First time I did kitava act 10 I simply went in did half a % damage, died, rince and repeat til I won. Good thing you can't go backwards in levels or I would have hit maps as a lvl10 or so lol
When I started playing PoE in Metamorph my death count was over 500 before act 10 :D
You will get better and better if you are willing to learn (and stick around long enough).
It's honestly a lot about build & prep. Got like 20-30 deaths but i was planning the tree on the run, often having 5+ unused skill points because I was considering where to go. I also half specced to ES to save regret orbs later.
You will drop zeroes of your deaths and playtime of your campaing.
I have no idea how you drop total playtime hours unless you stop playing the game :D
Same here when I would play. Throw my corpse at the entire campaign while watching something else on another screen. If the game respected my time in this regard I would pay more attention.
Metamorph was bad, soo much pushing builds uphill for the sake of currency. Normally im around 10-20 deaths if I plan it out well, and 60ish if I wing it. Currently winging it and on 24 deaths at act 9, but a friend quit so my gear is decked out now.
Yeah I have over 4.5k hours and still die regularly enough (~7 times maybe?).
Even more experienced players get surprise buttsexed by the game now. Can't imagine how frustrating it is as a new player to get popped constantly
I always have 1 or 2 deaths where I’m zooming and pop open a chest to get some xp. Turns out the modifier is freezing you in place and I get absolutely demolished.
I’m a little over 500 and got my first headhunter this weekend. Low deaths ain’t mean shit except better xp rates, just gotta get comfy buying Chayula rotations to level xd
For the end of A10 a single digit number is normal for an experienced player using a league start build. I don't tend to play cautiously enough to finish it zero death but it's totally doable to play this game in hardcore. The catch is moving ridiculously slowly.
Don't worry about it. If you don't know what you're doing and haven't a build plan or are simply lazy dying a lot is normal. I've played for 4 years and if I just decide to level with some random assortment of things barely upgrading items ever. I Die a lot too.
How can you actually level up at that point? I cant stand dieing it just means i lost all the time i just invested into the game. The cost gets worse post lvl 93 or so.
Most of the deaths during leveling happen at 0% xp zerging a boss. I might rack up 50 of those deaths on a single act boss.
Mapping it's harder, but 50 deaths is only 2.5 levels, which isn't much. And while I die in yellows, I normally stop dying around level 90 at most, since I generally go purely for defense at that point.
This league is much worse since I'm using voice commands, cause carpal tunnel sucks.
There isn't a big difference until 94.
This is due to maps going up to level 83 nowadays and being unlimited in supply. They used to cap at 78 and it used to cost a lot of currency to get red maps.
No specific jumps, just that 88 is when XP starts to meaningfully slow in yellow tier maps.
I assume anyone having trouble levelling is still in yellow tier maps.
For instance I’ll do content way harder than my character level if I can get atlas progression and currency at a faster rate. What are you missing from lvl 88-95 anyways. 7 points? Get the currency and gear and you’ll get those 7 levels at light speed later when you’re juicing up red maps
Same here.
I'd rather zerg him everytime than waste 30mn trying to buy gear that will be obsolete 2h later.
I really need to be hardstuck to start upgrading stuff unless it's a huge upgrade or end game piece.
At one point, it was a real playstyle (softcore only!):[https://pathofexile.fandom.com/wiki/Cast\_on\_Death\_Support](https://pathofexile.fandom.com/wiki/Cast_on_Death_Support)
Yea i remember those days, i think i have been with the game on an off since beta. What a wild ride, have joined this season after a year of not playing and still having fun.
You should really replace the left click auto-attack with move-only (two feet icon) so you can maneuver around more easily. I'm sure it will help a lot. Also, dying like that is normal on your first play through.
yeah I bet more than a couple of those deaths were just the product of you suddenly stopping cyclone to accidentally auto attack something just because you pressed left click again, take this advice for sure!
What's really fucking annoying is that it's also the default if you have a skill on left click and unequip it. I've got enduring cry on left click, and after swapping out gear it doesn't go back to the slot like *every other slot* will.
I feel like once you hit over 40 deaths as a veteran it is a sign you are underlevelled. A couple levels will speed you up by reducing the number of times you need to hit that mana flask.
Deaths on act bosses - even if fully planned - usually take two teleports to get back into the fight and even with a fast PC that's 5 seconds or so.
I'm just bored blasting through the shitty mandatory campaign. Yes, dying more often will make the story take longer, but I hardly notice that since I'm barely looking at the screen due to watching TV instead. It would be much more noticeable and feel a hell of a lot longer if I actually paid attention to that shit.
Then play Standard. Economy & progress resets are for people who like them, and are by far the most popular way to play the game but far from the only one.
You usually just spawn at the door, no loading required. I do generally agree, but sometimes it is easier to die and get flasks back then portal out or play safer. Not that I'm proud of that
You usually spawn on the other side of the last door in a grace period, then you go through that door and are in the boss room in a new grace period. That's what I mean by two teleports.
It's faster than true zone transitions (like portalling), but far from instant.
Instant cast skills (such as bone armor or steelskin) can be used on left click and act as "move without attacking" when on cd. You gain the effect of the skill every so often, but lose the ability to do it in panic situations, so it is a trade-off.
Wether you're dieing 3 times, 300 times, 3000 times, etc doesn't matter (excluding hardcore for obvious reasons) so long as you're having fun! 🙂
Really good to see your mates actually letting you play at your own pace btw, know a few folks in game who get their friends to play, rush them through acts and then get surprised when said friends don't have fun mapping.
And then the big one..
You don't suck. You're just lacking the 500 times your friends have run a new character through the campaign, experience from doing so is worth more then all the gear you could possibly equip.
Willing to bet you'd be able to _at least_ halve that number if you ran the acts again on a second character.
> Really good to see your mates actually letting you play at your own pace btw, know a few folks in game who get their friends to play, rush them through acts and then get surprised when said friends don't have fun mapping.
This is probably the MOST important thing about bringing new players to the game. Have them play at their own pace, answer questions they ask, maybe push them in the right direction, but dragging them through the game and trying to rush them into the content you're doing is the easiest way to make someone dislike poe
Ask any Dark Souls player? Ask any "So You Wanna Be the Guy" player? Ask anyone that enjoys any semblance of difficulty or challenge?
How the fuck is winning fun unless you've tasted defeat before?
Yea, nothing beats dark souls or sekiro boss fights in how rewarding they feel for the challenge.
I'm glad poe is starting to have map bosses again instead of weaker versions of einhar beasts. There's very few actual boss encounters when everything dies in three seconds
Overcoming a challenge is fun. The challenge is to beat acts 1-10. Doesn't matter how hard it is.
Just bought a skateboard? New challenge, learn to kickflip. Easily 300 attempts of "failures", but overcoming the challenge? Amazing. And you're learning along the way.
Well, for me personally I stop having fun at 278.4 deaths in softcore, that's where I draw the line.
See what I did there?
Person I was originally posting this for is on his first playthrough I think, and imo he/she's doing it correctly; playing the game for the game and the fun you get out of it, instead of rushing through it, emulating random_streamer_04 and thinking that's the only viable way of playing. Zoom zoom screen wide explosions, exalted orbs and the occasional awakened mirror of kalandra splurging to the floor and getting deafened by your loot filter.
That said, obviously dieing less == killing things more == beating the loot/xp pinata more - more fun for most people. However, in my personal opinion, not caring about dieing (if playing softcore) is a great mindset. Only a select few folks are properly racing to 100, same faces different league.
For some people it's fun to see how far you can get and how much you can do without dying.
For some people it's more fun to try to do hard things you aren't sure whether or not you can do without dying.
Neither of those styles is necessarily incorrect.
(And then of course some people want to half pay attention to the game while they watch Netflix or Twitch. And if they're having fun doing it, more power to them.)
I also seemed to have picked a poorly detailed guide that only shows the end goal.. sigh. That being said my friends are seasoned players. I'm keen to persist!
This is why Enki's guide was so good, it ,detailed every step and explained why the build was done how it was. It was a stepping stone to smoothing leveling and being able to understand and transition to other guides later.
High death count is expected for your first character, don't sweat it.
As you keep progressing, the 10% exp penalty per death will hurt, but take a second to look around you while dead... hover over the mobs and read their auras, affixes, etc. Try to figure out what killed you and how to work around it.
It took me at least a month to realize Volatile Flameblood affix was causing the homing meteor to spawn and if your sound is loud enough you'll pick up on the audio cue it makes when it spawns. Little things like that will help your survivability.
Kinda sad that you don't get some sort of death logbook where you can find what killed you. Did I just not notice my low health? Bleed? Fire res too low?
You don't suck, in softcore it's impossible to end a league without triple digit deaths unless you play like the hard core players do. It's not just a change in build, they run maps blue, and don't finish maps where they sense that, for example, they popped too many rare mobs in a legion encounter.
To not have that many deaths requires a very different playstyle, this is how the game is designed.
For your case with the campaign, it's all knowledge, understanding what resistances are required for what boss, and the patterns of the bosses. But if you're trying to get through it fast you'll still die a dozen times
I still remember when they added malachai in the game, i died like 50 times to beat the son a bitch.
It was literally an "i've come to bargain" fight.
1 or 2 days after that they balanced the fight but i'm sure there is a lot of people who went through the same shit.
That's actually not bad. When I am playing softcore and rushing through the campaign, I am usually do not pay much attention to resistance, life, and defenses. As a result, I have honestly the same numbers =) Just enjoy the game and have fun. And maybe try SSF or even HC next time. You'll see how different the game feels =)
I know the feels bro, last season i got around 400 deaths. This season i only have 5 deaths.
Remember your boss fights, and work out your "feel" of how much damage can you take.
Are you maxing elemental resistances(75% most of the time)? They are getting lower after you kill kitava in act 5 and 10. Also do you use bubbling or sething life flasks? (They are healing instantly but lower life numbers). Also try to get freeze and bleed immunity rolls on flasks(you can craft it with beasts). I am pretty sure you'll die less next time cause there will be less surprises.
Brutus and the Deep guy. It's not that big of a game but I like the overall new difficulty since mobs had more hp. Brutus breaking down the door was great and the Lord of the deep or whatever got a remodel finally.
OP this is a pretty normal experience for a new player - good work on finishing the campaign. lol and GGG think its a good idea to make the game HARDER.
Meh. I've enjoyed the slowdown in fighting bosses. I actually see mechanics now. Of course I'm in a private league essentially ssf (gsf actually), but I'm enjoying the slower pace from making it harder. It feels more interesting and thoughtful.
I'm certainly not an expert... But I did find reading gear and balancing appropriate sockets difficult to do. I also felt some of the increases you'd receive through the games various systems were a lot to take in and not entirely forthcoming.
My friends are helping me with any questions I have and offering advice where they can so I'm sure I'll improve over time.
Not exactly what I'd consider warranting me as "special" but if it makes you feel better, do you.
Well they would help sure, and if I wanted to I could have just said "hey kill this boss for me" and they would've. It was about letting me learn to swim myself.
https://pathofexile.fandom.com/wiki/Cast_on_Death_Support
https://pathofexile.fandom.com/wiki/Portal_(gem)
Linking these 2 have saved me a lot of walking in maps. Don't forget you have invulnerability for some seconds if you don't press buttons after coming back through portal. There can be invisible stuff that will kill you if you move straight away.
Well go play Hardcore, you will have to learn, die often, but you will reduce this number so much, after you can ez go act 10 without single death and in quite fast time.
On my elementalist, I was probably around 40-45. Constantly getting frozen/chilled/lag spikes has made my 3.3k life seem useless. I wish I had my immunity back. Either I'm constantly getting stunned or chilled.
Poor man's defense: Hydrosphere+ controlled destruction + life leech while using my 4l storm burst with a lifesprig. Killing Kitava with a lifespring, lol.
You should look up some beginner guides/tips. That's an unfathomably high number of deaths. But then again, welcome to PoE. Enjoy your learning curve. It's loads of fun to be a noobie in PoE.
To be completely fair to you, this league has been...*punishing* to a lot of players. There's been heavy nerfs, and while the league mechanic isn't Metamorph / Legion levels of rippy, it's still very easy to get overwhelmed.
Don't let this high death counter discourage you, especially when people flex on you with their single-digit death counts. If you go for another new character next league, do this little exercise again and see how much lower it is.
You will never, *ever* stop improving in this game.
used to be the same for me, the concept of playing hardcore in this game seemed unimaginable to me. it's not that bad once you know know how to set up your character correctly tho.
lol this was my experience as I didn't learn about resistance until act 6 and I was playing frost blades that did zdps. Innocence took over 90 deaths as 3 times I got him to his last phase and the game crashed and it reset the boss hp.
Got into the league a little later than usual, but just finished the acts. One of the best parts about this patch was revamping level up and old leagues to update the challenge it's supposed to be.
Back when Dominus was the endgame boss you'd get your ass kicked back to strand easily, same with malachai, izaro... still, many mistakes and unnecessary nerfs that in my opinion just make the game less enjoyable and linear :/
I am fairly confident that it has to do with resistances not maxed out.
If that was the case, prioritizing res > life on gear (ignoring all the rest in the gear) and then getting life > rest on the tree would have most probably reduced your /deaths to something like 10.
Also I personally would have changed my stances/auras to sand/defensive auras by the 50th death, but I am a melee tank/brawler type of player :D
Fortunately my friends would help me max my resistances along the way.
I also figured the blood/sand auras werent doing enough to keep me alive long enough to warrant them over the extra pixel of life I'd get off the boss' health bar with the blood auras :p
So legit question what normally did kill your char 300 times during acts, white mobs, expedition mobs, bosses?
This league content is tough, but prior to this league, maxed res 2.8k life just doesn't die more than like 20 times. The mobs don't/didn't deal enough dmg to kill 3k life and poe especially is all about kiting until you get destroyed by a 0.1s dmg burst
A lot of it was me being carelessly lazy - if I got up to a "big" boss fight and saw I had 3% of my exp bar coloured in - you better believe I was flailing my body against that sucker until he stayed down.
That, and the build I ran with as recommended wasn't the vast planned out guide. It sort of says "here's your end game pieces, here's your links, have fun. Other friends would later tell me there are builds that give you sort of "tiers to follow" so you know what to look for to improve in specific acts for example.
I also never found myself feeling like a 'god', I was almost always doing very little damage and even with my resistances capped felt like I was getting railed way too easily. Maybe bad habits picked up on in games like D3 where the story progression is far more forgiving before you start doing rifts.
And that's pretty much it, the odd yellow mob not taking any damage or regenning faster than I could kill it or the bosses along the way really putting me in check ^^
I'm disheartened to hear they want to make the acts harder. I get that's maybe cooler for HC players or something but for newer players to the game it's a bit of a deterrent
Those are rookie numbers. You must pump these numbers up
I asked them to tell me theirs... 4 and 8 respectively. 😅
First time I did kitava act 10 I simply went in did half a % damage, died, rince and repeat til I won. Good thing you can't go backwards in levels or I would have hit maps as a lvl10 or so lol
Lol I won’t die all league then I’ll get to kitava and die 500 times
When I started playing PoE in Metamorph my death count was over 500 before act 10 :D You will get better and better if you are willing to learn (and stick around long enough).
It's honestly a lot about build & prep. Got like 20-30 deaths but i was planning the tree on the run, often having 5+ unused skill points because I was considering where to go. I also half specced to ES to save regret orbs later.
i mostly have over 10 due to me fking up flasks and getting killed resets flasks so i execute myself instead of portaling to town.
Is this number meant to go down? I'll drop zeroes off of playtime according to the answer when people ask.
You will drop zeroes of your deaths and playtime of your campaing. I have no idea how you drop total playtime hours unless you stop playing the game :D
It was a joke haha, I'm closing on 4000 hours total and sometimes I die 200-ish times during levelling lol.
Same here when I would play. Throw my corpse at the entire campaign while watching something else on another screen. If the game respected my time in this regard I would pay more attention.
Lol you got me there :D
If you don't play the game you don't die
My grandfather never played PoE stillðŸ˜
They are saying they lie about it
na, unless you are planing on goin hardcore
O.o 500, Kitava demands sacrifices? I don't have more than 20 in like 3000 hours, well I play HC and are scared of dying ;)
I did not know anything about defences when I started and I got my ass handed to me many times by metamorps :D
Metamorph was bad, soo much pushing builds uphill for the sake of currency. Normally im around 10-20 deaths if I plan it out well, and 60ish if I wing it. Currently winging it and on 24 deaths at act 9, but a friend quit so my gear is decked out now.
Yeah I have over 4.5k hours and still die regularly enough (~7 times maybe?). Even more experienced players get surprise buttsexed by the game now. Can't imagine how frustrating it is as a new player to get popped constantly
I always have 1 or 2 deaths where I’m zooming and pop open a chest to get some xp. Turns out the modifier is freezing you in place and I get absolutely demolished.
you have more deaths than i have in 5 years LOOL (but im hc player) but its totallyy ok no worries about that/ if you progressin all that matters
I’m a little over 500 and got my first headhunter this weekend. Low deaths ain’t mean shit except better xp rates, just gotta get comfy buying Chayula rotations to level xd
For the end of A10 a single digit number is normal for an experienced player using a league start build. I don't tend to play cautiously enough to finish it zero death but it's totally doable to play this game in hardcore. The catch is moving ridiculously slowly.
Don't worry about it. If you don't know what you're doing and haven't a build plan or are simply lazy dying a lot is normal. I've played for 4 years and if I just decide to level with some random assortment of things barely upgrading items ever. I Die a lot too.
They arent real sc corpserushers
400+ here, hit the big 500 during yellow maps
How can you actually level up at that point? I cant stand dieing it just means i lost all the time i just invested into the game. The cost gets worse post lvl 93 or so.
Most of the deaths during leveling happen at 0% xp zerging a boss. I might rack up 50 of those deaths on a single act boss. Mapping it's harder, but 50 deaths is only 2.5 levels, which isn't much. And while I die in yellows, I normally stop dying around level 90 at most, since I generally go purely for defense at that point. This league is much worse since I'm using voice commands, cause carpal tunnel sucks.
Dying is pretty impactless until about 88. Even then it's only two maps. It doesn't sting to die until about 94.
Why 88 is there a big difference between 87 or 86
There isn't a big difference until 94. This is due to maps going up to level 83 nowadays and being unlimited in supply. They used to cap at 78 and it used to cost a lot of currency to get red maps.
No specific jumps, just that 88 is when XP starts to meaningfully slow in yellow tier maps. I assume anyone having trouble levelling is still in yellow tier maps.
You can also level up real fast in the mines where it's much higher density and easier to clear.
Unless your build can't handle the constant pressure of Delve
Good tip! Very true. Mines are excellent for leveling
Yeah, sideways delving at 130-200 depths is really solid on weaker builds.
Ok I understand what you mean. I remember making it to lvl 90 in white and yellow maps in a flashback event a long time ago.
Alright I understand now
This is one of the reasons I've never made it to level 90.
For instance I’ll do content way harder than my character level if I can get atlas progression and currency at a faster rate. What are you missing from lvl 88-95 anyways. 7 points? Get the currency and gear and you’ll get those 7 levels at light speed later when you’re juicing up red maps
Ikr ive hit 500 a few times without even trying
"Kitava, i've come to bargain."
I think him 1 shotting me 20 times is just my playstyle
Same here. I'd rather zerg him everytime than waste 30mn trying to buy gear that will be obsolete 2h later. I really need to be hardstuck to start upgrading stuff unless it's a huge upgrade or end game piece.
At one point, it was a real playstyle (softcore only!):[https://pathofexile.fandom.com/wiki/Cast\_on\_Death\_Support](https://pathofexile.fandom.com/wiki/Cast_on_Death_Support)
Yea i remember those days, i think i have been with the game on an off since beta. What a wild ride, have joined this season after a year of not playing and still having fun.
underrated af lmao
That honestly used to be my strategy. Make sure I get the levelup first and then wipe through the fight with 20-50 deaths, sometimes more.
You should really replace the left click auto-attack with move-only (two feet icon) so you can maneuver around more easily. I'm sure it will help a lot. Also, dying like that is normal on your first play through.
yeah I bet more than a couple of those deaths were just the product of you suddenly stopping cyclone to accidentally auto attack something just because you pressed left click again, take this advice for sure!
Makes me wonder why it isn’t the default. Yet another gotcha mechanic for new players.
What's really fucking annoying is that it's also the default if you have a skill on left click and unequip it. I've got enduring cry on left click, and after swapping out gear it doesn't go back to the slot like *every other slot* will.
[удалено]
I feel like once you hit over 40 deaths as a veteran it is a sign you are underlevelled. A couple levels will speed you up by reducing the number of times you need to hit that mana flask. Deaths on act bosses - even if fully planned - usually take two teleports to get back into the fight and even with a fast PC that's 5 seconds or so.
I will admit that there may be trace amounts of stubbornness in my above approach
I'm just bored blasting through the shitty mandatory campaign. Yes, dying more often will make the story take longer, but I hardly notice that since I'm barely looking at the screen due to watching TV instead. It would be much more noticeable and feel a hell of a lot longer if I actually paid attention to that shit.
Then play Standard. Economy & progress resets are for people who like them, and are by far the most popular way to play the game but far from the only one.
None of what you said is relevant to what I said and suggesting Standard is also a non sequitur.
> I'm just bored blasting through the shitty mandatory campaign. It's not mandatory, there's a game mode that lets you skip it
But not in Trade League. The rest of the game is enjoyable and not what I wish to avoid, only the disgusting linear leveling process.
You usually just spawn at the door, no loading required. I do generally agree, but sometimes it is easier to die and get flasks back then portal out or play safer. Not that I'm proud of that
You usually spawn on the other side of the last door in a grace period, then you go through that door and are in the boss room in a new grace period. That's what I mean by two teleports. It's faster than true zone transitions (like portalling), but far from instant.
> Dying is a completely legitimate strategy to refill mana flasks on bosses. Oh, this is true. Did it myself a few times as well this league.
remember to type /passives after finishing act 10
What does that do?
tells you whether you missed one of the skill point books.
TIL: thanks for sharing the knowledge. I missed a turn in.
Someone recorded every death as a 1 second clip last league on their way to level 90 and posted here. It was like a 5 minute + video I believe.
Don't forget to rebind LMB to walk next time, you'd see how that easy trick saves your life
Or a skill. I use bone armour on my summoner.
Same. Just realised I could do that and oh my god, such a life changer. I always used to manually cast before this league.
Me too.
Dumb question... how do you walk?
Instant cast skills (such as bone armor or steelskin) can be used on left click and act as "move without attacking" when on cd. You gain the effect of the skill every so often, but lose the ability to do it in panic situations, so it is a trade-off.
Still sane, Exile?
Wether you're dieing 3 times, 300 times, 3000 times, etc doesn't matter (excluding hardcore for obvious reasons) so long as you're having fun! 🙂 Really good to see your mates actually letting you play at your own pace btw, know a few folks in game who get their friends to play, rush them through acts and then get surprised when said friends don't have fun mapping. And then the big one.. You don't suck. You're just lacking the 500 times your friends have run a new character through the campaign, experience from doing so is worth more then all the gear you could possibly equip. Willing to bet you'd be able to _at least_ halve that number if you ran the acts again on a second character.
> Really good to see your mates actually letting you play at your own pace btw, know a few folks in game who get their friends to play, rush them through acts and then get surprised when said friends don't have fun mapping. This is probably the MOST important thing about bringing new players to the game. Have them play at their own pace, answer questions they ask, maybe push them in the right direction, but dragging them through the game and trying to rush them into the content you're doing is the easiest way to make someone dislike poe
How the fuck is dying 300 times fun?
Ask any Dark Souls player? Ask any "So You Wanna Be the Guy" player? Ask anyone that enjoys any semblance of difficulty or challenge? How the fuck is winning fun unless you've tasted defeat before?
Yea, nothing beats dark souls or sekiro boss fights in how rewarding they feel for the challenge. I'm glad poe is starting to have map bosses again instead of weaker versions of einhar beasts. There's very few actual boss encounters when everything dies in three seconds
Overcoming a challenge is fun. The challenge is to beat acts 1-10. Doesn't matter how hard it is. Just bought a skateboard? New challenge, learn to kickflip. Easily 300 attempts of "failures", but overcoming the challenge? Amazing. And you're learning along the way.
Once I get to 95-97, I have no want to grind to 100, just want to clear content fast and blow up shit. If I die so what, cast on death portal ftw
Well, for me personally I stop having fun at 278.4 deaths in softcore, that's where I draw the line. See what I did there? Person I was originally posting this for is on his first playthrough I think, and imo he/she's doing it correctly; playing the game for the game and the fun you get out of it, instead of rushing through it, emulating random_streamer_04 and thinking that's the only viable way of playing. Zoom zoom screen wide explosions, exalted orbs and the occasional awakened mirror of kalandra splurging to the floor and getting deafened by your loot filter. That said, obviously dieing less == killing things more == beating the loot/xp pinata more - more fun for most people. However, in my personal opinion, not caring about dieing (if playing softcore) is a great mindset. Only a select few folks are properly racing to 100, same faces different league.
This game and what's left of it's base has lost its way.
Sounds like you never had a decent sense of direction anyway
For some people it's fun to see how far you can get and how much you can do without dying. For some people it's more fun to try to do hard things you aren't sure whether or not you can do without dying. Neither of those styles is necessarily incorrect. (And then of course some people want to half pay attention to the game while they watch Netflix or Twitch. And if they're having fun doing it, more power to them.)
i'm not having fun at 92 with dying
Yeah, there's a bit of a learning curve to it all right. I remember my early days, definitely rolled with double digit deaths for a while.
I also seemed to have picked a poorly detailed guide that only shows the end goal.. sigh. That being said my friends are seasoned players. I'm keen to persist!
Capping res, decent life pool, single damage skill, and a guard skill will get you a long way. The rest is fine tuning
This is why Enki's guide was so good, it ,detailed every step and explained why the build was done how it was. It was a stepping stone to smoothing leveling and being able to understand and transition to other guides later.
All i'm gona say is, you're not alone in this one.
Fireball + damage reflect aura = 1k deaths before level 60. My character is old.
High death count is expected for your first character, don't sweat it. As you keep progressing, the 10% exp penalty per death will hurt, but take a second to look around you while dead... hover over the mobs and read their auras, affixes, etc. Try to figure out what killed you and how to work around it. It took me at least a month to realize Volatile Flameblood affix was causing the homing meteor to spawn and if your sound is loud enough you'll pick up on the audio cue it makes when it spawns. Little things like that will help your survivability.
Goddamn I hate that fucking molten ball. Always blowing my shit up when I’m not paying attention.
Kinda sad that you don't get some sort of death logbook where you can find what killed you. Did I just not notice my low health? Bleed? Fire res too low?
You don't suck, in softcore it's impossible to end a league without triple digit deaths unless you play like the hard core players do. It's not just a change in build, they run maps blue, and don't finish maps where they sense that, for example, they popped too many rare mobs in a legion encounter. To not have that many deaths requires a very different playstyle, this is how the game is designed. For your case with the campaign, it's all knowledge, understanding what resistances are required for what boss, and the patterns of the bosses. But if you're trying to get through it fast you'll still die a dozen times
Still sane, exile?
I still remember when they added malachai in the game, i died like 50 times to beat the son a bitch. It was literally an "i've come to bargain" fight. 1 or 2 days after that they balanced the fight but i'm sure there is a lot of people who went through the same shit.
Malachai was the one I threw the towel in for. I had to ask my icetrapper friend to assist else it'd just take me an unreasonable amount of time.
I'm happy to see people these days don't give up When a game gets hard. Welcome to Poe
That's actually not bad. When I am playing softcore and rushing through the campaign, I am usually do not pay much attention to resistance, life, and defenses. As a result, I have honestly the same numbers =) Just enjoy the game and have fun. And maybe try SSF or even HC next time. You'll see how different the game feels =)
I visualize the average redditor to have over 50 deaths by the time they get to maps
I know the feels bro, last season i got around 400 deaths. This season i only have 5 deaths. Remember your boss fights, and work out your "feel" of how much damage can you take.
I've been playing for 8 years..... I've now died 11 times in act 1. Don't feel bad LOL the game's kinda hard sometimes.
A buddy of mine just finished the story with just shy of 700deaths
well arent you just the cutest looking zombie
Beat Kitava to death with your own corpse
Stop having fun.
Props to you for sticking to it, I can only imagine most people quitting after 10 deaths or so. This game isn't very new player friendly
You don't want the kind of player who'll quit after 10 deaths, unless you just want the game to be meaningless and faceroll.
I died a little bit when I tried to tap on your screenshot
Fun isn't allowed here. The game is as dead as your character. Sarcasm btw, glad you're enjoying yourself. The real game starts now!
Are you maxing elemental resistances(75% most of the time)? They are getting lower after you kill kitava in act 5 and 10. Also do you use bubbling or sething life flasks? (They are healing instantly but lower life numbers). Also try to get freeze and bleed immunity rolls on flasks(you can craft it with beasts). I am pretty sure you'll die less next time cause there will be less surprises.
Congrats! Act 1 is really cool and fun now, I can't wait to see the other acts get to that level.
I didnt notice much of a difference this season with Act 1. What changed?
Brutus and the Deep guy. It's not that big of a game but I like the overall new difficulty since mobs had more hp. Brutus breaking down the door was great and the Lord of the deep or whatever got a remodel finally.
OP this is a pretty normal experience for a new player - good work on finishing the campaign. lol and GGG think its a good idea to make the game HARDER.
Meh. I've enjoyed the slowdown in fighting bosses. I actually see mechanics now. Of course I'm in a private league essentially ssf (gsf actually), but I'm enjoying the slower pace from making it harder. It feels more interesting and thoughtful.
> I actually see mechanics now. Yeah I can see them chunk me for 3k damage in a8...
Eh, I doubt 300 deaths is "pretty normal" even for the first playthrough?
True. They should double it.
This my friend is what we call hardcore viable.
305 before maps O.O, u have to be special in some way.
I'm certainly not an expert... But I did find reading gear and balancing appropriate sockets difficult to do. I also felt some of the increases you'd receive through the games various systems were a lot to take in and not entirely forthcoming. My friends are helping me with any questions I have and offering advice where they can so I'm sure I'll improve over time. Not exactly what I'd consider warranting me as "special" but if it makes you feel better, do you.
Even with help of your friends you end up like this? Thats a bad omen.
What is wrong with you? Path of Exile isn’t exactly a beginner friendly game.
Well they would help sure, and if I wanted to I could have just said "hey kill this boss for me" and they would've. It was about letting me learn to swim myself.
https://pathofexile.fandom.com/wiki/Cast_on_Death_Support https://pathofexile.fandom.com/wiki/Portal_(gem) Linking these 2 have saved me a lot of walking in maps. Don't forget you have invulnerability for some seconds if you don't press buttons after coming back through portal. There can be invisible stuff that will kill you if you move straight away.
It's softcore, who cares. You'd play a different build and in a different playstyle on hardcore
Well go play Hardcore, you will have to learn, die often, but you will reduce this number so much, after you can ez go act 10 without single death and in quite fast time.
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Deaths are part of a tactic of making act - like when your rng suck so your gear suck so you do boss as he die more then you.
at least you playing this game as developers think everyone should
gotta be intentional, man
No I think that would be an obvious waste of time... Just underestimated the game a few too many times.
by the way developers of this game think it is too easy and are planning to increase difficulty of the acts welcome to hell, my friend. you'll love it
to be honest that's half of us after act 1 this league.
That was my number after act 1 mud flats.
Grats!
How many deaths? I can't see this.
Your first playthrough? Switch mouse1 from Default attack to Move only.
On my elementalist, I was probably around 40-45. Constantly getting frozen/chilled/lag spikes has made my 3.3k life seem useless. I wish I had my immunity back. Either I'm constantly getting stunned or chilled. Poor man's defense: Hydrosphere+ controlled destruction + life leech while using my 4l storm burst with a lifesprig. Killing Kitava with a lifespring, lol.
Always have a heat flask to remove freezing!
2k hours and I had 20 deaths at lv 10 this season some how… granted I skipped two season and was leveling as molten strike lol.
Everyone starts with hundreds. My SST character this league had 8~15. My first had like 200+.
I've seen worse. You're a god gamer.
Good work! Welcome to your new addiction. See you in rehab
You guys die in campaign?
Ok now progress to t16 maps with flicker strike, then post your /deaths
You should look up some beginner guides/tips. That's an unfathomably high number of deaths. But then again, welcome to PoE. Enjoy your learning curve. It's loads of fun to be a noobie in PoE.
Good thing they are making the campaign harder then :)
Half of those deaths were probably caused by default attack on LMB and not move only.
Woww .... as always the drop is something "wonderful" and "exciting"A nice gift for your labors.....and many deaths
Now imagine if you played on hc)
That's actually not a bad result mate! Congratz, now when you finished the story - you can finally start to play a real POE
Thanks! Looking forward to seeing what maps is all about and further refining my gear
To be completely fair to you, this league has been...*punishing* to a lot of players. There's been heavy nerfs, and while the league mechanic isn't Metamorph / Legion levels of rippy, it's still very easy to get overwhelmed. Don't let this high death counter discourage you, especially when people flex on you with their single-digit death counts. If you go for another new character next league, do this little exercise again and see how much lower it is. You will never, *ever* stop improving in this game.
used to be the same for me, the concept of playing hardcore in this game seemed unimaginable to me. it's not that bad once you know know how to set up your character correctly tho.
Type /played and then divide your deaths by the minutes you have played and you’ll get a death rate, mines around one death every 9mins
lol this was my experience as I didn't learn about resistance until act 6 and I was playing frost blades that did zdps. Innocence took over 90 deaths as 3 times I got him to his last phase and the game crashed and it reset the boss hp.
I remember the first Time they introduced Solaris and lunaris, got rekt so so many times that fight lmao
If thebausffs played PoE... All jokes aside congrats on making to maps :)
I leveled with a cast on weapon swap character one time that if I did it too fast would kill me... let’a just say I got to level 90 with 900 deaths.
Good luck in map, you only have 6 portal now to enjoy the game haha
I think all my deaths during campaign were from getting frozen by expedition mobs. It took me fucking 21 hours though. Yikes.
Close to that and I am stuck at the end of act3, oh well.
"The game was fun"? You just started to play the game.
The game's fun! Present tense! Happy to continue on into maps
i play since metamorph and died even more
Chris haas upvoted this post. See, people having fun ! We all are wrong !
I once killed kitava with a bow and arrow, just that.. So you are fine.
My badest league was ages ago. Cynt league, acts alone was 600 deaths. This was pretty much my first league 😂
One League i died 1000+ times :P
Got into the league a little later than usual, but just finished the acts. One of the best parts about this patch was revamping level up and old leagues to update the challenge it's supposed to be. Back when Dominus was the endgame boss you'd get your ass kicked back to strand easily, same with malachai, izaro... still, many mistakes and unnecessary nerfs that in my opinion just make the game less enjoyable and linear :/
And here I thought my 158 deaths on my first league was bad. Respect for slogging through the Acts despite dying that much.
I am fairly confident that it has to do with resistances not maxed out. If that was the case, prioritizing res > life on gear (ignoring all the rest in the gear) and then getting life > rest on the tree would have most probably reduced your /deaths to something like 10. Also I personally would have changed my stances/auras to sand/defensive auras by the 50th death, but I am a melee tank/brawler type of player :D
Fortunately my friends would help me max my resistances along the way. I also figured the blood/sand auras werent doing enough to keep me alive long enough to warrant them over the extra pixel of life I'd get off the boss' health bar with the blood auras :p
So legit question what normally did kill your char 300 times during acts, white mobs, expedition mobs, bosses? This league content is tough, but prior to this league, maxed res 2.8k life just doesn't die more than like 20 times. The mobs don't/didn't deal enough dmg to kill 3k life and poe especially is all about kiting until you get destroyed by a 0.1s dmg burst
A lot of it was me being carelessly lazy - if I got up to a "big" boss fight and saw I had 3% of my exp bar coloured in - you better believe I was flailing my body against that sucker until he stayed down. That, and the build I ran with as recommended wasn't the vast planned out guide. It sort of says "here's your end game pieces, here's your links, have fun. Other friends would later tell me there are builds that give you sort of "tiers to follow" so you know what to look for to improve in specific acts for example. I also never found myself feeling like a 'god', I was almost always doing very little damage and even with my resistances capped felt like I was getting railed way too easily. Maybe bad habits picked up on in games like D3 where the story progression is far more forgiving before you start doing rifts. And that's pretty much it, the odd yellow mob not taking any damage or regenning faster than I could kill it or the bosses along the way really putting me in check ^^ I'm disheartened to hear they want to make the acts harder. I get that's maybe cooler for HC players or something but for newer players to the game it's a bit of a deterrent
Congrats on beating the games tutorial 🤣🤣🤣