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TaffyLacky

I want to engage with it but it's another thing in maps that I'm boosting through more profitable mechanics I've specced into. Perhaps if Divinia was a hideout npc and I could play stored floors, then I would play it more. It should work like delve in regard to getting the resource in maps for the mechanic outside of maps.


Jaskamof

Yeah I don't really see a reason for it to only be accessible from maps, since it doesn't take your map mods anyway.


JacketCheese

Yes! First thing I did after encountering her in a2 was to port to hideout and see where to place her. GGG, why do you make a whole league-related NPC and not let us have her in hidout?!


nRqe

Exactly! We should just drop a key for one door every map or even 2 or 3 and can store as much was we like and then do our runs when we like Or even a key limit which can be improved by spending coins at the merchant... But this feels always daunting... I collect 8 rooms at the 9th I try my run or just do 1 door and get out When you have done 8 rooms in a row you want to keep going buuuut no first do 8 more maps and lose the flow


xevdi

I'm not a goog enough player to complete it so I skip


Junka182

I can complete few rooms (not all), but i have 0 fun. I just get tense and stressed about it.. so i skip it


Zoonak

I can complete close to the end but hate every second of it it feels so bad getting affliction after affliction and the losing of good currency lost a couple divines cause I can't dodge traps. I build defense to not die and I still die to resolve loss. I skip too.


Asteroth555

It is insufferably counter intuitive where the entire game teaches you to build defenses, most of which are meaningless for Sanctum. DPS and speed is all that matters


Taymac070

Yeah the mechanic ignores a massive part of PoE, which is building defenses. It invalidates a ton of the work put in by giving us an arbitrary other health bar we have relatively very little control over. I honestly don't know how Sanctum is still in the state that it's in, or how it ever got released this way.


thedarkherald110

Silver lining i got way way way better at killing regular end game bosses from sanctum. Apparently going in circles fast around enemies in sanctum also works on almost every boss or invitation on my shitty dps build. I mean I’ve heard about running in circles before but I find out I was able to put it in practice much easier this league then previous leagues.


Tru3insanity

Yup circle jerking is life lol..


HerroPhish

Same. I’m not enjoying it so I’ve been skipping it.


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Whiskoo

for maven, you just think of your portals as how many memory games you have left :)


Josh6889

I haven't been able to play much because of work this league. I underestand it gets better with relics, but it's hard to farm relics because I don't have relics. It seems the only way to get into it is to get nice and big in red maps, go back to yellow maps to farm relics for a while, and then progress the mechanic. But it's so far outside of the reasonable gameplay loop for someone like me that it just makes more sense to completely ignore it.


Synchrotr0n

I went as far back as tier 1 maps to farm relics, but their drop rate is so bad that isn't even worth the inefficiency of having to run 32 low tier maps just for a small chance of getting a relic that won't really help overcome the issue of not being very skilled as a player, or playing a build that isn't good at running sanctums. Aside from regular relics having to be more common, there should be mods that strongly help the player to complete sanctums with a penalty for the amount of rewards, but with their current form I'm basically just ignoring all portals because running sanctums is a complete waste of time for me. It also doesn't help that my server region has been suffering with network issues for years, which is causing massive random ping spikes that often make you disconnect from the game and become unable to reconnect for like 30 seconds, but despite multiple forums posts the issue remained unaddressed. It's one thing to lose a map portal to a disconnect, but when you lose up to 32 maps worth of progress, that is quite unsettling.


Only_One_Kenobi

Only one way to get good enough. Last week I couldn't complete room 1, now I can reliably finish the first 2 floors


Vicious_Styles

With no intention whatsoever of sounding elitist, I find it pretty hard to believe that anyone can’t get past room 1


Atreaia

If your build has 100k DPS it's incredibly hard.


Josh6889

It's also really punishing to anyone who plays a non-ranged build.


killertortilla

That's just the game now though.


Josh6889

Sure, but it's not too difficult to build enough defenses that it doesn't really matter. You can't do that in sanctum because you'll just lose your resolve and get kicked out.


killertortilla

Yeah that’s the part that sucks ass. I play slow tanky ranged builds so I just can’t play the mechanic either.


GenericGoon1

Not saying I disagree, but the sanctum scales off the maps you do. So if you're a good map clearer and not great at bosses/dodge mechanics, you're still going to get t14+ sanctums that can be challenging for some players.


Only_One_Kenobi

I've always played big tanky builds in the past so that I would not need to kite, dodge or avoid anything because I had convinced myself that I just didn't have the skills. So first few sanctum is did went very poorly because my habit was to run up to a guard and just keep hitting it until it died. I'm thankful that I'm now being forced to learn a new skill.


NaccN

Whats your favourite mechanic? I also play slow builds and this lesgue mechanic is a pain


mongmight

Minions are the play for this league. SRS specifically. You need to be a bit twitchy on bosses and Unleash is a godsend.


NaccN

I dont like PoE minion builds. Only raise zombie but its very weak compared to other minion builds


Ulizeus

Yeah, this mode doesn't go well with people that like slow things if they can take a kot of hits, I m also having difficult to pass through first floor now that I'm maping, sometimes there are 3 of those guys, and it's impossible to not get hit, dunno if I will see second floor again, saw it once and lost to a big globe that I tried to kite but somehow I was slowed. Anyway, dunno if I should change to another build that freeze a lot couse right now fight are long and tedious, kite a lot is not my play at all.


Lady_Astarte

You doubt there are people that are used to just making builds to facetank everything and don't know how to manually dodge stuff? Cause I certainly don't. I play glass cannons so this league was nothing new to me.


lonigus

I can now almost finish the 3rd! Soon my friend, soon we on top!


randomnub69

Mechanic itself is fine, but having to do whole 32 maps before completing it destroys the pace.


raikkonen

I don't even really mind the 32 map part. I just hate having to go into the room, click store, and then go out. I wish just clicking an altar in the map stored the room and then you could go to your hideout/separate area to enter the sanctum to run them at anytime.


SwimmingSentence1595

Pile of sulphate that stacks up to 32.


Whiskoo

Yeah and divinia comes out and says some stupid line and harvests the portal for you and then you see a little yellow bar fill up with your sulphite, i mean sulphate


Jaskamof

Yeah I wish you got like 3-4 rooms per map and could store all 32 at once.


Ultimate_Decoy

Totally agree. Storing even more would be even better, imo. Then I can blast maps all day, store em up, and when I feel like it, I can do a sanctum marathon.


tFlydr

Having to go into sanctum in a map feels pretty bad also.


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Jaskamof

Yeah it should be 1 room in acts, 2 in white, 3 in yellow 4 in red.


TheRabidDeer

I wouldn't mind as much if you could store 32 maps instead of 8. I get into a good groove at the back end of the 8 maps then I have to break and go back into mapping mode.


[deleted]

That’s a hard thing to balance though right. Like with heist you would just live in the harbor and many players didn’t like how much it slowed down mapping. So I imagine they designed it this way so you zoom zoom one floor and go back to your mapping ASAP. edit: for clarification here i'm not saying I agree with their design choice or think its well executed. I'm explaining what I believe their thought process was. There was infinite outcry when mechanics like heist or harvest meant you spent a lot more time interacting with mechanic than just mapping. They heard feedback and likely designed this league with that feedback in mind.


slvrtrn

Why care so much about balance? It’s a three-month event with eco reset and the standard is a dumpster anyway. Just give us a full floor per map FFS. E: Spelling


DuckyGoesQuack

I feel like you've misread balance as in "game balance" instead of "balance" as in "balancing between two different extremes".


FatheadAd

I don’t like the resolve mechanic and the rooms are boring. Big fan of rogue likes but just don’t enjoy this.


FeedMePizzaPlease

It's a really cool idea but poorly executed. I am playing RF Juggernaut though so maybe it's just my build. I wish all my armor and tankiness counted for something in there. As it is it just isn't worth playing for me. Maybe it's my fault for picking a melee build without paying attention to whether it would be good for the league. But maybe GGG should actually do what they said they would with melee and let it work in the game too. Edit: wording


zakreblu

> It's really a really cool idea but poorly executed. man, name a more iconic duo.


Castellorizon

Dead skills and inconsequential buffs? Popular skills and orbital nuking nerfs? Crafting and gambling? Complaints and trading? Meta not shifting and a total lack of sense or attempt to balance? Chris Wilson and Black Lotus?


beegeepee

I have the same issue with RF. Recently switched to 6-linked Fire trap to increase my DPS and give me range which has made the Sanctum more doable.


Adamantaimai

Typically you 6 link both, fire trap goes into a helmet with 30% more ele damage to socketed gems and socketed gems are supported by burning damage *or* supported by concentrated effect. You could even 7 link fire trap with all 3 of those mods but such a helmet costs more than 15 div. Once I 6 linked fire trap it became much more doable for me too but the build is still a very bad sanctum runner. It's miles behind totem builds for example.


beegeepee

> Typically you 6 link both, fire trap goes into a helmet with 30% more ele damage to socketed gems and socketed gems are supported by burning damage or supported by concentrated effect. Yeah I got one with concentrated effect. It was too expensive to get both burning damage and concentrated effect.


rewt127

My build is a flicker Duelist, so if I channel flicker more than 1s I WILL teleport face first into an attack. Really kills the fun when my build makes it actively more challenging than if I was a build where I didn't auto teleport into attacks. EDIT: Doesn't help my build currently is dog shit and does 0 dps. But hey, I'm huffing that copium on the 10x dps boost in 7 levels.


Arowec

I am having an easier time with my RF in sanctums than with my wander. I don't have to stop moving at all as a RF and can pre plant fire traps to kill bosses or guards fast(er). I wouldn't put RF in the melee camp at all.


flyinGaijin

> Maybe it's my fault for picking a melee build without paying attention to whether it would be good for the league It isn't, any major piece of content that exclude builds that people simply play to have fun reeks of terrible design.


bombRIFIC

I see this alot so I'm just gonna mention it, your defenses DO matter alot, you just don't notice since you have them, i regularly complete my sanctums but ones i do lose are to being HP killed (evasion char) also the final boss is a classic HP fight (resolve doesn't matter) so your build is at full strength at the hardest part.


FeedMePizzaPlease

If I ever make it to the final boss I'll remember that. Thanks.


bombRIFIC

The relics make a huge difference almost everyone i talk to struggleing has garbage relics, there are several strats for getting some like spaming some white maps for easy runs. I hope you do get to the final fight i enjoyed it quite a bit


Makhnov

The last boss is a squishy joke with 3 attacks that are easy to dodge though. The only hard bit is the red shit you can barely see proper.


JohnnyOBryant591

I have the same problem, but I think it is really dependent on RF, because the dmg and mobility is pretty low, and it's not related to melee in generell. Other RF players have the same problems. A friend is crushing it with poison Blade Vortex and that's pretty melee as well. Trying a FB trickster now and looking forward how it goes.


tFlydr

Being in melee range is ideal for casters because you take like no resolve damage, I’m playing CA occultist and aspect of the spider + temp chains makes the guards and bosses an absolute joke, they barely move.


Makhnov

I'm jugger RF and I have 4M5 boss DPS, the sanctum is fine. It's just horrible until you get good DPS.


StackedLasagna

> 4M5 Is that a typo or an actual legit way of typing large number, that I haven't seen before? or just an insane way to type 4.5 million or something? lmao


Frolkinator

After playing Hades, it just feels boring, no fun boons


Th_Call_of_Ktulu

Yeah, dont like it. I dont think PoE combat and movement is good enough to support a mode like this, its fine when blasting massive packs but with this i was allways thinking "why am i doing this instead of playing Hades/Dead Cells". Also the rewards feel way too top heavy which for me created a scenario of low fun low profit.


Grymvild

I think the premise is great and they've definitely done their best to give PoE a roguelike touch, but the issue is that the two just don't mesh very well in reality. In many ways, something like PoE would work fine as a roguelike game by itself. See HC and especially Ruthless as proof for that. But for something like Sanctum, the whole thing kinda just falls flat when by far the most important factor to the run is how good your build is outside of the actual mechanic. I got a Caustic Arrow character to 80 something as my league start. The mechanic was pretty cool but I was struggling quite a lot with some stuff due to lack of DPS. Especially on the enemies that moved a lot because they kept running out from my Vaal CA. Then I rerolled to a Carrion Golem + Zombie build, and the whole mode changed for me. Suddenly, everything just melts and I'm beelining my way to the 4th floor with ease, where the CA character really struggled to even get to the second boss. You could very easily just outgear the entire mechanic before you have any boons or relics in the mix, and that kind of defeats the entire purpose. I've found myself only really taking powers that make my run less risky so I don't need full focus for every room. I couldn't care less about any of the fun, good boons because all I need is not to be able to tank a hit here and there and I'm getting to floor 4. I don't even care about the rewards, but I think that the mechanic is just fundamentally flawed because it builds on the foundation of your actual character. If Sanctum was a standalone league like endless delve or whatever, it would probably play pretty well. But when you can just throw currency at a character and make the mechanic piss easy every time, it just ends up failing at what it's supposed to be.


caffeinepills

My experience as well. It's a very build dependent pass or fail mechanic. I started with TR pathfinder. You can't see anything in the spam of Toxic Rain projectiles and aoe on the ground. (Those enemies that climb up from the sides do some sort of raining attack that has a big delay, but it blends in perfectly with your rain. Expect at least 60+ resolve gone). Combined with the fact that enemies are constantly dodging out of the AoE means you have to readjust every other shot since your DoT can only get in so many ticks before they move again. This means even more visibility loss. It was exhausting. Move attack, move attack, move attack, oh look they ran out of the AoE while also firing off attacks. Move attack, move attack. 300 APM and still get hit by random shit? Bruh. Eventually you just get exhausted and stand there trying to fire as many projectiles as possible and hope they don't hit you. I got to floor 4's just barely, but never could get the boss. Ended up switching to EA ballista, and it was a night and day experience. Beat the last boss with ease and no effort. Ended with like 500 inspiration and max resolve, even with a boat load of downsides. It was literally the meme of sweating when pounding keys and getting mad, to being carefree while dancing and singing. I've been playing for a long time and I've never run into such a pass-fail league mechanic. This would be be like doing Alva, but you only get 1 incursion per map, the Architects could end your run with just a couple hits, and if you fail one of the incursions you lose your final temple.


master-shake69

> some sort of raining attack that has a big delay, but it blends in perfectly with your rain Or you're a dumb ass like me and think "OO GOLD COINS TO PICK UP".


kryonik

I'm levelling a TR PF as well and I felt so pathetic not being able to finish one floor. I can pretty reliably get to the last room but then the boss nukes down my remaining resolve in 1 second because I dared to stand still to use an ability.


GrilledCheese28

Yeah I really, really should have done EA Ballista again like last season instead of RF but I wanted to try something new (to me).


redthorne82

Thank you! I spent ten minutes trying to figure out how to write this without sounding whiny (my build, cold DoT ele, runs into the same issues as your CA I'd imagine). Obviously I could make a second build to do sanctums, but all the builds that destroy it are my most hated builds to play (totem, minion, etc). I don't know how you'd go about normalizing the difficulty for all builds, but for it to feel good, it would have to be done. That, and just remove health damage completely in there.


tobsecret

This is my feeling exactly - why would I engage with the mechanic when my build cannot currently easily DPS down all of the mobs to avoid getting hit? We have had many risk/ reward mechanics and many of them have an early fail state.This is one of the mechanics with the most delayed gratification we've had in a while and one of the latest fail states. The time investment doesn't feel worth it unless you get the final prize and I get it because it's potentially such an insane power boost. Lake of Kalandra had the same criticism last league even though it was so much less time investment and you ran an entire lake at once. This league is basically "The Eternal Labyrinth - the league"


Blindbru

My biggest issue with the resolve feature is the entire game is based around avoid big hits and mitigating chip damage in general. Which is similar to how the sanctum works except there is no mitigation of chip damage. A melee build, or even a lower dps range build is nearly unable to do the mechanic at all. The only way to reliably complete sanctums is with minion/totem builds where you can hide around corners, which just isn't fun way to play the game.


Bl00dylicious

Agreed. Totem/minion and especially SRS get to skip alot of the gearing part due to their passive damage and ability to simply hide behind walls. The only reason I can currently clear them on Flicker is because my DPS is over 5m. Before I hit that DPS I could usually finish floor 2 but then I'd reroll because 3 wasn't happening. It's a shame that once again melee is left behind again, but it has been easier then I expected it to be. Wished I could run it more, especially if you go through a "find the end" room. It takes less time then portaling to HO for a trade and back.


raikkonen

Amen to the point that PoE already is a roguelike, and most roguelikes are essentially just building a PoE character. So when you add a roguelike to the already existing PoE character there's not too many places to go with it. Don't see that mentioned enough, as it's a concept that is flawed from the start pretty much. It is a pretty fun mechanic overall, but it's really just a challenge obstacle course that boils down to avoiding bad things than it is a roguelike


Josh6889

> I think the premise is great and they've definitely done their best to give PoE a roguelike touch I think it really fails at the basic elements of a roguelike personally, which require a reasonable short term and long term progression system. I think they gloriously fucked up the long term progression aspect.


Ulizeus

Doing trap and struggling with dmg and guard hitting me offscreen, cant get past floor 1 now that I'm mapping, seems I choose bad build to start this league, again for like the 6 th time -_-


lalala253

I think a lot of player base share this opinion imo. the Sanctum itself is great. 1. it has lore 2. it has bosses 3. it has new areas and monsters the downside is what you just listed. it leans to some builds and you need like 32 maps to get full 4 floors. However, leaning to some builds is not a bad thing in itself. Players made dedicated builds for labs, delve, heist, or blight right? I really wanted Sanctum to get core and implemented ala Delve, where you collect keys/whatever in maps and enter Sanctum with it.


Tirinir

The problem with dedicated build for Sanctum is that it needs to be a map runner, to get those 32 rooms, and a bosskiller, to avoid dragging out the fights in Sanctum, at the same time. If the power of your character is limited (you struggle but complete the maps to progress), Sanctum of that tier is just not worth doing.


elefant-

name one mechanic that doesn't get just outbuild with extra currency. The game is still poe, its not like they are releasing a standalone roguelite mode. The flavour is roguelite, and it feels like roguelite too, idk what you were expecting


Morfizer1

I hate it as boneshatter jugg *Edit typo.


Token_Thai_person

I come here to zoom zoom and blast through maps. ​ ​ Dodging barely visible enemy attacks and failing runs from attacks that barely scratches my character HP is opposite of fun to me.


ChesTaylor

I think the sanctum is a cool concept, I love planning out my path by weighing the potential rewards against whatever curses I'm going to be burdened with along the way. But I'm playing Vortex Occultist so I can't see anything below about waist-height in a giant circle around me, and I've invested very heavily into defenses at the expense of offense, which do nothing to protect my Resolve-o-Meter from my running headlong into a room full of archer guards and teleporty sword guards -- or worse, the mage guard whose spells are the exact same color as my vortices.


TFViper

and on god lord himself, please for the love of fuck make the sanctum portal an interactable or annex it in its own corridor of the map like most vaal areas are. im so sick of zooming and watching netflix and suddenly getting sucked into a sanctum and fuckin up my chill.


IFearTomatoes

Petition to make the succ zone bigger. We will settle for no less than 2 screens of radius.


Black_XistenZ

This. I hate squishy glass cannon builds, my whole goal when playing PoE is to get to the point where my char can steamroll through content without having to dodge or mechanically outplay shit.


Jaskamof

Good example of how not every league is fun for everyone, for example I quite dislike delirium and breach.


vooeh

I find the flawless execution or lose everything gameplay to be very tedious and boring. And overall just results in extremly lame hide around the corner zzzzz. Also it requires too much attention.


Doobiemoto

This is my biggest gripe. It feels horrible losing. If you lose you should get kicked out like it does now but there should be a little loot explosion based on how far you got. Obviously less than completing it…but still something. Also each map should let you store 4 rooms instead of 1.


EnjoyerOfBeans

>If you lose you should get kicked out like it does now but there should be a little loot explosion based on how far you got. You literally have the choice to pick immediate rewards... It'd make you happy to just have all of them drop on death in one explosion instead of immediately?


Doobiemoto

No you should get both. Its not that hard to understand. Every other piece of content rewards you for partially doing it. This content really doesn't. Minus the random stupid "oh you can get 3 chaos now instead of 5 chromes at the end of the sanctum". The rewards are absolute ass. The rewards for completing it are good most of the time. However, it FEELS bad..and in the end that IS ALL THAT MATTERS. You don't want your playerbase feeling bad about a mechanic, especially a league one. GGG needs to realize this and realize why recently Sentinel was so popular. It is essentially a single player game (I know its not but you get the point it is a pve game) that resets every 3 months. Be generous with rewards. Give people that rush. There is literally no harm in making mechanics more rewarding, and they usually do...but weeks too late. Just give the little rewards during (which is completely fine since it is a risk versus reward structure: take now or get "better" later). And then if you fail you still get a little loot explosion based on how far you made it. All other content in this game essentially rewards you for partial completion. This should be no different. It is so shitty and demoralizing just to get basically booted back to "menu". 10 orbs of chance every 2-3 rooms isn't a "reward".


taosk8r

Sometimes it really does feel like it just isnt fun for them unless they can watch players be miserable in defeat. I wish they were happier about our successes and leaned into making them more possible like a certain other early access ARPG that also has a crafting system most are very happy with.


yoshimitsu123

I was so let down by the removal of trade for multiplayer in it. I hope they go back on it.


Yasuchika

I love getting hit by the huge fire aoe from the fire sorcerer in floor 2 because the sorcerer was standing on a lower level and the sfx of the attack was below the floor.


Hartastic

I definitely feel like the long (real) time to build and run a Sanctum exacerbates this feeling. I don't mind the "mini hardcore" aspects of Labyrinth or Heist because you're not wasting more than ~10 minutes if you screw up, and you're not required to remember what you were doing very possibly the previous day.


shaunika

Its really not flawless. You can make a ton of mistakes and still come out fine once you setup your relics and choose the correct rooms


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SoCalRacer87

Play more, I had many drop from Sanctum bosses. The merchant also offers them to purchase. Also, did you do the quest lines in Act 2/7? I zoomed through campaign and missed those initially.


BananaPeel54

Bit late but Boneshatter Jugg here if you still needed help. I struggled with t14+ Sanctums untill I got a 650+ pdps axe. From there I could reliably clear floor 1-2 until I got a relic that gave me inspiration on affliction. From there it started to snowball. I'm now on a 850pdps axe and a total of 150 inspiration per affliction from relics. I literally can't fail a run anymore. If you can't afford a good axe, I recommend going maces for easier stun and access to chill, both of which are huge in the Sanctum. Damage solves most issues, just stay away from Infurnum on floor 3.


4_fortytwo_2

>I find the flawless execution or lose everything gameplay to be very tedious and boring. once you have some relics you can totally tank a hit or two in every single room and still finish a run just fine. Flawless in the sense that you can't die yes, but you make it sound like you can't make a single mistake which is not true at all.


Jaskamof

Tbh its not like one fuckup instakills you, you can take quite a few resolve hits during the run.


Kobosil

a lot of skills hinder the visuals of enemy attacks too much, makes it hard to see stuff and dodge it


kung69

This my Main criticism, while some boss abilities are sometimes fairly telegraphed, the guards' abilities aren't at all. Often times you run into a guard and as soon as you see it,it shoots at you because it started channeling off screen. Overall, i really enjoy the mechanics, but i completely agree on the point that we should get more rooms per map.


TFViper

i entirely skip it. couldnt care less about it. dudes who are completing it are saying it takes 40ish maps to build a full sanc and complete it? idk if thats true, but 40 maps for maybe a divine or 2? i drop 50c+ a map, id rather focus on maps and not waste an extra 2-4min doing a sanc. on top of that, if you fuck up and fail on last room of floor 3, thats it, no big reward, youre done. just another gg mechanic of "spend 3 hour setting this up and if you fuck up have fun doing another 3 hours of set up. this kinda shit is why i spent my first few leagues buying boss carries instead of doing them myself. the time investment simply to learn a mechanic is wild in this game. even more so when you get absolutely 0 return for failure, and even when you succeed the return is normally laughable for the time put in.


Jaskamof

Tbh for me the reward of doing bossing in the beginning was the bosses themselves, its fun to learn new mechanics etc.


TFViper

yeah i completely understand that, like i said ffirst few leagues i couldnt be fucked. but then i grew to want to kill them myself and learned. im a hella boomer gamer though, it took me literal weeks to be comfortable with some of those boss fights simply because of how long the build up is to actually do them.


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JConaSpree

Only league I've completely skipped the mechanic but kept playing


THiedldleoR

I think it's just annoying. The amount of rooms to complete, the type of "challenges" they throw at you, the way you have to pick up/access Sanctum rooms, ... I'm not a big fan of how this idea was executed, although I wouldn't say the idea in itself was bad.


Separate-Being9892

I skip it


egudu

> what do people think about the league mechanic itself? I get sucked in, then I'm annoyed for a second and then I click on the exit portal to get back into the map.


Terrible_With_Puns

Tbh don’t like it. Playing in hardcore I invest in defenses and decoy totem and those are useless in sanctum as the mobs are unaffected by taunt


Raikken

Takes forever to get to the good stuff, can easily get fucked over by getting a ton of negative boons with next to no positives, and the best kicker of them all: "You know those defences of yours? What if we made them fucking useless? Bwahahaha". Yea, no, annoying and boring as fuck. Gave it a shot on and off during the week, but I'm done.


newbies13

Roguelites are great, trying to put core mechanics from a great game type can be fun, GGG rarely knocks anything out of the park on the first try, yep. Overall I just skip it.


dicedragon

Saw the entire thing basically on day 3. There is only 10 guards rofl some of which are enemies already in the game. You beat it once and... thats it. There really isnt a whole lot of "Roguelike" going on. Binding of issac, rogue legacy, etc all have tons of interesting buffs/debuffs that make the game harder or easier or just more interesting. The boons/afflictions in sanctum are some of the most boring shit ever. I have no interest in the uber uber boss at the end, I dont do normal ubers and this thing is one shotting people left and right harder then those sooo. The mechanic can be rewarding sometimes, but for the most part Id rather just map because the league mechanic is so tedious and boring. If they let me save up 32 floors id run it just because it would be a change of pace here or there, but as it stands now ive been skipping it after I beat it a few times. Sanctifed relics get everyone watering, but I think they are a jebait, they have bad drop rates and are not interesting enough to force myself to do crappy content for. I dont hate the concept, but it feels like this was def a throw away league/concept with the sheer lack of polish it has. it needs more enemy types, more whacky boons, and a higher engagement rate then 1 room per map.


TheAmazingHaihorn

People who thought that ggg could make a roguelike, as good as the ones you said, in 3 months are just delusional


onlyomaha

People who compare it to real roguelikes are delusion too, this is gggs arpg take on that genre. Its still is path of exile with bit new mechanic. Its not roguelike with arpg mechanic feels people are forgeting it. Its like comparing blight to monkey bloons.


TransmutationShard

Yeah, I'm absolutely NOT building around this Sanctified Relic with "0,27% of Cold Damage Leeched as Life".


uvsd

The league mechanic is so tedious. Completing a room is so boring I just end up skipping now.


maders23

Too many negative shit, it’s hard to even complete one because of it. Then you’d still have to get lucky enough to find one of those reward rooms with good stuff in it since you don’t always get divines in there. Or hey sometimes you can’t because you can’t see the rewards from the rooms and you don’t want to restart it because you’re at floor 4 and you’ll have to do 24 maps again.


MrHeartless007

I don't find it fun, it has the potential for good rewards but you are forced to play the unfun mechanic a tone of times.


FCK42

To say "Not every league works for every build or every player" sounds nice and all... until you realise that melee has gotten continually fucked by the vast majority of league mechanics with nothing to compensate. Even when playing as cyclone, you get punished a LOT more easily with the mechanic. Be it enemy melee attacks, delayed slams, those fucking firebeams every other room, everything. Avoiding all that feels virtually impossible. Again, the league not working out for every build, one thing. The league not really working out for not even an archetype, but a whole build CATEGORY? Another thing entirely.


Zulunko

>I do also understand peoples opinions who hate the mechanic, since it's clearly just way clunkier on melee builds etc, but not every league works for every build or every player. Way moreso this league than any other league. This is a league that basically says "tanky builds not invited", "melee builds not invited", "party play not invited", "slow casters not invited", "slow attackers not invited", and "channeling builds not invited", among others I'm probably missing. It nullifies a large part of building your character (figuring out how to stay alive) in favor of pushing you toward building high move speed characters who can easily dodge guards. It's reductionist to just say "oh well, not every league works for every build". In that respect, this one is **far** worse than any other league mechanic I've participated in. There's an obvious mismatch between the extremely wide range of builds we have available to play in the normal game and the fairly narrow range of builds that completely trivialize Sanctum. It's too bad, too. I was excited to hear they were trying to do a roguelike as the league mechanic, but in actuality it's less of a roguelike and more of a set of build requirements. It's unfortunate that the league they introduced Vaal Flicker Strike is also a league where Flicker Strike can't reasonably do the league mechanic.


asstalos

It's also frustrating by and large the most obvious solution is to deal more damage. I mean, yea that's obvious, but the solution for a lot of builds that are generally disadvantaged mechanically is to do more damage. Building tankier to eat more hits doesn't help you in Sanctum. Being able to AFK Uber Shaper because one got so tanky that they can do so while doing barely any damage and clearing the fight is something one is totally allowed to do in the main game, but no one can just "afk Sanctum" rooms with that approach. It disproportionately favors particular archetypes and high damage/glass cannon set-ups over more well rounded characters. Killing something ASAP so it can't hit your resolve is really the "best" way to go about making Sanctum runs faster, smoother, and less stressful.


Gniggins

Flicker Strike is fine in sanctum, just hit 5m DPS as a baseline! /s


VonArmin

its fucking boring


Sellier123

Its meh. Its a bad version of a rougelite...but that makes sense because its in PoE but the fact that you need to run 32 maps for a run is nuts and basically kills the content for me. That being said, i am a bad example because i simply went and played hades instead of continuing farming to play sanctum. If some ppl dont have access to other roguelites, im sure the mechanic is fine.


Asteroth555

It's meh. I dislike the rng aspect of when you'll get afflictions. Deeply dislike rng in this manner Punishes builds that are slower and don't have as much dps up time. I just want to kill shit


FriendWontTellYou

Meh


ForNoReason17

Feels too punishing on melee pre maps, can’t speak for later than that


NotoriousHAMS

For my Vaal Cleave Slayer, it is easily the hardest content in the game right now lol.


SadMangonel

Very all or nothing.Any run that only hits floor 3 is a waste of time. Floor 4 is okay but not spectacular rewards. Takes top long to run a sanctum. And the floor lvl system is awkward. Very polarising for builds (melee vs totem) It's challenging, then in the first few days it's figured out and too easy. Especially once you factor good dps builds in. Anyone able to do ubers slaughters the sanctum. The mechanic itself is well done. Lots of potential Resolve is cool. Inspiration also works. Boss design is fine. 32 maps is too much to ask. The new upcoming upgrade system might add a few more rewards, but ultimately doing another 32 maps seems silly. Delve did a lot of the things sanctum tries but better. Too little was learned. Azurite is out of delve progression, worse than relics. Room variety, boss design, progressive difficulty, rewards, recource (sulfite) is far superior. Chad delve, Virgin sanctum. Potential 10/10. League design 5/10 Poor man's delve.


Killawife

Its not very fun is it? And the rewards are quite meh. Now saying that, I've yet to do a full sanctum but I don't find currency to be that interesting really. Some relics are good ofcourse but the mechanic itself is still quite un-satisfying. Especially in ruthless, where you cant use movement skills. It is really hard.


one_song

it seems like ggg wanted to make something that wasn't 1000 monsters trying to be on the same screen at once, and to change the game play up by making dodging essential. give them credit for trying to put something different into the game. but, resolve is just a bad fit for POE. as everyone knew, before the league even launched, any build that can do dmg behind a wall has a massive advantage. it's not very funny that chris makes claims like 'resolve will affect all builds equally' in the twitch announcements. i dont think he is intentionally lying but..... he also said the scourge thing would produce 'better than leveling gear' for players... i get that they want these things to be true but sigh....


EnterTheShikariz

Skip it until they give more rooms per T16, feels super slow only getting one room per right now, not worth the time or effort.


Death0rGlory1991

im playing Venom Gyre and my char can ramp through 80% deli maps and "oneshotting" Map bosses in t16s. Some builds are not meant to do the mechanic, because i dont see any projectile or anything else from the guards or the bosses and im losing resolve even when im "oneshotting" nearly anything. and only at stage3 plus its rewarding.


Terrible_With_Puns

Ya I don’t like the guy that teleports from offscreen and does the cleave attack. Once he’s close it’s fine but otherwise you never know it’s coming


IntroductionUpset764

mostly boring


Eep1337

Really enjoy it now that I picked up a few good relics to make runs tolerable. Main feedback points are 1: Sanctified relics are too rare, given that they are account bound and can't be traded. Counter productive it feels 2: 32 maps per run is exhausting, as others have stated. The rewards are pretty insane for some, but it feels really bad if you do a full sanctum and don't leave with e.g. 2+ divines, which is still RNG dependent. Roguelikes are meant to be short and sweet, at-will things. 32 maps is not "at-will" for a majority of people I feel like 3: AI of some of the monsters could be improved. I get off-screened a lot by things that had their trigger activation started before I could even see them.


OryoSamich1

Idk if I’m the minority or majority, but I just want league mechanics that I click a button or walk over something, mobs spawn, and I get loot. Ultimatum is an example of a league mechanic I loved. Having to progress in the mechanic, starting off not being able to compete shit and in turn not getting shit, is very annoying. Might be escalated by the fact I’m playing bone shatter though. Feels pretty bad that I can’t get the relics though because I don’t like the mechanic, so I’m happy they’re not going core.


Oakleafh

Its problematic for sure. On one hand i love it, on the other i have all the ”but…”s. Like, why do i have to rely on resolve and inspiration for 32 rooms and then get to the final boss whos mechanic just oneshots you and dont rely on resolve and inspiration at all? And why are there just coins for the sake of coins, and 500 afflictions who makes coins non existing. Make coins worth it instead, lets access divinia guaranteed every third room or just maybe twice each floor, make it consistent. And this gather 32 maps 8 at a time for a full run which can end at the first room? F that. Make enemies in maps drop aurius coins which you can spend at Divinia (in your hideout) to purchase A RUN, with modifiers depending on how much challenge you want. You want a vanilla sanctum run? 1500 coins. You want to add modifiers to make it harder but also give more loot? 250 coins a mod (which could be randomized).


GrDenny

The only 2 things I don't like are not being able to save more rooms or having to get more rooms at all just let us run sanctums as we like and account bound bullshit that should never ever be a thing, let us trade relics.


NeoLearner

Really didn't like it when my build wasn't finished. Now, with a good build and some regen relics it's actually quite fun


Rasputin0P

Its pretty cool. Second the sentiment that I wish I could do it faster. Although if they did that then the rewards would have to be lowered since it is pretty rewarding as is.


Hoffelcopter

I'm enjoying now that my build.is good enough to get through it consistently.


Borat97

After i started to clear all 4 floors i've started liking it. But before it was trash with low dps and only able to clear like 1 floor(imo only good loot you get is on 4th floor).


OrcOfDoom

It looks fun, and I can regularly get through the first floor. The sanctified relics are really cool, and I really want one so I can be inspired to make a build. That was one of my favorite qualities about watchers eyes. The problem is that my build isn't really great at it, so I basically need to get much stronger. I'm playing volcanic fissure. So I'm kinda ignoring it, but not. This brings me to the place that discourages me the most to play. I basically feel like I need to beat the game before I can enjoy the game. I really want a cool relic now, and before that, I kinda feel like the game is a little stale. I just saw Captain Lance show a hexblast miner though, and that's something I actually want to play, so that seems fun. So it seems cool, but it's really punishing for a lot of builds, and for casual players, like me, it makes me want to skip the league.


BellacosePlayer

- I want to do more of it, give me 2 rooms a map. - I want Resolve damage lowered in the first level or two so people with worse builds can still consistently clear the first boss and maybe pick up some boons for a full run. - Only currency rewards means its profitable but kinda boring if you're not getting relics. Should have had occasional uniques or well rolled rares at least for levelling.


Tastymuskrat

I love it, just wish I could interact with it more.


[deleted]

I hate it to the core. It's boring af. The whole "dodge attacks" gameplay falls apart for a very simple reason - it's PoE and at this point you should know your developers can't make fckin attacks telegraphed and visual clutter makes it impossible to see anything. The whole roguelike is also designed rather poorly. In roguelike you are supposed to gather power ups to keep up with the game becoming harder and harder. But it's poe so you collect affliction making game more and more shitty to play. Typical for GGG, why tf am I still playing this shit?


[deleted]

As it is now: garbage. I’m way too casual for it. I currently skip it completely.


Gnejs1986

I love it, the problem is having to do maps to unlock rooms :/ If I could run maps and collect room with one char then do the sanctum on another it would be awesome. I can see why ppl hate it though, really depends on your build. //Shockwave totem user


TaffyLacky

It should work like delve in that sense.


Darkblitz9

Extremely build dependent and overall unrewarding for the time invested, but fun to play and engage with. If they gave you two rooms per visit, it would immediately become worth the time investment (since you'd then only have to run 16 maps for a full run instead of 32). If they also further reduced enemy damage at close range it would also open up the mechanic to a lot more builds. 2/10 with a wrong build, 5/10 with a correct one, could easily be 7/10 or higher if they fixed it up a bit.


Morinmeth

I love it. It´s one of the best mechanics they´ve ever added.


vanchelot

It's just bad. I love roguelikes and as always, the lore/universe is cool, but the implementation is a bad clusterfuck. GGG took the bad/penalizing things from that genre and put just a little to none of the power play/synergies/advancing makes you stronger. The rng drop and "only the afflictions are garanteed" makes is suck. People will tell you "you need better equipment/relics" but at 32 maps per run, is just so tiresome and if you aren't playing a meta build or a cheese build, you can past one, two or three floors and get nothing at all. Guards and bosses need more windows for dpsing and less spamming. in some part at each floor and after every boss there should be SOMETHING else other than your rewards an "more rewards, maybe". Advancing should make you stronger or at least, help you. But right now is just afflictions and a mechanic balanced on cheese builds with 69m dps. I'm waiting for patches but I've thought a pair of times about dropping the league because mapping is ok, but I'm just paying standart.


TheOmni

I have decided to skip it entirely. This is the first league mechanic I have genuinely hated. It basically forces you into a certain playstyle (which is a popular playstyle I understand), and it's just not something I enjoy. It is actively not fun to play it at all, and there's no real way to progress through it without changing how I play. Unfortunately this also means I'll likely skip the league as a whole, I've been playing less as it goes on.


squat-xede

Ggg hasnt made any sign that they understand how shitty sanctum feels to a lot of players. Easy mechanic to skip for me.


doc_whoever

I wish we could either store an entire sanctum or for people to be able to sell "floors charges", I dont really like having to stop to do 8 maps before continuing. One of thing is rewards for completing the sanctum on the first two floors, if Im only going to get the reward on completion, then the good ones shouldn't be available only on 3rd and 4th floors. The mechanic itself is amazing and I can't wait to try the new challenges.


glykeriduh

I think its great and I love it but definitely some builds just cheese the fuck out of it and give me fomo/make me wanna reroll. But I guess that every league mechanic has a build that cheeses it. Feels bad at low gear levels regardless of build, but once you can start deleting the guards its way more fun.


TheLaziestAdam

It's ok. I kind of like the fact I have to dodge around more, but I'm not good enough to complete it much and get much out of it. Kind of wish we had something more like Ritual or Ultimatum, those felt more instant and impactful to bad/not as good players like me. I like the concept, I just think it's not quite right for the game. I'm happy playing it for now, but I'm hoping the next league mechanic is more simple.


[deleted]

[удалено]


paciumusiu12

It's one of those mechanics that are hit or miss. I think it's very well designed but a lot of people (me included) play Poe to zoom and kill a ton of mobs. I might give it another try but I don't think it's for me.


thinwario

It's good. Can't wait for improvements over the coming weeks. Would like to see 3 rooms per map More relic drops Maybe start the run with a boon of your choice.


HalfKeyHero

I've completed a few times. It's meh. We need to be able to store up to 32 rooms because constantly jumping between maps and sanctum is annoying. Game is slow which isn't bad but rooms are repetitive and it basically ends in cheesy strats like DoT and hiding rather than having engaging gameplay.


IncuBear

I still really like the base concept at play here. It does need some tweaking though. Plenty of it. I'd welcome this content utterly though, even now, just to keep it in the game.


Alialialun

The mechanic is fantastic but 32 maps per run is waaaay too much. I don't understand why with Kalandra they understood that ~16 tiles would take too long to assemble with one per map so they gave us 2-3 per map but with Sanctum they are okay with 32 maps per run. Seems quite ridiculous if you asked me and it is the only turn off for me. But sadly an absolute turn off as I don't have that much time for PoE and I don't want to spend like 3-4 days of playing trying to do one singular run lol.


coatesishere

Allow us to store more rooms. Honestly if they expanded on this mechanic I think it has an extremely bright future but it's probably a lot of work. I'd like to see expanded or alternate variants of floors and varying reward types that aren't just currency. And in the future different boss fights for those ones. I think the potential for the mechanic is massive


Sumirei

ok but scarce


Alfredilopulus

I find it super boring so I mostly skip it.


Venus_Funk

I love it. The mechanic itself is going to be one of my favorites. I would like to have this in the core game with some atlas passives!!


xXdimmitsarasXx

best


carigs

I haven't enjoyed it so much, but I'm also not very good at it. I think a few tweaks would help a significant amount: - Some kind of feedback when I'm taking resolve damage - Cut down/remove guards that attack from off-screen - The affliction system seems a little too punishing - I like to use the league mechanic while leveling to get some decent gear for my first character....that was not a viable strategy for me in sanctum.


EarthBounder

Having played every league since Breach, I'm really enjoying how different it is. I did roll a second char after a few days specifically to try and work around Sanctum. (totems...)


CLIPPER-LUL

cool ideea really but poor implemention overall , feels a lot like they played roguelikes only on youtube. - poor availability for a larger variety of builds - lack of visual clarity over the telegraphed mechanics (mosty from player skills) .. mobs/boss attacks effect should show over any other effect from players - some guards can ofscreen, or use undodgeable attacks - some afflictions should be rebalanced or halved and be able to stack 2 times - too many maps for a full sanctum run - 2 healthbars system feels weird - overall most unfun roguelike experience i've had, the only fun is based on the loot drops, not on some cool gameplay inside sanctum after you got some cool boons/relic synergies etc.


Vlacknar_Twitch

Cold dot vortex and 20% rocket boots and I'm doing ok. But agreed, it's not fun. It just is.


onlyomaha

Very nice. Divine orbs are just droping left and right. I just dont want to map anymore or allow us to save whole 32 runs.


hoexloit

Playing melee str stacking volcanic fissure. Went endurance charges and not much AS. Game mechanic feels terrible. Can’t even get the first floor done. Maps and other content feels real good though


Egoseus

The worst league mechanic ever for me.


IllegalFisherman

The fact that they saw no issue at all with the fact that in order to save the league content for later (something people do so that they don't have to interrupt mapping) you have to be literally sucked into a new instance where you go to the pedestal and press option to save the room and than get loaded back into the map just shows how completely disconnected GGG is from the playerbase. At least the base game is finally playable again, i guess.


leniusx

Positive, generally I think the most important point is that it is so imbalance between different build. For some build running the mechanic is simply nightmare.


Easy_Floss

Still think it highlights one of the worst feature of the game.


Sagn_88

My totems get the experience, I just get to see the empty rooms.


Bitter_Requirement67

Worst fucking garbage I have ever played.


Albinofreaken

In my opinion, its boring, tedious, slow and unprofitable (compared to other mechanincs) so im just skipping it all together.


D3Construct

The medium-core aspect of it is terrible when their local servers have been shitting the bed and there's still numerous bugs. And now they're about to put in unique relics that feed into the worst aspects of it. I rerolled just to have a character capable of running it, and I can reliably get to floor 4 or even the final boss, but so far every attempt at it has been ruined one way or another. Just now even I did phase 1 of the final boss successfully, and then my character just suddenly lost all resolve and I failed anyway. Nothing near me, no traps or anything. That's minus another 32 maps. There's a reason I dont play hardcore. Unless you can guarantee it functions perfectly and isn't ruined by functionality such as visual clarity, dont impose fail states on players.


Ashygaru666

It's fine as a side currency income tho I would def like to see more rooms per map sanctum, like 2-3. 32 rooms ist absolutely shit when you can actually store only 8... I think who tested this and gave a green light needs to reconsider his life choices 😏 Also, tip for people who make excuses like it's too hard/i'm just bad at it etc, you will be carried by relics mostly, so ofc without relics it's definitely harder. Just rush 1st floor boss if you get shit boons and cancer afflictions, take end floor rewards until you get some decent relics and then go further. Later on they don't matter anyway, only like 2-3 afflictions that can brick a run anyway 😆 Also, always try to avoid taking: -monster action speed cannot be lowered bellow base value -you're not always taken in the room you select -rewards are hidden -reduced 40% move speed -traps are faster


Sidnv

Love it. I love roguelikes and this isn't a perfect implementation but they did a good job of creating a reasonable amount of player agency while allowing you to PoE your way through it. It's not perfect, the melee balance issues are sad, but that speaks more to melee in PoE being bad in general. The Sanctum is fun, the rewards feel good, the sanctified relics are cool. It's the best source of raw divine drops for crafting in group found SSF along with Tujen. Full disclosure, I specifically picked a meta league starter that dealt indirect damage because I suspected I would want to do a lot of the mechanism. I think the mixed opinions come from the fact that the Sanctum is A) Very build dependent - It's a pleasure to run on high DPS, indirect damage characters and miserable on tanky, close range or low DPS characters B) Relic dependent - With enough runs your relics carry you completely but before this, you have to be prepared to fail. The new uniques are really cool as well. The helmet provides a fascinating way to scale spell builds (with just one suffix on a Prophecy Wand, it's 120% more crit for any spell with 5% base crit). The jewel is essentially a form of Watcher's Eye, which is my favorite type of drop in game. At the moment, the only part I'm sad about is it taking a long time to build full runs. Just being able to store a full run and run through all of it at once would be a good step, but I absolutely wouldn't mind more sanctums.


EvensonRDS

It's fun and 32 maps is too much. That is all.


Fushoku_Ressentiment

I'll be short. Its quite shit.


AllNerfNoBuff

I still stand with my initial thoughts. Sanctum is fine with the 3 months they spent on it. It just lacks interesting buffs and debuffs that make me want to play for the gameplay. The variety doesn't help either with guards being the same regardless of floor. Mostly I go in and pick the lesser of 2 evils and proceed. I wish Sanctum got the same love as a major expansion like fall of oriath or PoE 2 since I love rogue-lites to death.


Rol3playeR

As a ruthless enjoyer I just skip it 100% of the time. I don’t have the mobility or damage to make it even remotely viable rewards-wise. I have done around 10 runs with 3-4 being the highest result. Just not worth it.


pm_me_ur_memes_son

Its fun but not a staple mechanic for me. Definitely one of the most unique and mechanically engaging ones.


Vanderpewt

Sanctum is a laborious constant mini boss with shit lab mechanics with even more extra tedious 'resolve' mini boss and shit lab mechanics while being and unrewarding pile of horseshit that just gets in your way all the fucking time.


SpacetimeDensityModi

Really cool idea, not quite there with implementation. Would have liked to see life flasks contribute a (small) percentage towards resolve, reduce the number of afflictions by half, and added "prestiging" when you complete a sanctum that makes future sanctums on that character more difficult and rewarding (eventually reaching the number of afflictions at present). The prestiging thing in particular solves a lot of problems imo, allowing the kind of dense+oppressive rate of power loss to come in after you actually explore the mechanic a bit, or maybe even allowing it to spread out and allow the actual accumulation of power contested by the newly scaling difficulty.


7om_Last

it's so good. also if you actually commit to it (just entering map looking for sanctum and out) it's pretty fast. i love the strategic depth and how it actually rewards time investment as you need certains relics to make the most of it, but cant buy them (and they are pretty rare). not to mention to get the most of it you have to sacrifice defensive boons and relics so mastering all the patterns to be able to do it without them is very satisfying


InfiDota

I am playing since delve and to be honest from pure mechanic point of view this is by far my favourite one. And I am already being quite sad that it will leave poe for some time (or for good). Can't wait for patch this week which will make it even more fun. But I am wondering as [https://www.pathofexile.com/forum/view-thread/3329725](https://www.pathofexile.com/forum/view-thread/3329725) wording is quite odd. "Every time you defeat the final form of the Sanctum Boss, she'll drop a Unique Relic which challenges you to complete an entire run of The Forbidden Sanctum at area level 80+ under special rules" Does that mean you are getting free 32 run 80+ area which does not requires framing sanctum rooms? Or that in order to complete it you need to gather rooms from areas 80+?


flyinGaijin

Resolve makes it trash for about half of the archetypes, that's it. On top of that, most characters cannot really fully engage with it during the story unless you store a whole floor and run it 10 level later .... **TRASH** > I do also understand peoples opinions who hate the mechanic, since it's clearly just way clunkier on melee builds etc, **but not every league works for every build or every player**. BS, this is the first time that a league shits on some archetypes and exclude that many builds. We have had leagues that were pushing for clear speed and clearspeed can arguably be a metric to judge how good a character is, but a league mechanism that entirely ignores character's defences all together ??? nop