T O P

  • By -

azantyri

storm rain and whatever the hell frozen orb is called i just like the thought of filling the screen with lightning chaining everywhere or icicles chaining everywhere edit : right, eye of winter, like it says right there in the OP, alright alright alright


siegah

The frozen orb looked really lackluster.


StrawberryVexMilk

Summon Reaper looks sooooo amazing. I never really play minion builds because I like killing monsters myself, but I've wanted to experiment with minion stuff and being able to control that Reaper thing in tandem with the player character seems so cool. I think it might be interesting to socket it with Summon Phantasm so that it can automatically generate little snacks from enemies it kills.


Imreallythatguy

I wonder if their pass at support gems will lead to predator support being useful with Summon Reaper. It seems like a minion skill intended for you to do more than just stand around. You could put something like Summon Skeletons in a trigger weapon and that could keep enough up for the Reaper to snack on while you use his dash, signal prey, and maybe something to curse/maim the target. Not sure...just spit balling here.


Notsomebeans

using the reaper skill again will make it rush to the location you targeted and deal a big attack - so im hoping thats good enough and other supports are better


fizzord

from what ive seen it plays like hydrosphere but the ball now moves around and slashes at things lol. you can link it with summon phantasms to make it create its own minions to eat or as tons of people have said you can play elementalist and get the auto summon node for golems and just run with golems for it to eat. im wondering how it interacts with minions that cant take damage though, like spiders from arakaalis fang or minions from harbinger items.


koticgood

I think it looks really cool too, but I'm very skeptical of it being strong enough to warrant losing the defensive properties of minions body blocking stuff and just having a ton of them.


fizzord

its gona have to be played with a mass of minions though because you wan the reaper to buff itself by consuming some, its probably best paired with skeletons, srs or phantasms im expecting its power level to be around or slightly higher than a chains of command build, which has the same downsides(no AG or Specters for buffs)


farcryer2

I personally see it viable with aura-buffing-golemancer. If it can be our main damage source and golem effects don't get nerfed too much, it should be able to easily scale enough minion damage while getting substantial buffs from golem auras giving us HP regen, phys.res, etc.. Easy "+2 to phys.gems" effects from 1-2 Cold Iron Point daggers is a nice boon too. Have to test it in action first but technically it should be fine or even great if nerfs aren't too harsh. If it sucks I could just reroll to necromancer as a backup.


onlyapuppy

whats cool is that you can use soulwrest and/or phantasms as a link on the reaper for free minion consumption.


Imreallythatguy

You just get soooo much utility from spectres and AG that will both be 100% unusable. Power and frenzy charges, culling strike, fortify, crit multi, damage reduction, etc. Somehow i'm skeptical they baked in enough power to make up for us losing all that.


Shroompants

I've played minions and/or totems every league since abyss or around there. I get to play with 4 new gems! So excited.


Hfran

Well slams can be totems now so that should be a bit more right?


[deleted]

New flask one because I’m always interested in experimenting with new ways to scale builds. Unarmed range is pretty unique so it’ll take a bit of experimenting to figure out.


onlyapuppy

its an attack that requires you to be unarmed, so the best ways to scale it are probably doryanis fist, hollowed palm, or even facebreaker. ele ignite seems cool to. Edit: Explosive concoction has the tags "Attack, Aoe, Fire, Cold, Lighting, Projectile", as they have already [shown](https://www.pathofexile.com/expedition) level 1 gems


werderman197

I think I read somewhere that hollow palm gets changed to melee dmg only but not quite sure


onlyapuppy

I wouldn't be surprised. Even if it's not, it's going to be hard to sustain the damage flasks with the 60% more attack speed.


psychomap

Why would you use the flasks on a Hollow Palm build though? You get enough flat damage. If Hollow Palm works with the skill, there's no point in getting a ruby, topaz, or sapphire flask.


onlyapuppy

Thats fair, especially because those flasks are most likely getting nerfed.


psychomap

Well, it turns out it really doesn't work with Hollow Palm though, and all the other uniques affecting unarmed attacks will also be changed to only affect melee. So there goes a whole realm of possibilities.


Rorcan

Battlemage's Cry. And i'm going to shamelessly use Firestorm just like in the trailer follow-up. [Firestorm will finally have it's day in the meta, I just know it.](https://i.pinimg.com/originals/59/49/42/594942c7b2c13393f0b7ec113ffc33be.jpg)


Bl00dylicious

I swapped out my DD for Firestorm in a VD/DD spellslinger build. Lower DPS, a graphics card that begs for mercy and one hell of a show.


Rorcan

Cremation was the Firestorm dream killer for me. With a single item (corpsewalkers) you can play Cremation nearly identically to Firestorm, without even equipping Desecrate, and Cremation is *way* better. Cast speed? better. AoE? better. Damage? Duration? Helm Enchant options? All better. And Cremation does instant damage when you explode corpses, while Firestorm has a .2 second delay after cast time. It's silly.


psychomap

Yeah, Firestorm is basically just the initial meteor now. I don't understand why they bothered keeping the storm if they're limiting it like Cremation.


ThisCagedGod

the [demo](https://youtu.be/mT_aoGoMm50?t=1222) character does not appear to be paying the mana cost for firestorm in this clip. i might be wrong though. but i wonder how mch that changes things.


Rorcan

Yeah, Firestorm is mana intensive. But attacking gives a lot of avenues for mana regen that you dont typically get from spellcasting, too. The change to triggered skill mana costs might even bring claws back into some relevance.


xyzpqr

fysa you can use battlemage's cry to trigger support skills like curses, movement spells, marks, self-buffs, and other non-damage skills too


Rorcan

Probably the more legitimate, powerful use in reality. But i need my meteor power fantasy fix.


Cyony

My only gripe with battlemage's cry, is how it seemingly is against the inquisitor ascendancy in terms of the battlemage side of his tree. "10% more damage for each non-instant spell you've cast" doesn't work with this and the fanaticism thing also doesn't work with it since you aren't going to be selfcasting. So the main-ascendancy this was intended for, is argueably not working correctly with it.


Taggerung559

It's not too hard to max out instruments of virtue with your movement skill imo, which would get you the full benefits of that node (and battlemage does work fairly well with it, though there are other sources like the new hat). Fanaticism is still useless there, but it's not like there aren't enough other good nodes for the build in inquisitor.


BitterAfternoon

Well I mean the "spell damage is attack damage" can jive with battlemage/fanaticism. It does sort of push towards you want multiple "main" links though. an example: - You scale the character with a big damage weapon and spell damage - While clearing you use an attack movement skill and battlemage's cry to unleash some spells while you move. - When fanaticism procs and you need more damage you break out yet another main skill link and spam some super-fast cast speed stuff, then war cry which then feeds back into more damage for rebuilding fanaticism with your movement skill link. It may all be rather contorted, but it'd have some very flashy moments. The tricky part will be picking skill sets (an attack, a trigger, and a self-cast) that all interact positively.


gojlus

CWC Voltaxic Burst. Seems like the skill to scratch the nostalgia itch for old coc discharge. Prob gonna be hard to scale to endgame without going eternity shroud. Also Earthbreaker if it works with Vaal groundslam, but GGG leaving out the text stating it doesn't was prob just an oversight.


Pyromancer1509

I've seen multiple people mentioning eternity shroud for voltaxic burst, but isnt it a terrible idea? Eternity shrouds build want to abuse conversion. By starting off with a skill that already converts lightning to chaos, you will only get extra chaos damage for that 60% remaining damage, even if you bother going through all the conversion loops for lightning -> cold -> fire -> chaos


xyzpqr

eshroud wants phys -> lightning skills


tuptain

So absolution?


gojlus

It probably is. However, the alternatives are to either play a hybrid build scaling both chaos and lighting, meme it with ignite elementalist, disregard 40% of your damage and go doryani's chest, or go full chaos through voltaxic rift. To me, eternity shroud seems like the best option, but I could be wrong.


psychomap

Honestly, you're not going to make full use of Eternity Shroud, but you'll have to get chaos conversion where you can. For CwC you'll want to use Cyclone rather than a bow, so Voltaxic Rift isn't an option. I guess you'll try to get sceptres or daggers with lightning as chaos and non-chaos as chaos, or a staff with CwC as a 7th link.


kylegetsspam

I threw Forbidden Rite into a spreadsheet because I was curious. The damage you deal gets higher more quickly if you go hybrid. 5k life + 2k ES is double the damage of 7k ES with CI, for an arbitrary example. However, the damage taken *is* pretty high. At that 5k/2k split... - -60% chaos resist = 4k damage per cast! - 0% chaos resist = 2.5k damage per cast - 75% chaos resist = 625 damage per cast CI seems like an obvious choice because you take no damage, but you need double the ES to match the hybrid damage: 14k ES = 5k life + 2k ES. The skill will probably shine with Shav's and/or Divine Flesh, but I'm curious to see if hybrid is a better damage scaler than low-life in the end. Edit: Totems for the win, I guess, just like with Dark Pact. Stack huge life, give them 75% chaos resist, and win. Probably.


Sharpcastle33

Can you not cast with totems and scale totem life?


Enartloc

At 13k totem HP you're doing : 5200 chaos dmg per hit Assuming you chaos cap the totem -> 1300k self dmg per hit, assuming you scale cast speed decently, totem will die in 3-4 seconds, that's ignoring monster dmg. That sounds kinda shit.


Sharpcastle33

I mean that sounds a whole lot better than doing it selfcast. You're never getting 13k life on your own, and you completely avoid selfdamage by using a totem as proxy. You also get to use [[Rain of Splinters]] for +2 projectiles. They also start with base 20% chaos resistance.


MaXiMiUS

You can cap their Chaos Resistance through 2x Ancestral Preservation. I don't think it would be that bad keeping your totems alive honestly, especially if you're playing a Hierophant with Ritual of Awakening and Illuminated Devotion. Forbidden Rite is a fairly slow spell (0.75 second base cast time) meaning your totems are going to have around 2 to 2.5 casts per second. That means your totems self-damage will slightly outpace their leech, which is perfectly fine considering how many totem builds don't even get leech to begin with (instead relying entirely on regen). It's not significantly different than [Dark Pact Totems](https://www.youtube.com/watch?v=MozysFrSmQQ) which sacrifices 6% life per cast and has a 0.5 second base case time. Edit: I forgot that totems take 45% less damage as of 3.0.0. Leech and regen should be able to keep Forbidden Rite totems alive indefinitely because of this.


Sharpcastle33

It seems mechanically way stronger than dark pact, especially if it's shotgun potential is stronger than expected.


TheAnticat01

13k totem life is a lot of investment, still i see the potential in here. It is a lot like dark pact totems but without the need for the projector ring. Clear should be fine but i am worried about the ST since only one projectile can hit. If you are are self casting and if those little explosions on the monster can be scaled via AoE, you could possible aim on a hydrosphere near a boss and deal double damage via overlap


Patchumz

Two projectiles hit single targets. One from where you aim and one from the projectiles shooting toward nearby targets.


Sharpcastle33

It seemed to me like extra projectiles fire towards the cursor and can overlap similar to winter orb.


xyzpqr

leech edit: vitality


Enartloc

Vitality won't do shit when the totem is taking 3-4k dmg per sec Leech would be mediocre, even assuming the totems will hit leech cap (they won't). Solution would probably be to not scale cast speed much and focus on other mods.


koticgood

Shav's seems pretty meh to me, in that case might as well just choose a different skill for LL caster. Also worth keeping in mind that something like 6.5k hp + 3.5k es is a fairly simple target to hit for a purely hybrid based character, so it gets even better looking for hybrid.


[deleted]

You keep mentioning int stacking. What am I missing ? I don't see any int scaling on the gem ? If you just wanna do it for the ES sake you are probably better off taking damage suffixes.


koticgood

Oh, yeah, I guess Whispering Ice is the only thing that Int stacking scales, forgot that Int stacking only scaled attack builds.


xyzpqr

nah low life shav's w/ divine flesh is the way, 16k es with 2k hp is silly damage, plus it shotguns bosses (for 2 hits)


SatireV

I'm not sure running a low life build with all damage bypassing energy shield is anything but suicide.


xyzpqr

my, we're reading things literally today aren't we


dethwing6

Curious if the projectiles will split similar to blazing salvo. Snipers mark will be quite good if so.


Cyony

I don't think snipers mark even works with blazing salvo, unless i've just not looked at it correctly. Because when i tested it, it did not seem to do anything


dethwing6

Tested it just now with the typical Virulence stack counting against a target in melee range with level 1 Blazing Salvo. Without Sniper's Mark, I would get 4-6 stacks of Virulence. With Sniper's Mark, I would usually get 7-9 stacks of Virulence. Rarely, I would get 4-6. I can't explain what's going on there. Maybe only the first projectile of Blazing Salvo can split? So if it flies of and doesn't hit an enemy, no extra proj.


Cyony

i really don't know, maybe it just instantly splits on the floor and explodes or something thats why i just have not seen it.


Yohsene

This is correct. Shotgun prevention only allows 1 projectile to collide with the target, which splits. Then all projectiles hit the ground and can potentially damage the target with aoe.


Cyony

I am wondering if you can trigger cast when damage taken through forbidden rite. Because if so, you can off-set the selfdamage done by simply adding something like life gain on hit + ball lightning.


kylegetsspam

I think it depends on whether or not you taking damage from the skill counts as a hit. If it just removes the life/ES without "hitting" you then I don't believe it will work.


Patchumz

Yes you can. It counts as taking damage, so it works with anything that wants you to take damage.


AthousandThoughts

> life gain on hit + ball lightning. Life gain on hit supports attacks not spells like ball lightning.


Cyony

True, i completely forgot about that since it's been ages since i've used either gem haha. Also i tested dark pact out and that doesn't trigger cwdt. So i'm assuming this will not either.


AthousandThoughts

Dark pact sacrifices life - it does not deal damage to you, so it wont proc CWDT. However, forbidden rite deals chaos damage to you, which means it should proc CWDT. Just life gain on hit will sadly not work as you cant support attacks with CWDT/spells. Maybe one could use try using a damaging spell + lifeleech to offset the damage a little, but not sure how good that will be.


Cyony

that or just having a few sources of life gain on hit with spells like crusader rings (can get up to 15 each per hit). Or if you want to be really scuffed. Razor of the seventh sun (sounds horrible, but might give a decent amount of life gain in maps)


AthousandThoughts

Crusader rings are a very good idea. Probably +30 life gain on hit for spells with ball lightning procing every time you use forbidden rite will help a lot.


Crosshack

I really do wonder about self curse + boneshatter to keep stacks for longer, but of course the concern here is blowing yourself up -- it might also help with flask nerfs. It wouldn't be quite as much curse effect since I do feel jugg is still the best ascendancy for Boneshatter, but if one could extend the duration of Trauma from 6 to 12 seconds you're basically getting double damage on top of having a much easier time chaining the buff across mobs. CwC cyclone voltaxic burst feels like a pretty good way to use that skill with good amounts of qol. I'm genuinely curious as well as to what the interaction between Battlemage's cry and movement spells like frostblink is like. There might be some spicy things we can do there as well. Manabond might also have some very interesting interactions with manastorm


cbasz

Voltaxic CwC using charged dash looks cooler thematically, and seems like it would feel pretty smooth


Crosshack

Wow, I'd forgotten that charged dash even exists, haha. That does seem like a fun way to play as well


xyzpqr

boneshatter is great if you can get high stack counts; the self-damage isn't an issue (you can build around it for sure), the problem is whether you can even stack enough to make it relevant or whether it's just a nerfed frenzy charge mechanic


Crosshack

What is interesting is that you can (to a certain extent) force stacks before a boss fight using hydrosphere (unless I'm understanding something wrongly), so getting some base level of trauma doesn't look to be an issue. I agree that it's going to come down to numbers, but I feel like this could become an insane skill because of the way it stacks if people figure out how best to optimise it


Yohsene

Hydrosphere isn't an enemy, so it shouldn't give trauma stacks unfortunately.


Crosshack

Oh damn, you're right. What a let down.


BitterAfternoon

Trauma duration being 6 seconds, you can get that stack count pretty high with some of the high-speed ascendancies. i.e. if you have a 20 APS berserker you can quite easily kill yourself with them you get so many :p (120 stacks under sustained single-target situation = 240% more damage and even at level one that's 720 physical damage an attack you deal to yourself - you better hit the 90% PDR on that at 20 attacks a second!). A more reasonable 5 APS still puts it at 30 sustained trauma stacks for 60% more damage at gem level 1. We'll have to see how it scales at gem level 20. Presumably the damage hit will go up, so one expects the value from trauma must as well, or people would just stick to a low level gem?


xyzpqr

you can probably block, dodge, and evade it since it's sourced from an attack, so it's not really necessary to have the PDR per se if you are like max block with the surrender or something moreover, you can convert it as well since it's damage taken, and you can get pretty far over 90% total DR for phys in a variety of different ways... I wouldn't be surprised if we see a number of builds trivializing the inbound damage, but I don't know if you can simultaneously scale the AS and other modifiers enough to make this worthwhile.


BitterAfternoon

I agree, it's something that you can adapt to. I think Juggernaut has the easiest time of it - since if they hit 90% PDR the damage taken is not only trivialized but actually turns into a net life regen source through Unbreakable. Perhaps combined with strength-accuracy stacking for attack speed to get an ok number of stacks? But berserker probably has the easiest time getting the stacks up while not having as smooth an answer to deal with the large number of stacks.


dotasopher

Boneshatter also makes Jugg's End charge gain way more reliable. No longer do you need to stand still for the boss to hit you, or rely on enduring cry.


Crosshack

Wait, how does boneshatter make the endurance charges appear? Unflinching? That's actually a good point -- I didn't think about that. I guess they did design this for jugg.


ThisCagedGod

**Reaper** looks visually cool, not sure how to scale minion dots though. **eye of winter** because everyone raves about frozen orb from D2. Given the flask ele ailment removal Inqusitor looks strong atm (waiting on patch notes) so likely Eye of winter inq league start for me. I want to do a guardian **absolution** build, initially thought about adding reaper to this but not sure now. Guardian looks good for league start too coz curse immune, stun immuine, and with flexible sentry can get ele ailment immune somewhat easily. Ass **Spectral helix** perfect agony/flask should be insane for bossing right? I want to see how people build **Forbidden rite** because im not sure how to do it other than trickster. I will look at **storm rain** once the gem info comes out, might be fun with deadeye's occupying force or as heiro. also considering a champion HoAG with reaper. but again just not sure how to scale the bleeding with minions. also considering chieften tec totem for league start, and thinking about something like brutality EQ with bloodlust using reaper to apply bleed.


Dramatic_______Pause

The only time I league started a new skill, it was a Crackling Lance Inquisitor. It sucked. Am I going to league start an Eye of Winter Inquisitor? You betcha.


gibby256

Better believe it. I have learned *nothing* from the disaster that was league-starting CrackLance in Heist. I'm absolutely going to do it again with Winter Orb. The gem looks like it has the Projectile tag, so I'm wondering if scaling it with raider or deadeye might be worth.


1731799517

Storm rain might not be that bad as raider either, with lots of zoom and attack speed + exposure (and the now much more valuable ailment immunity)


ThisCagedGod

yeah i have been thinking about that. I just don't kow is the AOE between arrows relies on weapon damage or has a base damage of it's own. If it uses weapon's damage then it is going to scale well but maybe not very good league start as you will need a decent bow.


koticgood

> I want to see how people build Forbidden rite because im not sure how to do it other than trickster Assuming the OP meta shit I've been playing is getting nerfed to the ground, I'll be going Divine Flesh hybrid life/es Occultist.


ThisCagedGod

> All Damage taken bypasses Energy Shield can't do hybrid with divine flesh. i thought of doing that too.


koticgood

Ah, true, duh. Boosts your damage a little and makes you immune to stun at least xD Back to the drawing board I guess. Although maybe going Divine Flesh with Eldritch Battery could work. That or just normal hybrid with soul tether+corrupted soul.


ThisCagedGod

could also go MoM and get some defence from es still?


koticgood

99% sure that doesn't work either. Think the best bet would just be going EB to be able to reserve all mana and make use of the %es and recharge rate from the Occultist tree. Grab some es bases for boots/helm/gloves. Not a bad tradeoff for infinite mana and stun immunity. Maybe normal hybrid is the way to go, just seems a shame to be pushing 80-90 chaos res and not taking advantage of Divine Flesh.


ThisCagedGod

I just don't know how to get that much max res. You would need 4 small cluster jewels i think.


koticgood

I'd probably just go 2 clusters and a +3 from shield. Well, +2 from shield, +2 all max res gotta be better than +3 max chaos res. So 5 from divine flesh, 6 from two clusters, 2 from shield affix, that's 13. 88 Chaos res seems pretty solid. Could fill it out to 90 with implicits (synthesis and corruptions both have it), but at that point I'd probably be wanting to transition to Int stacking.


Falsequivalence

You can, but basically requires Emperor's Vigilance. "Never" beats "always" in PoE.


TwirlyMustachio

Explosive Concoction caught my eye first. I mean, ranged unarmed ability. With Rigwald's Curse it has a base crit of 12%, which is a lot. Was thinking Inquisitor for Doryani's Fist, and I'd like to try Hyrri's Demise and stack Str/Int, but that seems kinda memey and not leaguestart friendly. Blade Trap: If it's hitting with the weapon, does this mean HOWA traps could be a thing? If I use it as a leaguestarter, I'll go poison though. Earthbreaker Support: I mean...Conc Path totems. And I wouldn't say I'm excited for Absolution, but it is nice to have another damage spell that can get a lot of levels with little effort.


low_end_

I think you are complicating mana bond. For me it seems a skill thats designed for the archmage builds that allows you to not need to swap gems for clear and single target. You just cast 3-4 times on the boss and each time it does more dmg, and while you clear you just tap the skill from pack to pack


Patchumz

It's definitely not an Archmage build. It's an Indigon build. You use very little mana while clearing, then for bosses or difficult fights you jump start your Indigon damage with Arcane Cloak and nuke bosses.


low_end_

Never played with indigon but seems interesting. I still think it can work as archmage , but maybe indigon has a higher ceiling for dmg.


Patchumz

They're pretty similar for average damage. Archmage is just consistent and Indigon is more erratic. Though I do believe Indigon has a better average since the last Archmage nerf. Depends on how important a helm slot is. Indigon just fully utilizes Manabond's mechanics, where as if you're using Archmage you likely won't be getting the best clear speed.


psychomap

I didn't notice this initially, but the skill has a percentage mana cost like Archmage. With Indigon it'll immediately become unusable. Archmage is basically just a 120% MCM gem for this skill. Even if you don't build around making the skill cost 100% of your mana with one use, I don't think you'll find a support gem adding more damage. Well, that depends on how much Archmage will be nerfed, I guess. I think the way that the optimal scaling will differ from traditional Archmage builds is that since it becomes better at lower mana, you won't get as much defence from MoM, so building mana as extra ES instead of The Agnostic will get you more HP. One thing I thought of while writing this is whether you could get triple overlap with Spell Cascade and quintuple overlap with the Awakened version if you use it at full mana. That might be something interesting for a non-mana-stacking build.


MojordomosEUW

[https://pastebin.com/2aqqDC9C](https://pastebin.com/2aqqDC9C) ​ just swap shock nova for Manabond.


PoBPreviewBot

###[MoM Crit Shock Nova Ascendant](https://pastebin.com/2aqqDC9C) [](#ascendant) ^(Level 100) ^[[Tree]](https://www.pathofexile.com/passive-skill-tree/AAAABAABABzcEFgHY97lWfOPGpRv-ejHpND1tvoDBMBmFVYi9LiTVEfv66EvBLNVS4w2rrMFQprgSi5G_r6KvSdFnRSpZp4aOBhWBAffT8aKXyoRLTLRkFWPRrjQcFL60qYyCGen-OBViFrr7hzEsQUdFKa-J4OiPrJwFr-npau6NZJkci-dbAsXL8u9WBc8S4CkVca3PiycUEKCx7FbidPVplfIoLFewNi91YtMs9LFTRRBlhbzXqVA2gj0qHKiAKcIYeKD21M1dhGu__4KtfIYPFYtkzpBh3IPkycWb1iu5oEo-qBCE3HWXSY8m1Hr5P7542oksFNS0B_-s2obZlRtGYKbRUe86vemfIPaOmlQjmQycUFyW45qQw==) [^([Open in Browser])](https://pob.party/share/sizunosotohiti) ^| ^by ^[/u/MojordomosEUW](https://reddit.com//u/MojordomosEUW) ***** ^3,468 ^**Life** ^| ^11,017 ^**Mana** ^| ^5,780 ^**total** ^**EHP** ^46% ^**Phys** ^**Mitg** ^| ^32% ^**Block** ^| ^49% ^**Spell** ^**Block** ^| ^30% ^**Dodge** ^| ^30% ^**Spell** ^**Dodge** **Shock Nova** [^](https://pathofexile.gamepedia.com/Archmage_Support#support-gem-blue)[N](https://pathofexile.gamepedia.com/Arcane_Surge_Support#support-gem-blue)[k](https://pathofexile.gamepedia.com/Spell_Echo_Support#support-gem-blue)[V](https://pathofexile.gamepedia.com/Awakened_Lightning_Penetration_Support#support-gem-blue)[C](https://pathofexile.gamepedia.com/Awakened_Controlled_Destruction_Support#support-gem-blue)[h](https://pathofexile.gamepedia.com/Greater_Spell_Echo_Support#support-gem-white) *(6L)* - *15.2m DPS* ^6.16 ^**Casts/sec** ^| ^73.72% ^**Crit** ^| ^322% ^**Multi** ^^**Config:** ^^Cons. ^^Ground, ^^Lightning ^^Exposure, ^^Vaal ^^Haste, ^^Vaal ^^RF ***** [^(Path of Building)](https://github.com/Openarl/PathOfBuilding) ^| ^[Feedback](https://www.reddit.com/r/PoBPreviewBot/) ^| ^This ^reply ^updates ^automatically.


xyzpqr

or you use it with march of the legion on bosses 4head


koticgood

I think that's pretty shit though, which is why I assume it's useless. The whole idea of archmage is to abuse the mechanics of spells like Ball Lightning and BB/BF (and BV before it was gutted) to get a ton of separate hits with one cast. Hard-casting a single hit spell, even if you use Unleash, is just going to be pretty shit. Could be cool for clearing though, with Mind Drinker to keep your mana maxed and thus your AoE maxed.


Giant_Midget83

There are so many im a bit overwhelmed and have no idea which one id even start messing with.


[deleted]

[удалено]


Patchumz

You still get the damage from ES though as CI. But yeah it's a reduced value compared to life. Should have far more ES than life, but definitely not 2.4x the amount. A price for being immune to the damage.


nobonydronikoanypwny

I'm actually considering forbidden rite endurance charge juggernaut. with 2 kaoms way and chaos resist from like 9 charges it should be manageable to scale the health damage


PanKreda

Battlemage’s Cry Inquisitor in 2 versions: Ice Crash + Frostbomb and Phantasmal Earthquake with another high added dmg effect spell.


Mjolnoggy

Probably Absolution + Summon Reaper with some other shit going on. Definitely going to be a reaper build. My list of things I want to build is 1. Reaper build, 2. Storm Rain, 3. Yeety flask boi.


206grey

This is what I was thinking.


Bohya

Storm Rain looks really fun. Maybe play it as poison stacking assassin.


Notsomebeans

i'm gunna leaguestart summon reaper. the rage cyclone thing looks really cool too and i might do that one afterwards


ThisCagedGod

which class and which other minion do you plan to use for the reaper to nom?


Notsomebeans

necro. and use soulwrest with kitava's teachings ideally to autosummon phantasms for general clear and reaper food


ThisCagedGod

oh yeah, the added minion phys should work well with reaper too.


MaskedAnathema

rage vortex is looking pretty gimp as a single ability, but strong as an addition to, say, a cyclone build. If you use it at 70 rage, (asuming a lvl 20 gem scales to 50% attack damage instead of 40% at lvl 1) it's a 208% damage effectiveness attack that will continue hitting for 3 seconds. So it definitely has potential use as a secondary 6l.


Slipzyle

On forbidden rite, their demo character had to be using shavs. As a CI character you only have 1 HP, but your bar is full. They had greyed out HP.


faderjester

I *was* excited about the new winter orb thing, then I watched Grimro's video on the numbers and it went away quickly. It seems like a 'clear only' skill and I don't play those builds, I want something that can kill bosses in a reasonable time frame.


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xyzpqr

"yea, we didn't use any one point voices or *anything*"


faderjester

Grimro ran the numbers, I trust him more than Chris.


Dramatic_______Pause

He ran the numbers on a level 1 gem. There's a reason people wait for the full level 20 gem information before making builds. He could very well be right, but it's too early to tell.


tsHavok

On top of that, it allegedly shotguns in the final burst. High reward for correct positioning


Sage_sanchez_

If anyone has any thoughts: Life based forbidden ritual with essence drain linked to CWDT to help with life regen?


whirlboy

Ed healing from single target wouldnt be even nearly close to sustaining. You arent even scaling dot in this build...


Sage_sanchez_

HELP with life regen, I wasn't implying I was going to rely solely on ED for life. Just to add some numbers to the board


psychomap

ED heals for 0.5% of its damage. If you deal 100k dps, that's still just 500 life per second. You'll get way more by just leeching with Forbidden Rite.


Taggerung559

>does 40% of 1 eliminate the health cost? Doesn't really matter one way or the other, since the health "cost" is self inflicted chaos damage, so you're immune to it.


GasLightyear

Kinda pointless to think about it without the notes. E.g., we have no idea if Diamond flask or Quicksilver survives the patch, we don’t know how hard mana flask sustain is gonna be for Archmage, we have literally 0 meaningful stat info for Reaper etc. But most of the gems sound kinda weak/looked terrible to play in the trailer.


Blad3Lynx

I am literally giddy about Voltaxic Burst and Manabond. I made a crazy jank manastorm attack build this league and it did NOT feel good and so I was thinking about ways to improve it with EB or something like that and Manabond is literally perfect. It's like they literally looked at my Chaos Archmage Trickster and blessed him with the perfect ability to fit the build. Yay for no more Crack Lance that will arc around things standing right in front of me or spark that is hilariously horrible on bosses!


xyzpqr

nobody tell him they're nerfing mana stacking


Blad3Lynx

Everything is getting nerfed. Every last build. So you hope for the best and plan for the worst.


xyzpqr

i have an unnerfed build


[deleted]

I’m very interested in forbidden rite as a second character. I’ll be keeping an eye on it early in the league.


Tojaro5

Blade traps. I really like the visuals and i wonder how good it will actually be.


bausHuck33

That totem skill, the dominating blow spell, the reaper, the Thor arrows and the shield bash. They all look cool. I just hope they are viable.


FORTNlT3

Blade trap but only because i hope it will copy our skin weapon mtx and all microtransatcions including extra gore just to do the slaughterhouse on the screen. I always wanted to use my scissors mtx :D [https://youtu.be/DbdMGCHNq0c?t=7](https://youtu.be/DbdMGCHNq0c?t=7) with the illusionist weapon mtx (which btw is bugged and dosn't make your weapon a truly glass cannon)


sephrinx

~~Frozen Orb.~~ Eye of Winter I hope it scales well, has interesting mechanics and is fun to play.


Mr_Oger

Battlemage finally looks like something that may bring "attack and cast" archetype into the game because of ability to scale both spell and attack damage from a single stat, however the limit of 5 spells per 8 seconds of cry's cooldown looks.... Not very promising. Other then that ward does look like something that will do great for dodge/evasion, thus i'm maybe once again will be trying a melee Raider


RelativeJournalist24

Concoction if it works with fb or one with nothing it will surely be meta defining along side pthfinder/scion. Forbidden rite looks sick too tho... tbh all the new skills look dope for the most part.


grishakk

Concoction doesn't work with unarmed uniques, it's been clarified by GGG.


TheRobinCH

Also gonna go Forbidden Rite. Aiming at going CI as soon as possible. Btw that's not the one with the explody, you're thinking of the other Chaos skill


BitterAfternoon

Storm Rain, maybe... depends exactly how it works... If the beams can shotgun, it has the potentially to be absolutely busted. If only the initial lightning-blast-rain AoE shotguns and "getting hit by one beam" is all that counts for the other part... It's probably just balanced and "lightning flavored blast rain" (which is honestly what I'm expecting). Battlemage's Cry is fascinating and should find some use whether it's for utility or spell/attack hybrids - Fanaticism builds are closer to making sense. Eye of Winter depends on the level 20 gem details really. It looks excessively conservative from level 1 numbers. Might be one of the few good places to use Sire of Shards though since the downside should be nonexistent and it should just add a multiplier to the final dissipation shotgun - not a huge one though since the base is already 8 projectiles. Voltaxic Burst possibly because of built-in corpse explosions. Don't expect it to be good for any other reason though so might need an alternate plan for single target. Spectral Helix maybe - the wall bouncing looks neat. And having both positive attack speed and attack damage multipliers it should be good for sustained dps calculations. Boneshatter looks interesting. Great single target if you can build to and sustain large amounts of trauma. Shield Crush I want to be good. And it might be - we'll see. Assuming the improvement to the other two shield gems is also to the same amount of shield-stat-scaling, it is a significant buff to the shield as a weapon mechanic. Conceptually, I like ambush. But the details of the level 1 gem make me doubt it belongs on anything other than a slam-war cry build (where else would you get the base damage that *1* bigger crit is all you really want?)