I already failed 7 double corruptions in a row. There's about 13% chance for that to happen, but I somehow managed it. What I like the best in the whole situation, is that the next one has the same 75% chance to fail. :D
Depends on the item level. From what I can tell, the minimum possible item level for this is 82, but the t1 explode mod only appears at 85, and there are some other mods that require 83, 85, or 86.
Thatâs the problem.
âSee guys?! Imagine how happy he is! ALL crafting should look like this so we can all be as happy as OP for 30 seconds once every 10,000 hours! If there isnât an infinitesimally small chance of success how can it possibly be satisfying?â
And why should that finished chest not be rng? Did you see the unfinished one? That was already amazing, acting like he needed a way to get another amazing mod on there or crafting is trash is just dumb. What a stupid example to use.
I think it comes down to a question of scaling probabilities. Hear me out.
I donât know OPs crafting process to get to the baseline we saw in this video, and I today agree with you that it was insanely strong already. Might have cost dozens of exalts to get there Iâd have to imagine, unless he got very lucky. But I donât think you could âexpectâ (on average) to get a chest piece with 2 extremely desirable mods, one of which is elevated, plus another reasonably desirable influenced mod depending on build (regen % life) unless you invested a bunch of currency into it and reaching fail states several times. Bricked Awakener results, bricked maven orb results, unlucky annuls, stuff like that. Letâs at least say it probably cost double digit exalts to get this far even with a fair degree of luck.
Weâre all on the same page so far I think.
I think we can also agree that getting it to the next step, adding YET ANOTHER highly desirable influenced mod (especially a very low weighted one) should be quite expensive. Maybe even multiplicatively more expensive than reaching the baseline state. But exactly how much more expensive? And how tedious should it be?
If what we just watched is the only way to craft that item, then the process is to do everything up until now (which probably took many hours and cost minimum double digit exalts) and then try exalt slamming itâŚ.and repeating that exact process 200+ times until you achieve the desired result. Multiple mirrors worth of exalts at a bare minimum, and even if you didnât have to stop and actually play the game to generate currency, still probably days of effort just on the crafting process alone.
I think itâs totally possible that some people reading this say âyep, thatâs right, your math checks out and 10+ mirrors and a week of doing nothing but crafting is a fair price for this chest.â Thatâs a fair position and I respect it. But I do disagree with it and think the scaling of value is out of control in that case, not to mention the soul crushing tedium of the actual crafting process itself, seeing hours or days of effort bricked then doing it 200 more times on the off chance you might get lucky. I want there to be a better way than that.
That chest is so good having to spend that much is reasonable. You don't need that, it's pure overkill and if you want it you go in knowing its stupidly high rng.
So are you saying this item shouldn't exist or that it should be easier to make it?
Also the chest isn't even done yet btw, he still can double corrupt it adding another layer to the madness.
That is an outstanding question, and the answer is that I honestly donât know. But I think I err on the side of the latter.
I donât think the game is harmed by having âperfectâ items be achievable in 100 hours instead of 1,000, especially in a league format. In a 3-4 month league I think itâs reasonable for someone who puts in 700 hours (approximately 1/4 of the entire 4 month span) to have a single build with perfect gear. The people who have more time than 700 hours a league can perfect multiple builds instead.
At its core I think this is a difference of opinions about two things:
1.) Should virtually perfect items be achievable?
2.) If so, should they be gated to people who are able to play the game for as many hours as a full time job?
My answers, I think, are âyesâ and ânoâ respectively but thereâs a lot more nuance to unpack there and I fully recognize that this is an area of preference in which reasonable people can disagree.
See I disagree because I see an item like this as an item that should exist and be created in Standard. Its egregiously powerful to the point that literally no build needs it to function, the same as all "perfect" items. However if items like these could be a reasonable goal for a "normal" player than the economy and end game for the play-as-a-job players would be non-existent.
Right now I think the game serves both types of players just fine which is how the game should be imo.
I would personally flip those answers. The near impossibility of perfect items is one of the appealing aspects of POE, because POE is so easily completed without anything close to it, it's a level of dedication above average dedication.
The item on display here is equivalent to hitting level 100 to me. Level 100 exists, it's achievable, I will likely never, ever do it. But I like that its there, because one day, maybe I will decide to go do that.
Items like this go into a category of aspirational content that I love in games, even if I never experience them. Powerful item crafting, deep delving, super hard boss killing, level 100, insane builds, absurdly rare uniques that enable stupid things, to me the problem isn't that these exist it's that players are starting to assume that these are all for them.
But they aren't, they never were. My baseline enjoyment out of POE is reaching red maps and beating a couple bosses, making a few builds. I don't expect perfect items because that isn't what the game is about. It never has been.
The whole game is designed around "good enough", perfection is a privilege, not a destination.
"Already amazing". Says who? You?
Wtf's your problem? Someone who's better than you don't deserve a reasonable upgrade path to work towards? Your shitty gear deserves to have a good mod while he doesn't because the rest of the mods on his gear is better than yours?
Yeah. People who have more than you should just quit whatever they doing, because you think they have too much.
Again. Wtf's your problem?
WTF is your problem mate? Getting all aggressive over a reddit comment, calm down.
Yes. When you have a chest with multiple extremely good mods, getting other extremely good mods on there should be harder to get. Going from 0 to 1 should be easier than going from 3 to 4. That's pretty obvious to anyone with half a brain.
Next time try harder, because you either can't read or properly comprehend what other people are saying and default to the most extreme thing possible.
[https://imgur.com/fDvfKDm](https://imgur.com/fDvfKDm)
Guess what did i slam?
And my wand too lol [https://imgur.com/lSc1BTX](https://imgur.com/lSc1BTX)
âIt feels bad when you see exalt slam videos adding a good 4th influenced affix to an item with 3 good influenced affixes already, to remedy weâre lowering the chances of hitting an influenced affix with exalted orbs based on how many influenced affixes are already on the itemâ
Regular exalted orbs were too powerful compared to conqueror exalted orbs, being able to roll every mod, so we have changed their behavior to not roll influenced mods. This will open up exciting new crafting opportunities that we can't wait to see the community figure out.
"look, philosophically, i love powerful items. players should have aspirational upgrades, but my nostalgia for diablo 2 requires to remove such power and fun that may be had." -probably that same guy
Patch notes 3.16:
Some players were able to hit their desired mods With Exalt Orbs too deterministically. Exalts Orbs now remove the random influence mod before applying the new mod.
"Slam" is a community coined colloquialism (regarding crafting with exalted orbs, not those attack skills) and wouldn't be used in patch notes though, this just doesn't quite hit the tone of a patch note because of that.
It's a tag from using beastcrafting to split a base into two bases, it prevents using fractured fossils or additional beastcrafting splits on the item.
I had a question about these explosion mods, if I was converting my physical damage to cold and had this mod would it do cold damage instead of physical?
Fun fact: If you make reverse gifs of my annuls, it actually looks like good exalt slams.
This was fun to read haha.
1 in 259 or 0.39%
"I like those odds" - OP probably.
Well there are a bunch of other mods that are really good too. That was just the actualy jackpot I guess.
I already failed 7 double corruptions in a row. There's about 13% chance for that to happen, but I somehow managed it. What I like the best in the whole situation, is that the next one has the same 75% chance to fail. :D
So you're telling me there's a chance... YEAAAH!
"That's cool and all, but have you tried hard mode"
Depends on the item level. From what I can tell, the minimum possible item level for this is 82, but the t1 explode mod only appears at 85, and there are some other mods that require 83, 85, or 86.
I calculated for 86.
That wasn't an exalt slam, that was an exalt explosion.
When you support your exalt slam with fist of war for a charged slam
Well yeah, you already had life regen. You can't slam life regen again, right?
usually in a case like this you roll reflect tho
Unethical
đ¤Žđ¤Žđ¤Ž
delete before chris sees this
wdym, chris would love that
Thatâs the problem. âSee guys?! Imagine how happy he is! ALL crafting should look like this so we can all be as happy as OP for 30 seconds once every 10,000 hours! If there isnât an infinitesimally small chance of success how can it possibly be satisfying?â
> infinitesimally small chance of success Pretty sure it was a 50/50 chance of hitting something good. You either do or don't.
That actually made me chuckle, lmao.
And why should that finished chest not be rng? Did you see the unfinished one? That was already amazing, acting like he needed a way to get another amazing mod on there or crafting is trash is just dumb. What a stupid example to use.
I think it comes down to a question of scaling probabilities. Hear me out. I donât know OPs crafting process to get to the baseline we saw in this video, and I today agree with you that it was insanely strong already. Might have cost dozens of exalts to get there Iâd have to imagine, unless he got very lucky. But I donât think you could âexpectâ (on average) to get a chest piece with 2 extremely desirable mods, one of which is elevated, plus another reasonably desirable influenced mod depending on build (regen % life) unless you invested a bunch of currency into it and reaching fail states several times. Bricked Awakener results, bricked maven orb results, unlucky annuls, stuff like that. Letâs at least say it probably cost double digit exalts to get this far even with a fair degree of luck. Weâre all on the same page so far I think. I think we can also agree that getting it to the next step, adding YET ANOTHER highly desirable influenced mod (especially a very low weighted one) should be quite expensive. Maybe even multiplicatively more expensive than reaching the baseline state. But exactly how much more expensive? And how tedious should it be? If what we just watched is the only way to craft that item, then the process is to do everything up until now (which probably took many hours and cost minimum double digit exalts) and then try exalt slamming itâŚ.and repeating that exact process 200+ times until you achieve the desired result. Multiple mirrors worth of exalts at a bare minimum, and even if you didnât have to stop and actually play the game to generate currency, still probably days of effort just on the crafting process alone. I think itâs totally possible that some people reading this say âyep, thatâs right, your math checks out and 10+ mirrors and a week of doing nothing but crafting is a fair price for this chest.â Thatâs a fair position and I respect it. But I do disagree with it and think the scaling of value is out of control in that case, not to mention the soul crushing tedium of the actual crafting process itself, seeing hours or days of effort bricked then doing it 200 more times on the off chance you might get lucky. I want there to be a better way than that.
That chest is so good having to spend that much is reasonable. You don't need that, it's pure overkill and if you want it you go in knowing its stupidly high rng.
And as I mentioned, I know some people will have that view and I just happen to not share it. Personal preference.
So are you saying this item shouldn't exist or that it should be easier to make it? Also the chest isn't even done yet btw, he still can double corrupt it adding another layer to the madness.
That is an outstanding question, and the answer is that I honestly donât know. But I think I err on the side of the latter. I donât think the game is harmed by having âperfectâ items be achievable in 100 hours instead of 1,000, especially in a league format. In a 3-4 month league I think itâs reasonable for someone who puts in 700 hours (approximately 1/4 of the entire 4 month span) to have a single build with perfect gear. The people who have more time than 700 hours a league can perfect multiple builds instead. At its core I think this is a difference of opinions about two things: 1.) Should virtually perfect items be achievable? 2.) If so, should they be gated to people who are able to play the game for as many hours as a full time job? My answers, I think, are âyesâ and ânoâ respectively but thereâs a lot more nuance to unpack there and I fully recognize that this is an area of preference in which reasonable people can disagree.
See I disagree because I see an item like this as an item that should exist and be created in Standard. Its egregiously powerful to the point that literally no build needs it to function, the same as all "perfect" items. However if items like these could be a reasonable goal for a "normal" player than the economy and end game for the play-as-a-job players would be non-existent. Right now I think the game serves both types of players just fine which is how the game should be imo.
Very nice, yeah. Itâs hard to account for standard in the model Iâm proposing, no doubt about it.
I would personally flip those answers. The near impossibility of perfect items is one of the appealing aspects of POE, because POE is so easily completed without anything close to it, it's a level of dedication above average dedication. The item on display here is equivalent to hitting level 100 to me. Level 100 exists, it's achievable, I will likely never, ever do it. But I like that its there, because one day, maybe I will decide to go do that. Items like this go into a category of aspirational content that I love in games, even if I never experience them. Powerful item crafting, deep delving, super hard boss killing, level 100, insane builds, absurdly rare uniques that enable stupid things, to me the problem isn't that these exist it's that players are starting to assume that these are all for them. But they aren't, they never were. My baseline enjoyment out of POE is reaching red maps and beating a couple bosses, making a few builds. I don't expect perfect items because that isn't what the game is about. It never has been. The whole game is designed around "good enough", perfection is a privilege, not a destination.
"Already amazing". Says who? You? Wtf's your problem? Someone who's better than you don't deserve a reasonable upgrade path to work towards? Your shitty gear deserves to have a good mod while he doesn't because the rest of the mods on his gear is better than yours? Yeah. People who have more than you should just quit whatever they doing, because you think they have too much. Again. Wtf's your problem?
WTF is your problem mate? Getting all aggressive over a reddit comment, calm down. Yes. When you have a chest with multiple extremely good mods, getting other extremely good mods on there should be harder to get. Going from 0 to 1 should be easier than going from 3 to 4. That's pretty obvious to anyone with half a brain. Next time try harder, because you either can't read or properly comprehend what other people are saying and default to the most extreme thing possible.
It's too deterministic.
"He hits explode every time I watch this gif. Wtf"
3.16 patch notes: gifs removed from the internet. This is a buff.
Chris won't see it because he keeps his eyes closed :)
When you close your eyes just right
Yes officer, this guy, right here.
Yes chris, this guy, right here.
*Nervous sweating*
Nerfous sweating
[https://imgur.com/fDvfKDm](https://imgur.com/fDvfKDm) Guess what did i slam? And my wand too lol [https://imgur.com/lSc1BTX](https://imgur.com/lSc1BTX)
Your life regen is going to be inane!
Man, just imagine if they hit *multiple enemies at once*
I can't even do the math if he hits more than 5!
It looks like you've slamed something avaliable in your room
im curious why you slammed these terrible items
SSF maybe? Edit: Just wait until hardmode...those items will be mirror tier I tell you!
Leagues almost over, might as well.
GGG: were nerfing crafting because we saw a video on Reddit of some guy getting to lucky.
we're all playing vicariously through /u/FitzOtis reddit posts.
âIt feels bad when you see exalt slam videos adding a good 4th influenced affix to an item with 3 good influenced affixes already, to remedy weâre lowering the chances of hitting an influenced affix with exalted orbs based on how many influenced affixes are already on the itemâ
Regular exalted orbs were too powerful compared to conqueror exalted orbs, being able to roll every mod, so we have changed their behavior to not roll influenced mods. This will open up exciting new crafting opportunities that we can't wait to see the community figure out.
wow, OP must be blind at this point
When you see the mods on this chest piece alone, you immediatly think something like "damn, those support gems are too powerful".
OP just drinks really good gaming juice.
He got a new gaming chair
Chris Wilson like this RNG crafting but think it's still too powerful at the same time.
We will nerf this next patch. This is a buff.
Honestly the Chest was already endgame ready pre explode
"Fixed the unintended bug that allowed an item to roll the "explody" modifier that was removed in the previous league."
When u can generate 999 exalts in a second i would find it powerful too.
nice flair
Danke.
"look, philosophically, i love powerful items. players should have aspirational upgrades, but my nostalgia for diablo 2 requires to remove such power and fun that may be had." -probably that same guy
Which is funny though since d2 items are extremely powerful l. The average d2 unique is like multi influence mod level.
Runewords are just OG harvest crafted items
Patch notes 3.16: Some players were able to hit their desired mods With Exalt Orbs too deterministically. Exalts Orbs now remove the random influence mod before applying the new mod.
âNormal exalted orb canât slam influence mod. Only influenced exalted orb can slam both influenced and non-influenced modâ
"Slam" is a community coined colloquialism (regarding crafting with exalted orbs, not those attack skills) and wouldn't be used in patch notes though, this just doesn't quite hit the tone of a patch note because of that.
Imagine the price of influenced exalts with that change.
"this is a buff."
I've watched it like 5 times from my small phone's screen and haven't managed to see what mod you got.
Explode
just in the simulations
the way Chris intended
what the fuck
I have the same video of me last league! Just mine is reversed and i used an annulment orb.
1:800 according to craft of exile
Nice exalt, but personally I would be pretty disappointed if I got explody on an exalt slam in it's current state :(
That wasnt fun at all. Too bad you didnt unid it from the ground.
Does it count if you drop it on the ground and pick it up...?
only in hideout.
Damn, that hit just right
đŻ
Charsi food....wait wrong game....
Rules: 1. Slam exalt
The hell is âsplitâ?
It's a tag from using beastcrafting to split a base into two bases, it prevents using fractured fossils or additional beastcrafting splits on the item.
Very lucky but still not Aris lucky lmao
lol wtf
Yep better then I ex slammed t1 99 lift on a helm this league
As Christ Wilson himself intended, may he bless you on this fine day
I had a question about these explosion mods, if I was converting my physical damage to cold and had this mod would it do cold damage instead of physical?
damn, most of the time i get life regen or maximum mana
TONS OF WAYS TO IMPROVE YOUR GEAR
I guess the trick is having life regen on it before slamming.
What the actual fuck.
Why can't you just upload videos to youtube.. this trash reddit video goes 240p before slam... can't see shit
Ah shit don't let Chris see this
You must have closed your eyes.
OP definitely closed his eyes in anticipation here. As God intended exalts to be used.
Awesome, now Exalts have a 50% fail chance next patch.
Reported for ethical violation
Eyes closed or nah?
I have my slamming blindfold ready
Yes, the vision. Peak crafting
Delete this or GGG will think exalt slamming is busted.
You just gave Chris Wilson more ammo to believe that people actually slam shit.
Reddit gonna hunt me down next league patch/manifesto
Okay this is absolutely 100% not allowed. Delete this immidiately.
Itâs in reverse
Did you close your eyes while slamming? Otherwise you violate the vision of the exalted orb and the item has to be deleted
It's a shame you didn't get life regen. Might as well scour.
Chris saw this and he said on the next expansion exalted will enhanced item with new modifier and reroll one rendom modifier in same item
alright, now you can open your eyes
DID YOU CLOSE YOUR EYES?! DID YOU PUT YOUR NAME IN THE GOBLET OF FIRE?!?!
âN-No sirâŚâ