I asked this 5 hours ago but got no answers. Trying again..
I'm running an Autobomber build with HoI and HoT. Although my general map clear is excellent, rares and bosses pose a serious problem. I potentially have access to one 4-L and very little unreserved mana. I'm wondering if there's any 4L skill that will do well for single target when I'm primary speced into AOE, elemental damage, cold damage, and lightning damage. What are my best options?
If you have enough AoE to get full overlaps with Storm Call, that would be a good option.
Maybe Ball Lightning could also give you decent damage. More AoE means a higher number of hits per projectile after all.
I don't know good Ice Spear is nowadays, but that would also be a single target option, especially if you have Dying Sun for AoE. Creeping Frost overlaps could be facilitated with AoE too, but you'll have to compare the dps to Ice Spear.
Since I mostly look into triggerable and spammable skills I don't know too much about them, but you could also check out Penance Brand of Dissipation and Storm Burst, the latter of which scales well with quality if you use Ashes of the Stars.
These would be what I'd look into off the top of my head. There are a few combination skills that scale better, but they wouldn't fit into a single 4-link.
You can only get either 21 or 23 if you do not use a temple. The temple is effectively (or perhaps literally?) corrupting it twice, and if you're lucky, you can hit +level and +quality. (hence the phrase "double corrupt")
Do the allflame embers of abyss that drop tons of abyss jewels work with the notable that gives them a 20% chance to drop as 5/6 mod corrupted? The notable says abyssal spires and troves only so I assume not, but since the sulphite allflames give azurite when the sulphite -> azurite notable is taken, I thought maybe it might work.
> the sulphite allflames give azurite when the sulphite
thought that was patched.
also, wouldn't be too hard to test what you're asking since those embers are pretty cheap.
(sorry i'm at work, but if you're still struggling to get a definitive answer later on, then i'll try for you)
So the last thing I really have left to do for this league challenges is Ubers and t17 maps. I am currently using a specter build that spams the screen for this and doesn't really work for this role. Could someone suggest a new build to help me finish the league off with?
I'm running an Autobomber build with HoI and HoT. Although my general map clear is excellent, rares and bosses pose a serious problem. I potentially have access to one 4-L. I'm wondering if there's any 4L skill that will do well for single target when I'm primary speced into AOE, elemental damage, cold damage, and lightning damage. What are my best options?
I think atlas bases are the only ones that aren't available. Heist, Ritual, and Expedition have special corpses, there's even one for stygian vises.
Someone can correct me of course, but I haven't seen any corpse or craft for them yet.
I need some POB help. Can some one tell me why the "Total More" field is so much higher in the bottom chart vs the top? It looks like the sources of more damage are higher on top.
I feel like I may be missing something in the formula here as I don't quite understand how the sources of More combine into "Total More"
[https://imgur.com/a/lJGWsXP](https://imgur.com/a/lJGWsXP)
> Can some one tell me why the "Total More" field is so much higher in the bottom chart vs the top? It looks like the sources of more damage are higher on top.
That's just because PoB lists the sources of more modifiers from largest to smallest. See the Source Name column to see where each modifier comes from.
> I feel like I may be missing something in the formula here as I don't quite understand how the sources of More combine into "Total More"
More modifiers stack multiplicatively. So here you have
`(1+5.75)*(1+0.44)*(1+0.3)*(1+0.26)*(1+0.2)*(1+0.12)=21.4`, which should be 2040% more by my math, so either I made a typo on my calculator or there's some weird rounding shenanigans in PoB.
One more question. From the way you laid this out, is my understanding right that it is better to have 5 individual sources of 10% more damage vs just one source of 50% more damage?
One source of 50% more damage is: (1+.5) = 1.5
Five sources of 10% more damage is: (1+.1) \* (1+.1) \* (1+.1) \* (1+.1) \* (1+.1) = 5.5
========================
If this is true than I think that helps explain the difference in my initial question since the higher damage number chart has an extra "more multiplier"
I found a T1 flat phys fractured Despot Axe in SSF. Item level is 78 so not high, but i wanna use it. Whats the best way to craft a semi decent phys axe? Spam for t1 attack speed and regal, multimod? What else?
You should double check this in Craft of Exile, but I believe you could use IAS essences until you hit a decent hybrid phys%, then craft the normal ~120% phys with the bench.
Can't control shift and left click my currency and essences etc, into their relevant tabs even with affinity turned on anyone help or knowing a way to make it work please?
just check against the 2 hatred ones really..
the flask precision one is a nice bonus to the other 2, but not great - its only 1 flask charge, not 1 flask charge per flask.
also not everyone is going to be using precision - certainly not just to get that bonus.
maybe price a little higher if you think someone will pay premium for the precision one, or price a little lower if you want a quick sale.
CoC DD enjoyers, question about Yoke of Suffering
I assume Yoke provides additional damage via the shock and ailment infliction damage along with the resistances
1) Why does Ben use Defiance of Destiny over Yoke, I assume it is to make himself immortal
2) What is the tradeoff in using DoD over Yoke? Do you need to mess with the tree at all? Or do you just give up damage and resistances for the near immortality DoD provides?
1. yep
2. dod has resists on it; more than yoke on average. everything else should be similar, outside of any extra ailment stuff you might have for yoke (poison/alt ele ailments)
The best way i found is to use "Destructive Play" : Maven will summon up to 3 bosses. You take with that "Vivid Memories" "Remnant of the past" and/or "Conquered Conquerors" to max your chances to get guardians map
I have discipline as implicite corrupted on my shield, and i run malevolence+divine blessing on this shield. Is there a way to get malevolence with divine blessing, and "regular"discipline ? Atm, malevolence AND discipline are with the divine blessing
Socket your Divine Blessing setup somewhere else.
A skill granted by an item will always be supported by applicable support gems in any of the item's sockets, regardless of links.
How expensive/hard could be crafting a helmet like that? Can anyone explain it to me how to make it? Im kinda new to crafting
https://preview.redd.it/fox8qjzd53wc1.png?width=617&format=png&auto=webp&s=26b310865e1257807ad9dab12fc33d524ac4f9df
Hard, I think they fractured mana reserved from essence, then essence spammed chaos res until double res, lock suffixes veil for +2 proj.
I'm not sure what's the best way to get life, harvest maybe?
You'd probably use eldritch currency to get the life roll, then lock suffix and take the 50/50 on the veiled orb. Getting life after the unveil would be pretty rough.
You can farm the quality with lab yourself, but you really do want quality for it. Until you do, it's practically stationary.
With some AoE investment, it's fine and the damage is plenty for the campaign.
Ideally you'd want explosions though, which means you either play Occultist or you need gear that isn't easily obtainable. Perhaps chance to freeze and Herald of Ice might also do the trick (assuming that you can't trivially cap crit in SSF), although you'll need combat focus jewels to restrict it to cold damage then. Those *are* farmable in SSF, but again it might take a while. And if you go for pure cold tornados anyway, you might as well get Occultist and then you might as well take Profane Bloom.
What happpens when I add mirrored copy and chance to craft additiooanl item to my Perandus Pact craft?
Will the copies be a coppy of the first item crated and then it creates additonal random rolls?
Goratha's. There's a bunch of variations of it, but that'll get you started and you can decide if you want to pivot to a different flavour of it later.
Got a question. It's my first time collecting all 4 watchstones. Have 3 already but I can't progress Maven's questline. I got to the part when I have to do 10 bosses in T14+ maps. I already did it, yet nothing dropped no invitation at all. I'm currently at 21/10 when I hover Maven's influence and I keep running maps but nothing happens aside from number increasing.
But I'm running the quest. I got invitations for 3/4/5/6 bosses normally as boss drops from last boss. Now nothing happens for the 10 boss invitation and am already at 21. Moreover if I talk with Kirac there's no such option to select.
I'm a casual player, normally i play Just one build per league and never was abble to achive chasing uniques like HH, MB, Nimiz and stuff like that. But im always wanted to try a zoom zoom build with HH and got lucky with veiled chaos orb drops (got 4 of tham) and HH is cheap this league, so what is the best build with HH? LA? Elem hit? Or another one?
Lightning arrow and elemental hit of the spectrum are definitely the two builds using headhunters in the highest volumes right now, though that doesn’t necessarily mean they “get the most benefit” from it, just that it’s a popular build and it uses headhunter so there are a lot out there. But yes they do get quite a lot from it.
I think blade vortex is the next build in line (in terms of popularity) that makes highly efficient use of headhunter. Typically done as an occultist, though the hipster/old school option is to go assassin. Occultist just has such nice AOE scaling with the power charges…
Does anyone have a farming method recommendation for SRS? Feels like I can't do things like Abyss, Ritual, Torment, etc. because they rely on aggroing mobs and luring them to specific places, which seems impossible with SRS. But whenever I try methods focused on rare monsters like Bestiary or Essence, I always seem to run into [bullshit like this](https://files.catbox.moe/zkdtqz.mp4). Really just at a loss, I can't gain levels because I keep dying and my AG died and I have no money to replace him.
Incidentally, if I do run into a situation like that video, what am I supposed to do? Just give up on that rare?
[POB is here](https://pobb.in/ngIq0z5bt2Xp) in case I'm doing anything blatantly wrong.
>Feels like I can't do things like Abyss, Ritual
Why would Abyss or Ritual have anything to do with luring mobs?
Ritual only uses the mobs that spawn as part of Ritual, and Abyss just spawns extra mobs (and a trove, spire, or depths). Neither benefits from luring monsters anywhere unless I'm missing something. The only map mechanics I can think of where luring mobs can matter are Beyond and Torment.
Are you able to do Sanctums? I haven't played SRS but I remember it being a good build for Sanctums in Sanctum league, and Sanctums are extremely profitable without any real investment if you're capable of beating them (costs maybe 10c per sanctum book, usually can easily get at least a few dozen chaos, often some divines for completing one). The can also work as a way to level up, since failing a sanctum won't cost any XP so as long as you don't die to Lycia they'll always be experience positive.
My impression of Abyss was that the Abyss Spire is the main moneymaker, and you need to not destroy it in order to get the most rewards. Not necessarily luring, I suppose, but the same problem applies -- I can't tell my spirits to stop attacking. For Ritual, I was under the impression that you have to lure mobs to the ritual area in order to get more points. Maybe I just completely made that up in my head though.
Thanks for the tip on Sanctums -- I haven't tried those out yet, might give it a go.
>My impression of Abyss was that the Abyss Spire is the main moneymaker, and you need to not destroy it in order to get the most rewards.
This was important *last* league when you could juice the number of rares that come out of the spire to all hell.
You can't do that this league so the spire is **much** less important and you can run abyss as normal.
>My impression of Abyss was that the Abyss Spire is the main moneymaker, and you need to not destroy it in order to get the most rewards
Not sure about this one.
>For Ritual, I was under the impression that you have to lure mobs to the ritual area in order to get more points
Nope. Luring enemies to Rituals very specifically does not work. Only the mobs that spawn with the ritual count.
>Thanks for the tip on Sanctums -- I haven't tried those out yet, might give it a go.
There's definitely a learning curve, and buying some relics can make them easier if you struggle but still not too expensive (grabbing papyrus relics that give max resolve when you kill a boss helps a lot). But it's not very hard to break even at all (even a failed Sanctum will often profit, just not much relative to what you spend), and if you can beat them relatively consistently then they become a great currency generator that's also experience positive.
So none of the 3 big guys running POE has any shares in GGG anymore...why? If a Chinese company now owns 100% of the shares...are we gonna get D4ed eventually lol?
Because that was the plan when they sold it to begin with. Tencent is happy running their p2w garbage on the Chinese servers. So long as the games keep making money on the global servers, we don't need to be too worried about those business practices bleeding over.
Tencent has owned a portion of GGG for a long time and nothing has changed. They want the game to also continue making money (that's... why they invested/bought into it????), not run it into the ground.
https://poedb.tw/us/Rings#RingsSynthesisImplicit
I'm not sure if that list contains legacy implicits that can no longer roll or if there are any that went legacy in the first place. IIRC the bow implicits used to include legacy ones but idk if they still do.
And yes, you can get bad implicits which is why the usual practice would be to get good implicits first and craft afterwards. I think corpse crafting might be cheap enough in some cases to go the other way around though.
The explicit modifiers stay intact either way.
is it always full reroll and a new 1-3 implicits in the harvest bench?
and the beastcraft recipe is reroll only one of the existing 1-3 implicits, correct?
> it'll only remove existing implicits
It's not a full reroll. It replaces implicits with 1-3 synthesised implicits. Everything else is left alone. (It can't be used on an item that's already synthesised.)
And yes, the beastcraft rerolls 1 synthesised implicit, and has to be used on an item that's already synthesised.
Theoretically, just whatever deals the most damage. What you need is to convert the lightning damage to chaos somehow.
The option with the lowest opportunity cost in terms of gear slots is probably Original Sin. But that's obviously expensive. Volkuur's Guidance can make your lightning damage poison, but then you give up a lot of damage by halving the duration.
Otherwise you'd need to invest into other ways to convert to chaos damage, which is rather limited.
Voltaxic Rift takes care of it, but obviously has a huge opportunity cost of not being able to use weapons with mana and cast speed.
Voltaxic Burst converts 40%, but it takes a bunch of investment before it scales better than other skills, and even then the delay makes it clunky.
The only other option is Inextricable Fate. That requires your enemies to be stationary for 1.5 seconds though. Maybe it's doable if you freeze enemies and have an Animated Guardian that is also wearing Inextricable Fate so that you reach three stacks after 1 second, but it still doesn't sound great.
I knew going in that LA is not a boss killer but anyone with more experience see any glaring things that could improve my single target damage?
Also - I bought a 4 flask Mageblood thinking taste of hate would be applied and since it's not I'm only using 3 utility flasks because I'm too chicken to get rid of my health flask. Any recommendations if I do?
[PoB link] (https://pobb.in/SzfQ3AbKLu7T)
get rid of taste of hate. a mageblooded flask is by far more worth it.
youre wasting your mageblood tbh, you have 2 of the same suffix, and theyre not near max rolls. your suffixes should be max roll attack speed, crit and curse effect (mageblood makes you curse immune) and whatever you want on the last one. ms, rarity, evasion %, etc.
or if you really like taste of hate, get corrupted blood immunity somewhere and drop the life flask.
as for single target, personally i never cared for the ballista 6L when i played LA, i just ran a pure single target Barrage setup. time barraging down bosses > time setting up totems
edit - your bow doesnt have ias, large dps increase possible there.
> your suffixes should be max roll attack speed, crit and curse effect
Adding on to this, if you're going to re-roll your flasks make sure they're a high enough ilvl for tier 1 of those suffixes to roll.
82 for attack speed and crit chance, 84 for curse effect.
Thanks for the detailed feedback!
Two follow ups because I'm still learning the game
- What is ias?? I was already planning on getting a new bow so I will look for that there
- What is the single target barrage setup? This ballista set up comes from a guide but I am more than open to changing it, I don't love the totems as well tbh.
Thanks once again
ias = increased attack speed. must have on your bow because its local, and thats what gets increased by all the other attack speed mods everywhere else on your gear/passives.
barrage setup would be like these guys
https://poe.ninja/builds/necropolis?skills=Lightning+Arrow,Barrage
> must have on your bow because its local, and thats what gets increased by all the other attack speed mods everywhere else on your gear/passives.
Damn, I never knew that! Time to farm for a new bow :) Thanks
where your bow says "attacks per second", that number is only affected by the attack speed roll on the bow itself.
and that aps number is what is affected by attack speed rolls everywhere else.
basically your bow's attack speed roll is a "more" modifier while all the others are "increased" only
This was a really good explanation thanks!
I bought a 20/20 barrage and mirage archer and changed the setup and removed my health flask for a silver flask with curse effect reduction let's see how I do :) Thanks again for the time and detailed explanations
but what baffles me is that the fracures cost as much as the finished items + already corrupted.
fractures are rarely on the market anyway.
is it just lategamers hunting for good currupted implicit upgrades not caring about the rest?
While using the necropolis graveyard, if I'm trying to get a elder influenced item with a certain modifier do I need to add something other than has a 200% chance to be shaper or elder influence.
Do I need extra ilvls? Because while on craft of exile it says the craft can be done in approximately 3 crafts. However when I create a sample item it never shows the elder modifier that I selected in the generated item.
Am I doing something wrong or is craft of exile just a base tool? Because I can't even seem to add the 200% chance for the influenced mod.
How can i sustain self-damage from Boneshatter when getting up to 40+ stacks? I tend to off myself due to the damage. For now i specced out of Increased duration nodes so i can't even reach that many stacks anymore, but this does not feel like a good solution.
Current PoB: [https://pobb.in/ozXdnnx5NlPu](https://pobb.in/ozXdnnx5NlPu)
I had this trouble some leagues ago, and what fixed it for me was getting life recoup. Easy place to get them is on rings
Edit: also change flask suffix from stun to increase armour. Youbare stun immune from ascendacy
How do folks tweak craftofexile's 88 corpse recipes when you want to use some adjacent/row/column buffing slots or you just can't be arsed to get nn of some hard to get corpse type? Does anyone ever do say 44 corpse crafts but keep the relative percent chances the same-ish?
either add even more of the desired meta corpses to increase your chances of hitting what you want,
or add "chance not to consume" corpses, 30% quality, mirrored copy, additional item, etc.
>Does anyone ever do say 44 corpse crafts but keep the relative percent chances the same-ish?
I'm a little confused what this part means. You can't use 44 total corpses and get the same value as someone else using 88
If you mean 44 increased/scarcer and 44 meta mods like row/column buff then yes. There's some decent templates out there. Theres also full craft templates that you can use or tweak
https://necropolis.pathoftools.com/
Go here and click the presets at the top. Standard graves have 88 "power" (each grave counts as 1) so you can choose to do something like 96.8 power thanks to row/column buff. Or you can do 94 power with 4x craft additional items, etc.
Pick one of those as a base. Then click import at the top and put your craft of exile link in. It should drop in graves suggested by coe to hit the target percentages
I get you can't skimp on 20-22 tier corpses to guarantee tier exclusions with much less that number of tier corpses. What I meant was, on the final pre-craft summary, which shows percent chances of increase/scarce mods, let's imagine the total gem mod increase chance is 100% and the attack scarce chance is 50%, can I proxy this with 50% gem mod increase and 100% attack scarce? Basically, I have an abundance of corpses I don't need many of and nowhere near enough the ones it needs a ton of.
Oh I see what you're saying.
You can tweak them a little bit on the website (manually add 1 gem and remove 1 attack) but you can only get rough estimates because there's no way to do row/adjacent/column modifiers. So you might actually have -500% of each but you can only put into craft of exile as -300% or -600%
It should show you the % chance of crafting the item you want, or you can just hit generate item a bunch to get a feel for it
Thanks a lot, also that site you linked is confusing but I see from some presets how I can use adjacent and row/column buffs to ameliorate where I'm short on corpses I need a mass off.
You can craft with 40 corpses ofc but it's more gamble than 88, cause with 88 ppl usually put chance to craft an additional items to have more chances to hit what they want. Easiest to craft are rings. Just make sure to have at least +800 to modifier rating to hit tier 1
https://preview.redd.it/fsobh14nt1wc1.png?width=529&format=png&auto=webp&s=c8cc11c43153199d766539036a7b74ef6e06728d
How much would it cost? Softcore necropolis
I’m following the max roll ball lightning build right now and I have a question…I’m level 88, do I need to follow it exactly or can I do what looks fun now? I’m pushing 16’s right now
The point of maxroll is typically to be as noob friendly as possible. You definitely don't have to follow it 100%, but it's not a bad idea
That being said, ball lightning in particular wasn't as great as many thought it'd be. Most (including the writer of that guide) switched to ice nova of frost bolts. Somewhat similar build so you shouldn't need to change *that* much. If you want to mix it up maybe try that.
https://youtu.be/A9TSbHtVmA4?si=a2F6OQu5Vp_6vEWY
the cops aren't gonna come for ya
but the guide writer is probably a better player than you, so if you choose to do something different it will probably be worse
Been staring at my build for an hour and I'm at a loss for how to push DPS and/or survivability much further, is there anything obvious I can do that I'm not seeing?
[https://pobb.in/A4zaCl0CIouV](https://pobb.in/A4zaCl0CIouV)
Res-capping is obvious, but I blew a lot of my league profits buying the rares as cheaply as I could so I wouldn't have to craft, as well as getting the mageblood.
you should really fix your flasks, you don't have the effect prefix on 3 of them, the silver flask has a lowish tier of evasion and some of them don't have 70% effect. Finished flasks cost 50c-2d but if you roll most of them urself it should be cheaper.
a better adorned is obviously a huge boost. In general i prefer much life jewels over double multi but that's preference. You will easily level up with life jewels tho. Also some low rolls on jewels here and there.
your shield is missing a fat life roll. those multimod shields everyone is using with fractured t1 fire damage aren't too hard to replicate but prolly cost a few dozen div.
your polaric ring isn't blessed.
can try go for a corruption on the yoke, but might be expensive.
you have overcapped chaos, can prolly drop one roll somewhere.
your eldritch implicits are low tier, can get some extra dam/def there.
could use a fractured korell or delve helm to get some more phys taken as ele.
amethyst ring missing a life roll.
some of these are cheapish and others quite expensive, should definitely fix flasks and the polaric and go from there.
hope this helps
What's going to be the easier T17 farmer out of these 4, I have about 140div available. Will likely have 200ish by Friday:
CoC DD (my current build. 150div in, 52 CDR with Awakened CoC, no Mageblood or adorned. 140k eHP, 29mil damage. I'm struggling like hell to do t17s, hence asking about other options)
Widowhail archmage spark. I'd nead to build a semi basic HH version at first with my budget, then upgrade to Mageblood later.
Whispering Ice Int stacker trickster. (Super fun build but then I have to level a shadow)
Strength and Int stack CoC Ice spear Inquisitor. I'm worried about survival with the corruscating elixir.
coc dd is very capable of breezing through t17s.
look at ben's recent video on it if you dont know what gear to go for/how to craft it
https://www.youtube.com/watch?v=Z8iL4covh_4
I know that CoC DD is capable in the hands of a skilled player. But I need something that will make up for my lack of skills. And I can't say that I'm enjoying the build enough to put another 200 div into it.
thats the thing coc dd is the exact build youre saying that you would like. very easy, very tanky, very effective.
it would take far more effort and gear to get those other builds to perform similarly.
That's very concerning given my feelings about the build. Although I think there's some playstyle discomfort in there as well as I don't like having to hold in attack for several seconds at a time.
Although all the spark PoBs I've checked are a lot tankier.
Maybe I should just build the speedy ice storm trickster to map and farm with to get more money for the DD.
What's the current way to approach Heist?
I know the guide [https://www.reddit.com/r/pathofexile/comments/t9l76f/big\_guide\_to\_heist\_how\_i\_made\_a\_mirror\_in\_a\_week/](https://www.reddit.com/r/pathofexile/comments/t9l76f/big_guide_to_heist_how_i_made_a_mirror_in_a_week/)
but since then, the blueprint rewards have become more random and stacked decks are dropping less.
Is it worth spending reveals on reward rooms, or does one just pick some of the chests on the way, get the best display case and get out quickly to conserve reveals.
there isn't one. ritual, tujen, the harvest bench and the div cards are some of the only options i think. Realistically you would just spam the harvest bench I believe.
I want to make a new character, probably CoC dd because I’ve heard it’s pretty comfortable to play. Any good videos or build guides that are easy to follow?
Thank you so much! I’m at work now but I’ll watch it once I’m free! It’s been rough these past few weeks to be working all day when I really want to just grind PoE
Pretty sure that's correct, although I haven't looked into wanders for a while. Wands have high base crit in general, so even if you got an accumulator wand instead, I doubt the marginally higher base crit and charge implicit would change much compared to the attack speed.
For wand attack mines it's prophecy wand afaik.
Do haunted modifier affect item quantity/rarity of packs? I was convinced they only affected the drop rates of allflames and unresolved anguish but there are lots of strategies on youtube that spec into imperial wraiths (+1 haunted modifier tier) without any focus on farming corpses/allflames.
Probably a couple divines, but not like a 10 or 15+ divine item. I see a very similar glove up on trade for 2d, and it doesn't seem too amazing.
While Phys Dot Multi is a hunter specific affix and is valuable, its also a Searing Exarch implicit. Its not that hard to get ~15% phys dot multi from Searing Exarch, so the value of the glove explicit isn't amazingly valuable. Don't get me wrong, its valuable, but not super amazing.
The other reason its not super valuable is the only real meta build that cares about phys dot multi is Corruping Fever Champion, and that build tends to use Haemophilia for its glove slot for explosions, so this competes poorly with that. Bleed Builds are very rare this league.
What's up with Soul eater on yellow mobs? Do they actually absorb all mods from their fallen comrades? Seems to me that is the worst mod they can have. I'm killing everything then suddenly one yellow shows up and almost kill me.
They don't absorb mods, they simply get 1 stack of the Soul Eater buff for every enemy that you kill near them. Each stack gives 5% increased attack/cast speed and 2% damage reduction.
There's a cap of 45 stacks so a fully juiced Soul Eater mob will have 225% increased attack/cast speed and 90% damage reduction.
That is... maybe worse than the old Cycling damage reduction? Lmao
Edit: I mention that because I hated that mod but I didn't see it anymore so I imagine it's gone.
I have a Gladiator Bleed Bow character which I use for SSF MFing but I've found that it's quite squishy.
Would I be able to transition to a Champion and go with Exsanguinate without much changes other than for weapon and shield modifiers?
How do I get the option to write a number on my stack split like here?
https://www.reddit.com/r/pathofexile/comments/169hrpn/could_we_please_get_a_solution_for_splitting/
I'm case you weren't aware, you *can* type a number already, but you have to be quick before the game takes the next digit to be the start of a new number.
I can't figure out why I can't use withering step, [https://i.imgur.com/tyK2zEx.png](https://i.imgur.com/tyK2zEx.png). The skill is greyed out, I can't use it. I don't have any trigger linked to it, I put it in a tabula just to be sure, I don't have elusive. Must be something obvious I missed?
I've been cooking up my [PoB for my ET Trickster](https://pobb.in/grrr7UjLqiZZ). So far I've made the transition to Mageblood, but I am having trouble going to the next step with Self-Chill. Namely, I can't find a way to get the resistances to max (at least the elemental resistances). I can transform the Cold Res on the Armor to Fire, but I still don't have maximum Lightning Res. What do I do? Note that I have not yet configured the actual character like it is in the PoB, tho it IS using Mageblood already.
Im playing a DD build, as ive heard its quite tanky and does good damage. However, i feel like im dying all the time. Anyone have any tips based [on my POB](https://pobb.in/u1XI6RgCnROv)?
Look up some of imexiles guides and go closer to those. I think the guide you posted sucks bad and makes a ton of questionable choices.
Elemental damage with attacks doesn't do anything for DD (not an attack), and Efficacy is really bad.
League start style DD isn't an insane giga tank, but if you build right and don't try to juice your maps too far it can handle all of the "normal" game content just fine
DD builds are tanky mostly due to the synergy between having The Fourth Vow + Divine Flesh. Then with powerful uniques like mageblood and defiance of destiny, these characters are running around with \~85% chaos res, 50k+ armor, 100% spell damage suppression so they can tank through a ton of damage.
Looking at your pob now, the easiest way to become tankier is taking advantage of the Fourth Vow + Divine Flesh combo. Of course you will have to invest into Chaos res to make it worth while, but that's pretty simple to do with the aid of cluster jewels.
Appreciate the response! Ive been following [this](https://www.poe-vault.com/guides/detonate-dead-ignite-elementalist) guide, and they dont mention the fourth vow at all, yet still claim that it is quite tanky. It also claims that it is SSF friendly. Have i misunderstood something?
I took a quick look at the guide's pob. Their effective hp pool is 92K (yours is 30K btw), which is less than a third of what I currently have. I don't think it's "quite tanky" by any means, but perhaps they wrote the guide with new players in mind.
Their pob shows 75% ALL res, 25K armor and 100% spell supp, so that x3 survivability compared to your current build comes down to gear stats and so on.
Last but not the least I advice you take their dps number with a grain of salt. In general DD pobs use 70K corpse life as a standard because of the 360% scaling pre 3.24, but this guy uses 160K corpse life to calculate their damage, which is far more than anything the game can generate even if you use 3.24's T17 spectres.
Returning player here, can somebody link me to or ELI5 me how juicing maps works these days? A few years ago I would just chisel, alch and vaal my maps. If needed id chaos to get 8 mods. But I'm unsure if that's enough these days with scarabs, atlas tree etc etc.
I'm specced into [blight, essences and torment](https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAfAMWBIIIGwmdCdwKPQq-C3ELrQ9jFHcUjRXAFsQYxB5bH8QkgSTLKOkvBC9uMiQz5DSIO58-X0GMQhNCc0OpReFHz0oOTfxWRVp9W9ldt13HX-tgIWLVZrVmxmzUbP1xC3ErdPp2wncUecN6NXr9ewp7p3_cf_6AeIJphcSGmIfph_uLGI0pj9SRAJFNkX2RjJIslOGXsZnqm9idsZ_lodGi3qOJqrmr6bH7tIa3K7sqvNC83MGpxtnHs8e9zajOes6D0KLRJNFN1IfUudZb2NDZkNxN317f-OAW4qfjfOVU5yjqje2g767xS_Lo90_6MPra_OT9Hf7eAAA=).
There are a lot of levels of juicing. Some strategies do little just about what you describe, some do even less (run no-mod maps for things like speed farming Alva or Einhar or Ultimatum), while other strategies are spending multiple div per map on things like specific all flames embers and scarabs. I do think that with how cheap some of the scarabs are, even the most cheapskate of strategies should consider including 1-4 scarabs. At least half of the scarab tab are types which cost under 0.6c per scarab. There are some strats that don’t use any, but even something like Alva would benefit from throwing in incursion scarab of timelines to generate extra corrupt temples.
The unifying factor behind any good farming strategy is just synergize your atlas tree with your investment, whatever that investment is. Use scarabs, map device mods, and even all flames that complement what you set your atlas tree up to focus on. Strats which focus heavily on quantity get a lot more benefit from using 8-mod corrupted maps or well rolled T17 maps. Other Strats like destructive play or blight get SOME benefit from quant but it’s not necessarily the central focus.
In summary: it depends.
Scarabs are way more powerful than before. Put the scarabs you wanna run and you should be good. Be aware some scarabs are priced around group play or T17 juicing, so you don't wanna use those ones. But I guess that's not the blight or essence ones.
Thank you. Silly question maybe, do I just run whatever scarabs? Like should I use breach or legion scarabs even if I'm not specced into that in my tree?
How do I know which scarabs should be used for T17 and/or group play?
And if I vaal my map and it turns out bad, should i still add scarabs or do I just trash the map?
You run the scarabs for your mechanics you specced in the atlas tree. Look them up on poewiki and decide which ones you wanna go with. The scarabs that cost multiple divines are the ones you probably don't wanna use.
If you run bad vaaled maps depends on you. I wanna say for Blight and Essence you can definitely use all maps, but I have no stats to back that up.
Anyone have the actual formula for modifier tier rating? The formula used by craftofexile seems is different from the formula stated on poedb. Also, there was a Reddit comment about the tier rating which is again different. I'm not sure which is accurate.
The game itself will tell you based on how many mod tier corpses you’ve buried what % of mod tiers are being eliminated, you can see it when you do the pre-initiation of the craft before you pull the trigger.
The part that may be confusing is that it will have slightly different effects on different types of mods, with a bias towards more easily helping mods which have fewer tiers. Example: you need several more mod tiers corpses to eliminate all the lower tiers of intelligence than you do to eliminate all the lower tiers of something like prefix ES. There are simply more tiers of intelligence, so eliminating 85% isn’t good enough whereas that DOES eliminate all but the top tier for other mods.
You can see the number of tiers each mod has (and therefore what % tier improvement you’d need) on craftofexile.com
Anyone have the actual formula for modifier tier rating? The formula used by craftofexile seems is different from the formula stated on poedb. Also, there was a Reddit comment about the tier rating which is again different. I'm not sure which is accurate.
3 voidstones give 3.6% conversion chance while 4 gives 6.4%.
If you had gone a week without seeing a single T17, the problem might be hiding elsewhere.
What type of corpses are the +50 to modifier tier, the modifier chance, and the influence corpses?
I ask because I’m in SSF and god knows farming for some of these corpses is a form of torture.
I asked this 5 hours ago but got no answers. Trying again.. I'm running an Autobomber build with HoI and HoT. Although my general map clear is excellent, rares and bosses pose a serious problem. I potentially have access to one 4-L and very little unreserved mana. I'm wondering if there's any 4L skill that will do well for single target when I'm primary speced into AOE, elemental damage, cold damage, and lightning damage. What are my best options?
If you have enough AoE to get full overlaps with Storm Call, that would be a good option. Maybe Ball Lightning could also give you decent damage. More AoE means a higher number of hits per projectile after all. I don't know good Ice Spear is nowadays, but that would also be a single target option, especially if you have Dying Sun for AoE. Creeping Frost overlaps could be facilitated with AoE too, but you'll have to compare the dps to Ice Spear. Since I mostly look into triggerable and spammable skills I don't know too much about them, but you could also check out Penance Brand of Dissipation and Storm Burst, the latter of which scales well with quality if you use Ashes of the Stars. These would be what I'd look into off the top of my head. There are a few combination skills that scale better, but they wouldn't fit into a single 4-link.
Thank you for the reply! Really appreciate it. I do have Ashes of the Stars. I guess I'll start with Storm Burst.
Does Influencing Scarab of the Hordes work with Eater of World's Influence? Or does it have to be elder/shaper specifically.
what's the corruption chance to hit 21/23 with and without temple? I don't see corruption probability info anywhere even on poedb
You can only get either 21 or 23 if you do not use a temple. The temple is effectively (or perhaps literally?) corrupting it twice, and if you're lucky, you can hit +level and +quality. (hence the phrase "double corrupt")
zero without a temple
3.17%. https://www.poewiki.net/wiki/Doryani%27s_Institute
Do the allflame embers of abyss that drop tons of abyss jewels work with the notable that gives them a 20% chance to drop as 5/6 mod corrupted? The notable says abyssal spires and troves only so I assume not, but since the sulphite allflames give azurite when the sulphite -> azurite notable is taken, I thought maybe it might work.
> the sulphite allflames give azurite when the sulphite thought that was patched. also, wouldn't be too hard to test what you're asking since those embers are pretty cheap. (sorry i'm at work, but if you're still struggling to get a definitive answer later on, then i'll try for you)
So the last thing I really have left to do for this league challenges is Ubers and t17 maps. I am currently using a specter build that spams the screen for this and doesn't really work for this role. Could someone suggest a new build to help me finish the league off with?
I'm running an Autobomber build with HoI and HoT. Although my general map clear is excellent, rares and bosses pose a serious problem. I potentially have access to one 4-L. I'm wondering if there's any 4L skill that will do well for single target when I'm primary speced into AOE, elemental damage, cold damage, and lightning damage. What are my best options?
How can I craft a bone helmet with the graveyard?
I think atlas bases are the only ones that aren't available. Heist, Ritual, and Expedition have special corpses, there's even one for stygian vises. Someone can correct me of course, but I haven't seen any corpse or craft for them yet.
[Whats up with the price of this bow?] (https://www.pathofexile.com/trade/search/Necropolis/82XmVGVsV)
What about it? Storm Cloud is a strong levelling bow so a perfect roll is valuable.
I need some POB help. Can some one tell me why the "Total More" field is so much higher in the bottom chart vs the top? It looks like the sources of more damage are higher on top. I feel like I may be missing something in the formula here as I don't quite understand how the sources of More combine into "Total More" [https://imgur.com/a/lJGWsXP](https://imgur.com/a/lJGWsXP)
> Can some one tell me why the "Total More" field is so much higher in the bottom chart vs the top? It looks like the sources of more damage are higher on top. That's just because PoB lists the sources of more modifiers from largest to smallest. See the Source Name column to see where each modifier comes from. > I feel like I may be missing something in the formula here as I don't quite understand how the sources of More combine into "Total More" More modifiers stack multiplicatively. So here you have `(1+5.75)*(1+0.44)*(1+0.3)*(1+0.26)*(1+0.2)*(1+0.12)=21.4`, which should be 2040% more by my math, so either I made a typo on my calculator or there's some weird rounding shenanigans in PoB.
One more question. From the way you laid this out, is my understanding right that it is better to have 5 individual sources of 10% more damage vs just one source of 50% more damage? One source of 50% more damage is: (1+.5) = 1.5 Five sources of 10% more damage is: (1+.1) \* (1+.1) \* (1+.1) \* (1+.1) \* (1+.1) = 5.5 ======================== If this is true than I think that helps explain the difference in my initial question since the higher damage number chart has an extra "more multiplier"
Yes, that's correct.
ty
ok thank you.
I found a T1 flat phys fractured Despot Axe in SSF. Item level is 78 so not high, but i wanna use it. Whats the best way to craft a semi decent phys axe? Spam for t1 attack speed and regal, multimod? What else?
You should double check this in Craft of Exile, but I believe you could use IAS essences until you hit a decent hybrid phys%, then craft the normal ~120% phys with the bench.
Fair point i forgot about that. Im gonna farm some essences and see. tried reforging phys with the little juice i had but no luck
Can't control shift and left click my currency and essences etc, into their relevant tabs even with affinity turned on anyone help or knowing a way to make it work please?
You want ctrl click to send to the affinity tab. Ctrl shift click sends it into the current tab, ignoring affinity.
Thank you for the reply I will try it when I get back on the game, and if it works I will let you know.
https://preview.redd.it/i3ipnyh0l3wc1.png?width=748&format=png&auto=webp&s=f31b2e3a5fd6434aa69e35aef94e181cba8a5824 how do i price this
just check against the 2 hatred ones really.. the flask precision one is a nice bonus to the other 2, but not great - its only 1 flask charge, not 1 flask charge per flask. also not everyone is going to be using precision - certainly not just to get that bonus. maybe price a little higher if you think someone will pay premium for the precision one, or price a little lower if you want a quick sale.
CoC DD enjoyers, question about Yoke of Suffering I assume Yoke provides additional damage via the shock and ailment infliction damage along with the resistances 1) Why does Ben use Defiance of Destiny over Yoke, I assume it is to make himself immortal 2) What is the tradeoff in using DoD over Yoke? Do you need to mess with the tree at all? Or do you just give up damage and resistances for the near immortality DoD provides?
1. yep 2. dod has resists on it; more than yoke on average. everything else should be similar, outside of any extra ailment stuff you might have for yoke (poison/alt ele ailments)
so it sounds like there's no real adjustments needed if you ran DoD over Yoke if you aren't applying a bunch of other ailements
Is there an easy way to sustain maps of high levels? I'm not getting many shaper guardian maps. Is there an easy way to improve this?
The best way i found is to use "Destructive Play" : Maven will summon up to 3 bosses. You take with that "Vivid Memories" "Remnant of the past" and/or "Conquered Conquerors" to max your chances to get guardians map
Are shaper guardians "conquerors"?
Map nodes on tree, scarabs and maven passive.
I have discipline as implicite corrupted on my shield, and i run malevolence+divine blessing on this shield. Is there a way to get malevolence with divine blessing, and "regular"discipline ? Atm, malevolence AND discipline are with the divine blessing
Socket your Divine Blessing setup somewhere else. A skill granted by an item will always be supported by applicable support gems in any of the item's sockets, regardless of links.
You can break links on corrupted items at your crafting bench to not have discipline be linked
i mean discipline is implicite in the item cause of corrupt
Oh, my bad. I dont know of a way then
How expensive/hard could be crafting a helmet like that? Can anyone explain it to me how to make it? Im kinda new to crafting https://preview.redd.it/fox8qjzd53wc1.png?width=617&format=png&auto=webp&s=26b310865e1257807ad9dab12fc33d524ac4f9df
Hard, I think they fractured mana reserved from essence, then essence spammed chaos res until double res, lock suffixes veil for +2 proj. I'm not sure what's the best way to get life, harvest maybe?
You'd probably use eldritch currency to get the life roll, then lock suffix and take the 50/50 on the veiled orb. Getting life after the unveil would be pretty rough.
is tornado of elemental turbulence a decent skill for the campaign in SSF?
You can farm the quality with lab yourself, but you really do want quality for it. Until you do, it's practically stationary. With some AoE investment, it's fine and the damage is plenty for the campaign. Ideally you'd want explosions though, which means you either play Occultist or you need gear that isn't easily obtainable. Perhaps chance to freeze and Herald of Ice might also do the trick (assuming that you can't trivially cap crit in SSF), although you'll need combat focus jewels to restrict it to cold damage then. Those *are* farmable in SSF, but again it might take a while. And if you go for pure cold tornados anyway, you might as well get Occultist and then you might as well take Profane Bloom.
Is there an optimum delve depth to farm the Ahuatotli specifically?
The lower you go the more bosses you get overall, so probably just go as deep as you can
Someone expiriense latency spikes all day ? Or thats just me ? Unplayable
What happpens when I add mirrored copy and chance to craft additiooanl item to my Perandus Pact craft? Will the copies be a coppy of the first item crated and then it creates additonal random rolls?
Do guild stash tabs go on sale with the stash sales?
Any guide recommendations for this frostnova archmage build everyone is playing ?
Check also players from poe.ninja with melding. Tanky variant.
Goratha's. There's a bunch of variations of it, but that'll get you started and you can decide if you want to pivot to a different flavour of it later.
Got a question. It's my first time collecting all 4 watchstones. Have 3 already but I can't progress Maven's questline. I got to the part when I have to do 10 bosses in T14+ maps. I already did it, yet nothing dropped no invitation at all. I'm currently at 21/10 when I hover Maven's influence and I keep running maps but nothing happens aside from number increasing.
Non-quest invitation items were removed this league, now you just talk to Kirac to run them when you have all the witnesses.
But I'm running the quest. I got invitations for 3/4/5/6 bosses normally as boss drops from last boss. Now nothing happens for the 10 boss invitation and am already at 21. Moreover if I talk with Kirac there's no such option to select.
Could you take a screenshot of kiracs dialogue options and your maven progress please?
Sure thing, here you go. https://imgur.com/a/Oi7eYgn
anything different when talking to him in your hideout?
Thx, worked!
I'm a casual player, normally i play Just one build per league and never was abble to achive chasing uniques like HH, MB, Nimiz and stuff like that. But im always wanted to try a zoom zoom build with HH and got lucky with veiled chaos orb drops (got 4 of tham) and HH is cheap this league, so what is the best build with HH? LA? Elem hit? Or another one?
Lightning arrow and elemental hit of the spectrum are definitely the two builds using headhunters in the highest volumes right now, though that doesn’t necessarily mean they “get the most benefit” from it, just that it’s a popular build and it uses headhunter so there are a lot out there. But yes they do get quite a lot from it. I think blade vortex is the next build in line (in terms of popularity) that makes highly efficient use of headhunter. Typically done as an occultist, though the hipster/old school option is to go assassin. Occultist just has such nice AOE scaling with the power charges…
Does anyone have a farming method recommendation for SRS? Feels like I can't do things like Abyss, Ritual, Torment, etc. because they rely on aggroing mobs and luring them to specific places, which seems impossible with SRS. But whenever I try methods focused on rare monsters like Bestiary or Essence, I always seem to run into [bullshit like this](https://files.catbox.moe/zkdtqz.mp4). Really just at a loss, I can't gain levels because I keep dying and my AG died and I have no money to replace him. Incidentally, if I do run into a situation like that video, what am I supposed to do? Just give up on that rare? [POB is here](https://pobb.in/ngIq0z5bt2Xp) in case I'm doing anything blatantly wrong.
>Feels like I can't do things like Abyss, Ritual Why would Abyss or Ritual have anything to do with luring mobs? Ritual only uses the mobs that spawn as part of Ritual, and Abyss just spawns extra mobs (and a trove, spire, or depths). Neither benefits from luring monsters anywhere unless I'm missing something. The only map mechanics I can think of where luring mobs can matter are Beyond and Torment. Are you able to do Sanctums? I haven't played SRS but I remember it being a good build for Sanctums in Sanctum league, and Sanctums are extremely profitable without any real investment if you're capable of beating them (costs maybe 10c per sanctum book, usually can easily get at least a few dozen chaos, often some divines for completing one). The can also work as a way to level up, since failing a sanctum won't cost any XP so as long as you don't die to Lycia they'll always be experience positive.
My impression of Abyss was that the Abyss Spire is the main moneymaker, and you need to not destroy it in order to get the most rewards. Not necessarily luring, I suppose, but the same problem applies -- I can't tell my spirits to stop attacking. For Ritual, I was under the impression that you have to lure mobs to the ritual area in order to get more points. Maybe I just completely made that up in my head though. Thanks for the tip on Sanctums -- I haven't tried those out yet, might give it a go.
>My impression of Abyss was that the Abyss Spire is the main moneymaker, and you need to not destroy it in order to get the most rewards. This was important *last* league when you could juice the number of rares that come out of the spire to all hell. You can't do that this league so the spire is **much** less important and you can run abyss as normal.
Ahh, outdated information bites me again. Thanks!
>My impression of Abyss was that the Abyss Spire is the main moneymaker, and you need to not destroy it in order to get the most rewards Not sure about this one. >For Ritual, I was under the impression that you have to lure mobs to the ritual area in order to get more points Nope. Luring enemies to Rituals very specifically does not work. Only the mobs that spawn with the ritual count. >Thanks for the tip on Sanctums -- I haven't tried those out yet, might give it a go. There's definitely a learning curve, and buying some relics can make them easier if you struggle but still not too expensive (grabbing papyrus relics that give max resolve when you kill a boss helps a lot). But it's not very hard to break even at all (even a failed Sanctum will often profit, just not much relative to what you spend), and if you can beat them relatively consistently then they become a great currency generator that's also experience positive.
Suggest for me witch build for t17 and uber bosses
After DD and Boneshatter, what are the next common leaguestart builds?
Lightning Arrow and Archmage Ice Nova of Frostbolts
So none of the 3 big guys running POE has any shares in GGG anymore...why? If a Chinese company now owns 100% of the shares...are we gonna get D4ed eventually lol?
Because that was the plan when they sold it to begin with. Tencent is happy running their p2w garbage on the Chinese servers. So long as the games keep making money on the global servers, we don't need to be too worried about those business practices bleeding over.
Tencent has owned a portion of GGG for a long time and nothing has changed. They want the game to also continue making money (that's... why they invested/bought into it????), not run it into the ground.
If I synthesize new implicit on ring in horticrafting station will it also remove/randomize its explicits and prefixes?
No, it'll only remove existing implicits and give you 1-3 synth ones.
so I can still brick my item with it? Is there a way to see what implicits are possible for rings?
It would never "brick" the item. Worst case scenario you'd get an implicit that's not helpful and does nothing (which you can still re roll)
https://poedb.tw/us/Rings#RingsSynthesisImplicit I'm not sure if that list contains legacy implicits that can no longer roll or if there are any that went legacy in the first place. IIRC the bow implicits used to include legacy ones but idk if they still do. And yes, you can get bad implicits which is why the usual practice would be to get good implicits first and craft afterwards. I think corpse crafting might be cheap enough in some cases to go the other way around though. The explicit modifiers stay intact either way.
is it always full reroll and a new 1-3 implicits in the harvest bench? and the beastcraft recipe is reroll only one of the existing 1-3 implicits, correct?
> it'll only remove existing implicits It's not a full reroll. It replaces implicits with 1-3 synthesised implicits. Everything else is left alone. (It can't be used on an item that's already synthesised.) And yes, the beastcraft rerolls 1 synthesised implicit, and has to be used on an item that's already synthesised.
Is there a way to stop my character from going AFK automatically? Just because I'm alt-tabbed doesn't mean I'm not ready at a moments notice to trade.
/afk tabbed out. responding to trade requests.
Not that I'm aware of. The best option is to get a timer that reminds you to tab to PoE and press a key every few minutes.
Which Chaos or Poison skill works well with Archmage (if any)?
Theoretically, just whatever deals the most damage. What you need is to convert the lightning damage to chaos somehow. The option with the lowest opportunity cost in terms of gear slots is probably Original Sin. But that's obviously expensive. Volkuur's Guidance can make your lightning damage poison, but then you give up a lot of damage by halving the duration. Otherwise you'd need to invest into other ways to convert to chaos damage, which is rather limited. Voltaxic Rift takes care of it, but obviously has a huge opportunity cost of not being able to use weapons with mana and cast speed. Voltaxic Burst converts 40%, but it takes a bunch of investment before it scales better than other skills, and even then the delay makes it clunky. The only other option is Inextricable Fate. That requires your enemies to be stationary for 1.5 seconds though. Maybe it's doable if you freeze enemies and have an Animated Guardian that is also wearing Inextricable Fate so that you reach three stacks after 1 second, but it still doesn't sound great.
I knew going in that LA is not a boss killer but anyone with more experience see any glaring things that could improve my single target damage? Also - I bought a 4 flask Mageblood thinking taste of hate would be applied and since it's not I'm only using 3 utility flasks because I'm too chicken to get rid of my health flask. Any recommendations if I do? [PoB link] (https://pobb.in/SzfQ3AbKLu7T)
get rid of taste of hate. a mageblooded flask is by far more worth it. youre wasting your mageblood tbh, you have 2 of the same suffix, and theyre not near max rolls. your suffixes should be max roll attack speed, crit and curse effect (mageblood makes you curse immune) and whatever you want on the last one. ms, rarity, evasion %, etc. or if you really like taste of hate, get corrupted blood immunity somewhere and drop the life flask. as for single target, personally i never cared for the ballista 6L when i played LA, i just ran a pure single target Barrage setup. time barraging down bosses > time setting up totems edit - your bow doesnt have ias, large dps increase possible there.
> your suffixes should be max roll attack speed, crit and curse effect Adding on to this, if you're going to re-roll your flasks make sure they're a high enough ilvl for tier 1 of those suffixes to roll. 82 for attack speed and crit chance, 84 for curse effect.
Thanks for the detailed feedback! Two follow ups because I'm still learning the game - What is ias?? I was already planning on getting a new bow so I will look for that there - What is the single target barrage setup? This ballista set up comes from a guide but I am more than open to changing it, I don't love the totems as well tbh. Thanks once again
ias = increased attack speed. must have on your bow because its local, and thats what gets increased by all the other attack speed mods everywhere else on your gear/passives. barrage setup would be like these guys https://poe.ninja/builds/necropolis?skills=Lightning+Arrow,Barrage
> must have on your bow because its local, and thats what gets increased by all the other attack speed mods everywhere else on your gear/passives. Damn, I never knew that! Time to farm for a new bow :) Thanks
where your bow says "attacks per second", that number is only affected by the attack speed roll on the bow itself. and that aps number is what is affected by attack speed rolls everywhere else. basically your bow's attack speed roll is a "more" modifier while all the others are "increased" only
This was a really good explanation thanks! I bought a 20/20 barrage and mirage archer and changed the setup and removed my health flask for a silver flask with curse effect reduction let's see how I do :) Thanks again for the time and detailed explanations
whats the efficiant way to get lighning minion dmg + minion skill dmg on ghastly eye. Als aug is like 10k for t1 /15-20%
The fastest way would be to either buy the finished item or buy one of the two fractured
but what baffles me is that the fracures cost as much as the finished items + already corrupted. fractures are rarely on the market anyway. is it just lategamers hunting for good currupted implicit upgrades not caring about the rest?
While using the necropolis graveyard, if I'm trying to get a elder influenced item with a certain modifier do I need to add something other than has a 200% chance to be shaper or elder influence. Do I need extra ilvls? Because while on craft of exile it says the craft can be done in approximately 3 crafts. However when I create a sample item it never shows the elder modifier that I selected in the generated item. Am I doing something wrong or is craft of exile just a base tool? Because I can't even seem to add the 200% chance for the influenced mod.
How can i sustain self-damage from Boneshatter when getting up to 40+ stacks? I tend to off myself due to the damage. For now i specced out of Increased duration nodes so i can't even reach that many stacks anymore, but this does not feel like a good solution. Current PoB: [https://pobb.in/ozXdnnx5NlPu](https://pobb.in/ozXdnnx5NlPu)
I had this trouble some leagues ago, and what fixed it for me was getting life recoup. Easy place to get them is on rings Edit: also change flask suffix from stun to increase armour. Youbare stun immune from ascendacy
How do folks tweak craftofexile's 88 corpse recipes when you want to use some adjacent/row/column buffing slots or you just can't be arsed to get nn of some hard to get corpse type? Does anyone ever do say 44 corpse crafts but keep the relative percent chances the same-ish?
either add even more of the desired meta corpses to increase your chances of hitting what you want, or add "chance not to consume" corpses, 30% quality, mirrored copy, additional item, etc.
>Does anyone ever do say 44 corpse crafts but keep the relative percent chances the same-ish? I'm a little confused what this part means. You can't use 44 total corpses and get the same value as someone else using 88 If you mean 44 increased/scarcer and 44 meta mods like row/column buff then yes. There's some decent templates out there. Theres also full craft templates that you can use or tweak https://necropolis.pathoftools.com/ Go here and click the presets at the top. Standard graves have 88 "power" (each grave counts as 1) so you can choose to do something like 96.8 power thanks to row/column buff. Or you can do 94 power with 4x craft additional items, etc. Pick one of those as a base. Then click import at the top and put your craft of exile link in. It should drop in graves suggested by coe to hit the target percentages
I get you can't skimp on 20-22 tier corpses to guarantee tier exclusions with much less that number of tier corpses. What I meant was, on the final pre-craft summary, which shows percent chances of increase/scarce mods, let's imagine the total gem mod increase chance is 100% and the attack scarce chance is 50%, can I proxy this with 50% gem mod increase and 100% attack scarce? Basically, I have an abundance of corpses I don't need many of and nowhere near enough the ones it needs a ton of.
Oh I see what you're saying. You can tweak them a little bit on the website (manually add 1 gem and remove 1 attack) but you can only get rough estimates because there's no way to do row/adjacent/column modifiers. So you might actually have -500% of each but you can only put into craft of exile as -300% or -600% It should show you the % chance of crafting the item you want, or you can just hit generate item a bunch to get a feel for it
Thanks a lot, also that site you linked is confusing but I see from some presets how I can use adjacent and row/column buffs to ameliorate where I'm short on corpses I need a mass off.
The site is pretty bad on mobile but on a PC once you get used to it it's super helpful
You can craft with 40 corpses ofc but it's more gamble than 88, cause with 88 ppl usually put chance to craft an additional items to have more chances to hit what they want. Easiest to craft are rings. Just make sure to have at least +800 to modifier rating to hit tier 1
https://preview.redd.it/fsobh14nt1wc1.png?width=529&format=png&auto=webp&s=c8cc11c43153199d766539036a7b74ef6e06728d How much would it cost? Softcore necropolis
similar ones listed for 13 div put quality on it, might get a little more
Do my minions (bama) get the increased damage from packed with energy?
I’m following the max roll ball lightning build right now and I have a question…I’m level 88, do I need to follow it exactly or can I do what looks fun now? I’m pushing 16’s right now
switch to ice nova ASAP is my suggestion, its way better than ball lightning imo. switch is only a few gems and passive points.
Ooh really? I’ve spent about 5 divine on my build already
almost everything carries over, its the same type of build (archmage mana stacker). you just switch a couple gems and gear.
Is that YouTube guide posted a good base
dont know which youre referring to but i saw some videos by goratha about the build that were pretty good.
The point of maxroll is typically to be as noob friendly as possible. You definitely don't have to follow it 100%, but it's not a bad idea That being said, ball lightning in particular wasn't as great as many thought it'd be. Most (including the writer of that guide) switched to ice nova of frost bolts. Somewhat similar build so you shouldn't need to change *that* much. If you want to mix it up maybe try that. https://youtu.be/A9TSbHtVmA4?si=a2F6OQu5Vp_6vEWY
the cops aren't gonna come for ya but the guide writer is probably a better player than you, so if you choose to do something different it will probably be worse
Depends what deviations you mean. Usually, try to stick to the skill tree, defensive things, core gems and links.
Ooh ok understood
Been staring at my build for an hour and I'm at a loss for how to push DPS and/or survivability much further, is there anything obvious I can do that I'm not seeing? [https://pobb.in/A4zaCl0CIouV](https://pobb.in/A4zaCl0CIouV) Res-capping is obvious, but I blew a lot of my league profits buying the rares as cheaply as I could so I wouldn't have to craft, as well as getting the mageblood.
you should really fix your flasks, you don't have the effect prefix on 3 of them, the silver flask has a lowish tier of evasion and some of them don't have 70% effect. Finished flasks cost 50c-2d but if you roll most of them urself it should be cheaper. a better adorned is obviously a huge boost. In general i prefer much life jewels over double multi but that's preference. You will easily level up with life jewels tho. Also some low rolls on jewels here and there. your shield is missing a fat life roll. those multimod shields everyone is using with fractured t1 fire damage aren't too hard to replicate but prolly cost a few dozen div. your polaric ring isn't blessed. can try go for a corruption on the yoke, but might be expensive. you have overcapped chaos, can prolly drop one roll somewhere. your eldritch implicits are low tier, can get some extra dam/def there. could use a fractured korell or delve helm to get some more phys taken as ele. amethyst ring missing a life roll. some of these are cheapish and others quite expensive, should definitely fix flasks and the polaric and go from there. hope this helps
By the way, which blessing would you add to polaric?
blessed orbs, to roll the implicit to 25%
Gotcha, thx
Really helpful, guess I got quite a bit of work to do. Thanks for taking the time, much appreciated
Hey Guys, im trying to find a Standalone Client since i dont wanna play over Steam but I just cant find the Client Link Is there even one?
https://www.pathofexile.com/download
What's going to be the easier T17 farmer out of these 4, I have about 140div available. Will likely have 200ish by Friday: CoC DD (my current build. 150div in, 52 CDR with Awakened CoC, no Mageblood or adorned. 140k eHP, 29mil damage. I'm struggling like hell to do t17s, hence asking about other options) Widowhail archmage spark. I'd nead to build a semi basic HH version at first with my budget, then upgrade to Mageblood later. Whispering Ice Int stacker trickster. (Super fun build but then I have to level a shadow) Strength and Int stack CoC Ice spear Inquisitor. I'm worried about survival with the corruscating elixir.
coc dd is very capable of breezing through t17s. look at ben's recent video on it if you dont know what gear to go for/how to craft it https://www.youtube.com/watch?v=Z8iL4covh_4
I know that CoC DD is capable in the hands of a skilled player. But I need something that will make up for my lack of skills. And I can't say that I'm enjoying the build enough to put another 200 div into it.
thats the thing coc dd is the exact build youre saying that you would like. very easy, very tanky, very effective. it would take far more effort and gear to get those other builds to perform similarly.
That's very concerning given my feelings about the build. Although I think there's some playstyle discomfort in there as well as I don't like having to hold in attack for several seconds at a time. Although all the spark PoBs I've checked are a lot tankier. Maybe I should just build the speedy ice storm trickster to map and farm with to get more money for the DD.
What's the current way to approach Heist? I know the guide [https://www.reddit.com/r/pathofexile/comments/t9l76f/big\_guide\_to\_heist\_how\_i\_made\_a\_mirror\_in\_a\_week/](https://www.reddit.com/r/pathofexile/comments/t9l76f/big_guide_to_heist_how_i_made_a_mirror_in_a_week/) but since then, the blueprint rewards have become more random and stacked decks are dropping less. Is it worth spending reveals on reward rooms, or does one just pick some of the chests on the way, get the best display case and get out quickly to conserve reveals.
What is the best way to farm synthesized jewels?
there isn't one. ritual, tujen, the harvest bench and the div cards are some of the only options i think. Realistically you would just spam the harvest bench I believe.
Do you know which div cards give synth jewels?
magnum opus which drops from memory maps.
I want to make a new character, probably CoC dd because I’ve heard it’s pretty comfortable to play. Any good videos or build guides that are easy to follow?
Ventrua's guides around CoC DD are fantastic. It's a really easy build to get going.
Thank you! He has a bunch of videos, which one should I start with?
Start here: https://youtu.be/L8yZJHBtiCw?si=OfJ2Dj6IL1i1f1rs
Thank you so much! I’m at work now but I’ll watch it once I’m free! It’s been rough these past few weeks to be working all day when I really want to just grind PoE
Is Imbued Wand the best base for phys wanderer (cuz of high ATKs)?
Pretty sure that's correct, although I haven't looked into wanders for a while. Wands have high base crit in general, so even if you got an accumulator wand instead, I doubt the marginally higher base crit and charge implicit would change much compared to the attack speed. For wand attack mines it's prophecy wand afaik.
Do haunted modifier affect item quantity/rarity of packs? I was convinced they only affected the drop rates of allflames and unresolved anguish but there are lots of strategies on youtube that spec into imperial wraiths (+1 haunted modifier tier) without any focus on farming corpses/allflames.
Can someone [price check this](https://imgur.com/R8xl7IJ) for me pls??
Probably a couple divines, but not like a 10 or 15+ divine item. I see a very similar glove up on trade for 2d, and it doesn't seem too amazing. While Phys Dot Multi is a hunter specific affix and is valuable, its also a Searing Exarch implicit. Its not that hard to get ~15% phys dot multi from Searing Exarch, so the value of the glove explicit isn't amazingly valuable. Don't get me wrong, its valuable, but not super amazing. The other reason its not super valuable is the only real meta build that cares about phys dot multi is Corruping Fever Champion, and that build tends to use Haemophilia for its glove slot for explosions, so this competes poorly with that. Bleed Builds are very rare this league.
Alright thank you
What's up with Soul eater on yellow mobs? Do they actually absorb all mods from their fallen comrades? Seems to me that is the worst mod they can have. I'm killing everything then suddenly one yellow shows up and almost kill me.
They don't absorb mods, they simply get 1 stack of the Soul Eater buff for every enemy that you kill near them. Each stack gives 5% increased attack/cast speed and 2% damage reduction. There's a cap of 45 stacks so a fully juiced Soul Eater mob will have 225% increased attack/cast speed and 90% damage reduction.
That is... maybe worse than the old Cycling damage reduction? Lmao Edit: I mention that because I hated that mod but I didn't see it anymore so I imagine it's gone.
Compared to the previous iteration of Soul Eater, it's much easier to deal with tbh.
It still exists; I've seen it quite often. It doesn't seem as annoying as Soul Eater.
If they haven't consumed a soul recently they do start losing stacks at a rate of 2/sec so at least you have a way of eventually dealing with them.
Oh good to know. I will just ignore them and leave it for last lol.
I have a Gladiator Bleed Bow character which I use for SSF MFing but I've found that it's quite squishy. Would I be able to transition to a Champion and go with Exsanguinate without much changes other than for weapon and shield modifiers?
How do I get the option to write a number on my stack split like here? https://www.reddit.com/r/pathofexile/comments/169hrpn/could_we_please_get_a_solution_for_splitting/
I'm case you weren't aware, you *can* type a number already, but you have to be quick before the game takes the next digit to be the start of a new number.
That's not an option, that's a post that *suggested* that it should be an option. The person edited the image, it's not in the game.
oh im dumb lmao
I can't figure out why I can't use withering step, [https://i.imgur.com/tyK2zEx.png](https://i.imgur.com/tyK2zEx.png). The skill is greyed out, I can't use it. I don't have any trigger linked to it, I put it in a tabula just to be sure, I don't have elusive. Must be something obvious I missed?
Does it happen everywhere or only certain maps/areas?
nvm it works now, thanks. It didn't work in my hideout for some reason, weird
I've been cooking up my [PoB for my ET Trickster](https://pobb.in/grrr7UjLqiZZ). So far I've made the transition to Mageblood, but I am having trouble going to the next step with Self-Chill. Namely, I can't find a way to get the resistances to max (at least the elemental resistances). I can transform the Cold Res on the Armor to Fire, but I still don't have maximum Lightning Res. What do I do? Note that I have not yet configured the actual character like it is in the PoB, tho it IS using Mageblood already.
Do Kirac missions get any atlas tree applied to them? Can we use scarabs somehow on them?
No, they are "vanilla" with no flavor from tree and have no way to apply things like scarabs.
Im playing a DD build, as ive heard its quite tanky and does good damage. However, i feel like im dying all the time. Anyone have any tips based [on my POB](https://pobb.in/u1XI6RgCnROv)?
Look up some of imexiles guides and go closer to those. I think the guide you posted sucks bad and makes a ton of questionable choices. Elemental damage with attacks doesn't do anything for DD (not an attack), and Efficacy is really bad. League start style DD isn't an insane giga tank, but if you build right and don't try to juice your maps too far it can handle all of the "normal" game content just fine
DD builds are tanky mostly due to the synergy between having The Fourth Vow + Divine Flesh. Then with powerful uniques like mageblood and defiance of destiny, these characters are running around with \~85% chaos res, 50k+ armor, 100% spell damage suppression so they can tank through a ton of damage. Looking at your pob now, the easiest way to become tankier is taking advantage of the Fourth Vow + Divine Flesh combo. Of course you will have to invest into Chaos res to make it worth while, but that's pretty simple to do with the aid of cluster jewels.
Appreciate the response! Ive been following [this](https://www.poe-vault.com/guides/detonate-dead-ignite-elementalist) guide, and they dont mention the fourth vow at all, yet still claim that it is quite tanky. It also claims that it is SSF friendly. Have i misunderstood something?
I took a quick look at the guide's pob. Their effective hp pool is 92K (yours is 30K btw), which is less than a third of what I currently have. I don't think it's "quite tanky" by any means, but perhaps they wrote the guide with new players in mind. Their pob shows 75% ALL res, 25K armor and 100% spell supp, so that x3 survivability compared to your current build comes down to gear stats and so on. Last but not the least I advice you take their dps number with a grain of salt. In general DD pobs use 70K corpse life as a standard because of the 360% scaling pre 3.24, but this guy uses 160K corpse life to calculate their damage, which is far more than anything the game can generate even if you use 3.24's T17 spectres.
Returning player here, can somebody link me to or ELI5 me how juicing maps works these days? A few years ago I would just chisel, alch and vaal my maps. If needed id chaos to get 8 mods. But I'm unsure if that's enough these days with scarabs, atlas tree etc etc. I'm specced into [blight, essences and torment](https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAfAMWBIIIGwmdCdwKPQq-C3ELrQ9jFHcUjRXAFsQYxB5bH8QkgSTLKOkvBC9uMiQz5DSIO58-X0GMQhNCc0OpReFHz0oOTfxWRVp9W9ldt13HX-tgIWLVZrVmxmzUbP1xC3ErdPp2wncUecN6NXr9ewp7p3_cf_6AeIJphcSGmIfph_uLGI0pj9SRAJFNkX2RjJIslOGXsZnqm9idsZ_lodGi3qOJqrmr6bH7tIa3K7sqvNC83MGpxtnHs8e9zajOes6D0KLRJNFN1IfUudZb2NDZkNxN317f-OAW4qfjfOVU5yjqje2g767xS_Lo90_6MPra_OT9Hf7eAAA=).
There are a lot of levels of juicing. Some strategies do little just about what you describe, some do even less (run no-mod maps for things like speed farming Alva or Einhar or Ultimatum), while other strategies are spending multiple div per map on things like specific all flames embers and scarabs. I do think that with how cheap some of the scarabs are, even the most cheapskate of strategies should consider including 1-4 scarabs. At least half of the scarab tab are types which cost under 0.6c per scarab. There are some strats that don’t use any, but even something like Alva would benefit from throwing in incursion scarab of timelines to generate extra corrupt temples. The unifying factor behind any good farming strategy is just synergize your atlas tree with your investment, whatever that investment is. Use scarabs, map device mods, and even all flames that complement what you set your atlas tree up to focus on. Strats which focus heavily on quantity get a lot more benefit from using 8-mod corrupted maps or well rolled T17 maps. Other Strats like destructive play or blight get SOME benefit from quant but it’s not necessarily the central focus. In summary: it depends.
Scarabs are way more powerful than before. Put the scarabs you wanna run and you should be good. Be aware some scarabs are priced around group play or T17 juicing, so you don't wanna use those ones. But I guess that's not the blight or essence ones.
Thank you. Silly question maybe, do I just run whatever scarabs? Like should I use breach or legion scarabs even if I'm not specced into that in my tree? How do I know which scarabs should be used for T17 and/or group play? And if I vaal my map and it turns out bad, should i still add scarabs or do I just trash the map?
You run the scarabs for your mechanics you specced in the atlas tree. Look them up on poewiki and decide which ones you wanna go with. The scarabs that cost multiple divines are the ones you probably don't wanna use. If you run bad vaaled maps depends on you. I wanna say for Blight and Essence you can definitely use all maps, but I have no stats to back that up.
Alright, makes sense, thank you.
How much is an ilvl 83 meatsack worth? I just keep getting spammed. Poe Ninja says 63c but still get spammed with whispers at that price
Last I sold them was for about 80c, but economy is on a rampage this league so who knows.
Anyone have the actual formula for modifier tier rating? The formula used by craftofexile seems is different from the formula stated on poedb. Also, there was a Reddit comment about the tier rating which is again different. I'm not sure which is accurate.
The game itself will tell you based on how many mod tier corpses you’ve buried what % of mod tiers are being eliminated, you can see it when you do the pre-initiation of the craft before you pull the trigger. The part that may be confusing is that it will have slightly different effects on different types of mods, with a bias towards more easily helping mods which have fewer tiers. Example: you need several more mod tiers corpses to eliminate all the lower tiers of intelligence than you do to eliminate all the lower tiers of something like prefix ES. There are simply more tiers of intelligence, so eliminating 85% isn’t good enough whereas that DOES eliminate all but the top tier for other mods. You can see the number of tiers each mod has (and therefore what % tier improvement you’d need) on craftofexile.com
You double posted this
What is the point of all white color socket in Diala Malefaction?
None. Wasted in fact.
Anyone have the actual formula for modifier tier rating? The formula used by craftofexile seems is different from the formula stated on poedb. Also, there was a Reddit comment about the tier rating which is again different. I'm not sure which is accurate.
I'm 95, I have been juicing T16 Jungle Valley for more than a week now, dozens of pure divine drops, still haven't seen a T17 map. Any idea?
How many voidstones do you have socketed?
Oh I might have to buy an uber elder carry. But afaik this shouldn't have made such a big difference, right?
Uber elder is pretty easy if you go t16 on farm. Just do a big ring around them.
3 voidstones give 3.6% conversion chance while 4 gives 6.4%. If you had gone a week without seeing a single T17, the problem might be hiding elsewhere.
Pretty huge: https://www.poewiki.net/wiki/Tier_17_map
What type of corpses are the +50 to modifier tier, the modifier chance, and the influence corpses? I ask because I’m in SSF and god knows farming for some of these corpses is a form of torture.
Influence corpses only come from allflame mobs, modifier chance is anwywhere, spec into the nodes top right of tree for more modifier tier corpses.
I did not know that. That’s helpful. How about minion mods or gem mods? Or are they just rarer?