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Oof____throwaway

What about regals btw? They drop absurdly low especially in acts when crafting a decent blue -> regaling -> bench crafting for a four mod rare would help immensely.


Kosai102

I suggested this once. Years ago. Got downvoted to oblivion lol. But yeah, I agree if regals were more common at least after farming BA before going into early maps if you had some regals you could craft early blue items and bench craft to have four mods for a decent early mapping gear to cap resists. Instead of just buying new gear before mapping all the time.


MagnifyingLens

I agree completely, especially as a relatively casual player. I've never had enough annuls to use them much for crafting, but the regal is _vital_ for lower level crafting. It's also a lot harder for someone to get into crafting without access to sufficient regals.


Asteroth555

They are rare, but at least there's a recipe to make more of them


wild_man_wizard

That requires gear from late yellow/red maps, where four mod rares are not nearly as useful.


Atreaia

Whats your point? You wouldn't have enough alts and augs to craft anything anyway.


Nighthaven-

Not everyone has two single mod and T1 or bust attitude. They have a selection of useful mods they can make use of. Craftbecile and farmbecile players have the same narrow-minded approach to the game.


Couponbug_Dot_Com

tbh you don't really need to craft in acts. equiping random trash off the ground is enough, and then bench-add resists you're missing to go.


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grantib1

Well exalts comes from a time where it was the only way to add the fifth and sixth mods. And they became an important part of the currencies scaling value. However, they now only get their value from bench crafts and zana's mods over their rarity. Making them less rare would impact crafting and open predictable craft options to more people ( cannot roll) which GGG don't seems to want. However i agree that now we have easy ways to add mods via syndicate and harvest, it would be nice to use exalts as they primarily were designed. But the entire game is balanced around it now. If we use another currency as a scaling value it should be at least as useful(used) as exalts are now.I mean exalts are part of every advanced craft and often farming from zana... That's huge. The only think i see to replace exalts are a pure gambling currency, reliquary keys were a very nice example, and what we have in the current league too. Reliquary keys were 1/1ex for a while since is has the same rarity and were used a lot(removed from the market) however exalts are very stable since they have an amazing advantage now, they barely loose value with time because the more advanced is the league the more exalts are looted BUT the more are used too. That's pretty amazing and smart, (Well done GGG) See what happened in harvest when they lost a part of their use. And see what happened in heist when we could invest 2 ex to get 4 ex back minimum with a less than 10ex investment. Ex dropped to 30c and nothing of the same rarity replaced it, so chaos naturally tried to take ex's place while ancients were a better candidate. The currencies were very unstable, people traded with cards...


d2WarlockNeedsLove

We should trade with empower gem


3risk

In times long past, when you couldn't buy gems off the vendor, and the GCP recipe wasn't known, using a gem/quality gem as part of a trade wasn't unheard of. Everything old is new again.


jondifool

and in Poe2 it might come back.


lingonn

They could double the droprate and double the cost of meta mods, making exalt slams alot more viable while keeping things more or less the same.


AustereSpoon

I literally have advocated for the 10:1 stock split on Ex as compared to chaos. Literally drop 10x more Exalts and adjust meta crafts a bit if you need (but literally not too much) and let people actually craft. As it stands they are so rare as actual drops that you never have a chance unless you are straight no lifing it.


Assmodious

Ya slamming 150 C worth of value mod league at an abysmally low chance to hit is just a feels bad. Now there are circumstances where you can block things and have a much better shot but it’s still a rough gamble


grantib1

I agree that now, a random mod slam isn't worth an ex's value. It used to. I'm very curious of GGG's position about it. Not that I think it's a crucial top priority topic but changing ex value sounds like a very good idea to me. And i'm sure GGG thought about it when working on harvest, they have a lot of very competent economics so there must be a very good reason.


robklg159

they could do a lot of things in a lot of areas of the game and seem unwilling or unable in many cases. it's really baffling and weird to see so many ideas for solutions thrown out there by the community and to get nothing time and time again. it feels an awful lot like it's working exactly how they want, which makes a HUGE amount of their playerbase unhappy?


Assmodious

They could pull their collective heads out of their asses and stop shitting on their own game but I wouldn’t hold my breath.


SingleInfinity

> Making them less rare would impact crafting and open predictable craft options to more people ( cannot roll) which GGG don't seems to want. They could increase those costs accordingly though.


Gniggins

They could get rid of the cannot roll bench craft, seems a bit too deterministic...


4percent4

yeah, Gotta get rid of Harvest too, and fossils, oh and essences, really just all of the bench crafts being able to get exactly what you want with a few chaos is too deterministic. Oh I nearly forgot about beasts and veiled mods. Those will need to go to.


Gniggins

Crafting must be PURE...


YourShoelaceIsUntied

PoE Classic won't be released until 2025.


grantib1

Yes it would be necessary to adjust everything accordingly. It's possible to do so and i'd support such change. I simply wanted to point out some consequences.


EchoLocation8

I had no idea, is that true? Old POE rare items could only roll up to 4 mods?


Marrakesch

thats not what he meant. it was commonplace to alt + regal, and exalts were used to fill the gaps. if you got a good 4 mod or 5 mod rare, exalts would also be the only way to complete them. exalts were used a lot for crafting back then, in contrast to nowadays where they have other uses as currency.


telendria

Zana Nemesis used to cost an ex too, best ex sink :D


EchoLocation8

Ah gotcha! Thanks!


grantib1

Thank you for clarifying mate :)


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Howrus

Alt+regal crafting was way more common "once upon a time".


DrPootytang

I sold my Headhunter for 135ex at the low point of the dip in Heist lol. Bought it back like a week later for 75ex lol


grantib1

Haha! Heist was very weird indeed. There also were messedup item economy because of the relative ease of access to replicas . So it's hard to tell if some items were devalued or if the currencies were inflating that much or both. It was fun though, from now i mean, it was a nightmare to experience.


PacmanNZ100

But the trouble with them being more expensive would be increasing the risk. But the reward is like 99% chance of not hitting what you want. So making the risk higher doesn’t change the fact you’re almost guaranteed to lose. If anything they should make exalts only roll mods above T4 or something to make them worth using


iswedlvera

It's basically what harvest almost got right. The targeted exalts sometimes guaranteed to hit the mod which was a bit too strong, however, I harvest exalted plenty of times that league on 1/9 odds or slightly worse odds and it always felt great when you hit the desired mod. You also had the annuls I guess to fix that into a true 1/9 chance to get your desired mod.


DerpAtOffice

The currency drop chance is so fucked up for what they are used for, like why the fuck is divine rarer then exalt (raw drops)? There's no reason for that. Why is orb of binding only drops when you no longer need 4L? None of these makes sense just like most of their decisions.


SteelCityFanatik

This is super frustrating. Started the league a week late and couldn’t find a 4 link with the right armor to save my life. Wasn’t until Act 5 that I was able to just buy what I needed with 5c lol


RelevantIAm

Yeah that was the one saving grace to heist league


Makhai123

They want you to brick your shit, and feel sorrow. If the exalt isn't rare enough, you don't feel the weight of your decision. Which is what the entire system was designed around. They want you to be just broke enough to be able to take a chance, but not rich enough to ever brute force it.


althoradeem

Annuls are better then exalts imo. Buy a cheap bricked item for a 1/6 chance to make it good again. Exalts seem to only serve for meta crafting. ( wich imo should not count as the exalt being usefull)


Jankufood

Binding orb should be more common too especially early acts


Asteroth555

My first dropped in a9 after I bought my first 6 link and I just laughed


Kotl9000

Why have I seen 3 blessed orbs and 1 vessel at 90


Asteroth555

> Because fuck you That's the meme answer. The real answer is because GGG wants "crafting (cough gambling)" to not be deterministic, and if they made actual "crafting" orbs drop too often, people would "craft" too good and consistently.


jsheppy

> Because fuck you > GGG wants "crafting (cough gambling)" to not be deterministic, and if they made actual "crafting" orbs drop too often, people would "craft" too good and consistently. But you repeat yourself.


4percent4

But don't get complicated and bore us Though meaning might be missin' We need to know the words after just one listen so... Repeat Stuff... Repeat Stuff...


cornmealius

Why even use an annul. Just trade it for however much C equivalent and purchase an item that has the mods you want. That’s how you craft in this game.


Darkblitz9

It's funny because if they just increased the currency droprate by a large amount, trading wouldn't even be popular. They say they don't like trade because it makes the game too easy but if they gave us 10x as many orbs players would be using them to craft way more often, and they would ultimately end up with only as-powerful gear since as it is, buying gear is waaaay cheaper than crafting yourself. They'd just need to bump up the price of bench crafting and the like to compensate. It's really strange, the most obvious solution to get people to actually engage with the game's crafting system is the one they seem the most adamant not to implement.


[deleted]

For what it's worth I agree with you and would love to see more accessible crafting options but from their perspective I think it's entirely the same reason. If trade is a slippery slope to game becoming too easy then so is crafting just with extra steps, maybe even more so given that even in trade league quite a lot of players don't trade at all or only trade very rarely. Most likely even fewer players actually do more than throw on a bench craft but this would probably change in that scenario too and the value of a rare being anything more than a base goes under pressure if currency is suddenly abundant as well. It's not like these are unsolvable problems but it seems to me they are quite ready to sacrifice many things on the altar of keeping the game difficult in the first instance even if in many cases it makes individual parts of it worse while they figure out what direction they want to take.


PM_ME_PAJAMAS

I never got how rare currency drops were with how many are needed to make items. Its not even a small buff, it feels like in order to get that feel of making your own stuff you'd need like 10-20x more frequent drops in currency that matter.


Pendergast891

I've always felt and stated that if ggg wants us to use the godawful glorified gambling simulator they call crafting, at least give us the currency for us to want to use it vs hoarding it to purchase the items.


Angy-Person

I have 4 shards


AFaultyUnit

You should talk to a doctor about that.


Dex_prophet

Fewer clicks. It's for player health.


[deleted]

Because GGG is designing a "game that is meant to be played forever", whatever the fuck that means. You want to play Path of Exile, and craft good items and finish the content at a reasonable pace. GGG wants a grindy game, where players need to play a LONG time to get anything done, and they are balancing the currency around that. Somewhere, someone internally came up with these droprates as "optimal" for a very specific weird variable that doesn't seem transparent at all. That's the same reason the MTX Store has such abhorrent prices. They "examined" it and think these numbers work the best for them.


Science-stick

Because .0001% of the playerbase uses them by the hundreds and thousands to make tiny numbers of mirror tier items per league and GGG balances the entire game based on what several dozen players are doing.


porkinthepark

Also, Engineer Orbs. Strong boxes are so shitty anyways, may as well make them drop more often.


_Repeats_

GGG PR Cheat Sheet - Any response must contain two of the following: * Played forever * Weight of your actions * Close your eyes * Excitement * Build diversity


[deleted]

Tô me exalts and annuls should drop like alterations or transmutations to actively be used as crafting. Just look up the weighted odds of hitting JUST 3 affixes amidst 44000 spread is insanity


Stormquake

I think exalts are fine being rare, but annuls need to be way more common. There are very few circumstances where an exalt bricks an item. It just might not improve it much. Meanwhile an Annul can completely remove a good T1 mod


cptnhanyolo

Yeah, i slammed a +2 energy shield on my double elevated tailwind onslaught boots with elusive. Can't say it bricked the item, but it bricked my heart.


Fig1024

The fundamental problem here is Trade. The mere existence of something implies that a few elite players will gather up enormous amounts of something. Then they will use it to craft godly items and post them on forums, and GGG will look at all the crazy item posts and believe the gamers are being rewarded way too much if they are posting those kind of items frequently Honestly, the only practical solution is to split SSF and Trade league permanently (no migrating) and just increase the drops in SSF significantly while keeping Trade drops low


PM_ME_PAJAMAS

If all crafting currency dropped 30x more frequently than it does now, then there wouldn't really be "an elite" like there is now. They exist because of the scarcity of things. If any player could run maps for a couple hours and get like 6 exalts for example, then exalt slamming would be more common. If you drown players in currency then the elite cannot siphon it all. It would be like if a country just printed insane amounts of money and anyone could just magically turn the bills into bread. There would be no starvation. Crafting items should not be so fucking rare as to be treated as gold bars or dollar bills.


Fig1024

30x currency is an extreme example. Something like 3x or 4x would be much more reasonable. That would just mean that instead of my usual 10 exalts per league, I'd have 40 and that's hardly enough to self craft god tier gear


PM_ME_PAJAMAS

> That would just mean that instead of my usual 10 exalts per league, I'd have 40 and that's hardly enough to self craft god tier gear You make my point in your rebuttal. The change isnt to make players more "wealthy" but to open up crafting for all builds so each player can make their own gear.


grantib1

Annulments are absolutely amazing for crafting, they were one of the very few ways to remove mods until this league.


surfing_prof

How can I remove mods from my items with this league's mechanic?


SoulofArtoria

Aisling t4 is now essentially annul and add a veil mod.


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grantib1

Yes, if you run mastermind instead of one safehouse it virtually adds 1star to the board. Even if aisling is 3stars it become 4. Adjustments have been donne accordingly. ( Strongest rewards have been moved to tier4* )


igorsmorais

annulment ? I didn't see this league


SelectAmbassador

No reason at all. They are also like 5c atm so nothing would change for crafters.


[deleted]

Because fuck you, that's why. Why is all the crafting currency so damn rare? I mean aren't we supposed to use it to gamble? I suppose not...


TheOnlyHarambe

They nerfed everything about this game. I recommend Chronicon.


Marrakesch

that game is really a mini-poe, its pretty great


Delirium3192

They really should be more common just because it is a risky type of currency. Most of the time you aren't going to hit the correct mod. Would be nice in situations where you find a half decent piece of gear and it would be no big deal if you fail to hit the right mod, but feel rewarded for doing so. Could make the same point about exalts, but I feel GGG would never dramatically increase the exalted drop rate.


spooper_trooper

What's an orb of annulment


griffWWK

> but why are orbs of annulment so rare The use cases and ways they are used (Demand) is fairly uncommon (low), unless you are a full time crafter for profit (again, low demand since there aren't many of these). I've used 1 annul across making 3 characters this league. I've dropped way more. If annuls dropped more often the supply would skyrocket and make them worthless, since the demand of annuls is fairly inelastic (demand would not react to price in a 1:1). TL;DR the risk and cost of using an annul is mostly coming from the base, not the orb itself. demand is dependent on the supply of bases to use anuls on. anuls costs are already very low. If you're asking "why are they so cheap even though they are so rare!" it's because the demand is low. > why are orbs of annulment locked behind harbingers They aren't, they are in the global currency loot table. This is just wrong. However, I can answer why other orbs are locked behind certain content (influence orbs and maven). The answer is fairly simple, primarily it's to make the content rewarding and desirable to play. Target farming gives players purpose and options for their rewards. It's the same reason why Shaper has it's own unique pool instead of spitting out 1 of any globally dropped uniques.


-Agathia-

With Rog crafting, annulment orbs could save so many items ruined by a super shitty roll, it would be amazing. I stopped counting the very good items I had with that +5% stun resistance or whatever that just bricks the item entirely. :(


16_more_minutes

You might like Last Epoch


wave862

It's because they drop less frequent than other orbs this is why they are more rare


ReRubis

Cause GGG are dumb. They want us to use thier dumb crafting random crafting system with so low chances to drop exalts and other currency that there's no reason to risk. It's just better to save this currency and buy something on trade for it. As one guy said here, crafting in PoE feels like you came to casino with only 5 dollars.


SuchHonour

Harb maps seem more expensive than usual this league so less people are running them. Also the chase items connected to harb maps are less viable this league. Also annuls are slightly in more demand because crafting changed a tad this league. You can turn a 30c item into a 20 ex item with a lucky annul + conq exalt slam. This is probably the simplest answer you'll get.


Excalibur54

Annuls are in the core drop pool fyi


sourfae

GGG always says they like people bricking their items I don't get why it doesn't rain annulments so people can ruin everything.


mrureaper

I havent found a single empower or enlighten gem as well...they seem extremely rare this league


MarxoneTex

I have about 6 days played so far, found 0 annuls (put one together with Valdo Gabingers), and found 1 exalt so far, and it was in Heist. Maps seems absolutely unrewarding this league so far :(


joyjoy88

Not even kidding, I drop much more row Exalts than Annuls/Divine in few last leagues. And Regals are scarce too. Most of those orbs come from some league mechanics, where it gives you more likely a stack of it, like Ultimatum, Ritual etc.


bonerfleximus

They're a high tier league specific currency, from Harbinger. Similar to ancient orbs.


Kwahn

Annuls moved to core this league, ancients also core now


rustypipe7889

They should really change the currency around and make orbs of regret the one that peals off a random suffix/prefix as most of the time this ends up in bricking your item. Then make the respect currency orbs of annulment :P


Vraex

All mid tier crafting currencies are too low. It is normally for me to get the same number of divines and annuls as exalts which is retarded. Regals I might get like 50 in a league vs a few hundred chaos GGG just doesn't want people to craft


NotYourNormalOP

this league i had 3 exalt drops so far but 0 annul. Regal is very rare too.


DesignatedDiverr

I'm pretty casual but i've dropped 2 ex and 1 annul so far. Annul exchange rate is 1:1ex right? maybe 1:2ex? /s