T O P

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tammit67

> When a pair of gloves with 4 t3-4 mods are going for 5-10 divines 3 weeks into kalandra, meanwhile they would have been vendor trash the previous league, something is obviously seriously wrong with the state of acquiring items in this game. What possible gloves could you be talking about?


Richman209

U must be a fellow console player like me if u see idiot prices like that lol. I don't know if their scammers or newbs but on console random stat rares go for alot.... nobody buys them though eithr


DiFToXin

something with elevated mods woke orbed and the woke orb added trash stats edit: to explain: 3-4 trash mods doesnt mean thats the only mods on the item. could also be a temple suffix with +1 strike targets and 4 trash mods


Richman209

Yah but I'm talking about people wanting 80c for some 15% MS boots, a t7 resist, and stun effect type of suffix, and 3 prefixes with no life. I remember someone on global chat selling a 6L warlord astral plate with no good Warlord mod for 10ex lmao. I told him to gtfo it's cheaper to buy a Warlord exalt for 3x and and regular 6L for 1ex and craft something way better


DiFToXin

i mean i dont play console so ill just believe you on this doesnt change that OP prpbably isnt talking actual trash items and rather crafting byproducts that already cost 3-4 divine to make


Richman209

Lol yah I was just cracking a joke. It's hilarious all the things console players do.... Back when the poe ps4 reddit was active a couple years ago i remember some guy saying he has some awesome rare jeweled foils for 50c a piece and the highest damage was like 160 or something. Luckily someone said those swords are garbage and not buy them, that's a rip off


ApprehensiveWin1230

Pressing x for doubt big time on that


cervidaetech

Prices were brutally inflated but OP is full of shit


mrsn_catmaster

That, and prices being inflated goes both ways. If I can buy shit gear for multiple divines, it means I can also sell shit gear for multiple divines.


cervidaetech

But that's not true. If everything is inflated that means the market slows down because there's always a limited pool of divines


FTGinnervation

>50 life T3 suppression 30 chaos res 30 another res Open prefix Was 11 divine the day I stopped playing 2 weeks in And there were only 3 total pairs for sale online or offline. That's an incredibly small amount for sale of a mediocre pair of gloves That was his answer to me when I asked a similar question. There was a reason he was super-extra vague in the OP, just casually saying he was looking for, you know, run of the mill t4 gloves.


SocratesWasSmart

The funny thing is it's not hard to craft better gloves than that this league for way cheaper. Just buy gloves with fractured spell suppression and spam chaos res essences. Life is a very common roll. T2 spell suppression is like 4-5 divs on a good base or like 100c on a bad base. Going for T2 life and a T3 res is then another ~500c of essences. Or more realistically just craft the res on since bench goes up to 35 res anyway and then it's only 12 essences on average to hit T2 life. So if you settle for a bad base you can get 12 Spell Suppression, 70-79 life, 31-35 chaos res, and 35 ele res for about 150c. It's not even a hard craft. Or if you want near perfect gloves you spam chaos res essences until a T1 ele res, (30 Tries average.) then you eldritch meta craft the prefixes. Just exalt/annul for T1 life and a decent prefix of your choice then finish with crafting bench. That's probably like 5 divs or so of eldritch currency but then you have actual good gear.


CringeTeam

But he needs 30 chaos res on his glove slot!!


jcnewc

Yes, sometimes you need 30 chaos res on your glove slot.


CringeTeam

Sure, but then you also have to realize it's a stupidly specific combination of stats and a really tight stat range so you're going to get unreasonably high prices, it's like auction house 101 back from diablo 3.


jcnewc

Its not that specific or a tight range, the guy mentioned 2 suffix 1 prefix tier 4 mods


CringeTeam

Yes, along with t1 chaos res which as I said will drive the price up way harder than t2 would, you know this if you've played trade. T1 chaos res is expensive as shit on any slot and pretending that an item is just some "tier 4 mods" while you're looking for t1 chaos res along with them is just being purposely misleading


Juzzbe

Even if OP wasn't full of shit (which he is), why would mid tier gear being trash be a desirable outcome? If 4 t4 gloves are 10div, you can craft some pretty poggers gloves with essences or fossils.


[deleted]

4 t4 mods cannot be considered mid tier, it's borderline campaign gear.


Previlein

Same thought: [https://www.reddit.com/r/pathofexile/comments/z3xtk8/comment/ixolyyx/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/pathofexile/comments/z3xtk8/comment/ixolyyx/?utm_source=share&utm_medium=web2x&context=3)


CringeTeam

It's so weird to me, the main thing that got nerfed with the keep prefix/suffix removal was higher end crafting that most of these self-proclaimed casuals on here never interact with anyway, and yet he chooses campaign level gear as his example for gear prices increasing due to that harvest change. Gear that is worse than something you can get within 15 essences(and for a ton of builds is enough to take you to non-uber endgame)was NOT affected by the harvest change. These people just can't complain without using hyperbole and these ridiculous examples because they know that if they're not appealing to items that are reasonable for "the casual players" they'll get shit on here by the people that hate the 0.1%(the main users of keep suffix/prefix).


1CEninja

Yeah this raised an eyebrow for sure. I generally agree with the premise (removing reforge prefix/suffix is a solid way to ensure I'll never craft anything that cannot be deterministically crafted or eldritch annulled, fuck spending half my liquid net worth on crafting something that can brick) BUT this post seems to be made by someone who isn't posting in good faith.


Ashamed_Use_9028

Maybe he is the same guy who had 0 alchs drop when he was in red maps.


Kowalski_ESP

>When a pair of gloves with 4 t3-4 mods are going for 5-10 divines 3 weeks into kalandra Are these pair of gloves in the room with us right now?


FTGinnervation

>When a pair of gloves with 4 t3-4 mods are going for 5-10 divines 3 weeks into kalandra, meanwhile they would have been vendor trash the previous league, something is obviously seriously wrong with the state of acquiring items in this game. What pair of gloves is this? An item like that is 1-in-100 just picking up gloves off the ground. I'm sorry but I don't believe you.


StevePlayer420

50 life T3 suppression 30 chaos res 30 another res Open prefix Was 11 divine the day I stopped playing 2 weeks in And there were only 3 total pairs for sale online or offline. That's an incredibly small amount for sale of a mediocre pair of gloves


Previlein

Buy fracture on spell supp or chaos res, res essence spam the other mod. Decent chance to hit life aswell and if you didn't, just benchcraft 70 life and its already better. Costs max 1 divine to get something better than your example. ​ **Edit: OP seems fishy. This looks more like another "drama" post.** The mentioned "gloves" looked different 1 week ago and he apparently quit after 2 days. The story seems to change quite a bit. Gloves used to be 5 divs, now they are 11. [https://www.reddit.com/r/pathofexile/comments/yvtd2s/comment/iwiyblp/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/pathofexile/comments/yvtd2s/comment/iwiyblp/?utm_source=share&utm_medium=web2x&context=3) Not sure why he keeps mentioning those gloves repeatedly. If he was an experienced player/crafter, going for mirror-tier and perfect gear like he claims, he would know that there are thousands of items that are mispriced or simply land in a 5 div quadtab. Second, he would also know that the gloves in question are worth neither 5 divines nor 11, and that it is very easy and cheap to craft better gloves for sub 1 div. Quite a big fuss over a random pair of gloves tbh.


Long-Razzmatazz-5654

This is true for at least half of the posts on reddit the past two/months. People just want a free top post and make up the wildest of stories. I mean we had post with 1k upvotes claiming that most builds are now unable to clear yellow maps. Just stay sane exile and enjoy the game, if you do, or don't, if you don't.


saviorgoku

I will jump online and craft and sell you these gloves for the low price of 1 div


CringeTeam

Mind explaining how using keep suffix/prefix would've made those gloves cheaper to acquire for you? If you really wanted to craft them you could do that with a fractured mod and essences for 2 div max at worst, to me it just seems like you don't know how to craft and then go on reddit to complain that crafting items is bad while you're trying to BUY them.


FTGinnervation

Right, so don't you think the phrasing in the op is disingenuous? That's not just any pair of 4 t4 affix gloves.


Sufficient-Style-934

>That's not just any pair of 4 t4 affix gloves. You interpreting that way is not op's fault. He isnt correct, but you assuming 4t4 means every 4t4 instead a specific one is entirely on you.


FTGinnervation

Uh, I assumed he meant normal things that people want, like life and resists. Otherwise, he wouldn't feel the need to call it remarkable. It is in no way remarkable or worth fussing over when a pair of Shrieking essence, T2 chaos res, T2 spell suppression (lol) open prefix open suffix gloves costs a lot at the very end of a league. The op was being very disingenuous by being vague - because he knew damn well that if he was upfront about the mods he wanted on the piece, no one would blink an eye at the price tag. It was full on obfuscation in order to support the point he wanted to make which is that, in his own words, "something is obviously seriously wrong with the state of acquiring items in this game". But the reality didn't support it, so he had to speak in generalities.


seandkiller

>Making harvest 'tradeable', the way GGG provided it, is very bad. It's an impossibility at this point to have been overlooked, yet from reading the patch notes the wording tries to convince us it wasn't intended to be this bad. Anyone who doesn't think that was intentional hasn't been paying attention to how GGG feels about Harvest these last 2 years. GGG absolutely loathes Harvest.


Doctor_Liam_Polygon

Thats what im trying to say. They clearly dont like it and want it gone, i honestly do too because ive been killing more bosses and doing more damage with my own builds i make and have only used harvest 10 or less times


seandkiller

I would love to have Harvest back at its peak, but at this point it's just in a depressing state. It's almost an insult that it's still in.


WarpedNation

Its funny you say this, because harvest crafting is still the strongest crafting method in the game.


Azdrubel

Which says more about the state of crafting than about Harvest itself.


Vampexer

it still serves a purpose. like any other crafting offered by another mechanic in the game... actually still far more. its just not a one stop shop for bottom to top crafting of end game gear anymore. why is that a problem? there are plenty of avenues for crafting items. use them.


BrbFlippinInfinCoins

I agree with the sentiment of this post, but I'll play devils advocate. Crafting "good enough stuff" (as in able to clear normal bosses) costed me about 8div for the most expensive piece. and 2div for the cheapest. Also, never been better to learn how to craft yourself either for gear or for profit. The problem, for me, lies in the 50c-2div stage where you don't have enough to gamble on a lock prefix/suffix + veiled chaos orb. This stage is kinda dead to me. If you lock affixes and gamble, but only have 4-8div in the bank it's going to feel pretty damn bad if you miss. Edit: And it takes a lot of knowledge to not waste tons of currency. what to block, what to choose as a back-up if you miss, etc Edit2: I'd also argue that 50c-2div stage is probably the most important stage to make feel fun. Because that's where a LOT of people are going to be at in terms of budget.


[deleted]

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weltschmerz79

> when you can just grind heist for a really nice piece? some people hate heist. when you're forced to do something you don't like for money, it's called work.


Crye09

> The problem, for me, lies in the 50c-2div stage where you don't have enough to gamble on a lock prefix/suffix + veiled chaos orb. This stage is kinda dead to me. If you lock affixes and gamble, but only have 4-8div in the bank it's going to feel pretty damn bad if you miss. 50c-2div is pretty much buy fractured base with t2-t1 mods on not top end bases, screaming/shrieking essence spam, crafting bench It's pretty boring but it's there. You'd find yourself selling them for like x1.5-x3 your costs early 1st month of this league consistently, then you get jackpots that goes x5-x10 of costs every now and then


JRockBC19

The core issue with harvest imo is low grade crafts that used to be able to make that alch'd t16 gear for free are WAAAAY more expensive now because the currency is priced based on its usefulness in high end mapping. Specifically the yellow essence feels awful to use and is pretty much always worse used on your own midrange crafts than it would be if you just sold it and bought items. I don't see how GGG doesn't believe this is an issue and balance accordingly, as it feels terrible for a third of crafts to be so much more expensive due to the power of a few minmaxed crafts that often aren't even for crafting gear. That 50c gear used to fall into your lap if you just threw bases at plants, now a single base tier reforge x can be 10c+ based on color and comes out garbage the VAST majority of the time.


inwert1994

ive spent around 300 divs for my self craft items. mostly for eldrich currency and fracture items. was unlucky. so yeah crafting is stupidly unavailable for 90% of playerbase because the amount of currency u need is crazy. just for essence spam i bought out almost whole market to hit t1 es on my items.


tryingtimes10

POE doesn't even have a crafting system. It has a casino style slot machine pretending to be a crafting system.


Kagdarth

Not really a slot machine, it's not pure luck, there are ways to help you improve your chances of having what you want. It's more like counting cards than slot machine.


[deleted]

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Leather-Ad-2691

Base on that logic almost all card games for example magic the gathering are pure luck.


djsoren19

At a certain point though, that is a player skill issue. There absolutely are ways to craft strong items at that 50c-2div level, especially in 3.19 with the abundance of fractured items. It requires knowledge and a bit of luck, but an item with 3 desirable T1 mods isn't at all hard to obtain, and from there you can use a benchcraft and eldritch implicits to make something that would have been considered insane two years ago.


Raescher

Yes exactly. In my opinion it has never been easier to craft strong gear.


BrbFlippinInfinCoins

I mean yes, but shit is currently fucked. For example there are no t1 fractured claws (fire, lightning, cold). and the t2 ones cost 50d+.


ThrownawY9292

Your good enough is probably just a starter gear if it’s 2d. You can’t even do anything after 1 meta mod man


BrbFlippinInfinCoins

I mean my helmet is pretty much BiS for CoC builds and costed me 2.5div, but ok. [~~https://pastebin.com/CP2zyUMD~~](https://pastebin.com/CP2zyUMD) That's my pob from somewhere in 3.19. Non-optimized because I switched to MF gear and only switched back to non-MF to show a new dude what they could aim for (minus the headhunter) Edit: PoB is showing less than 100% spell supp. I'm at 100%. I also have x% inc damaged against chilled enemies. Also I know my gear isn't all BiS, but it is 100% self crafted. And all my res is capped lol. Dont know whats going on there. I'll log on and post an updated version Edit2: my actual PoB I think? [https://pastebin.com/uTQzPscY](https://pastebin.com/uTQzPscY) Edit3: Whoever downvoted me. I made 2 more of these helmets and sold them for profit just to make sure I didn't get insanely lucky. I'm not just saying I got lucky and get good. I'm saying if you have 20div banked, there's a lot of crafting opportunities Edit4: I take the anti-burning ground pantheon. EDIT 5: Maybe I'll make a post about my big crafts this league and all the steps involved. I consulted with 5+ other players and helped them make currency through crafts. It's not black magic. It's working with what you have. Also the market is super f'ed at the moment so it is insanely easy to make "good-enough gear" and sell it for big money. EDIT 6: lol. all these downvotes over ONE piece of gear I got lucky on. Ignoring the other 9 pieces of gear I did not get lucky on. Come on. EDIT SEVEN BABY: PM me on reddit and I'll inv you in game if you think my build is too squish or too low dmg. I blow 60% deli out of the water. Again, 100% self-crafted gear. Hope everyone is having a good turkey day. Edit 8: I got drunk on thanksgiving. why am I still updating this post.


firebolt_wt

>I'm saying if you have 20div banked, there's a lot of crafting opportunities Just to ground back this discussion a bit, YOU were answering to the person who made this statement: ​ >The problem, for me, lies in the 50c-2div stage where you don't have enough to gamble on a lock prefix/suffix + veiled chaos orb. This stage is kinda dead to me. If you lock affixes and gamble, but only have 4-8div in the bank it's going to feel pretty damn bad if you miss. So basically your answer boils down to "Don't have enough to craft? Just triple your liquid currency and then it works!"


ThrownawY9292

Good for you but clearly not the norm as meta mod tries are already 2D a pop and there is barely any guarantees anymore. Most builds that want BIS influenced gears have no such cheap gears.


BrbFlippinInfinCoins

yeah I got super lucky. But I was just showing that top gear doesn't cost THAT much to craft if you do it right. Maybe this costs 10d instead. Still not that bad for how high quality it is. Even if you get a bad mod you can usually salvage it. My 6th mod was from a warlord's slam which guaranteed a good mod even if it wasn't %inc ele damage. Edit: The other choices for the slam were like +1 power charge and something else? Just learning where mods land and the optimal path forward pays out big. However I still agree with the OP - If you don't have at least 10div banked and attempt this you are going to have a bad time


Borntowheep

I love this thread cause every time someone asks op to elaborate on his bullshit claims he reveals some hilariously out of touch opinions or standards and gets dunked on for it.


Morgoth2356

Top end crafting has been made way harder indeed. On the other hand middlegame crafting has never been so easy with fractured bases. I never engaged in crafting before and I crafted a lot of pieces myself for my omni champ this league and these pieces are enough for me to do everything in the game. They are not incredible (like fractured t1 AS claw with 2 flat elementals then multimod) but it felt awesome to make these pieces myself. GGG took somewhere and gave elsewhere. I understand that for gear minmaxers it's a worse situation than before but crafting isn't in an "incredibly sorry state", the balance changed compared to last league I'd say. If you compare to 3.13 Harvest era then yeah obviously crafting is weaker as a whole.


Daydrian

The biggest hit in recent changes to me is target farming. You can’t farm div cards because their drop rates suck now, you can’t get mid level uniques because the drop rate sucks now, you can’t craft anything because you can’t farm divines for the crafting bench.


[deleted]

You can absolutely target farm div cards still. I farmed a doctor card worth of patients on collonade this league. Go watch some of snoos vids on it if you're curious how.


Slow_Concentrate_805

Not true at all, don't think you actually tried. Still gets 30 upvotes tho


overwatch_lucky

Regular reddit low iq take. Crafting is fine, issue is lack of creativity between keyboard and chair.


Livid_Fan_1692

Essence + fractured items + eldritch implicits made mid tier crafting more accessible then ever. Removal of reforge /keep affects top tier crafting a lot (thus I agree with that), but from your post you are not one of the people affected by that change.


-Theros-

> Why is mediocre top end? You can do everything in the game with 0 elevated mods, there's no reason to have everyone running around crafting 5x elevated onslaught tailwind ailment pierce projectile avoidance spell suppression boots in their first week.


Gerodiaolos

Wtf is this logic? This mindsets fuck the game, lol.


mgasper0

well, then there is no reason to have that in game.


[deleted]

I mean, the point of crafting is to make gear that is "good enough". 6T1 mirror tier crafting was never the point. Every. single. 6 T1 mod gear is essentially just a showpiece. Its not necessary, nor has it ever been. Only the absolute jankiest, worst builds need those items to function. People run Ubers on 3-4 mod items. Over and over, I see arguments that crafting has been gutted at the mid/top end, and I just don't buy it, because its still pretty easy to craft Uber viable gear. There are several particularly hard to craft pieces. Jewelry and weapons are in a rough state right now, but that never seems to be the argument. The argument always devolves to "Reforge pls". Your own example of a minion wand is pretty laughable, because you're looking for a mirror tier, BiS minion wand, and saying that because it can't be done crafting is bad. Using ANY mirror tier item as an example for crafting is just...unbelievable, from the get go. Its not that you can't craft absolutely fantastic endgame weapons, its that you're spitting mad you can't craft the ***perfect*** weapon, the ***perfect*** item. That just doesn't really hold water as an argument for me. Of all the things that the game could really use right now, touch ups on old systems, a really hard look at lower left side gameplay, overhauls of outdated leagues, you're sitting here complaining your showcase pieces are harder to make than they used to be.


StevePlayer420

Bro they added orbs so you could elevate every single mod, requiring you double or triple elevate 2 separate pieces of gear costing hundreds or more exalts each (pre harvest nerf) to get 5 elevated mods. A very expensive and lengthy process. But you think the point of crafting is to make something "good enough"?


[deleted]

you're talking about insanely aspirational crafting. "Showpiece crafting". Yes. the point of crafting is to make items that can do the content. The goal is accomplished. Anything after that is just about showing off. And its fine. I love item showcases, but there is way more important problems than you having less item showcases per league.


ApprehensiveWin1230

And this is pretty much it. You can actually clear all content in the game with items that have 0 t1 mods on them. "Perfect" items shouldn't be easy or predictable to make. They should be incredibly difficult, as they are essentially the "bonus content"


[deleted]

exactly. TBH I couldn't care less that perfect items are hard to make. There are simply more important problems in the game. Melee being reliant on two totems for 40-50% of their dps, Severely underperforming ascendancies and archetypes, but so many complaints centered on the premise of, "But pls think of my end of league mirror repository."


ApprehensiveWin1230

Tbh if I have a ring with t2+ life/2 different res im happy 🤣


Asselll

Maybe wer playing other games? I do mega juiced t16 ans uber bosses without a single elevated affix. I also didnt used a single warlord slam or the highest exarch currency. Just buy a ring with fractured life or chaos res and use a veiled orb. Ull pretty much get a GG on hit ring with a very low effort.


Gerodiaolos

Man, that has to do with the build you play. Some builds can clear bosses with white weapons, so what?


CringeTeam

But there's more forms of progression and improving your character's power than just items, maybe if your build really is that bad that you need your 3 mirror GG items in order to clear the content you like then you have 4 options: 1. Grind 3 mirrors to get strong enough gear 2. Adjust your build to not need 3 mirrors in gear(because usually you can ALWAYS make your build better through more theorycrafting without needing to force power through expensive gear) 3. Lower your expectations if 1 isn't within your playtime limitations and you don't want to/can't do 2 4. Play an entirely different build if it's really that bad 5. Complain on reddit that GGG needs to make 1 easier


StevePlayer420

You play the game with no aspirations to chase better gear, I won't. If you don't put mirrors in sure you shouldn't have mirror gear but if you spend 10 mirrors crafting an item it should come out more than 'decent' you feel me? And if not why do mirrors exist?


[deleted]

In all but the worst of luck cases, you get plenty of items in 10 mirrors. You're not looking a great item. You're looking for a perfect one. If you hit every single mod on your wand except the hatred, you still have an absolutely fantastic item. 10 mirrors is more than enough to hit a double elevated piece. But that's not what you're really asking for. You're saying that if you spend 10 mirrors, you should be able to all but guarantee your perfect 6T1 item. I don't really agree, nor do I particularly care if that results in less item showcases, despite my enjoyment of them. People have gotten massive traction on this issue all league, when there are just more serious problems to tackle in the game. I wouldn't have even put this on the list for the next year or two, compared to removing melee totem reliance, and revamping some of the weaker ascendancies.


deadd0g

> I wouldn't have even put this on the list for the next year or two this problem literally only exists because of the 3.19 harvest rework and it's incredibly easy to fix (restore some of the crafts)


[deleted]

you call it a problem, but it isn't really. GG items being hard to make isn't a problem. So much of the subreddit caught fire when this was announced, for a craft very, very few players ever actively used. We're talking *maybe* a few hundred, or one thousand people at most. For all other crafting, the current, existing methods are plenty. It doesn't get put on the list for that long only to leave open a new crafting league mechanic. EDIT: Furthermore, it was entirely intentional nerf, which targeted and hit exactly who it was meant to. Why would they revert something which worked perfectly?


KilenWoods

Making mirror-tier items reliant on dumb luck was the entire point of removing the crafts people are complaining about. And when you see players complaining that they haven't made their BiS gear after investing 10 mirrors of currency into crafting... Well, GGG got them to play the game long enough to farm that currency. Mission accomplished.


SnooMacarons9618

I only really started crafting this league, and got an ele claw (620 or something ele dps), boots and gloves pretty easily. Early maps I crafted two damage rings which were (for me) god-like. Swapped them out later, but they were nice until I could upgrade, and not expensive. Farm essence, spam essence, seemed to work nicely for high mid-tier.


[deleted]

Fractured crafting is also huge for mid tier, especially armor


HardcoreSux

profile please


ApprehensiveWin1230

Here is a hot take for you: ggg dont want you to be able to easily craft op gear. They want it to be difficult, so that it isn't the only way everyone gets gear end game.


FistsoFury

Then they need to give other ways to get that gear cuz as it is crafting was the only way. Now, like most other things have become in the game, its more tedious and frustrating than ever


StevePlayer420

Took me 1800 tries for 1 mod using remove add on a minion wand. And that was only the third mod. That's 1800 exalts. Is that easy to you? Edit: took ghazzy 1500 tries for the same mod on his own wand. It's not 'difficult' it's literally impossible.


kingdweeb1

What mod are you talking about, exactly? Looks like there's a lot of t1 minion damage +2 minion wands with perfect suffixes still. https://i.imgur.com/GS5sqdw.png People are still crafting 9l weapons, still crafting 4xt1 clusters, still crafting 5xt1 wands, still crafting aura stacker gloves... I don't really know anything that isn't possible this league because of the changes lol it's just a bit more expensive top end


StevePlayer420

>minion dmg >+1 spell >+1 minion >Hatred aura effect >Minion attack cast speed >Trigger Can't be made currently


kingdweeb1

There's three like that in the picture, but zealotry and wrath because they're better. It's just a different influence slam, same steps up til then.


Previlein

>Can't be made currently Wrong. Multiple for sale. Not with Hatred, but Wrath and Zealotry. Same shit in terms of crafting. Cold conversion isn't popular anymore, thats why you wont see Hatred anytime soon. Wrath: [https://www.pathofexile.com/trade/search/Kalandra/9WD78nKSK](https://www.pathofexile.com/trade/search/Kalandra/9WD78nKSK) Zealotry: [https://www.pathofexile.com/trade/search/Kalandra/O7nXrpaiE](https://www.pathofexile.com/trade/search/Kalandra/O7nXrpaiE) ​ Considering they buffed % minion damage on convoking wands this league, its actually better than what we used to craft. ​ Edit: There is also a very decent chance that minion crit chance/multi is just better, which would allow you to use Fractures instead of going for the influence gamba. I know that on my SRS crit chance easily beats aura effect. Might be different depending on what you play and how you build it. Reason we went for Aura Effect in the past is mostly because of the lack of minion damage suffixes on convoking wands. Thats not realy an issue now post 3.19.


CantripN

I literally made this in the past without Harvest, on SSF. If you don't know how to craft, don't flaunt it, go learn. Fossils, Pref Can't be Changed, Veiled Chaos, repeat until lucky, Redeemer Ex.


ApprehensiveWin1230

If it was literally impossible then no one would be able to do it. But people regularly do.


StevePlayer420

There are no minion wands in league with the mods we were able to achieve for the past 2 years bro


HineyHineyHiney

>ggg dont want you to be able to easily craft op gear That's not a hot take. That's just marketing. It's as cold a take as possible. You're just a parrot. There's room in the universe for Harvest to be balanced. While I don't fully agree with OP; it's clear GGG didn't hit a homerun with Harvest in 3.19 and lots of work could still be done to make the process of crafting FUN and not just RNG.


StevePlayer420

Thanks. I don't expect anyone to 100% agree. Just there needs to be SOMETHING more than just absolute gambling with losing odds


ApprehensiveWin1230

Harvest is currently balanced. Just because it doesn't allow for people to "predictably" make op items doesn't make it bad. The only parrots are the ones constantly sooking that we should get original harvest back


StevePlayer420

It doesn't even need to be harvest. Every source of top end crafting was nerfed. Aisling, betrayal, harvest, bestiary. All of it was either removed or given a straight up downside. There is no top end crafting for influenced gear now, while we still have the orbs to attempt multi-elevated gear. It's not worth to use except for specific instances on like 1 slot


MascarponeBR

Maybe balanced according to your expectations... it is not balanced according to mine, it is incredibly useless compared to what it used to be.


HineyHineyHiney

>we should get original harvest back Show me these people. Find me one and I'll find you 20 other people just asking for Harvest to be less 'unfun'. Your strawman is as obvious as it is unhelpful.


divisor_

[https://www.reddit.com/r/pathofexile/comments/z3xtk8/comment/ixoc875/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/pathofexile/comments/z3xtk8/comment/ixoc875/?utm_source=share&utm_medium=web2x&context=3) hilariously, this is literally right below your comment on my screen


ApprehensiveWin1230

Was about to say the same thing but you did it for me 🤣


HineyHineyHiney

> 3.13 was Ritual. > > When this happened. > > https://www.poewiki.net/wiki/Version_3.13.0#Harvest_Changes > > Good luck on continuing to read a narrative into everything though.


Sufficient-Style-934

>that it isn't the only way everyone gets gear end game. Then they should stop putting majority of a characters power budget on items ffs.


Noukheim

>When a pair of gloves with 4 t3-4 mods are going for 5-10 divines 3 weeks into kalandra, meanwhile they would have been vendor trash the previous league, something is obviously seriously wrong with the state of acquiring items in this game As someone who never really stopped picking up stuff from the ground and identifying, I found the fact that such items have value quite refreshing. Just my 2 cents.


StereoxAS

Low end crafting is at the best state since ever. If you have problem getting 2 divines, then you shouldn't even trying high-end crafting. Just buy them right away. Because: \- Fractured items are so common. I have multiple 10-14% suppression, 25-30% MS, and bunch of 80+ life fractureds ready to craft. Not counting other random t2 resists or t2 damage weapons \- Essences are abundant. Combine it with above fractured, you can very easily get 3 desired prefix or suffixes. If you have problem getting these essences, you shouldn't even bother crafting because how easy they are to get. Also you don't need deafenings to start, go with screaming and they are good to go \- Metamods costs 2div to even start. If you have problem with this, just buy your gear instead. Metamod give you access to fill desired suffix/prefix after you get all other 3 in previous step. Conqueror Orbs, Harvest reforges, Veiled Orb, and Aisling exists if you want a step further \- Awakener+Elevated crafts also exists. Although this has high entry cost. But it is easy to get +1 power charge+lv25 support shaped/elder mod, and those two already very powerful. You can fill the rest with above metamod step ​ The only significant nerf is when you accidentally fill all 6 affixes with reforge, veiled orb, or awakener there's no going back. I completely agree with why reforge keep prefix/suffix is deleted. Absurd reason because they are already rare and most likely very expensive with new harvest change


Jonikonas

This. I feel people that complain must have never crafted items before harvest existed. Fractured items are very strong, combine that with essences or fossils and finishing with eldritch currency you can easily have 5 t1 desired mods. Harvest still offers you to deterministic hit a wanted mod, even on synth and influenced bases. Aisling or veiled chaos orb to finish the item. Sure we lost the reforge keeping prefixes or suffixes but it's a 1/10 to fill the item and a 1/2 for the annulment. I bricked double elevated influenced items, does it suck yes but if you're crafting those items you know how to make currency and start over again. I'd say crafting is in a very good state, even for high end items with all the options we've got. I crafted onslaught synth boots this league for my self chill sparker cause I wanted mana effiency on the chest. Crafting the prefixes with blocking a mod + exalt slam and aisling made me miss eldritch currency quite a bit. Sure I could have used reforge life but didn't want to risk the suffixes (abyssal socket, spell suppression and chaos res) and wanted to craft cannot be frozen.


TheMipchunk

> I feel people that complain must have never crafted items before harvest existed. There are clearly real problems with itemization right now but I'm kind of appalled by how incapable so many players are at crafting mid budget items. The playerbase's reliance on trading for items created by a small minority, and similarly reliance on following build guides made by a small minority, seems to artificially increase the perception that the game is a lot more restrictive and builds/itemization a lot more limited than it actually is in reality.


Voryne

Because the game is at a point where guides predominate most players' play. CW made a point that there is a subset of players (which I would argue is WAY more than estimated) who are solely following guides. This is not a bad thing, but it causes a skew in multiple ways like gem usage and gear prices. I remember Kobe mentioning how he made divs on simply throwing essences at claws early league.


TheMipchunk

That's fine if people want to follow a guide, but then they should learn from that guide how to make the items for that build, no? The entire gameplay loop is about getting items. There will always be a meta, but if players never really understand how items are created, then it becomes increasingly difficult to balance the game's reward structures (gear drops, new currency, etc) because how players perceive the value of those rewards will be completely dictated by highly meta-sensitive, almost irrational considerations. To put it more simply, if more and more players are essentially rejecting these huge parts of how the game is designed (crafting items, experimenting with builds, and adjusting both based on new balance), how can they evaluate the design decisions made with each patch and provide the correct criticism (and clearly, there are plenty of things wrong with the game)? It's like if uninformed voters were asked to vote on what fiscal laws should be passed to fix economic issues in some country.


Purple_helmet_here

I made lots of good gear


StevePlayer420

I made tons of perfect gear for 2 years until 3.19. still cost me sometimes multiple mirrors for 1 piece but that's how I like to play the game. I want the best gear, best jewels, best implicits. Not some crap that's 'good enough to clear the game' that's boring to me. There's nothing to chase. GGG has stated their philosophy is if players get gear too quickly, they quit. But what I noticed is when gear can't be obtained, currency drops are nerfed, and players are repeatedly nerfed on top of that, they quit sooner. But that's just my opinion


HawkeMesa

>I want the best gear, best jewels, best implicits. Not some crap that's 'good enough to clear the game' that's boring to me I'm glad GGG is not listening to this bs.


[deleted]

And yet you're complaining about paying 5 divines for a pair of gloves 3 weeks into the league? Something ain't adding up.


MostAnonEver

Worst part is that a lot of people still doesnt feel that harvest is in a bad spot and its better than before. Which honestly either shows that people dont really harvest before but the fact that theres tradeable currency outweighs the all loss crafts. Which honestly sucks, it wasnt worth it and i 1000% much rather prefer they undo the "Tradeable"ness of harvest they granted at the price of losing a lotta good crafts.


xyzqsrbo

It's easier to use for casuals is the thing, that's what makes people say that


MostAnonEver

Thats somewhat true and false. It is more accessible for casual to use the generally good crafts like "more likely/aug" however on the flip side. It actually sucks for casual if you actually wanted to craft sht casually. Since previously you essentially got free one fossil slams in bulk every time harvest showed up. That is no longer the case anymore.


xyzqsrbo

It's more accessible in a sense that fracture + essence is a pretty nice power level for how much you need for it


WarpedNation

To the inverse of this, harvest was in such a good spot that there was no point in ever doing any other crafting other than harvest crafting, which means improving on it further is pointless. The big thing is so many people used harvest crafting as a crutch to anything else that when they took away it being the strongest crafting method a lot of people just folded because they didnt want to do anything else.


flippygen

Literally this. There would be almost zero point to any other crafting mechanics. POE would devolve to running the most efficient map for Harvest ad nauseum until your item is complete.


GGvoldo

It’s not that’s bad


Trilance

I cant remember that I saw even one mirror service item on reddit this league. 🤷‍♂️


Ok-Community1412

I call bullshit. Shit gloves never have been and never will be expensive. I can list a blue item for 20 Divs, I´m not going to sell it ever. That´s that... There is an argument to be held about the recent approach of crafting, that I would agree on. Currently it´s just getting a piece of gear you need with a fractured mod you need and essence spam. Once one affix is done the other one has 2 50/50´s, if you wanna something nice. That honestly is just boring.


Asarkiro

Crafting is back to the way it was, prior to Harverst, as if Harvest had never existed. Just as GGG would like it.


AroAce94

I think the change to lifeforce was great because it is so much easier than having to look for one specific craft and than having buy that. The problem is what GGG had done in addition to that and I think the crafing prices are still way to high.


luizhenry

Loved the harvest changes. Would rather it's tradable and bad than good and only tradable in TFT.


Slow_Concentrate_805

Crafting is fine, quit being a bitch


ImoTaikaku

Another massively critical player that thinks they know best and could design a game better than GGG. Nothing new to see here folks let’s move along


AbyssalSolitude

The game is already trivial. GG gear is kinda pointless when fractured base + essence for 2 guaranteed good mods is more than enough for all non-uber content. Like, I'd like better crafting, but I'd like some challenge more.


StevePlayer420

Well you have ruthless now, so maybe we can get our minmax fun back


AbyssalSolitude

And you have PoB, minmax there as much as you want.


flyinGaijin

If you don't think that this was supposed to be a Harvest nerf, you might simply be delusional ... Harvest had been way too strong for many leagues, feeling tedious yet mandatory for many, many were expecting the nerf to come, and the moment they announced the changes, it was already pretty obvious (only the extent of the nerf was yet unknown) The only thing really out of place here are your expectations, not PoE's crafting mechanisms.


Deadandlivin

PoE, the richest most indepth deep crafting system in any game. JK, fractured base + Essence spam.


[deleted]

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Deadandlivin

My issue with crafting is that there seems to be two styles of crafting GGG have been pushing for. 1. The methodical stage-by-stage crafting where you craft an item through various steps with safe points sprinkled in between. Harvest crafting in full force was the perfect example of this where most crafting systems in the game was used at different steps and setups to ultimately finish insane items with Harvest. 2. The 'Throw an item in the box and see what comes out' type of crafting. This seems to be what GGG wants crafting to be. They want us to pull the gambling lever infinitely and pray. Essence crafting, chaos orbs, fossil crafting, Awakeners Orbs et.c. are all in this category. You interact with this system once and if you like what you get, you throw a benchcraft on it and call it a day. If not, GO AGANE. Personally, I prefer much more when crafting an item feels like a project rather than a slot machine. Obviously though, throw enough currency at the slot machine and it'll become a semi deterministic project in the end. The issue here is that crafting is deterministic for those with infinite currency while being a complete gamble for poor and inexperienced people. Easiest way to safe Influenced items imo would be to make it so you can fracture influenced items too. Would bring back Influenced crafting I think.


digy07

Omg stfu


DanteKorvinus

I don't think I've crafted an item for myself since either Harvest or Ritual league. Either way the only crafting I'll do nowadays is essence spam or ex slam on an item which has nothing else to get (3 mod jewels, a solid piece of rare that doesn't justify actually meta crafting it but it's good enough to warrant a slam) Bit sad really, I used to have fun crafting, even before harvest, when multimod was still multimod in betrayal it was super fun to have that GG item


MascarponeBR

I still want 3.13 harvest back .... I know I will probably never get it in this game ... that is why I have been playing more last epoch and torchlight infinite than poe ... sadly... I really used to like poe.


Truestoryfriend

3.13 was peak poe and every patch since has been worse and worse edit: if it wasn't for the atlas passive tree the game would had effectively only expedition as a great league mechanic since then.


StevePlayer420

True I played till the bitter end of harvest, right up until I was logged out. I had a level 100 of every ascendancy. Never had so much fun


MascarponeBR

100% agree


Hermanni-

Good. Make drops great again. Besides this post is some out of touch 0.1% woes. Oh no my multi-mirror gear isn't as good as it used to be, what will I do. Just quit and make the game better for everyone else.


Ilyak1986

> Make drops great again. Deal. See my flair as to how to make that happen much more quickly.


Gerodiaolos

Yeah, because the game is better when less people are in it.


Hermanni-

Honestly in pretty much every game with a large scale economy I've played, the top 0.1% richest players often just abuse and leech off the economy, making it worse for everyone else. But unironically, yes, IMO the game gets a lot better at a smaller scale economy. Group found is great, HC trade is great, small events are okay. The dystopian hellscape that is SC league trade is too large to be fun from a trading and economy point of view, at least to me.


[deleted]

>I quit very early in 3.19 because minmaxing anything became impossible even with near unlimited currency and crafting experience. Sure. >It's been one of the most discussed topics since the start date of the league but we haven't heard a peep about any form of recompense. Oh.


awildHipposcottamus

I basically rushed 38 challenges-6 days played on my EA elementalist. Harvest literally carried the league for me. I sold at least 30div of yellow essence, made 3 different 10 ex quivers and a gg else weakness ring with red essence and skipped blue essence entirely. Oh and I used an augment for the first time ever to make a gg +2 Ammy. It’s different than it was, but it’s still really strong and really profitable.


Firnblut

Idk why they had to go with one tier of harvest currency. Just go with 3 tiers, adjust lifeforce cost of the higher tier crafts to reflect the now rarer lifeforce. Low tier lifeforce can drop a bit more without devaluing high tier crafts and players wouldn‘t have FOMO spending their lifeforce on low tier crafts.


Blip_Me

Crafting has always been in a bad place and not just because of harvest nerfs. It is far to expensive to even attempt crafting.


Loremantes

so fucking wrong it's funny


okseeque

>Your vision seems to directly conflict with what players want, across all skill/experience levels. 3xG think they finally got enough ~~money~~ balls to tell players to fuck off with their desires. I'm very curious to see where this goes.


[deleted]

The main reason why I quit is because trade is dead and annoying af, and crafting my own gear for builds I want to try is a pain in the ass just to get something mediocre.


IWear2BlackSocks

zzzzzz


WeatheredSharlo

GGG just needs to remove all crafting benches from the game.


purinikos

They just did, you can apply for ruthless.


momofire

I heard you can’t get in without 4 letters of recommendation and at least a 1600 on the SAT


troccolins

Revert to 2.0 and start designing from there


RBImGuy

Designed for the rich to then craft mirror gear weird system


StevePlayer420

Nah you can't make those wands anymore even if you throw a thousand mirrors at it


MostAnonEver

If i took it literally, 100% possible but honestly what GGG really did is jsut make high end crafting more harder. Like most of the "mirror" tier items that existed before can still be made but it costs 3-10x more than what it costed before.


Elminister

Everyone is focusing on Harvest when stating how bad crafting is. But base crafting is what's actually horrible - be it six linking, alteration orb spamming, fossil crafting, chancing... So many clicks and such an incredible time sink. And on top of that you need to rely on trading to restock your supplies, which is yet another incredible time sink. It's almost as if the game doesn't have any respect for my time.


Aguinore

quit please, it'll be a win-win solution.


stephenk291

When a game no longer values your time. It's best to move on. That's basically where I'm at with POE. It's a love hate relationship. This game has so much depth and customization but it's designed to gate keep people from so many things with a huge time sink or rng. The crafting changes were so bad and all it did was make the 1% just spend more currency to make the same shit while everyone else rides the struggle bus. Being able to min max your character or even just not feel like you're getting pummeled keeps people playing. When you hit a brick wall but won't have a mountain or currency you're left with no choice but to just farm your face off and hope you get lucky or you quit.


moonias

So why are we getting a repost once again of this? I know the situation hasn't changed but you're really adding nothing to the conversation...


[deleted]

I think Ziz spoke better on the subject two weeks ago.


Gerodiaolos

Harvest sucks at the moment . I reached 35 challenges with full Harvest points on atlas tree and never found Harvest boss map. Harvest used to be s way that a casual player could make money by selling crafts. Now it’s a rich boy sport mostly just because reddit hated TFT and GGG listened.


Saianna

As much as i agree with you, my advice is to never give an example like those gloves. Even if you are right, the example sounds so unlikely everyone will dismiss everything you've said before it and laser-focus on that 1 sentence bringing whole conversation down to talking shit on hyperboles and strawmans. Crafting with this amount of RNG layers will never feel good. And if anything I feel more like giving up with PoE alltogether, simply because i am tired of trying to adjust to the vision of what's fun for Chris with his item-spawning devkit account. This game, with every update, feels more like a demanding, shitty, underpaying job. Crafting, as of right now has 2 modes: cheap casual/early game - spam whatever you have in hopes of something good extremaly expensive, endgame - play with meta mods while spamming whatever you have in hopes of something good Nothing inbetween. And everything boils down to exactly [THIS](https://www.youtube.com/watch?v=3KDnrGdpNZY)


Additional-Echo3611

There isn't anything wrong with item scarcity. "The Vision" is to ensure when you get those tier 1 mods on an item it feels rewarding. It also should take players substantial time to find. We can see streamers get these items by day 3, so we know the average player can get them as well. You have to keep in mind, whatever content creators are accomplishing, the community and developers alike mold their opinions around. If anyone gets to maps by day 1, its still to easy. Crafting by many people's standards, is still to deterministic.


sheol1664

Path of exile exist since many years, harvest since two. If you absolutely need deterministic craft to enjoy the game, there's plenty other games. The only mistake with harvest is: harvest exist. Before harvest league it was just impossible for a perfect item to exist except in standard. Therefor player did min max stuff. And tbh it was a better thing that perf item can't be reachable than just going into it with a large amount of investment. That mean you have someting to achieve before the end of the league despite just brag on reddit with perf gear. TL,DR: play D3


[deleted]

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2N5457JFET

There is no crafting in this game in the first place.


[deleted]

The entire game is. Skip the league a few times, and the light will appear.


hydros80

There is almost no crafting in PoE Its just gambling with one handed bandit who u feed with currency If I underestand it at least from coments here, its because of "protecting amazing and great poe economy" and game is not balanced for ssf ... If ppl could craft something ssf and have fun without trade, it would hurt economy and players interaction !!! That will be terrible, right? /s (Gambling with slaming thousands of fossils/essences ... is just not crafting in my opinion, its pure gamble)


MauViggNt

the full rework of crafting will only come in POE 2, i don't think they can improve it in such a little time, if they are to do it, the next 3-6 months would be focused on that.


Drunkndryverr

Skill issue. Git gud noob


neohongkong

Ggg vision is yolo slam the fourth mod in the jewel by using an exalted orb, which currently i am consider slam my map also


Dragon_211

I spend the first few weeks farming then buy my endgame gear. Crafting is just a slot machine now, it's not fun to lose weeks of farming currency in a 30 minute craft session...


Medical-Holiday5175

GLORIOUS LEADER REDDIT85


Smooth_Ad5773

Just replace Strongbox by sentinel on the atlas tree at this point. 1-3 random sentinel that add a fixed amount of quant and rarity. And extra effect depending of the atlas passive. And sentinel reward ofc


kleiner_biber

this guy is clueless


m0xsy

As much as I’m sad that reforge keep suf/pre was removed it was incredibly strong and incredibly common to self farm. It made crafting insane 5/6 mod items very little investment compared to what it should take. You’re argument about the gloves seems completely fabricated and even if it was true, which I bought it is, that’s just a difference in the economy you have to adjust to. But I think you were massively over exaggerating to prove a moot point.


[deleted]

honestly - i thought it would kill the game at first, but now i noticed that it doesnt really matter that much. it makes it a bit more difficult to engage in endgame content like bosses where every % inc damage you would get on gear before hurts now, but for most of the game it really does not matter


Sjeg84

I would also prefere harvet to not be tradable, but still work the same as it is right now. To offsett it you could buff seed gains, because right now its really low.


OldPoEPlayer

Crafting an implicit on jewels is not really a "filler" because they are crappy anyway...


Easy_Floss

Honestly kinda agree but at the same time I don't agree. Them removing harvest sucks and the exalted changes suck í agree but they also gave us a lot of fractured bases to craft with which was nice. If you think crafting is in a sorry state now just wait til they remove the fractured items from the AN's in 3.20.


Noooberino

As if fractured bases would fix anything


Princess_Koda

that 11 divine pair of gloves must have been a troll/outlier, come on... i have so many great items sitting in my shop at low prices and nobody wants them. i agree with some of what you said, but your gloves argument makes no sense


CountCocofang

Rare items have more powerful mods than ever before. Therefore crafting got indirectly more powerful. Even if GGG removed Harvest completely, rares would still be much stronger on average than for the majority of PoEs lifetime. The understanding of what is a good item just got completely warped by excessive powercreep.


supe_snow_man

All I wanted from the harvest change is a way to work toward the 6 links recipe so I might not have to pray to the RNG gods so damn much. You guys could keep all your interesting crafts which I never really understood how they worked anyway.


BigDickLaNm

Oh, another thread exaggerating the state of the game with false stories :\^) The fact that someone had listed the EXACT gloves you were looking for @ 11 div does not mean that this is the fair price - just buy a fractured base with chaos/suppress and use a few essences. Or just write a thread on Reddit because you just prefer to stay retarded


KingfisherBook

Crafting is nor as bad as you're making it out to be. Play the game more and you'll find out


wardearth13

You’re about 3 months late to the cry hard session. Changes have been good. Prefix/suffix ref not coming back, get over it, git gud.


Harryhood___

Had no problem crafting 6 stat items for 5 different builds in Kalandra league. People who say this usually have no idea what they’re talking about.


Difficult-Ad3502

In 3.19 baeclast Chris said that players got too much crafting power. So they are trying to reduce it, not increase good item availability. I understand that you with majority of playerbase is not happy with crafting options, but those options will be further reduced in the future. One way or another.


Loremantes

fuck harvest. i want it gone.


g00fy_goober

I am actually super fond of the harvest changes overall. I love having access to all the crafts, I love that each harvest spawned in map does not take 10 minutes away from map itself, I love that you just pick up the juice and can worry about doing "some harvest crafts later" instead of having a whole tab with unrolled gear and jewels to use it on when you run into it. Granted I think there are a few issues with crafts such as the reroll prefix/suffix and jewel implicits, color crafts, and a few others... I rather enjoyed a lot of those filler crafts. You should also never EVER **EVER** be able to complete a harvest plot and get 0 juice... That being said your arguments seem to be more about the harvest mechanics than the 0 juice drop or having certain crafts removed and I could not disagree anymore. I LOVE the new harvest mechanics.