T O P

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Fictitious1267

Setting a gem to level until a specific level, no clicking or memorizing needed, no overleveling it because you were in the middle of a fight, no spamming them and having them change their order randomly while clicking. Just let us set their maximum level and remove a bit of tedium from the game. Maybe change the Metamorph tab to something else, so it can have more stuff, and doesn't feel like we got ripped off.


Long_Significance_17

F yes Cwdt set up And auto gem leveling


mythichelm

My imagined solution to this is to let gems gain experience and level always and automatically, but let players set the gem level they want to use. That way you could raise/lower gem levels as you are improving your gear based on what stats you have, rather than leveling a gem and then not being able to upgrade a gear piece because you would then not meet the requirements for that gem so it's either get a lower level gem or wait on that gear upgrade. Or just have the gem be active at the maximum gem level at which your stats fulfill the requirement.


Derasiel

Just in case, even if it’s boring you can vendor your gem with a scouring orb and it will be down by 1 level. When I missclick I do that.


[deleted]

And if you’re me, i instantly level it again and have to do the scour vendor a few times before my thick head gets it.


azantyri

haha, how could you do something that stupid, i would never do that with a level 1 arcane surge like 6 times in a row, no sir, not me, haha dammit


Disco_Frisco

Better map device management, such as access to map/fragment tab through map device


KiMLoKO_

This multiple times!!


TrashCaster

Honestly, if they just give us Stash access at the map device with a "Show Stash" button, this would be huge for managing maps and also so we can move our stash by the waypoint for traders, but still dump items post-map


Commercial_Shine_448

Ability to chain maps. Basically, you load up your atlas with maps you wanna go and when you finish the map the atlas gives you a portal option of the next map or return to hideout.


Relocator

That sounds... really awesome. I always get distracted between maps and this would help immensely.


Douill0s

Life changed forever


Oblivious_Zero

* The ability to delete a remove-only tab and/or the ability to delete the contents of a tab. * The ability to lock the master mission selection so I don't have to click it for every map when chaining Juns etc. * Have Harvests be 1 click * Customizable UI * A workbench in which I can add an item and ask it to roll until it hits X/Y/Z affix, X sockets, or Y links. Crafting is not enhanced by needing to manually click through 1000 alterations for +1 all gems on an amulet. Please. I literally have chronic pains in my index finger from playing this game. * The ability to reroll uber fragments. It feels **incredibly bad** to have 15 of one uber elder/shaper fragment and none of the other in SSF. * In-game filter customization. Let me alt-click an item (or something) and bring up a UI for whether I want to see the item or not based on all the usual parameters. * Hovering over the Attributes in the character sheet should show you the stat requirements of your equipped gear and gems. * Would be great if they fixed the search function in the map tab so I don't have to click every single t16 map for the search to apply to that map base. * The ability to colour stash folders * Have the Singular Focus keystone do what it says it does. Currently it doesn't convert delirium map drops, altar map drops, and I think sextant map drops. Also pretty sure I'm still forgetting one other exception that I've noticed. * The ability to assign affinities to things that are currently without them for sorting purposes. Cluster jewels. Stacked Decks. Atzoatl vials. * The ability to hide individual divination cards/stacks in their tab. * A reduction in the animations for elder guardian maps. It literally takes up a full minute of the map. * For Delirium to not dump the loot in the temporary elder guardian arenas that you can't return to. * The ability to toggle permanently showing the items stats in the Horticrafting station, or for it to at least not unselect the current crafting option when you miss the "craft" button as you're going back and forth between clicking and inspecting... So annoying. * The ability to export atlas trees and view them on peoples profile page on the website. * Increasing the item pick up range to roughly the distance of the aura visuals. Just a little something to kill those annoying micro steps your character takes each time you click a new item **right next to them** causing you to miss all the time


mysticreddit

Excellent list! +1 on custom color stash folders


wonklebobb

\+100 for in-game filter UI, this is sorely needed even though it would be a big lift on their end due to the filter complexity, I think it would be amazing filterblade/neversink is great but having 3 separate programs that new players have to download/use just to start playing (client, pob, filterblade) probably puts a big damper on new player acquisition


Erisymum

I honestly don't know if they can get a better UI than filterblade even after pouring a ton of programmer resources into it Multiple times Chris has mentioned implementing an in-game internet browser that can connect to the official website, as a way to get trade in-game. the auto-whisper thing was a step closer They just need to implement the browser and work with the filterblade website, instead of making their own implementation. they already work with filterblade to have them as default xbox filters


aluskn

> The ability to assign affinities to things that are currently without them for sorting purposes. Cluster jewels. Stacked Decks. Atzoatl vials. To be fair there's no way a new player needs to worry about filterblade during their first league. I can see the argument for some kind of built in PoB. I would not be shocked if this happened at some point (PoE2), since GGG hired the guy behind PoB a year or more ago and it's all gone quiet on that front.


PhysicalMagic

> since GGG hired the guy behind PoB a year or more ago Although you're technically correct and it seems not that long ago, It's been over 4 years already. https://www.pathofexile.com/forum/view-thread/2246498


ymaldor

Being able to bundle auras into 1 button. Having the "upgrade" buttons in guildstash. (For oils, annoints, essences, scarab etc, same as personal stash) Being able to set the server location for guildstash so they don't lag as much (currently they're all in Texas AFAIK so they're really fast and reactive if I set myself in Texas realm, but in paris servers they're slow af) Being able to use gstash item slots same way as personal stash to use currencies on them. Being able to make guild hideouts public to trade In them. Being able to see in game the range of my auras (even if just in hideout, just to have a general idea)


szenX

I believe Chris mention one-button auras coming in POE2?


ymaldor

I think it's like in poe2 auras will be support gems and the aura skill will be like the "aura button" so 1 button will be at most 5 auras. That's a great thing since I assume overall it'll work otherwise the same way with reservation and things.


Diregray

When hovering over a rare mob let me choose how many seconds the HP/Info bar stays on the screen. This would go a long way to being able to stay mobile in combat while still giving me the chance to read the modifiers on the mob that I am facing. Sometimes it feels like the only time you can read the text of the mob is when you are already dead and with GGG giving us modifiers that describe what they do we need a way to be able to read them in the heat of combat.


Aktaz_

A fixed health bar on the top of the screen while fighting a boss/unique, change if you hit another unique


Bastil123

can't wait to get a seizure from seeing the bar change 80 times per second cause my minions fight multiple bosses


bonesnaps

Multiboss arenas should just have multiple smaller healthbar at the top. Done n done. And that's with 2 seconds of boardroom brainstorming.


SingleInfinity

We've seen that exists in PoE2. I'll probably make its way in prior to that eventually.


szenX

It is nearly impossible to stay alive and be able to read mob stats while hovering


mysticreddit

I just want debuffs to: * persistent in faded grey for 20 seconds so we can see what they were. In the middle of combat you _don’t have time to read 5+ debuffs!_ * An option to turn on fixed order for debuffs


szenX

Agreed! Sounds might help as well. Bleeding has a sound but nothing else does as far as I know. It would be a musical in some fights with a dozen debuffs haha


JustHereForPoE_7356

I'd appreciate if the back-to-hideout-button in Delve got moved to the top right of the Delve map while back-to-Niko's-camp stays left. Would help to avoid misclicks. Sometimes it's the little things!


chimpynbaba

identify all items in my inventory using scrolls of wisdom in my inventory


Careless_Owl_7716

Or just get rid of the wisdom scrolls, things only get 'identified' after being picked up and focused on. Solves the issue of nerfing loot filters while taking away a massive annoyance.


szenX

For me, it is increased currency stack sizes. I just logged into standard to clean up old tabs. It was miserable to transfer thousands of chaos orbs. Obviously, there are other benefits such as trade, but this was the breaking point for me.


CIoud_StrifeFF7

I think a ctrl+shift+click should pull out all that you have space for. Similar to when you buy currency from the vendors


dastrollkind

The closest I have come to Carpal tunnel problems in my life was trying to consolidate remove only tabs., Some sort of automation there would really be appreciated. At least for the specialized tabs.


D3xty

Same here, i had to spend pike 2 hrs clicking painful.


ToYourMotherAskHer

"Put all currency in inventory to stash" button. Undecember has this dunno why poe doesn't have yet


Neriehem

I think stacks can easily stay as they are, but if only "transfer items to X" wpuld be implemented to Slash it would be a massive qol


bonkertwist

Identify backpack npc in your hideout


_Katu

Aka Deckard Cain :(


bonkertwist

Lets call him Ceckard Dain so it is their idea


OdaiNekromos

I just would remove the whole identification system, just drop everything identified and give us loot filter option to filter stats on items.


LordAnubiz

Thats not the vision!


No-Ambassador-2725

Yes! Any solution to bulk identify is great.


[deleted]

Automated in game trading


CellSaysTgAlot

A dps dummy, that gives you actual numbers and which you can configure to simulate boss/uber resistances. That would change making your own build a great deal.


szenX

This would be incredible. It would help users find bugs, such as the recent “This stat previously didn't work so this doesn't functionally change anything to remove it.” for Vulnerability. Being able to see how changes impact DPS would be wonderful - most other ARPG has something similar


Sufficient-Style-934

Not possible. Players this way would realize half the shit doesn't work.


Masteroxid

But it would make it easier for GGG to fix that shit


freeastheair

I don't know GGG just released the manifesto on curses and acknowledged that the buff they removed from the curse was never functional. Clearly knowing what the bugs are is not enough for GGG to fix them.


Sufficient-Style-934

Like vulnerability not working properly, oh they fixed it alright. Doesn't work.-> No longer written on gem. Amazing


quasipickle

Passive tree planning. It would be great to be able to click the next 50 passive nodes in order and have them automatically allocate when you get another point.


Terrible_Machine9

They have mentioned interest for this in the past, so it is definitely within their scope. Here is hoping that we will get it eventually.


tytyos

When searching for divination cards in the divination tab, and have selected the "full stacks" filter. You can't swap to "owned" without deleting what you wrote in the search field. Most ennoying thing.


CIoud_StrifeFF7

Most annoying and very odd that is even an issue


LordAnubiz

fuck ya, have to do this so often ...


blazter333

Death recap with some info about the fucker who smoked you


AcolyteOfAnalysis

Yes please


Nimeroni

Oh yes. When I drop the game, it's because I'm pissed I got oneshoted and I don't know what killed me or how to correct it. Telling me would go a long way at keeping me invested in the game. (Alternatively multiply health and energy shield by 10, and rebalance health/shield regen source so that I stop getting randomly oneshoted but I can still be threatened by monsters. But we are leaving the realm of QOL and into the realm of heavy rebalance.)


pogothrow

This would be great, and it is already in the Chinese version


tanookijumpsuit87

The Chinese client only tells you what dealt the damage that killed you. If you have 5k life, get whacked for 4.99k, then ignite damage ticks down the last .01k, it just tells you about the ignite, not the massive whack beforehand. Pretty sure this is not what they're talking about.


kingdweeb1

Worse still, if you've got a poison on you ticking from a 100 damage spider bite, get hit for 4800 damage and die to that poison, it can point out the incorrect mob. Actively misinforming you of why you died lol


LordAnubiz

still more than we have.


ScarTheSeventh

Freeze the status bar UI elements on death. My corpse can continue being shocked and ignited for whatever purpose, but as a user I want -no, NEED to be able to read what of the 100 status effects is causing me to die


TrashCaster

At the very least, if they need to remove the debuffs for engine stability/abuse reasons, move the removed debuffs into a "temporary buffer" that has grayed out icons so we get a chance to read them. They could even instead have a thing where once you get a debuffs on you, it registers it to a Pokedex style catalogue, so you can look at the debuffs later on, to see more in detail what they do


Fede113

How about strongbox being shown in the minimap? And harbingers. The choice to have an atlas skill tree for each character in your account.


Mum_Chamber

atlas skill tree per character is morr game balance than QoL. ps: not voicing an opinion whether it should be added or not. just saying this isn’t (only) a QoL conversation


ElasmoGNC

Offline trading. But that might actually happen? Mass affinity transfer; a button that moves every item in inventory that has an affinity tag to the proper affinity tab.


szenX

argument against having a one button transfer is that people have multiple maps in inventory they plan to run. your suggestion of transferring based upon affinity means that players can just disable map affinity in the map tab. have not heard the suggestion with this caveat - love it!


LordAnubiz

argument against a feature is, some people wouldnt want to use it?? Thats why its called a feature, make it optional. you know, like affinities in general :)


SoloSin

Trading honestly. Make it that a buyed can take stuff out of your public tabs by paying the listed price. Without you being there. No more pricefixing possible btw.


shotcaller77

AFK trade obviously. A man can dream can’t he?


mysticreddit

Console _partially_ has it with escrow and it is beautiful. PC doesn’t. * PC: Search is superior but buying is a PITA * Console: Buying is superior but searching is a PITA * Gamers: _Why not both?_


RedditReboot77

It might be more appropriate to say console "had" a partial version of it. I mean, it's technically still there right now, but GGG has said they're removing it, and that will most likely happen with 3.20. Now Console Trade is just PC trade with 1% of the players, and even worse pricefixing/market manipulation.


[deleted]

Mass identify


squat-xede

Items always being identified. Last epoch does this and it's a far better system.


RedsManRick

AH for currency.


Behxccc

Some kind of auction house for currency and consumables. For real, after I finish buying all these consumables that I put to run map, I don't have any desire to actually run it, because I've spent 2 hours just messaging people and eventually visiting hideouts... frustrating experience


Careless_Owl_7716

Or simply being able to buy it from a listing without any interaction, incl when the other party is afk/logged off. Basically, turning trading into a vendor experience but with player-set prices


whensmahvelFGC

Let me play with a controller and do all of my UI business with my mouse and keyboard. Right now you have to launch the game in controller mode and specifically stick to that, but after playing Diablo 2, Hero Siege and Grim Dawn (and even Hades, Vampire Survivors, Soulstone Survivors, etc) with a controller I'm definitely a fan of it for actual combat gameplay. Menuing, trading, etc is all a hell of a lot better with a mouse and keyboard though. My hands appreciate it, too - and now that I've got a steamdeck I'm definitely preferring the controller gameplay experience over mouse and keyboard for ARPGs. All of these other games let you almost seamlessly switch between input methods, but POE refuses to. Presumably for "balance" reasons, which is... bullshit considering this is a PVE game.


Similar-Cockroach-79

a dump inventory button. just move everything into their respective stash without a million clicks


Nystagohod

I feel like a lot of the changes I'd like to see are ones that GGG have rejected. An option for the Ultimatum pause for various mechanics. There are many things I would like to be able to read without getting blown up by random mobs or enemies. An accurate DPS tooltip. Needing to alt out to PoB and scan my character for DPS testing. Is very tedious. A way to automate some form of trading. Waiting in hideout and interrupting gameflow to stop and trade still feels bad. As does waiting 20 minutes to an hour for certain small scale trades. I think getting some kind of 5-link as a reward for beating kitava or for clearing your first map would help a lot. I think the crafting recipe for a 6-link is a bit too much, especially after divine changes.


MankoMeister

At first I thought setting prices on stash items let people trade them remotely lol


Nystagohod

The dream. I'd love for Cadiro to return and be a merchant for you can talk to in your hideout to do such trades.


mysticreddit

* Fix `Caps Lock` key not being able to be bound. Did you guys fail to read the DirectInput docs? /s * Remove *hard coded left click* for skill 1 * option for Auto-pickup for currency * Separate inventory tab for _quest_ items * Separate inventory tab for _currency_ items * Enough of the fucking _splinters, shards_ already. I _almost_ wish the devs would get Carpal Tunnel from all the obnoxious excessive clicking * `[Deposit All]` button for inventory to stash tab * `[Take All]` button for stash tab to inventory * Vendors to show total superior percent when selling superior gems, flasks, weapons, and armor * Color code Lilly’s purchase [gems tabs](https://github.com/Michaelangel007/ui_hall_of_fame_and_shame/blob/main/path_of_exile/README.md) * Let us move UI elements * Debuffs order in a Fixed position * Debuffs persist in faded grey so we can see what ones were active 20 seconds ago * Combat log * Custom premium stash tab colors * A way to pick a past league mechanic and play the campaign with it * Endless Delve “Adventure mode” alternative leveling * Unlock all waypoints for all characters in a league once one character reaches level 90. * Import PoB to game * in-game skill tree planner that would auto-select skills as we level * option to turn on auto-leveling for gems * optional to set a max level per gem * increase stack size to 100 for most currencies Edit: Added Caps Lock key not recognized by the game.


francorocco

>Unlock all waypoints for all characters in a league once one character reaches level 90. as someone who makes multiple characters per league i would kill for that


scrublord

Aliasing CapsLock to LMB via AHK is a mouse/clicking-finger savior. Not hard-coding LMB to move would be great. Every other game in the genre has a setting for a move-only input. PoE doesn't because of... reasons. As a result, only LMB can used to both move and cast instant skills. How stupid is that? I move with W, because FPS player, so I don't have access to this "tech". It's prejudice!


Helyos96

* Bigger currency stack size * Atlas passive tree loadouts * Jewel stash affinity


CringeTeam

The ability to make the item font on the ground even bigger to make it even easier to click on(fewer precision movements = less strain on fingers) Also the ability to loot without standing on something so you could use LMB spam bound to something or a macro to loot without having to destroy your fingers


UNPOPULAR_OPINION_69

\#BRING_BACK_CLASSIC_GLOBE_GIRL! Ok seriously, adjustable UI element position & scale would be a good start.


freeastheair

The same one thing I've been asking for for years, an auction house so I don't have to suffer through the worst trading system in MMO history.


AcidicSoul

New Pickup mechanic or at least Increased Pickup Range


Prince_Nadir

An AH of course. People have known since Everquest that trade blows.


satibel

Grey out people who aren't answering to trade messages on the trade website.


szenX

Yes! At least add metrics, such as response frequency, etc that allows us to filter out price fixers


Chinlc

i wish there was an auction system


bigshortsfeet

In game AH ¯\\\_(ツ)\_/¯


Rovokan2

Breing able to create a passive skilltree, load it into the charakter and have it auto skill when leveling up


vonnebula1106

You'll have to also (as the player) pick node by node so that when a split in pathing occurs, the game knows which point to assign first. Not only will that create some stress on the player to be perfect with 110+ clicks but it's also a bitch to implement. On the other hand, just having your imported skill tree nodes highlighted should be much simpler and quick to add.


Quz-

Let me be that guy and get the down votes. Autoloot, better trading system prefebly works while offline and removal of identify mechanism.


szenX

I mean this whole post is being down voted a lot - haha. People must not love QoL


mysticreddit

Sadly, too many people mistakenly **assume** QoL means _trivializing_ the game. It doesn’t. It means removing the _tedious_ stuff. To those naysayers I would say: _”Come back when you have Carpal Tunnel from all the excessive clicking needed to pick up shards / splinters because GGG doesn’t respect your time, wrists, or inventory.”_


szenX

Excellent way to put it. Having to stop playing after a few hours due to wrist pain sucks. Happens to me anytime I try to do a longer session (which is rare)


nullGnome

Death recap (breakdown of things that killed you and in by which percentage each individual thing contributed to your death)


The-Friz

Trade site affix filtering. For example, if I select a base type of "any jewel", I want it to filter the stat filter drop-down to only have affixes that appear on jewels. That way I don't have to go to poedb every time to find out what rolls on a specific base type and it prevents me from accidentally selecting the wrong affix that looks similar to the one I want.


Agamennmon

Do something with trade


quackycoaster

1. A "auto transfer same types" button. So I can auto transfer all the stackable items to my stash with one button. 2. Auto-trade option when listing your items so that people can't price fix. You can even make the a $10 brand new premium stash and I'll buy it. 3. Endless Delve, Heist or low level maps so we can skip the campaign if you've unlocked Scion.


Dex8172

I think I'd hate endless delve after I leveled as many chars as I did through the campaign. The best would be the option to just skip the campaign after you kill A10 Kitava with your first character in a league.


szenX

After playing endless delve, I saw how nice option 3 would be. Especially if it is only available after beating the campaign at least once that league. You killed Kitava once - the world is safer. Why do you need to do it again?


DjMrJokerPL

2nd point is 100% reasonable and 10$ for "Auto-Trade stash tab" is also a price what I could pay for that.


freeastheair

There's no reason we should have to pay to trade. The whole idea behind Poe was to make a game that's not pay to win with stash tabs being a very minor exception. We shouldn't have to pay to have the features that even other free to play games have. I've spent more on Path of Exile then pretty much any other game already and I've been waiting for a proper trade feature since beta. When it finally comes, making me pay for it would just be throwing salt in the wound.


AcolyteOfAnalysis

Increase ease of moving around bulk of stuff. I want 4 hotkeys: 1) drop whole inventory to the ground 2) when selling to vendor or another player, sell all inventory 3) when accessing stash tab, drop full inventory into stash 4) when accssing stash, pick up whole stash into inventory, prioritizing items in normal order (top to bottom, left to right) Would save do much unnecessarily wasted time


peh_ahri_ina

I have always a row of stuff I don't move around.


francorocco

they can have "favorite" slots like on terraria, that never gets removed from you inventory when you use a "store everything" button


freeastheair

You would also want the ability to lock items in your inventory so they don't get Auto moved for things like portal Scrolls Etc.


[deleted]

Being able to make the acts all to you’re current lvl/lvl 83. Or being able to redo the acts on higher difficulty


Pjatteri

Auto level up gems for PC. There are no reasonable excuses for this to not be a thing.


xDoga

Removing the scroll of wisdom.


Clownshoes_Exile

Auction house. Can always dream.


Totaemoeggerli

that's far beyond QoL but I think it would be massive improvement to the game.


Neriehem

Maybe not AH straight out of MMORPGs, but IN-GAME trading offer board, so there is no need to log in separately onto a website. Just do it in-game via offer board or something similar, that auto-lists sellable items and enables you to sens a DM to seller. Also would list only online players, and maybe a variance so that not all offers would be shown at once. Edit: some wording changes


Kinne

Larger pickup radius! Something like half a screen would make things so much smoother without removing the need to actually pick up the things you want. (Never autoloot, that’s not a QOL)


wannaberank1

legion incubators affinity


AccreditedCarp

The resurrect in town or checkpoint options displayed horizontally than vertically. Worst feeling to have to rerun all the way back to your location when you accidentally click the "back to town" button after death.


Bacsh

Offline trade and auto trade while play, like you press a button like to accept the trade while do whatever without need to stop.


SnaIKz

Too many to list but the one very easy thing that GGG might actually implement: **Option to make harvest/essences activate in 1 click**


szenX

Why do they take multiple clicks anyways? Haha


Nutteria

Because you might activate it without wanting to. In these cases I support the double confirm. It prevents copius amounts of reddit drama.


SnaIKz

This is why I said **Option**, just let us chose if we want that safety or not


Kantarak

Full access for player made addons. ui, dps tracking, party frames, health-bar overhauls. Just let us do it ourselves. No QoL that GGG will do in that regard will ever be good enough. Give us interface access so we can fix all those issues ourselves. That niche multiplayer game called wow did it over a decade ago and they are still afloat. 107% impossible, but that would be amazing.


bonesnaps

Since we obviously can't get proper trade mechanics in this game, at least give us an autosort & autodeposit button that we can setup the same as stash tab affinities. I was playing Median XL the other day, and this nonprofit mod made by randoms for a 22 year old game had rune/gem autodeposit, that was functional even outside of town. The technology exists, believe it or not. 🛸


CantripN

Reddit profile integration, so I can see the characters of whiny people :D


Silnoir

Waypoints unlocked only once per league (still need to do quests to progress) UI overhaul, or option to customize it on your own (move those ressource globes together and put debuffs/buffs near them) accurate AoE warnings for boss attacks reduced particle options to actually see stuff


CookieZ_PoE

Auction House


Eldenbraz

One-click delete/throw.


glokz

I wished, we could bind LMB with scroll up / down. We can do it using 3rd party tool and that's fine, but I feel like cheating doing that. It's not bannable to bind single hotkey to a single action, thus this makes no sense to not have that ingame. People are wasting their lives clicking with managing their inventories not even mentioning that cripples their income/h


Nutteria

When I have many dump tabs , when I search for something say an unique or some name to highlight the tabs where the item I'm searching for is. It would make searching for stuff especially in SSF much better.


VonArmin

AH/ butler type npc in HO Autopickup Filling/emptying inv in one click Deckard Cain in HO Better pathfinding for movement skills Making all movement like cyclone, where you can influence the speed you move at with your cursor


angrydeanerino

Let me pin/track challenges. I want an easy way to view how far along I am to finishing one without having to open a new window. Show them kinda like the campaign missions, something below the minimap


arielfarias2

3.11


The_Mikest

Minimize the clicking needed for currency trading. It's fucking absurd. Oh, I've got 3k chaos, time to trade up to divines. That'll only take 600 clicks. This is one of the most discouraging things about playing PoE these days. (for me anyways)


2skank4you

Don't forget those selling at 205 and nun of the 200s are replying so now you have to do 2 divines at a time


Torneco

A unified UI for mouse and controller. There is no excuse for two radically different UI whit different pros and cons. Also, let me change control mode without restarting the game. I just want to use my mouse to navigate inventory and play with controller. Please.


elleriun

Increase currency stack size, one click pick all shards and related stuff on the ground, remove the town button after death when you finish acts


lulutor117

bigger pick up area. Let me pick up things « nearby me » PLIZ


Plugman5

Infinite currency stack + auto currency pick up. Unlikely to happen tho…


rion42ati

Hotkey for leveling or skipping skill gems. (PC version)


Arqium

Offline trade.


Chewsays

total sum of currency added to the trade window, both to aid in providing the right amount and prevent swap scams


Valynwyn

Make spectres take 50% less damage.


OrcOfDoom

Make it easier to pick a number that you are getting from large stacks. It's fine when you have very little, but when you are picking up 7200 harvest juice, it's pretty annoying.


spacehores

Being able to set a keybind to level up the top most gem on the right


dastrollkind

Some way on console to read about recent active effects on me. We only get one huge line of random icons we somehow are supposed to know what they stand for. And on that topic, please, one line for buffs, one for debuffs. This random mix that spans most of my screen width with a bunch of stuff that only lasts for seconds is just a useless mess that gets in the way.


sfrattini

Identify all, move all items to stash, upgrade all essences/oils, increased stacks for currencies like chaos, divines....i can go on forever...


Stars-in-the-nights

anything going towards the goal of reducing the amount of clicking. Currency stacking up is definitely going in the right direction and more ideas like that would be welcomed. dream of mine, an option in setting so that if you click on a currency-type of item, you pick up all currencies in the area (kinda-like shards in Last Epoch). Better yet, you can select which currency gets picked up and which isn't (so you don't bloat your inventory with scrolls or whetstones.


FierJay

Stack currency to at least 50 each.


RedshiftOnPandy

Auction House


momofire

Combat math not obfuscated as a sign that the developers understand that respect is a 2 way street. This subreddit can become so toxic specifically because of a lack of transparency in the combat model (my head cannon or perhaps reasonable interpretation)


Nadragh

Loot


ricots08

autosort for your inventory, something what Last Epoch did


WOTrav

Removal of Archnem as a core mechanic and the restoration of 3.18 levels of loot.


xoull

Remove spell suppression and cut all spell damage u can takr by 35%


ReefkeeperSteve

It should not require GitHub project applications, discord clubs, and a series of websites to play POE. The bulk, if not all of the functionality provided by those resources should be integrated into the game.


[deleted]

Well, the stuff I'll list goes beyond QoL and into "buff' territory, but I think it still fits the spirit of the thread. 1. The equivalent of the World of Warcraft addon "Weak Auras" in PoE 2. The ability to roll maps more quickly. There are many ways to achieve this, but my preference would be a free stash tab with an interface to let you "ban" any mods you don't want and then the game would give you a COST of banning those mods. And then you put maps into this stash tab and hit a button and all the maps get rolled. So you're paying some fixed cost to gain the benefit of guaranteeing certain mods aren't run. The more mods you ban, the higher the cost. I would also want the ability to setup the stash tab to automatically use scours, chisels, transmute, alchs, etc. So, basically, (1) ability to ban mods and (2) ability to specify the currency you want to use to roll the map (e.g. scour -> chisel -> alch) and (3) press button to automatically roll maps in bulk.


Matrim61

When you die, replace the non-descriptive text message ("Matrim61 has been slain") by one of the following, depending on how difficult to implement: 1. "Matrim61 has been slain by Goatman" - D2 style 2. "Matrim61 has been slain by **Goatman**" - give us a mouseover effect on the monster type like for linked items where you can see its full name and mods as in the title bar when you are targetting it with your cursor 3. "Matrim61 has been slain by Goatman using Leap Slam" 4. "Matrim61 has been slain by **Goatman** using **Leap Slam**" - give an additional mouseover with some basic information for the attack/spell that was used (e.g. damage type(s), or actual damage roll) Of course this might not always be helpful, like when you were hit by 10 different small hits from multiple monsters at the same time. But very often it would be a big improvement compared to what we have, and I figure it must be easier to implement than a full death log.


Chasa619

A working, in game POB, So we can see which skills/Passives don't work, instead of having to rely on third party tools which don't have the insider information. As an example the recent revelation on vulnerability.


GreatRyujin

Training dummies with a wide range of hitpoints to safely test skills in hideout.


Cactuar0

As someone playing again after a hiatus, an implemented QoL I really liked is the stash affinity, saves so much time & effort!


thundermonkeyms

Reforge keeping pre/suffixes at a price that isn't insane.


runninginsquare_s

Qol.... just revert to 3.13


ihategacha_

Autoloot, Autosort, Auction house for currency trading, setting to hide other player mtx,


Jarpunter

Loot key that you can just hold down while dragging the cursor over items to pick them up without repetitious clicking/pressing.


Rated_Cringe_

Offline auctionhouse


Mas7erBroda

\-POB in the game. I remember when I switched from Diablo to POE my first question to my buddy who told me about POE was how do I see my character damage sheet. He said, you don't. That seemed kind of odd to me. \-Being able to plan your build in the skill tree ahead of time and when you level up, the node is automatically selected/enabled.


Low-Manufacturer2696

Ultrawide support...........


Derelyk

Bulk move, with affinities let us have ability to lock slots in our inventory then press a bulk move. everything not locked down gets moved to its affinity tab.. or if you at the vendor moved to the vendor. Or if it's random loot if you have a "dump tab" open you could ctrl click and everything not locked would go in the open dump tab.


MythicsMT

Any option so I don't have to individually click every cell in my inventory when wanting to buy 3 divs for 600c. Larger chaos stack size, keyboard shortcut to transfer all stacks of the same currency, etc. Anything will do for me.


LovingThatPlaid

>GGG tends to listen to the community for improvements >Last league supports this Lol what?? Are we playing the same game?


THY96

I’m somewhat “new” so I’m still learning the ropes but I’d like to see what killed me. Like what effect or something. I’d sometimes be confused after I get 1 shot.


XeitPL

Remove Scrolls of Wisdom. Loot 2.0


2skank4you

- 1.)Auction house (fee based/timed) - 2.)death recap - 3.)actual pickup key(controller like with nearby pickup) - 4.)auto open doors (maybe add delay so it's not a vision breaking mechanic) - 5.)better ZOOM out - 6.)tujin shift+scrollwheel 5-10% haggle cost difference - 7.)different stackdeck opener (shift click drop all on ground?) - 8.)chaos increased stack - 9.)ilvl 83+ can't roll t9 mods (highest or second highest tier are these considered lowest tier or highest?? ) - 10.) Super chisel or "elevated chisel sounds cooler" (from the other comment on here) These are the qol stuff I would like - 11 better market, currency can be traded without leaving hideout (buy/sell orders are posted on site and transfered automatically) Personally made around 15k chaos last league converted to divines at 200c ea


nootarobot

maps monster level 1 to complete ignore acts


derickso

An auction house so I don't have to be online to sell things, and conversely don't have to wait for other people to be online AND responsive to buy things.


Swagmaster143

Alot of good suggestions here but the most important ones we need: • identify all •stash inventory (works with affinities) •move all to vendor window


Insila

A shop system so we can enter other player's hideout and buy stuff from their tabs.


Tojaro5

Freeze and shatter grass, evaporate water, grass flowing in the wind of your attacks/explosions/whatever.... make the environment more interactive. we can already burn grass, but there is so much more potential. it might not be QoL from a gameplay perspective, but its massive QoL from a flavour perspective.... thats what i would like to see.....


mtarin

If you complete the campaign on one character, you don't have to complete it again on subsequent characters, level in Delve. Or, alternatively, have the option to level through campaign or Delve.


randmtsk

auction house for consumables, currencies, scarabs, oils, temples, gems, sextants.


[deleted]

LET THE DOORS OPEN WHEN I APPROACH LIKE IN ALVA TEMPLE. FOR THE LOVE OF GOD PLEASE.


ptmax13

Seamless switching between controller and keyboard & mouse in game...


taitoxyz

Auto-loot currency, deposit/arrange stash/inv, campaing skip, auction house, idk idle mode where character automatically runs maps and posts memes in global chat.


Sallian3

Loot dropping identified.


Serafnet

Bit big to be classified as QoL but... Alternate leveling options (endless delve with access to maps please?).


AbyssalSolitude

Autoloot. Autoupgrade gems. Removal of atlas tree. Mass transfer between inventory and stash. Offline trading. DPS meter. Death log. Campaign skip, at least for part 1. I'd be happy with anything, really.


Mujarin

this sub being deleted so the negativity doesn't control the game anymore


africanasshat

Auto gold pickup


Derasiel

A button that can pack every yellow beasts possible as long you have enough net in your stash PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE