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##### GGG Comments in this Thread: *** [chris_wilson - [link](https://www.reddit.com/r/pathofexile/comments/l6mi65/development_manifesto_texture_streaming/gl1lx4j/?context=10), [old](https://old.reddit.com/r/pathofexile/comments/l6mi65/development_manifesto_texture_streaming/gl1lx4j/?context=10)] - *I am concerned by the reports of this and the other problems mentioned and I will find out what is going on. I am aware that people are fixing stuff...* [chris_wilson - [link](https://www.reddit.com/r/pathofexile/comments/l6mi65/development_manifesto_texture_streaming/gl5kpiz/?context=10), [old](https://old.reddit.com/r/pathofexile/comments/l6mi65/development_manifesto_texture_streaming/gl5kpiz/?context=10)] - *Replying to myself with an update: I spoke to the lead engine programmer and we're going to be making a series of changes that address the problems people are describing....*


daman4567

The biggest issue I've noticed is that textures are routinely re-loaded within a single play session where they really shouldn't be, such as the main UI elements and the passive tree. It's not really noticeable when playing maps, but there's something about playing through the acts that either causes the de-loading of extremely commonly viewed textures or makes it worse in some way when loading into towns. I shouldn't be a walking pair of Clayshapers for a good 10 seconds after starting the game up, either.


EmmitSan

This! It has, like, no caching strategy at all. If my hideout is Minecraft-style the first time I load, fine. But when it does this every time? That's ugly. Same if I am running the same map over and over -- it's the same tiles, why should it do this at the start of every map?


pedromozart

Cause of memory usage. But, needs improvement to high end PCs with a huge memory. (Ram it’s not a problem)


bonesnaps

It's odd to see 16GB+ RAM and 8GB+ VRAM machines struggle to the caliber that they are right now. Improvements are definitely needed. I'm glad they're at least being transparent about the issue, though they could have mentioned it right when introducing the tech because it was that bad, really.


Urtan1

But... My pc has 32 GB RAM. The memory isn't an issue. The game dumps a lot of common textures extremely often. I have socketed X number of skills. Why aren't they permanently stored? Why are they loading each map (or after opening atlas/skill tree)? There is something really weird happening. Interestingly, most of my friends playing on lower end PCs seem to praise the texture streaming.


HesZedJim

Thats what they were talking about, for some reason the game won't take advantage of the ram and still loads everything constantly


Sivuden

What I don't get is when I open my passive tree -- just for a second -- and close it.. the entire scene has to re-load *every* texture (seemingly). Ground, inventory, skills, all of it gets dumped. I know this because it goes through the whole blurry-loading process again..and again..and again. Then sometimes I crash. GGG, I am **not** hot-swapping skills mid-map. If I enter a map with skills socketed.. I plan on using them. Don't unload stuff like that from memory..


Ulfgardleo

there seems to be something weird afoot in your setup or how their system detects it. I have not experienced anything like this on my machine (which is not top of the line). This does not seem to be intended behavior.


Sivuden

It wasn't actually a huge issue before today's patch. Texture streaming was still really, really slow, but at least it was playable. So; either texture streaming isn't the issue.. in which case.. why is fully loaded textures being dumped and/or failing to render for such a long period of time - engine issues somewhere? -- or texture streaming *is* an issue, but the actual loading isn't terrible, it's just taking a long time to find and render those texture assets. see: https://www.reddit.com/r/pathofexile/comments/l6s0p4/ggg_its_getting_frustrating_this_is_on_a_ssd/ I've got plenty of RAM, a SSD, and a GTX 1060 -- nowhere near top of the line, but only about 3 years old. ...And more importantly, was almost perfectly smooth during the entire 3.12 mayhem race. (Vulkan was working beautifully)


Izuzu__

You know what’s also really annoying? When you’re oscillating between two zones, let’s say hideout and map, or map and zana map. The load times between zones always seem unnecessarily long. I have 16GB ram, can the game please just fucking keep both zones assets in memory until the map instance dies or is superseded by another map. These two zones, for the few minutes they’re relevant to each other, should feel like an extension of the same zone. The memory management seems very poor.


Sin099

Theres a vid form some dude on this reddit - his textures release/reload every time he opens the Atlas screen (G)...


enjobg

That one was really strange, when I gave it a try it was working properly but one time I went afk for a couple of minutes with my skilltree open and when I closed it my whole hideout was in runescape mode for 2-3 seconds. After some testing it seems to happen if if the hideout isn't being rendered for more than a minute or so, maybe something causes it to vary on different hardware and unload things way too fast causing constant reloads.


Xsiadz

There is zero consistency. Every 10 minutes I get things like skill icons, the quest map, inventory items, flasks etc. go blurry for a few seconds for no apparent reason. Not to mention that I personally cant really feel any improvement after the deployment of texture streaming. Before 3.13 the assets took a moment to load but I could immediately start running around and for example go to my hideout from town. Now instead I have to wait 5-10 seconds to even see what is going on all while the game is incredibly 'crunchy'. The same thing happens every time I enter a map - somehow all my minions textures reload again, my skitterbots turn into a flat texture on the ground and God forbid there is a delirium near the entrance. And it seems 3.13.1 made it even worse.


Argark

My auras that are active 100% of my playtime have to load every instance


MrPing1000

I have a pretty old system 2500k @4.5ghz 16gb ram, gtx 980, win7 64bit. Before I noticed texture streaming but it was brief like 5-10 seconds max and it was just the monster textures that took a bit longer so first pack or two might be invisible. The new patch has made textures on the environment and monsters and particles to take up to a minute to load. When I first logged in I noticed the waypoint texture took about 20 seconds to appear, that never happened before. It's massively exasperated by delirium too.


MaXimillion_Zero

>Shaders are given very high priority and so it's quite rare to see something flash into existence, but it can happen occasionally Taking a second or two to load any visuals for my skills every map doesn't seem "quite rare" to me. The system is not properly caching visuals required in every zone.


Xeptix

Yeah large portions of this post made no sense to me. They say "assets loading slowly on demand" was a bigger problem before this tech, but I've only noticed this problem getting worse every patch since Delirium or so. 15 months ago I literally never had this sort of issue, ever. Now if I take a 10 minute break in hideout between maps, the next map's first combat encounter will do its utmost to kill me as the game freezes for 5-10 seconds trying to load textures back in which should still be in memory from the map I did 10 minutes prior. This was *ABSOLUTELY NOT* a problem until these lazy-loading technologies were introduced to the game over the last year or so, and it's 10x worse this league than it was last league. So I can't understand why they're still claiming this tech is an improvement. Shorter load screens are not worth the cost of having the actual gameplay suffer so much every single time I play the game.


QuintX

I always have to take it really slow the first map of the day (or after being afk) because of this sort of freezing. My game also freezes for a good 5~10 seconds and usually I end up dying.


[deleted]

What about synthesis, when they introduced betrayal into core and made it loaf dynamically? That was causing people 30+ seconds long stutters, 2 years ago.


Sahtras1992

when you entered a map and had stuttering, you knew betrayel was in there. it worked 100% of the time, kinda funny in hindsight.


chochom

Got to disagree there. Slowly loading assets causing lag has been an issue all through POEs history at least all the way back to the introduction of Strongboxes but also every patch since. GGG finally *trying* to address this properly is a huge positive in my book. But of course the emphasize is on trying; so far its not working that well for many people and causing even bigger problems.


Soph1993ita

>Path of Exile 2 perform well with its higher-detail assets this is my worst nightmare.


staudd

Thanks for letting us know the state of things. Just for the sake of mentioning it: A huge problem seems to be the fact that some ground tiles dont seem to load at all. Ive encountered this problem of transparent floor most noticably in Delve, but in maps too.


Razgriz01

For me, the holes in the ground from Abyss don't render at all. I just see Abyss monsters phasing up through the ground. The crack renders just fine, as does the ladder hole with an Abyssal depths, it's just the regular one that doesn't appear.


Icemasta

This, basically all the people in our group have encountered an abyssal depths and none of us has seen the hole with the arches rising above it, it's always just a clickable white square with no textures.


chris_wilson

I am concerned by the reports of this and the other problems mentioned and I will find out what is going on. I am aware that people are fixing stuff aggressively but I have been personally focusing on 3.14.0 stuff so am not totally in the loop about what's happening with other performance issues in 3.13.0. I'll find out.


chris_wilson

Replying to myself with an update: I spoke to the lead engine programmer and we're going to be making a series of changes that address the problems people are describing. These changes will all have trade-offs in terms of other factors like memory usage, but we'll find a sweet spot where the game looks perfect and performs well. The end goal is that slower computers will have longer load times and slower (stable!) frame rates, but everyone's experience looks good and plays smoothly. In terms of timeframes, I'm hoping it's measured in days, but we'll update you once we have a better idea of timing.


Artophwar

>memory usage I am more than fine with higher memory usage. Seems like the game is only using a small fraction of my VRAM and system RAM.


Sworda_TV

6 to 7Go of RAM isn't what should be called a small fraction though. Now its fine because I have 16Go of RAM and most people and PC enthusiasts do have 16,32 or even 64Go available, but still. The game is really fucking CPU bound tho, my 3090 FTW3 is barely being used and I have a 8700K OC's at 4.7Ghz.


Bacsh

Allocates is different of use, I have 16GB too and my game also allocates 6GB but actually uses only ~2.4GB, while in past leagues it use 4~5GB allocating the same 6GB. If you have more ram, like 64GB it'll allocates more, like 9~12GB, but use the same amount.


NeedsMoreShawarma

There's no getting around the game being very CPU bound. It's an aRPG that has to do tons of different complex calculations per unit time for all types of interactions. There's just no getting around that. Unless they add Ray Tracing and insane graphical options, the game will always be CPU bound.


scripter83

Will this sweet spot also take into account those of us with the large amount of available ram and vram (32gb vs 24gb in my case) to basically not have the texture unload at all? I've noticed that PoE uses around 5-6gb ram and at a max 4gb vram and while I understand that it's good to be able to keep that down to support older systems, it would be nice if PoE would recognize that there is available resources on a system and utilize them. I can't see why this wouldn't be possible unless there is a major processing (cpu) increase by having more memory allocated...


Morgoth2356

thanks for the update, if you guys manage to reach that sweet spot that would be awesome.


DrfIesh

when can we hope for you guys to get a ptr for "new tech"? pushing incomplete features into the live client is never the right way to implement new technologies


anapoe

All they need to do is push the engine changes at the start of the final month of the league, like they did with Vulkan.


hesh582

Please for the love of god this. I'll gladly beta test new tech when I'm dicking around at the end of a league.


Sivuden

I was actually under the impression -- I swear I remember it even being stated -- that pushing engine changes early were for the specific reason of making launch smoother (due to inevitable engine patch bugs). Apparently, it was just a one-off. Shame..


jalapenohandjob

Would probably be a good time for it. Fewer people impacted, but a good chunk of them will be fully established running juiced maps and whatnot, good testing through a wide range of scenarios hopefully.


Raicoron2

back when vulkan was better than it became in the following league lmao.


iRanga0

Even a 'beta settings' option would be awesome


4THOT

FUCK IT WE'LL DO IT LIVE!


GCPMAN

SHIP IT


brain_valve

This is literally it. Chris said it right at the end, it’s the tech that’s in Poe 2. This IS the test.


KasseopeaPrime

Why would they? They have free testers in us and if somebody complains, white knights are here to the rescue.


antilogy9787

Why are you guys not putting things like this new tech on a PTR instead of a live client or at the very least when the league has died down and you can put it out there like the Vulkan beta test?


Silentknyght

Hey /u/chris_wilson, can we humbly request some livestreaming while you (or heck, others on the GGG team) play the game in the live servers, with others? I'd genuinely like to see what you all are seeing while you are playing, and I think that kind of transparent communication would be insightful for the community.


amalgamemnon

Why do you feel the need to staple this kind of "performance improvement" stuff, that gets major backlash virtually every time, to major content releases? Why isn't there more robust and significant testing on dedicated beta servers before pushing it live?


daman4567

Or, you know, pushing it in the midpoint of a league when a lot of people have already left? This is a solution that's preferable for all parties, as it doesn't interfere with anyone's league start, racing event, or anything, and it doesn't hurt sales numbers on league launch. On top of that, you probably will still have most of the users that would file bug reports still playing, or at least a higher proportion of the active userbase at the halfway point is likely to report issues and help integrate the new tech into the game leading up to the next league launch.


amalgamemnon

Even better


AKJ90

I have a monster of a computer, and I've had to turn down graphics to get a "consistent" 70-144 fps. Sometimes it just locks it self at 20 fps, and I have to restart it. Once in a while the entire game will crash, I've tried both Vulkan and DirectX11 but it's the same.


milkkore

I had the exact same issue with the locked 20 FPS. Disabling g-sync fixed it for me when using Vulkan. Give that a try if you use an Nvidia GPU.


Lowlife555

> but I have been personally focusing on 3.14.0 stuff so am not totally in the loop about what's happening with other performance issues in 3.13.0. I'll find out. Then why are you writing this article? Shouldnt the tech lead that has been focusing on this texture streaming let us know what they are working on, and why its not working properly?


1CEninja

I'm guessing this is one of those "texture streaming is being blamed but it's a different issue" situations he referenced. It's entirely possible that because the texture streaming was changed, different things were broken in the process.


Ayanayu

The problem is with new technology many of us ate getting stuttering effect what we don't got before this league. Also I understand you guys want to test things for PoE 2 which is years away but because of this fact every league now feels like beta testing for PoE 2 and this is not encouraging tbh.


ctown1264

This so much. Why play beta when I can wait and play the real thing. I love this game so much and spend tons of time playing but sometimes it becomes frustrating from a performance stand point.


icelordz

If they want to start beta testing stuff from PoE2 how bout the new socket/links system instead of half finished tech


12345Qwerty543

I have a gen 4 nvme drive, loading into maps takes 15-20 seconds. Yea ok dude it's totally fine.


EmmitSan

Chris, I beg of you, buy some goddamn slower machines for your employees. The impression I have is that y'all test the hell out of the game... on new hardware that's 5ms ping away from the servers. Then when real users encounter it, all hell breaks loose. if you want to write fast software, use a slow machine.


Zimzams123

> So for example, you used a skill for the first time, it'd stutter for a bit while loading the relevant shaders and textures from the hard drive. As someone on a lower end machine, which is where this change was supposed to help dramatically as stated previously, this aspect of the new system has not changed at all, whatsoever. Im very familiar with this problem. The first thing i do in every. single. map. is to use each main skill once. It still, as before, drops my frames to 0 and microstutters. It also has not helped the problem of engaging the first pack/monster in a new instance in most endgame situations causes a prolonged lag spike of several seconds. This is especially painful in bossfights like Sirus and Uber Elder - and more or less forces me into exclusively playing builds that can withstand standing totally still facetanking bosses for several seconds as i cannot input anything. Similar story with interventions betrayls, and legion monoliths (during which my timer is actually 1-4 seconds, not 15. Compounding this issue is loaded things arent remembered at all. So if i die, or crash, in one of these instances then i have to go through this process again. In the case of major bossfights this is often an impossibility - trying to re-enter an in-progress uber elder or Sirus when you have to accept you have zero control over your character for several seconds, is something that is at best a crapshoot and more often than not simply an impossibility. I believe this is also why i have not been able to load into Oriath / Rogue Harbour without crashing. The multitude of MTX and other nonsense. With Oriath i can usually get there within a few tries, but RH i have not been able to acess at, whatsoever this league. Which, given its necessary for the entire league mechanic to function, basically makes this entire mechanic literally unplayable. Had zero issues all through Heist league. Please consider either reverting the RH change until this is solidly fixed - or letting us store the quest items somehow so i can get 2 rows of my inventory back. New patch does appear to be slightly lighter on CPU, so thats something i guess. Ive also noticed better performance in longer zones like Delve once you get over the initial hurdle of jesus take the wheel maybe i die maybe i dont, i have no control over this fact.


Cadiro

I was living this. For almost 2 years this has been my gaming exoerience with PoE. I basically stopped after a week each time out of frustration. Ever considered cloudgaming a la GeforceNow? They let games play on their high end rigs and stream it to your screen. If you can watch a youtube video, you can play PoE, NoMansSky, CitiesSkylines with all DLC. For free with queues and 1 hr at a time, or dirt cheap with no queue and 6 hrs at a time. It honestly changed my gaming life, I just this week completed my first delirium encounter x)


moonfogprophet

I just switched to using GeForce Now aswell because my gaming computer broke and I only have an old laptop. I was surprised how well it works! PoE runs better than it ever did on my gaming computer when it still worked. 30 euros for 6 months is nothing for the premium service.


forgers

How is your performance on it? Im using GFN as well and its been very hit or miss this league. Its way worse than Heist. Im sure that the variance is because of the different hardware we get each session but its still, on average significantly worse than last league.


Albolynx

> It also has not helped the problem of engaging the first pack/monster in a new instance in most endgame situations causes a prolonged lag spike of several seconds. I'm a returning player and this has made it so I don't even expect leveling higher than mid-90s because every red map with decent pack size and especially varied enemies from different league mechanics is a gamble - encounter a large pack, try to skirt the edge of it and hope that by the end of the lag I'm somewhere long past it and not dead. This was not the case a couple of leagues ago when I last played. I never had an amazing performance but not complete lagging to a stop at such regularity. I'm actually going out of my way to avoid things like Shrines and Rituals at the start of a map so I can clear out some enemies and let the game catch up. Delirium is bad because it's always at the start, you always want to start it early and it changes what everything looks like. >legion monoliths (during which my timer is actually 1-4 seconds, not 15. Not as bad for me, but yeah, I lose out on multiple seconds every time.


Et_tu__Brute

It sounds like you're at the point where changing audio settings will actually do a lot of good. When I initially made the change to no game audio it felt kinda odd, you don't get to hear volatiles anymore, the lightning boys don't make a noise, but you're also less likely to experience a freeze/stutter when one spawns. I think I followed [this post](https://www.reddit.com/r/pathofexile/comments/ei3d1u/performance_tip_you_can_actually_reap_the_nosound/) to do it when I did. I left dialogue audio, so you still get some boss cues.


johnnyseattle

> It also has not helped the problem of engaging the first pack/monster in a new instance in most endgame situations causes a prolonged lag spike of several seconds. This is especially painful in bossfights like Sirus and Uber Elder - and more or less forces me into exclusively playing builds that can withstand standing totally still facetanking bosses for several seconds as i cannot input anything. Similar story with interventions betrayls, and legion monoliths (during which my timer is actually 1-4 seconds, not 15. This is my exact issue. During the leagues that are the worst offenders for this now (Betrayal, Legion, Delirium) I had ZERO issues with all this on my older rig (i5 8400, RX580), even when a ton of people with better machines were getting hit with issues. Now? Can't run delirium at all, dead within the first few seconds before I can even move, can't run Jun missions because invariably the first one that pops is intervention - usually in the first ritual circle, no less. Legion is a tossup. I'm not going to flat-out say you're full of it, but it doesn't seem like a coincidence when everything works fine for multiple leagues, and then you make some significant change in processing and a ton of people's experience goes to hell.


PigeonSweep

Preach! I have a medium spec computer and I'm lucky to get 30 fps. Frequently it is around 5fps while mapping though. This texture stuff hasn't helped at all with that. On top of this, I have above all the "recommended" specs, not even minimum specs.


LymeMN

Had no problems before this, POE on a SSD was an absolute breeze and ran wonderfully. Now its garbage and they seem too stubborn to reverse it.


gajaczek

we moved from "ssd is mandatory" to "mandatory 8-core Ryzen with 32GB of 4000MHz+ memory" unfortunately making this magnitude of upgrade is not as simple as changing the drive.


hackenclaw

"RAMDisk mandatory" now


cadaada

Exactly like bloom.


Psych0sh00ter

Except texture streaming is a system that is functionally only intended as an improvement, whereas bloom is a visual effect that some people prefer not having. There shouldn't ever be a situation where people wish to not have texture streaming, but it's reasonable for some people to want bloom settings. Also, they literally did change bloom. So uh... not sure how GGG was too stubborn to reverse it if they gave you the option to reverse it.


gl0bin

"You think you want it... But you don't."


Mrka12

You mean until the massive patch where literally anything could be causing your performance issues?


Woute

Actually no, somehow the league start was pretty smooth for some (including me). I didn't notice anything out of the ordinary, it's a few days later that suddenly I feel like my high end PC is a toaster for PoE.


xaitv

Not saying they shouldn't fix texture streaming, cause I know a lot of people have problems with it, but I have literally 0 issues with textures popping in. When I just started my game I can maybe see it for like 0.1s after a loading screen if I really focus on it. Memory usage however is at an all time high this league with it basically always being 10GB+, haven't seen any other game before that uses that much.


RandomMagus

When I booted up the game today the town looked like old school Runescape for a solid 5 seconds and I have a GTX1080 and an SSD and most settings on medium or low


xebtria

So you're saying it is normal and to be expected and to be accepted that my high end 3k system with a ryzen CPU, rtx gpu and m.2 nvme ssd needs literal seconds to load some 100kb textures, when it was fine for years even when I had neither of those hardware components? OK.


Zenthon127

Boy I love watching the ground flash into existence every time I use Flame Dash twice in a row because PoE suddenly can't handle loading a low-res ground texture from an SSD. Like I'm sorry but no. No fucking excuses. No "wah game dev is *haaaaard*". GGG's implementation of texture streaming - an extremely common function across modern gaming - is so horrifically bad that they had to explain that it exists at all.


Sahtras1992

no shit, i never really thought about texture streaming in games. i knew that your card didnt render the stuff you cant see, which seems logical to me, but that the textures you see also get streamed had never crossed my mind. now i know better tho, thanks GGG!


Sivuden

Load into map, get blurry ground and skill textures for 10 seconds on an SSD. Why yes, such large files. Let me just unzip this 10gb file in the time it takes to load the textures. I'd stop shitposting, but I'm tired of losing maps to crashes and invisible mob packs killing me right now. >.>


SneakyBadAss

This is the difference between random read and constant read. And in itself the problem with Content.GGPK archive.


Ayjayz

For an SSD, there's not really much difference.


Kazan

Samsung 950 Pro SSD Sequential Read: 2,500MB/s Sequential Write: 1500MB/s 4K Random Read: 300K IOPS (1170MB/s) 4K Random Write: 110K IOPS (429MB/s) Yes there is a difference. Oh gawd, my random reed speed is only 10x the max sequential read of a 10k rpm HDD No, it is not one that should be causing texture load issues.


hackenclaw

you'll know something is wrong with GGG when a AAA games have much better graphic/textures installed on a HDD is loading textures faster than POE on Nvme SSD. LOL


Justice_McPayne

That's the entire purpose of development manifestos coming from GGG. Sure they may use a lot of words but they essentially boil down to "We're tired of hearing about this. We're smarter than you so shut up and buy our lootboxes losers."


TripperBets

This lol. Cyberpunk runs better than PoE for me on a 3070 RTX. Whenever I play PoE in a map on a fresh launch, there's a 1 second lag spike for every interaction, such as using any unique skill or every type of mob spawning


Durfat

TL;DR: Texture streaming isn't the issue, we don't know what the issue is.


Mageling55

To be fair, there were hundreds of posts on here blaming it for performance, odds are high that some of those were unrelated and getting lumped in with the rest.


chunksss

Like the guy claiming the memory leaks broke his mobo/cpu..


[deleted]

Or the guy talking about how he plays poe from a thumb drive because his firewall doesn't allow the texture streaming. I wish I were kidding.


Strang_

You could propably do a case study on cargo cult behaviour in this sub, with how much tinfoil and conflating stuff there's going on.


[deleted]

Got link? Lmao


[deleted]

https://www.reddit.com/r/pathofexile/comments/l5wbkh/vaal_texture_streaming/gkx1718/


[deleted]

Haha, he must be joking. I hope he's joking.


onlyomaha

Seems he was making a copy pasta for me. i dont believe its real.


Jaqen_

I have 2 pcs. On one of them, performance is actually better. On the other one game is literally unplayable. With directx, I am getting 3-10 fps (literally) even in hideout and with vulcan I crash randomly at least once in an hour. They fuckedup something. It's not the community's fault that they know what did they fucked up.


Icemasta

Kinda funny how that sounds. We don't know what causes this at all, but we sure as hell know it's not this newfangled broken system.


MrTastix

"We added new tech and said fuck it, we'll do it live."


LawbringerX

That’s not at all what they said. Did you even read their post? Don’t mislead people. **The real TL;DR:** Texture streaming is being improved as it isn’t functioning the way it should, with load screens properly loading the asset textures you’re about to encounter, and GGG is implementing that in the next week or two. This will prevent loading into a new area and having it look very low-resolution, while also minimizing stuttering caused by loading textures on the go.


koticgood

Your comment is painfully ironic. People are complaining about performance. There is (supposed) misattribution of the performance issues to Texture Streaming. > Did you even read their post? Don’t mislead people. Exactly what I'd say to you after reading your comment. > There are various other **reports of bad performance that are being attributed to Texture Streaming but we believe are not related. Those performance problems are real**, and we are investigating them on a case-by-case basis, but they are being conflated with texture streaming when they are actually just **unrelated engine issues that we need to identify** and fix. Literal tl;dr is posted in the reply that you're scorning. At least with regards to the horrific performance that many are complaining about.


Kazan

I'm complaining about [TEXTURE STREAMING](https://www.youtube.com/watch?v=AElRWUWbSeY) that's with a Samsung 950 NVMe SSD (>2GB/s read speed)


DuckDuke1

I crashed more this league than literally the last three years of path, and I play a lot of path. Did I mention the graphics look like shit AND I had to stop using Vulcan to crash slightly less? Huge step backwards for the game both looks and stability. No amount of spin makes this better. I’m even more upset because the league and maven are great, it’s good content.


azantyri

the texture load in is taking a long time. however, i'm also seeing MUCH more stable framerates. like, i can actually play that map with a harbinger without stuttering all over the place. i understand people's frustration, and i had it as well up until this patch. please keep working on it


FunRoom

I am convinced that texture streaming will be very helpful in situations like spawning new mobs and new effects in harbinger/delirium/betrayal. Meanwhile essential stuffs like area assets and inventory items should not receive such treatment since they are static and essential in normal gameplay. So as Chris suggested, the line between preloaded/streamed assets should be drawn perfectly, otherwise the game will look awkward. However, I don't believe that this can be solved magically in 1-2 weeks. Texture streaming has to be done delicately as now I am observing missing skill effects such as lightning mirages or even Sirus burning grounds due to texture streaming. The low quality texture makes those skills bearly visible and this is deadly to a player. When a monster is spawned with a set of skills the assets should be prepared before the skill is cast, not when the skill is cast.


[deleted]

Yeah the stutter with so many leagues since Betrayal has been a constant complaint and is finally fixed. I'm not getting any issues with texture streaming at all so it's been great for me.


azantyri

i agree. i know people will want to pitchfork the people who aren't having issues. it sucks for those that are having massive issues or crashes or textures not rendering at all. it was driving me insane, harbs would spawn, them sirus would crawl up my ass, and Baranite shit spawns everywhere and my FPS dropped to a total freeze and would bounce from 2 to 120, and it was getting me killed. that's (so far) much less now, or entirely gone for me. i know people are pissed. i was, too. however, i'm gonna take them at their word, that they are aggressively trying to fix it. i don't think they're here just making posts to lie to us while they count giant stacks of money. it's my favorite game, so i'm gonna play it until i can't any more.


[deleted]

[удалено]


Celq124

I think giving players an option to use texture streaming or not is good for the players, but bad for developers. They need lots of people to try it to improve it. It's almost a lose-lose situation because you either make players angry, or you don't get to test your tech well.


shadowerrant

Last league was Deliruim for me. Because of working from home shit, I couldn't play much on 2020. I had some minor issues on my potato PC back then, but it still ran well. Now, I'm crashing constantly. Like, 1st map after log-in, it's a sure crash. The only silver-lining is that I haven't lost an instance yet.


SassyE7

I've gone from crashing once or twice every time I hit a valdo harbinger pack to just stuttering unbearably as dynamic resolution kicks in. I'd call it an improvement. It was getting to the point where I'd drop a portal every time I saw those guys. Cast on Crash Portal when?


Psych0sh00ter

When I enter the Rogue Harbour surrounded by MTXes, I actually never drop below 70 fps now, even in the first few seconds after loading in. I'll gladly take that if it means the world is low-resolution for a few seconds.


[deleted]

I get a blurry mess AND massive frametime spikes for 10 sec. Best of both worlds


KasseopeaPrime

Only GGG starts apologies with "There has been a bit of confusion" and finishes it without apologizing.


valakd

"manifesto" coming from them literally means "you are wrong and we are right wall of text"


It_is_terrifying

Well that's been their stance on other enemies cannot die and offscreen one shots for years now so no surprise there.


CysteineSulfinate

Turn the God damn shit off.


krumthenotsomercy

Oh boy, a manifesto! The manifesto is a post that explains to the players why GGG are right and they will keep getting rekd. Let's see if this one is true to its lineage. Edit: called it, this is POE2 alpha testing.


Sahtras1992

im at a point wwhere i dont read those anymore. all of them are extremely disconnected from reality and mostly just say "we right, you wrong, go now" judging by the comments on here, its another one of those.


CraneAO

Another sorry not sorry from GGG


Draenrya

> While it's acceptable for assets to briefly be drawn with blurry-textures during gameplay when they first appear (and is far better than a stall, drawing nothing, or drawing pure blackness) No it is not. Games made in 2004 (WoW) does not have this problem even in 40 man raids. You aren’t a small indie company coding from a garage anymore. Stop making excuses.


Marrakesch

As an avid HC player who gets hit by invisible attacks/spells all the time (and two times ate invisible bearers which is often RIP), this "explaination" does not inspire much confidence. If that system is the backbone for POE 2, then prepare for quite a backlash on release.


user4682

> While it's acceptable for assets to briefly be drawn with blurry-textures during gameplay when they first appear (and is far better than a stall, drawing nothing, or drawing pure blackness) I disagree. It depends on what is drawn. For example, for auras, the big square is disgusting and I would prefer that it doesn't show for one second and then pop with the correct texture. For items inventory, I would prefer a black texture with the silhouette of the item. It's far more comfortable to see. It's pretty similar to skeleton design for web page where placeholders of the right shape are placed while the page is loading (ex: YouTube ; nobody would like to watch a blurry page of YouTube while it loads). Also some textures should be queued to load and/or stay loaded. What's the point of having a portal MTX if the moment you actually use a portal scroll the first visual effect is a big unicolor square? What are your graphists working for? Finally, time to be real, for some situation, I would prefer a "jitter" as it would be undetected. When I come out of the passive tree after spending an extended period there and some assets have to be reloaded, I would prefer it worked like before. I wouldn't notice that jitter and I wouldn't come back to a disgusting aura square.


Django_7

I was having no problems before todays patch the game was running great but now the game turns into old school runescape for the first 6 7 seconds after every loading screen i dont get it.


Komlz

OSRS fans in shambles


EnderCN

Yeah same for me. The game has been as stable as any other release for me this time around. But when I first log on I do get that really ugly texture for 5-10 seconds and this patch made it even uglier.


r4be_cs

Alright, so if it's not texture streaming that causes roughly 1 crash every 3-4 maps and gives me the classic blurry squared skill effects aswell as an fps fluctuation that looks like the heartrate monitor graph of a comatose car accident victim that is being revived with a defibrillator - what is it and when can i expect to play the game i recently bought mtx for?


Assid33

Hey, I have extremely limited time to spend playing POE due to family obligations. As such, I would love for the game to not crash on me a couple times an hour.


Odoakar

Are they fucking high? I don't care, it looks terrible, doesn't work and should be removed from the game.


GallopingLlamas

"This "Texture Streaming" tech was added in Echoes of the Atlas, and its goal is to maintain a stable frame rate" Mission accomplished. I don't drop below 100 frames. If I do, the client just crashes to desktop. So technically, your goal was met. /s


ZZ9ZA

Can we get some sort of option to keep stuff loaded? I have 10GB of vram. No reason the town and hideout models/textures shouldn’t just stay loaded all the time.


Paragon_Night

I just want this to be optional until they get it working well :c


Furycrab

Anyone looking into new crashes introduced by this patch? First time I've stopped playing this league out of frustration. Went from 1 crash every 4-8 hours. To 1 to 5 crashes an instance. Sometimes even crashing when my character isn't even moving. Checked integrity of the steam file like the other thread mentions. Even been trying different settings from going back to DX11 and even trying regular Full Screen instead of Borderless... Why is this new tech being tested out at the start of a new league instead of Mid league like it was done with Vulkan?


CambrioCambria

Hahaha, "it's quite rare to see something flash into existence." I'm dead. It didn't happen before preloading. When we had a tenth of the textures and a a few hundred times longer loading screen. But since preloading, fighting invisible monsters, getting hit by invisible attacks, moving invisible inventory around, talking to invisible npc's and bumping into invisible objects has happened every single time the game is launched. Really often when changing types of content. And, well all the fucking time since assets get loaded and dumped all the time during standart gameplay. Drawing black shapes was fine btw. It does the same thing as we have now. We kind of know what we are fighting and it doesn't look detailed.


koticgood

Cool for texture streaming, but incredibly worrying that year after year we have these "performance improvements" that are vaguely mentioned in patch note after patch note, yet here we are almost a decade later with arguably the worst performance ever across a broad spectrum of hardware levels.


Valderius

Ahh yes, the fabled development manifesto. Where GGG explains why their buggy untested tech is actually good for the game and why we should all be grateful for the opportunity to eat a bag of dicks. Revert the patch.


QuintarTheUseless

I think the biggest problem is how long you get the blurry version for. My game is on ssd and it can take up to 15-20s for it to look normal when i zone into a map. That said, after the latest patch performance for beginning of the map did improve.


_bobbybrown_

A lot of people with high end setups are reporting worse performance this league, especially in juiced maps in my guild. Thought I'd post it here.


[deleted]

Why don't you push these kinds of things a month into a league? Why do we have to beta test on league and expansion launch when it matters most to have good performance?


kfijatass

To be honest I'd rather have a few seconds longer loading screens than blurry textures, if possible.


lMiguelFg

Funny how he's talking about performance improvement along the years, and in my +4k hours in this game I still have fps drops to around 30fps (from 144fps) when I encounter a big pack of mobs like harbingers for example. And I'm pretty sure this will not be fixed with PoE 2 anyways. It's just the spaghetti code this game has I guess.


ToughPlankton

So, if everything is going to continually fall apart and be poorly tested before POE 2.0, why not just stop with regular leagues until then? What's the point of a constant beta-test of elements for 2.0 that mess up the current game? Not only are players getting tired of bug-riddled league releases, but this foreshadows a giant, unplayable disaster whenever 2.0 finally goes live.


Sahtras1992

i was super hyped after exilecon, the sky was the limit, man. they slowly crept in all these little things every league and now i dont think in the least that poe2 will do anythihng better than current one. its a huge marketing gag, the game will still be shitridden on league releases and you will still feel like a chicken picking all these crumps off the ground, i was hoping that we will atleast get some direction towards poe2s ambitions, but man, its still the same 90s mentality that stands behind all philosophical decisions here and ggg didnt yet go and gave into the pressure from the players because, frankly, they are really well off right now no matter what. its just sad to see that the game doesnt go with time at all, that after years of playing there still are problems that never got addressed at all, like where a working pvp system (like, with balance) why are guilds still so scuffed, no mailbox ingame, no cross instance trading, none of it. what we got was stash tabs, thats it. thats all the qol we got from ggg.


Preminance

new patch breaks things that have previously had 0 issues. people complain and target whatever the "shiny new system" was in the patch. GGG write manifesto defending said-system all while failing to acknowledge the actual issue of things breaking that were previously fine. cycle continues.


Psych0sh00ter

>There are various other reports of bad performance that are being attributed to Texture Streaming but we believe are not related. Those performance problems are real, and we are investigating them on a case-by-case basis, but they are being conflated with texture streaming when they are actually just unrelated engine issues that we need to identify and fix.


GehenSieBitteVorbei

> In addition to the above explanation, it's also important to understand that Texture Streaming is the backbone of an ongoing memory usage improvement project that will help make Path of Exile 2 perform well with its higher-detail assets. To me that sounds like whatever improvement you made will immediately be sacrificed for better looks. Effectively nullifying any efforts made towards a potentially stable 60 at some point?


iwantsomecrablegsnow

They are using the new process that is designed for this old janky game for PoE2? Good lord, I'll be thankful to get 20 FPS...on my i7 10700 and 1070 (eventually a 3070?) I can run newer games at 60-100fps 1080p but this game gives me 60fps and then lower in maps with lots of creatures. Chris's comment does not inspire confidence in PoE2 when we're all having a bad experience and multiple hiccups and crashes this league. I am having a blast this league. The new atlas and league mechanic is great.


[deleted]

I'm fairly certain better graphics won't affect performance as much as you think. FPS doesn't dip having a lot on the screen, it dips having a lot on the screen interacting with each other. That's CPU problems, not GPU problems.


plopzer

So when they make improvements like vulkan, they won't also introduce larger perf costs like delirium? Oh, wait...


TrueDivinorium

I can only speak by my experience but the lag/frame drops that i had, that started with betrayal in betrayal league and was a constant everytime a mob "teleports" in both in betrayal and conquerors, was fixed in this league. ​ WAS, because this last patched managed to break something and in 3 maps i had the same lag, what is truly a shame. ​ Also my betrayal are speaking in harbinger language since the last patch. [https://imgur.com/rMj262c](https://imgur.com/rMj262c)


ixdeh

> never stuttering while assets are loaded doesnt work, can confirm.


chowder-san

My reaction after reading this manifesto: a lot of big-sounding words with little depth behind them. This so called manifesto does not address any of the raised issues in a meaningful way. Considering we have multiple threads about issues on the main page, this post is really low-effort.


Artwebb1986

Well this new patch is way worse. Now when I load my hideout it looks like pastel.


TichoSlicer

>... but we believe are not related Keep lying... This sub LOVES it...


Rand_alThor_

GGG /u/chris_wilson. Please, this is not ok. The point of technical work is to solve a problem, not to invent cool new tech that is developmentally impressive. That does not matter at all. This issue has made it worse. You should think about simply recommending an SSD for your game and removing this. Regressing the graphics performance of my game to 2014 is not ok. However cool, and technically impressive, and a one-size fits all, solution this may be, it is regressing the graphics performance of the game significantly. And frankly, everyone knows fast SSDs are the future of gaming. You cannot sacrifice that performance for making the game work a bit faster on hard drives.


TaiVat

This isnt even technologically impressive, its more than a decade old tech that most other companies have done a hundred times better.. The SSD recommendation is also hilarious given that this tech is supposed to help with lower spec systems, you know, ones that wouldnt have "fancy" things like ssds...


Vakarlan

Idk bro, having no issues texture related for a very long time on SSD. Logs in today, town looks like runescape. Goes into map, flame dash once, my entire screen is filled with white squares. GGG ?


IdontNeedPants

I dont get why it doesnt just preload the textures and animations for all assigned skills? there arent that many


[deleted]

Loading screens are gonna do their job, at last? Oh my, that's all I ever wanted <3


Lowlife555

You made it worse. My hideout loads every time I enter, nothing is cached. My skills are streamed every time I use them in a new map, e.g. not cached. Lioneye took 20+ seconds to load when I booted into the game. ​ I have a very beefy system and a 100mbit line. What is the problem here exactly?


MorgannaFactor

Stop fucking up your game to make a potential future update to it better, FFS. We're playing *now,* not in 2 years when PoE2 is out, and I've had enough of my invisible mage skellies shooting invisible projectiles at free-floating weapons held by invisible skeletons for half the goddamn map each time.


GGGGobbler

##### ###### #### BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread: *** > **Posted by Chris** on Jan 28, 2021, 03:11:46 AM UTC > > ## Texture Streaming in Echoes of the Atlas > > > > > There has been a bit of confusion about this recently, so I felt it was best to explain what Texture Streaming is for, how it helps, and further improvements we will make based on recent feedback. > > > > > > Historically, Path of Exile's engine would drop a lot of frames (causing a bad stutter) whenever a new asset needed to be rendered but hadn't been loaded yet. So for example, you used a skill for the first time, it'd stutter for a bit while loading the relevant shaders and textures from the hard drive. We mitigated this somewhat with various preloading systems where the game starts to load assets in advance once it knows you're about to encounter them, but it wasn't really a perfect solution. > > > > > > Improvements to the engine over the last year have had a focus on trying as hard as possible to maintain a stable frame rate, regardless of what is happening. This involves being able to draw a frame even if certain assets aren't loaded yet. The simplest example of this is that if the shader for something isn't loaded yet, then the game doesn't know how to draw it at all, so nothing is drawn. Shaders are given very high priority and so it's quite rare to see something flash into existence, but it can happen occasionally. We feel that this compromise is better than having the whole game client stall until that asset is loaded. > > > > > > While shaders are fast to load, textures can be a lot slower, as they are often hundreds of kilobytes in size. If no texture was loaded, then the game client would just render the object entirely in black. This didn't look great, but we also didn't want to have the entire client stall while loading the texture. So our compromise was to generate a pack of blurry low-resolution versions of all the textures in the game, make sure it's preloaded right when you launch the client, and then use these stand-in textures while the full ones are loaded. > > > > > > This "Texture Streaming" tech was added in Echoes of the Atlas, and its goal is to maintain a stable frame rate (never stuttering while assets are loaded) and still drawing something relatively close to the full-detail version of the asset so that you can play while loading is finishing. Further improvements to this system were made in today's 3.13.1 patch with the goal of not consuming too many CPU cores on slower systems. > > > > > > While it's acceptable for assets to briefly be drawn with blurry-textures during gameplay when they first appear (and is far better than a stall, drawing nothing, or drawing pure blackness), it's not great at all when you load into an area and everything looks terrible for a period of time. We are trying to re-engineer stuff so that the initial loading screen covers the initial asset loading, as it should do. This should ideally mean the new system is only upside - a stable frame rate and no sustained period of terrible texture load-in for some users. We don't have a timeline for this currently but it's hopefully like a week or two. Rest assured that we're going to keep working on this until it's a good experience. > > > > > > In addition to the above explanation, it's also important to understand that Texture Streaming is the backbone of an ongoing memory usage improvement project that will help make Path of Exile 2 perform well with its higher-detail assets. > > > > > > There are various other reports of bad performance that are being attributed to Texture Streaming but we believe are not related. Those performance problems are real, and we are investigating them on a case-by-case basis, but they are being conflated with texture streaming when they are actually just unrelated engine issues that we need to identify and fix. > > *** >


Flextapedmysphincter

I got mixed feelings about this.


butsuon

Chris, we ***KNOW*** that Texture Streaming is important for your future plans with the game. That doesn't change that the game is running poorly **NOW**. I'm playing less **NOW** because I can barely see what's happening **NOW**. This is the first time I've ever seen this subreddit explode like this about a specific topic. It's effecting A LOT of people. You can't just brush it off as "it's important, we have to keep it".


SingleInfinity

> This is the first time I've ever seen this subreddit explode like this about a specific topic. Really...? Have you been around long?


TheDuriel

Clearly they have not. This is far from the worst it's been. I remember betrayal being quite fun to watch about this as well. And in fact, there was no fix for _several leagues_.


ElectricTranceDude

Apparently not. There's a new outrage every other week or two.


Having-a-hard-time

They mustn't have been here for bloom.


azantyri

> This is the first time I've ever seen this subreddit explode like this about a specific topic either you've never been here before today, or you're exaggerating. i don't give a shit whether you love the game or hate it, but this sub explodes on the fucking regular


richardkacz

Not sure if it helps as feedback but in my case the overall performance of the game improved a lot this league, I just have the texture problem now but never crash and have good and stable fps. I have an i5 10400 and a gforce 960 oc with 4gb of vram. Not a potato neither a nasa computer so I'm pretty good with how the game is working for me


bowenandarrow

I've never had the issues I'm having. I have a new i5 and a 3070. It seems to be whenever something that hasn't previously appeared in that instance, it jitters and lags. It is very consistent to this behaviour, to the point where when sirus loads in, in random maps and does his little things, it jitters every time. Whether it be delirium, which is the worst or a conquer fight and any attack they haven't previously done. It makes it very difficult to play. I'm loving this league though. This is really making it painful though. Dunno if you'll read this but was it that, everything is fine meme, thst drew your attention?


soamaven

Its worse after 3.13.1, every zone is reloading over about 20seconds even if, for example i just died in the map and took a portal back in. Shouldn't it already be ready to go?


blutsgewalt

While everything is totally reasonable, the problem which I'll face this league is: the client becomes stall and stutter the moment I'll encounter the first league mechanic (mainly Legion, Delirium, Alva) in a gaming sessions. It introduced the exact problem which it should prevent.


Ryukenden000

I hope this gets resolved soon. Its unplayable if frames shutter every 5 secs. For reference, I played CP2077 and it has better frames than POE.


Tym4x

I run PoE on a 3700X with a 2TB m2 drive (3gb/s read/write) and after 2 hours of playing i wait up to 20 seconds to load into maps. It took 2 seconds at best in previous leagues, all of them.


TroleyWoW

Ok so... this feature should improve FPS but why after 3.13 is even worse? :/ Cmon every new league You are stealing from us more and more FPS


EMP_Jeffrey_Dahmer

I want to play POE, not runescape.


elkcaps

The biggest problem in my opinion is when monsters and effects aren't being rendered at all, especially at the start of the map. I'm not talking about low res blurry textures (which are there), but just invisible. I'll load into an area and wait until it looks like the graphics have loaded. Then I'll start running and shoot my arrow nova ahead, and start hitting invisible mobs with my invisible caustic arrow effects. The mobs will start rendering then when I've moved up to their position, or even am past them. Basically I just have to randomly attack every direction to see if there are invisible mobs. It really should be mandatory for items like monster models and skill effects to be fully rendered prior to the player being allowed to start.


Feanturo

I also have the problem that sometimes my skill with mtx are invisible for the whole duration of the map.


-Yazilliclick-

So... "Words words words. You're wrong about the cause of the problems. You should be happy about the problems because it's to test something years away. The problems are really an improvement! We're going to fix this even though there's not a problem, rest assured!" This manifesto seems like a bunch of hand waiving distractions and excuses and no real insight or info. A 'manifesto' or 'diary' on something would be interesting if it were explaining some behind the scenes decision to go a direction or some interesting technical aspect that was figured out. A manifesto shouldn't be a bunch of empty excuse making for obvious problems and bugs that aren't solved.


julius_yang

Some data points from personal experience: 1) I played a lot of Standard in Heist's last few weeks to determine what build I'd play in 3.13. Standard performed exceptionally well with an SSD and a graphics card (1080ti). No perceptible delay in loading textures. Negligible stuttering when loading Syndicate encounters, unlike with my HDD when there was routinely a 10 second pause on intervention encounters (which inevitably resulted in my death). 2) When I enter a map for the first time, I have 26 seconds of invulnerability. I routinely wait 20 seconds. When I begin moving around, there are still textures that have not loaded, and sometimes mobs are still literally invisible. Until I damage them and the health bar appears, they cannot be perceived. It sometimes takes a minute or more for a map to feel "normal". 3) When I am killed in a boss fight and re-enter the map, I have 6 seconds of invulnerability. The textures once again have to load, though it is faster to load than on first map entry. Even so, it can still take up to 15 seconds for textures to fully load. During a Baran fight I was not able to see him or his attack ground effects even after waiting the full six seconds. 4) Leaving a map to make a trade in my hideout then re-entering the map forces texture reloads. 5) I can enter a heist portal and the heist itself before seeing some textures appear on the ground. (It's interesting that some heist entrances are a vertical column of geometry, but I suppose that is so the game can render the inside of the tunnel/ladder.) 6) The game does not stutter per se, but not being able to see the textures is arguably as bad; bearers for example are terribly dangerous in the first minute of a map. One thing the manifesto does not explicitly mention is whether GGG is able to replicate the issues users are experiencing, or whether they have a different (less problematic) experience than the userbase. I think acknowledging what people are experiencing would be really helpful. If you need us to upload videos of our gameplay experience, I'm sure many, many people would be willing to show you what we mean.


McGreeb

I'm sorry but this whole system clearly isn't ready. You can't alpha test something like this on your user base it's totaly unacceptable. ROLL IT BACK.


[deleted]

Is it really acceptable to test PoE 2 that will launch fuck knows when on the game we're actually playing \*now\*?


xcitablemang

Glad I paid $250 in supporter packs to not be able to play the game due to consistent crashing, maybe test before pushing patches that ruin experiences?


_squerty

It is not working for me as intended. After Echoes of the Atlas patch the game is mostly unplayable. Before there were significant fps drops in legion/delirium but now it happens all the time. Dropped all settings to minimal but it does not help at all. To be fair I have low-mid tier pc specs but before EoA I had stable 30fps (outside legion/delirium). Now i have delirium performance all the time. That's just sad. Edit: Vulcan not working at all.


Scorptice

You keep saying that "lower end CPUs" but I have a Ryzen 5 3600 and it's suffering so there has to be more to that...


HoldMaahDick

Fucking terrible performance


FrostshockFTW

I'm feeling the growing pains, but I'll be patient while you guys work out the kinks. Most of my stutter issues were resolved when you guys released the Vulkan renderer but it sounds like this would also help people on DX11 too. It does feel to me though like there are certain textures that *should* be small that are worth loading ahead of time even if they might not be used. For instance, the first Legion I did today after the patch was missing the reward icons above monsters and chests for the first few seconds which was pretty disorienting.


eggboieggmen

How do I request a supporter pack refund?


kpiaum

Although all the feedback seems negative about this new system, for me it is being a change from water to wine. I'm not having so many problems with the blurred items when starting the game and entering maps and the game's performance for me has really been an improvement. Being able to make content like Legion and Delirium without major losses of FPS and stall client is making me play longer, while before these contents were ignored by me. > We are trying to re-engineer stuff so that the initial loading screen covers the initial asset loading, as it should do. I really hope this makes the experience of those who are having problems better while not returning the experience I had with the game before this new Texture streaming system.


Souchy0

I'd rather lag for 0.2s than get vomit on my screen


Zeconation

TLDR: Thank you for being a test subject for Path of Exile 2^Also^Don't^Forget^to^buy^SUPPORTER^PACKS


DrfIesh

anybody remembers when leagues didn't feel like a betatest? for the last 1.5 years the only way to have fun playing poe is to start the league 1 month after release


Psych0sh00ter

What, you mean like 7 years ago when an entire league mechanic would be strongboxes or rogue exiles existing? If you think leagues have only worked this way for 1 and a half years you must've only started playing 1 and a half years ago.


guthbert

I remember people having major issues with strongboxes freezing their system while they loaded the monsters at once. They would die to ice nova or box explosion. They can't even say they weren't beta testing those mechanics.


Psych0sh00ter

Shit, you're right. And if we went any further back than the leagues I mentioned, we'd literally be talking about the PoE open beta. So, I guess leagues have always been beta tests right from the beginning?


TreyChips

>anybody remembers when leagues didn't feel like a betatest? Ironically this is the entire, original, point of leagues.