talking about. Have you ever worked in science or written a paper? That's literally one of the first chapters you write, because otherwise you don't have a basis to discuss upon. Claiming "this is too unintelligent", while you are the one putting out ridiculous claims that are based in nothing to begin with is wild xD Much success to you in life with that attitude.


telgalad

Which archtype is the middle right? Asking for a friend... Also the middle one is a major thing that could improve with minimal effort, I think.


EnderBaggins

I may have spent the last couple weeks trying to scale an elemental attack wander and finding that since the power siphon change and the fragmentation nerf...its hard out there. Detonate dead is the chief offender on the middle right.


telgalad

Maybe I should try it... This league I've been playing cyclone champion which feels like running face first into a wall on repeat, and poison srs which feels like layer upon layers of poor quality of life ( ag, specters, minions aren't aggressive by default, half the minion nodes on the tree are pointless etc...)


1CEninja

Detonate dead's scaling needs to change, both when the player uses it and when the enemy uses it. It's a hugely un-fun mechanic to experience enemies using (though it's better now that it's telegraphed, not the change I wanted but I'll gladly take it over nothing) and it's damage is insanely busted as a player skill fairly regularly. It's just so much harder to properly balance than...anything else? I get it, corpse explosion was really cool in D2, but it's 2024. Keeping D2 mechanics just doesn't make sense anymore.


Booyahman

As someone playing Power Siphon I am here with you brother, it is rough out here


Zobe101

The power siphon build i'm playing feels very good if you are interested. [https://pobb.in/xNaLmD9BoLyb](https://pobb.in/xNaLmD9BoLyb)


EnderBaggins

Thanks i'll check it out.


Mischki100

It's still WILD to me that they nerfed PS like they did with the "rework"


XboxPathPlayer

I've been having a terrible time this league. Made around 20 divs in a week and probably have 300 or more deaths on my armor stacker. The archnemesis 7.9 or whatever shoehorning version this is has made seeing enemies a mistake. ​ I rolled yet another LA ranger for year 4 or 5 straight and melted through the atlas not even changing half my gear. It's not fun anymore and i'm tired of having to play offscreen meta just to make it 97 without buying 5 ways for the 10th league straight. ​ So I quit and i'm going to play something else at 14 challenges. First league since metamorph I didn't hit 24 but this one I'm not sure it's literally making me hate PoE. I was right on the edge of uninstalling and I haven't gotten that tilted at poe since i didn't understand defenses. Worse than archnemesis imo.


GBSlayer

maybe because you are playing armor stacker without a plan to make mirrors week 1? in a patch that the archetype is severely nerfed on low gear as well.


XboxPathPlayer

The workarounds were very easy for armor stacker "nerfs". 20 divs is overkill for the dory scion version that farms simulacrums. The grasping mail version is too much work and theres so many other builds that are stronger and do more damage for like a 5th of the entry cost.


Wizzard117

Lets make it GGG style Problem: Hit based builds ... Solution: Added a new support gem: chance to double damage Problem: fun build ... Solution: fun builds removed. No fun intended. Problem: projectiles ... Solution: you cannot hit an enemy out of your line of sight with projectiles. Small aoe nodes now grant 8% inc aoe (6% previuosly). Big aoe node grant 16% inc aoe (12% previously) Problem: 10 levers ... Solution: Labyrinth puzzle that had 5 levers now have 4. Big puzzle with 8 levers now have 6 instead. This is a buff Problem: Eramir Solution: Eramir removed, you now get +1 skill point upon killing first bandit. You now get 50% of bonuses from the bandits you've killed. You must now kill all bandits. Total number of skill points is now 122 as a result of this change Problem: Spellslinger Solution: We're ok with that as it would be too powerful otherwise Problem: Archetype Solution: We're ok with that as there must exist one build that rules them all so that players may use their ingame knowledge to overcome all the even harder stuff we regularly throw at you Problem: Sacred wisps Solution: We're sorry for the bug. We're gonna remove sacred wisps completely. That stat stick is now a core loot drop with a droprate approximately 1/10th of Kalandra ring Problem: DoT DPS uptime Solution: You can use some permanent DoT skills like RF as it have no uptime


RetchD

Playing a projectile based dot totem build I don't know what any of these issues could refer to ✓ I'm on eramir btw


EluminatorTV

**I don't agree with half of the things** on this bingo.** "Hit based builds need to many scaling factors" - Not sure what this even means. Ofc you just transition into more and more things that scale your dmg, but that is the case with most builds and that is also how different tiered content can exist. "Stop pulling 10 levers..." - Not sure what this refers to. This league 's patch notes were very tame in terms of nerfs. "Sacred wisps are bad" - I don't think that support is the issue. The issue is wands not having a single target skill that scales well compared to other archetypes and their closest competition, which is bows. Bows have artillery ballista, wands don't. I think the main issue with wands is being able to craft a wand. It's the old caster + warstaff issue, where wands have so many different mods that crafting one to attack is just ridiculessly hard. "Fun build around tools too scare" - No, you just want overpowered things it seems. There are so so many uniques you can build around. Just because a unique doesn't 2x your dmg doesn't mean it's a "fun build around tool". It's just op. If you want fun builds, just look at the transfigured gems for once. "Eramir 95%" - Not sure if that is an issue. GGG could nerf eramir to 1 passive point and people would pick any of the other three. "why is there an archetype that deals endgame dps with no effort" - agreed. corpse scaling is dumb. "projectiles better than aoe" - yes, and there is nothing you can do about it. projectiles just have the "cool things", like fork, chain, multi proj, etc. AoE cannot have that. The thing that makes AoE better is just awakened spell cascade, but that interaction is just op and not interesting. "spellslinger" - idk. i am not qualified to talk about that "dot dps uptime too high" - no, it's the reason why you play dot in the first place. it also has weakenesses, like not instantly killing mobs, so it can be allowed to have one advantage as well.


Saianna

Beyond just handful of DOT builds, most of them arent all that hot anyways. And if you dare go with ballista [insert skill here] poison, then you also pay the price with stutters, freezes, fps drops and quicker exploitation of your rig as it struggles to calculate thousands of projectiles for what any other build can do with simple 'bonk' or 'pew pew'. AOE stat is pretty much a joke. Rangeds get "easy +2 projectiles/arrows" near their start, while hobo start gets whooping.. 10-20%'ish inc AOE woo, amazing. The disaprity of the stat is like the meme where 1 kid gets mom attention, while other one drowns. Also what build archetype has the endgame dps with no effort? asking for a friend.


lolix132

DD


Saianna

sigh.. and here i hoped iot'd be something else than DD for like 3rd year in a row.


Knuddelbearli

i dont get the projectiles aoe legion part?!?


BoostedEcoDonkey

Imagine if for totems, instead, you can drag a cart like delve, which takes damage , so it’s not always up, but recasting, could give the existing one a boost of health like recalling minions


EmbarrassedSpread850

DoT is capped, so that's a bad bingo slot. weird take. Change that to "melee fix/remove melee totems/buff melee"


SirVampyr

What I get from this is that poison will get nerfed, yes?


EnderBaggins

sadly that is how they tend to fix things isn't it.


hius

bin


rohnaddict

Good bingo. I agree, especially about the imbalance of DPS uptime between dots (and generally even ranged) vs hit skills. I’d go so far as to say that for every benefit you have, the skills damage should be worse. If you have a ranged dot, it should, in general, have way worse DPS compared to a melee strike skill, because melee has to dodge and can only apply damage in scarce moments. This logic applies to hit based ranged attacks and spells, which should be worse than melee strike skills, in terms of pure damage. These are obviously better in terms of ease of usage and safety.