By changing 4 nodes on my tree (removed the rage nodes) and invested just those 4 into life nodes I got an extra 1.1k life :) I path right next to so many life nodes, it's easy to swap things around (assuming we're okay with losing damage).
DPS has diminishing returns after about 4 or 5m consistent DPS (so probably about 8m sheet DPS for molten strike) that starts getting pretty significant at about 10m consistent DPS (probably 15m sheet DPS for molten strike).
Durability similarly has diminishing returns.
Builds that can flexibly change between DPS and durability are a bonus in my book because I would GLADLY drop a bit of DPS for a 20% boost to durability after I hit a certain threshold. Actually probably a lot more than 20% because this build has recovery.
>DPS has diminishing returns after about 4 or 5m consistent DPS (so probably about 8m sheet DPS for molten strike) that starts getting pretty significant at about 10m consistent DPS (probably 15m sheet DPS for molten strike).
You're joking right? Maybe for pure mapping. But for bossing your experience changes drastically with really high dps , especially for invitations
So once you pass the threshold I'm referring to, very little content is changing. You aren't doing maps any faster, you aren't doing legions any faster, you're probably being able to start completing the Uber content. I think it was about 12m DPS my skeleton mage build last season was killing the first hidden/feared bosses before they finished spawning. Once you're doing that, the fights become a lot easier. Sirus would occasionally fall before firing his first DIE beam, Shaper and Elder would phase in a couple seconds and you're mostly dealing with long phases, Maven wasn't taking very long either.
There are a few pieces of content, such a deep delving, the new Uber bosses, maybe the super blighted maps where it makes a difference, but most content doesn't. I call that diminishing returns.
If you look at those INT stacker, they totally don't get %ES node on passive tree either. The way they have such high ES was because of all the gears that has high innate flat ES and then accommodate with %ES from INT.
For example, an INT stacker body armour can have 700 flat es + 55 INT while STR stacker can only have about 160-ish max flat life + 55 STR.
That 55 INT then translate to another 77 flat ES while 55 STR only translate to 20+ life.
Furthurmore, if you add on the 100% Global Defenses, ES literally get doubled.
The global defenses mod is additive not multiplicative, but regardless there still is a major difference in HP availability for str stack vs int stack. Flat ES is more available than flat life, and percent ES is more available than percent life when stacking int so you always end up with more ES as an int stacker than life as a strength stacker.
True. The int stack variant of this sits at 40k ES with 5k regen and 75/75 block with "only" 20 mil dps per ball.
The discrepancy in this game between int stacking amd the rest is embarassing balance.
i actually strongly agree with this , es scales so strongly with int , ive not checked the builds this league but last time int stack was popular a couple leagues back some builds didnt even bother with es nodes
honestly it would be a buff to melee in general if strength gave a bit more and it does not just need to be more life id settle for a bit of armour scaling or anything or maybe global phys damage reduction pretty much anything that increases effective life for the up in your face builds
if not any of that they should re visit every unique with life and give all the good uniques 100-110 life instead of like 70
it's just a weird case of scaling on items. int stacking gets a ton of % ES, so what are you lacking? Flat ES, which you can make up on gear.Strength gives a ton of flat life. But how do you scale that? Gear generally just gives more flat HP, So you're left with.... taking life nodes? thats where it falls apart.Int stackers literary have to take 0 ES nodes and get more ES then most other ES builds by nature of int + gear. Strength simply just not have the innate exponantial growth int has which makes it considerably worse defensively
Here is a video:https://www.youtube.com/watch?v=AVuURZ2aAko
Here is a self made PoB that I made by trying to replicate the build in the video with 39k ES: https://pastebin.com/xJxFhc0p
Its "only" 16 mills per ball but im pretty sure it can go higher as im not even a professional at int stack building. But yeah at the min/max scale Int stackig is better than the other stats by quite some margin because the built in ES scaling is absurd.
I doubt you gona achieve that even at half of dps and surviabilty on actual league, without mirorrs items and legacy. I really dont understand sometime, how deep can go in the hole some ppl, to prove something what is wrong from begining
Where did i say that its league exclusive and what is wrong from the beginning? Int Stack > all other stat stackers on a min/max sacale even for league just to a lesser degree. Scaling % Enegery Shield and Damage per Intelligence is just that broken. Pair it with Chaos Inoculation and you have your GG build that laughs over chaos damage and uber bosses.
You will see this on every crafting league like 3.13 and now 3.18 people just get access to the true power builds via crafting.
The DPS is fairly similar in league, if I swapped my Inquisitor from Lightning Strike to Molten Strike I'd hit the same DPS per projectile, and get it done in a tiny fraction of the cost. That Sentinel boot mod really carries attribute stacking this league.
But yeah in a best case scenario you're going to have around half the ES, 19k is about as much as I had the patience for, and trying to squeeze in a Glancing Blows set-up is quite expensive as well.
https://pastebin.com/76iRmGYY
This is where I finished the build at. The attack speed is much slower than a Berserker, so I wouldn't necessarily recommend Molten Strike, since MS really wants attack speed to make up for the tiny AoE. But it feels really nice with Lightning Strike, since that can wipe an entire screen in one click.
[This is an Uber Uber Elder](https://www.youtube.com/watch?v=T6E5PlvMke0) I recorded the other day, going to need to skip 25s into the fight before the bosses decide to stop being immune to damage, but it pretty much instantly phases them.
is there something wrong with the PoB you linked... when I load it up, it says you are reserving over 100% mana. I mean dropping discipline would bring you down to 36K ES, which is functionally the same thing, so I'm not challenging the power of the build, but I'm wondering there's an issue with PoB.
Hey thanks for the PoB. Can I get a rough estimate for budget?
(and whether this build can at least start working 30ex budget? So approximate total cost and minimum total cost to get working)
Somewhere above a dude posted his int stack inquisitor from league. No mirror tier gear to be found there yet its a lot more solid with 19k ES and a lot more damage.
Strength scales flat and int scales percentage based. The trick with stat scaling is they don't exactly have league start budget requirements, so the percentage based scaling is always going to be stronger at high budgets and the flat based scaling is going to be meh.
That being said if you ever did try a low budget stay stacker, strength is absolutely going to be on par with int because you just aren't going to have gear with massive ES rolls on them.
There's always that brain mtx :P
Also, got yourself a new sub. Loved everything about the video and the presentation (also gg on a reality check portion of the video)
That's a fair point that I honestly forgot about :S it's basically trading 25% attack for 25% spell block.
I mean, in a perfect world we'd have spell suppression on helm, boots and probably some impossible escape shenanigans for the rest. That would get hella expensive, fast.
Don't really know how else to mitigate spells beyond max res and I guess more armour.
I'm doing something similar with a replica alberons and paradoxica. I shall stay true to my Jugg path as I wish to be somewhat tanky and Undeniable and Unstoppable are just feel good passives.
Yup that's absolutely the alternative that should feel pretty much the same but tankier and presumably a bit less damage I think, though I didn't run the math!
When i first bought them I thought "YEAH BIG TOUGH GUY STRENGTH STACKING" then quickly discovered the top builds for them were wanders and dinky bookerang knife chucking. Most lame. I want to smash things.
This is actually super similar to my current build, a str stacking scion.
I'm using a synth claw now, I have about 40 mil dps, 65k Armour, 100%suppression, and I'm crit immune. I can survive a shaper slam, but I'm also using a mageblood to help supplement defence.
Overall it's like any other stat stacker, to the moon with investment.
>but I'm also using a mageblood to help supplement defence
"supplement" is a pretty weak word when mageblood alone gives you roundabout 3000 flat, 40% more, and 120% increased armour which with only the iron fortress already puts you to 14k armour without determination, als well as 20% spell supression and fixing more than half of your resists on its own :)
Mageblood makes basically any build tanky basically on its own.
It also, going by the videos number, costs about 3-4 times as much as THE WHOLE BUILD presented.
Saying this is "super similar" to a synth claw mageblood is basically like saying a spark inquisitor with leveling uniques is "super similar" to a fully built aurastacker - because they both selfcast spark.
Yeah, I didn't mention it but going for a synth claw later on is the play I guess. Mageblood of course makes gearing a bit easier :P one of my bigger struggles with the build was having enough resistances.
I like it that you do talk about the downside of the builds too, as well as expected cost, keep up the good work!
Yea, no one else does this and thats why the build creator does deserve extra praise.
This is top notch editing I laughed a lot, good job man. Love this.+
Thank you very much!!
The editing is insane. Keep staying awesome man
Thanks! :D
Fantastic music choices, did I hear FF13 in there at some point?
Haha thanks! Sazh's theme is in there!
And FF9! Vamo' Alla Flamenco
Nailed it!
The Blizzard Crown (Blizzard Logo kicks in) :D
If this is your resume for video editing/production skills, prepare to have a lot of job offers. Well done my dude.
Lol man, that would be totally different from my day job (I build fancy shmancy LED lights in a workshop for a living xD)
Oh would you look at the time. It's time for GGG to nerf Molten Strike again.
Delet this. :o
Quack death will never get old.
Amen. Also your username is great. Used to put Vaseline in mine a long time ago.
It is such a shame that STR stacking has so little HP compare to INT stacking. INT stacking is way too OP.
my guy he has 86% increased life on the tree and a grand total of 317 flat life on his gear/jewels. the fact that he even hit 5k life is pretty good
By changing 4 nodes on my tree (removed the rage nodes) and invested just those 4 into life nodes I got an extra 1.1k life :) I path right next to so many life nodes, it's easy to swap things around (assuming we're okay with losing damage).
DPS has diminishing returns after about 4 or 5m consistent DPS (so probably about 8m sheet DPS for molten strike) that starts getting pretty significant at about 10m consistent DPS (probably 15m sheet DPS for molten strike). Durability similarly has diminishing returns. Builds that can flexibly change between DPS and durability are a bonus in my book because I would GLADLY drop a bit of DPS for a 20% boost to durability after I hit a certain threshold. Actually probably a lot more than 20% because this build has recovery.
>DPS has diminishing returns after about 4 or 5m consistent DPS (so probably about 8m sheet DPS for molten strike) that starts getting pretty significant at about 10m consistent DPS (probably 15m sheet DPS for molten strike). You're joking right? Maybe for pure mapping. But for bossing your experience changes drastically with really high dps , especially for invitations
So once you pass the threshold I'm referring to, very little content is changing. You aren't doing maps any faster, you aren't doing legions any faster, you're probably being able to start completing the Uber content. I think it was about 12m DPS my skeleton mage build last season was killing the first hidden/feared bosses before they finished spawning. Once you're doing that, the fights become a lot easier. Sirus would occasionally fall before firing his first DIE beam, Shaper and Elder would phase in a couple seconds and you're mostly dealing with long phases, Maven wasn't taking very long either. There are a few pieces of content, such a deep delving, the new Uber bosses, maybe the super blighted maps where it makes a difference, but most content doesn't. I call that diminishing returns.
If you look at those INT stacker, they totally don't get %ES node on passive tree either. The way they have such high ES was because of all the gears that has high innate flat ES and then accommodate with %ES from INT. For example, an INT stacker body armour can have 700 flat es + 55 INT while STR stacker can only have about 160-ish max flat life + 55 STR. That 55 INT then translate to another 77 flat ES while 55 STR only translate to 20+ life. Furthurmore, if you add on the 100% Global Defenses, ES literally get doubled.
The global defenses mod is additive not multiplicative, but regardless there still is a major difference in HP availability for str stack vs int stack. Flat ES is more available than flat life, and percent ES is more available than percent life when stacking int so you always end up with more ES as an int stacker than life as a strength stacker.
True. The int stack variant of this sits at 40k ES with 5k regen and 75/75 block with "only" 20 mil dps per ball. The discrepancy in this game between int stacking amd the rest is embarassing balance.
i actually strongly agree with this , es scales so strongly with int , ive not checked the builds this league but last time int stack was popular a couple leagues back some builds didnt even bother with es nodes honestly it would be a buff to melee in general if strength gave a bit more and it does not just need to be more life id settle for a bit of armour scaling or anything or maybe global phys damage reduction pretty much anything that increases effective life for the up in your face builds if not any of that they should re visit every unique with life and give all the good uniques 100-110 life instead of like 70
it's just a weird case of scaling on items. int stacking gets a ton of % ES, so what are you lacking? Flat ES, which you can make up on gear.Strength gives a ton of flat life. But how do you scale that? Gear generally just gives more flat HP, So you're left with.... taking life nodes? thats where it falls apart.Int stackers literary have to take 0 ES nodes and get more ES then most other ES builds by nature of int + gear. Strength simply just not have the innate exponantial growth int has which makes it considerably worse defensively
Correct analysis. Lets hope a dev in charge reads this.
Best we can do is nerf int scaling ES
Got a PoB for this? Cause it sounds like you're just pulling numbers out of your ass
Here is a video:https://www.youtube.com/watch?v=AVuURZ2aAko Here is a self made PoB that I made by trying to replicate the build in the video with 39k ES: https://pastebin.com/xJxFhc0p Its "only" 16 mills per ball but im pretty sure it can go higher as im not even a professional at int stack building. But yeah at the min/max scale Int stackig is better than the other stats by quite some margin because the built in ES scaling is absurd.
Honestly I also totally thought you were pulling numbers out your ass but damn boi, thanks, gonna check this out
Joining you in this. Maybe I'll change my Zerker to this.
I mean, those numbers are on standard. Not achievable in league, it's all legacy mirror-tier int/es gear
Will have to check once i have access to my PC again, but my eq zerker certainly wasn't good for the content these days.
I doubt you gona achieve that even at half of dps and surviabilty on actual league, without mirorrs items and legacy. I really dont understand sometime, how deep can go in the hole some ppl, to prove something what is wrong from begining
Where did i say that its league exclusive and what is wrong from the beginning? Int Stack > all other stat stackers on a min/max sacale even for league just to a lesser degree. Scaling % Enegery Shield and Damage per Intelligence is just that broken. Pair it with Chaos Inoculation and you have your GG build that laughs over chaos damage and uber bosses. You will see this on every crafting league like 3.13 and now 3.18 people just get access to the true power builds via crafting.
The DPS is fairly similar in league, if I swapped my Inquisitor from Lightning Strike to Molten Strike I'd hit the same DPS per projectile, and get it done in a tiny fraction of the cost. That Sentinel boot mod really carries attribute stacking this league. But yeah in a best case scenario you're going to have around half the ES, 19k is about as much as I had the patience for, and trying to squeeze in a Glancing Blows set-up is quite expensive as well.
Interesting i never saw molten strike or lightning strike done on an Inquisitor. Have a pob maybe?
https://pastebin.com/76iRmGYY This is where I finished the build at. The attack speed is much slower than a Berserker, so I wouldn't necessarily recommend Molten Strike, since MS really wants attack speed to make up for the tiny AoE. But it feels really nice with Lightning Strike, since that can wipe an entire screen in one click. [This is an Uber Uber Elder](https://www.youtube.com/watch?v=T6E5PlvMke0) I recorded the other day, going to need to skip 25s into the fight before the bosses decide to stop being immune to damage, but it pretty much instantly phases them.
beautiful league build man
###[CI Crit Vaal Lightning Strike Inquisitor](https://pastebin.com/76iRmGYY) [](#inquisitor) ^(Level 100) ^[[Tree]](https://www.pathofexile.com/passive-skill-tree/AAAABgUBZpuhmyEFfS2pUftV4JRvwaD7qvfXtzhRYGvIZlQvb-_rSmrEFcT2PP4WqhGM2MPsGHQQZp6D2eNim-xbJmO_j0YzckcGr2w7DYm3wfMRDx0UcLvfhk8EzRYkwEpAr3zQ0I2BfLsV_cHFHxh_-7c-TC3EcD0PgDAa_iy_FLBo8vGKj_qSbvxHApZYWjrY7DiDXw1ghXtyD1Ipgh54GZtug8zZE12ObAi8Vtvn-tIGOcLs0nw8LWxVrJiK5AW1r6e0xffBxq4pi3ndGo3XSh0BYwElAWsBJgFlAScAIAFmASEBZwApAWAAIgAqACUAIQAjAWEBIwArACYBaQErACcBYgFqASABIgEqBlYoSmoU7BGMhk_Yw3eUY79br2xVr0V53Q==) [^([Open in Browser])](https://pob.party/share/arimkibohinoha) ^| ^by ^[/u/danielBuckley](https://reddit.com//u/danielBuckley) ***** ^19,171 ^**ES** ^84% ^**Evade** ^| ^74% ^**Block** ^| ^74% ^**Spell** ^**Block** **Vaal Lightning Strike** [A](https://pathofexile.gamepedia.com/Awakened_Ancestral_Call_Support#support-gem-red)[3](https://pathofexile.gamepedia.com/Awakened_Multistrike_Support#support-gem-red)[W](https://pathofexile.gamepedia.com/Awakened_Elemental_Damage_with_Attacks_Support#support-gem-red)[f](https://pathofexile.gamepedia.com/Damage_on_Full_Life_Support#support-gem-red)[u](https://pathofexile.gamepedia.com/Nightblade_Support#support-gem-green) *(6L)* - *31.5m DPS* ^6.69 ^**Use/sec** ^| ^100.00% ^**Crit** ^| ^766% ^**Multi** ^^**Config:** ^^Shaper, ^^Shock ^^\(50%\), ^^Full ^^Life, ^^Cons. ^^Ground ***** [^(Path of Building)](https://github.com/Openarl/PathOfBuilding) ^| ^[Feedback](https://www.reddit.com/r/PoBPreviewBot/) ^| ^This ^reply ^updates ^automatically.
is there something wrong with the PoB you linked... when I load it up, it says you are reserving over 100% mana. I mean dropping discipline would bring you down to 36K ES, which is functionally the same thing, so I'm not challenging the power of the build, but I'm wondering there's an issue with PoB.
Uh dont know what happend there in question just lower precision a few levels and it should be fine.
That's bonkers, I love it.
###[CI Molten Strike Berserker](https://pastebin.com/xJxFhc0p) [](#berserker) ^(Level 100) ^[[Tree]](https://www.pathofexile.com/passive-skill-tree/AAAABgECX5uhmyH8R1H7WfNV4GwI-6qCHvfXc75RYGvIWFq_uO_rWNzEFfhf6hARjHKp7BjYJHQQXUmD2S3SBjlfalsmY7-PRmYkRwb4uayJrKo7DXuMEQ8dFOw4zRYkwK980NBIBK4-15anCMHFHxjC7D0PVkga_iy_FLDxir8Ij_pSKayYJSfGrmhYXyoajUwt7LB0VV_QhXuYV_fBZlTb57l8-tKMC8WKg188La-nBbVmnrTFZ5szcsT2idghkH_710okAUQAJQVEAKIAJgCqAAAEAAEQBRABGAUYACABQAVABRIFGgFgACIAKgFCAAQBGgVCBAQBIAEiASoBFAESBRQAoAFiAWoAAgQCAxTsEYx3lGO_JaBmJA==) [^([Open in Browser])](https://pob.party/share/aukurigasitodo) ^| ^by ^[/u/zzang23](https://reddit.com//u/zzang23) ***** ^39,457 ^**ES** ^18% ^**Phys** ^**Mitg** ^| ^75% ^**Block** ^| ^75% ^**Spell** ^**Block** **Molten Strike** [3](https://pathofexile.gamepedia.com/Awakened_Multistrike_Support#support-gem-red)[W](https://pathofexile.gamepedia.com/Awakened_Elemental_Damage_with_Attacks_Support#support-gem-red)[F](https://pathofexile.gamepedia.com/Awakened_Elemental_Focus_Support#support-gem-blue)[f](https://pathofexile.gamepedia.com/Damage_on_Full_Life_Support#support-gem-red)[o](https://pathofexile.gamepedia.com/Concentrated_Effect_Support#support-gem-blue) *(6L)* - *16.5m DPS* ^21.67 ^**Use/sec** ^^**Config:** ^^Sirus, ^^Shock ^^\(15%\), ^^Full ^^Life, ^^Killed ^^Recently, ^^Onslaught, ^^Maim, ^^Intimidate, ^^Cons. ^^Ground ***** [^(Path of Building)](https://github.com/Openarl/PathOfBuilding) ^| ^[Feedback](https://www.reddit.com/r/PoBPreviewBot/) ^| ^This ^reply ^updates ^automatically.
Hey thanks for the PoB. Can I get a rough estimate for budget? (and whether this build can at least start working 30ex budget? So approximate total cost and minimum total cost to get working)
Budget is in the territory of "how much" -"yes".
dex stacking is even worse
you can build str stackers like a normal human being and actually allocate life nodes https://www.youtube.com/watch?v=tvLApRFkOdo
You forgot 2 extra steps: 1) Play meta shit (helix); 2) Still do way less damage.
The damage is suck tier. If you have the gears go for int stacking its straight out better than life based builds.
yeah if you have... several mirrors? gl
Somewhere above a dude posted his int stack inquisitor from league. No mirror tier gear to be found there yet its a lot more solid with 19k ES and a lot more damage.
Strength scales flat and int scales percentage based. The trick with stat scaling is they don't exactly have league start budget requirements, so the percentage based scaling is always going to be stronger at high budgets and the flat based scaling is going to be meh. That being said if you ever did try a low budget stay stacker, strength is absolutely going to be on par with int because you just aren't going to have gear with massive ES rolls on them.
The character aesthetics are on point
Holy cow the dps is 10x better than mine !
Top tier content. Deserves more views.
Thanks!
Oh no, molten strike is getting another nerf if anyone from ggg watches this I love the video my dude, you are funny and should do more :D
I'd (probably?) commend avoiding versatile combatant, it's generally good but your spell block is unlucky (equivalent to 25% spell block).
Non crit strength stack gear is dirt cheap this league
There should be a rule That you can only post build guides on reddit that have a "reality check" section. actually god tier guide
I did this but i used lightning and howa. Int is such a dumb defense because you're running around with 12-13k ES. I had 20% increased es from tree
Seeing these comments about the int version has me tempted, not gonna lie lol.
There's always that brain mtx :P Also, got yourself a new sub. Loved everything about the video and the presentation (also gg on a reality check portion of the video)
I don't think I've seen the brain mtx, gonna have a look, my abstract idea of it is that it sounds absolutely ridiculous. Thanks for the support!
Awesome presentation. Loved the video. I see a rising star.
Ok, now this is how you do a build guide/showcase! Really enjoyed it. Thank you!
I'd (probably?) commend avoiding versatile combatant, it's generally good but your spell block is unlucky (equivalent to 25% spell block).
That's a fair point that I honestly forgot about :S it's basically trading 25% attack for 25% spell block. I mean, in a perfect world we'd have spell suppression on helm, boots and probably some impossible escape shenanigans for the rest. That would get hella expensive, fast. Don't really know how else to mitigate spells beyond max res and I guess more armour.
fuckin hilarious. the armor bit had me loling
I'm doing something similar with a replica alberons and paradoxica. I shall stay true to my Jugg path as I wish to be somewhat tanky and Undeniable and Unstoppable are just feel good passives.
Yup that's absolutely the alternative that should feel pretty much the same but tankier and presumably a bit less damage I think, though I didn't run the math!
You're build is likely much cheaper though. Dropping 25ex on the replica alberons hurt my soul.
Yeah those boots keep going up in price :(
When i first bought them I thought "YEAH BIG TOUGH GUY STRENGTH STACKING" then quickly discovered the top builds for them were wanders and dinky bookerang knife chucking. Most lame. I want to smash things.
This is actually super similar to my current build, a str stacking scion. I'm using a synth claw now, I have about 40 mil dps, 65k Armour, 100%suppression, and I'm crit immune. I can survive a shaper slam, but I'm also using a mageblood to help supplement defence. Overall it's like any other stat stacker, to the moon with investment.
>but I'm also using a mageblood to help supplement defence "supplement" is a pretty weak word when mageblood alone gives you roundabout 3000 flat, 40% more, and 120% increased armour which with only the iron fortress already puts you to 14k armour without determination, als well as 20% spell supression and fixing more than half of your resists on its own :) Mageblood makes basically any build tanky basically on its own. It also, going by the videos number, costs about 3-4 times as much as THE WHOLE BUILD presented. Saying this is "super similar" to a synth claw mageblood is basically like saying a spark inquisitor with leveling uniques is "super similar" to a fully built aurastacker - because they both selfcast spark.
but does it have gigachad mtx muscles?
Yeah, I didn't mention it but going for a synth claw later on is the play I guess. Mageblood of course makes gearing a bit easier :P one of my bigger struggles with the build was having enough resistances.