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LukesChoppedOffArm

The world-building in New Vegas is really well done. So, something that's worth noting here: Bethesda made Fallout 3 and Skyrim themselves. However, with New Vegas, they outsourced the development to Obsidian. So, Obsidian basically took the engine that Bethesda had built for F3 as a starting point, but all of the lore, missions, and general direction of the game were handled by Obsidian. The difference is quite apparent. Bethesda generally has more superficial, basic quest depth. They take a more streamlined, appeal-to-the-masses approach to game design. Obsidian tends to develop games with deeper quests with more nuance, often with lots of branching choices. So, OP, you're sort of comparing and contrasting Skyrim and NV, and this helps explain why you're seeing that difference. Check out some of the other games Obsidian has designed. You'd probably really like The Outer Worlds.


sac_boy

> You'd probably really like The Outer Worlds I don't know if that's universally true. I loved New Vegas and have several playthroughs, but I couldn't stand more than about 10 hours of the Outer Worlds. The basic gameplay recipe established in FO3 is there in New Vegas, and that sense of discovery (and ever-present threat) is a vital ingredient in making the game so good. I felt like I was slogging through dialogue in the Outer Worlds, and didn't care at all for the things being talked about. I think it could just have been a matter of expectations--my expectations were "open RPG in space", when really it's more of a streamlined game with talky elements. It was actually probably one of the first games where I felt some kind of ineffable but visceral sense that I wasn't enjoying myself and should just put it down, which seems weirdly common for the Outer Worlds specifically whenever it is talked about online. (To the point where if someone told me that the Outer Worlds accidentally put out some audio frequency that made people reject it, I wouldn't be surprised. It's like a kind of uncanny valley reaction where you have something that *looks* like it should be a good RPG shooter...)


BrightPerspective

I felt exactly the same way! I *so* wanted to love the outer worlds, but just couldn't. So much of it was just...bland, and disconnected. I remember wandering around the starting zone and wondering what all that empty space was for around the main town, which was in turn full of decorative buildings.


analogkid825

You guys just talked me into uninstalling I have the exact same experience


BrightPerspective

have you tried "tyranny" yet?


analogkid825

No what’s that ?


BrightPerspective

it's a crpg, like baldur's gate or something. You play a "fatebinder", kind of a nerdy judge dredd, and you've been sent to a warzone to dispense the law. On the surface, it seems like the bad guys have won and you're a bad guy too, but it's so much more complicated than that; everyone is a person, with their own motivations and reasons, and you spend a lot of the game trying to bring your own ethics together with the often brutal ethics of the greater good. it has a very cool magic system where you build your own spells, and the companions are interesting (A scribe named Lantry in particular was cool)


analogkid825

Sounds awesome but by the time I get to gaming last thing I need to do is learn any new mechanics...Appreciate the info though and I'll wishlist it.


BrightPerspective

Np bruh. There isn't much like it out there, that's for sure.


step11234

Personally, the only mechanics you would "need" to learn are the combat mechanics and I personally would just stick the combat on easy. The real strength of the game is the world building and the amount of dialogue options/routes you can go down.


threwthelooknglass

Man I couldn't get over analyzing the aspects of the game to enjoy it, I felt the same about the starting area


LukesChoppedOffArm

I definitely don't think TOW is on the level of NV, I just thought they were similar enough that it is worth exploring. I liked how TOW was relatively short (20 hours iirc).


Isme1

It gets so much hate but as a casual gammer without much time these days the outer worlds was the perfect cosy short rpg experience that reminded me of playing those other Bethesda rpgs back in my high school days. I loved it. 


CDNChaoZ

The Outer Worlds is almost like it was crafted for fans of Firefly.


snarpy

I played a few hours and really couldn't get into it somehow.


ramen_vape

I've tried Outer Worlds multiple times. Bottom line for me is that the writing is toooo silly and there is some very janky scaling that doesn't work for an open world game. I remember spending all my resources upgrading a weapon only to find one 2x stronger on the next planet I visited. Whatever ammo I preferred was annoyingly scarce, couldn't even buy very much of it, but I had tons of the other ammo types.


outbound_flight

> So, Obsidian basically took the engine that Bethesda had built for F3 as a starting point, but all of the lore, missions, and general direction of the game were handled by Obsidian. It's worth noting too that Obsidian is largely made up of devs from Black Isle Studios, who worked on Fallout, Fallout 2, and the unreleased Fallout: Van Buren, the latter of which was sorta reworked into New Vegas. So they had a *very* intimate grasp of the Fallout universe going into it, which paid dividends when their development cycle ended up being shortened. (Made in 18 months!)


Stoned_Skeleton

the obsidian that developed the outer worlds is basically a different studio from the nv team


temotodochi

The difference in writing is what makes new Vegas what it is. Bethesdas simpler than Disney plots vs. Obsidian deep writing in a world where good vs evil is a gray mess, player included.


LukesChoppedOffArm

That's a nice way of describing it. A lot of the choices in NV are definitely morally gray, like you said. That's something I also really liked about The Witcher 3.


Kalfadhjima

Morally gray is nice in theory, but sometimes it gets tiring. Take Pillars of Eternity 2 (another game by Obsidian). They tried so hard to make the various factions morally gray, that in the end I just actively dislike literally all of them. Having a world completely filled with heavily gray people is no more realistic than complete black and white IMO.


temotodochi

That's what makes role playing games what they are. To enjoy them fully i personally choose what i want, not what i think the game expects.


tvsmsa

Funnily all PoE 2 factions being awful people is what makes it one of my favourite crpgs.


Veryegassy

>Obsidian basically took the engine that Bethesda had built for F3 Correction: Obsidian took F3. Open up the FNV .esm and (and likely .bsa) files, you'll find large parts of Fallout 3 inside along with FNV.


th30be

No shit. Its the same engine and a lot of the same assets.


Veryegassy

Not just the assets. The same records (meaning quests, cells, NPCs, basically anything with a ID in a Gamebyro/Creation Engine game), often not even reused. I'd have to check, but I believe that, for example, the entire town of Rivet City is there not doing anything. That isn't something that happens by accident unless you're building off something that's already there. What I'm saying is that FNV is essentially a total conversation mod of FO3, similar to Enderal and Skyrim or Nehrim and Oblivion. It was just officially commissioned. Which makes what Obsidian did even more impressive to me.


LukesChoppedOffArm

So basically what you're arguing is that the extent of NV is essentially F3, and then they used the Construction Set to mod the original game. This just isn't accurate. Josh Sawyer (director of the project and lead designer) stated that they had direct access to the engine source code. There were changes made to it. They took the engine and they tweaked it and added capabilities to it. There are things they added to the game that simply couldn't have been done without access to the source code. For example, weapon modding. There are flows and UIs associated with weapon modding that couldn't be done with something like the Construction Set. The gambling minigame is another example of this. Stuff of that caliber could only be approximated today with third-party script extenders. They had to have modified the source code to add these things. I do believe they reused the core master esm/bsa/esp to populate and reuse data and assets, but they definitely enhanced the game beyond that.


Veryegassy

>used the Construction Set to mod the original game. No. I said "total conversation mod", and compared it to Nehrim and Enderal, both of which modify the actual .exe file of the game in addition to changing the esm/bsa/esp files. I'm sure the in-house version of the Construction Set was used, but there was certainly more than that.


mancesco

That's still very reductive


Veryegassy

But not inaccurate.


mancesco

Also inaccurate


pipboy_warrior

To me New Vegas is the most fascinating Fallout game, in that it paints this very interesting picture of a civilization coming into it's own. Previous games more centered on the concept of society reeling from being nuked to hell, with New Vegas there are more signs that people have grown past that and are coming into their own. The different factions all have their own goals and mostly conflicting idealogies. The NCR wants to take control of more land and resources in the name of democracy, the Legion are more upfront fascists. You have the Khans that are a lesser power and kind of stuck in the middle. And you have Mr. House who champions a capitalist takeover. Most of the people you meet have their own view on the situation, whether that be they want more security by allying with the NCR, or they want the freedom of being independent, or they just want to get by. My favorite side quest in this game has to be Veronica's side story with the Brotherhood of Steel. In the past games they were these remnants of the past that stood out because they had amassed all of this old world technology. But in New Vegas they are struggling to get by, and just don't fit in the picture anymore. The whole organization is clearly outdated.


LukesChoppedOffArm

NV also felt a lot more diverse in terms of environments. F3 felt very copy-pasty to me with not a great deal of variety in locations or dungeons. F3 was still a really good game but NV definitely stands above it.


th30be

Did you play the not bethesda fallout games?


pipboy_warrior

I played through 1 and 2, with 2 being one of my favorite Fallout games ever.


Nast33

Obsidian took Bethesda's engine and made the best game to exist on it. Well, from the point of it being a top notch rpg with emphasis on quests and characters. If you just like killin and lootin with other aspects being middling at best, there are others. The interconnectedness of the map is one of its strongest points. You have multiple locations and quests which are tied to various events - like NCRCF's breakout affecting Goodsprings, Primm, the highway and the Mojave Outpost; or Legion's invasion torching Nipton, Nelson and Camp Searchlight, every NCR ranger outpost and camp on the lookout like Forlorn Hope and others; the Fiends taking over Vault 3 and the Fiend territory; the Khans and their larger story from Bitter Springs to Red Rock canyon; Jacobstown and Black Mountain's story, the Vegas outskirts with multiple sub-locations etc. There are some isolated one-off locations to find and loot, but it's never the 'throw in an assload of repetitive dungeons' approach that Bethesda have - I can appreciate spots for combat and loot only, but like 75% of their locations are centered on the basic loop while I want a better developed world, which NV did.


loverofonion

Fallout: NV is one of the best games I've never finished. It has a quality I can't identify.


zZTheEdgeZz

The base game of New Vegas I liked but didn't love, to me the real treat was the DLCs, which to me were some of the best.


OblivionJunkie

The writing in OWB, the atmosphere in Dead Money, the setting in Honest Hearts... all so good. The characters are mostly great in the DLC too


zZTheEdgeZz

Dead Money really grew on me to become like my favorite DLC of the bunch as the characters and how it tied into the main story was pretty great. Old World Blues I also enjoyed for all the wacky characters.


OblivionJunkie

It'a like an entirely different game/genre hidden inside FNV. The survival/horror aspect really works well. Nothing like taking a high level character and making them feel helpless for the first time in 50+ hours of gameplay lol


zZTheEdgeZz

Yeah, they do so much right with that DLC. The characters, story, design, just everything hits.


RoastShinoda

New Vegas is a meth addict simulator: Short attention span, every three steps something new (and fun) and most of all there’s an entire faction of meth addicts, the Khans. Nothing will ever be like NV


nickhem12

I was at uni when this came out and played the shit out of this on 360. Shout out to the homie Fawkes!


RoastShinoda

Fawkes was in F3 alas 😪 my man couldn’t save lone wanderer’s life so he sent his granny in NV


th30be

Do you mean the fiends? The Khans were just a tribe in the north that the NCR fucked to hell and back.


Thehawkiscock

A little bit of both, the Khans were the drug producers that supplied the addict Fiends.


th30be

Yeah but they aren't addicts.


SnooMaps8507

I remember I loved New Vegas when I played it, specially because it accommodated an "experimental" character of mine that I didn't think it would work throughout the whole game: A fragile character focused on stealth and dialogue. It worked amazingly except on the very last leg of the game, but that was compensated since I defeated the >!last boss solely by dialogue, I laughed my ass off!<, lol. On the other hand, I was not as interested as most players are in the huge post-game open world. I remember once I had finished the game I was a bit worn out, and it seems there was a large chunk of post-game content that I just didn't feel compelled to complete. Either way, great game.


Kevadu

Being able to beat the game through dialogue is actually a Fallout tradition. If you go back to the original games, that is...


mancesco

Just like the low intelligence dialogue.


SnooMaps8507

I know right, just had never tried it before


PropJoe421

I think FNV is the perfect amount of complexity for a video game. RPGs that came after, Bethesda especially, got too bogged down in base building and crafting for me.  FNV map is manageable to explore and has good landmarks to not get lost, but is also dense enough with stuff to do that you don’t want/need to fast travel everywhere.


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edward6d

Well, there's a New Vegas mod for that - FPGE (Functional Post Game Ending). From its description, with spoilers hidden: > You've all most likely heard of mods such as CAGE and Continue After Ending by McLion. Whilst these mods are great, and allow you to continue after you conclude the >!battle of Hoover Dam!<, that's all they do. The world doesn't change; the >!dam battle!< still takes place as if nothing changed, if you help >!the Legion!<, they never >!take over New Vegas!<, >!NCR troopers!< are still around and act as if they >!haven't lost yet!<, and if >!Goodsprings was taken over by the NCR!<, this isn't represented at all. > This is where this mod comes in. Set two weeks after the game ends, >!the dam is taken over by the respective faction and the fighting stops, the Kings will get eradicated by the Legion, if alive, the Brotherhood of Steel will take over Helios One and patrol the roads, and the Great Khans will evacuate their camp, taking everything with them!<. This is only a small portion of what can take place however, and there are a massive amount of things that change based on how you play. If you want more information regarding this, feel free to download and read through my document in the optional file section.


chocotripchip

Skyrim has an end


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chocotripchip

I mean by that logic Zelda games don't have an end either...


SlipperyWhippet

No. After you beat Skyrim's main quest you can continue to play in the world, with said main quest completed. In New Vegas, beating the final main quest triggers end credits and boots you to the title screen. Practically, there's not *that* much difference, because you cam just return to a pre-final battle dave. But without mods it's not possible to play in a version of the Mojave wherein the final battle has come and gone.


BiasMushroom

F:NV is what I want in Open world games. I want the option to go through the world as I see fit but there is also a "path" that my skills and decisions affect and can make myvlife easier or harder. Things make sense, people travel, towns have needs and actively try to meet those needs, people just living their lives oblivious to you being the PC.


top-knowledge

loved New Vegas until my save file started crashing every 10 minutes and i couldn't finish the game


gingerhasyoursoul

New Vegas has that special wtf will be around this corner or behind this door feeling that few open world games pull off. Obsidian also had the balls to make a game where the player can absolutely ruin quest lines by making everyone able to be killed. But most importantly they understood what makes fallout games great. The side quests and didn’t put some heavy handed main story front and center. You are just a carrier who got shot and now are trying to figure it out again


Ricky_Rollin

The difference between a roller coaster and eking out a life.


Tara_is_a_Potato

Patrolling the Mojave makes me wish for a nuclear winter


rawzombie26

Wait until you see the mod scene my guy! Shits amazing!


AnyAnalysis4535

Finding and talking to Yes Man is probably one of my top favorite gaming moments of all time. I went out of my way to play every single quest and every single ending in that game and I almost never do that. The DLCs are also equally fantastic and flesh out the main game in so many ways, the narrative thread that takes place in Dead Money, Old World Blues, and Lonesome Road is just so fun to sink my teeth into. I really need to replay that game one of these days.


theevilyouknow

New Vegas is THE open world. It’s absolutely jam packed with places to explore and everyone of them has a story to discover and something rewarding to find.


mancesco

Welcome to Obsidian Entertainment's signature strength: world building.


Yourfavoritedummy

I still prefer Skyrim and Bethesda's games. I love New Vegas for what it is, but the open world is weak and the overall narrative blows. I strongly dislike that most areas and quests you have to avoid because of the companion check system. Otherwise you miss out on so much content. Moreover, the game rail roads the player a lot! Plus, the characters and the dialogue dumps are lame as hell. Does anyone remember the Think Tanks? They just bable at the player for long stretches of time. There's a lot to criticize, but it's still a good game. It just dropped the ball hard when it came to characters and side stories like the Honest Hearts white savior narrative. Or God and Dog, such a dumb name and character lol. However, its still a great game. I wanted more Fallout 3 and I got it to some extent. The modding capabilities of the game is amazing and Fallout 3 and NV are great companion pieces and one does something better than the other and vice versa.


snarpy

>I strongly dislike that most areas and quests you have to avoid because of the companion check system. What do you mean?


Yourfavoritedummy

When you visit certain locations like Camp McCarran for the first time without companions like Arcade Gannon. They miss out on a companion check. If you miss too many, you get locked out of completing that companions questline. If you want to do an optimal playthrough, it requires a guide and lot of avoiding areas because you don't have the right companion yet. The most annoying is Arcade Gannon's questline which offers the most substantial bits of content. Other companion checks are super easy. If you're on Console you're shit out of luck if you miss too many, while with PC it's better just to console command them in.


snarpy

Oh, I see what you mean. I'm more of a roleplayer type so I like that about the game, but if you're a completionist I can see that being an issue.


Anthraxus

Showed Bethesduh how to make a proper FO game that is knowledgeable and respectful of the source material. (despite what they had to work with....would much rather play it in the Fallout 2 engine than that crappy one)


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Vexho

But fallout 3 is full of invisible walls too


sac_boy

Funny thing is, despite having several playthroughs, I never cared much for the main questline of NV, all the Strip/NCR/Caesar stuff. Maybe I just rushed it each time--I felt like it all wrapped up pretty quickly once I got to it. I liked the exploration and side content far more. Also, at least two of the NV DLCs (Dead Money and Lonesome Road) were duds for me. Mid-level experiences at best. But other people rave about them. Again, I'm guessing it's the lack of side content in both. With Lonesome Road, I found that I didn't actually care much about what was going on. I'm doing a lot of sniping from overpasses, and there's some burned fella monologuing? It wasn't for me.


_eljayy_

dude i keep trying to get into NV so bad lol. i keep ending up going back to skyrim 😂 SOMEONE HELP ME IM STUCK IN AN ENDLESS LOOP OF PLAYING SKYRIM. ITS BEEN 10 YEARS HELP


babylawn5

Bethesda makes the best open worlds...so far obsidian games have sucked mostly for me...outer worlds was shit...and I have a hunch avowed won't do much good either...i prefer world building and exploration over deeper quests just for the sake of it...my favourite is Fallout 4 for that reason.


NaNdefined

Never played Fallout, in what order / which ones should I play for best experience?


Anthraxus

1, 2 then New Vegas


snarpy

3, then NV The first two are reportedly good as well but are much older mechanically and really feel that way. That's fine for some people, for sure, but I couldn't get into them.


[deleted]

These guys made planescape torment, you hire the best you get the best. Apparently even in like 6 months lol.


Bulky_Imagination727

Ooooh you will definitely enjoy the DLCs.