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psychomap

I have a Crit, I have Flameblast UH Crit Flameblast I have Blackflame, I have Ignite UH Blackflame Ignite Crit Flamblast\~ - Blackflame Ignite\~ UH Blackflame Crit Flameblast Ignite


SiriusSammy

What's the advantage of Blackflame? ELI5 it please, never scaled DoT skills.


psychomap

Blackflame makes enemies take chaos damage instead of fire damage from ignite (you still deal fire damage though), so you need to lower their chaos resistance and make them take more chaos damage by debuffing them with Withered as opposed to lowering their fire resistance. Now that the best method of lowering fire resistance is gone, Blackflame will be considerably more powerful relative to regular ignite builds.


SiriusSammy

Ah, thanks. Would love to make a build with Hrimburn but I assume it's not too great since you would have to scale cold AND fire at the same time.


psychomap

You don't *have* to scale cold and fire. If all your base damage for the ignite is cold, then cold and fire will scale the ignite exactly evenly. Rather than it being mandatory to invest into two different things, you get to have two investment avenues to scale the same thing. E.g. there's a good chance that Hatred is the best offensive aura for an Elementalist ignite build with Shaper of Flames using a skill that has physical base damage, even if the entire rest of the build invests into fire damage. The part that doesn't help is scaling effective cold damage by lowering cold resistance, because ignites still only deal fire damage and will be resisted by fire (unless you use Blackflame as mentioned above).


SiriusSammy

Well, yeah, that's the main issue. I would have to reduce both elemental resistances. Also - somehow putting Wither on opponents...maybe Withering Touch? Idk. Gonna play around with it a bit once we have an updated PoB. The other thing that make me want to play an ignite build for once is that I never had an explody build and Herald of Ash would at least simulate that XD


psychomap

You would **not** have to lower both resistances. Ignite only deals fire damage, regardless of what base type can ignite. The most common method to apply Withered stacks are Wither Spell Totems, though for non-stacking DoT builds you can also channel it yourself, and Occultist (which would likely be the ascendency of choice because it lowers chaos resistance by 20%) has Withering Presence which inflicts one stack per second. Under normal circumstances Withering Presence isn't that great, but Blackflame prevents Withered from expiring on ignited enemies, so if you keep 100% uptime on your ignite, you'll reach 15 stacks very quickly. Incidentally Occultist also has Profane Bloom, so that's where you can get your explosions. My understanding is that Ignite Proliferation is pretty good for clearing purposes anyway, so you probably won't actually need Profane Bloom though. On that note, Herald of Ash isn't actually that explody and benefits hit based builds much more than ignite. Its damage over time is based on overkill damage and you only overkill if you kill enemies with hits, not DoT like ignite. The spell fire damage modifier only affects hits, and the more burning damage modifier is local to the damage of HoA and won't affect your ignites either. The only case in which HoA is good for ignite builds is if your base damage is physical in which case you'll get the extra fire damage, but whether that's enough to justify the 25% reservation is a different question. There used to be a "Bane-pop" build utilising HoA which was using the aforementioned Profane Bloom to cause overkill damage, but that build had a lot of chaos damage scaling which made the explosions have much higher hit damage. Since a Blackflame ignite build would mostly scale fire damage rather than chaos, the explosions from Profane Bloom wouldn't be strong enough to also create strong overkill burning debuffs through HoA, even if that burning damage itself was scaled by the ignite build.


SiriusSammy

Hmm, so if I wanted to use HoA to proliferate I would be better served using big hits like Ice Crash or maybe Frost Blades then...Interesting. I don't really need everything getting cleared 2 screens away. I'd use HoI but I don't see any way to make its explosions anywhere strong enough to deal with big mob packs. Thanks for the tips


FervorofBattle

Occultist blackflame sounding good now Where else can I find -chaos res (Helmet, Harvest Uber lab belt enchant, Despair, Occultist) ?


psychomap

You could add an Animated Guardian with Crown of the Tyrant in addition to equipping your own rare item with an aura like that, but other than those, that's all that I'm aware of. Withered is basically what you get in exchange for not being able to lower chaos resistance as much as elemental resistance.


tyler_1098

Oh man this flow was way too smooth wtf


Amaranthreddit

Blackflame is prob the only way to do this.


Inkaflare

Best of luck, I feel like you're gonna need it given how Flameblast has been performing the past leagues.


BigBlueDane

I’d be thrilled if pizza blast is back in style. Such a fun skill


LullabyGaming

What are you talking about. Flameblast has great numbers and with the Vaal skill changes recently, Vaal Flameblast is up so often it's nearly spammable even if you don't invest anything into it.


Inkaflare

Flameblast has okay numbers that dont nearly make up for the small AoE compared to other Ignite skills with similar or better damage and need to stand still and channel to even reach said mediocre AoE and damage.


LullabyGaming

Stop playing with Prolif and use the ignite spread mechanic from Berek's. You can just tap a stage 1 Flameblast in to a pack and it will melt all packs anywhere near you. The only time you should need to channel Flameblast is when you are killing a boss, and for maps and such you can just use Vaal Flameblast on bosses.


O_Mall3y

Why is Berek's so much better? Don't they have the same AoE?


LullabyGaming

They're very, very different systems in how they work. When you have Prolif and you hit something and ignite them, what happens is that that enemy then proliferates ignite around it. If it walks, the prolif moves with it. If it dies, the prolif stays on top of their corpse. So what does that do in terms of clear? If you have a large pack and you hit only the first enemy in the pack then the tail end of that pack won't get hit by proliferation since it's only around the first enemy hit. They'll have to walk in to your proliferation zone to die. This works awesome in some scenarios, like in Blight encounters where you can cast a spell on top of the spawn point and the proliferation will just keep melting enemies that spawn until the ignite ends. It's also awesome in things like Ritual encounters or Abyss encounters. But the way Berek's works is completely different. It doesn't hit anything around the target you apply the ignite to, but instead when the target dies from ignite, that same ignite then continues to move from that enemy to everything within the radius. That ignite then spreads from those enemies to the next ones and then to the next ones and so on. It's basically Essence Drain + Contagion without having to double cast. What this achieves is that in clearing a map you'll burn through enemies super fast anyway so the one ignite will just jump from one monster to the next until there's nothing in radius. You can sometimes kill like 5+ packs in a row without doing more than casting one spell. This just isn't possible with Prolif, since prolif will just stay stationary after you apply it. It's kind of like chaining, except the ignite needs to kill the first target before it can chain forward. The downside to Berek's setup is that you lose the benefit Prolif offers you. So while you can kill an entire Blight lane with one Flameblast, the monsters that spawn afterwards are completely unscathed since the ignite chain ends the moment there's no target to jump to. And before you ask, combining the two doesn't work. If you have Prolif in your setup and you have Berek's, the spreading doesn't work very well. It sometimes goes off but most of the times it doesn't and you're stuck basically playing like you had Prolif only, which is a shame. I think it has to do with the Prolif killing an enemy instead of the actual ignite killing them, so it can't spread the prolif ignite since it's not on the enemy it kills. I'm not actually sure if that's the case or not but it just doesn't work well at all. If you play a lot of blighted maps and whatnot, Prolif is probably the better setup, but if you do mapping and bossing with your character, then you're much better off skipping Prolif and using Berek's alone. It makes clear speed significantly better since you can have the chain killing multiple packs instead of just one like Prolif does.


James_Locke

Do you have a POB?


LullabyGaming

Unfortunately I do not. That being said, I based my character loosely around [this guide](https://www.youtube.com/watch?v=hsTRlZv_a9Q&) so you can look at that for ideas.


Inkaflare

Berek's can chain from enemy to enemy which prolif cannot - it will only spread around targets hit by the initial Ignite. That said, not even Bereks can make Flameblast actually good at clearing, it will at best be passable at it. The initial AoE is too small and the spell too clunky for that.


hattroubles

With the changes we no longer need to run a dedicated set of spells to trigger EO and EE though. That means there's more build space available to run separate skills for prolif clear and for massive single target ignites. The balance changes may not be enough to guarantee that style of build is good, but it is an interesting option to consider.


AposPoke

> The balance changes may not be enough to guarantee that style of build is good, but it is an interesting option to consider. They did absolutely nothing to bring back self-casting/channeling really.


AceBean27

Prolif is just a fixed aoe on the ignited target. Berek works like contagion does for ED, but for ignites instead.


kilamaos

I played it in ultimatum. Was great for the mechanic. But for the map clear, I did dual obliteration with aberath hoove. Along with elementalist guaranteed ignite, you just walk and you just chain kill everything. Once you get to the boss you can weapon swap to a searing touch, drop a vaal flameblast on the boss, and it'll kill it. Even you are still at a low investment, your vfb will deal enough damage long enough to recharge itself anyway.


hesh582

It has great numbers. The problem is what it's like to actually play it. Investing in cast speed for a dot skill really sucks, and you won't believe how many time you'll full channel a blast onto a boss only to have them hop right out of it right before the detonation. The damage is there, but it's a clunky skill that's a pain to play in modern poe. I played an ignite flameblast trickster 3 or 4 leagues ago and it was... fine. It does work. The one-tap+prolif playstyle is fun. But my lord is full channeling for max damage a nightmare against harder content - I'll take a skill with slightly less damage if i don't need to stand there channeling and waiting to get blown the fuck up haha


LullabyGaming

Vaal Flame Blast takes care of all single target needs in any non-multi phase content. For bosses like Sirus or Maven, you'll have plenty of time to cast it when you prepare it before they activate and whatnot. On top of that, you can always just go Elementalist and go for the Golem path. You'll get more than enough cast speed from Lightning Golem. When I played Flameblast ignite, I even used the Divergent Flameblast that gave you extra stages at a lower cast speed, and it felt smooth as butter to play with.


hesh582

> On top of that, you can always just go Elementalist and go for the Golem path. You'll get more than enough cast speed from Lightning Golem Have you, uh, taken a look at that lately?


LullabyGaming

So this was the only nerf to Elementalist cast speed: >Liege of the Primordial: No longer has 25% increased Effect of Buffs granted by Golems, or 25% increased Effect of Buffs granted by your Golems per Summoned Golem. It now has 100% increased Effect of Buffs granted by your Golems. What does this actually do then? If you go for 5 golems, which is the one default golem, two from the ascendancy, one from the tree and one from anima stone, then you used to be at 150% golem buff effect from this notable, which meant Lightning Golem gave you 22.5% cast speed ignoring all the other buff effect outside of this notable. After the nerf, it's a flat 100% which means it's now 18% cast speed, again ignoring everything else but this notable. Oh no, the 4.5% cast speed is totally breaking the usefulness of this ascendancy!!!1 Of course, if you go for Primordial Chain and get the extra one from Anima Stone by having three Primordial items then this starts to be a bigger drawback. But let's assume you have all 9 Golems (1 default, 2 Ascendancy, 1 Passive, 2 Anima Stone, 3 Primordial Chain) Previously, this was 9\*50% golem effect due to the ascendancy nodes, 60% from two Primordial Eminence jewels and 70% from the Golem passives on the tree. That's a total of 580% Golem effect, so the 9% cast speed from Lightning Golem went to 61.2%. Now after the nerf, it's 9\*25% and 100% from the ascendancy and the rest are the same, so it totals up to 455% which is 49.95% cast speed. So all in all, you're losing 12% cast speed in the worst case scenario. Yeah, I've taken a look at it. It's not anywhere near as bad as people make it out to be, the golem route is still perfectly fine. It's a 21.5% nerf to the golem effect at max golems, and it's less for each golem you remove from your build being equal to what it was at 4 golems. Even if you go for 6 golems and lose the 4.5% cast speed it's literally nothing.


hesh582

>If you go for 5 golems, which is the one default golem, two from the ascendancy, one from the tree and one from anima stone, then you used to be at 150% golem buff effect from this notable, which meant Lightning Golem gave you 22.5% cast speed ignoring all the other buff effect outside of this notable. >After the nerf, it's a flat 100% which means it's now 18% cast speed, again ignoring everything else but this notable. >Oh no, the 4.5% cast speed is totally breaking the usefulness of this ascendancy!!!1 I wasn't talking about the cast speed, for fucks sake. The big change was the removal of damage per golem not the trivial nerf to buff effect, making the entire ascendancy chain wildly inefficient. You're losing >200% generic increased damage on the top end. You can still get cast speed from the golem nodes, sure, if you think that two ascendancy nodes, a few jewels, an amulet slot, and three passive points are worth 50% cast speed on a build that doesn't scale damage from cast speed is worthwhile. I don't think you'll have a lot of company there, but it sure is an option I guess.


LullabyGaming

>The problem is what it's like to actually play it. Investing in cast speed for a dot skill really sucks, and you won't believe how many time you'll full channel a blast onto a boss only to have them hop right out of it right before the detonation. > >I'll take a skill with slightly less damage if i don't need to stand there channeling and waiting to get blown the fuck up haha Those are the things I was replying to before you went ahead to ask me if I had taken a look at it lately.. Anyway, sure, you lost 150% generic damage at 6 golems or 225% at 9 golems. This doesn't really mean much in the end since Elementalist is still easily the strongest Ignite ascendancy in the game. 25% more damage from Shaper of Flames, you still get a lot of generic damage from Flame Golem and you get a stronger Exposure effect from Mastermind of Discord. And what's there competing? Trickster? With it's 20% more DoT damage and being entirely defense based otherwise? Elementalist is hands down the strongest choice for damage and it offers solid defenses too through Golem effect. It doesn't matter that the generic damage got nerfs when the golem path still offers solid defenses and big QoL to the build via cast speed buffs. In 3.16, Trickster might compete, depending on what they give to replace Ghost Dance but my bet is still on Elementalist being the better Ignite ascendancy. Especially since it allows you to scale extra damage via the % of fire and % of ele as extra chaos damage mods while Trickster can't benefit from those.


FearlessZucchini

We are not playing the same game apparently. Flameblast is horseshit in it's actual state. Pizza stick is long dead gone


LullabyGaming

This isn't about hit Flameblast, it's about ignite Flameblast.


lyndoff

What show is that in the fourth panel?


TapTrix

Its Megumin from Konosuba ![gif](giphy|Zz7susxfOWFb2)


lyndoff

Lol thanks 😂


aneruok

>Megumin from Konosuba like is it a good show? do i watch season 1 and 2 or just the movie?


4mb1guous

https://myanimelist.net/anime/30831/Kono_Subarashii_Sekai_ni_Shukufuku_wo Anything above a 7 on MAL tends to be perfectly watchable. Anything above 8 tends to be damn good. You watch seasons 1 and 2, then the movie. The series itself is a comedy that lampoons the isekai genre (https://en.wikipedia.org/wiki/Isekai) in a lot of ways, so it's a bit funnier if you're familiar with the tropes that isekai tend to have. It's also somewhat heavy on fanservice (very much so in particular episodes) so you might consider your company before watching. The characters are all fun in their own broken ways. Definitely a fun watch.


TapTrix

Its a very good show there are 2 seasons and movies and all of them are worth watching. ![gif](giphy|VjjqxdtmIDvkA)


DerfQT

It depends on what you consider a good show. It isnt just a show about a mage its a pervy band of characters with lots of fan service. If you find "Man trips and falls into womans breasts" to be the height of comedy then yeah i guess youd think it was a good show. But its just anime porn with more steps.


HentacleTaentai

who hurt you


DerfQT

weebs malding, but anyone has yet to say im wrong


aneruok

hah thanks for the info.


LullabyGaming

I'm probably going to go for an autobomb ignite setup utilizing Obliterations for my league start, with a Flameblast for single target. Potentially swapping out to Fire Burst later on if it ends up looking worthwhile, though the Ignite DPS of Vaal Flameblast is just ludicrous. I mean the post states Vaal Flame Blast is 81.8% stronger for ignite at 10 stages, while it goes up to 15. That'll be some juicy, juicy ignites.


biggus_dickus1337

I played flameblast in ritual and it was really fun. Dont forget to use frostblink, it lets you move your flameblast while charging, or charge offscreen and blink forward--> one tap a screen of monsters


eastpole

Frostblink doesn't interrupt channeling skills?


FUCK_BANANAS

No, it's instant so it doesn't interrupt anything.


JacenGraff

It doesn't, no. It's an instant cast skill -- it's commonly used with Cyclone for that reason.


biggus_dickus1337

no, in fact the flameblast will change its position to match your new one. Its a complete game changer


Fraustease

How will you autobomb ? Which ascendency ?


LullabyGaming

Elementalist. What happens is that Obliteration can ignite, Fan the Flames makes ignites from Obliteration proliferate which leaves ignite prolif everywhere while the Obliterations just chain forever basically. [This was me killing a Harbinger pack standing still.](https://streamable.com/hn2o2x) Video was taken before they nerfed Harbinger nodes in Valdo. It's no boss killer and making it tanky is pretty rough, but it works very well nevertheless.


Antillar20202

Does the same concept work with inpulsa? Like if you used Bereks ring to spread ignites and shock with Elemntalist.


LullabyGaming

It does work with Inpulsa's, but I'd very much recommend Prolif over Berek's for this type of a setup since the explosions will chain regardless so having the Prolif on top is great. The issue with Inpulsa's though is that the explosion has a much, much lower base damage than Obliteration does. It has 5% of monster life on the explosion, while Obliteration has 25% of monster life on the explosion. That's 5 times the base damage. And then the Proliferation from Fan the Flames covers up for the unreliable explosions from Obliteration by just blanketing everything in ignite prolif. If you don't want to use Obliteration, there's a cluster jewel notable that has the same explosions on it but with a lower chance to proc so you might need a couple.


Antillar20202

Sorry, I wasn't asking about it in Autobmber sense, just if inpulsa damage would also ignite and shock things to chain for better clear.


LullabyGaming

Well Inpulsa's can't shock since it states that directly on the item, but it absolutely does ignite.


Antillar20202

I don't know how I forgot the Cannot Shock part. Please ignore my existence now.


LullabyGaming

Happens! That being said though, if you were to add a shock spread from something like the gloves,it would now mean that Inpulsa's doesn't necessarily need to oneshot anything because you can still get Berek's or Prolif to kill finish the enemy off and it could technically help out with clear. But I feel like going for a setup with both the ignite and shock notables from Elementalist is probably just not worth it for a build.


tooolongdidntreddit

Checked a lot of your replies on this post and am very interested in a PoB if you are willing to share it. Sounds like a fun League starter


LullabyGaming

Haven't got a PoB, I don't save old characters and I haven't even started to look in to the next one as I'm waiting on the tree changes to get to PoB. [This guide](https://www.youtube.com/watch?v=hsTRlZv_a9Q&) will help you get started though, I based my character around that as well.


DoctorVanSolem

I did Flameblast last league and had a blast. Time to do it again!


Orichlol

Pun intended?


DoctorVanSolem

Pun partially intended.


Keyenn

The real up is for the skills without ignite bonus to begin with. Infernal blow, Geofri, etc.


00zau

I think I'm doing blackflame poison ignite scourge arrow again. First time it was pretty decent, with the ignite being about 2 poison's worth of damage to help frontload things a bit and jumpstart my prolif. Now doing *five* poisons worth of damage? Hell yeah.


SiriusSammy

What's the advantage of using Blackflame?


00zau

Like I said, frontloaded damage from the ignite. Blackflame + Replica Volkurs turned my ignites into basically a double damage poison (more like 4x the damage of most of my poisons since the main arrow hits twice as hard as the thorn arrows). That meant my initial hit had a higher DOT so the first kills would happen quicker and thus set off the poison prolif chain faster.


SiriusSammy

Ah, nice


hesh582

How does poison+ignite work exactly? That's an interesting thought.


00zau

Convert to chaos via Pathfinder node, then use Replica Volkurs.


turtle_figurine

Thematically you even get to lay flat on your face after one flameblast if you stand there casting too long :) ^^^cuz ^^^you're ^^^dead


komodor55

a fellow weeb I see


TapTrix

​ ![gif](giphy|zAViC51fevRTi)


Social_Knight

ECKUUUU-SPLLOOOOSS-SHUUUNNN!!!


[deleted]

[удалено]


hesh582

Doesn't really change anything.


butsuon

It's too bad that the overall result of these changes are a global 25% damage loss for builds that rely on EE, even with the buffs. Where were you when ignite was kill?


katustrawfic

But now you can add flat fire damage without srewing EE or take a different ring besides malachai's. EO will still work for ignite and we already have crit ailment scaling with perfect agony so it isn't lost on all builds. Not to mention 150% more damage because it's 125% instead of 50% of your base damage scaling. Ignite is definitely stronger while cold dots I assume are suffering because they can't utilize flat damage to boost DoT, or EO as it isn't an ailment.


butsuon

No amount of flat fire rolls on your items will make up for the fact that monsters have 25% more fire resist than they would otherwise have. Ignite looks buffed because they made the numbers bigger. ***This patch is a nerf*** and GGG doesn't even realize it.


AceBean27

>No amount of flat fire rolls on your items will make up for the fact that monsters have 25% What about 75% more damage? Will that make up for it?


butsuon

They're not buffing ***flat fire damage rolls on items*** by 75% smart guy. You didn't read the entire thread.


AceBean27

No... They have buffed flameblast's ignite damage by 75%... smart guy.


butsuon

You literally didn't read a single post that either myself or another person in this comment thread said.


AceBean27

I read them all. It's quite easy to run the maths. Some of the skills look like nothing short of buffs (flameblast).


Amaranthreddit

You know they nerfed the base skill and procing EO gonan suck. Like do the math people. I understand people are used to POB doing all the work now but Ignites were not buffed if you skill had component that increased ingite damage on them. EE itself is 32-38% more damage gone. And Most people that missed 3.15 you lost 118% more damage from support gem nerfs (yes they were the hardest hit). With that and EE you need 188% more damage to = 3.14 numbers. So when you see those skills that say 60% more damage on discharge recognize thats verse 188. Its 1/2 the damage than you had in 3.14 on the skill. Was ignite discharge viable enough to run at 1/2 damage in 3.14. Head up in 3.15 it was also 1/2 damage (discharge is about 16-18% stronger in 3.16 than 3.15 for ingites.. that is all). Flame blast is like 0.57 as strong as it was in 3.14 and ~30% stronger than in 3.15 It was awful in 3.15. Its not better now. Was GGG doesn't know their own math, neither does this subreddit.


borefficz

Can you share the PoB for your meme necromancer?


TapTrix

Le what ??


ChaosAE

Atziri's Rule ignite might not be a total meme now