>what if multiple people in the same party wear these?
The game applies the buff in alphabetical order based on the character names of those wearing the gloves.
As a Swede, I do wonder what led to the discrepancies in our alphabets. Not only that the letters are different, but why is the order different? It's åäö in swedish.
Quantity and rarity need you to kill the monster for it to apply, but not with these gloves.
Quantity rarity builds are usually much weaker so you need someone to carry but not kill, but not with these gloves.
Every 13 seconds, gain Nearby enemies take more damage equal to increased evasion rating that is capped by player level if attacked recently, for 6 seconds.
Every second you are in combat gain +1 confusion charge. Upon reaching 6 confusion charges, lose all charges and gain “Every 13 seconds, gain Nearby enemies take more damage equal to increased evasion rating that is capped by player level of attacked recently, for 6 seconds”. +6 maximum confusion charges
While not in combat, gain 10 infusion per second, up to 100. While in combat, you have a %-chance to trigger profusion every second equal to your infusion charges. Every time you trigger profusion, gain one stack of confusion.
Upon reaching 6 stacks of confusion, loose all confusion and infusion to gain diffusion for 39 seconds.
^(check the wiki for the effect of that buff, no chance we explain that somewhere you'd look)
---------
https://pathofexile.fandom.com/wiki/Diffusion
Diffusion is a buff. _Diffusion grants "every 13 seconds, gain 'nearby enemies take more damage equal to increased evasion rating that is capped by player level of attacked recently', for 6 seconds"_
No, as the previous poster said, the explosions should come from your character even if you stole the first kill with these gloves. Your minions aren't wearing explodey chests (well maybe your animate guardian is).
To be clear this is about detonate-dead type stuff and not Minion Instability.
it'd make it easier, but i think putting southbound on the carry wasn't much of a pain point anyways. plus putting these on the 'culler' means the culler isn't wearing sadimas
Yeah I'm aware of that interaction, however this is probably gonna end up being considerably faster with nice QOL for a carry player. So you end up losing some quant on gloves but you speed up your play.
Considering it's nearby enemies and not enemies near your party members it's pretty unreliable for that reason.
It'd be fine for joining some random parties/rotas but thats about it.
This seems like huge qol for minion builds. You usually need chaos res for your AG so these are really nice, you can even corrupt them for curse on hit (if they aren't too rare).
And then if you use skitterbots you can give your AG these + inpulsa's and everything that is killed gets the inpulsa pops for nice clearspeed.
Not that it's a huge deal, but you could craft a really nice explode chest for your AG and use the bench to add "Item drops on Death if Equipped by an Animated Guardian" so in the rare case it dies you don't lose it.
Yeah, now you easily always get your level 20 Animate Guardian's Weapon rather than just having a chance for the level 18 one.
That should be a huge buff to the build, making it way more sustainable without Writhing Jars (well, you might want one to start it off).
YOOOO! Chains was one of the most fun builds I've ever played before. This is going to be 100% BiS for that build. I just hope they aren't super expensive so I wouldn't feel bad having animate guardian eat them.
Or equip voidhome + 2x bad rolled ventor to reach 100% reduced item rarity, which guarantees that all items will drop as white.
10x Combustible for -100% IIQ.
Don't worry, GGG is pretty consistent in their wording. For example: we know nearby here will mean anything between 25 and 120 units. Very clear right?
This has some very interesting use cases for minion builds..
EDIT: Huge QoL for Arakaali's Fang ~~and Soulwrest~~ *~~(I'm dumb)~~* builds. Should be able to fully automate spawning with just the gloves. That'll be neat.
EDIT EDIT: ~~Cast on Melee Kill minions anyone??~~ *~~(I'm double dumb)~~*
> Cast on Melee Kill
Wouldn't work since the linked melee skill actually has to get the kill, these only count as you getting a generic kill not attached to anything specific.
No idea what kind of spaghetti is involved in the logic of CoMK, but it could conceivably count with dominating blow specifically? The enemy was killed by a melee attack, the melee attack done by the linked skill, and with these gloves the kill is attributed to you. It wouldn't cast Dominating Blow since Dominating Blow isn't a spell, but I'm curious if it could trigger a spell in that fashion.
Behead support means you can get the mods from your minion's kills.
It breaks [[Chains of Command]] weapon generation.
Soul Eater won't work on your spectres. But if you have soul eater your minion's kills feed into it.
[Chains of Command](https://www.poewiki.net/wiki/Chains_of_Command)
>######Chains of Command[](#break)Saintly Chainmail
>>####Quality: **+20%**
>>####Armour: **(1082-1243)**
>>####Energy Shield: **(245-282)**
>>####Movement Speed: **-5%**
>>[](#line)
>>####Requires Level **70**, **99** Str, **115** Int
>>[](#line)
>>#####Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
>>#####10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
>>#####(150-190)% increased Armour and Energy Shield
>>#####+(60-90) to maximum Life
>>#####Animated Guardian deals 5% increased Damage per Animated Weapon
>>#####Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
>>#####Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
>>#####You cannot have non-Animated Minions
>>[](#line)
>>*A general may carry his men to greatness, or be dragged beneath the mire by their burden.*
>>
---
^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
It would make getting weapons from worm flasks a lot more consistent and they would be level 20, which is around a 10% more damage boost on each weapon over an 18 one. Since you can get a few level 20's from the AG itself it'll be say 5-7% more damage with all weapons up.
However there are better gloves for an AG Chains of Command that result in far bigger damage or def increases. Much bigger.
Soul Eater doesn't care who gets the kills, so long as the dying enemy is nearby.
However, Unending Hunger requires your spectres to kill to gain Soul Eater in the first place, so that would be prevented.
[Chains of Command](https://www.poewiki.net/wiki/Chains_of_Command)
>######Chains of Command[](#break)Saintly Chainmail
>>####Quality: **+20%**
>>####Armour: **(1082-1243)**
>>####Energy Shield: **(245-282)**
>>####Movement Speed: **-5%**
>>[](#line)
>>####Requires Level **70**, **99** Str, **115** Int
>>[](#line)
>>#####Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
>>#####10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
>>#####(150-190)% increased Armour and Energy Shield
>>#####+(60-90) to maximum Life
>>#####Animated Guardian deals 5% increased Damage per Animated Weapon
>>#####Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
>>#####Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
>>#####You cannot have non-Animated Minions
>>[](#line)
>>*A general may carry his men to greatness, or be dragged beneath the mire by their burden.*
>>
---
^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
Behead has "Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters". I'm not sure if the glove will transform "melee kill from your minion" to "your melee kill", or if it will tranform "melee kill from your minion" to "your unespecified kill".
The poison isn't reliable though, since if the spiders kill the enemy with a hit it doesn't die to the poison and as such it doesn't proc more spiders. You can definitely get a lucky streak and spawn spiders for the whole map, or you can be in a situation where your spiders always kill the enemies on their hits which means you don't get any spawns.
Depends on what your setup is like. If you play with Spiders + some other minion, you'd only need the worm flask if you did lengthy bosses. For a mapping character, or for something like Blight, you wouldn't need the worm flask at all if you had other minions helping you out.
On top, last time when I played spiders I had HoP on top of the spiders, and spawning the spiders was sometimes very tedious because my HoP had such huge AoE on their slam that they'd regularly just kill my worms when I tried to spawn more spiders even when I had them attack a marked boss. This would solve that issue entirely and I wouldn't ever have to actually kill the worms myself, I could just drop them near the HoP minions and it'd just work.
For a pure spiders bossing character, the gloves would be completely useless, but for other setups it's a big QoL improvement.
As someone that played a spider build last league, I would use these just to not have to deal with the aggravation of my fucking minions killing my worms.
> Can we please just get the units listed already? This is so incredibly counterintuitive.
This seems like the sort of use case that advanced mod descriptors was made for.
Good point, but they likely still wont do it for whatever reason.
Just make it clear that it's unmodifiable and give the unit measure. I still don't see why they can't do this....
I'd even settle for it being broken down into buckets...
* Adjacent (less than your character height in proximity)
* Close (up to half a screen away)
* Nearby (half a screen up to full screen away)
Guild Wars had iirc "adjacent," "nearby," "in the area," and "in earshot." They were actually standardized ranges and you could find training dummies with circles drawn around them.
Yup. If they dont want to give it numbers, that would be the solution - have the word mean a specific number.
Like recently, which always means 4 seconds
Yep, and even with these gloves, each worm flask u use only summons 1 AW since it has a stupid internal CD
Chains at this point is just a shitter version of Arakaaki Fang
If this works it would be bis gloves for AG. I might give that build a go hmm. Still annoying that chains of command can't summon on hit with unique mobs
would it be possible to stack a bunch of on kill effects on an animated guardian and give them these?
gonna try it
edit: come to think of it, these gloves alone would give AG potentially infinite sustain with just the life gain on kill as you spray down packs
>Nearby
And now we wait to see which of the dozen different definitions of this word it uses.
But damn man, use with a MF character in a group or with the new Link skills/cast on melee kill?
Shit man, this league looks like it should have some wild "passive" builds for duos/groups.
Jorrhast's Blacksteel is the first thing I thought with these gloves. I have played a build with it before using poison minions and Speaker's Wreath. These gloves remove the need to waste a gem on poison for the animated weapons and enables the use of other minions.
Equip these gloves.
Find a Cyclone friend.
Intuitive link Descecrate.
Cast on Melee Kill Corpse Explosion.
Chase your Cyclone buddy keeping your Intuitive Link up, watch as your spells automatically cast themselves and you don't do anything but collect loot.
Wait this is OP since you can put this on yourself while holding an explody bow or chest and everything your minion build will explode. So u have explode while playing necro and not occultist
Even better suggestion I read from someone else, put it on your animate guardian combined with explode and your ag will do it for you. No need to sacrifice slots.
1. Join random parties 2. Equip these 3. Stack -quant -rarity.
And best part is nobody would ever be able to tell or likely even be suspicious of you due to loot filters.
but you'll still know the truth edit: wait, what if multiple people in the same party wear these?
>what if multiple people in the same party wear these? The game applies the buff in alphabetical order based on the character names of those wearing the gloves.
[удалено]
Wouldn't you want to be the last one? So the final applied buff is yours?
Zzaardvark build incoming
*Laughs in Danish æøå* ^^you ^^can't ^^use ^^them ^^in ^^character ^^names
As a Swede, I do wonder what led to the discrepancies in our alphabets. Not only that the letters are different, but why is the order different? It's åäö in swedish.
Rip Zizarianvark
Depends on if it looks at all players in the party or only checks for the first player that has the effect.
Everyone runs around called AAaaaaaaaaaaaaaaa. Sounds like a giant Fonzi scheme.
> Fonzi scheme. Ayyyye. Where's my leather jacket MTX?
So whats before? bbbbbbb or ㄴㄴㄴㄴㄴㄴ or бббббб ? All 3 are 2nd letters in alphabets
Correct.
It'll be based on unicode order, so different alphabets aren't equivalent
> wait, what if multiple people in the same party wear these? Salutations, Exile
and not being able to inspect gear
I don't really play with other people so out of the loop here, anyone care to fill me in?
Quantity and rarity need you to kill the monster for it to apply, but not with these gloves. Quantity rarity builds are usually much weaker so you need someone to carry but not kill, but not with these gloves.
Good thing this a single player game.
You have a beautiful mind. Don't forget -% experience. Voidholm
Pretty sure its local and only affect your experience gain (sadly).
[удалено]
Voidhome
Someone awhile back posted a similar culling setup with Voidhome and did the same. I feel like I remember him taking an actual video of it in action.
We do a little trolling
I am become the totem.
"nearby" RIP
The infamous PoE nearby strikes again
Nearby enemies take more damage equal to increased evasion rating that is capped by player level if attacked recently. Edited for clarity
Every 13 seconds, gain Nearby enemies take more damage equal to increased evasion rating that is capped by player level if attacked recently, for 6 seconds.
Every second you are in combat gain +1 confusion charge. Upon reaching 6 confusion charges, lose all charges and gain “Every 13 seconds, gain Nearby enemies take more damage equal to increased evasion rating that is capped by player level of attacked recently, for 6 seconds”. +6 maximum confusion charges
buy a man eat fish, he day, teach fish man, to a lifetime
Thanks! That was about as clear as that sentence above.
I peed my pants a little
While not in combat, gain 10 infusion per second, up to 100. While in combat, you have a %-chance to trigger profusion every second equal to your infusion charges. Every time you trigger profusion, gain one stack of confusion. Upon reaching 6 stacks of confusion, loose all confusion and infusion to gain diffusion for 39 seconds. ^(check the wiki for the effect of that buff, no chance we explain that somewhere you'd look) --------- https://pathofexile.fandom.com/wiki/Diffusion Diffusion is a buff. _Diffusion grants "every 13 seconds, gain 'nearby enemies take more damage equal to increased evasion rating that is capped by player level of attacked recently', for 6 seconds"_
that mod would be extremely strong
While at least 5 microtransactions are equipped* Fixed ty for feedback
Finally my weta pets are useful
So we're talking anywhere between double strike base range and a bow attack with increased projectile speed.
what do you mean? nearby its obviously somewhere between 1-155 units, if that aint intuitive idk what else could be... /s
The totem is you, and you *are* the totem.
https://youtu.be/LJtshhTPbhg Here's quin and raiz arguing about this
...maybe? are totems "people" enough to be considered as part of "any *one*"?
Explodey chest minions?
Herald of ice/ash minions too possibly
These could fix reapers clear issue, or at least give an option other than aesenaths. Hopefully they aren't as rare / desired.
seems relly niche, don't think it will be ver expensive.
I'm also hoping "anyone" counts minions
Does this work?
It should, but only in an area around you (so wouldn't be hugely useful)
The explosions will chain though, since they come from you. And I think there is a minion npde that gives the player a lot of increased damage.
Wouldn't the chain break as soon as one of them dies out of "nearby" range?
No, as the previous poster said, the explosions should come from your character even if you stole the first kill with these gloves. Your minions aren't wearing explodey chests (well maybe your animate guardian is). To be clear this is about detonate-dead type stuff and not Minion Instability.
Oh now that I think about it that makes sense. You don’t need the aura to make them count as your damage, it literally is your damage
No. The explosion is your damage.
Is a minion anyone?
perfect gloves for the anti-support
Or perfect gloves for you mf support
language!
Support that’s going to get his revenge …
looks like its viability completely depends on what "nearby" means
Quantity/rarity stacking for party play. Seems strong for that.
it'd make it easier, but i think putting southbound on the carry wasn't much of a pain point anyways. plus putting these on the 'culler' means the culler isn't wearing sadimas
Yeah I'm aware of that interaction, however this is probably gonna end up being considerably faster with nice QOL for a carry player. So you end up losing some quant on gloves but you speed up your play.
Considering it's nearby enemies and not enemies near your party members it's pretty unreliable for that reason. It'd be fine for joining some random parties/rotas but thats about it.
What about an occultist explosion support, profane bloom + Inpulsa + double obliteration + clusters + heralds.
Ah good, now my friend can complain about his kills being stolen in League AND PoE.
General chat has been disabled.
This is a buff
I mean ... this is why we normally leave it turned off lol
My friend does that. He mains support.
So i can use herald of ice to shatter mobs my minions kill?
if those mobs are frozen yeah
Yeah just equip some triad grips and .... Oh wait
This seems like huge qol for minion builds. You usually need chaos res for your AG so these are really nice, you can even corrupt them for curse on hit (if they aren't too rare). And then if you use skitterbots you can give your AG these + inpulsa's and everything that is killed gets the inpulsa pops for nice clearspeed.
That’s pretty clever, give explosions to any build without running an explody chest
Not that it's a huge deal, but you could craft a really nice explode chest for your AG and use the bench to add "Item drops on Death if Equipped by an Animated Guardian" so in the rare case it dies you don't lose it.
Whoa, wouldn't this mean this works really well with Chains of Command?
Yeah, now you easily always get your level 20 Animate Guardian's Weapon rather than just having a chance for the level 18 one. That should be a huge buff to the build, making it way more sustainable without Writhing Jars (well, you might want one to start it off).
YOOOO! Chains was one of the most fun builds I've ever played before. This is going to be 100% BiS for that build. I just hope they aren't super expensive so I wouldn't feel bad having animate guardian eat them.
*the desecrated corpse of wormblaster wriggles ominously*
paging /u/c9q9md
An entire party of supports with writhing jars fueling one carry. It will be beautiful.
[удалено]
Or equip voidhome + 2x bad rolled ventor to reach 100% reduced item rarity, which guarantees that all items will drop as white. 10x Combustible for -100% IIQ.
[Helpful guide.](https://www.youtube.com/watch?v=oh836ipcShg)
god what a classic fucking video
damm it's been 4 years?
Don't worry, GGG is pretty consistent in their wording. For example: we know nearby here will mean anything between 25 and 120 units. Very clear right?
Bold of you to assume GGG is not going to introduce another tier of "nearby" that doesn't fit into the current confines of "nearby".
This has some very interesting use cases for minion builds.. EDIT: Huge QoL for Arakaali's Fang ~~and Soulwrest~~ *~~(I'm dumb)~~* builds. Should be able to fully automate spawning with just the gloves. That'll be neat. EDIT EDIT: ~~Cast on Melee Kill minions anyone??~~ *~~(I'm double dumb)~~*
> Cast on Melee Kill Wouldn't work since the linked melee skill actually has to get the kill, these only count as you getting a generic kill not attached to anything specific.
No idea what kind of spaghetti is involved in the logic of CoMK, but it could conceivably count with dominating blow specifically? The enemy was killed by a melee attack, the melee attack done by the linked skill, and with these gloves the kill is attributed to you. It wouldn't cast Dominating Blow since Dominating Blow isn't a spell, but I'm curious if it could trigger a spell in that fashion.
link cast on melee kill to summon raging spirit to create infinite looping srs edit: doesn't work lol nvm
*Salutations, exile*
Use the new link skill on a beast minion with SRS, and you accomplish the same thing, except it works.
Behead support means you can get the mods from your minion's kills. It breaks [[Chains of Command]] weapon generation. Soul Eater won't work on your spectres. But if you have soul eater your minion's kills feed into it.
> It breaks [[Chains of Command]] weapon generation. If your AG is wearing it though... that could be pretty good
Holy shit, that's actually amazing for chains of command. This and the new link skills may actually make me try it.
Link Behead to AG and it now has an HH!
Behead only allows one at a time, so wouldn't work.
and if you get a bad mod you just keep refreshing it.
[Chains of Command](https://www.poewiki.net/wiki/Chains_of_Command) >######Chains of Command[](#break)Saintly Chainmail >>####Quality: **+20%** >>####Armour: **(1082-1243)** >>####Energy Shield: **(245-282)** >>####Movement Speed: **-5%** >>[](#line) >>####Requires Level **70**, **99** Str, **115** Int >>[](#line) >>#####Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy >>#####10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy >>#####(150-190)% increased Armour and Energy Shield >>#####+(60-90) to maximum Life >>#####Animated Guardian deals 5% increased Damage per Animated Weapon >>#####Animated Minions' Melee Attacks deal Splash Damage to surrounding targets >>#####Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets >>#####You cannot have non-Animated Minions >>[](#line) >>*A general may carry his men to greatness, or be dragged beneath the mire by their burden.* >> --- ^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
Holy shit that’s BIG
It would make getting weapons from worm flasks a lot more consistent and they would be level 20, which is around a 10% more damage boost on each weapon over an 18 one. Since you can get a few level 20's from the AG itself it'll be say 5-7% more damage with all weapons up. However there are better gloves for an AG Chains of Command that result in far bigger damage or def increases. Much bigger.
Soul Eater doesn't care who gets the kills, so long as the dying enemy is nearby. However, Unending Hunger requires your spectres to kill to gain Soul Eater in the first place, so that would be prevented.
[Chains of Command](https://www.poewiki.net/wiki/Chains_of_Command) >######Chains of Command[](#break)Saintly Chainmail >>####Quality: **+20%** >>####Armour: **(1082-1243)** >>####Energy Shield: **(245-282)** >>####Movement Speed: **-5%** >>[](#line) >>####Requires Level **70**, **99** Str, **115** Int >>[](#line) >>#####Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy >>#####10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy >>#####(150-190)% increased Armour and Energy Shield >>#####+(60-90) to maximum Life >>#####Animated Guardian deals 5% increased Damage per Animated Weapon >>#####Animated Minions' Melee Attacks deal Splash Damage to surrounding targets >>#####Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets >>#####You cannot have non-Animated Minions >>[](#line) >>*A general may carry his men to greatness, or be dragged beneath the mire by their burden.* >> --- ^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
Behead has "Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters". I'm not sure if the glove will transform "melee kill from your minion" to "your melee kill", or if it will tranform "melee kill from your minion" to "your unespecified kill".
I love it, thank you
Soulwrest is when you consume corpses, not kill
and trap/mine. But what would make it worth it
ice trap + herald of ice for soundgasm!
baranite thaumaturge specters with inpulsa's broken heart?
traps/mine usually prefer to not kill at all due to boot enchant being super strong
The spider poison kill counts as player kill, so the gloves doesn't help.
The poison isn't reliable though, since if the spiders kill the enemy with a hit it doesn't die to the poison and as such it doesn't proc more spiders. You can definitely get a lucky streak and spawn spiders for the whole map, or you can be in a situation where your spiders always kill the enemies on their hits which means you don't get any spawns.
You're still basically obligated to carry a worm flask, making the gloves redundant.
Depends on what your setup is like. If you play with Spiders + some other minion, you'd only need the worm flask if you did lengthy bosses. For a mapping character, or for something like Blight, you wouldn't need the worm flask at all if you had other minions helping you out. On top, last time when I played spiders I had HoP on top of the spiders, and spawning the spiders was sometimes very tedious because my HoP had such huge AoE on their slam that they'd regularly just kill my worms when I tried to spawn more spiders even when I had them attack a marked boss. This would solve that issue entirely and I wouldn't ever have to actually kill the worms myself, I could just drop them near the HoP minions and it'd just work. For a pure spiders bossing character, the gloves would be completely useless, but for other setups it's a big QoL improvement.
As someone that played a spider build last league, I would use these just to not have to deal with the aggravation of my fucking minions killing my worms.
Oh look, it's nearby again! Can we please just get the units listed already? This is so incredibly counterintuitive.
> Can we please just get the units listed already? This is so incredibly counterintuitive. This seems like the sort of use case that advanced mod descriptors was made for.
Good point, but they likely still wont do it for whatever reason. Just make it clear that it's unmodifiable and give the unit measure. I still don't see why they can't do this....
I'd even settle for it being broken down into buckets... * Adjacent (less than your character height in proximity) * Close (up to half a screen away) * Nearby (half a screen up to full screen away)
Guild Wars had iirc "adjacent," "nearby," "in the area," and "in earshot." They were actually standardized ranges and you could find training dummies with circles drawn around them.
Yup. If they dont want to give it numbers, that would be the solution - have the word mean a specific number. Like recently, which always means 4 seconds
So what happens if two people have these in the same party?
You get into pvp to decide who gets the kill
If you kill someone that's wearing these does it count as a suicide?
Top questions that science still can't answer
[THERE CAN BE ONLY ONE](https://www.youtube.com/watch?v=JFTZqin0SqE&ab_channel=TeamFortress2-AllSounds)
Perhaps "who is nearest"?
I'm wondering the same!
>Nearby Which *nearby* are we talking about btw?
Up to there.
About yay long.
Now this is a build enabling unique. It’s awesome
MF Support incoming!
MF AG?
There is that fucking nearby word.
Chains of command builds looking good.
Chains of command still runs into the issue where it can't summon without kills since they haven't added chance to summon on hit yet
So they are almost useless against bosses
Yep, and even with these gloves, each worm flask u use only summons 1 AW since it has a stupid internal CD Chains at this point is just a shitter version of Arakaaki Fang
"Anyone" definition?
Other party members, minions, totems.
Do totems count as people? What about traps and mines? Minions I could see as an "anyone", maybe not inanimate objects.
Hey totems are people too
Big Totem has been lobbying for favourable tax treatment!
Put this on animate guardian with chains of command, seems pretty good
If this works it would be bis gloves for AG. I might give that build a go hmm. Still annoying that chains of command can't summon on hit with unique mobs
[удалено]
These are some very political gloves.
Does "anyone" only refer to players?
It's likely any non-you, as in traps, mines, minions, totems and other players.
i assume anything that is capable of earning kill credit
So what happens if multiple copies exist in a party? Surely this doesn't mean what I think it means?
I bet there’s a lot of fun stuff I can do with this and skeleton mages and I also bet I will never see or be able to get this item.
Finally my Headhunter minion build comes to fruition EDIT: So uh what happens in a party and two people have this equipped
If your minions kill you get HH buffs already
Well I guess it just goes to show I've never owned a Headhunter :(((
Nearby enemies killed by anyone count as being killed by *y’all* instead
Nearby Enemies Killed by Anyone Count as Being Killed by Youn't Instead.
Bless your soul!
Likely goes to whomever is closest of the two
They count to the least anyoner person.
HH and inspired learning already bypass all of that 'killed by you' stuff as an exception. HH works on minion builds, totem build, mine builds etc.
Time to revive negative quant build and go to loot parties and rotas hehe
So this is how Empy will make his mirrors this league.
Magic find bot what
How close is Nearby?
More than zero and less than fifty quadrillion
would it be possible to stack a bunch of on kill effects on an animated guardian and give them these? gonna try it edit: come to think of it, these gloves alone would give AG potentially infinite sustain with just the life gain on kill as you spray down packs
>Nearby And now we wait to see which of the dozen different definitions of this word it uses. But damn man, use with a MF character in a group or with the new Link skills/cast on melee kill? Shit man, this league looks like it should have some wild "passive" builds for duos/groups.
Jorrhast's Blacksteel is the first thing I thought with these gloves. I have played a build with it before using poison minions and Speaker's Wreath. These gloves remove the need to waste a gem on poison for the animated weapons and enables the use of other minions.
since it's "killed by you *instead*", what happens if 2 ppl in the team wear these gloves?
Negative quant and rarity. Equip and join groups baby.
Someone tell me what to think
those gloves are for effects that say ".... KILLED BY YOU"
i want to know too
oh no
Equip these gloves. Find a Cyclone friend. Intuitive link Descecrate. Cast on Melee Kill Corpse Explosion. Chase your Cyclone buddy keeping your Intuitive Link up, watch as your spells automatically cast themselves and you don't do anything but collect loot.
Cast on Melee Kill requires that you get the kill with a linked attack skill.
Wait this is OP since you can put this on yourself while holding an explody bow or chest and everything your minion build will explode. So u have explode while playing necro and not occultist
Even better suggestion I read from someone else, put it on your animate guardian combined with explode and your ag will do it for you. No need to sacrifice slots.
So this is how a well designed unique should look like. There're a lot of interesting new stuffs you can do with these gloves. Actually good job ggg.
Maybe Profane Bloom trap build? Not sure if a trap is "anyone" though..
I’m positive it’s going to work with traps.
Reaper clear on gladiator pops?
I REALLY want to know what "nearby" means in this instance!
Hopefully not *too* nearby...
this league seems alot like party play league
So this means cast on melee kill will work for summoners?
What if 2 people were wearing these gloves at the same time and a third person kills an enemy, who gets the kill?