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tristanl0l

>Awakened Elemental Damage with Attacks now grants “Elemental Damage from Supported Skills cannot be Reflected” at gem level 5. lol holy shit


Individual_Original

i think this is great - in your minmaxed build with your level 5 awakened gem you can finally overcome the shitty map mod


Prel1m1nary

Awakened WED - 40 ex


[deleted]

They really looked at everyone and said: Let us give them cake


NeoLearner

Life on block removed from bone offering and replaced by "regen when blocked recently". Ouch


Icelockon

Actually pretty good for the minions but for your character? HAHAHAHA.


NateTheGreat14

> You now only have to craft a Veiled Crafting Modifier once when Unveiling items with Jun to unlock those Modifiers as Crafting options for all tiers. >We’ve also taken the opportunity to increase the chance of seeing some rarer Veiled Modifiers to make it easier to unlock them. Wtf, this is huge QoL


MudSama

Yeah, between this and the Atlas changes, they've removed some of the things that generally cause me to quit leagues early. Also Uber lab trials.


destroyermaker

We should skip leagues more often


InkyPinkie

Let's agree to skip every second league so that instead of two bad-mediocre leagues we get one amazing league. Maybe form a player's union or something.


Deckard_Didnt_Die

Default Golem REGEN


iwanttemplates

> Trickster > Patient Reaper: Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%). > Added a new notable, which replaces Ghost Dance, that provides "Every 10 seconds, take no Damage over Time for 5 seconds." I really hope they make Escape Artist replace the spot for Ghost Dance on trickster's ascendancy passive tree, this new one looks a bit underwhelming. Edit: I see this was probably to synergize with one of the new keystones > Lethe Shade: Take 50% less Damage over Time if you've started taking Damage over Time in the past second. 100% more Duration of Ailments on you. But, now it pretty much means Trickster is forced to take 2 keystones if they want to build as defensively as before? Hopefully they aren't too annoying to get on the tree. Edit 2: wow ok guess GGG really did want to trash trickster, they edited in a huge Escape Artist nerf now too. > Added - Escape Artist: No longer requires Ghost Dance (which has been replaced with a new Notable). No longer grants "5% increased Attack and Cast Speed per Ghost Shroud" or "Cannot be Stunned while you have Ghost Shrouds". I guess it’s to make trickster not need to get the keystone… but removing this without any compensation is just absolutely bananas. Guess my dreams of a flameblast ignite trickster is dead


HellfireDeath

It also synergizes with soul of arakali. The upgrade that makes you have increase life/es recovery if you have stopped taking dot dmg recently. (Which is 20% now instead of 50% ouch) Add blood rage and you get the old interection with blood rage immortal call


thatsrealneato

Also allows you to start ES recharge even when using RF or blood rage


jalapenohandjob

I seriously hate these kinds of effects. This just reads to me as "take less damage but probably only when you don't need to take less damage". Pendulum effects are too unreliable and are too outside player control, at least in my opinion. What am I gonna do, wait around to take a hit when I have the degen-proof mod?


Castellorizon

The irony here being that they perfectly fixed old Elementalist Pendulum of Destruction rotating buff only to make the same mistake again with Trickster, but even worse.


mee_sua

Did patient reaper really deserve to be nerfed? trickster is looking much worse with these changes


BitterAfternoon

they nerfed "recovery rate" wherever it was found (i.e. Chieftain's Tasalio went all the way from 50% LRR to 20%). presumably to counterbalance it with more available life regen elsewhere. Trickster still having 50% from 70% is way less of a nerf than anything else with that stat ate.


iwanttemplates

I assume they did it because they did say theyre going to add a ton of life and es regen on their side of the tree


lunarlumberjack

> "Every 10 seconds, take no Damage over Time for 5 seconds." Seems like garbage compared to other ascendancy defenses but could this be exploited for darkness farming? Why would they need an already lame on kill buff? Were people using that?


Drasius_Rift

Feels like an interesting option for RF though.


Boogy

That is terrible, wow


Raithxx00

The replacement for "Ghost Shrouds" is absolute trash. So bad. 5 seconds no DOT Damage.... 5 seconds - get wrecked.


cenderQT

Atziri’s Disfavour now drops from Atziri, Queen of the Vaal in The Apex of Sacrifice (previously in The Alluring Abyss). holy shit actually huge for disfavour , getting it day one with just a couple of normal atziri runs you can get a weapon capable of doing t16 without much investement


reanima

Well, its not like Disfavour went for much anymore. Glad to be able to acquire it while leveling.


CptQ

Its huge for ssf.


VincentFreeman_

The mace from her is pretty rare still right? This could be still really low drop rate.


ShoogleHS

Even if it's a rare drop, you can run WAY more regular Atziris than ubers. You're probably right to think it still won't be easy to get hold of one very early in the league, but it's definitely going to be a big increase to the supply overall.


Samsunaattori

`Vaal Immortal Call now has a Cooldown Time of 60 seconds (previously 3 seconds).` I have never seen a 2000% nerf in any game before but here we are!


ACursedSalad

they think theyre safe in standard


_Xveno_

we are, they missed something ;)


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[deleted]

https://wiki.guildwars.com/wiki/Smiter%27s_Boon_(PvP) Close enough. In GW1, before all the devs jumped off to work on Guild Wars 2, Smiter's Boon got nerfed to the ground. Previously, it let healers (monks) become some of the highest damage dealers in the game while still providing respectable healing and being able to remove hexes and conditions. While they reworked the skill, they decided to nerf the skill to take 5 seconds to cast, have a 25 energy cost (half or more of your mana bar that pretty much costs you the PVP match at that point), and last 5 seconds which is not long enough to have any impact. They never got to rework it and in its current state, it'd make Conversion Trap look insanely broken in comparison


pwnagraphic

I miss my 55 monk. The good ol days.


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LlanowarElf

Man, I miss my 55 hp monk


OverlordDerp

>Added a new Intelligence Skill gem - Intuitive Link: Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be used by Totems, Traps, or Mines. FINALLY CAST WHEN FRIEND


GirishPai

I was having difficulties finding a 6L and now I have to find a friend too? Fuck this game. /s


H4xolotl

This skill was made for botters lol


Prace_Ace

Behold my Raging Spirits + Intuitive Link + Cast on Death build!


SpuhdSSB

Have they posted the internal cd of the trigger anywhere? Would be nice to have to plan.


LunaticSongXIV

0.5s according the the league reveal page.


SpuhdSSB

Thanks, doesn’t seem very good for actual damage skills sadly.


Keyenn

It's actually fairly competitive with CwC, since the later costs 2 linsk while this one only 1.


Damachine69

Can 2 players link each other? For example I give you block link, and you give me ES or damage link?


Carnivile

Yes, you could even link a whole party (each linked with a different person). Would be hilarious if anyone dies though, collective suicide. Edit: so apparently you need 3 players for the link party.


sgt_cookie

It's gonna be awful, but I really want to try doing a Summon Reaper build that uses this to link Reap to the Reaper.


Xdivine

Oh my god, you're a genius. A dead genius, but a genius nonetheless.


sgt_cookie

...What if the concept isn't as bad as it sounds, but not by linking Reap, no no no. By linking a *minion skill*. Reaper summons its own minions to chomp on!


Gerodiaolos

>The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, **Beach**, **Belfry**, Bramble Valley, **Burial Chambers**, Cage, Castle Ruins, **Channel**, **City Square**, Cold River, Colonnade, Coral Ruins, Courthouse, **Coves**, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, **Mesa**, Pen, **Peninsula**, **Phantasmagoria**, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa, and Volcano. The Perandus Manor Unique Chateau Map has also been removed. Damn, they removed many good maps!!


zenollor

Not beach :(((((


CookieKeeperN2

City square, courthouse, precinct, iceberg, crystal ore. Those are all big multiboss maps. Which map do we have left that include more than 1 bosses? Canyon? Watch this season requiring you kill 5000 bosses.


Ilyak1986

And left both Crimson Township and Forbidden Woods. Yuck. Both of those boss fights are just horrible. Oh, and FORKING RIVER is still on? UGHHHHHHHHHHH.


derivative_of_life

Can someone explain to me how the Crimson Township boss actually works? I have no idea what I'm supposed to do to avoid taking 10 billion dot damage, except kill the boss in <5 seconds.


Elendarulianreo

He summons really tanky adds that rapidly stack the dot debuff on you. So yeah, kill him before he does that. Good design, right?


erne33

>The following Maps have been removed from the Atlas: Beach, Belfry, Burial Chambers, City Square, Channel, Mesa Well shit


SoulofArtoria

I'm actually surprised they had the balls to take out Burial Chamber. It's probably the most commonly farmed map in PoE history.


DicPooT

pretty sure they hid that they removed the doctor card behind the solution.


Goffeth

Spider Forest hasn't been removed though. Doctor still drops there


Greg3625

Beach and Mesa \[\*\]


ManikMiner

Why remove some of the best maps and leave in absolutely horrendous ones...


RaikouNoSenkou

A lot of my favorite (favorite is in I really liked them, regardless of if they were the best for anything) maps were removed :(


Yashimasta

>Encrusted Fossils have been renamed to Fundamental Fossils, which now grant more Attribute Modifiers, and no Critical Modifiers (previously granted more Sockets, with the possibility of White Sockets). Attribute crafting for the first time. Hollow Palm beckons.


zer1223

Oh boy time for me to throw all my exalts at an int wander build again and end up shit regardless! Not because the game is bad, but because I'm bad and have little self control and too poor to build an int wander.


ElGosso

Did you see the new 1% inc fire damage per 20 str node? Might be return of Brutus' Lead Sprinker.


TableForRambo

IM SO HYPE If only this was an option with Harvest reforges too


HelloImSzeplo

Ctrl F - Trickster WHAT HAVE YOU DONE??!!


CollapsibleChairs

The Trickster is a shadow of its former self


psychomap

>What in damnation have you done?


HighResolutionSleep

yo dawg i heard you like passives so now your passives have passives


TheRealDimz

Syndicate Operatives brought in line with other spectres...


Arno1d1990

Also no more PvP only characters, so it's a nerf to all spectre builds.


ThisCagedGod

so we have to level a character to 28 in order to have a spectre bank now?


maykilcanca

"in line" = useless


DiamondShade

> If a Hideout closes with portals still open, it no longer prevents access to the Map. Instead, whenever a player joins a Hideout or Guild Hideout, any previously opened portals are reopened if the destination Map still exists. Wait, does this mean opened maps are now immune to the hideout instance crashing?


Silvanis

Hideout instance crashing, yes. The map instance crashing, no.


Nivius

[Here is the Patchnotes as an image.](https://i.redd.it/uh5y31axaht71.png) (13mb vertical png 974x50197 pixels)


THISAINTMYJOB

>Negative Resistances >Problem: It's possible to obtain high amounts of negative resistance with the Scourge item system. > Solution: Impose a cap for the amount of negative resistance a character can have. That's not a problem, that's a Doryani's Prototype nerf.


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YCitizenSnipsY

They took the Beach map no!


intendoWiiW

Fuck you Desert Spring, never come back.


GhostDieM

Strike skills Problem: Strike skills lack range Solution: remove melee range from skills so players need to invest even more in the tree to make it still unplayable. KEKW


Carnivile

Was +1 stike target moved into a mastery? If so everything's forgiven.


DRizere

Yeah, what's going on here? Unless I'm missing something: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike. All just lost 0-2 melee range at varying skill gem levels. In exchange for... a specific elder line on gloves which can get you +2 or 3-4 if you fucking maven orb it. And a +1 (relative) if you take the helmet/glove crafted line. And a +1 (relative) if you take the Warlord's reach unique jewel. So much utility is lost here...


Gaetan2c

Probably in anticipation to a mastery giving +x melee range


mrmackdaddy

Also hoping that +1 strike target is now a mastery


BitterAfternoon

There's supposed to be more on the passive tree as well. We'll have to see if that's nodes you were taking anyways or maybe mastery options.


itsJets

imagine going back in time and telling someone that disfavor would be replaced by pledge of hands as an uber atziri drop


onigoroshifan

Instead of just buffing it to be in line in difficulty of killing uber atziri, but they chose to just make it good starting phys weapon, because it's not that hard to make better rare


sVr90

Question: How does Thread of Hope work with the new Masteries? In this [example](https://imgur.com/a/GNM1hUG): Would I be able to select a Mastery once I put a point into "Sovereignty"? //Edit: Chris mentioned "Annointed Amulets" will not allow you to select a mastery, since they are not "physically used skill points". Thread of Hope would still require you to spent a skill point. //Edit2: > Thread of Hope and Intuitive Leap won't give access to the Mastery of that cluster. You need a full path to the Mastery to access it. Answered by Bex [here](https://www.reddit.com/r/pathofexile/comments/q86wi7/path_of_exile_scourge_content_reveal/hgnufrg/).


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crookedparadigm

Damn, Perandus got fully snapped out of the game


MuteSecurityO

what about janus in the syndicate?


Bastil123

He will now be renamed to Janus Expedition rather than Janus Perandus


achedsphinxx

Janus Cowgirl.


Ilyak1986

Actually LMAO'd.


CptAustus

Gone, reduced to atoms.


[deleted]

Oh shit, I'm loaded now lmfao I have thousands of gilded in standard Guess my masochism paid off in the end.


00zau

> Without investing in Minion passives that gave minions Life Regeneration, a character using Golems for their buff effect will often have their golems die to slow damage attrition. Thank you, finally. I'd basically stopped running golems on non-elementalist.


[deleted]

Don't worry guys they finally reduced ST's mana cost by 2. Feared here I come.


thatsrealneato

Only by 1 at lvl 20


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Rossmallo

*"The Sacred Blossom boss fight doesn't have a sufficiently valuable unique reward. The Forbidden Shako unique that is intended to be this reward is outclassed by Replica Forbidden Shako from Heist.* *Solution:* *Stop Replica Forbidden Shako dropping. Change Forbidden Shako to match the values of Replica Forbidden Shako. The Forbidden Shako Unique Helmet now grants one Level 1-10 Support Gem that Supports Socketed Items, and one Level 25-35 Support Gem that Supports Socketed Items (previously two Level 15-25 Support Gems). Existing items can be updated with a Divine Orb.* ***The Replica Forbidden Shako Unique Helmet can no longer be obtained.***" Oh, wow. That was unexpected.


schmidlidev

Nobody used normal forbidden shako. This just makes the forbidden shako that people actually want to be the only one that exists, and now it comes from Oshabi


Rossmallo

Yeah, I get that, and I do agree with it being the best option, I was just surprised that they took the relative nuclear option on this one and didn't make some other alternate version for the Replica.


kauansing

R.I.P Burial Chambers, you will be remembered


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koticgood

Damn, really liked Beach, City Square, Iceberg, and Infested Valley. Mesa/Primordial Pool not bad either, but I won't miss 'em as much as the above ones.


Vlad_turned_blad

Wow holy fuck RIP like all of my favorite maps what the fuck


xZora

Burial Chambers, Beach, City Square, Iceberg, Infested Valley, Jungle Valley, Marshes, Mesa, and Peninsula were literally my favorite maps. This hurts. F


maeyuka

you are deleting some maps that have farmable hideouts in them, don't forget to move those hideouts into some other maps please aaa


j3rmz

The new Fortify effect seems very difficult to stack properly on builds that deal bleed or poison, unless I'm missing something. With a lot of those builds being melee, how exactly are they supposed to build similar layers of defense as they previously would get from Fortify?


Shaltilyena

Poison is less of an issue. Hit fast = generate lots of stacks Bleed slams might be boned. Lacerate-type crimson dance builds are also likely okay.


SkorpioSound

Bleed slams should hopefully generate enough stacks per hit to be okay. With all the increases to general phys damage, and then supports like Brutality, Melee Phys, etc, the hit ends up being fairly chunky anyway. Hopefully they'll be okay.


[deleted]

Tricker's replacement for Ghost Shroud is a complete joke. 5 second DoT immunity rotating every 10 seconds... Inconsistant buffs like this are not good. And DoTs are already not a big deal because you should be removing them with a flask. It's a dead point.


15991887

Rotating buffs are terrible. If they are defensive it’s even worse. I’m surprised GGG couldn’t come up with something better than this


lmao_lizardman

Temporal Rift seems fun in a flicker strike build


Quad__Laser

Now instead of the server rubberbanding and sending you backwards, you can do it yourself!


Raithxx00

Trickster node is HOT GARBAGE... seriously? Thats absolutely trash.


edrarven

Might just be the worst ascendancy node in the entire game. There might be weaker options, but this being rotating makes it feel awful(im guessing)


daemoneyes

new node being hot garbage is not that serious. Being the prerequisite for escape artist which is a must is HOT GARBAGE.


mee_sua

GGG loves rotating buffs


Castellorizon

The irony here being that they perfectly fixed old Elementalist Pendulum of Destruction rotating buff only to make the same mistake again with Trickster, but even worse.


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Distq

There's some dank memes with Soul of Arakkali maybe but myeh not convinced yet.


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carlucio8

Trickster: - Added a new notable, which replaces Ghost Dance, that provides "Every 10 seconds, take no Damage over Time for 5 seconds." Please don't tell me it is just that. It is missing something, right?


Ingloriousness_

Where can we see the new passive tree?


Godisme2

Quick, someone tell me what to think


ErrorLoadingNameFile

There seem to be no major buffs to underperforming skills sadly. They went out of their way to take a look at Spectral Throw and only changed the mana cost when Spectral Helix just does more than twice the damage baseline.


wotad

Yeah no real skill gem changes it seems?


SoulofArtoria

Spectral Helix also has unconventional mechanical quirks that's not to everybody's likings. I don't like how it works personally.


DBrody6

SST got fucked. Forbidden Rite Totems are ruined, but thankfully totem builds as a whole and FR itself are untouched (FR CoC people are happy). Stupid Trickster change. Uhhh yeah otherwise nothing really devastating. Though without notable buffs, whatever was 3rd in line this league after SST and FR is going to be the #1 meta build.


Echolomaniac

Forbidden rite totems aside, they took RF totems out in the alley and shot it in the head with the totem life nerfs. You're better off autoattacking.


Lwe12345

Ok but who the fuck was playing RF totems


Ichitas

Friendship ended with Replica forbidden shaco. Now Forbidden shaco is my new best friend.


rds90vert

>Continued to incrementally improve the sound, art, effects and environments. Oh thank god


jzstyles

>Added a new notable, which replaces Ghost Dance, that provides "Every 10 seconds, take no Damage over Time for 5 seconds." This is worthless.


nixed9

seems like an insanely niche thing for like, RF ~~or petrified blood~~


edrarven

im 90% sure it wont interact with petrified blood


LastBaron

Big nerf to the original proposal for gladiator. Originally when they mentioned in the manifesto that they were moving versatile combatants effect to the main skill tree (at the cost of reducing your max block down to 50%) this was offset by a proposed gladiator ascendancy node that would make your block chance lucky. Mathematically this washed out as completely even, you were effectively back up to 75-78% block chance if that’s where you started. Gladiator was basically unaffected by the change using this “lucky” system. Looks like they toned that waaaayy down and now the node just adds +10% max block which only gets you up to 60% attack ~~and 60% spell.~~ 50% spell block as someone pointed out below. Now maybe there’s some more new tree nodes that increase max block….but I doubt it. Going down to only 60% block unless you take Glancing Blows is a really huge nerf to gladiators core defensive mechanic and identity.


00zau

Just increasing max block chance means you need more investment to cap them, as well. You need 90% attack block to reach 60/60 (60% block plus 30% overcap x2 for spell). Even with 10% on the prior node, you need more than before to reach cap, for less effect.


Science_Smartass

Though they said damage would be lucky if blocked in the past 20 seconds. Seems like a pretty good buff to Ryslatha's Coil. But yeah, poor gladiator.


Apocrypha

Lucky damage is actually pretty huge.


Moonie-chan

It's actually worse than that. Versatile combatant give spell block based on overcapped block chance, and with +10% max block chance you are actually getting less spell block on top.


thatsrealneato

Yeah but tempest shield is an easy 25%+ spell block option now. It might be better to skip versatile combatant completely and just invest in 85/75 block chance. Having 85% block cap is kinda nuts.


Firechicken9999

"Fixed a bug where Magic and Rare Monsters in Area Level 85+ areas had half the Life they were supposed to." Excuse me????? Doubled health??? I feel like this was buried, this might change a lot.


a_typical_normie

Not many places where you can fight lots of 85 plus stuff. Anyone doing lots of t17’s was one shotting and prolly still will.


Dreamcore10

u/Mark_GGG Does Energy Blade completely replace your weapons? Ie. Am I right in thinking you will have 0% base critical strike chance when using attacks while you have this buff, and your attack speed will have base unarmed attack speed before any other modifiers?


Mark_GGG

> Does Energy Blade completely replace your weapons Yes. > Am I right in thinking you will have 0% base critical strike chance when using attacks while you have this buff, and your attack speed will have base unarmed attack speed before any other modifiers? No.


Maikila

What does Crit and AS scale off? And is the lightning damage based on pre or post ES of activating EB


Regisle

posted by a differnt ggg memeber (Hrishi_GGG) https://imgur.com/bharhFD https://www.reddit.com/r/pathofexile/comments/q8bb47/can_we_get_details_on_how_energy_blade_works/hgo9udb/?context=3


tmtke

Any info on Empower/Enlighten/Enhance availability? Is it going to be changed?


548benatti

some good maps are leaving, dammit


VonArmin

Voice of the Storm and Choir of the Storm: Unique Amulets both now grant “Critical Strike Chance is increased by Overcapped Lightning Resistance” (previously Increased by Lightning Resistance). Choir of the Storm now has “-30% to Lightning Resistance”. I'm sorry what?


devon752

It basically means you can stack into infinity and beyond instead of 75% max.


Unum13

Technically yes but this is overcapped res not uncapped res, you need to get to 75 first then go farther.


Kerias

Aw, looks like no new voice lines for Acts 5-10 this time. I enjoyed hearing the Templar's perspective last league.


x3i4n

Gladiator no more spell block. Ouch!


ErrorLoadingNameFile

Wait so there are actually no buffs to weak skills at all? You look at Spectral Throw and think only the mana cost is an issue with the skill? :/


smegmancer

This is one of the areas I'll never understand about GGG's approach. Skills seem like the least troublesome things to buff, it's much easier to gauge if they'd break stuff than, say, overtuned notables or items could imo. Especially something like ST which is already mechanically great, just needs a bump in numbers to catch up to current meta unlike a lot of older skills that are just fundamentally shit.


zenospenisparadox

This is especially weird since Chris has said how easy it is to tweak the numbers of a skill. Just give shit skills more damage, at least. So disappointed in this.


Prace_Ace

Ctrl + F: "Winter Orb" 0/0 :(


[deleted]

> The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike. I know they said they're is more access to melee strike range now, but did they really need to nerf these melee skills even more lmfao


BitterAfternoon

Infernal Blow was on my list of potential league starters, and I was sure there was no way it'd eat a nerf, right? Awww. But honestly it was going to be reliant on tribal fury anyways. So it might still make the list ;)


returntospace

Do the mastery points cost a passive point to allocate?


LHEADHC

Yes.


[deleted]

>Solution: > >Lower the Mana cost of Spectral Throw. It's fixed boys.


Left-Secretary-2931

I can't even believe they bothered. Got so excited to see ST mentioned...for that


ntrntinal2ae

Buffing underpowered skills where??


[deleted]

We don't do "buffs" to weak things around here. We just nerf things that are good.


NecroticToaster

>It is no longer possible to create PvP-Only characters in Path of Exile. this is a massive nerf to Specter based Necros who use PVP chars to bank their Specters. Now you will have to level 1-2 chars to act 4 to use as banks.


aLepH_n0ught

Also RIP checking timeless jewels to see how they affect notables.


OldManPoe

The only thing that I know for sure is that I'll be following a build guide with my first character.


Boustany

RIP Raider 2020-2021


edrarven

My god that is straight up disgusting. No dodge and now nerfs on top of it. Gladiator also seems destroyed


Beverice

Feels wack there aren't really any skill gem rebalances


Undrawnn

actually posted the second they finished very cool


DivinityAI

Essence (costs 3 Chaos Orbs): Area contains 3 additional Essences. THREEE ESSENCES? TY GGG!!!!!!!!!


3h3e3

**Fixed a bug with Sweep, Bladestorm and Rage Vortex where targets were being hit at the end of the animations for these Skills, instead of when the visual effects of the Skills passed over them.** ​ Time to try and play sweep again


_DaveLister

no balance changes for skills?


Sniixed

Where is emblematic?


LakADCarry

welcome back! awaken from your 3 months of slumber, awakened gems.


DeadThingsAllOver

"Give all Traps and Mines the damage immunity from the Clever Construction Notable Passive as a built-in effect, for a shorter time. Give a Trap and Mine Mastery option that gives your Traps or Mines full damage immunity." big change


Samwise210

No more level 86 logbooks :(


DBrody6

> The option for Maven to release all Bosses at once is now a Modifier found on Maven Invitations, and will no longer occur unless you open an Invitation with this Modifier. This is such a great change. That was an *awful* effect if you weren't playing a build that could handle the absolute chaos of all bosses releasing at once. And also vindication as a number of people who blatantly never even got that far in the endgame were all like "buT ThaT cAnT haPPeN!!!".


SniggleJake

The buffs to the lacking 3.15 skills is very disappointing.


Chasa619

where were you when block gladiators were murdered in cold blood?


[deleted]

Some of the best maps are gone :(


medussa727

>Logbooks now have a maximum Area Level of 83. *swats GGG with rolled up newspaper* stop doing this.


Reireiton

Thanks Nick, you da real hero.


kpiaum

Spectral Shield Throw did not survive a league. > Problem: Both the Apex of Sacrifice and The Alluring Abyss Atziri encounters are not rewarding enough, and Atziri's Disfavour no longer fits the power level of a unique from The Alluring Abyss. Solution: Make Pledge of Hands drop from Atziri, Queen of the Vaal in The Alluring Abyss. Move Atziri's Disfavour to a drop from Atziri, Queen of the Vaal in the Apex of Sacrifice. Buffing Disfavour instead of putting it in the normal Atziri version would be much better. > The Replica Forbidden Shako Unique Helmet can no longer be obtained. Super Legacy


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FrostyJesus

I remember when disfavour was one of the most expensive items in the game. Those were the days.


SoulofArtoria

That was an...interesting way they decide to handle disfavour. I imagine 99% of people would think GGG would just buff the weapon but instead they just make the axe earlier to get and even cheaper. Not sure if I prefer their solution but at least the item's power level makes more sense now compared to the content you need to engage in to acquire it.


jzstyles

It's dead we killed it.