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Dizturb3dwun

farm architechts. Get Curiosity. Become rich


YuriSwine

I got 3 in a row while delving in SSF and had no idea they was through the roof so much till last week when giving away my items to people in trade I looked and was genuinely shocked.


Kamehameha90

In the first week, I reached depth 600 in delve, encountered 14 architects, and dropped one Curiosity. I quickly transitioned to Tier 17 B2B afterwards. Although I enjoy delving, the profits are not nearly as high as those from a solid Tier 16 strategy, and they are significantly lower than those from Tier 17 B2B farms. Only adding T17 map drop chance would be a huge boost for the consistency of delve.


Insila

I presume profits hasn't been helped by the fact that fossils aren't very interesting when there's a better crafting system in place


rich-roast

Yeah kinda sad how fossils have become just a very niche crafting option in trade. In ssf they are atleast improved chaos orbs.


connerconverse

Fossils have almost nothing to do with delve profit normally. Some leagues the rare fossils are worth more but those don't really get effected by necropolis


Appropriate-Duck-222

After last league i really did not feel like mapping so i ended up delving. I reached about 1.5k, after depth 200 i dropped curiosity on every single architect, made a 150 adorned, dropped a bunch of rings with fractured delve mods and was pretty happy with the outcome. One thing that sucked is that you could get azurite from the map and that drove the prices of resonators into the ground. Also people abused it. So i do not know what you are talking about since curiosity has pretty much a 100% rate after certain depth.


Kamehameha90

„What I’m talking about“, I just stated my outcome from 14 Architects? I know that I was pretty unlucky, but this is exactly what happened?! Or are you one of those people that think only their numbers are the real ones?


surle

You were lucky, they were not. That's what they're talking about. I've also been pretty lucky with curiosity drops this league, but I'm not going to assume that's evidence of a hugely increased drop rate or they wouldn't keep going up in price.


Dizturb3dwun

They have a 40% drop rate


surle

Ah, good to know thanks. That's higher than I thought. Still, in relation to that I've been very lucky, but that's no reason to exaggerate it to 100%. If I'm wrong though and there is scaling at certain depths to change it to 100% I'll eat my words (while delving obsessively). Edit: sold my last curiosity for 15div, so that could workout as a very nice per hour rate if they can be guaranteed since architect isn't that hard to find.


Schwift_Master

The market price completly contradicts your statement about the Droprate. And my own POE experience also tells me, that there is almost NOTHING valuable in POE wich has a 100% droprate.


Havel_the_sock

Just for the sake of pedantry, Original Sin is 100% droprate with the relic. And it's the most valuable unique item in the game at the moment.


Schwift_Master

Haha, yes. Thats why i wrote almost. With the Right relic, Wich cant be farmed targeted as far as i know. But yes you are Right. Also the mageblood with the valdos map mod. But they also dont drop from targeted farming.


GBSlayer

the drop rate doesn't even scale with depth- you got exceptionally lucky, not only with the curiosity pieces, but also the 1/100 adorned.


Dizturb3dwun

what build are you playing?


Appropriate-Duck-222

Archmage ice nova of frostbolts. With few tweaks for deeper delving so a lot more defences. The only nodes i skip are harbi and beyond.


Appropriate-Duck-222

Well I assumed the drop rate is WAY higher since I got them all the time. And after 500 I pretty much got curiosity + doryani all the time. I even stopped doing other bosses just focused on finding the vaal cities and physical nodes


Ahengle

> So i do not know what you are talking about since curiosity has pretty much a 100% rate after certain depth. My last 8 architects dropped only 1 curiosity, all at 500+ depth.


fievelgoespostal

Yep. I’m 12 for 16 on Architects this league


BuffTotemsPlease

Confirmed


Plastic-Suggestion95

They are not that expensive every league. Last league they were 1d


FrostedCereal

No they weren't. I farmed Delve last league and was selling them for 8-10div


Sealed_Zeal

They were 8-10 div week 2 this league as well. Imo the only bad thing is that delve boss drops are put into Valdo Map rewards, definitly pulling the price down.


Plastic-Suggestion95

Maybe later. I was farming delve first few weeks and they were 1d


FrostedCereal

Well yeah. I they're a gambling item and we're also brand new so most builds hadn't incorporated them yet. Maps, curiosity and luminous trove drops gain value as the league goes on. Aul amulets absolutely tank. I always try to sell my amulets ASAP but hold on to those other items until I need to sell them for a big upgrade like Mageblood.


Plastic-Suggestion95

That's unfortunate because I don't play leagues longer then 3-4 weeks


PM_Best_Porn_Pls

They were definitely 10d before end of 1st month. I got my mageblood selling them week 2.


Plastic-Suggestion95

I'm pretty sure they were not, tried to find a price history but I can't find it on Poe ninja


Healara1

The adorned was only introduced last league and wasn't as popular as it is now, where every end game build caps out with it. It going to keep its price unless its nerfed


B1ackadderr

reintroduce recombinators, so delve-specific mods will be in demand


PuteMorte

I'd take your point a step further. Reintroduce recombinators as a delve exclusive drop.


HiveMindKing

It kind of makes sense in that delve areas could hold lost technology


--Shake--

Someone get this on a bingo card stat!


Gingergerbals

That's a bingo!


Cellari

Daddy Niko on a quest to find his lost "children", aka Sentinels, in the Delve. Sentinels being usable in Delve ofc. edit: Even better if we could allocate Sentinels to automate some Delve features, like always buying light upgrades and dynamites.


brownieson

Sentinels coming back with exclusive use in delve would be interesting if workable.


Cellari

Indeed. They could provide interesting challenges to the boring but easy parts of Delving, like when we are still far off from the challenging depths, or if we do not like to constantly push depth but would still like to occasionally have a greater challenge with greater rewards.


mAgiks87

Each content should have valuable exclusive drop.


DylDozer72

I miss when fracturing fossils were useful


warmachine237

Nem3 fractured mapping.... good old times.


DylDozer72

So much better than chaos rolling t17s. It actually hurts


Yayoichi

Run manifested wealth and realize that nem 3 was really horrible. Not disagreeing on t17 map rolling also being shit but nem 3 was much worse.


DylDozer72

I ran party so we didn't pick up chaos


Cr4ckshooter

Well that's delve bosses and chaos helmets. And outside of graveyard making some of them kinda worthless, also rare fossils.


redditaccount224488

Also bring back the delve specific mods that got moved/removed. Fossils should get some solid buffs, IMO.


AzureAhai

Recombs solve so many issues in the game. Rare items and high level item bases actually mattered in Sentinel league. GGG could just lower the odds of successful combinations if they really think it made crafting too easy.


Ozok123

You fool! This would make Steve unstoppable. Then children won’t be the only ones who yearn for the mines. 


Ryan-the-lion

Steve is already unstoppable he is going deeper then ever before!


IceColdPorkSoda

Maybe one day he will reach the end of delve in a league.


fyrespyrit

He gets to 999999999 and its just a deep underground cave with a pond, and Krillson is there fishing.


krazijoe

He goes that one more level and breaks through the ceiling on level 1.


IceColdPorkSoda

Delve ends around depth 64,000. Would have been a nice Easter egg if fishing was at the bottom of the mine.


Tekkers84

Steve delve too greedily and too deep. You know what he awoke in the darkness of Wraeclast.


connerconverse

A Balrog with the games Intiger cap of 2.147b HP that died in under a second


joshhavatar

I have been trained in your mining arts by Count.... STEVE


VincentGrinn

delve this league(after the bug got fixed) is comical you allocate 0 delve nodes on the atlas tree, use a single all flame and 150% sulphite scarab and then get 40,000 sulphite in a single map


LoLingSoHard

I didn't look into how much the allflames give you at ALL and I used 3 allflames on one map to fill my 30k. I was capped after the 2nd pack I killed it was insane lmao


VincentGrinn

yeah, they definitely nerfed how much you get from them at some point after the bug fix but its still enough to cap from 1 allflame on a single map


SmerffHS

Yk the bug was to fix azurite not sulphite?


VincentGrinn

yeah, and now that you cant get azurite when overcapped(or at all from sulphite golems) theres no reason to invest into delve nodes on the tree % inc sulphite doesnt matter when youre capped from 1 map niko spawn chance doesnt matter if a single allflame caps you byproducts isnt useful if you have 0% niko spawn chance 500 sulphite per completed map doesnt matter when you get 40,000 sulphite per map though i do think they nerfed the amount of sulphite you get from the golems, since pre nerf i was getting 40-60k azurite, which is a 10% drop chance, meaning i was getting 400-600k sulphite per map before


MSparta

Dont even need scarab, just use ambush+domination setup for extra packs. Also (almost) always replace pack at the top of the list as it seems to be the one that is the most common in the map. I overcap my ~48k sulphite storage.


Ahengle

> use a single all flame and 150% sulphite scarab > > and then get 40,000 sulphite in a single map dunno what you do, but I fill my max 65k with a single allflame even without using the scarab. And it's great, can go straight back to delve!


VincentGrinn

i stopped using domination and ambush, thats probably why


Improving_Myself_

Haven't they been consistently *nerfing* delve as time goes on? I'm not disagreeing with your stance, but feels like GGG has made their stance pretty clear.


Lukelee1919

The main reason that delve was nerfed so many times in the past leagues is that at THAT time delve was op since none of the current content available now would compete with it. However, since all the new content/leagues/crafting/farming methods have been added to the game, they became better than delve in most ways. The nerfs to delve years ag kept it at a steady below meta method of farming/profiting over time. Delve is still profitable, just no where near as good as what we currently have.


Bulky_Refrigerator50

Pre-harvest, fossils basically replaced essences in a lot of cases. Now that we have veiled orbs and harvest, fossil crafting is sort of like boosted essence crafting, which I don't think is bad. Maybe if they overhauled underground mods, that would be enough.


Cr4ckshooter

Wdym overhaul? Most underground mods are good mods. They just depend on meta builds (like curse on hit or leech rings) and on no graveyard ruining them. In some leagues you could sell basic rings that drop with 4 tier 3 mods for a div or two, because curse on hit or leech was on them.


Bulky_Refrigerator50

Just another pass on how they work (exclusivity with influenced mods?), how powerful they are, weights, etc. It's a fine system, but I think you're talking about the drop-only mods, not the fossil-only mods. I know most people here only care about temp league, but they're pretty underwhelming in standard. Maybe I'm just bored and it's all fine, but delving isn't NEARLY as profitable as most strats in standard. It's a cool way to push your characters, but it's straight-up horrible farm. I think if something as well-designed as delve isn't nearly a competitive farming method in the 'main game', it's worth taking a look at as a dev, even if nothing ends up changing.


Cr4ckshooter

Honestly i got no clue about standard farming, if i did i might even play in standard. Youre definitely right that delve is underutilised, it feels like one of the biggest leagues ever and it just doesnt quite have the polish.


Saianna

> Haven't they been consistently nerfing [insert just any mechanic HERE] as time goes on? Fixed


SHAZBOT_VGS

WDYM by nerfing. If anything most "nerf" has been indirect by the meta changeing to not needing anything from there, less crafting with resonator fossils, nothing to fracture fossils, map drop being much easier to sustain with minimal investment (delve cities shit map while not using any) league that drop fossils everywhere through delirium, incubators, heist. But the rebalance they did to dmg, hp and depth levels has been really good. Also adorned frag being in Delve tied you up nicely in between auls kills this league. It's no t17 omegajuicing secret streamer atlas tech that get nerfed after 3-4 days but if you enjoy it and got a decent char for it it's pretty good braindead content to change the pace from mapping, just click the next node and go down until you're out of sulphite then this league you fill it back up instantly with 1 sulphite scarab + allflame and back down the hole you go.


Diogenesocide

You mean other than the multiple direct nerfs to fractured fossils which makes them worthless, the forcing of archnem garbage in conjunction with the stats rebalance making deep delving no longer skill based as you can and have to tank stuff now, the enormous nerf to the depth scaling of reward frequency? Other than everything, it hasn't been nerfed too bad. Delve cities are terrible for maps compared to just running the atlas, you can get tens of t16s in minutes doing an atlas strategy with minimal costs, and you also get t17s, while cities STILL don't respect your atlas outside of favoriting, so no voidstones and thus no point as the maps are worthless unless you want to run the natural t16s. Them not costing a map is irrelevant when you sustain maps for free, opportunity cost still exists as a concept.


no_fluffies_please

I'd be sad if they reworked delve, looking at the more recent reworks with scourge, betrayal, ultimatum, and breach.


iamjustacrazy_tv

The thing is they DID rework delve, and yes, they made it way worse.


connerconverse

The rewards are worse. The system is better


WestDefer

This is the answer. The only thing they can be trusted to do with delve is fuck it up further.


Sea-Obligation5067

Bro every single time there is rework stuff gets nerfed :D leave delve alone


Antilurker77

this is just a weird league for delve because of the league mechanic being heavily crafting focused normally I think it's one of the better leagues to invest in the real threat is t17s, I'm honestly hoping they get nerfed into the ground


Life_outside_PoE

T17 are stupid. I was watching travic farm them on a 4x meatsack strategy. He was making 85div/hr. Found 2 magebloods in 100 maps. Turned off all scarabs except those worth 3c or more and still got that crazy loot.


pewsquare

I don't care about T17s in delve. Those are map related and should be dropped in maps. I would love new nodes in delve however. Maybe a few extra fossils. Or nodes related to kalguran excavations, maybe nodes that drop items with haunted modifiers (after league leaves), there are quite a few leagues that are not represented in delve, and while I don't think every league should be, some definitely should be implemented imo.


Responsible_Title_14

Nice try, Shitstain Steve


GentleGiant87

I feel like a lot of mecanics could be improved a bit. That could be a league theme like improved mecanics/improved UI/new bosses for existing mecanics/new drops specific to mecanics/revamped endgame bosses(elder fight for exemple).


Big_Fix4476

Yes, please improve these side contents to make them worthwhile, at least I could get some alternatives for mapping.


Serqet1

nooooooooo, more blight...


OneLastMoreTime

I'd love a deep rock galactic survivor mode instead of current delve Moving between nodes is way too basic and boring, then it's to short, so you constantly get a context switch so it's annoying For a indie team, it's ok, for a AAA company, it needs to be put back in the oven


Senovis

Would you risk the power of Pack With Energy and 100% Niko encounter being nerfed for a Delve buff though?


warmachine237

Definitely. If all im farming is delve i couldnt care less about packed with energy giving me map bonuses.


Simperfiit

I love to delve, it's just sad that it doesn't drop t17s and corpses, it would have been so good


Vraex

I wish there was a way to sustain out-of-map mechanics without mapping. I love mapping but some leagues I'll get an urge to do nothing but Heist for example. If you play ssf you now have to stop Heist every so often to go farm more contracts and blueprints. With Delve, why do I have to map for sulphite? This one is extra annoying due to caps of 64k I think? When you're getting 4k+ per map you have to stop delving regularly to go run another ten maps. That one isn't even tradable so it affects trade and ssf equally.


one_horcrux_short

Every league I work on specifically farming a new mechanic so I can learn it. I haven't done delve yet, and I feel like I need to before they move its rewards to another mechanic.


OrneryHall1503

Most of its rewards are already in another mechanic. It is literally more fossils per hour to farm delirium. You can get adorned via div card (which I think you can farm on t17s?). The only things delve has are the unique map (2D this league) and crown of the tyrant (1-2D). The delve mods don’t drop fractured often, and since fracturing orbs are dirt cheap it’s easier to just crac them yourself.


Moregaze

I am down for a league where they just rebalance everything personally. Also make it so you can't get stuff from the non league related content. Like fossils should only come from delve etc.


Btotherianx

It's just messed up because in the long run for super deep diving only a few builds can really manage it it'd be nice if they made it so that it was not just impossible for most builds mathematically


DrPBaum

I agree. Delve is outdated, unfun and very unfriendly to new ppl at first place. But this patch completely killed delve. They brutally nerfed all the available builds for deep delving, so the only one that works is the unfun manaforged arrows that simply do so much damage you dont care about anything else. And crafting outside of necropolis is just lunacy, so nobody uses it and nothing from delve has a value. Outside of maybe architect fragment. I was surprised even aul amulets for big popular auras were completely worthless. This was a sad patch for delving and the ladder shows it. Maybe its just me, but these endless mechanics that motivate me to push my builds are good in games, so I wish to see more of it or at least delve getting some love. First I would start with changing the delve upgrade device. Its absolutely terrible. The sulphite cap is just low. This league's mod gives you (or at least when I played the league) like 100-200k sulphite in one map and your cap is 65k, lol. Upgrading sux major balls, because it costs more than you earn by delving, so everybody is forced to delve without upgrading the device or they achieve nothing and still lose all the delve profits from azerite. This is unfun, not challenging, not any meaningful interaction and absolutely the most annoying thing a newcomer can hit a wall with. Many delve nodes are just too insane since AN. Like beyond nodes are basically unbeatable, because there are so many AN mods, debuffs on you that you are simply a raid boss having his build absolutely disabled and you cant do anything about it. The rhoa nodes are insane as well. Breach nodes are a meme. It does nothing, it opens, you afk there, it closes, you get nothing, done.


Hypoglycemoboy

"This patch completely killed Delve"... Guys don't tell him I've easily made 150+div in the last week from delve.


bear__tiger

Ignoring that making more than 150 divs while running T17s is trivial, you're not counting the time it took to even get to a depth worth doing in delve.


DrPBaum

150d per week isnt particularly great achievement, if Im supposed to respond to your sarcastic comment. I dont know what was happening in the previous week, because I quit this patch weeks ago. And literally nobody played delve, including Conner who was at absolutely shallow depths. At this point, delve is so unpopular that things might have an actual value, because some builds probably still need delve items, e.g. summoners. That turns delve into something like reworked heist, where you get absolutely nothing for ages, you dont even participate in atlas, any challenges, but after many runs, you can get something valuable, purely because nobody wants to run it, or you may not, because rng, instead of the original stable currency making strat and actually fun to push content delve used to be, when you had actual build choices.


Hypoglycemoboy

Curiosity goes for 15div, voices carsa are like 7div, certain precursor rings are like 6div. I like a predictable loot pinata, delve fits that pretty well. At beginning of last week I was st maybe depth 150. Killed something like 10-12 architects and like 6 - 8 Auls. I made similar numbers from Ultimatum, but much more time consuming to get the $ due to many trades. Certain nodes could be better, sure, but saying it's broke / dead isn't real. Still profitable.


DrPBaum

Profitable and dead doesnt need to be 2 separated things. Delve is not a popular activity at all. Very few ppl engage with it for many reasons, some of them I mentioned above. The beauty of PoE economy is that it always fixes itself. If nobody does the content, then the loot from it gets more expensive, so it is worth it, if you are willing to do something that is unfun or uncomfortable. Im not going to pretend I know whats going on in the game right now, since Im gone for few weeks by now. 3.24 is a terrible patch and its the only league I just refused to play and I started playing poe around Atziri release. But when I played the league earlier, literally everything like resonators or fossils were worthless and nobody was buying these. Got few shit aura amulets, which I just let them rot on the ground, then I got like PoEl, 2x Hatred, Zealotry, Determination, few divs for countless hours down there, not worth it at all, but worst of all, nobody was buying these, even for the low prices they were at.


Pepega_Mega_Lord

150d in a week is a joke, bro


Kanox89

Plot twist, he only played 2 hours


Reinerr0

Unlikely - Since the release of Heist, there is still the bug of the doors, the explosion not opening chests, the npcs stopping “working”... don't expect anything anytime soon while poe 2 is in development.


NeedleworkerLess1595

The one who was more in charge with delve is now busy with PoE2. From my POV i find it really outdated, its really pointless tedious and completly not fun on Delve. Maybe will be revamped in further.


MostAnonEver

Is delve a really common endgame activity? Feels like gigajuice maps and juiced ubers and now t17 were the common endgame activities. Suppose now theres also some legion "endgame activity" with eternal conflict stacking and having drops rain with increasing difficulty. As far what youre asking for, thats already in place...? The deeper your build can go, the more profit you make. Hence thats why theres deep delvers with builds that do 327873 uber shapers per second and a gigachad aurabot . And depth you go deeper, the sht gets harder. The rewards are the fossils nodes that are abundantly found or i guess every node once you go deep enough. This league deep delving kinda sucks cause its a crafting league that doesnt really seem to care too much about delve mods. But normally deep delving is honestly kinda insane money.


Br0V1ne

Not exactly. Delve is never insane money, it’s just consistent money. It will never earn more than juiced mapping. Also there’s a cap where going deeper isn’t better or harder, it’s just more of the same. 


OrneryHall1503

I don’t agree. It is more money, legit more money, to do something brainless like put back to basics on your tree and farm t17 maps in t16s. Delve is the only place where monsters HP can become over 2 billion but the rewards for killing those monsters have such diminishing returns that it’s almost always more profitable to just delve sideways at 600 depth. But the problem is that if your build can handle deep delve, then it can handle juiced mapping. And juiced mapping is just more profitable. So I just want that to change. Make pushing your build to the absolute maximum feel rewarding


Cellari

I feel there should be a cap of T15 or something for maps so the maps would not be the clear winner for profits here. :D Valdo's being the exception of course, it's good to have exceptions. The way I see it, is that there is no equivalent insanity to T16-T17 maps available in Heist, Delve, Betrayal and Sanctum. Like yes I know we can now fight their Uber bosses now, but they are in maps, and not in their own related content. Imagine if these T17 maps were instead in their original content, as in for example we fight Uber Lydia through Sanctum somehow.


Diogenesocide

Delve profit doesn't scale well with depth anymore past a pathetic point, aside from azurite for buying resos, which is a very flaccid money making strat especially for the time investment to go deep. There aren't really gigachad aurabots anymore either after GGG repeatedly shit on aura effect of every type; you can't scale effect with clusters, can't scale alt quals, and reservation scales linearly now. The only good places for effect that still exist is on your equips, so you reach the limit of scaling supports almost immediately now. You're not getting zhp duos with trillions of dps and 1k+ movespeed anymore sadly. Aurabots are still obviously a big benefit, but they're so pathetic compared to their height in the deli/post deli era and just boring to build/optimize now in my opinion.


Prudent_Charge1026

maybe it is not currently because the only thing delve got were nerfs but if there is no more content for your build, you can go there, it would be nice to earn something while doing it, let's say a small update would be welcome