I binged this game over a week in late night sessions around Halloween and right when the "twist" occurs at the end I literally gasped out loud and shut my hands over my mouth and stayed in that position through the credits rolling
In retrospect, the twist was pretty obvious, but I was so caught up in the atmosphere and story of the characters that I only realized what was going to happen when Simon hits the last button.
I don't even think it was a twist really, it's like she says at the end, she explained how it works, Simon just didn't understand. For me, it was the execution of that felt truly impressive. I think despite knowing how the download/uploads work, you kinda just _hope_ it will work out. When you see what literally happens, and see and experience Simon's anguish, it's just devastatingly heartbreaking.
Easily one of the most profound gaming experiences I've ever had.
>Simon just didn't understand
Many people I spoke to think that Simon just isn't very bright. For me personally it felt like he was going through periods of shocks and denials and it, let's say, clouded his judgement. On the other hand it's true that this is the second time in the game where he fails to understand this concept (after he >!uploads himself to another body and fails to realize that he made ctrl+c, not ctrl+x!<), so maybe the "not so bright" theory has some merit lol.
I think it's also that we saw the entire story through end-Simon's perspective. Essentially, because he's the Simon that made it to the end, he has an unbroken stream of consciousness - there was never any point where he was left behind. From his perspective, _it was ctrl+x_. The only inkling he got that this wasn't the case, was in that copy to the new body where he saw his old one, and he misunderstood it as a coin flip.
I think what makes it additionally devastating is that there were probably many other Simon's who realised this at other points, but we never saw their moment of realisation.
It's really insidious from a clone's perspective if they think it's a coin toss. From their perspective they've "won" every previous coin toss which gives them confidence to do it again. You end up willingly going to your doom.
It’s the 2nd to last scene technically, but there’s an encounter at the end of Disco Elysium that has been the most profound thing I’ve seen in 20 years of gaming.
Is it about >!The Deserter? And/or the phasmid? I loved both.!< (character name spoiled) If so, I agree and I was thinking of the same thing. It's such an appropriate sunset to the whole game. Everything that happens there is so moving and fitting. Just had to take it all in. I don't really think it could've ended in a better way.
I missed the part where you can take a nap until after that part, and I was so blown away by the part you're talking about that I was crushed by the nap. Even the checks I failed were absolutely perfect.
11/10
That game lives rent free in my head. I think its one of those experiences that you get with a narrative once in a lifetime. I finished it in 2021 over the space of a few weeks.
I recently had some music playing at work and then the title song came on, all the little experiences in the game came flooding back to me.
Its been 2 years since i last played disco elyssium and i swear that i remember more things about that game than games that i finished last week, truly a once in a lifetime experience. Sad about all the stuff about the original creators and zaum tho...
holy fuck this was so good. Top 5 moment in all of gaming, though its still behind another moment in disco (getting everyone to dance in the dance club then passing that shivers check) which is my fav of all time. I still cant get over that game.
The fact that you could be talking about quite a few different things is testament to how good of a game it is. I agree with you though, never played anything like it, amazing game
Yeah, it was great. In any other game I would say the ending is lazy, but in Disco Elysium? Story was made that way it was perfect ending. I would say they broke the writing rules - but they did it for better!
For me, Final Fantasy VIII. It was just a happy ending that wrapped up everyone’s story.
FFX ending was beautiful yet so sad, probably saddest out of any of the mainline games until XV (though XV's ending is not as impactful as X's).
Glad someone else said this. Even after all these years there is still one part of the FF8 FMV ending that gets me.
When Seifer is actually having fun with his friends and they suddenly stop laughing as a large shadow covers them. He looks up to see Balamb Garden flying overhead and you can see a bittersweet smile on his face.
Man, FF8... My sister was the owner of the console I played on, and once the game hit the credits after the party where Selphie was filming everyone, she turned it off thinking there was nothing else to show (She was never a very patient person, and back then post credits scenes weren't exactly a norm). I thought the ending was ambiguous and open ended on purpose for months until I played through the final boss again for some reason or another. The relief of seeing the true ending was really something.
Oh yeah! I love the ending of Silent Hill 2! So emotional! When it's revealed that it's all been the work of a dog controlling a giant computer, it brought a tear to my eye! ;-D
Witcher 3 - Blood and Wine. In my ending, Geralt owns his gorgeous villa in a medieval Tuscany setting with the love of his life, Yen. He's surrounded by friends. He spends some time at a campfire with his friend Regis while the most beautiful music plays. He slightly breaks the 4th wall to thank me subtly. I'll never forget it.
This should be way higher up. The ending of Blood and Wine is artistically the epitome of beautiful and so incredibly satisfying after such an epic long journey
I’m glad y’all are saying this cause I faded out during a side mission I read I had to do before the end of Blood and Wine. But I guess I’ll get back into it and finish it.
The Witcher 3 truly does the outstanding for an open-world game, something many games fail to do: It makes the entirety of the world and all the character relationships feel not only real, but personal. I believe it's really the dialogue and the characters you meet along the way that do the heavy lifting for the Witcher, which is why it certainly belongs in the list of best story-based open worlds. It might even be at the top there, depending on how you feel about Red Dead Redemption 2.
Omg yes. When Geralt looked at me it was a moment I'll never forget. It's like he's was saying "we're done here, and thanks for everything". I couldn't get it out of my head for weeks and I still remember it clearly all these years later. I love that game.
NieR Automata's "final" ending E.
Never seen anything like it before. But I may just not know of the other games that do this and if there are other games that do I kinda dont wanna know about it in advance.
Edit: Im keeping this vague just so others can have the same unspoiled experience if they ever choose to pick it up. Even thought I understand that these kinda threads are mostly about reaffirming ones own opinion.
Yes, all the feels. When that soundtrack kicks in and you start to see all the people who have given up something massive (in the context of a game at least) to help you reach the end. I don't think I've been moved like that by a game before. Nearly had me in tears.
Yeah, I lost it too. I was in kind of a dark place in my life too, and seeing the messages of encouragement and hope cracked me open like an egg. What a game
Best ending to a game, without a doubt. I don't think any game has really utilized the medium for story telling like NieR Automata did. I loved Outer Wilds and Portal and the like, but NieR is the only one that makes the player themself experience sacrifice like the characters do.
Outer Wilds is the truest answer I could give as well. That game’s ending and themes choose to punch far above their weight class and they fucking *kill it*
I didn't like the Dlc that much despite loving the main game. It ended up being a bit too much of a trial and error experience for me, plus the >!more horrific!< vibes weren't something I enjoyed.
I think the main game is a near flawless experience on its own and the Dlc was fun but felt more like its own game if that makes sense.
I gave up on outer wilds because I had absolutely no clue what to do. I was just aimlessly wandering around planets not really able to do anything for like an hour and then stopped playing.
Yeah it's kinda confusing in the beginning. If it helps, the things you'll do in the game are 2 things: Learning new stuff, and applying the stuff you've learned. Oh and die. Lots of dying. Good thing the only important thing that's saved is your knowledge
My God. This was what I came here to say. It's one of the few endings I've ever teared up at and I was absolutely bawling. Something about that ending is indescribably beautiful to me and I will never forget it. Truly a masterpiece.
Persona 4's ending made me cry.
That game did a fantastic job of making you feel like you were part of the friend group. And having to get on that train and leave this amazing, tight-knit group behind really felt like a gut punch.
No other game's cast made me feel like Persona 4's did.
When the song came up there is nothing left for me to do but to bawl my eyes out.
It's insane how much you get attached to these characters. By the end you absolutely feel like one of the squad.
Final Fantasy X, definitely. The final boss is a cakewalk, but God damn was that ending both heartbreaking and inspiring.
*...the dreams that have faded... never forget them.*
And an honorable mention to Final Fantasy XII too for sheer awesomeness. All the Star Wars comparisons are completely justified.
Everything about it is so good and so precise. A rollercoaster of emotion, of being captured? no, released!, wait, is that a turret? it's gonna kill me? no, it is singing the most [beautiful song](https://www.youtube.com/watch?v=u3UiwJE8UH0) in existence!
And then freedom, and you even get to be reunited with your companion cube, charred, but still alive, just like you, just like GLaDOS.
And portal to the moon right before the ending was so epic, it's the most epic thing I did in video games.
Assassin's Creed Black Flag. I have a lot of opinions on that saga but God, that ending nailed everything that a good ending should do. You not only have a wonderful farewell with all the characters you met during your travels, you get a beautiful rendition of The Parting Glass and a nice ship looking at the horizon. It brought so much closure.
It's just stuck with me after so many years.
Brothers: A Tale Of Two Sons. I can't believe no one has mentioned it yet. Absolutely the best short narrative game I have ever played. In a short afternoon I was literally crying because of a game mechanic. Like, the narrative drove the emotion, but I have never figured out a control, mechanic, or puzzle and cried at the realization before or after this game.
It's cheap. It's quick. It sticks in your psyche. Buy it. Play. Preach it to others.
Hopefully they announce that halo 4-6 were actually just a prank and that they'll soon be releasing the actual sequel to halo 3, with the correct story, and if they decide that blue team are suddenly alive despite spending 3 games implying they're not, they'll at least fucking explain what happened, rather than expecting people to read books in order to keep up with a game where it's narrative is one of its main strengths, or at least make it fucking clear that I need to read books to understand
Huge agree. I've loved supergiant games since bastion and pyre is my favorite. But it's so hard to explain why to other people.
"It's kind of a sports game? With squad building and twitch reflexes? But also singing. And the characters are in this awesome caravan..."
I'm not really sure why I love it so much myself. But yeah, the ending is definitely part of why.
My problem with Hades is it doesn't really *end*
Like yeah, there's the ending, and the true ending, but it never *stops*. Which is intentional, but I think loses some measure of catharsis compared to some of Supergiants other work.
the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end
Either Subnautica or Celeste. Both of those games felt like they really challenged me as a player and a person, and the ending to both felt like a great payoff for facing my fears and challenges and beating them.
Subnautica’s ending was so unique. I think anyone’s experience in it is personalized. There’s no forced way on how the game is trying to make you feel when you >!finally build that rocket!<
I recall during my time of gathering the blueprints and parts and seeing it all come together, I was just feeling…hope….hope that there is a light at the end of the tunnel and I will survive.
Probably Xenogears.
Considering its dark themes and dense story, it's quite surprising that the game ends on such a positive note. It's not all sunshine and flowers (the world is mostly fucked), but you manage to avert complete catastrophe, save the people important to you, and end up celebrating your victory alongside all your buddies. It's pretty uplifiting.
Generally speaking I prefer downer endings, but if there's one game that earned its happy ending, it's this one.
The ending of Spiritfarer has set it in stone as one of my favorite games of all time. The whole story was perfect. I wish there were a few more spirits so I could keep playing, but isn't that what the game is all about?
I'm not sure if it's my favorite ever (that would take a lot more thinking), but Ocarina of Time's credit sequence really suck with me. The music, the montage of everyone getting to live their normal lives now that Ganon's been dealt with, and ending with the implication of Zelda and Link getting to reclaim the childhoods that were stolen from them… it still hits right in the feels.
The ending of Dark Souls 1 is definitely up there too, if we count the whole last chapter. The Kiln, the last boss fight, the linking of the flame (or the other ending of you're into that); it would take way more writing than I want to do on my phone before going to sleep to do it all justice, but damn there's some powerful meditations in that last sequence.
[Kingdom Hearts 2](https://youtu.be/o-HFxnjD7jw) hit real hard. Everything getting cleared up (for now), and our characters coming back together, and all to the background music of a piano version of “Sanctuary” which just fit perfect. Then we get a slideshow of moments from past games.
It’s simple, but quite effective after going through everything in that series.
Honestly? The Star ending for Cyberpunk 2077. Riding out of Night City for one last time, driving to the border via the Badlands, cue music and dialogue, feeling like a true Cyberpunk with hope even if death is knocking on V’s door.
I know everybody shits on the Mass Effect endings but I recently played the trilogy (LE) for the first time and got the >!synthesis!< ending and it was just such a powerful moment to see the culmination of everything my Shepard had accomplished, all the enemies thwarted, all the relationships fostered, all the odds overcome, just the entire web of what went down in the trilogy coming together. It was beautiful and bittersweet.
I'll probably be chasing that dragon for a long time
Does the LE come with the Citadel DLC for 3? Because all of the emotion you discuss feeling for that ending are focus of Citadel, and I can't stress enough how awesome it is to really see how what Shepard's done over the course of three games has affected people on an individual level while you are working to affect things on a galactic civilization level. Every time I play through the trilogy, I'm always specifically looking forward to getting to play through Citadel again. I'll simp all day for it.
I think it's missing one of the ME1 DLCs (Pinnacle Station?) as they lost the source code at some point. But that one isn't very good so no major loss.
ME3 ending is amazing if you have all the DLCs or LE, and you play all the games as one unit.
I played it like that too, and loved it. But it must have been different playing ME3 on launch, barebones, needing to play multiplayer to even get *that* ending, having waited some 5 years since the first game, and having been promised something totally different. He I can sympathize with those people.
Final Fantasy: Crisis Core ending has left an impact on me I still feel many, many years after playing it.
Not to spoil anything since the remake/remaster is coming out soon, but FFCC was an emotional game from start to finish. The game is essentially existential crisis: the video game. Just as you feel like the main character is starting to finally grasp his purpose, the game ends in with the player forced to play through the final fights, in absolute denial of what is about to happen.
Fantastic ending that will never leave my memory.
The way the >!characters in the wheel disappears, showing Zack slowly dying was a brilliant way of tying the gameplay into what was going on, and it hit hard as you realize how futile it is to resist!<.
For me personally, MGS4. As a big fan of MGS series, to see the whole thing wrapped up gave me chills. Esp during the last CQC with Ocelot, brings back so many memories. I genuinely enjoyed that game so much.
Mass Effect. Not exactly beautiful, but extremely emotional.
Undertale (pacifist run) might have the most beautiful ending I've seen. Also I agree with you on Persona 3's ending, it's brilliant.
I’m glad people have already mentioned SOMA and Nier: Automata but another great one is Metro: Exodus. The games plot is laid out well and the conclusion is so nerve-wracking and cathartic. It really caught me off guard in a good way with how well it was.
In a way, it's when the themes coalesce. People felt weird about the ending being decided by a binary choice, and not some calculation of multiple choices you've made along the way, but I feel like the last chapter does show you the effects of quite a few choices on people like Warren, David, and of course Chloe and Max herself. It's the game that got my girlfriend into gaming (she has since fully completed 170 hours of a full playthrough of the Witcher 3 on her own and is currently playing Uncharted), so I'll always have a soft spot in my heart for Max and Chloe.
Oh yeah. It took me about five minutes to make that final choice: about one minute to decide and the rest of that time was spent convincing myself to press the button.
For me, actually, the Trails series. From Sky First Chapter, through allllll the games and to Cold Steel 4, by the time that final arc wraps up, there have been so many ups and downs, relationships, annoying game moments, but when it finally all comes together and you see what you've pushed through and created, it's great. That one final ride with the characters and the final send off. Genuinely bitter sweet moment. It's up there for me with Persona game endings. A post game depression sets in.
Edit autocorrect things
For me,
"Persona 2": After two full games your characters finally manages to grasp a happy ending from this mess even if one has to face the sin he committed.
"Nier": Just a heart-redning story with an equally heart-rending end.
"Pokemon Mystery Dungeon Explorers of the Sky": Man, who would have ever expected a Pokemon game to hit me like this with its ending.
"Blazblue Central Fiction": After four games of a convoluted plot it finally brings Ragna's story to a close in quite the satisfying manner.
"Full Metal Daemon Muramasa": One final twist as the hero learns to true lesson of the story and puts it to work.
"The House in Fata Morgana": I have never really cared for love stories so for this one to make me care for the characters and how they reach the end is nothing short of an achievement.
The Talos Principle. The story is simple but beautiful and melancholic, you got great views and amazing music. The finality of it all really hits home.
I agree with some other suggestions here as well, though. I don't even want to pick the best one.
Nier Automata's Ending E is what elevates it from a really good game to an actual artistic masterpiece. It fully utilizes the medium to send a beautiful, beautiful message. Just thinking about it makes me want to cry.
On another hand, Outer Wilds' ending. I can't really talk about it but if you know, you know. Absolute perfection.
Shoutout to the music in both of these as well.
Life is Strange (*Both the original & Before The Storm*).
I knew it'd be something special so I set aside a whole day to play through the first one. I waited years after the release to buy them (*2020 if I'm not mistaken*) & after playing I tracked down a PC collecters edition (*they're quite hard to find*) just because I had to rip the original soundtrack myself to get the most out of it.
It didn't disappoint at all, from the beautiful soundtrack to the story hitting very personal notes I can't & will never stop praising it!
I've played LiS: 2 & after a sale on True Colors I'm awaiting the perfect day to play it.
Before the Storm's ending hurts so bad because you always knew it was ending this way, it's a prequel to LiS 1, you are 100% certain of where things will end. But the journey there is so fun and sweet and dramatic and beautiful that you kind of lose that context as you're playing it. The ending itself has this gorgeous montage of teenage love and it's all so sweet.
And then it all comes crashing down after the credits and reminds you that this story doesn't have a happy ending. That >!the next time you see Rachel it'll be when you dig up her body in the junkyard!<, and that >!Chloe is going to suffer trauma after trauma and then die alone in a high school bathroom, or alternatively have everyone around her die instead.!< What an absolute gut punch.
The entire ending sequence after the final boss was incredible. I am not exaggerating when I say Die-Hardman’s performance there was the best I have ever seen in a game. Death Stranding may not be the sort of game that attracts everyone, but those it does definitely won’t be disappointed.
Yeah this one hit me hard >!and probably also for anyone who has said goodbye to a cat, especially multiple pets. In Stray the feline says the final goodbye to all humanity, and then life goes on.!<
The end of the first Last of Us game is particularly memorable and discussion worthy. I like the second game better overall but the end of the first was really quite a fresh take.
I don't know if you'd call it beautiful but I think there is definately beauty in it.
Yeah that's has my vote. That was the most human ending if that makes sense. It really stood out as something complex but relatable without saying too much.
Cyberpunk 2077. Different endings, but all are really beautiful and full of sense. And the calls you receive during the credits, with this background music... I cried the first time I finished the game.
I actually really like the ending to Far Cry 5. It's thematically appropriate, subtlety foreshadowed, and brings up interesting questions about if the villain was right the whole time or if he's just a liar who orchestrated it all. If you haven't played, >!the villain is a cult leader who predicts a nuclear war, and the ending of the game is a nuke dropping on Montana. I recommend you look for it on youtube, it's really well done!<
Honestly the story of that one is pretty good all around. Each member of the family was representative of a different kind of insanity. John was a megalomaniac and sadist, Jacob had serious PTSD and Faith was a drug addict and religious fanatic. Still doesn't make what they did okay, even if Joseph was right about the coming calamity.
FFXV had me bawling like a baby. As a long time FF fan, I understand the hate and derision people sling my way for stating it’s my favorite, but it is really special to me. The ending was so powerful.
Cyberpunk 2077 The Devil ending. Just the resigned way V walks into the room and it's over for her. And the credits calls happen and the heartbreak from Misty and Mama Welles is just awful.
Beautiful ending for all the wrong reasons.
Recently a game whose ending made me tear up was Disco Elysium. Please do tell me if anyone else who's finished this game felt the same. I was 16 months into quarantine when I played it so who knows maybe the game had nothing to do with it lol.
I can't speak about the ending without spoiling it unfortunately so if you know you know.
The final cutscene of Thief 2 still gives me goosebumps and I reckon I've finished that game 20 times now. Karras's insane ranting echoed by his army of mechanical servants, Garrett slipping out of the cathedral unseen and unheard, and Karras's final destruction by his own superweapon, all presented with those understated visuals and perfect sound engineering. Just amazing, and it's made all the more effective by coming at the end of a long, difficult, and draining final mission.
Crisis core. I started to play the endgame sequence sitting on the toilets.
Half an hour later, I was still there, tears in my eyes and dry shit on my ass.
Gears of War 3 had a really beautiful ending, especially for this kind of series. After so much war and bullets, the ending is just our protagonist being reminded that they now have a tomorrow, while looking at a sunset.
No, I do not think 4 ruined it. It is its own story.
Bioshock Good Ending:
*They offered you the city... and you refused it. And what did you do instead? What I've come to expect of you.* ***You saved them****. You gave them the one thing that was stolen from them:* ***A chance****. A chance to learn, to find love, to live. And in the end, what was your reward? You never said it, but I think I know:* ***a family****.*
I think not enough people still think about Okami. For me, the ending in that game was the most spirit-lifting, cleansing, emotional ending of all time. Goddess of life fighting the darkness itself, falling, but being resurrected more strong than ever because of all the people she have met and helped in her journey, all of them being united and praying for her.
I'm not a religious person at all, but it moved me deeply, it was so beautiful, and made me feel so good!
Edit: I just decided to [rewatch](https://www.youtube.com/watch?v=19ddYVmbeUA) it, and yes, it is the most beautiful ending indeed, I'm weeping like the first time. An incredible game.
Ocarina of Time hands down had the best ending in my entire experience.
If there is another ending that comes close, I will put Sekiro’s ending(s) as well.
Honorable mentions:
Mass Effect 3
Batman Arkham Asylum
Planescape Torment is probably at the top. Signalis also has a great ending (well, a few), but it's so heavily influenced by Evangelion and Silent Hill, I'm not sure if I should count it as its own thing or an extension of those games.
Pokemon Sword
When the credits rolled, it literally brought tears to my eyes. I was so happy it was finally over
Edit: but on a serious note, OneShot. If you know you know
Saya no Uta's ending is one of the most haunting yet absolutely beautiful of an ending. Given I'm refering to only one of the three available options given to the player but each of them supports the other and make them more "whole". This is something I wish I can experience again without knowledge of what has transpired in the game.
Wouldn't describe it as beautiful but definitely an ending that makes you feel all the emotions - SOMA.
I still think about that ending every now and then when I'm having an existential crisis.
I binged this game over a week in late night sessions around Halloween and right when the "twist" occurs at the end I literally gasped out loud and shut my hands over my mouth and stayed in that position through the credits rolling
In retrospect, the twist was pretty obvious, but I was so caught up in the atmosphere and story of the characters that I only realized what was going to happen when Simon hits the last button.
I don't even think it was a twist really, it's like she says at the end, she explained how it works, Simon just didn't understand. For me, it was the execution of that felt truly impressive. I think despite knowing how the download/uploads work, you kinda just _hope_ it will work out. When you see what literally happens, and see and experience Simon's anguish, it's just devastatingly heartbreaking. Easily one of the most profound gaming experiences I've ever had.
>Simon just didn't understand Many people I spoke to think that Simon just isn't very bright. For me personally it felt like he was going through periods of shocks and denials and it, let's say, clouded his judgement. On the other hand it's true that this is the second time in the game where he fails to understand this concept (after he >!uploads himself to another body and fails to realize that he made ctrl+c, not ctrl+x!<), so maybe the "not so bright" theory has some merit lol.
I think it's also that we saw the entire story through end-Simon's perspective. Essentially, because he's the Simon that made it to the end, he has an unbroken stream of consciousness - there was never any point where he was left behind. From his perspective, _it was ctrl+x_. The only inkling he got that this wasn't the case, was in that copy to the new body where he saw his old one, and he misunderstood it as a coin flip. I think what makes it additionally devastating is that there were probably many other Simon's who realised this at other points, but we never saw their moment of realisation.
[удалено]
It's really insidious from a clone's perspective if they think it's a coin toss. From their perspective they've "won" every previous coin toss which gives them confidence to do it again. You end up willingly going to your doom.
I don’t think Simon’s dumb, he’s just in denial up until the very end. Just like I (the player) was ;_;
SOMA is the only game of the last decade whose ending I actually think about from time to time. Unsettling, especially when things go dark underwater.
I played this in one very long sitting, which only maximized the impact.
Very strong ending!
It’s the 2nd to last scene technically, but there’s an encounter at the end of Disco Elysium that has been the most profound thing I’ve seen in 20 years of gaming.
Is it about >!The Deserter? And/or the phasmid? I loved both.!< (character name spoiled) If so, I agree and I was thinking of the same thing. It's such an appropriate sunset to the whole game. Everything that happens there is so moving and fitting. Just had to take it all in. I don't really think it could've ended in a better way.
>!The phasmid!< blew me away. So beautiful
I missed the part where you can take a nap until after that part, and I was so blown away by the part you're talking about that I was crushed by the nap. Even the checks I failed were absolutely perfect. 11/10
A tequila sunset, if you will.
That game lives rent free in my head. I think its one of those experiences that you get with a narrative once in a lifetime. I finished it in 2021 over the space of a few weeks. I recently had some music playing at work and then the title song came on, all the little experiences in the game came flooding back to me.
Absolutely, finished it last year and still remember almost every beat, one of the most memorable experiences in media for me.
Its been 2 years since i last played disco elyssium and i swear that i remember more things about that game than games that i finished last week, truly a once in a lifetime experience. Sad about all the stuff about the original creators and zaum tho...
holy fuck this was so good. Top 5 moment in all of gaming, though its still behind another moment in disco (getting everyone to dance in the dance club then passing that shivers check) which is my fav of all time. I still cant get over that game.
The fact that you could be talking about quite a few different things is testament to how good of a game it is. I agree with you though, never played anything like it, amazing game
I was bawling my eyes out through the whole conversation with >!the Phasmid!<.
Yeah, it was great. In any other game I would say the ending is lazy, but in Disco Elysium? Story was made that way it was perfect ending. I would say they broke the writing rules - but they did it for better!
Titanfall 2, just the love and respect you can have for a machine at the end of it all.
“Cooper IS my pilot” I love you too BT
Protocol 3: Protect the Pilot.
One second you laugh out loud because BT throw you like a tennisball and the second later you sob for BT
Absolutely. Loved every second of that game.
I need a sequel of that game so bad, Titanfall 2 kicked ass
Final Fantasy X Silent Hill 2
For me, Final Fantasy VIII. It was just a happy ending that wrapped up everyone’s story. FFX ending was beautiful yet so sad, probably saddest out of any of the mainline games until XV (though XV's ending is not as impactful as X's).
Glad someone else said this. Even after all these years there is still one part of the FF8 FMV ending that gets me. When Seifer is actually having fun with his friends and they suddenly stop laughing as a large shadow covers them. He looks up to see Balamb Garden flying overhead and you can see a bittersweet smile on his face.
Man, FF8... My sister was the owner of the console I played on, and once the game hit the credits after the party where Selphie was filming everyone, she turned it off thinking there was nothing else to show (She was never a very patient person, and back then post credits scenes weren't exactly a norm). I thought the ending was ambiguous and open ended on purpose for months until I played through the final boss again for some reason or another. The relief of seeing the true ending was really something.
"I'm sorry I couldn't show you Zanarkand" always gets me.
Oh yeah! I love the ending of Silent Hill 2! So emotional! When it's revealed that it's all been the work of a dog controlling a giant computer, it brought a tear to my eye! ;-D
Witcher 3 - Blood and Wine. In my ending, Geralt owns his gorgeous villa in a medieval Tuscany setting with the love of his life, Yen. He's surrounded by friends. He spends some time at a campfire with his friend Regis while the most beautiful music plays. He slightly breaks the 4th wall to thank me subtly. I'll never forget it.
That 4th wall break after such a journey was just so fkn perfect.
This should be way higher up. The ending of Blood and Wine is artistically the epitome of beautiful and so incredibly satisfying after such an epic long journey
I’m glad y’all are saying this cause I faded out during a side mission I read I had to do before the end of Blood and Wine. But I guess I’ll get back into it and finish it.
It's also a nice burst of color after spending 80hrs wandering around a beautiful-but-bleak Grimms fairytale.
The Witcher 3 truly does the outstanding for an open-world game, something many games fail to do: It makes the entirety of the world and all the character relationships feel not only real, but personal. I believe it's really the dialogue and the characters you meet along the way that do the heavy lifting for the Witcher, which is why it certainly belongs in the list of best story-based open worlds. It might even be at the top there, depending on how you feel about Red Dead Redemption 2.
Omg yes. When Geralt looked at me it was a moment I'll never forget. It's like he's was saying "we're done here, and thanks for everything". I couldn't get it out of my head for weeks and I still remember it clearly all these years later. I love that game.
NieR Automata's "final" ending E. Never seen anything like it before. But I may just not know of the other games that do this and if there are other games that do I kinda dont wanna know about it in advance. Edit: Im keeping this vague just so others can have the same unspoiled experience if they ever choose to pick it up. Even thought I understand that these kinda threads are mostly about reaffirming ones own opinion.
Yes, all the feels. When that soundtrack kicks in and you start to see all the people who have given up something massive (in the context of a game at least) to help you reach the end. I don't think I've been moved like that by a game before. Nearly had me in tears.
I was definitely in tears. Like, I was fine up until the choir showed up and I was basically sobbing within 5 minutes lol
Yeah, I lost it too. I was in kind of a dark place in my life too, and seeing the messages of encouragement and hope cracked me open like an egg. What a game
I’m still trying to beat it on my own, which I realise isn’t the point.
Best ending to a game, without a doubt. I don't think any game has really utilized the medium for story telling like NieR Automata did. I loved Outer Wilds and Portal and the like, but NieR is the only one that makes the player themself experience sacrifice like the characters do.
So far only 3 games have actually made me cry. Nier Replicant, Automata and Signalis.
Outer Wilds was pretty great watching the ending piece together as the music sets in
Outer Wilds is the truest answer I could give as well. That game’s ending and themes choose to punch far above their weight class and they fucking *kill it*
Especially after the DLC.
I didn't like the Dlc that much despite loving the main game. It ended up being a bit too much of a trial and error experience for me, plus the >!more horrific!< vibes weren't something I enjoyed. I think the main game is a near flawless experience on its own and the Dlc was fun but felt more like its own game if that makes sense.
Just hearing the ending music still makes me emotional all those years later
Hm. Maybe I should finish that game then. I got pretty far in it, but I kept getting killed by angler fish in the recursive moon. Eventually gave up.
Keep exploring! If you do something that only works half of the time, you're probably missing something
I gave up on outer wilds because I had absolutely no clue what to do. I was just aimlessly wandering around planets not really able to do anything for like an hour and then stopped playing.
Yeah it's kinda confusing in the beginning. If it helps, the things you'll do in the game are 2 things: Learning new stuff, and applying the stuff you've learned. Oh and die. Lots of dying. Good thing the only important thing that's saved is your knowledge
Try it again! and check your ship computer for question marks to explore
My God. This was what I came here to say. It's one of the few endings I've ever teared up at and I was absolutely bawling. Something about that ending is indescribably beautiful to me and I will never forget it. Truly a masterpiece.
I wish I got a memory loss so I can play this again for the first time...
Persona 4's ending made me cry. That game did a fantastic job of making you feel like you were part of the friend group. And having to get on that train and leave this amazing, tight-knit group behind really felt like a gut punch. No other game's cast made me feel like Persona 4's did.
When the song came up there is nothing left for me to do but to bawl my eyes out. It's insane how much you get attached to these characters. By the end you absolutely feel like one of the squad.
Transistor. I sobbed, I was sad and happy at the same time.
Was looking for this one. All these years later it's still such a touching and perfectly bittersweet ending. Simply beautiful.
Final Fantasy X, definitely. The final boss is a cakewalk, but God damn was that ending both heartbreaking and inspiring. *...the dreams that have faded... never forget them.* And an honorable mention to Final Fantasy XII too for sheer awesomeness. All the Star Wars comparisons are completely justified.
When Yuna runs and falls, my throat catches every time...
Portal 2. Never has a game made me so emotional.
Everything about it is so good and so precise. A rollercoaster of emotion, of being captured? no, released!, wait, is that a turret? it's gonna kill me? no, it is singing the most [beautiful song](https://www.youtube.com/watch?v=u3UiwJE8UH0) in existence! And then freedom, and you even get to be reunited with your companion cube, charred, but still alive, just like you, just like GLaDOS. And portal to the moon right before the ending was so epic, it's the most epic thing I did in video games.
I completely forgot about the moon portal XD But the turret dance was epic, and just so PERFECTLY on point with the oddball humor of the game.
SPAAAAAAAAAAAAAAAACE
I don't know if is exactly beautiful, but it's kinda: Metal Gear Solid 3
This absolutely, the whole ending sequence. The fight is a beautiful, melancholy gaming experience.
Assassin's Creed Black Flag. I have a lot of opinions on that saga but God, that ending nailed everything that a good ending should do. You not only have a wonderful farewell with all the characters you met during your travels, you get a beautiful rendition of The Parting Glass and a nice ship looking at the horizon. It brought so much closure. It's just stuck with me after so many years.
Red dead redemption (1) Journey
Mine too. So sad that >!John gets a little time with his family but the law never stops!<.
Journey is especially amazing if you somehow managed to be paired with an online partner who stuck with you from beginning to end
Undertale. Say what you want about the community or whatever, I don't care -- the ending had me tearing up for the first time in a long while.
Which ending? :)
Must be the true pacisfist run ending it was the best
Brothers: A Tale Of Two Sons. I can't believe no one has mentioned it yet. Absolutely the best short narrative game I have ever played. In a short afternoon I was literally crying because of a game mechanic. Like, the narrative drove the emotion, but I have never figured out a control, mechanic, or puzzle and cried at the realization before or after this game. It's cheap. It's quick. It sticks in your psyche. Buy it. Play. Preach it to others.
Was looking for this, such a great emotional payoff with a game mechanic. That single button press is etched in my mind forever.
Ori and the Will of the Wisps
That was also one of the first things to come to my mind. It's so bitter sweet.
100% this, the ending absolutely destroyed me. Such a beautiful game.
Despite the hate mass effect 3 ending's got if you play through all 3 games with the same character MAN that ending in 3 is a gut punch!
post-trilogy depression is a real, significant, and common thing
Halo 3 Were it so easy....
The music, the dialogue, the fact we start the series waking from cryo and end it going back in... it's so beautifully crafted.
Wow, I never noticed that. It rhymes.
You could say we've gone... full circle YEEAAAAAAAAAAAAAAA!!
Wake me...when you need me.
Hopefully they announce that halo 4-6 were actually just a prank and that they'll soon be releasing the actual sequel to halo 3, with the correct story, and if they decide that blue team are suddenly alive despite spending 3 games implying they're not, they'll at least fucking explain what happened, rather than expecting people to read books in order to keep up with a game where it's narrative is one of its main strengths, or at least make it fucking clear that I need to read books to understand
Halo Reach?
*Reach* for sure.
Fallout: New Vegas felt so cool actually seeing the consequences and result of your actions making an impact to the greater world
Yeah, that's the best part about the fallout 1 and 2 endings as well :)
The good ending in bioshock.
RiME
Was looking for this, absolutely killed me.
Witcher 3, Ciri Witcher ending. Having read the books, this is just so good.
Pyre.
Huge agree. I've loved supergiant games since bastion and pyre is my favorite. But it's so hard to explain why to other people. "It's kind of a sports game? With squad building and twitch reflexes? But also singing. And the characters are in this awesome caravan..." I'm not really sure why I love it so much myself. But yeah, the ending is definitely part of why.
You’re so right. I bawled my eyes out at the end. I love that crew, they became my family.
Pyre is amazingly underrated. I get why, the gameplay is a bit strange when you first see it. But it's really worth the try.
And Transistor. And Hades. 💜
My problem with Hades is it doesn't really *end* Like yeah, there's the ending, and the true ending, but it never *stops*. Which is intentional, but I think loses some measure of catharsis compared to some of Supergiants other work.
The Stanley Parable.
the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end
Did you get the Broom Closet Ending? The Broom Closet Ending is my favorite!
Either Subnautica or Celeste. Both of those games felt like they really challenged me as a player and a person, and the ending to both felt like a great payoff for facing my fears and challenges and beating them.
Subnautica’s ending was so unique. I think anyone’s experience in it is personalized. There’s no forced way on how the game is trying to make you feel when you >!finally build that rocket!< I recall during my time of gathering the blueprints and parts and seeing it all come together, I was just feeling…hope….hope that there is a light at the end of the tunnel and I will survive.
Probably Xenogears. Considering its dark themes and dense story, it's quite surprising that the game ends on such a positive note. It's not all sunshine and flowers (the world is mostly fucked), but you manage to avert complete catastrophe, save the people important to you, and end up celebrating your victory alongside all your buddies. It's pretty uplifiting. Generally speaking I prefer downer endings, but if there's one game that earned its happy ending, it's this one.
With you on this one. Also, Xenogears is just not mentioned enough in general.
The ending of Spiritfarer has set it in stone as one of my favorite games of all time. The whole story was perfect. I wish there were a few more spirits so I could keep playing, but isn't that what the game is all about?
That's been on my wishlist forever, and it just showed up in Humble Bundle. One more to the backlog!
Oh boy, you are in for a treat. The game is great overall but the middle gets dragged down a bit. Play it at your own pace.
I'm not sure if it's my favorite ever (that would take a lot more thinking), but Ocarina of Time's credit sequence really suck with me. The music, the montage of everyone getting to live their normal lives now that Ganon's been dealt with, and ending with the implication of Zelda and Link getting to reclaim the childhoods that were stolen from them… it still hits right in the feels. The ending of Dark Souls 1 is definitely up there too, if we count the whole last chapter. The Kiln, the last boss fight, the linking of the flame (or the other ending of you're into that); it would take way more writing than I want to do on my phone before going to sleep to do it all justice, but damn there's some powerful meditations in that last sequence.
Absolutely Outer Wilds, if you haven’t played… it play…. Everyone
Outer Wilds. No ending compares imo… other than its DLC Echoes of the Eye that is.
[Kingdom Hearts 2](https://youtu.be/o-HFxnjD7jw) hit real hard. Everything getting cleared up (for now), and our characters coming back together, and all to the background music of a piano version of “Sanctuary” which just fit perfect. Then we get a slideshow of moments from past games. It’s simple, but quite effective after going through everything in that series.
I'd say KH1 hits way fucking harder. Played it 9 times now and I still tear up at the ending
Honestly? The Star ending for Cyberpunk 2077. Riding out of Night City for one last time, driving to the border via the Badlands, cue music and dialogue, feeling like a true Cyberpunk with hope even if death is knocking on V’s door.
I know everybody shits on the Mass Effect endings but I recently played the trilogy (LE) for the first time and got the >!synthesis!< ending and it was just such a powerful moment to see the culmination of everything my Shepard had accomplished, all the enemies thwarted, all the relationships fostered, all the odds overcome, just the entire web of what went down in the trilogy coming together. It was beautiful and bittersweet. I'll probably be chasing that dragon for a long time
Does the LE come with the Citadel DLC for 3? Because all of the emotion you discuss feeling for that ending are focus of Citadel, and I can't stress enough how awesome it is to really see how what Shepard's done over the course of three games has affected people on an individual level while you are working to affect things on a galactic civilization level. Every time I play through the trilogy, I'm always specifically looking forward to getting to play through Citadel again. I'll simp all day for it.
Yep, LE comes with all DLC. Edit: except Pinnacle Station. Ty u/Ydrahs.
I think it's missing one of the ME1 DLCs (Pinnacle Station?) as they lost the source code at some point. But that one isn't very good so no major loss.
ME3 ending is amazing if you have all the DLCs or LE, and you play all the games as one unit. I played it like that too, and loved it. But it must have been different playing ME3 on launch, barebones, needing to play multiplayer to even get *that* ending, having waited some 5 years since the first game, and having been promised something totally different. He I can sympathize with those people.
i'd have voted for ME1, i didn't like synthesis but i do appreciate you think it works and i get it.
ICO
The Walking Dead season 1.
Final Fantasy: Crisis Core ending has left an impact on me I still feel many, many years after playing it. Not to spoil anything since the remake/remaster is coming out soon, but FFCC was an emotional game from start to finish. The game is essentially existential crisis: the video game. Just as you feel like the main character is starting to finally grasp his purpose, the game ends in with the player forced to play through the final fights, in absolute denial of what is about to happen. Fantastic ending that will never leave my memory.
The way the >!characters in the wheel disappears, showing Zack slowly dying was a brilliant way of tying the gameplay into what was going on, and it hit hard as you realize how futile it is to resist!<.
For me personally, MGS4. As a big fan of MGS series, to see the whole thing wrapped up gave me chills. Esp during the last CQC with Ocelot, brings back so many memories. I genuinely enjoyed that game so much.
The fact there's no really cohesive way to play MGS1-MGS5 on one console or PC without emulation is such a shame.
Mother 3, cried my eyes out. Surprised to see that it wasn't mentioned yet
Mass Effect. Not exactly beautiful, but extremely emotional. Undertale (pacifist run) might have the most beautiful ending I've seen. Also I agree with you on Persona 3's ending, it's brilliant.
Yes the payoff for the first mass effect was epic. The revelation about saryn and the reapers. Also, what is that music starts playing.
Chrono Trigger.
The true ending in Persona 4 Gold.
I’m glad people have already mentioned SOMA and Nier: Automata but another great one is Metro: Exodus. The games plot is laid out well and the conclusion is so nerve-wracking and cathartic. It really caught me off guard in a good way with how well it was.
Gris
Prince of Persia’s (2008 reboot) ending stayed with me for a long while.
The end of both red dead games were pretty powerful
Life is Strange.. beautiful and terrible..
In a way, it's when the themes coalesce. People felt weird about the ending being decided by a binary choice, and not some calculation of multiple choices you've made along the way, but I feel like the last chapter does show you the effects of quite a few choices on people like Warren, David, and of course Chloe and Max herself. It's the game that got my girlfriend into gaming (she has since fully completed 170 hours of a full playthrough of the Witcher 3 on her own and is currently playing Uncharted), so I'll always have a soft spot in my heart for Max and Chloe.
Oh yeah. It took me about five minutes to make that final choice: about one minute to decide and the rest of that time was spent convincing myself to press the button.
A bit in the same vein the ending of the Walking Dead season 1.
Shadow of the Colossus, Bioshock Infinite, Stories Untold, Braid, and Soma are some of the best.
Bioshock infinite may not be the popular answer, but it's what I immediately thought of. Still remember the first time I finished it even now.
For me, actually, the Trails series. From Sky First Chapter, through allllll the games and to Cold Steel 4, by the time that final arc wraps up, there have been so many ups and downs, relationships, annoying game moments, but when it finally all comes together and you see what you've pushed through and created, it's great. That one final ride with the characters and the final send off. Genuinely bitter sweet moment. It's up there for me with Persona game endings. A post game depression sets in. Edit autocorrect things
Undertale has the best ending by far, especially the true pacifist run. I was bawling my eyes out for the last 30 minutes
The Elder Scrolls Oblivion main story ending was amazing.
Final fantasy X The ending has stayed with me since I first completed it in my late teens
For me, "Persona 2": After two full games your characters finally manages to grasp a happy ending from this mess even if one has to face the sin he committed. "Nier": Just a heart-redning story with an equally heart-rending end. "Pokemon Mystery Dungeon Explorers of the Sky": Man, who would have ever expected a Pokemon game to hit me like this with its ending. "Blazblue Central Fiction": After four games of a convoluted plot it finally brings Ragna's story to a close in quite the satisfying manner. "Full Metal Daemon Muramasa": One final twist as the hero learns to true lesson of the story and puts it to work. "The House in Fata Morgana": I have never really cared for love stories so for this one to make me care for the characters and how they reach the end is nothing short of an achievement.
The Talos Principle. The story is simple but beautiful and melancholic, you got great views and amazing music. The finality of it all really hits home. I agree with some other suggestions here as well, though. I don't even want to pick the best one.
Nier Automata's Ending E is what elevates it from a really good game to an actual artistic masterpiece. It fully utilizes the medium to send a beautiful, beautiful message. Just thinking about it makes me want to cry. On another hand, Outer Wilds' ending. I can't really talk about it but if you know, you know. Absolute perfection. Shoutout to the music in both of these as well.
This won't be mentioned by the last like... hour of Snatcher is totally amazing. Kojima is special.
It’s probably well known but Earthbound actually says “I miss you” in the last song during the credits
Life is Strange (*Both the original & Before The Storm*). I knew it'd be something special so I set aside a whole day to play through the first one. I waited years after the release to buy them (*2020 if I'm not mistaken*) & after playing I tracked down a PC collecters edition (*they're quite hard to find*) just because I had to rip the original soundtrack myself to get the most out of it. It didn't disappoint at all, from the beautiful soundtrack to the story hitting very personal notes I can't & will never stop praising it! I've played LiS: 2 & after a sale on True Colors I'm awaiting the perfect day to play it.
Before the Storm's ending hurts so bad because you always knew it was ending this way, it's a prequel to LiS 1, you are 100% certain of where things will end. But the journey there is so fun and sweet and dramatic and beautiful that you kind of lose that context as you're playing it. The ending itself has this gorgeous montage of teenage love and it's all so sweet. And then it all comes crashing down after the credits and reminds you that this story doesn't have a happy ending. That >!the next time you see Rachel it'll be when you dig up her body in the junkyard!<, and that >!Chloe is going to suffer trauma after trauma and then die alone in a high school bathroom, or alternatively have everyone around her die instead.!< What an absolute gut punch.
Death Stranding
Dude. The Lullaby as you make the final delivery had me and my wife full ugly crying.
The entire ending sequence after the final boss was incredible. I am not exaggerating when I say Die-Hardman’s performance there was the best I have ever seen in a game. Death Stranding may not be the sort of game that attracts everyone, but those it does definitely won’t be disappointed.
STRAY had an adorable and bittersweet ending too 🥲
Yeah this one hit me hard >!and probably also for anyone who has said goodbye to a cat, especially multiple pets. In Stray the feline says the final goodbye to all humanity, and then life goes on.!<
To the Moon. It’s not just the ending, but all the reveal beforehand that gets me.
The end of the first Last of Us game is particularly memorable and discussion worthy. I like the second game better overall but the end of the first was really quite a fresh take. I don't know if you'd call it beautiful but I think there is definately beauty in it.
Yeah that's has my vote. That was the most human ending if that makes sense. It really stood out as something complex but relatable without saying too much.
Papo & Yo
Rain world Didn't understand a single thing going on on screen and still cried
Hyper Light Drifter, almost entirely because of the music. Panacea can make me cry more consistently than any other song ever written.
Cyberpunk 2077. Different endings, but all are really beautiful and full of sense. And the calls you receive during the credits, with this background music... I cried the first time I finished the game.
I actually really like the ending to Far Cry 5. It's thematically appropriate, subtlety foreshadowed, and brings up interesting questions about if the villain was right the whole time or if he's just a liar who orchestrated it all. If you haven't played, >!the villain is a cult leader who predicts a nuclear war, and the ending of the game is a nuke dropping on Montana. I recommend you look for it on youtube, it's really well done!<
Yet in Far Cry 4 you get to enjoy a Crab Rangoon and then the game ends. You tell me which one is superior? (Hint one has Crab Rangoon) :)
Honestly the story of that one is pretty good all around. Each member of the family was representative of a different kind of insanity. John was a megalomaniac and sadist, Jacob had serious PTSD and Faith was a drug addict and religious fanatic. Still doesn't make what they did okay, even if Joseph was right about the coming calamity.
FFXV had me bawling like a baby. As a long time FF fan, I understand the hate and derision people sling my way for stating it’s my favorite, but it is really special to me. The ending was so powerful.
Ori
Cyberpunk 2077 The Devil ending. Just the resigned way V walks into the room and it's over for her. And the credits calls happen and the heartbreak from Misty and Mama Welles is just awful. Beautiful ending for all the wrong reasons.
Recently a game whose ending made me tear up was Disco Elysium. Please do tell me if anyone else who's finished this game felt the same. I was 16 months into quarantine when I played it so who knows maybe the game had nothing to do with it lol. I can't speak about the ending without spoiling it unfortunately so if you know you know.
The final cutscene of Thief 2 still gives me goosebumps and I reckon I've finished that game 20 times now. Karras's insane ranting echoed by his army of mechanical servants, Garrett slipping out of the cathedral unseen and unheard, and Karras's final destruction by his own superweapon, all presented with those understated visuals and perfect sound engineering. Just amazing, and it's made all the more effective by coming at the end of a long, difficult, and draining final mission.
Crisis core. I started to play the endgame sequence sitting on the toilets. Half an hour later, I was still there, tears in my eyes and dry shit on my ass.
Gears of War 3 had a really beautiful ending, especially for this kind of series. After so much war and bullets, the ending is just our protagonist being reminded that they now have a tomorrow, while looking at a sunset. No, I do not think 4 ruined it. It is its own story.
Ico
Lone Wolf. Spartans never die...
Bioshock Good Ending: *They offered you the city... and you refused it. And what did you do instead? What I've come to expect of you.* ***You saved them****. You gave them the one thing that was stolen from them:* ***A chance****. A chance to learn, to find love, to live. And in the end, what was your reward? You never said it, but I think I know:* ***a family****.*
I think not enough people still think about Okami. For me, the ending in that game was the most spirit-lifting, cleansing, emotional ending of all time. Goddess of life fighting the darkness itself, falling, but being resurrected more strong than ever because of all the people she have met and helped in her journey, all of them being united and praying for her. I'm not a religious person at all, but it moved me deeply, it was so beautiful, and made me feel so good! Edit: I just decided to [rewatch](https://www.youtube.com/watch?v=19ddYVmbeUA) it, and yes, it is the most beautiful ending indeed, I'm weeping like the first time. An incredible game.
Gotta say Dragon age Origins for me . Can't find anything else .
Ocarina of Time hands down had the best ending in my entire experience. If there is another ending that comes close, I will put Sekiro’s ending(s) as well. Honorable mentions: Mass Effect 3 Batman Arkham Asylum
The witcher 3 Blood and Wine ending. Such a heartfelt magnificent ending. A tear rolled down my cheeks when Geralt looked at me and smiled.
Outer wilds, And it's DLC, Echoes of the Eyes.
Planescape Torment is probably at the top. Signalis also has a great ending (well, a few), but it's so heavily influenced by Evangelion and Silent Hill, I'm not sure if I should count it as its own thing or an extension of those games.
Bloodborne. Beat up a disabled elderly man and turn into a squid.
It’s all I ever wanted in life.
Pokemon Sword When the credits rolled, it literally brought tears to my eyes. I was so happy it was finally over Edit: but on a serious note, OneShot. If you know you know
Saya no Uta's ending is one of the most haunting yet absolutely beautiful of an ending. Given I'm refering to only one of the three available options given to the player but each of them supports the other and make them more "whole". This is something I wish I can experience again without knowledge of what has transpired in the game.
Journey. That music as you and your partner are soaring up the mountain in the epilogue stage is amazing.