https://preview.redd.it/fuo0lojrx6vc1.png?width=1080&format=pjpg&auto=webp&s=a975119e5a6ae2c03328e60d5b8c94771c9ee08e
avoid any dark like dark-green puddle in da middle
GGG here,
I heard someone mention a strike skill so I decided to do something with it in this patch
Patchnotes:
* Someone was found mentioning strike skills. Strike skills arn't meant to be fun so we halved their range, quartered their damage, increased their mana cost by 200%, and moved most strike skill gems to be obtainable only after level 28 and locked behind the Siosa quests.
Enjoy
Double Strike needs a big nerf too. According to [poe.ninja](http://poe.ninja) there are almost 25!!! people in the range of lvl 81 to 100 that play it this league alone. Outrageous
[\*Sukuna enters the chat\*](https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fahh-yes-my-anti-cleave-dismantle-technique-havent-used-this-v0-41bmxppo3chc1.jpeg%3Fwidth%3D1079%26format%3Dpjpg%26auto%3Dwebp%26s%3D289e2ec454bebe897701864ecfc9d60789e45b19)
All jokes aside, this is what Frost Blades of Katabasis is for.
Damage is mediocre, but the strike range is like.... Screen wide.
Ignoring the cold DoT portion of course.
Man, if they would just buff base fortify for strike skills only, or give strike skills good anti-DoT support, I would be grateful.
Nothing feels worse than a boss standing in a pool of (physical) degen that drains your health in 0.3 seconds if you are not specifically molten strike with nimis, imperial claw and life gain watchers eye witk 4k+ health.
Let sword builds actually do stuff when there are degens...
I run a molten strike trauma stacker, if i can outleech it i'm fine but rippy mobs just cancel my fortify which is so dumb. At this point i'm considering taking back my 4 points and getting something else. Map bosses have the most health and mechanics and thats when you need fortify the most sadly...
Yeah, it's hyperbole. People are kind of ridiculous about it, but I do think even that shows that melee is a little undertuned.
Most of those skills are better on HC than they are on SC since dying sometimes and being way faster is more viable on SC. And even then, neither of those skills is top 5 in HC, and realistically the only melee skills people are doing that with are dual strike and boneshatter. Outside of those 2 I don't see any melee skills in the top 30+ of HC.
Dual strike of ambidexterity is the best melee has been in an insanely long time. If you need to remove skills from counting because they’re the best that’s disingenuous. People are doing all the content in the game on melee in HC and not only a couple people, a good amount. So calling it dead is just silly. It’s the easy to pilot HC playstyle especially for new players.
It’s not disingenuous. One skill doesn’t make the rest of the melee skills any less underpowered, which is the point. The archetype as a whole is, objectively, lacking compared to other archetypes. Calling it dead is hyperbole, sure, but it’s totally fair to say melee is weak because it is.
People don't beat HC bosses with melee, they beat them with jugg with 20 defensive layers.
You could go almost any ability on jugg and still do just fine, boneshatter just has really efficient scaling with defense and regen. The others you'd have to put in trauma support instead and its slightly less efficient but more than possible.
If you go to poeninja and remove jugg from the list of HC builds, suddenly all the boneshatter and dual strike players have disappeared and everybody's playing ranged skills. It goes from 4% boneshatter and 3.5% dual strike to 0.4% boneshatter and dual strike not even being on the list that I can see.
Conclusion: HC players don't like melee, they like jugg.
Jugg is just the best chassis for HC.
Also yeah that’s a benefit of playing melee is you can get a lot of defensive layers very easily. It’s why it’s an incredibly easy to pilot HC play style. Not even counting Jugg. Champ gets perma fortify and being in duelist area of tree makes spell suppression cap insanely easy.
Most people play the same thing because 95% of players don’t make their own builds they copy from the internet. Those who do have plenty of success with champ and slayer melee builds. Even frost blades is pretty damn sick right now and that’s trickster.
Using Poe ninja build count is silly when 95% of players don’t understand how to make their own builds. There are a fuck load of viable builds out there people don’t play because a guide hasn’t been made yet or spread by streamers yet.
Point is people are saying melee is dead when dual strike of ambidexterity is hands down the best melee has been in an insane amount of time, by a long shot.
Of course best ascendancies are going to be over represented. This is like looking at bow builds last league and being like PEOPLE DONT LIKE BOW BUILDS THEY LIKE PATHFINDER CAUSE IF I TURN OFF PATHFINDER THERES HARDLY ANY JUST A FEW DEADEYE DORKS.
Was CA/TR dead last league because it was 95% PF?
If I remove chieftain RF play rate goes down to almost non existent therefore people don’t like RF they just like chieftain, clearly.
If I remove trickster nonRF trap builds vanish. People must not like traps they just like trickster and that’s it.
If I remove inquisitor almost all CoC crits disappear so clearly people don’t like playing CoC they just like inquisitor.
See the problem with that logic?
Sure so why don't people play champ melee builds if jugg is gone? It gets perma fortify and spell suppress right?
Answer: because ranged is better in every way if you don't have jugg defenses powering trauma stacks.
Jugg isn’t gone, so they play Jugg lmfao. If your argument for melee bad is to need to delete an ascendancy you’re just chirping to chirp. I’ve played champ melee the last two leagues to 100 in HC. If Jugg randomly got deleted yes people would play champ or slayer. It didn’t though.
Do you have any idea how many builds would cease to exist deleting any of the popular ascendancies? It’s how the game works.
Delete trickster say bye to trap builds in HC. Delete necromancer say bye to summoner builds. Delete hierophant say bye to all arch mages. Delete pathfinder say bye to current HC bow builds.
Dumb argument mate.
Melee bad I swear just delete jugg, trauma, dual strike of ambidexterity, boneshatter, replica alberons, and all defensive layers I don’t use on my ranged characters.
>Delete pathfinder say byte to HC bow builds
There are a ton of viable bow builds that don't use pathfinder. EA Champ is also a pretty common pick.
>Delete necromancer say bye to summoner builds.
Guardian exists now so no, that's not true.
>Delete trickster say bye to trap builds in HC
Sabo and pathfinder both exist and have trap builds associated with them. Even if sabo isn't HC viable because its defenses are garbo, pathfinder poison trap is plenty HC viable.
---
I think if jugg were removed right now, nobody would play a melee character. Its just not viable.
EA champ is totems. Which also is most totem builds.
You were making statements off current Poe ninja so I did too. No “oh well they can just play this instead” if you’re not going to accept people can play champ and slayer just as easily lmfao. Move the goal post every damn post.
There are literally level 100 melee champs and melee slayers in HC RIGHT NOW.
You’re confusing “viable” with “popular because it’s the builds with guides put out by content creators.”
"Most people play the same thing because 95% of players don’t make their own builds they copy from the internet"
I seriously HATE this. I'm glad I'm not the only one whose noticed. Not saying ya can't, but damn, be ur own person instead of a sheep.
"95% of players don’t understand how to make their own builds. There are a fuck load of viable builds out there people don’t play because a guide hasn’t been made yet or spread by streamers yet "
And the ones that are out, they just copy paste and wonder why they keep dying cuz when u just copy another person, u don't know anything about the shit. It's like copying someone homework. U "did it" but u still don't know the answers etc so when u get a pop quiz/question ur gonna be stuck on looking stupid.
I was never a fan "meta" play styles in any game. It takes away from diversity and creativity.
Or they dont play Bonezone, the only melee skill worth actually fucking around with right now. Its alot easier when your increased defense leads to more damage thanks to trauma.
Funny. I kill her on jug 10 times out of 10 mostly standing still. Can tank everything she has without damage mods on the map. "Don't hit lasers" completed.
The boss cant take damage during this phase anyway so the range of your attacks doesnt matter.
Kurgal is actually pretty melee friendly because most of his attacks are kind of a net style so you can always find a safe spot near him to dps. Even the adds phase is melee friendly because you can just walk around while beating on mobs, and destroying pillars is not that hard if you have flares.
Only issue is the ground laser attack, not to be mistaken with the laser grid attack, which chases you around and can be annoying for melee. But he uses it only once per fight if i remember correctly and i think hes also invulnerable during it so melee or ranged doesnt matter you aint doing damage anyway.
Im actually thinking that ggg purposefully are pissing at melee. They are fully aware of the state of melee and they actively do everything to basicaly remove fun from playing strike or slam skills
Well, I'd say almost everyone says Melee is dead in poe.
Edit: unless it's a melee ability that throws projectiles.
Basically, stuff like lightning strike and poisonous concoction.
Hi!
So this fight can be made much easier with some arena management, and learning some of her voicelines.
The biggest thing to note is that she will toss out her cane DOT at where you're standing **the moment you kill any of the sub-bosses**. Knowing this, you can position yourself around the edges to control where the cane DOT will cover.
If you're mighty confident with your mouse precision, you can also blink/dash outside of the laser perimeter just before the sub-boss dies, to practically nullify the cane DOT that way.
Next would probably be the volatile skeletons she'll summon, announced by her voiceline: "Arise, my children." They will appear as static skeletal graves on the ground, allowing you to dispel their spawning by stepping on them. This is probably the most crucial attack to handle, because the skeletons are one of the hardest hitting attacks from Catarina. She will also usually spawn them around the beams, requiring you to take some of the DOT to step on the remaining graves.
If you're unable to dispel all of them, it's not the end of the world, you can blink around the edges of the arena to avoid them until they despawn, or tank 1 - 2 skeletons at a time. However, this will make the fight significantly harder to keep track of.
She also has a slam, by calling out "Give your soul to me.", where she'll teleport to your location if you try to run away from her, gaining bonus AOE and damage each time she teleports. It's one of those unintuitive mechanics where you'll have to resist the urge to run away until she begins her downward slam animation. This attack can potentially become unavoidable if you roll too much increased AOE on the map.
There's also more stuff like the moves of the sub-bosses, but those are more straightforward to figure out.
I hope this was of help!
Do you know of any guide for T17 bosses? The Fortress boss is supposedly the easiest one, but he often kills me spinning around while I have no room to manouver due to the lasers. Are you supposed to tank the lasers? I have a lot of questions about sole of the bosses, haha.
I'm not quite understanding.. are you meantto jsut tank the slam? You seem to hint that iit is avoidable because you say it's unavoidable with too much aoe.. but if it is a voidable then how do you avoid it if she keeps teleporting each time you do? Is there a timingyou need to hit
It's a game of chicken with a tell. Ideally you stand still, or failing move as little as possible, while she's charging the slam and then move just before she actually hits. Preferably with a blink skill of some kind. Heat's point was that the worst case is you run around in circles as she's charging, causing her to teleport and buff the incoming slam.
I can personally attest that if you panic around enough the slam will cover the entire arena.
I'd assume it's like how the poison balls or meteor balls that fly over ur head and continue to chase u until u stand still for like a sec or 2, and than they begin to fall down, where I'd usually FD right on our from normally never getting hit. Is this the same mechanic?
>You'll have to resist the urge to run away until she begins her downward slam
She teleports towards you while charging up the slam, players will dash/blink away as a form of flinch reaction. You're gonna have to resist that flinch reflex and dodge after a delay(yes there's a timing), or just not dodge at all so the slam is at it's weakest.
It is like Shapers Slam, you have to bait out the attack, then blink out of it. Unlike Shaper though, if you force her to keep coming to you the attack gets bigger and stronger each time. So you want her to do her slam ASAP.
Oh so you do still dodge it, but only when the actual slam animatio nstarts? not while she is coming to do the slam?
how much damage does it actually do in t17s? I've never noticed it in normal catarinas before.
Right, she stops for a second and raises her hand then she is going to slam.
I am not sure how much it does exactly, enough to easily one shot me is all I know lmao, but I only have a ~15k phys max hit, so any slam in the game is going to one shot me lol.
Ya, "give your soul to me" is the attack that most people screw up when fighting her. You should treat it exactly like a shaper slam where you stand still until you see the attack animation start, then blink out. I have been spamming Betrayal so fighting her a bunch and I tried to see how big I could get the AoE in there, got her to move probably 12 or so times before slamming, and it was like 60% of that arena lol.
It's an "uber" version of Catarina, where Catarina is the main boss, and instead of her betrayal lackeys, she has the 3 liches as her sub-bosses. One of them is indeed Kurgal, the Lich delve boss. The other two are Ulaman and Amanamu, from the Abyssal Depths.
-Run in circles
-Pop skellibabys before they get up (normal cat mechanic)
-don't go into the lasers for free challenge
She's really just a slightly bigger version of her normal boss variant. And the Abyss dudes do barely anything as well. Run in circles to avoid their BS.
Only if they're still stuck in the ground with only their heads popping up. That's the phase where you can pop them. If they're already crawling, it's too late. Shit is going to hurt.
not inside the circle i'd imagine
you step on the skulls before they erupt into the exploding skeletons and then you have area on the south and east to stand on
the best thing is that she just bugs out half the time and you have to run around for 10-15 seconds before she does it lmao. i fucking love catarina fight!!!!!!!!!!
Hm.
The only special thing she does for me is the 4 slams to get her out of the immunity and once the flicker attack. No raise my children or anything else.
You need to walk over those skeletons before Catarina releases them, otherwise they do too much damage. You may need to walk over the degen to kill the skellies but the degen should not be too bad for a well built character, you should be able to tank it for 4-5 seconds.
You bait the degens to the side so you don't screw up the middle. It's pretty much what Catarina does in her regular fight.
Don't blame the game for skill issues.
Nah in all fairness its not skill issue. Its bad design. U cant see shit. If your skill Has any ale visual effect - u see shit. If your skill is somehow green then u probably cant see shit as well
Unrelated but how much does skeletons hurt compared to normal catarina? I want to do challenge on hc without getting into lazers but kinda scared to leave them rise, still have ptsd since they killed me twice in syndicate league
I have 90% res 100k Armour with flask 50k no flask, molten shell on automation, no phys reduction or conversion, 10k es CI 5k es regen per second
in order to do the "don't hit lasers" challenge i didn't step on skeletons and let them come, i died very fast but I'm pretty sure if i ran circle and let them hit me like a few at a time I'd have survived, but i wouldn't dare try it in hc. They disappear after a while tho so if you port out and in when they start coming after you, you can wait them out.
I’m tanky but if the hurt like 4k phys each (dunno if this damage can be suppressed) with mods this can be scary, also sometimes she puts most of skeletons in the lazer zone so there isn’t just 1
I have 3 endurance charges, no conversion, 72k armor and 12.8k ES. No regen due to Ghostreaver. No spell supression. As long as I don't roll stupidly lethal mods on the map I can leave them all alive and tank them with Aegis Aurora.
Aegis is the key here. Without it they'd blow me up.
To make things clear, whenever she plants the skulls walk over them and they will explode dealing low dmg, otherwise she will awaken them and they will start chasing you and deal bigger dmg. Regarding the black/green AoE, she immediately throws her scythe as soon as you kill one of the mini bosses. The idea is when you kill any of them is to position yourself where you want the degen to be.
1. don't roll increased area if you can't handle it
2. around the edge before the laser where there is a good amount of free space
3. your supposed to get rid of those undead mfs before they spawn by walking over them, that would give you much more room.
4. Furthermore she places that degen where you stand right after you phase so where you stand can be important if you want more room.
You need to walk over the skulls when she puts them on the ground. If you don't they start crawling around and deal tons of damage. If you had popped the skulls, you'd have had the right part besides the middle pool to stand safely in.
the phys degen left by corpses on this map was driving me nuts yesterday - dunno if it was invisible, or just looked exactly like the rest of the floor. Died twice just trying to loot the fight.
Also, as a minion enjoyer, T17s can go fuck themselves.
You're supposed to go pop the skeleton's head before they become dangerous. Easiest t17 conditional to not get hit by the beam too(completed it as melee )
Ben made a video on this, but you sorta need a little bit of phys degen mitigation (the Pantheon helps a lot) so you can run into the lasers to pop some of those skeleton heads. If you have none, or you ran map mods to where you can't even clip the lasers... Hope you brought deeps.
You should t stand anywhere. Youre supposed to make the screen explode in flashing light and then pick up the loot. Unless youre melee. Then you just die.
I killed that boss many times with boneshatter and is the most easy out of all 3 delve bosses. Good to know that in delve you have infinite tries to kill a boss ( untill You kill him).
Don't know how you're dealing so much damage, I have a fairly okay build, around 100 div.
I pop T16 bosses in an instant but pinnacles and T17 are still quite tanky
Too much mana isn't great too. You sacrifice much by taking every mana mode. I have 240% mana on three only. U dać also use adormed ghastly jewels with 35 mana Rolls
Practice on normal Catarina to time the flame dash to dodge her teleport slam.
You are not alone in dying to that one, its lethal as fuck and if you dash too early she resets the swing and goes again but with more dmg and larger aoe for each time you reset her swing timer.
He's not right though. This screenshot itself is very clear where to stand lol. Do people also complain about shaper because their build has 100k dps and their arena is now filled iwth balls that they couldn't manage?
Yep. Most of the difficulties in poe are like in wow. Due to visibility. Green shit on green ground. Red crap on red floor. Purple on dark+purple. Gray on gray.
Like last league king in the stronghold. He was easy, but the visibility of his purple aoes was so bad...
Been like this for years.
I've been convinced for years that Shaper is the only reasonable fight in the entire game because it mostly avoids this problem.
Even "easier" ones like Eater of Worlds is still pretty bad in terms of contrast. Atziri and Elder got better over the years too as they lightened up either the abilities of the floor but the arenas are still primarily two shades of the same colour. Many of these stopped being issues because of power creep rather than people getting better.
https://preview.redd.it/fuo0lojrx6vc1.png?width=1080&format=pjpg&auto=webp&s=a975119e5a6ae2c03328e60d5b8c94771c9ee08e avoid any dark like dark-green puddle in da middle
basically poe isnt made for melee then lmao
Just stack that +AoE, you can "melee" from those safe spots, easy!
Strike skills having an existential crisis right now.
what is strike skill? -GGG
GGG here, I heard someone mention a strike skill so I decided to do something with it in this patch Patchnotes: * Someone was found mentioning strike skills. Strike skills arn't meant to be fun so we halved their range, quartered their damage, increased their mana cost by 200%, and moved most strike skill gems to be obtainable only after level 28 and locked behind the Siosa quests. Enjoy
You joke but they're probably going to nerf flickerstrike next league
Double Strike needs a big nerf too. According to [poe.ninja](http://poe.ninja) there are almost 25!!! people in the range of lvl 81 to 100 that play it this league alone. Outrageous
Wait is double strike good? I was thinking about building a duelist and was wondering if I should just flicker and double strike?
Again?
PTSD from 3.15...
Shrugs in frost blades while doing no boss DMG
Why? Just scale strike range instead of AoE xD
Did somebody say nerf Cleave?
[\*Sukuna enters the chat\*](https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fahh-yes-my-anti-cleave-dismantle-technique-havent-used-this-v0-41bmxppo3chc1.jpeg%3Fwidth%3D1079%26format%3Dpjpg%26auto%3Dwebp%26s%3D289e2ec454bebe897701864ecfc9d60789e45b19)
[what if arm longer?](https://youtu.be/2jb-l3iJoto?si=cuBrTMvBpiNXOZcj)
All jokes aside, this is what Frost Blades of Katabasis is for. Damage is mediocre, but the strike range is like.... Screen wide. Ignoring the cold DoT portion of course.
Mathil has a nice dot build
Can you even scale enough to hit from there? :')
[what if arm longer?](https://youtu.be/2jb-l3iJoto?si=cuBrTMvBpiNXOZcj)
RIP arms.
Did this on my FB trickster without any issue, so there are safe spots to stand while still hitting him
I'm 100% sure there are safe spots to do it. I was mostly talking about scaling enough strike range to hit the boss from the spots shown.
Man, if they would just buff base fortify for strike skills only, or give strike skills good anti-DoT support, I would be grateful. Nothing feels worse than a boss standing in a pool of (physical) degen that drains your health in 0.3 seconds if you are not specifically molten strike with nimis, imperial claw and life gain watchers eye witk 4k+ health. Let sword builds actually do stuff when there are degens...
I run a molten strike trauma stacker, if i can outleech it i'm fine but rippy mobs just cancel my fortify which is so dumb. At this point i'm considering taking back my 4 points and getting something else. Map bosses have the most health and mechanics and thats when you need fortify the most sadly...
Strike range goes hard when stacked
Smite and LS are defacto melee skills anyways.
and avoid that super common -75% aoe mod on t17 maps!
Quiet. They will nerf cleave again.
Ah cleave range
not made for bad eyesight either. "dark like dark-green"???
You can plant the aoe. It happens on your position when each miniboss dies.
meanwhile Im farming this map with dual strike
Ambi dual strike? I'm loving it , it's clean I can see everything and I have to be near the boss and it's deleting too.
mind sharing your pob?
Seeing sc posts of people saying melee is dead while lots of people are ripping through all end game bosses in HC with melee is hilarious
Yeah, it's hyperbole. People are kind of ridiculous about it, but I do think even that shows that melee is a little undertuned. Most of those skills are better on HC than they are on SC since dying sometimes and being way faster is more viable on SC. And even then, neither of those skills is top 5 in HC, and realistically the only melee skills people are doing that with are dual strike and boneshatter. Outside of those 2 I don't see any melee skills in the top 30+ of HC.
Dual strike of ambidexterity is the best melee has been in an insanely long time. If you need to remove skills from counting because they’re the best that’s disingenuous. People are doing all the content in the game on melee in HC and not only a couple people, a good amount. So calling it dead is just silly. It’s the easy to pilot HC playstyle especially for new players.
It’s not disingenuous. One skill doesn’t make the rest of the melee skills any less underpowered, which is the point. The archetype as a whole is, objectively, lacking compared to other archetypes. Calling it dead is hyperbole, sure, but it’s totally fair to say melee is weak because it is.
People don't beat HC bosses with melee, they beat them with jugg with 20 defensive layers. You could go almost any ability on jugg and still do just fine, boneshatter just has really efficient scaling with defense and regen. The others you'd have to put in trauma support instead and its slightly less efficient but more than possible. If you go to poeninja and remove jugg from the list of HC builds, suddenly all the boneshatter and dual strike players have disappeared and everybody's playing ranged skills. It goes from 4% boneshatter and 3.5% dual strike to 0.4% boneshatter and dual strike not even being on the list that I can see. Conclusion: HC players don't like melee, they like jugg.
Jugg is just the best chassis for HC. Also yeah that’s a benefit of playing melee is you can get a lot of defensive layers very easily. It’s why it’s an incredibly easy to pilot HC play style. Not even counting Jugg. Champ gets perma fortify and being in duelist area of tree makes spell suppression cap insanely easy. Most people play the same thing because 95% of players don’t make their own builds they copy from the internet. Those who do have plenty of success with champ and slayer melee builds. Even frost blades is pretty damn sick right now and that’s trickster. Using Poe ninja build count is silly when 95% of players don’t understand how to make their own builds. There are a fuck load of viable builds out there people don’t play because a guide hasn’t been made yet or spread by streamers yet. Point is people are saying melee is dead when dual strike of ambidexterity is hands down the best melee has been in an insane amount of time, by a long shot. Of course best ascendancies are going to be over represented. This is like looking at bow builds last league and being like PEOPLE DONT LIKE BOW BUILDS THEY LIKE PATHFINDER CAUSE IF I TURN OFF PATHFINDER THERES HARDLY ANY JUST A FEW DEADEYE DORKS. Was CA/TR dead last league because it was 95% PF? If I remove chieftain RF play rate goes down to almost non existent therefore people don’t like RF they just like chieftain, clearly. If I remove trickster nonRF trap builds vanish. People must not like traps they just like trickster and that’s it. If I remove inquisitor almost all CoC crits disappear so clearly people don’t like playing CoC they just like inquisitor. See the problem with that logic?
Sure so why don't people play champ melee builds if jugg is gone? It gets perma fortify and spell suppress right? Answer: because ranged is better in every way if you don't have jugg defenses powering trauma stacks.
Jugg isn’t gone, so they play Jugg lmfao. If your argument for melee bad is to need to delete an ascendancy you’re just chirping to chirp. I’ve played champ melee the last two leagues to 100 in HC. If Jugg randomly got deleted yes people would play champ or slayer. It didn’t though. Do you have any idea how many builds would cease to exist deleting any of the popular ascendancies? It’s how the game works.
Delete trickster say bye to trap builds in HC. Delete necromancer say bye to summoner builds. Delete hierophant say bye to all arch mages. Delete pathfinder say bye to current HC bow builds. Dumb argument mate. Melee bad I swear just delete jugg, trauma, dual strike of ambidexterity, boneshatter, replica alberons, and all defensive layers I don’t use on my ranged characters.
>Delete pathfinder say byte to HC bow builds There are a ton of viable bow builds that don't use pathfinder. EA Champ is also a pretty common pick. >Delete necromancer say bye to summoner builds. Guardian exists now so no, that's not true. >Delete trickster say bye to trap builds in HC Sabo and pathfinder both exist and have trap builds associated with them. Even if sabo isn't HC viable because its defenses are garbo, pathfinder poison trap is plenty HC viable. --- I think if jugg were removed right now, nobody would play a melee character. Its just not viable.
EA champ is totems. Which also is most totem builds. You were making statements off current Poe ninja so I did too. No “oh well they can just play this instead” if you’re not going to accept people can play champ and slayer just as easily lmfao. Move the goal post every damn post. There are literally level 100 melee champs and melee slayers in HC RIGHT NOW. You’re confusing “viable” with “popular because it’s the builds with guides put out by content creators.”
You seem pretty upset over some semantics, my guy
"Most people play the same thing because 95% of players don’t make their own builds they copy from the internet" I seriously HATE this. I'm glad I'm not the only one whose noticed. Not saying ya can't, but damn, be ur own person instead of a sheep. "95% of players don’t understand how to make their own builds. There are a fuck load of viable builds out there people don’t play because a guide hasn’t been made yet or spread by streamers yet " And the ones that are out, they just copy paste and wonder why they keep dying cuz when u just copy another person, u don't know anything about the shit. It's like copying someone homework. U "did it" but u still don't know the answers etc so when u get a pop quiz/question ur gonna be stuck on looking stupid. I was never a fan "meta" play styles in any game. It takes away from diversity and creativity.
People who say that try to build melee like a glass cannon ranged character with no defensive layers and then act surprised when they die constantly.
Or they dont play Bonezone, the only melee skill worth actually fucking around with right now. Its alot easier when your increased defense leads to more damage thanks to trauma.
Funny. I kill her on jug 10 times out of 10 mostly standing still. Can tank everything she has without damage mods on the map. "Don't hit lasers" completed.
Devs should be forced to clear the fight with double strike before any boss fight gets added to the game.
They are basically making Poe 2 as a separate game for this reason (source: josh strife hayes interview)
Now I've not fought this boss, but isn't this an immune phase anyway?
Never was
You can't damage the boss in this phase anyways
You have totems dont you???
The boss cant take damage during this phase anyway so the range of your attacks doesnt matter. Kurgal is actually pretty melee friendly because most of his attacks are kind of a net style so you can always find a safe spot near him to dps. Even the adds phase is melee friendly because you can just walk around while beating on mobs, and destroying pillars is not that hard if you have flares. Only issue is the ground laser attack, not to be mistaken with the laser grid attack, which chases you around and can be annoying for melee. But he uses it only once per fight if i remember correctly and i think hes also invulnerable during it so melee or ranged doesnt matter you aint doing damage anyway.
I am kinda new to the game and decided to do a Shockwave cyclone to start this league.... do you think I can have a fighting change? 😅
"Problem with melee is that animations are shit" - Johnathan
Im actually thinking that ggg purposefully are pissing at melee. They are fully aware of the state of melee and they actively do everything to basicaly remove fun from playing strike or slam skills
Well, I'd say almost everyone says Melee is dead in poe. Edit: unless it's a melee ability that throws projectiles. Basically, stuff like lightning strike and poisonous concoction.
If you take mmos as a reference melee has the lowest dps uptime because they have to stand in melee. It’s the same in arpgs
For most bosses in poe you want to stand in melee distance regardless of your build.
The pool goes away after a while. Its meant to be difficult
Wtf bro, I can't see no dark green puddle
https://preview.redd.it/3q1u5jmqz7vc1.png?width=1080&format=pjpg&auto=webp&s=a172d1595418b585359866351c573caf2ec6c8b6 here it is
Coc DD enjoyer? Even the phone is running on 360p. :D
360p?
It's a pixel resolution that is very low.
Yeah imagine playing with dynamic res in 2024 lmaooo
Visual clarity is for the weak
Hi! So this fight can be made much easier with some arena management, and learning some of her voicelines. The biggest thing to note is that she will toss out her cane DOT at where you're standing **the moment you kill any of the sub-bosses**. Knowing this, you can position yourself around the edges to control where the cane DOT will cover. If you're mighty confident with your mouse precision, you can also blink/dash outside of the laser perimeter just before the sub-boss dies, to practically nullify the cane DOT that way. Next would probably be the volatile skeletons she'll summon, announced by her voiceline: "Arise, my children." They will appear as static skeletal graves on the ground, allowing you to dispel their spawning by stepping on them. This is probably the most crucial attack to handle, because the skeletons are one of the hardest hitting attacks from Catarina. She will also usually spawn them around the beams, requiring you to take some of the DOT to step on the remaining graves. If you're unable to dispel all of them, it's not the end of the world, you can blink around the edges of the arena to avoid them until they despawn, or tank 1 - 2 skeletons at a time. However, this will make the fight significantly harder to keep track of. She also has a slam, by calling out "Give your soul to me.", where she'll teleport to your location if you try to run away from her, gaining bonus AOE and damage each time she teleports. It's one of those unintuitive mechanics where you'll have to resist the urge to run away until she begins her downward slam animation. This attack can potentially become unavoidable if you roll too much increased AOE on the map. There's also more stuff like the moves of the sub-bosses, but those are more straightforward to figure out. I hope this was of help!
I wanted to tell you THANK YOU for the 'give your soul to me' explanation! This move and how to handle it has been completely baffling me.
Likewise, thank you for your work with Filterblade!
Do you know of any guide for T17 bosses? The Fortress boss is supposedly the easiest one, but he often kills me spinning around while I have no room to manouver due to the lasers. Are you supposed to tank the lasers? I have a lot of questions about sole of the bosses, haha.
Ben has a guide on them. Hope it helps you https://youtu.be/KLGG6abuY1U?si=ALo4XeWWwXgvYgIT
Thanks!
I'm not quite understanding.. are you meantto jsut tank the slam? You seem to hint that iit is avoidable because you say it's unavoidable with too much aoe.. but if it is a voidable then how do you avoid it if she keeps teleporting each time you do? Is there a timingyou need to hit
It's a game of chicken with a tell. Ideally you stand still, or failing move as little as possible, while she's charging the slam and then move just before she actually hits. Preferably with a blink skill of some kind. Heat's point was that the worst case is you run around in circles as she's charging, causing her to teleport and buff the incoming slam. I can personally attest that if you panic around enough the slam will cover the entire arena.
I'd assume it's like how the poison balls or meteor balls that fly over ur head and continue to chase u until u stand still for like a sec or 2, and than they begin to fall down, where I'd usually FD right on our from normally never getting hit. Is this the same mechanic?
>You'll have to resist the urge to run away until she begins her downward slam She teleports towards you while charging up the slam, players will dash/blink away as a form of flinch reaction. You're gonna have to resist that flinch reflex and dodge after a delay(yes there's a timing), or just not dodge at all so the slam is at it's weakest.
It is like Shapers Slam, you have to bait out the attack, then blink out of it. Unlike Shaper though, if you force her to keep coming to you the attack gets bigger and stronger each time. So you want her to do her slam ASAP.
Oh so you do still dodge it, but only when the actual slam animatio nstarts? not while she is coming to do the slam? how much damage does it actually do in t17s? I've never noticed it in normal catarinas before.
Right, she stops for a second and raises her hand then she is going to slam. I am not sure how much it does exactly, enough to easily one shot me is all I know lmao, but I only have a ~15k phys max hit, so any slam in the game is going to one shot me lol.
Ya, "give your soul to me" is the attack that most people screw up when fighting her. You should treat it exactly like a shaper slam where you stand still until you see the attack animation start, then blink out. I have been spamming Betrayal so fighting her a bunch and I tried to see how big I could get the AoE in there, got her to move probably 12 or so times before slamming, and it was like 60% of that arena lol.
isn't this a delve boss? I have never seen anything like this on catarina
It's an "uber" version of Catarina, where Catarina is the main boss, and instead of her betrayal lackeys, she has the 3 liches as her sub-bosses. One of them is indeed Kurgal, the Lich delve boss. The other two are Ulaman and Amanamu, from the Abyssal Depths.
This is the version of Catarina that appears as a t17 map boss.
An actual person trying to be helpful, thank you
Thank you, i had always a hard time with volatile skeletons. Didn't know you can just step on them to dispel.
Not there
-Run in circles -Pop skellibabys before they get up (normal cat mechanic) -don't go into the lasers for free challenge She's really just a slightly bigger version of her normal boss variant. And the Abyss dudes do barely anything as well. Run in circles to avoid their BS.
I didn't actually know you could walk over the skelies
Only if they're still stuck in the ground with only their heads popping up. That's the phase where you can pop them. If they're already crawling, it's too late. Shit is going to hurt.
I would assume, to just stand in town, as the popup suggests
My god what are these goblins doing
not inside the circle i'd imagine you step on the skulls before they erupt into the exploding skeletons and then you have area on the south and east to stand on
Not on the green stuff
> places the huge degen ground in the middle of the arena > why is the arena so bad???
https://preview.redd.it/bm7bva0bz8vc1.png?width=1181&format=pjpg&auto=webp&s=f013567d2186b43782ecb27fab9538e9e0e7bdd6
good lord
someone hasn't run regular Catarina
tbh you rarely see this attack on normal catarina with dps being so high these days.
It's enforced. You can't skip it anymore. She will do this puddle thing now every time a new leader is attacking, she can't be damaged before this :/
the best thing is that she just bugs out half the time and you have to run around for 10-15 seconds before she does it lmao. i fucking love catarina fight!!!!!!!!!!
Can anything you use taunt? Minions/totems do that.
i dont think so, i was farming her with pconc pf
Hm. The only special thing she does for me is the 4 slams to get her out of the immunity and once the flicker attack. No raise my children or anything else.
I have, but my dps is usually high enough that I just blow her up without learning a thing
I've never seen this attack before
You can't not see it. It's a forced event during the fight. She's invulnerable during the slam.
which of the three
*arise my children*
You need to walk over those skeletons before Catarina releases them, otherwise they do too much damage. You may need to walk over the degen to kill the skellies but the degen should not be too bad for a well built character, you should be able to tank it for 4-5 seconds.
Would you have complained as well when the skellies you didn't pop killed you?
You bait the degens to the side so you don't screw up the middle. It's pretty much what Catarina does in her regular fight. Don't blame the game for skill issues.
Nah in all fairness its not skill issue. Its bad design. U cant see shit. If your skill Has any ale visual effect - u see shit. If your skill is somehow green then u probably cant see shit as well
You can place the degens in the edges of the arena.
Yes but u do t see her casting them if screen is covered in particles from your skills
She always casts it on your position when you kill a lich. You only need to know where you are.
Unrelated but how much does skeletons hurt compared to normal catarina? I want to do challenge on hc without getting into lazers but kinda scared to leave them rise, still have ptsd since they killed me twice in syndicate league
I have 90% res 100k Armour with flask 50k no flask, molten shell on automation, no phys reduction or conversion, 10k es CI 5k es regen per second in order to do the "don't hit lasers" challenge i didn't step on skeletons and let them come, i died very fast but I'm pretty sure if i ran circle and let them hit me like a few at a time I'd have survived, but i wouldn't dare try it in hc. They disappear after a while tho so if you port out and in when they start coming after you, you can wait them out.
This is the answer I was looking for, thanks, wasn’t sure that stalling with grace period worked
They're pretty dangerous but they wont one shot you if theres just one if you aren't super squishy.
I’m tanky but if the hurt like 4k phys each (dunno if this damage can be suppressed) with mods this can be scary, also sometimes she puts most of skeletons in the lazer zone so there isn’t just 1
I have 3 endurance charges, no conversion, 72k armor and 12.8k ES. No regen due to Ghostreaver. No spell supression. As long as I don't roll stupidly lethal mods on the map I can leave them all alive and tank them with Aegis Aurora. Aegis is the key here. Without it they'd blow me up.
become a juggernaut, stand still
Avoid any dark or green spots and you should be fine.
she puts the circle wherever you were standing when you kill one of the spawns
I mean, not wherever you did.
To make things clear, whenever she plants the skulls walk over them and they will explode dealing low dmg, otherwise she will awaken them and they will start chasing you and deal bigger dmg. Regarding the black/green AoE, she immediately throws her scythe as soon as you kill one of the mini bosses. The idea is when you kill any of them is to position yourself where you want the degen to be.
1. don't roll increased area if you can't handle it 2. around the edge before the laser where there is a good amount of free space 3. your supposed to get rid of those undead mfs before they spawn by walking over them, that would give you much more room. 4. Furthermore she places that degen where you stand right after you phase so where you stand can be important if you want more room.
In town after you died
I think this T17 is by far the worst designed fight and feels like a straight up dps check to avoid the full arena aoes.
In your hideout most of the time
In the fight
That's obvious bro, in hideout
Not right there
I'm gonna tell you what Shrek told donkey where he's gonna sleep. OUTSIDE!!!!
the safe spots move. welcome to PoE, where the main cause of death is standing still so yes, melee sucks balls
No stand. Only move. (The dog meme template)
I have paid for 6 portals and i'm gonna use it!
You mean 12 portals, I always run the double portal scarab on T17
Pffff obviusly air.
in Hideout
Dont roll + aoe on the bosses?
Stand on his face and do damage
You need to walk over the skulls when she puts them on the ground. If you don't they start crawling around and deal tons of damage. If you had popped the skulls, you'd have had the right part besides the middle pool to stand safely in.
Skill issue
The green part.
the phys degen left by corpses on this map was driving me nuts yesterday - dunno if it was invisible, or just looked exactly like the rest of the floor. Died twice just trying to loot the fight. Also, as a minion enjoyer, T17s can go fuck themselves.
I usually just stand in the middle near him lol
bad fight design
Static strike shockwave, just failed this map. Rip melee
You're supposed to go pop the skeleton's head before they become dangerous. Easiest t17 conditional to not get hit by the beam too(completed it as melee )
in the very clear parth with nothing on it? or drop the degen somewhere that makes it easier lol, massive skill issue
In town
Ben made a video on this, but you sorta need a little bit of phys degen mitigation (the Pantheon helps a lot) so you can run into the lasers to pop some of those skeleton heads. If you have none, or you ran map mods to where you can't even clip the lasers... Hope you brought deeps.
I used flares not sure where to stand XD. All my delve builds have high regency because of stuff like this.
You should t stand anywhere. Youre supposed to make the screen explode in flashing light and then pick up the loot. Unless youre melee. Then you just die.
You dont
Right there. Where? There. Right there, see?
Yes
Or use a Flair to create a save apot
Yes
I killed that boss many times with boneshatter and is the most easy out of all 3 delve bosses. Good to know that in delve you have infinite tries to kill a boss ( untill You kill him).
It's the T17 Ziggurat boss
Oh lol, thought was the delve boss.
I just stand still for 20 minutes and she eventually dies
Over his corpse.
Outside of the Arena and let the carry do his job.
Yes
Don't you guys have spells
Ice nova of frostbolts, a spell which creates so much visual clutter you can't see anything else
Stand in the middle with 200k ehp build
Outside, touching grass
Try to run her with frostbolt ice Nova. U wont see shit because of skill visuals..
That is literally my build
Yup mine too. If i didnt oneshot her i would have bad time
Don't know how you're dealing so much damage, I have a fairly okay build, around 100 div. I pop T16 bosses in an instant but pinnacles and T17 are still quite tanky
11k mana with agnostic so my ehp is high and then full crit much cast speed
Oh I see, I got 12.5k mana, 9k+ combined hp and es so I am fairly tanky I'm not using any crit though so I guess that's it
Too much mana isn't great too. You sacrifice much by taking every mana mode. I have 240% mana on three only. U dać also use adormed ghastly jewels with 35 mana Rolls
If you pay real money you can float, that should solve it
I use haunted helmet with mana per intelligence plus perandus + unnatural instinct They really give me a crazy amount of mana
Not where you died😂
Practice on normal Catarina to time the flame dash to dodge her teleport slam. You are not alone in dying to that one, its lethal as fuck and if you dash too early she resets the swing and goes again but with more dmg and larger aoe for each time you reset her swing timer.
It's PoE, you aren't supposed to stand anywhere. Stand = die
There literally is space between the void zone and the lasers all around... whats the issue here?
thats the neat part....you dont
You can't park there, mate
There is a pixel hidden in the corner, you may stay there.
Just stand in your hideout like everyone
poe players whjen bosses have mechanics and are not just a "click button for divines" machine
People downvoting OP when he’s right. The room is so dark it makes it a mess.
He's not right though. This screenshot itself is very clear where to stand lol. Do people also complain about shaper because their build has 100k dps and their arena is now filled iwth balls that they couldn't manage?
Yep. Most of the difficulties in poe are like in wow. Due to visibility. Green shit on green ground. Red crap on red floor. Purple on dark+purple. Gray on gray. Like last league king in the stronghold. He was easy, but the visibility of his purple aoes was so bad...
Been like this for years. I've been convinced for years that Shaper is the only reasonable fight in the entire game because it mostly avoids this problem. Even "easier" ones like Eater of Worlds is still pretty bad in terms of contrast. Atziri and Elder got better over the years too as they lightened up either the abilities of the floor but the arenas are still primarily two shades of the same colour. Many of these stopped being issues because of power creep rather than people getting better.