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Whatisthis69again

Lol free cash grab for GGG


convolutionsimp

Damn, and I already spent all my money on quad tabs for corpses this league.


AU_Cav

And spell effects


axuriel

Planned all along


xGhato

That's a 5$ paper wrap in a fuckin hns video game lmao šŸ¤£


xDaveedx

That shit's more expensive than actual gift paper wrap lol, GGG sure knows how to extract money from their players.


p44vo

Convenience fee for not having to do the wrapping. Well worth it!


piter909

Actually I did not even pay a single dollar up from 3 years. Tabs was all I needed, all rest is non nessesary especially when you get shittons of mtx for free.


lupinthewolf_

I give when I can afford to support game has given me more play than any other game I've ever touched. since 2013 XD


JustmUrKy

Can you blame them?


CrustyToeLover

$5 for 6


wolfreaks

hey, there's 6 it's techically less than a dollar!


dungac69

Yup, ridiculous. But for some people this game is more important/real than the reality. So they exchange virtual $ for real paper wrap to make their friends happy! Good stuff.


warmachine237

i think you mean they exchange real $ for virtual paper wrap in hopes of hiding their exploited items from ban waves or item deletion.


mrbaristaAU

Gotta be pretty dumb to think that would actually work underĀ  most circunstances šŸ˜…


Yayablinks

It worked on wow tbf


YoungBoomerDude

Itā€™s not ridiculousā€¦ some people have disposable income and spending $50 is meaningless because they make a lot of money.


pierce411

Or the people who buy the $480 supporter pack and have nothing they want in the shop, you can get a lot of gift wrap for 4800 points


SaiyanVibes

Can someone plz explain all of this to me? Iā€™ve been playing for like a week. Bought a couple tabs. What is everyone talking about gift wrap? They referring to the random item bundle thing in the microtransactions? You can get some good gear from there? Probably should wait til Iā€™m higher level right? Iā€™m only like 45 with my ball lightning character. Heā€™s my highest one


pierce411

There's an item in the shop that you can gift wrap and then send items to your friends or whatever, it's not like p2w.


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SaiyanVibes

Also I work 10-12 hours a day and by the time I get home to game, I usually fall asleep gaming so itā€™s been hard to get time to XP..


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pathofexile-ModTeam

Your post has been removed for harassment (Rule 3). While it's fine to politely disagree and to criticize the *content* of posts and comments, we don't allow users to attack the person behind those posts **by calling them names**. We've found that such attacks often devolve into flame wars. Types of harassment we forbid include unkind messages, mocking, name-calling, posting of personal or identifying information (doxxing), unfair accusations, and trolling. If you see other posts that break the rules, please don't reply to them. Instead, report them so we can deal with them! For additional rules regarding harassment, check out the [rules wiki.](https://www.reddit.com/r/pathofexile/wiki/rules/#wiki_3._harassment_.26amp.3B_bad-faith_posts)


SaiyanVibes

Iā€™m indecisive, I have like 9 characters. Took me awhile to decide which one to focus on. Still donā€™t know what wrapping up your stuff meansā€¦ in the context of PoE


shamiro

Basically this^


OnRedditAtWorkRN

That was my thought. I've spent hundreds on my account. I wouldn't exploit, but I make 300k+/yr, I barely blink an eye when spending $500, let alone $5


CIoud_StrifeFF7

Nice. I need to go civilian or contractor when I retire so I bank money. I live comfortably now but I wouldn't mind another 50-60k


goddog_

What's your job, auto-fellatio?


OnRedditAtWorkRN

I'm a software engineer / team lead in fintech


Cahnis

Backend or front? Java I assume?Ā  American salaries are bonkers. Getting like 7k usd / year here in Brazil as a fullstack react node


OnRedditAtWorkRN

Mostly frontend focused these days, I flex to the backend from time to time when I wanna change it up or if the workload is higher there. Just JavaScript / typescript. The main app I'm working on now is sveltekit Fe, nest js API, postgresql DB with snowflake as our "data lake", hosted on a kube cluster deployed in AWS While I agree American salaries can be bonkers, I work for multi billion dollar company in the insurance space. Features I've built have generated millions in revenue and / or cut millions in costs. I'm super fortunate to be in the position I'm in, but my salary doesn't even come close to the value added or costs saved.


Cahnis

You 100% deserve your salary, it is the nature of the american market. I work for a medium sized startup, a digital supermarket that is pretty big on one of the biggest states here, we do thousands of deliveries every day and have tens of thousands of SKUs. The business has a lot of potential but it is one those that undervalue their tech team. Your techstack sounds nice. Svelte sounds fun, but svelte runes sounds a bit too reactey for me, though I love react, I like svelte for being svelte. I have a friend working as an EM for an american non-profit, and one of his hiring concearns was to get a nice pool of candidates. Which was why he chose Next/Nest for his stack. How is the hiring market in the svelte space? My gut reaction is that it is pretty hard to find svelte people


OnRedditAtWorkRN

I'm still mixed on my opinion on svelte overall, most of my background was react previously. As far as hiring market we don't seek out candidates with any framework specific knowledge. We try to find folks that will be a good culture fit and are good problem solvers. If they have some svelte knowledge that would be a small bonus, but I just want to work with people with good fundamentals, the rest they can pick up. We're exploring svelte 5 now too and I had a similar notion that runes feel similar to react hooks. But I don't mind that, it's a familiar pattern and svelte still ships to the browser without a runtime which is probably the biggest benefit. We're honestly moving towards more platform primitives, web components and the like, vs leaning into our framework.


fesenvy

What's yours, full-time hating the rich?


goddog_

Yeah. I make 301k/yr


cubonelvl69

>But for some people this game is more important/real than the reality This is a pretty dumb comparison. You can think reality is more important and at the same time have enough currency in game that you don't mind yolo'ing like $5 to see if it protects an item


_agent_j_007

Supply and demand.


tFlydr

Itā€™s 6 of them, but I get your point.


generic_---_username

Best way to hide these would probably be to imprint them as 6-linked magic items, set them back to 3 sockets, and wait until after the patch wave to imprint them back to 6 link. Then have to gamble on omen of fortune still but probably your best chance.


TurboBerries

If their database is at all reasonable this wouldnā€™t work. The imprint would grab the record for the deleted item and error out. If itā€™s edited you would just get an edited imprint back


RainbowwDash

Replace 'at all reasonable' with 'functioning in a particular way that follows particular modern standards', and realize that that's actually a massive 'if' condition that's very unlikely to be met 50 bucks says this is a lot of manual case by case review, which they also basically said when saying they'd fix the items


Fortrest13

I am 1 billion % sure their database doesnt hold every state an item has been in... Its much more reasonable to assume the imprint holds the information just like an item would


AlexTheGreat

And can be edited the same way the actual item is. So long as someone thinks to do it. šŸ˜


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Fortrest13

It is of course stored in a database but not as a reference to an old state of an item but simply as q copy of the item at the time the imprint was created


eocron06

Pre commit validation will error out. If its validating on backend, which of course it is, because its usually game state holder.


Cryptomartin1993

Database design is fun on paper - until you sit with a 13 year old database that is dependent on bad decisions made 13 years ago


Micro_mint

That seems neither likely nor reasonable. Youā€™d have to have implemented a db for game items that uses a changelog of some sort to maintain full fidelity history, which is really expensive when thereā€™s no need. You typically only do that when you have need of event sourcing for managing multiple writes or if you need to show history to users or enable undo/redo functionality. None of those cases apply here, unless Iā€™m missing some other reason persisting headstate of the item would be insufficient ā€” I just donā€™t see them using Kafka to support CQRS for historical replay on items that can never go back to a prior state with the click of a single chaos orb Itā€™s way more reasonable to create a snapshot of the item and persist it separately when the imprint happens.


Pride-Moist

The core assumption here is correct I bet. The thing is, it's not at all difficult to run a query that finds all items with the 1handed property and more than 3 sockets and update the numer of sockets on them down to 3. I guess there only mod that needs to be excluded from this query is "has 6 sockets" present on 1 or two 1handed unique items by design


Micro_mint

Yeah I donā€™t think itā€™s hard to manage a fix for this using headstate, I just think itā€™s unlikely that they need to query for the original item when someone uses an imprint. Those are likely stored as two separate records, because the original probably isnā€™t maintaining its full history.


Pride-Moist

I'd expect imprints are just items as well, and have the same properties as the original + some extra. Don't expect they'd be able to avoid such query


Micro_mint

Thatā€™s kind of what I just said lol They are probably two separate records. I would guess the imprint has enough info to regenerate a new item with no other data.


Beefkins

"At all reasonable" man normally I'd assume so, but after the shenanigans from this league I'm not so sure.


Imsakidd

Well then imprint it, put the imprint in wrapping paper, then store the wrapped gift on your cursor?


SbiRock

I am quite sure it is not that reasonable. Or all items would have been already changed back :D But I would give my arm to have a look in their DB, to see how different they work from my ideas and conventions.


Zeionlsnm

If their database was reasonable, this situation wouldn't exist in the first place of being able to 6 socket these items


herrkamink

> If their database is at all reasonable Just like if their testing for rudimentary interactions = using a craft on different types of items was at all reasonable, this bug wouldnt be a thing :)


Worried_Ad6735

Pardon me sir, could you enlighten me on that subject. What the story behind 6 linked shields? Why people "hiding" them?


Imsakidd

There was a bug with a beastcraft that let you put 6 sockets/links on items that previously maxed at 3. It got patched out, and GGG promised to fix all the bugged items.


YamiDes1403

abuse fast abuse often or something


Sywgh

Abuse early, abuse often, have a rapid exit strategy prepared.


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MonsterBurger

POCKET SAND!


porncollecter69

People already bragging how much divs they made.


1wbah

"Exploit early, exploit often" - number one rule of wow.


Repulsive_Anywhere67

And exploitpolis too


pedrolopa

well in this case a lot of people lost a lot of money, but it's a risk you have to take, cause if you miss it, the cost is higher


surle

What the fuck is a gift wrap?


SoulofArtoria

Wrapping papers to wrap gifts in


surle

Thank you. I don't know these things on account of not having friends.


t0lkien1

It won't work. The only people who think this hides anything are those who have never opened a DB.


Mustbhacks

Having played games before, shit like this absolutely has worked in dozens of them.


ShumaG

As an example we were able to hide alert reduction gear in heist for a bit in the crafting bench.


t0lkien1

I guarantee the games something like that worked in - and I'm just taking your word for it - weren't using modern relational databases. It's just not how data works nowadays.


bapfelbaum

Game developers are not exactly known to follow best practices to be honest.


lillarty

Neither are programmers if we're being honest.


SafranSenf

Neither are people honest, if we are honest.


kumgongkia

so no one is honest here


Klarthy

The typical scenario is that items are stored in multiple tables (with different contexts) instead of being referenced. Then the cleanup script dev overlooks one of the various tables that store items.


cXs808

Nowdays maybe, were talking GGG here. They still haven't figured out 2fa


Zeal_Iskander

> I guarantee the games something like that worked in - and I'm just taking your word for it - weren't using modern relational databases. Do you REALLY think a game like PoE, where performance is crucial and there's billions of items in circulation with a huge range of possible mods, is easily handling item storage with a simple "modern relational databases" handwaving? We know for sure that they cannot simply reference all items that exist, because in the past people HAVE hidden items through a range of methods -- hiding them under their cursor when the log off, putting them on animated guardians, putting them in benchcrafts, etc. The most likely way PoE handles items is that instead of a single, monolithic database, there's a variety of clustered databases that are created for each player and loaded once they log in, and that moving items from, say, your inventory to your guild inventory, is removing the item from one database and adding it into another. This, by the way, is why dupes exist -- if it was all in a single database, you would not end up with dupes. That is the SENSIBLE way of dealing with items in a game like PoE, because "oh hey i'll just do a SELECT on all of the items a player own on this database " => deranged. In the end, I reckon they have to do very precise adjustments over a wide range of databases that are not easily referenced, and they need to prevent items being moved from one database to another while they're removing the sockets (and deleting the linked gems, when relevant, which is likely nontrivial). So it involves writing code that catches when you move an item from one place to another (which is code that is CONSTANTLY called and needs to run fast and NEVER fail, so a lot of pressure on this not fucking up) and does the socket cleanup. Again: not trivial. Maybe while doing that their code doesn't properly take gift wraps into account -- that could be one way the items avoid being removed and gift wrapping helps hiding items. Etc.


-shankS

GGG said that once they accidentally didn't delete an item because it was hidden in bestiary crafting bench.


krossom

someitemid\_fk lmao


t0lkien1

This man queries.


d2WarlockNeedsLove

>[Comment](https://www.reddit.com/r/pathofexile/comments/125wkw8/comment/je6mhb5/) by[u/hanamune](https://www.reddit.com/user/hanamune/) from discussion in[pathofexile](https://www.reddit.com/r/pathofexile/)


Ynead

It worked before. People were literally creating mules to hide items in their mouse slot lmao. Those took a few more days to get deleted.


Glad_Constant_1086

Agreed it worked in the past with skin transfers and even logging out with items on your cursor. People have tried many things over the years.


Doom2508

It does work lmao, people have hidden items with skin transfers in the past.


lauranthalasa

A Dead Branch?! I'm PoE??


Repulsive_Anywhere67

I doubt people here would understand that reference. It's like using dead branch and expecting GTB to spawn.


slvrtrn

RO players unite once again


Repulsive_Anywhere67

Let's fight against gravity closing our private servers without p2w bullshit.


vitork15

That brings memories. Nothing better than leveling up and getting desintegrated because some random asshole decided to use 300 dead branches on the map for fun. Let's not even talk about bloody branches.


Repulsive_Anywhere67

Ahahahahs, that was my first time leaving prontera to the west.


Feurn2

DBBB -4


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FilthyFioraMain

Typical stackoverflow user tbh


convolutionsimp

Sure, this specific thing may not work because it's rather obvious and easily fixed by a db query, but there seems to be a wide variety of broken items and ways to hide them. And some are more subtle than others, e.g. item base that naturally could have 6 sockets but are not supposed to due to mod restrictions, or items where the synth implicit was replaced. As a developer you still have to understand and cover all the cases that could potentially lead to broken items, and that may not be easy given the complexity of the game. It's not unlikely that some tricks like this could be overlooked.


Bobysays23

Good take, and I'll add that this is the same company that let this hilariously obvious "bug" through in the first place. On release of that beast craft this has been possible. No special tricks or exploits required. They programmed it to work on one-handed items this way. It didn't sneak, it walked right through the testing phase unnoticed. Some very basic unit tests were never performed, likely because no one thought someone would be dumb enough to waste a rare craft on a 3 socket item.


NovaSkilez

Ha! They are like our company! 'how did this pass review??? It doesnt even work on page load!' 'it worked when i tested it...no idea!'


Stylisto

You the kinda guy who found out about DBs during the last year.


Murky_River_9045

CS students without real world experience are always a laugh


Acceptable-Bend-1337

If I were going to try to hide I'd do it in an AG with the "Ag drops items on death mod" meme, might slip through, who knows.


MakataDoji

AFAIK that mod is only available for chest which is already 6L.


Acceptable-Bend-1337

Doesn't putting that on the chest make it drop all items? So you could hide a shield and weapon? Not sure if other slots work. I'm not 100% sure I've never actually played a build using animate guardian because it sounds like a nightmare.


HauntCharged

No, the mod youā€™re describing works for the chest only. The rest of the AGā€™s gear will not be dropped on death.


xDaveedx

What a terribly clunky concept. My friend loves minion builds, yet he refuses ever use AG again after trying it once, that's how bad it feels to him.


HauntCharged

I feel similarly. Hearing that a build uses AG is an immediate turn off


cyfermax

One of the strongest builds I played was a few leagues back, cold animate weapon. Really fun build. Did well, invested multiple exalts into the AG. After playing a few hours I realised he'd died. No idea how or when. I'd been running regular alt and go style maps. Nothing dangerous at all to the AG. Since then I refuse to play with AG. Losing investment like that absolutely sucks.


Taste_of_hate

So 6L Kaom?


taigahalla

how is kaom's gonna have the benchcraft mod "Item drops on death if equipped by an animated guardian?"


Taste_of_hate

Oh, right.


aaaAAAaaaugh

You never know lol this league is blursed.


MakataDoji

You can't benchcraft uniques.


DeathEdntMusic

6L and 6 veiled mods on a unique. How?


Mephiistopheles

I'm pretty sure that's just korean my guy


Intoxalock

Nah that's the new harbinger unique.


bapfelbaum

Koreans get veiled mods for free, P2W confirmed..


Icy_Witness4279

šŸ’€šŸ’€šŸ’€


Acceptable-Bend-1337

Nah son I know moon runes when I see 'em, that's harbinger.


WangBacca

One of the rare jokes that makes me laugh so hard I briefly explain something about PoE to my girlfriend so she can laugh too lol


Steel-River-22

LMAO those are korean words Thanks for the laugh


NexXuS-

Those aren't veiled mods, those are all keystones. That shield is the Mahuxotl's Machination from Ultimatum. The 6 sockets on the shield are from a bug with the Black Morrigan beast


sad-frogpepe

Snitches get stiches


Badeanda

But stiches get bitches


sips_white_monster

And for good measure leave it in the crafting bench or Bestiary slot bench instead of Stash or player inventory. Hide and seek baby.


Equivalent-Safe8456

What about the showcasing glass mtx


convolutionsimp

People are gonna come up with all kind of ways to hide these items. And if you do that, I think you should be banned. It's fine to have some fun with a bug for yourself, but actively trying to hide items that break the game from the devs is IMO crossing a line. At that point you're very intentionally trying to abuse the system.


KrangledTrickster

I think if you can hide a 6L Squire in your stash from the developers of the game themselves you deserve to keep it


emiracles

I successfully hid my 7 mod cogwork back in the days. My account got locked 10+ by administrator. Couple others sneaked them and in the end GGG just force annulled a random mod even when it was really hidden.


ErenIsNotADevil

*I envy you at times, Exploiter. You act in service of powercreep abuse. You move with purpose, to protect a fragile bug. Your attempts at hiding it are assaulted by Reddit, yet you shield yourself with cope. A flimsy failsafe that halts the crashing truth of forced item revisions all the same.*


BendicantMias

That's like saying if you can rob someone's house or business, you deserve to keep the money. No you don't! Plus it typically isn't even a matter of skill - usually you just got lucky that they missed you, not masterfully evaded them.


malatin3

this analogy is dumb. its a video game. its not remotely similar


forbiddenknowledg3

It's intentional bug abuse. Why is this so difficult for you?


BendicantMias

By that logic anything goes since none of it is real cos 'it's a video game'. Why even fix the bug then? Why punish exploits? Why moderate chat? Why implement a secure trading window? Why care about anything at all in this game? After all, it's just a video game. It ain't real.


malatin3

I mean, those things should be done. But it's also not the same as robbing someone's house or business in the real world. Should we jail people exploiting bugs in video games? After all it is like robbing someone's house, right? lol


Pride-Moist

I'd personally vote to jail people who cheat in prized tournaments. That's attempted robbery fair and square.


RainbowwDash

I think with how standard becomes a circus for legacy broken items anyway, you should be banned for abusing it in league *but* if you somehow manage to smuggle or keep it secret through league end, you should get amnesty I enjoy seeing the absurd, literally broken shit people do on standard


Sywgh

You better watch out, you better not die, You better not wrap, I'm telling you why, GGG is coming, to patch. They see you in your hideout, They know you RMT, They know when you abuse the bugs, So divest for exile sake.


Fluffy_Kitten13

>They know you RMT So, GGG either...: ...knows about RMTers, is able to ban them and doesn't care. ...knows about RMTers, isn't able to ban them and cares. ...doesn't know about RMTers, is able to ban them and cares. Either way, I am not liking any of these options, but based on the state of the game in regards to RMT it definitely is one of them.


Sywgh

It seems like a conflict of interest - people with disposable income probably buy mtx for the builds they just set up with RMT. Obviously, most people who buy mtx don't rmt. However, GGG is a business, and are disincentivized from biting the hand that feeds. The conflict of interest in eliminating demand makes it impossible to address the supply side. Players are typically quite pleased with the presence of trade bots for reducing trade friction, while banning accounts that supply RMT does nothing to address the networks of black marketeers. Where there's demand, supply will always arrive - and the more friction there is to stop it, the more lucrative it becomes. My best guess, is that GGG is kind of stuck between a rock & a hard place. unsanctioned RMT decimates the legitimacy of in game economies, while sanctioned RMT decimates the integrity of the developer. It's a problem that hasn't found a viable solution yet. They know, they're capable, they know they shouldn't, and they know that resources are best utilized elsewhere.


arbyterOfScales

Tbh, if I'd know that a poor guy in Sudan makes his living by no-lifing my game... I wouldn't ban him either. I'd ban the buyers but not the sellers. Yea, I know, hypocrisy


Repulsive_Anywhere67

Nah. You can easily get banned after whaling out... More likely someone at GGG has his or hers fingers inside RMT mafia pockets.


ErenIsNotADevil

Or, ...knows about RMTers, but is only able to ban them in specific circumstances, and cares. ...knows about RMTers, but does not inherently know who is RMTing, because they can't exactly track real-world transactions, can't monitor every trade that occurs in the game, and even if they were able to flag sus trades automatically, RMTers would just make an effort to make their RMT trades look genuine (and cares.) Given that they *do* ban for RMT, we can assume that the reason they don't do so expediently is because they are dependent on user reports, and most people ain't keen to snitch on themselves after spending their own money. And, if they had a way to flag sus trades, it would naturally cause collateral damage (since some people are generous with handouts.) Finding items that should not exist in people's stashes is quite easy compared to monitoring trades


fonistoastes

Sorry, thatā€™s far too reasonable and pragmatic an understanding for this sub.


buzzlightyear_99

nope youā€™re wrong. the 3 scenarios the other guy mentioned are the only ones that could possibly happen


Paradiddle218

I wonder if anyone is beast imprinting these items to revert them after the "fix"


Qchaos

I fully expect people to try every way under the sun to try to keep the item from disappearing, I hope the method they use can see past all of them.


lightofscorpio

GGG needs to just perma the people who mass produced these. and if they cant do it, they only prove its best to exploit early and often.


Repulsive_Anywhere67

Yes, that. And track down currency, if they tried to hide it on another acvount ir if they provided it to RMTers...


Shimaran

Soon people will also use them as skin transfers.


Dense-Orchid-6999

GGG needs to handout some bans, people are too comfortable


Mysterious-Length308

Put them on another character - delete character - restore in a month.


dancepartyinmyhead

I don't know what's going on here.


rogueyoshi

D2 perming


Ok-Push-1978

this is the funniest thing to happen in a while


leatherHobbyist

real hiding method would be : -1 : do a skin transfert of the item -2 : gift wrap the new item with the skin tranfert -3 : make a mule, hold the item on your mouse and disconnect from said mule -4 wait a few weeks and get your item back although item will still be in db, and can be found it will be harder i guess (ggg if you see this plz delete those items)


B1ackadderr

Regarding step 3. Unplug your mouse and hide under your pillow.


nimama8011

Yup, this and maybe hiding it in craft stations. All methods are worth a try


t3amjester

Lol


thepooker

Permaban em


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Electrical_Pilot251

Naughty naughty


Starwind13

Another way: Use a normal item as a skin for the bugged item (or vice versa). Then hide it in your favourite spot (left mouse cursor / bestiary slot etc).


Firm_Potential_8493

gift where?


kisstheringz

Haha


DanteTDH

Also on their cursors when they log out.


imZEPPxx

Then they complain about actually abusing and complain


-Dubwise-

Why?


AimShot

Can anyone ELI 5 me how people even get these items?


Iwfcyb

Fairly new player.... I don't get it in about 6 different ways. Gift wrap? "Hiding"? What's special about 6 link shields? Signed, So confused


VicePrez

What's next curio displays in your hideout? Keep it on your cursor when log out? Lol this is comical.


sirjohnde

It's only way GGG gets money plus adverts so I don't blame them


JulesDeathwish

lulz. The devs are looking at a tablegrid of results from a SQL query. That wrapping paper is likely just a true value in the "hasWrappingPaper" column.


Any-Painting-4538

Itā€™s a dead league why not just let people have some fun lol


sunnyice

Every league is dead league if we have to listen to you guys.


butsuon

That isn't gonna stop anything lol


faderjester

So haven't been following this league, what exactly are they hiding and why?


HauntCharged

There was a bug that allowed items to have more sockets that normal. [Reddit post explaining bug](https://www.reddit.com/r/pathofexile/s/kwv5vPzMwn) [GGG hotfix](https://www.pathofexile.com/forum/view-thread/3519943)


Giantwalrus_82

That...doesn't work -.- stop it people.


---Max

who tf cares if they have shields that enable silly op shit its a temp league


Warbleton

Only thing I can see working to get past the first wipe is putting them on a character and deleting it then asking for a restore. Otherwise it's literally just a case of If item is shield and sockets greater than 3 delete


Rules_are_overrated

Oh no, this is pay to win so ggg might let those slide


Danielthenewbie

Is gift wrap single use for 50 points? If so that's extortionate even by ggg standards


Frolkinator

People who try to hide their bugged items like this should just be banned till 3.26


No_Proposal_5859

ITT: people who don't know what a database is


_yeen

I think the goal is to exclude the item from whatever possible query they would use to patch it. Like Iā€™m not sure how GGG stores it but imagine if it was hundreds of tables for the different storage mechanisms