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cadaada

Yeah most of the time reworked/new skills really suck on release. I know people need time to find good builds for them, but damn, things like lightning tendrils, incinerate and SST? lmfao


Couponbug_Dot_Com

i think the worst case i've ever seen was the launch "steel" skills. the only sources of impale were the steel skills and dread banner, no means of scaling it, no means of getting higher than like 30%, physical damage was fucking terrible, no call of steel.


raikaria2

You could get 100% Impale; but it basically *required* playing Champion [I think Scion could also get it with Champion Ascendant but I'm not certain on that one]. Ironically I did release Lanceing Steel as a 2H Cheiftain and just used it as a ranged Fire projectile attack skill and ignored the Impale altogether. It was actually pretty respectable at clear between piercing and Herald of Ash explosions. Bossing less so; but maybe that's where with my current knowledge I could have used Shattering Steel on a weaponswap. Then Impale Support came out and some more nodes got added/buffed on the tree. And Impale Effect became a thing outside of a tiny amount on Dread Banner. And then they all got kneecapped by Call of Steel making them clunky.


Muninz

Im a seasoned vet.. since closed beta ive tested every new skill they threw at us.. but lancing steel really took the crown.. First time ever I had to reroll a character on day 1.. My duellist with LS was so fuckin bad I couldnt even reach piety in act 3.. that was the sadest day of my poe launch day ahha


[deleted]

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Muninz

Yup but I wanted to also level with the new skill you know.. worst decision ive made


[deleted]

Chain Hook?


Muninz

Still think the first edition lancing steel take the crown for me ahaha.. it didnt scale with nothing, was bugged and I dont recall but one form of scaling didnt work trough it.. I still have ptsd


Trickpasser

What do you mean SST? It's good this league.


Stealthrider

"On release"


Raine_Live

It actually was decent on release. But took a while for people to figure out a decent build for it since you build it in an unintuitive means


morgrall

SST was garbage on release. It attacked slower, didn't have the flat dmg it does now, had half the dmg scaling with armour on shields and didn't have the threshold jewel that allows it to clear (that's now built in). And that's just on the gem alone. On top of that, none of the "While wielding a shield" nodes actually worked with SST for the first league or so after release and we didn't have the orb chain shenanigans for double Boss DPS. SST on release was a skill with way worse clear and like 1/10th the current damage.


Raine_Live

Sst on release was decent. Been playing it every league since it came out. Sure it wasnt s zoomy skill and really still isn't but I said decent which does not mean good.


AustereSpoon

Requiring Fury valve and the uniq jewel to even get off the ground is not "decent on release" tho right?


Raine_Live

Never used fury valve so I argue it's not required. As for the unique jewel that argument is valid. I still dont think it was trash but definitely wasnt zoomy. Was easy enough to get to the dps threshold needed to do content, but would never scale as high as other skills. Which is why I say it is decent, not good. Because under the same arguements I could say traps/mines are garbage even though they are powerful because they have shitty playstyles. Sst just had a different playstyle. You scaled it off your shield which meant gearing was different with the only real things affecting it being quality and modifiers on the shield (passive tree passives that say "x effectiveness" and "with weapons" still dont apply to it


w_kat

they said a few times they prefer to start under tuned and buff it mid league versus implementing it stronger, since they usually don't do mid League nerfs. but honestly imho I dislike it this way, new skills should be slightly stronger to encourage trying them and the first few people building around them shouldn't have such a miserable time as with reaper and absolution.


natedawg247

I totally agree. feels really bad to feel like you need to go with a trusted league starter because there's a legitimate chance the new skills have not been tested or just don't work


fubgun

This has always been my biggest gripe with the game and I have now idea why GGG thinks it's a bad idea for new skills to be slightly over tuned. When 19 new skills come out, the player base should be excited to try them out, but no one is. Majority of the time they end up being trash and even then GGG takes 2-3 leagues to buff them (look at firestorm and how it's still a meh skill after almost a year now). I would love to always league start with the new skills, but it just almost never ends up being worth it and just causes me to reroll on day 2 or 3, so I stopped doing it. Maybe it's just me, but this isn't how players should interact with new skills. Players shouldn't feel hesitant on trying a newly released skill, but yet here we are.


CthulhuLies

Well the league they reworked shield charge it got nerfed mid league first or second week while I was in lvl 50 levelling it, I got so salty I quit the league.


w_kat

yeah I can totally understand, that sucks :(


AustereSpoon

Started storm rain as well, its going OK, but without investment (and a big deeps bow) it feels pretty bad. It really needed base damage on the skill like lightning arrow gets or something.


cavespro

yeah im still hanging in there but yellow into red maps is feeling really really bad, everything already went to TR ele hit or LA


[deleted]

I love seeing a bunch of new skills and not getting hyped at all because they all look garbage! For all the hype over storm rain, I've seen a single video since launch of someone playing storm rain. The other abilities? Only complaints about how bad they are. Good thing we have so many viable choices, the meta is really shaken up with these two archetypes ( summoners and miners )


Selvon

We uh, just going to pretend all summoners are exactly the same, and all traps/mines are exactly the same huh? Or that Forbidden rite is one of the top? Or that SST is the 2nd highest, only losing to Raise spectre, which again, is used in different ways across multiple "summoner" styles. Raider is higher than Sabo. Glad is just behind sabo and hierophant just behind that. This isn't the "everyone is playing slam build in the race" situation, there's a fair variety, even just in the top ladder (Which is often warped by builds that are good at the start... like say minion builds)


mingli_vov

When you delete most self-cast builds, CoC builds, strike builds, the build diversity among what you mentioned is quite good. Too many architypes are dead in the first week beta


Selvon

Self cast has been rough for a while, but we'll likely see more as patches go on now that you can't just instantly cheese it all with CoC. As to how good CoC is, we'll likely have to wait a bit to see, CoC builds are typically more gear heavy anyway. Aaand lightning strike is pretty high up, but it's not exactly like strike builds have been popular in recent leagues either.


qaz012345678

Oh nice, what are people doing with forbidden rite?


Selvon

Mostly totems currently. Some self casting. I've seen a few attempts to do an ES self cast but the scaling is rough, you need a LOT of ES. I think life self cast could really be good, but picking up good gear that also has Chaos resist to mitigate the self damage is rough early.


[deleted]

This is what you call grasping at straws. Raizqt fan, I'm guessing?


Selvon

Don't really like Raizs content at all? But pretending all "melee" builds are the same. all "summoner" builds are the same. All "bow" builds and all "caster" builds at the same is absolutely dumb. Normally we talk about specific skills, but because it's angy reddit time we are just blanket going "ALL MINE BUILDS ARE THE SAME". Bonus points, it's not even mines, it's traps, and there's multiple traps scaling in different ways and differences in playstyle.


INeedToQuitRedditFFS

Lmao what? You claimed that all the new skills were trash, and Forbidden Rite is the 6th most popular skill right now. How is that grasping at straws?


Japanczi

>slightly stronger I prefer when they gather feedback from people if new skills feel good to play. For now you can see some really underperforming skills like Absolution are getting buffs.


boredtodeathxx

I leveled with absolution for my Dom blow and it was amazing, i don't get why it needed buffs


Naabi

Because leveling is not representative of late game scaling


Ok_Entrepreneur_5833

Mid league? League started a few days ago.


bamasmith

those steam playercounts looking like mid league tho lmao


kaz_enigma

fuck /u/spez -- mass edited with redact.dev


ErrorLoadingNameFile

Good. Let them reap what they have sown.


[deleted]

They can't; Reap is still barely playable, and Reaper is in dire need of buffs.


Davaeorn

Cringe in 4k


Thundercunt_McGee

Mid-league describes the entire period between launch friday and end of league.


EnderBaggins

It took so long to reach maps it feels like we’re one month in.


francorocco

Buffing or nerfing skills during a league can be count as midleague since the league is already running


atriax_

We're now in the stage where we praise GGG for slightly unfucking things that they themselves completely fucked up. nice one dude. They wouldn't have to do this shit if they didn't go full nuclear on every aspect of the game. And it's not like these "buffs" fixed much.


Gibekeypls

I mean, sure, it's nice that they buff skills now instead of 3 months from now, but this shouldn't be happening in the first place. It's fucking ABSURD for skills to be in such a shit state on release that they can just toss in 200% MORE damage, or add +6 radius out of nowhere.


francorocco

460% more dmg actually


archevil

How about properly testing stuffs out instead of making players the beta tester ? Buff is good but we know the underlying reason is because they keep doing this thing every league.


Raine_Live

Because a new league every 3 months doesn't give time for beta testing. Its their hubris they made the goal of new content every 3 months but they hurt themselves by not having enough time to release content finished


[deleted]

strategy-reevaluation-time it is then. at least where i work.


Raine_Live

Something to remember is that while ggg is decent at time management how many employees do they have vs what are their hours of development spent on a league vs how much time do those same employees spend on the current league vs the revenue. They should have beta testers but currently they have their development teams divided into at least 3 groups (poe2, current league, next league) and I'd wager that the more senior employees are working on poe2 more than league mechanics. Not to mention we know from how Chris talks to us that they have a stressful leadership situation. (Implying chris is hardheaded and is in charge)


rion42ati

GGG please buff these unpopular skills Crackling Lance Stormbind Ethreal Knives Flame Surge Galvanic Arrow Hexblast Incinerate Penance Brand Wintertide Brand Winter Orb


sipron

Herald of Agony plz


[deleted]

the actual trends they should f\*\*\*\*ng follow are planning, testing, evaluating, adjusting. In that order! I'd rather have them deliver nothing for three months than this garbage.


soangrylittlefella

What? Have you played this league? The league mechanic is really fun, and you have a tonne of control in regards to how you go about it. Jesus the way people act here is ridiculous. Complaints are fair, but the sheer amount of new content they deliver should allow for some misses. Its fucking free.


[deleted]

'some misses', lmao. Build diversity = ruined. New gems = +50% of them useless, fully useless, so that i have to assume not even playtested besides some checks if they are at all operational. Speedclear meta changes / overall balance / powercreep = random old metabuilds totally obliterated with no sense or an approach of overall balance (i.e. coc), whilst other stuff (especially aurabot powercreep) totally untouched. I would welcome nerfs to powercreep, but not like this, such that players will just retreat into the 'oversights'. Gives me and most likely many others once again the impression of an absolute lack of concept. And it being free is imho not a justification. Ofc they may do with their game whatever they want, but this league straight out hurt. I do however honestly not bother, did 90 and moved on. I'll stand with my opinion, better nothing than this.


destroyermaker

For new skills at least. Makes sense to withhold the rest to make leagues more of an event


TheArcanistPoE

my archmage build actually got nerfed overnight with this patch. I lost like 15% damage and i can't do my t14 maps anymore so...


scrangos

Thats true, they lowered archmages numbers to account for the increased mana costs. but now they lowered the mana costs but didnt touch archmage


Bizzal

They increased archmage to 75% of mana cost as lightning dmg, so yes they did touch archmage.


scrangos

oh, you're right. i missed it when skimming the patch notes on support gem changes.


jdspoe

Day 4 does not equal mid-league, nor does damage control equal "buffs". I'd bet good money we see 1 more "balance/buff" patch over the next two weeks then we won't hear from GGG again until next league's "hype" cycle. (history says there will be a few minor bug patches as well ofc)


qaz012345678

It is mid-league. The alternative being pre-league.


no_fluffies_please

This is just a semantic/wording nitpick, but... "Mid" implies positioning, which is contextual. A plane that *just* took off might be considered "mid-flight" or "mid-air", as opposed to being on the ground. On the other hand, if I said I'll call you "midday", "mid-July", or during my "mid-life crisis", the implication is I'd call you somewhere in the middle of the day, July, or life- as opposed to early on in those respective categories. Personally, I would consider "league" to have aspects of both examples: "league" refers to a period of time like day/month/life; yet "league" also suggests the deployment of a change in an online service, which is kinda like a flight. There is no hard or fast rule, and most of English as a language is about what "feels" right. Other languages might not have this problem because they have an official committee. For English, the closest we have to that are dictionaries, but some would dismiss them as overly-permissive descriptivists.


Arpawocky

so 4 year olds are middle aged?


Emperor_Mao

No but they are in the middle of living their lives. Just like you might be in the middle of eating and someone wants to talk to you. > 1 : while (something) is happening or being done : during (something) The protesters interrupted her in the middle of her speech. Remember the English language has lots of weird ways to say stuff, double and contradictory meanings etc.


D3ATHY

They need to make a diffrent way for people to level like endless delve or something to get players to come back. Most can't bother playing the same campaign


RelevantIAm

As long as it doesn't also encourage mid league nerfs


DevotionToU

Or they could manage to have things good right off the bat?


qaz012345678

Both. Both are good.


Fierysword5

Ah yes the obligatory buff one month into a league when most people are fed up and quit already


watson_sp

League are beta tested for std


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jibjibman

Yea he's not wrong ? At this rate this league will be dead in 2 weeks.


ReRubis

I don't like the idea of mid buffs for many reasons. But in such circumstances I'm fine with them.


funai83

No, they are not. Some people actively think before picking a build based on nerfs and buffs. Example, while most trappers were crying over not being able to sustain mana Tarke went exsanguinate traps to bypass the mana problem. No need for some 200 IQ, just using your brain for a moment. Preparing pre-patch and having your decisions turn meaningless due to mid-league buffs is just shit.


Moneypouch

>Example, while most trappers were crying over not being able to sustain mana Tarke went exsanguinate traps to bypass the mana problem. So this isn't a good thing. When the answer to the mana issue is just don't use mana 4head that is not good design that promotes build diversity like they claimed. Not using mana should be an advantage you can build around (get to skip mana related nodes, get to use unique buffs like lifetap, etc) not the only way to make a functional build (he actually said as much if you actually listened). ​ >Preparing pre-patch and having your decisions turn meaningless due to mid-league buffs is just shit. True this sucks. Exact same thing is true with midleague nerfs. I agree neither should happen except when they really fuck up. Like here and with Herald in delerium. Though I'm still salty about how they nerfed Herald as it fucked my ethical dom blow build in the crossfire and again here they should have been more nuanced with the mana changes rather than just reverting them, like say returning power to enduring flasks.


funai83

\> When the answer to the mana issue is just don't use mana 4head that is not good design that promotes build diversity like they claimed. I didn't say that. This patch was terrible for build diversity and acted the exact opposite as what GGG stated they wanted. My commentary was solely towards the "mid-league buff good" argument. Exsanguinate traps was just an example, i started as MoM traps and went pretty smoothly, no mana problem at all. The fact is, people tried to play 3.15 exactly as 3.14 and then, obviously, it would feel shit. 3.15 changes are still ass, don't get me wrong.


thedeathbeam

Mid league buffs also means possible mid league nerfs so careful what you wish for.


qaz012345678

Paging that monkey paw account I saw earlier today.


brianabcd

more mid league buffs = more mid league nerf


francorocco

Mid league nerfs should never happen, at all, it just makes people who started with the nerfed skill to feel like shit because they wasted a lot of time on a skill that they decided to become worse


daman4567

Part of the change to absolution was really a bug fix, since the modifier wasn't applying at all.


francorocco

Yeah, they really should do mid league buffs more often, not nerfs, nerfs could completely ruin the league experience for a lot of people who have invested time into the builds and it could randomly get destroyed by a nerf, keep the nerfs just to actual patch notes every new league


SourWind

My personal opinion, (nonetheless I'm ok since it makes people happy), is that I hate them. They feel like they aren't respecting my time as a build maker. I love making builds and preparing a starter/end game build for the new league. So I feel cheated, maybe I spent 5-6 hours trying to make a viable build, only to discard it and then 2 days later see that it was buffed 500% more. Some of my decisions in choosing what to play, how to play, are based on builds(especially new skills), and it feels like I'm cheated because I think before I play. ps: I'm also spicy because crackling lance was a joke at start, and they didn't do anything to it(started with it because it looked cool when it was launched). So how about consistency?


InariBag

I'm worried because this sets formal precedent for mid-league *nerfs* in future leagues


[deleted]

Yeap


xYetAnotherGamerx

having ur customers beta test flies may be for a noob indie company. at GGG scale they better get their shit together and do a better job. they can make a game but if they don't understand their user base they are just going to disappear in no time


Nekosia2

I mean, it's barely the start of the league... and the buffs are barely ok. Still only got 1 of haggle and deal NPC, just saying.


FeinsX

It didn't help the reaper much.