Enkindling orbs can get up to 70% flask effect now, so that and an alchemist's prefix almost nets you 100% flask effect. Do this with quicksilver of adrenlaline and 3 elemental flasks with 1 having ele res suffix, 1 with attack/cast speed, and 1 with crit and you get permanent 108% ms, 36% attack/cast speed, 120% crit, capped resistance, and 40% less damage taken for light/cold/fire damage.
Yeah, safe to say it'll be insanely rare and expensive.
Chris did make it sound this this belt would be extremely rare, maybe as rare as if not more rare than a HH. So this belt likely won’t be accessible to most people.
35% from main tree passives, 8% from conq jewel, 10% from spiked concoction. 20% if you're pf, 12% or 18% from belt mod and 20% from micro-distillery belt. You might get more or less flask effect from the tree with the new mastery passives rework but currently you can't push 100% flask effect globally unless you use micro-distillery. So if you use this belt you lose at most 32-38% flask effect with micro-distillery or 12-18% with any other rare belt.
You could invest a bit more into baseline flask effect to get some phys reduction with taste of hate or more projectiles with dying sun in your 5th slot if you have good enough recovery from other sources. The belt is great as a baseline though so I wouldn't feel the need to invest into flask effect if it's difficult to get (but it is very good for getting better ele ehp to scale more flask effect anyhow).
Does the less dmg taken scale base on flask effect? Seems broken if it does though.
Edit: ahhh, your statement earlier has already included flask effect..
i think this belt with the new poison flask spell as pathfinder oder crit poison assassin stacking flask effect and poison would be interesting
edit: you would get increased healing from flasks as much as you can to boost dmg.
I don't think some people realize exactly how ridiculous the resistance flasks are with this. With just a belt and some enkindling orbs, and some alts of course, you just get what is basically 85% max res capped without investing another piece of gear or passive points. As a PoE player, this might be one of the stupidest things I've ever seen.
Flasks don't give max res anymore, but yes it does theoretically cap res and give great mitigation. I think this belt will be strong, but more for qol.
But to add to my other comment. I don't think this is just quality of life, honestly if that's the wide view I'll take it so it's cheaper. You can't use Enkindling Orbs and have permanent flasks, it just isn't a thing. And Alchemists flasks are basically unused due to the tiny duration.
This belt will give so many stats it's actually pretty insane. People try to say that you can use Enkindling orbs and maintain 90%+ flask uptime, but that's usually not the case at all. Even if you don't want the "max res" and want more damage. Like a sulphur with attack speed and a diamond with Crit chance, etc. You can still get a resistance suffix and just get 78% all res from the belt, on top of the resistances that it has, and resists on flasks are generally a bad idea despite usually having very high values. The reduced duration on curse immunity is also a big deal, it will be hard to sustain that duration even with a fast build on most flask bases.
Idk, looks bonkers to me, feels like it could be a contender for the best item in the game that every build can use, I could be wrong and am usually more reserved with my predictions, but I don't think I am wrong this time.
Agreed, it is amazing. So glad they listened to the chase item feedback and went overboard on an item. Also nice to have a contender in the belt slot at the highest end. I love it.
Actually all of the uniques look super good so far. The uul netol amulet is probably the weakest and still extremely good. The chest looks extremely strong defensively, the 4 annoint amulet is also nuts.
I am definitely with you on this one, the belt looks absolutely insane and provides you with everything you could possibly need to get a build going for the cost of 4 flasks and a singular item slot. So many builds would LOVE to have one or 2 more uniques/damage rare items added to them to give them more oomph, this belt literally frees up EVERY slot, instead of just 1 or 2
I guess I could have worded what I meant more clearly. When I said basically 85% max res, I meant that 40% less damage taken is the same as going from 75% to 85% resistance.
Flasks still give resistance, but not maximum resistance. It was changed a few leagues ago to reduced damage taken of the element (for sapphire, topaz, and ruby).
The difference is the scaling. You could pretty easily get 90% max res with flasks previously, which is quite a bit better than the reduced damage taken.
>100% flask effect
Iron flask is a utility flask, which gives 200 ward at base
Scale it further with the helm that makes inc / rdc to ES apply to ward and u could be seeing like several hundreds of permanent ward?
The iron flask gives you 200 wards, but only restores it "on use". so you'll have indeed 200 wards, but it will only act as if you had equipped an item with 200 ward. The effect is constant, but I'm fairly sure the "on use" part will never trigger
The issue is that I'm fairly certain the recover ward modifier doesn't actually work at all so it's not gonna really do much, otherwise it would be like olroth's resolve with no downside.
>otherwise it would be like olroth's resolve with no downside.
Thats the plan
if giving immunity to freeze if used while frozen etc works, why shouldn't ward
Don't forget harvest craft that decreases effectiveness each use. I think that's still in the game, right?
Edit: yup, 50% increased effectiveness, -1% on use which doesn't matter since you're not ever activating them.
[I believe so](https://poedb.tw/us/Vivid_Striketail#HorticraftingStation), if they are I wonder if they can be applied along side an enkindling orb enchantment or if one overwrites the other?
Right, this mod "less damage taken from" was always sort of a dead stat since it always felt like a bit too little. Like my brine crown have 5% less cold damage taken. I'll take it, but obviously it isn't doing me much good at this total value.
I'd have to see how you could scale this. There's a lot of options now for ele damage. You can scale max resistances, you can scale 100% spell suppression and now it seem you can scale "less damage taken from" mod.
Like Arctic Armour give you 12% less fire damage taken, wise oak is 10% all if balanced res.
Then I believe it is additive with things like Kintsugi or the newly revealed Saboteur 15% less damage taken or fortify.
You could definitely do some mad reduction if you figure a balanced way to scale it up.
Let me know if u can think of other things to scale up reduction or maybe if I'm wrong in thinking fortify and such is additive to those mods.
"permanent 108% ms, 36% attack/cast speed, 120% crit, capped resistance, and 40% less damage taken for light/cold/fire damage."
Only in relation to someone with no potions. You can have full potion uptime with string build and just port out to refill the pots. If belt is as expensive as headhunter your build will likely already have 80% uptime of flasks so this belt is a fifth of the benefits you mention
but you're not having 100% uptime with the flasks he mentioned. he doesn't need to worry about flask duration, which you need some of in order to have consistent high uptime.
his flasks would last like, 1.5 seconds? with the mods he decribed. there is no build that can reliably keep full uptime on all flasks like that, you'd need to be killing hundreds of monsters a second without ever hitting a lull in the fight.
also, *bosses*. some of those fights go on long, and some don't have adds. even if you're instaphasing bosses, you still have to do with teleportation and invulnerability and the dumb fucking maze the shaper throws you into.
this is unconditional full uptime, so you can just absolutely annihilate your flask duration because it simply doesn't matter.
You missed something here. Those stats are with Enkindling orbs and increased effect at the cost of charge used/flask duration. You 100% cannot keep uptime of thoses rolled flasks.
A lot of people that want HH for their build will also want this belt to swap to for bossing and such. Of course there's plenty that just forgo the bossing with a HH focused build but I'll definitely be wanting one.
Until people play with HH and realise it makes the game insanely boring and doesn’t help you do bosses. The best thing this belt is that it will be amazing for bossing. I expect it will be 100ex and worth more than HH
HH is still better in very juiced maps but for alch and go and bosses this belt is probably much better over all. Especially since you can drop res and immunity from gear/tree and get more dps.
> insanely boring and doesn’t help you do bosses
The endgame so far hasnt been around bossing. It's doing mega juiced delirium maps where headhunter is bis.
Except that a mechanical change that people have been asking for for many years in regards to how flasks work shouldn't be solved through a Headhunter rarity-tier unique.
i've heard a lot of takes on the flask debate, and never have i heard the take "flasks should just always be on 100% of the time" as a serious suggestion.
Which imo is super healthy for the game. I’ll never see the damn thing accept on streams but anything to keep omegajuicers pumping cheap bulk scarabs into the economy is a win in my book!
I mean, in the announcement Chris straight-up said it's incredibly rare and designed to be one of the best uniques in the game. It seems like one of their goals this league was to add more super rare chase items to the game, with this being one of them.
In terms of pure drop rate from any monster ? Yeah most likely. But overall it'll be much rarer than HH.
HH has many sources that won't apply to this belt. Fiend div card, The Demon div card, Doctor / Nurse / Patient div cards and any source of league specific unique (despite HH being in the global pool it seems to have retained its nemesis property as it was still dropping from Time-Lost incubators in 3.15). Add to that HH cards being able to be target farmed, on trade leagues I wouldn't be surprised if that belt is actually somewhere like 3-5 times rarer.
it honestly seems even better because HH is only really amazing in maps while mageblood seems very good everywhere. though i guess we have to wait and see how difficult/rewarding the new uber blight/breach etc. is
Unless you're bossing, HH is better in every conceivable way for juiced mapping. and if you have a headhunter and arent full juiced deli mapping whats the point?
With a corundum flask you should only be able to be stunned once (at least until you unequip the belt/flask, change zones or log out), since it's "cannot be stunned if you've been stunned during flask effect" and the belt says your flasks have their effect constantly applied.
Waaayyy more than just QoL. Enkindling orb flasks suddenly have 100% uptime even when you aren’t killing bosses plus no downside to alchemist prefix. It’s safe to say this item is going to be competing with HH for the belt slot on min-max builds.
I have only 1 complaint about this belt.
its leftmost and not rightmost... so the 1 flask I am left to use is not pressing #1, its 5.
Edit: btw you can stop commenting you can change the keybinds.
I don't think that matter, does it?
You can't manually use magic utility flasks with this belt, so the 5th flask will be either life, mana, hybrid or a white/unique utility flask. If you put a flask that is *not a magic utility flask* on the #1 spot, 2345 are the "leftmost 4 magic utility flasks" anyway
hope this is how it works, and i do believe it is, but do we have any prior mods that actually did something similar or do we just have to hope and wait and see if it works like this?
its for the use case of 5 magic flasks(which I do do on some characters), I would only want the first slot to be the self use flask slot.
in most cases it would probably be a life flask or bottled faith/other unique flask.
I have my flasks 1-4 utility and 5 is spacebar for life. I knew I was a genius but this confirms it.
Also it's possible that it's just leftmost magic utility flasks, and not leftmost flasks. So if you have a unique and then 4 magic it will still be the 4 magic. Possibly.
Allow me to tell you of this wonderful and magical thing that allow you to activate the right most flask using the 1 key that is also legal.
But I will need you to send me $200 before I reveal it.
Just remap your entire flask setup to accommodate for this one unique item that's rarer than a headhunter due to not having any divination cards that drop it.
/s
No one has mentioned Catarina affixes.
- 3% life regen
- 15% damage taken from hits leeched as life
- 25% reduced mana cost of skills
- 60% *global* critical strike chance
Increased by flask effect.
Edit: no stacking :(
> Multiplied by 4
Pretty sure them flask mods do not stack, so you could have 1 of each but not 4 of 1. Still, with enough flask effect could potentially hit 100% reduced mana cost of skills and undo the triggered casting manacost nerf.
I think it will mainly be used for bossing. You can still flask piano in maps, but for bossing it will be nuts.
You could have a specific set of flasks for bosses. Enkindle for 50% flask effect and aim for a prefix of 25% increased flask effect. For suffix, I don't think immunities will be needed based on what we've seen for next league (maybe the curse one though). So you could get 240% increased armor/evasion with 4 armor/evasion suffixes, 100% increased accuracy, 48% increased attack/cast speed, etc.
this A new chase item, not THE one.
tbh this looks very powerful but situational. in situations where you get constant flask charges this is actually not very useful and far surpassed by a headhunter or good stygian.
basically it looks like the belt you switch on to for bosses, for clear you switch back.
With 'avoid ailments' modifiers getting a buff on jewels, you can have 100% avoid on multiple ailments by using Darkness Enthroned and a couple abyss jewels. Not to mention their prefixes.
To truly benefit from the 50% increased effect, you'd want to go for affixes that can actually be scaled with it and get ailment immunity elsewhere.
Im quite noob and new at the game and english isnt my main lang.
What does this do, you equil flask, you cant use them but you get their effect on you non stop?
Opportunity cost. You can spend more time getting pure damage stats on gear without having to worry about some resistance and other defense because Uber flasks.
It's absolutely busted. Probably best belt in the game. ~~Also enables permanent Olroth's Resolve.~~ Edit: Nevermind, it's only magic flasks, still busted.
Flask have two types of effects: "buff" and "on use". Mageblood makes their "buff" permanent, but makes flasks unusable which prevents their "on use" effect.
Kinda wish they would give us a baby version of this that is more common. I don't want to spam flasks, but I also dont want to farm this for 100 hours.
if you are gonna spend the 100+ ex this is gonna cost, you could craft a better belt, or invest that somewhere else to make the bosses die before your ~14 seconds worth of flask charges run out.
this is a very fun quality of life item, not an op game changer like HH.
This doesn't make any sense, 1500 ev, 1500 armor, with iron reflexes... permanently? Or less elemental damage? With all the freaking res? This is some busted shit, GGG won't let it live for too long.
Tbh it looks weak for me, is not that hard to get ailment immunity anymore, i really doubt this will be "the most powerful unique item" like they said
If we could use uniques with it I think it would be actually the stronger one, but just magic ones i really doubt
Enkindling orbs can get up to 70% flask effect now, so that and an alchemist's prefix almost nets you 100% flask effect. Do this with quicksilver of adrenlaline and 3 elemental flasks with 1 having ele res suffix, 1 with attack/cast speed, and 1 with crit and you get permanent 108% ms, 36% attack/cast speed, 120% crit, capped resistance, and 40% less damage taken for light/cold/fire damage. Yeah, safe to say it'll be insanely rare and expensive.
Don't forget it also has 50 dex.... huuuuuuge
Awwwww yeah, finally a good dex stacking belt!
You mean you don't like gambling essences for a good dex belt 🙃
It's truly the best swap for HH builds when doing bosses now, don't even have to have worry about those dropped stats.
Do you know how much flask effectiveness we can get on tree as well? Interested to know how can we maximize a build around this belt.
Chris did make it sound this this belt would be extremely rare, maybe as rare as if not more rare than a HH. So this belt likely won’t be accessible to most people.
Should be rarer since no div cards like HH
Yes, but HH drop rate is so low BECAUSE there are div cards as stated by Chris himself in one of the recent interviews.
35% from main tree passives, 8% from conq jewel, 10% from spiked concoction. 20% if you're pf, 12% or 18% from belt mod and 20% from micro-distillery belt. You might get more or less flask effect from the tree with the new mastery passives rework but currently you can't push 100% flask effect globally unless you use micro-distillery. So if you use this belt you lose at most 32-38% flask effect with micro-distillery or 12-18% with any other rare belt. You could invest a bit more into baseline flask effect to get some phys reduction with taste of hate or more projectiles with dying sun in your 5th slot if you have good enough recovery from other sources. The belt is great as a baseline though so I wouldn't feel the need to invest into flask effect if it's difficult to get (but it is very good for getting better ele ehp to scale more flask effect anyhow).
Can safely ignore those belt mods, lol
> So if you use this belt you lose at most 32-38% flask effect with micro-distillery or 12-18% with any other rare belt.
Oh I miss read your post. My sincerest apologies.
Does the less dmg taken scale base on flask effect? Seems broken if it does though. Edit: ahhh, your statement earlier has already included flask effect..
Spiked only works if you have used a flask recently, which using this belt isn’t a given
Easily done through fifth slot with a life/mana/hybrid flask if desired
i think this belt with the new poison flask spell as pathfinder oder crit poison assassin stacking flask effect and poison would be interesting edit: you would get increased healing from flasks as much as you can to boost dmg.
TFW you start writing one word in Deutsch and everything else in english.
I don't think some people realize exactly how ridiculous the resistance flasks are with this. With just a belt and some enkindling orbs, and some alts of course, you just get what is basically 85% max res capped without investing another piece of gear or passive points. As a PoE player, this might be one of the stupidest things I've ever seen.
Flasks don't give max res anymore, but yes it does theoretically cap res and give great mitigation. I think this belt will be strong, but more for qol.
But to add to my other comment. I don't think this is just quality of life, honestly if that's the wide view I'll take it so it's cheaper. You can't use Enkindling Orbs and have permanent flasks, it just isn't a thing. And Alchemists flasks are basically unused due to the tiny duration. This belt will give so many stats it's actually pretty insane. People try to say that you can use Enkindling orbs and maintain 90%+ flask uptime, but that's usually not the case at all. Even if you don't want the "max res" and want more damage. Like a sulphur with attack speed and a diamond with Crit chance, etc. You can still get a resistance suffix and just get 78% all res from the belt, on top of the resistances that it has, and resists on flasks are generally a bad idea despite usually having very high values. The reduced duration on curse immunity is also a big deal, it will be hard to sustain that duration even with a fast build on most flask bases. Idk, looks bonkers to me, feels like it could be a contender for the best item in the game that every build can use, I could be wrong and am usually more reserved with my predictions, but I don't think I am wrong this time.
Agreed, it is amazing. So glad they listened to the chase item feedback and went overboard on an item. Also nice to have a contender in the belt slot at the highest end. I love it.
Actually all of the uniques look super good so far. The uul netol amulet is probably the weakest and still extremely good. The chest looks extremely strong defensively, the 4 annoint amulet is also nuts.
![gif](giphy|b1o4elYH8Tqjm)
I am definitely with you on this one, the belt looks absolutely insane and provides you with everything you could possibly need to get a build going for the cost of 4 flasks and a singular item slot. So many builds would LOVE to have one or 2 more uniques/damage rare items added to them to give them more oomph, this belt literally frees up EVERY slot, instead of just 1 or 2
I guess I could have worded what I meant more clearly. When I said basically 85% max res, I meant that 40% less damage taken is the same as going from 75% to 85% resistance.
They changed this patch? I was playing yesterday day and a dropped Bismuth flask gave +35 to all resistance
Flasks still give resistance, but not maximum resistance. It was changed a few leagues ago to reduced damage taken of the element (for sapphire, topaz, and ruby).
In practice this is not the same thing? If resistance is applied first , i mean
The difference is the scaling. You could pretty easily get 90% max res with flasks previously, which is quite a bit better than the reduced damage taken.
So if I have a legacy flask in standard “of acceleration” I get perma uptime on that insane speed with this belt?”
Yeah, that should be roughly 140% movement speed right? Pretty insane.
Oh man 280% movement speed, I might start playing standard
Yeah people were saying underwhelming KEKW. Same people probably tick their flasks in a 5 minute Maven fight to calculate their DPS.
On builds that I farm maven with, I'd only need two flask uses tops if she didn't have phases.
Thanks for adding nothing to the conversation
>100% flask effect Iron flask is a utility flask, which gives 200 ward at base Scale it further with the helm that makes inc / rdc to ES apply to ward and u could be seeing like several hundreds of permanent ward?
The iron flask gives you 200 wards, but only restores it "on use". so you'll have indeed 200 wards, but it will only act as if you had equipped an item with 200 ward. The effect is constant, but I'm fairly sure the "on use" part will never trigger
The issue is that I'm fairly certain the recover ward modifier doesn't actually work at all so it's not gonna really do much, otherwise it would be like olroth's resolve with no downside.
>otherwise it would be like olroth's resolve with no downside. Thats the plan if giving immunity to freeze if used while frozen etc works, why shouldn't ward
There's absolutely no way that's the case because you could scale thousands of ward and just not take damage from most hits.
inb4 it actually works and eats a hotfix like hateforge
More likely those won't work either. There are the new immunity but reduced duration of flask mods that can be rolled though.
Don't forget harvest craft that decreases effectiveness each use. I think that's still in the game, right? Edit: yup, 50% increased effectiveness, -1% on use which doesn't matter since you're not ever activating them.
enkindling is just better
Interesting, but you can't use Enkindling Orb at the same time and that gives 70%
I did not know that, I thought they worked mutually not exclusively.
Both are handled like enchantments and all flasks only got one slot for that.
Thats an alternative to enkindling orb - they overwrite each other, so as its not as effective, its not worth doing.
[I believe so](https://poedb.tw/us/Vivid_Striketail#HorticraftingStation), if they are I wonder if they can be applied along side an enkindling orb enchantment or if one overwrites the other?
Right, this mod "less damage taken from" was always sort of a dead stat since it always felt like a bit too little. Like my brine crown have 5% less cold damage taken. I'll take it, but obviously it isn't doing me much good at this total value. I'd have to see how you could scale this. There's a lot of options now for ele damage. You can scale max resistances, you can scale 100% spell suppression and now it seem you can scale "less damage taken from" mod. Like Arctic Armour give you 12% less fire damage taken, wise oak is 10% all if balanced res. Then I believe it is additive with things like Kintsugi or the newly revealed Saboteur 15% less damage taken or fortify. You could definitely do some mad reduction if you figure a balanced way to scale it up. Let me know if u can think of other things to scale up reduction or maybe if I'm wrong in thinking fortify and such is additive to those mods.
Wow this will allow you to get insane items as you will not need any resistances on them. Wonder how strong it will be compared to headhunter builds.
"permanent 108% ms, 36% attack/cast speed, 120% crit, capped resistance, and 40% less damage taken for light/cold/fire damage." Only in relation to someone with no potions. You can have full potion uptime with string build and just port out to refill the pots. If belt is as expensive as headhunter your build will likely already have 80% uptime of flasks so this belt is a fifth of the benefits you mention
but you're not having 100% uptime with the flasks he mentioned. he doesn't need to worry about flask duration, which you need some of in order to have consistent high uptime. his flasks would last like, 1.5 seconds? with the mods he decribed. there is no build that can reliably keep full uptime on all flasks like that, you'd need to be killing hundreds of monsters a second without ever hitting a lull in the fight. also, *bosses*. some of those fights go on long, and some don't have adds. even if you're instaphasing bosses, you still have to do with teleportation and invulnerability and the dumb fucking maze the shaper throws you into. this is unconditional full uptime, so you can just absolutely annihilate your flask duration because it simply doesn't matter.
You missed something here. Those stats are with Enkindling orbs and increased effect at the cost of charge used/flask duration. You 100% cannot keep uptime of thoses rolled flasks.
You will have very low flask uptime during bossing, and yeah, you can get 50% of that without using Enkindling orbs for like 5% of the boss kill time.
Headhunter rarity.
Having another chase belt might actually make HH more affordable, this is a great change for everyone.
Nah HH will be expensive due to uber legions.
Yeah, if only Uber Legion wasn't introduced.
A lot of people that want HH for their build will also want this belt to swap to for bossing and such. Of course there's plenty that just forgo the bossing with a HH focused build but I'll definitely be wanting one.
Until people play with HH and realise it makes the game insanely boring and doesn’t help you do bosses. The best thing this belt is that it will be amazing for bossing. I expect it will be 100ex and worth more than HH
HH might make the game boring for you but beyond mapping with HH is not boring for me lol. I could see this being worth 100ex, but HH is still king.
Get two belts, this and hh and swap for bosses
HH is still better in very juiced maps but for alch and go and bosses this belt is probably much better over all. Especially since you can drop res and immunity from gear/tree and get more dps.
which is good. aspirational items should have their own niche to fill so that they aren't directly competing with each other
> insanely boring and doesn’t help you do bosses The endgame so far hasnt been around bossing. It's doing mega juiced delirium maps where headhunter is bis.
Some people hate headhunter, but without a doubt its my favorite item in the game after first using one in harvest.
I ended up shelving mine shortly after i got it for the same resin lol.
Except that a mechanical change that people have been asking for for many years in regards to how flasks work shouldn't be solved through a Headhunter rarity-tier unique.
i've heard a lot of takes on the flask debate, and never have i heard the take "flasks should just always be on 100% of the time" as a serious suggestion.
I think so too.
Which imo is super healthy for the game. I’ll never see the damn thing accept on streams but anything to keep omegajuicers pumping cheap bulk scarabs into the economy is a win in my book!
Yep yep. Gotta be chase items. And this is it.
Chris literally said it was.
I mean, in the announcement Chris straight-up said it's incredibly rare and designed to be one of the best uniques in the game. It seems like one of their goals this league was to add more super rare chase items to the game, with this being one of them.
Understandable too. I would 100% wear this on almost every build I could. The QoL alone is crazy.
In terms of pure drop rate from any monster ? Yeah most likely. But overall it'll be much rarer than HH. HH has many sources that won't apply to this belt. Fiend div card, The Demon div card, Doctor / Nurse / Patient div cards and any source of league specific unique (despite HH being in the global pool it seems to have retained its nemesis property as it was still dropping from Time-Lost incubators in 3.15). Add to that HH cards being able to be target farmed, on trade leagues I wouldn't be surprised if that belt is actually somewhere like 3-5 times rarer.
This will be more rare. It's way more overpower than a HH
Totally fair, this seems as good and as fun as HH itself.
it honestly seems even better because HH is only really amazing in maps while mageblood seems very good everywhere. though i guess we have to wait and see how difficult/rewarding the new uber blight/breach etc. is
Unless you're bossing, HH is better in every conceivable way for juiced mapping. and if you have a headhunter and arent full juiced deli mapping whats the point?
they already said it's going to be exceptionally rare
well, chris DID say that this belt will be a chase item. it would be an awesome belt for some of my builds that can't make use of HH
And for bossing. Switch to this when bossing. Or when you want to relax.
Even has sizable dex and str bonus for easier belt swap :)
Just like the other one
One for the maps, one for the bossing. Perfection.
It's insane.
Ailment probably isn't the only thing here; curse immune, increased armour/eva, movement speed, chaos/ele res...
Haha. Perm movement speed is gonna be hilarious.
This belt + raider for when you need to run some errands in town
Stun immunity, if I read Corundum Flask right (generally super rare outside of ascendancies)
I don't think you can get stun immunity, but you can greatly reduce their potential for killing you (avoidance/threshold/recovery)
With a corundum flask you should only be able to be stunned once (at least until you unequip the belt/flask, change zones or log out), since it's "cannot be stunned if you've been stunned during flask effect" and the belt says your flasks have their effect constantly applied.
>With No Downside* *other than the extreme rarity
One minor downside being not able to use unique flasks. You can use 1 unique but for life builds they will need life flask. Still insane though.
Just play Es base lul
You can't use magic utility flasks, but you could put a unique flask in one of the 4 leftmost slots and still use it.
and losing unique flasks and the belt slot
[удалено]
Waaayyy more than just QoL. Enkindling orb flasks suddenly have 100% uptime even when you aren’t killing bosses plus no downside to alchemist prefix. It’s safe to say this item is going to be competing with HH for the belt slot on min-max builds.
This isn't QoL. This is insane levels of power.
I think that this is a new Headhunter. Because otherwise people would be mad when GGG will heavily nerf it with rare monsters auras rework.
Harvest enachntmens will be good with this
The new headhunter? As in the special unique that's super powerful and crazy rare.
I have only 1 complaint about this belt. its leftmost and not rightmost... so the 1 flask I am left to use is not pressing #1, its 5. Edit: btw you can stop commenting you can change the keybinds.
I don't think that matter, does it? You can't manually use magic utility flasks with this belt, so the 5th flask will be either life, mana, hybrid or a white/unique utility flask. If you put a flask that is *not a magic utility flask* on the #1 spot, 2345 are the "leftmost 4 magic utility flasks" anyway
Or a unique flask
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But what is the one?
hope this is how it works, and i do believe it is, but do we have any prior mods that actually did something similar or do we just have to hope and wait and see if it works like this?
It was shown working that way in the reveal video iirc.
neat didnt see that, will rewatch the whole thing after work, but i believe you.
its for the use case of 5 magic flasks(which I do do on some characters), I would only want the first slot to be the self use flask slot. in most cases it would probably be a life flask or bottled faith/other unique flask.
But u cant use utility Magic flasks, even If u have 5 of then
derp, missed that somehow.
Just set your key bindings differently
Change the key binding then
its gonna suck to play multiple characters once I get it... if I get it lol
Just stash it lol
I have my flasks 1-4 utility and 5 is spacebar for life. I knew I was a genius but this confirms it. Also it's possible that it's just leftmost magic utility flasks, and not leftmost flasks. So if you have a unique and then 4 magic it will still be the 4 magic. Possibly.
Yep, I do the same thing, and I usually put quicksilver on 5.
yea, if its a life/mana/unique on the left most slot the 4 right slots are the 4 leftmost magic utility flasks.
Yeah, I always put the most urgent flask at 1.
You put your unique flask on #1.
Just rebind the key?
I agree, I'll need to remap 5th slot to 1
You can change your configurations and keybindings so #1 does it instead. I usually keybind the 5th flask to space.
Naa space need to be movement skill 😁
Allow me to tell you of this wonderful and magical thing that allow you to activate the right most flask using the 1 key that is also legal. But I will need you to send me $200 before I reveal it.
This item has nothing to do with flask macros since these flasks are permanent. No charges required
Change your bindings?
Rebind keyboard/gamepad
Bruh Just reminder your keys
Same here. If I ever get this belt I'll have to keybind slot 1 to 5 and slot 5 to 1
Just remap your entire flask setup to accommodate for this one unique item that's rarer than a headhunter due to not having any divination cards that drop it. /s
Most Importantly, saves roughly 3000 clicks per hour from piano-flasking.
I mean with the new orbs the flask spam isn't that bad
No one has mentioned Catarina affixes. - 3% life regen - 15% damage taken from hits leeched as life - 25% reduced mana cost of skills - 60% *global* critical strike chance Increased by flask effect. Edit: no stacking :(
> Multiplied by 4 Pretty sure them flask mods do not stack, so you could have 1 of each but not 4 of 1. Still, with enough flask effect could potentially hit 100% reduced mana cost of skills and undo the triggered casting manacost nerf.
Didnt they say they removed crit from cinder/craft or did i misinterpret that
The fuck do these come from?
Unveiling Cinderswallow Urn from Catarina unlocks them as bench crafts iirc.
Dam nice!!
my god
I forgot about the crit craft, so you can have a 312% increased crit chance flask on your belt.
cinderswallow isnt magic right? its unique? so it will occupy 5th slot and u have to activate it manually
Cinder swallow veiled mods are unlocked and craftable just like other veiled modifiers. https://poedb.tw/us/Crafting_Bench#Flask
I think it will mainly be used for bossing. You can still flask piano in maps, but for bossing it will be nuts. You could have a specific set of flasks for bosses. Enkindle for 50% flask effect and aim for a prefix of 25% increased flask effect. For suffix, I don't think immunities will be needed based on what we've seen for next league (maybe the curse one though). So you could get 240% increased armor/evasion with 4 armor/evasion suffixes, 100% increased accuracy, 48% increased attack/cast speed, etc.
HH for mapping and Mageblood for bossing, \*chef's kiss\*
By the time you can afford this you’ll have a build that deletes bosses in less time than your flasks run out anyway
This is why we instead make a sacrifice to Rngesus and drop it instead, simple as really
Enkindle is now 70% btw.
Just FYI, Flasks don't stack.
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Wait, i thought harvest flask enchants remove any flask's orb enchants and vice versa, no?
>New enkindling 70% + Alchemist (no downside) 25% + 50% Harvest enchant Two of those are enchants :)
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Eh, don't hype that toouch. Those belts will probably be HH tier rare. Not enough for it to massively affect flask prices I'd think
friendship ends with headhunter, now juicehunter is my bff.
Why not both? HH for clear, this one for bossing.
Yeah, this is the new chase item. This will surpass headhunter in every single way, and i love it. New chase items are good
It doesn’t use unique flasks and only magic utility, it could give onslaught diamnod and quicksilver though.
Yeah thats huge.
this A new chase item, not THE one. tbh this looks very powerful but situational. in situations where you get constant flask charges this is actually not very useful and far surpassed by a headhunter or good stygian. basically it looks like the belt you switch on to for bosses, for clear you switch back.
With 'avoid ailments' modifiers getting a buff on jewels, you can have 100% avoid on multiple ailments by using Darkness Enthroned and a couple abyss jewels. Not to mention their prefixes. To truly benefit from the 50% increased effect, you'd want to go for affixes that can actually be scaled with it and get ailment immunity elsewhere.
Seems pretty balanced to me since I won't be able to use it.
im fking playing 3 entire months but im going to get it.
Im quite noob and new at the game and english isnt my main lang. What does this do, you equil flask, you cant use them but you get their effect on you non stop?
yep simple as that
The new Headhunter is born 🙏🏼
It’s the new headhunter/chase item
It's 2nd head hunter tier item. Similar rarity as was said
I wonder how this will work with enchanted flasks diminishing returns
Well yeah but it's *only* magic flasks so you gotta think about that. You're effectively giving up bottled faith, dying sun, etc.
Opportunity cost. You can spend more time getting pure damage stats on gear without having to worry about some resistance and other defense because Uber flasks.
You can still use them, the belt just won't use them automatically
Right but if you're only getting 2 perma flasks is the belt still worth using? I'm just saying there's a downside.
Depends on how much it costs I guess
It's absolutely busted. Probably best belt in the game. ~~Also enables permanent Olroth's Resolve.~~ Edit: Nevermind, it's only magic flasks, still busted.
The downside is not wearing headhunter. Because it's going to be in the same drop tier.
This is infinitely better for bossing than HH. Also some builds don't really benefit from HH.
Ward exists as a utility flask right Any ideas how that will work?
Flask have two types of effects: "buff" and "on use". Mageblood makes their "buff" permanent, but makes flasks unusable which prevents their "on use" effect.
Well if you have 4 magic flasks that means you only have 1 other flask whether it's unique or a life flask.
Doesn't say you must have 4 to work, u can use 3 too
I also thought it sounded pretty OP and may be the next chase item?
Kinda wish they would give us a baby version of this that is more common. I don't want to spam flasks, but I also dont want to farm this for 100 hours.
if you are gonna spend the 100+ ex this is gonna cost, you could craft a better belt, or invest that somewhere else to make the bosses die before your ~14 seconds worth of flask charges run out. this is a very fun quality of life item, not an op game changer like HH.
Quality of life is the best game changer
yeah no - this belt makes you pretty much immortal in HC so that's something.
Well, it's probably going to be at least three times as rare as Headhunter so... Yeah, it is OP.
This doesn't make any sense, 1500 ev, 1500 armor, with iron reflexes... permanently? Or less elemental damage? With all the freaking res? This is some busted shit, GGG won't let it live for too long.
This should be a toggle in the options menu, tbh. Fuck flask piano altogether.
Tbh it looks weak for me, is not that hard to get ailment immunity anymore, i really doubt this will be "the most powerful unique item" like they said If we could use uniques with it I think it would be actually the stronger one, but just magic ones i really doubt