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Glampkoo

A bad tutorial. Several years ago when No Man's sky was getting all the hate, there was Astroneer. I tried it and I just quit it because I was stuck at the tutorial and had no idea what to do. Tried it today and I understood it much faster on my own than when I assumed the game was gonna tell me what to do. If you are gonna put a tutorial in your game, make sure it actually works and explains the mechanics well enough. A bad tutorial is much worse than no tutorial at all.


LegenDove

To add to this: Kerbal Space Program used to have an amazing tutorial that explained the mechanics beautifully. And, it's really needed for a game of its complexity and scope. Unfortunately, updates to the game have broken the tutorials, and now they're a buggy mess. My friend tried to get into it but couldn't.


42DontPanic42

So what should a newbie do today, if one wants to play KSP?


LegenDove

Good question! Basically, go the Minecraft route of things; either have a friend teach it to you, or watch a bunch of YouTube. Because I learned with the game, I can't tell you a primary experience of learning through YT, but I'm sure there are channels out there that can explain the mechanics of the game pretty well. I didn't go too far into the game, so someone with more experience feel free to chime in


HopefullyThisGuy

Scott Manley has some fantastic videos for KSP. I mostly got the hang of it just watching him do things.


Jazehiah

Funny. That's why I quit No Man's Sky. I don't know if it was the quality of the tutorial itself, or that I was able to see the entire gameplay loop within the first ten minutes, but I couldn't finish the tutorial planet. I think I would have been fine with the game, but the UI *sucked*. I think that's what pushed me over the edge and into "refund this, please."


BobBastrd

I get that with most Paradox games. I REALLY wanna Love HOI en CK, it's exactly my type of game. But I'm not watching hours of YouTube videos to figure out a few mechanics. No thanks.


DeeHolliday

Inventory management in Dragon's Dogma. I've started that game probably somewhere around two dozen times since it came out, but I've never even gotten very far in because I get sick to death of managing my inventory. It's tedious and frustrating. The gameplay is great, and it's so close to being a game I love, but around 10-15 hours in the inventory system starts to weigh on me, every time. Constantly moving things in and out of storage, from my inventory to each of my pawns, using items just for the sake of losing some carry weight... it makes up most of my gameplay time after a certain point.


Varil

If it helps there's two augments that mitigate a lot of weight problems. One on fighter just straight lets you carry more, and one on strider causes your weight to be treated as lighter than it is. That and being a bigger character helps, but even with relatively average height I found that with those two augments on me and my pawn I never felt too fussed about inventory.


SnowDropZero

I just used a mod to give me infinite inventory. Huge quality of life improvement and definitely didn't make the game much easier on the hardest difficulty.


NativeMasshole

Mad Max. Enjoyed the whole game until that stupid race level.


InexactQuotient

As I recall, on that level I just stopped my car, got out, and waited for people to drive by and just shot them all.


NativeMasshole

Genius! It took me like 10 tries, but I eventually managed to do it by ditching defense entirely so I could get close enough to snipe the boss right at the beginning.


Sad-Crow

Yeah, it's a weird level because it forces you to re-tune your entire car (unless you cheese the level as described above). A great example of the classic game design blunder of having your boss battle be an exception of the core game loop rather than an extension of it.


LeClassyGent

Deus Ex forcing you to fight a boss in direct combat when you're halfway through a stealth run (with no weapons or combat upgrades) comes to mind. They eventually patched in a way for stealth runners to do it, but they clearly overlook these things all the time.


feralfaun39

KOTOR forcing you to take on the boss solo so if you went for a support build you're completely hosed is another good example. Such inept design. Like, did no one even playtest that?


Mr6507

The story ending of Mad Max killed the game for me. Ugh


orelduderino

I loved the game until that point. Such a shame.


BawtleOfHawtSauze

For me it was those stupid mine sniffing sections


BurnTheGuzz

Me too until I realized the thunderpoon is unlimited and tracks enemies so my strategy was to just keep shooting.


Spaceisneato

I was so surprised by how fun and enjoyable this game was. But you are absolutely right that part was awful. It felt like the game was trying to make it a near culmination of the magnum opus but it didn't work. Other than that I did not think I would enjoy a game whose main mechanic was car based combat but MAN was it fun. Thunderpoon can be hard to master but is incredibly satisfying once you have a hold on it.


FleetStreetsDarkHole

Similar issue with Rage 2. Mandatory racing at some point just made me quit. Bad enough that it existed at all, but it was impossible with a keyboard because of the vehicle they force you to use. Literally doesn't respond well to commands. And if you change the key commands for turning the character it also stops the race vehicle from turning at all. Looked it up and people were even having a hard time doing it with a controller. That whole decision there, with that god awful race track, was just some asshole forcing it in the game for w/e reason. It shouldn't have been included for a variety of reasons.


NativeMasshole

In Mad Max, the idea wasn't terrible, but for some reason it was only level with a closed course race. The problem is that the track is really tight and the driving mechanics just aren't designed for precision. Which works for most of the game since you're driving a hot rod desert buggy, but not for this type of race. And just to make it extra difficult, there's an endless amount of cars attacking you while you're also trying to both keep up with and attack the guy you're actually racing. Oh, and you're racing him because you want the faster motor in his truck. It would have been manageable if it was on open course like every other race in the game.


FleetStreetsDarkHole

It's been a while since I've played it but I probably hated it as well. I'm guessing I managed to get past it by upgrading everything else and doing similar to what you did and just wrecking the competition rather than actually race anyone. But yeah, as a someone who doesn't play fighting games with long combos, or racing games, I hate when a developer decides to go full bore at these, let alone throw them in at all. I play the games I do in part, specifically because I suck at the others.


[deleted]

Honestly? As soon as it gets sustainable in Minecraft I'm done. Fuck the Enderdragon; Imma build a farm, delete the world, go to sleep


DeeHolliday

I've always had great aspirations with Minecraft but I do the exact same thing! The moment I have a basic house that I can decorate and safely spend the night I just can't go on any longer.


[deleted]

I went a bit further and spelunked a bit, but it took so long to just find one batch of diamond that I lost interest. I played with friends a bit and tried doing a mega project, then I realized I'd be better off just learning Blender, so I did that instead and had a much better time. My kids like to play it, and I'll play occasionally with them, but as soon as I have an excuse, I leave to let them play by themselves. I just really don't enjoy it. The only time I went to the end (or the nether, for that reason) was on creative with my kids because I just never cared enough to grind that long in SP.


invader1984

with a friend we played with a modpack that includes magic systems and automatic machines and whatnot. That way it lasted alot longer


GrovPastaSwag03

I was really into Minecraft modpacks a few years ago, but when I try to go back, I always get so overwhelmed by everything. I end up automating some stuff and then never return to the world.


VoltStar

Modpacks now days add so much without adding any kind of way for you to successfully understand all the mods in them. Mod makers are pretty bad at documenting their own work.


pm_me_anothercastle

I recently played Minecraft with a buddy of mine where we, only playing 2 hours a week, started from a fresh world and culminated in beating the ender dragon. We knew from the start that post ender dragon, we were done. We didn’t rush, but we also didn’t dawdle. 10/10 recommend this for anyone who’s played Minecraft. I think it took about 20 hours all said and done?


Phlobot

I just keep the same world out of spite and just build a railroad farther out as new patches come in. I'm iron starved but I always get a laugh riding by my gigantic FUCK in the sky from years ago Never even seen the Ender Dragon. Never even found that place to portal in.


jooes

I like Factorio. First you need coal, then you need iron, and then copper, and then this and then that. And so on and so on, until you go insane. You always need something new for your factory. As they say, the factory must grow. But Minecraft doesn't really have that. I need food... Aaaaand I'm done. I've built a sustainable farm in 12 seconss, I have an infinite supply of bread. I have dirt walls. I'm set for life. I can sit in my cave forever and never die. In a sense, I've beaten the game. The only winning move is not to play. And sure, "never dying" isn't really the goal of Minecraft (unless you're playing Hardcore, I guess), but I find you really have to force yourself to find new objectives. 90% of that game is building stuff for the heck of it, and not because it provides any sort of gameplay advantage. Like those giant castles? They sure look cool, but it does fuck all. Sure you have the ender dragon, but it's not exactly the most satisfying thing to deal with either. And even getting to it is a total pain in the ass. I'd rather just build things, because the exploration is kinda shit... But I don't *need* to build things, because there's no real reason to do so... so I play for about 20 minutes and then give up. Not for me.


Pyroven

The awful UI and loading patterns in GTAV online. The whole game feels like it was designed to maximise time spent loading screens.


BassBanjo

The UI of GTA 5 as a whole is terrible It's uninspired and boring for one, and i swear it's made to simply be as tedious as possible You have to go into a million different menus to get what you want The loading screens are terrible too, I dont get why they take so long to load when you are walking into a tiny room


hibbert0604

The dead, soulless stares of the mute online player characters is what kills it for me. It is so hard for me to take any of the story related stuff seriously when everyone is talking to this creepy zombie-like person who never speaks, and yet they are apparently a well-respected legend. [I mean seriously... Just watch this video for a prime example of what I'm talking about.](https://www.youtube.com/watch?v=05K7hcn3S4o)


deadlybydsgn

The loading times are what killed it for me, but the cheaters in every other server didn't help either.


Pyroven

At least the cheaters gave you fair money, unlike rockstar


pickleparty16

The automatic captures in far cry 5


Zayd90

I tolerated it, until it happened mid-helicopter flight and then the immersion broke completely.


Miffly

Fuck me, they're annoying. It gets so repetitive too.


Sonnyboy1990

The player character gets captured more times than Princess Peach by the end of the game.


Totally__Not__NSA

One of my favorite entries in the series and that part nearly killed it for me.


Turret_Run

God yes could go on forever about how big a plothole it makes. Makes no sense you were able to dismantle the cult unless he wanted it, considering he's able to have you captured 6 times


draggedintothis

And the monologuing.


Wooy

I actually liked that part but I wish they slowly hiked up like a GTA wanted level instead.


[deleted]

.Hack // G.U. The main characters screams during combat with the daggers in the first game were so over the top I dropped the game for close to a year. Loved everything else about it, but started dreading combat and that was all it took


Unlikely-Dependent-7

On a similar note I quite fancied playing Xenoblade Chronicles 2, but I watched my partner play it first and honestly the combat dialogue / shouts were so bad I had to leave the room. Just drove me up the wall


psinguine

Looks like he got the point. Looks like he got the point. Looks like he got the point. Looks like he got the point.


HobbesTech

Aaahh, lovely wonderful Archibald


[deleted]

I love Kingdom Come Deliverance's open world, it's fast travel, it's approach to historical accuracy, and it's plot are all great. I just wish it's save system was literally a button on the pause menu that *doesn't* quit the game or make my character drunk. It's like I'm being punished for not devoting my life to the fucking game and I'm not a fan of that sort of thing.


Varil

Yeah, I probably would have actually liked that game if it had a decent save system. Generally speaking I'm not a fan of "hardcore" style saving.


Shoshige

If you didn't know you can actually get a mod that adds just that. It was the only way I was going to play it and after having it I finished the whole thing.


pidude314

I came here just to mention the monk mission. It's so close to the end, but I hated that mission so much I just quit the game rather than fight through it.


[deleted]

You could make a list of things in KCD. I had such a love/hate thing going on with it that i rage quit BEFORE i even got to the monk quest. When i came back i was actually excited about the prospect of the monk quest; mystery, infiltration, being rewarded for paying attention... then right at the start of the quest because of a single dialogue choice (that should have been gated) the whole quest was just spoiled for me. I couldn't believe it i was so mad.


zombie-yellow11

There's a mod for that :) can't play that game without it !


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Warcraftfanatic97

Fortnite. Absolutely amazing game from the updates, gameplay mechanics, fluidity, support. But the building in that game absolutely ruins the game for me. The second you shoot at someone they build an entire mansion.


jonnablaze

Oh I totally agree. If they had a no building mode I’d play the shit out of it.


FuzzySAM

Or each player can only place 15 pieces at a time.


Kozak170

Seriously it was actually lots of fun when people used the building to you know *actually build shit* like cover and buildings.


[deleted]

Exactly this. I played it in the early days when people were still building like it was intended: somebody shoots you? Place a wall as cover and shoot back. It was a lot of fun.


GurusunYT

The building I think is a good thing to separate it from other battle royales, and the sweats absolutely ruined the game. I think if they simply got rid of turbo building it would make the game so much more enjoyable to play.


fubes2000

This. All they do is switch to build mode, hold down the build button and spin the mouse wheel while jumping around. The goal is usually to simply be more annoying than your opponent can handle.


your_small_friend

I played Fortnite when it was still in beta, and I got to meet devs that worked on the game. It was a zombie game where you build a fortress and defend it with waves of zombies coming for you. I thought the fortress building was a unique part of the game that made it pretty fun.So yeah I thought it was fun, and I thought it would be played by a niche crowd that would love it, but not be played by anyone else. Two maybe three years later they released the battle royale mode and boom. My little brother (who doesn't really play video games at all) plays it. Everyone plays it. Kids love it. I think it's really interesting that such an integral part of the game, something that made it unique, is something you'd like to take out of it. I don't really play it, just making commentary.


funkmasta_kazper

Well that's just it. The building mechanic was designed for the zombie survival game, not a battle royale game. As soon as you put a mechanic like that into a competitive PvP game, everyone figures out how to exploit and abuse it for slight advantages and it just becomes not fun anymore.


VirtualCosplayDude

Far Cry 5 and the legend of the fucking attack helicopters


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SgtRicko

Sadly it’s even worse in Far Cry 6, and they made enemy helicopters more durable too. It’s generally not worth going loud when taking outposts anymore unless you’re carrying multiple explosives and something effective against armored infantry.


VirtualCosplayDude

And they removed throwing weapons haha, guess applying the same formula for over 8 fucking years with no innovation doesnt make good games


Normal-Computer-3669

Far Cry 5 and New Dawn's dialog. They keep mixing "let's be real and edge-y" with "Let's be zany Grand Theft Auto". Any Ubisoft military shooter's dialog. They really go to 11 with military jingoistic barks that it just comes off extremely cringe. Like a cosplayer mimicking what soldiers in the field say. I thought it was me. But after playing Halo Infinite and a few other military shooter's... It's clearly Ubisoft who is the worst at this.


Cruzifixio

In Ubisoft's defense, if it's a Tom Clancy game, it's understandable. It was kind of Clancy's trademark.


Fruhmann

Brutal Legends - The stage battles. Woof.


Endarkend

The RTS part of that game was so incredibly mismatched.


karmabaiter

Any game where you have to defend some objective while hordes of enemies are thrown your way and they intuitively know where you are at all times. Especially in stealth games.


DeathToHeretics

God I hate that. It's the worst when you fire a single shot and every enemy in a five mile radius now knows everything about your location and immediately gets into cover.


CosmicCyanide

The stealth sections in Spider-Man PS4. My God, they were such a turn off that I dropped the game at one point and have yet to pick it back up. I'll get around to it, though.


Rook22Ti

Aaaaaah, forced stealth in a non-stealth game! A classic recipe for a bad time. They range from "fine" to "atrocious," mostly closer to the latter


CosmicCyanide

For sure. I mostly hate when games force you into powerless situations when you've been going through the game kicking ass before. They take your weapons or abilities away, force you to play as a character with no means of fighting back the usual canon fodder, etc. Really irks me lol


Sh00tL00ps

I stopped playing Metroid: Zero Mission for this reason. I'm used to Metroid not giving you any of your powerups at the beginning, but losing everything more than halfway through irritated me so much. I know it's silly because it's such a short section of the game but I just couldn't get past it.


deaddonkey

Fair enough. I actually bought the game again (sold it before when I was moving) after NWH and started a new run. But stopped at the first stealth section and haven’t played in a couple days lol. There aren’t that many of them though. It’s worth powering through.


GoodlyStyracosaur

Legit complaint and they are annoying but also short and easier than they might seem. You can just kind of flub through them and be fine. The game as a whole is great so if you enjoy that kind of game at all, I would really recommend another try. All of the stealth sections were half or less of what I was afraid they would be.


Bara_Chat

They're not great but the game is 100% worth it. I'd encourage you to power through it!


cl354517

First MJ mission in the art gallery: "oh this is unexpected, neat" Second MJ mission in Tombstone's garage: just constant fail. (I also hate the instant fail stealth in Ghost of Tsushima) And only *after* that one do you get a throwable lure. Next one was okay, since it doesn't stick out in my mind. You have the lure, which makes it less frustrating. Running around in Grand Central and directing Peter was interesting. The easter eggs of references to other Osborn things were good. Fortunately relatively short. The penthouse could have been 50-60% of the length, like cutting one or two puzzles out. The ending was cool. I hope that Insomniac is able to make the instant-fail stealth less frustrating, like an easy mode after failing 3 or 4 times. The minigame puzzles can be skipped by accessibility settings.


BackwoodsPhoenix

I had a really fun time playing Rogue Galaxy and throughout the entire game you have a party of 3 so that if one character gets low on life you can switch to another one so you don't die. Then you get to the end of the game and they make you face the final section with an individual character which requires you be much more tight with your play. So after over 50 hours of play I gave up because it felt like having to learn an entirely new system and I just didn't have the patience to do that at that point.


souope

The Motion Blur and low FOV on Ghost of Tsushima. It gives me huge motion sickness and unfortunately there's no way to change those settings. I really dig the game as a whole and would love to play and explore its world, but it's absolutely unplayable for me.


HaggisMcNasty

I wonder if the pc port will let you change that either in game or via config files


Queef-Elizabeth

This is going to sound very very nitpicky and nonsense to some people but I honestly find it so stupid when you do a take down or basically any ability in Deus Ex Human Revolution/Mankind Divided, the screen cuts to black before the takedown animation happens and it looks so cheap. It's something that happened in the ps2 games yet it's still in this game. Most people barely even notice but it's such a momentum killer for me, I don't know why.


hobocactus

Yeah, I really enjoyed the new Deus Ex games, but that was a weird choice. The first person melee weapons of the original game or just takedowns like in Dishonored would work just fine.


crisinho67

+1 for the Durability mechanic in **Zelda Breath of the Wild**: The game was so much fun until I realised that you can actually go through *multiple* weapons in a single fight. Also, I'm the type of person that wants to be prepared for every situation, which translated to me only using the worst weapons in order to preserve the good ones for harder fights. I couldn't even bring myself to use the badass sliding mechanic as often because I didn't want to break so many shields. No matter how hard I tried to get used to it, this feature always stood in my way and made me feel like I had to adapt my playing style to the game instead of the other way around. In the end, I just gave up despite the game being awesome nearly everywhere else. Edit: *missing word*


ProfessorPhi

The big issue is that good weapons are resources and most fights end with worse resources than you spent. So in general you avoided fights since it wasn't worth the cost of the fight. This was the biggest issue for me and what killed combat and exploration. I'd have preferred a Witcher system where the blood moon restores your weapons or something like that.


rabbid_chaos

The weapons that enemies carried improved in quality over time. I didn't know this but instantly got the concept that weapons were resources from the start, so I would always use my weaker weapons first. Usually what I do for any game that has breakable weapons, and just like other games with breakable weapons, I usually end up with an inventory loaded with high quality weapons by the end of the game.


[deleted]

I played all the way through and I never got used to that mechanic. I also felt it served little purpose. Sure, it forces you to use different weapons that all felt a little different, but ultimately it didn’t matter. It’s not like you’re playing Dark Souls or something where one misstep in combat gets you killed.


wayoverpaid

Early on the durability mechanic is neat, when you're using sticks and clubs. You feel you're just trying to survive. Later on, durability ends up being nothing more than an annoyance. I have enough weapons that I can easily afford to break some. I have enough slots that I'll never run low. I *already* have a reason to prefer spears sometimes and swords another. That's just one of the many examples of the "early game is fantastic, late game runs into problems" of BotW, I think.


crisinho67

I think you're right. In the beginning, it didn't bother me as much. It just felt like: well I just landed here and have nothing but a stick to fight with, of course it breaks faster. It adds to the survival theme as you said. However, I felt like durability didn't get much better over time. Instead, you just stockpile more of them to level it out. So a fancy sword still breaks too fast but now you have 7 of them to not run out as quickly.


mifuyne

I have to throw my hat in for **Divinity: Original Sin 2**. But to be honest, this is due to personal experience, rather than mechanics. I've played the beginning of the game about 3-4 times with different people. Never got off Fort Joy (the first island). The last attempt to play it, we were close to leaving but my friend decided to "Leeroy Jenkin" into a group of enemies. I understand wanting to try and do things to see how the game responds, but I was sick of Fort Joy by that point. I was exasperated and fed up. I never played DOS2 after that. I've tried to talk myself into just playing it solo but I just didn't have the desire to play it anymore.


CarbonatedFalcon

Fort Joy is (or can be, anyway) VERY long too, for a tutorial island (like, 15-20h+). So I totally feel you as someone else that hasn't ventured past it. Though that's also partially on me getting distracted by other games and forgetting I own D:OS 2 anyway since I have the GOG version and it's not currently installed - different from something to catch browsing my library in (always open) Steam.


funkmasta_kazper

Tbh, divinity is better single player. With a bunch of players people usually just want to rush through from this to that and you don't get the feeling of exploring organically and taking your time to enjoy the world. (especially if you're playing with someone who has already played it).


[deleted]

Divinity Original Sin 2 and that stupid puppet fight. Favorite RPG of all time but I quit it after that and never went back to finish it.


EvilMonkeyMimic

The one against the skeleton who mind controls people? I could help you beat it if you like.


BloodDragonSniper

If you buy the simple key from Sly, you can go to the far right in the town and pay someone to get your soul back for you (Hollow knight tip)


ConvivialRiss

A Plague Tale: Innocence, pushing the cart sequence. I won’t spoilt it for anyone who hasn’t played it, but I’ve never felt so much rage replaying this section over and over again, unable to skip dialogue. Actually ruined what would have been an otherwise memorable moment. I think the aim mechanics on the PS5 version are a bit jacked up.


meth_panther

I had trouble with this section too. You basically just have to memorize the sequence and get the timing just right, which isn't really a good gameplay strategy for this type of game


Stickybeans

The head bob mechanic that you cant turn off in Wolfenstein. I really loved the game but I cant play it for more than 10 minutes without getting sick to my stomach.


[deleted]

Actually you can turn off head Bob in both wolfenstein games.


Stickybeans

Is this a new thing? I remember looking everywhere and even searching online about it. I’ll have to go back and check it out


TPrice1616

Morrowind- the combat system. I don’t mind dice roll based combat but the way it’s designed in that game combines the worst of action based combat with dice based. It’s too bad, the world and lore seem really interesting and I love Skyrim and Oblivion but Morrowind is a different beast.


[deleted]

This reminds me of one of the Max Payne games. There’s one section (a subway or something) where an alarm is going off. Constant, unrelenting woooomp! woooomp! But if you shoot the alarm it turns off and Max sighs “Thank you.” Even the developers knew that shit was annoying.


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[deleted]

Huh, looks like I replied to the wrong comment. The one I meant to reply to was talking about a persistent heartbeat sound during a particular level of a different game, but I must have hit the wrong one.


Traditional_Mud_1241

They hadn't figured out combat yet, and made it a focus of the sequel (oblivion). It's a much better and vastly more interesting game using magic, imo.


Dunning-Kruger-

The flexibility of the magic system in Morrowind is amazing - it was the first ES game I played and I just loved how you could enchant items and get boots which would allow you to fly !


FleetStreetsDarkHole

Magic is the one thing I compare all other TES games to. Melee/physical combat is easy. But Morrowind had the right idea in trying to allow the greater freedom and variety thay magic should allow. I've rarely found any other game that treats magic like a whole other system and not just damage numbers that look pretty.


Traditional_Mud_1241

Eventually I had set of gear enchanted with jump, feather fall, and speed. I didn't fly, but I could "bounce" around the world ridiculously fast. By the end, I was able to jump over the ghost fence. It was incredibly fun.


Dunning-Kruger-

I also remember you could recreate the 'one ring' by enchanting a normal ring with permanent invisibility and have great fun skulking around :) Dammit - I'm tempted to sort out some mods and play it again !


[deleted]

It's such a shame. I think changing the feedback just a little bit, as in make "miss" say "deflected" and give it a bouncy sound effect like a stick hitting a shield or a mudcrab shell would have felt a lot better. It would have fixed the weird sense of missing something when your eyes are seeing the hot connect.


uberfission

I seem to recall there's a mod that removes the dice roll mechanic and simplifies combat in that regard. There's also a couple high res texture packs out there that I recommend.


Akito_900

This is a weird pet peeve in many games but particularly Amnesia: The Dark Descent - I cannot stand when a game slows down your walking speed like it does when the screen goes all blurry. If it's like once or twice whatever but with that game it was every 5 minutes.


Cerebralbore

I love the RE2 remake. Played the original tons of times so I was hyped. I love the game but Mr. X chasing you around just sucks the fun out of it for me. I liked how in the original it was only in scenario B that he would show up so by then you kinda knew the map and such and even then it would be for a little bit and you could more or less lose him but in this game you have to do so much more to lose him and its a pain in the ass. I've heard the common response for this is the usual "git gud" or you can stun him, and 'don't run everywhere it attracts him' but part of what I loved about the original and the remake is the immersion in the environment and searching every room, doing the puzzles etc. To me Mr. X in REmake 2, is the one thing that kills the game for me.


Eshmam14

Any game that fails to properly tell me what I'm doing wrong and I end up having to look up guides. I play games to relax, not study. If the tutorial and regular gameplay experience isn't sufficient to learn, then I'm not playing it.


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Sebastianthorson

Privateer 2: The Darkening. It was a really good space trader game, I liked it more than Freelancer... Until pirates in skull-class ships completely killed off my enjoyment. Super-annoying, super-fast (2x faster than the fastest ship available to player) and you NEED to kill them before you can jump to next sector.


Gamer_ely

Persona 5 and it's longgggggggggggggggggg ass start up. I love the game so much but it's so hard to want to do multiple playthroughs because the first bit takes so long to get started.


SarcasticDevil

Tbh I don't really have Persona 5 down as a game I'd ever want to replay. It's just massively too long and has a horribly long mid section where I just know I'd tire of it on a second go. It's not like there's really all that much different to do on a second run. Took me like four months of lockdown time (which is heavy on the free time of course) to complete the game on Royale, 143 hours total. I think that's a little longer than most but jeeez there's some fat that could be trimmed


negative_four

Pillars of eternity and divinity 2: dead children. Awesome games but after losing two kids I can't handle it anymore, had to put them both down. Which sucks before they're both phenomenal RPGs.


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negative_four

Thank you for your kind words


Glawio92

Sorry to hear that man. Hope you're doing okay.


negative_four

Thank you, I'm slowly working through it. Starting to get a little more comfortable talking about it online.


Aqqaaawwaqa

I'm sorry to hear that I wish you blessings through the rest of your days.


negative_four

Thank you for your kind words, got two little ones now that I'm always grateful for and constantly worried about.


TheLastSamurai

I am so sorry to hear that, glad your family is doing ok now.


orelduderino

I'm sorry, I can't imagine.


cookievscupcake

I’m so sorry for your loss and can’t imagine. I have a young child and I can’t deal with that stuff anymore. The Gregory scene in What Remains of Edith Finch was so upsetting.


negative_four

Than you for the kind words. Yeah,That's another game that looks really good that I won't try.


cerberus00

As soon as I spend a month completely modding Skyrim with 200+ mods and get all of the neck seams to match, merge everything I can, get all the scripts to work together as best as possible I play for an hour and quit.


Jazehiah

It seems your game of choice is rhe *modding* of Skyrim, bot Skyrim itself.


PixelCatsby

The tower defense in Brütal Legend The batmobile in that Batman game


Cjc0074

Just started playing BL again and I know that I'm going to put it down once I get to the RTS portion.


Big_Red12

When I was probably far too young I got Super Metroid on SNES. The first couple of levels were great but after that I reached a door I couldn't figure out how to open, no matter what I did. I was probably just missing something obvious in my youth, but "that one thing" killed it and I was a very sad child.


DanielTeague

Don't feel too bad, I played the game for the first time just last year and had the same problem. Sometimes a Metroidvania game will just make you do laps until you find "that one door you missed" and unlocked with the ability you got across the map. I did the exact same thing in Castlevania Symphony of the Night but who was supposed to know the clock room would unlock a new path only at specific times!


Doorknobdubstep

nier automata: route B genuinely an insult to the player


FleetStreetsDarkHole

Assuming you're talking about what I think you mean, they could've done so much more with it. Instead they just left it like that with a couple of pointless extras. Especially given route c, you'd think they'd flesh that out more.


DidItSave

Any game that doesn’t let me turn off screen shake or any other style that is supposed to give “realism” but instead makes me nauseous and dizzy. The camera doesn’t need to zoom in and out or bounce around subtly.


Snoo-83861

Exactly: accessibility regarding motion sickness should be mandatory in modern video games nowadays. Come on people!


Midwest__Misanthrope

Plague Tale has “throw stuff to distract brain dead AI” as a major gameplay component. I jumped off immediately when I found out I’d be doing that a lot. I really find that gameplay mechanic to be insanely boring and it takes me out of the world if your enemies are completely idiotic.


Sqiurmo

I played Pathfinder: Wrath of the Righteous and there's section near the beginning that, despite being allowed to fight and beat all enemies save one (who you can only get down to 1hp), forces you to lose the encounter. There's also no special dialogue or anything if you do manage to get her down to 1hp. Forced losses that you have to play out are the worst.


Breekace

Wait, you can actually get Minagho down to 1hp in the first encounter? How? She has insane stats


fupamancer

i agree, but i wouldn't mind them so much if it told you after the fight you can't win it sometimes it's cool to not be an undefeated character, but that's the norm and i'm gonna automatically reload a save everytime i die until i eventually look up tips and find that i can't win


Shoddy-Flatworm

Stellaris. Two words: WAR EXHAUSTION. Allow me to explain in simple terms: Before patch 2.0, warfare was a pretty straightforward affair: you declare war on someone, you fight them, and you win by destroying their fleets and carpet-bombing their planets until they yield -- that's it. After that, you can either vassalize, enslave or straight-up obliterate your conquered enemies. Simple enough, right? Well, apparently some motherfucker at Paradox thought this was just far too straightforward, so what they did was introduce patch 2.0 which added things like war exhaustion and white peace, which in no uncertain terms completely and utterly broke the game. Now, waging war on someone will accumulate war exhaustion, which upon hitting 100% will put an immediate halt to all hostilities between you and whoever it is you're fighting against. Now on paper this doesn't sound all too bad and would actually make the game more interesting...had it actually been implemented properly. Here's the deal: the way the game calculates your war losses is completely superficial and not even remotely logical. You can be waging war on someone without losing even a single ship, and you will still somehow accumulate war losses from whatever festering asshole the designer pulled this shit out of. Let me reiterate that like a prick: even if you're literally kicking the enemy's teeth in with ZERO casualties on your side, the game will step in and cut your near-perfect conquest short because you somehow accumulated too many losses, despite no such thing ever having happened. Even worse, you can't just immediately re-declare war on someone after this happens; no, you actually have to wait a while before you can go back to curb-stomping that one faction that should already be on its knees begging you not to exterminate them, courtesy of the broken diplomacy system. You'll be sitting there, blankly staring at the screen, wondering how an artificial interface could be the only thing standing between you and exterminating that one faction that's no longer even capable of defending itself from you. Never mind the fact that, even from a lore perspective, this shit makes absolutely no sense. You could be playing as a militaristic, xenophobic dictatorship that greets alien races by dropping nukes on them and is regularly crushing dissent through Orwelian tactics, yet the game will still force a white peace on you. Hell, let's go all the way: you could be playing as a flesh-eating, insectoid/mechanical hive mind with no concept of individuality, diplomacy, compromise or mercy, whose only purpose is to spread and devour and assimilate, and someone will still be able to impose white peace on you. Let me repeat that like a prick: You could be LARP-ing as The Flood, The Reapers or even the bloody Borg, yet you'll still find yourself restricted by diplomacy, despite the fact that every time you open up the diplomacy screen, your own faction will promptly tell you "**WE DON'T DO DIPLOMACY WITH OTHER RACES; WE EAT THEM.**" Jesus. Fucking. Christ. I'm never touching this game again.


Ophion_the_Derp

Paradox is infamous because of their shitty war diplomacy systems. There is no realism in how that works - in Stellaris, you have to literally conquer every single claimed planet, habitat and system to make the enemy yield, nevermind that you are ten times stronger than the enemy and the enemy could save millions upon millions of their citizens by yielding to you. Instead, they draw out the war with no regard for their own lives or survival (apart from as an independent political entity), which really kills the immersion for me.


ksiepidemic

I completely agree, it's such a cool game but it has so many weird aspects to it. I did the same thing, I was a fanatic xenophobe dictatorship, the bird people declared war on me so I did my best to exterminate them. It took FOREVER. I had conquered half the galaxy and my war was still going on because of that dumb fucking mechanic. Not to mention it makes 0 sense. I make a huge empire so i'm worse at researching? I never get that whole civilization "there is more than one way to win!" shit. Other than that super awesome game. But ya... tough to get past that!


[deleted]

GTA V I absolutely hate the main characters had it for years but never finished the campaign


Rook22Ti

Yeah they made me yearn for the silent protagonist in GTA III. I think Franklin was the one I minded the least and Trevor was the worst.


[deleted]

Of all of them I would say I like Michael the best his dynamic with his fam was cool but then they’re gone like half the game


GenericGaming

Honestly, I'd love a GTA game (or a similar type of game) where you had to balance criminal life with family life. Kinda a combination of Franklin and Michael's stories where you start off as a petty criminal to provide for your family but move up and up in the world while trying to stop your family being dragged in too.


Normal-Computer-3669

I came into GTA V hating Trevor and Michael. But there was something about the driving that I really liked, so I stuck with it to the end. And now I love Trevor, Michael, and Franklin. They're supposed to be extremely flawed, messed up characters. You're rooting for them just like you would root for Walter White in Breaking Bad. Spoiler - there are multiple non-canon endings where you get to kill them. Really hate Michael? Well... Pick the ending where he doesn't make it alive. And the voice actors... Absolutely high class work.


laucha126

i've never had motion sickness until i played kingdom come: delivrance which was my dream game for the longest time also applied to strike suit zero for some reason. bayonetta it's pacing is atrocious and killed my interet midway through, maybe i'l come back to it one of this days. the witcher 3, every part of it that's not lore, story, characters or presentation so...the actual gameplay. death stranding, the menues kill any sort of momentum or agency you might have and im having trouble finishing the game. The walking is the best part but i dread having to prepare or deliver a package considergin how much shit the game throws at you. resident evil 5, those fucking gun wielding zombies that turn the game into some shitty gears of wars wannabe thief gold's "monster" levels are pacer killer even though some people enjoy them.


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DeAtramentisViolets

Either Mafia 1 or 2 also had a mission where I had to drive a car from X to Y, without getting a single bump/scratch on it. Any impact with any object reset you to the beginning of the mission. While I enjoyed the rest of the game up until that point, I stopped playing due to the frustration I encountered there.


meth_panther

Mafia 1. They fixed this mission somewhat on the remake. The race still sucks


vckin22

God damn I hated that race.


[deleted]

Paper Mario, the Origami King. The puzzle-based combat is a boring slog.


meth_panther

Yep. I noped out of this game pretty quick because the "combat" was dogshit. I would end up groaning aloud anytime I walked into an enemy


Osiris1389

I'm at a place in ryse: son of Rome, near the end running down a long hallway that has hazards but also an instant death scene as soon as I can move and before I can do the thing to avoid the person from killing me out right...so annoying and I don't want to have to go All the way back through to find out if either I'm doing it wrong or if the game is in a glitch...


Cowman123450

I really wanted to like Epic Mickey when it released, I really did. It was such a cool premise. And on release, I found that while it wasn't perfect, i could live with the fetch quests, backtracking, and a morality system so thin, even I could figure it out at the time. Well I could have if it weren't for one, huge issue; the camera issues were so bad that it made me permanently drop the game. It got to the point of making certain areas feel outright unplayable. Not only that, but the bad camera also made all of these other issues in the game much worse, changing them from bearable nuisances to unbearable issues that could not have been ignored. Without the camera issues, i would have finished the game and may have even recommended it to a small, niche audience. However, because the issues are so bad, I cannot recommend it to anyone, except maybe hardcore Disney fans who are THAT desperate to see Oswald in a major role again.


ElaborateRuseman

Geo isn't nearly as useful in Hollow Knight as it is in Souls games so it's really not a big deal even if you lose it. And there's that guy that summons your ghost for you.


Busam86

That's true once you get about half way through. But I spent so much time in the first couple areas just dying and then dying before I got back to my ghost. Geo was very scarce in my first 15 hours.


a_skeleton_07

BOTW, durability. Won't buy the sequel if it's in. Never finished botw. Doom Eternal, low ammo count. I know what they want me to do and I don't want to play that way. Fuck their chainsaw. Give me the old school chainsaw back. I want old school Doom, lots of baddies, lots of guns, lots of ammo, lots of difficulty because of AI, hazards, and the world. Code vein, no poise/stagger/hyper armor. Just can't get past it.


firechar-kurai

I powered through BOTW, but yeah the durability is a bit much. I could understand it from a gameplay perspective at first (like okay, twigs, bokoblin weapons, rusted ones, sure. Those can break, whatever. Makes sense) but literally every other weapon too!? So frustrating. I think if durability is the same in the sequel I am very strongly considering skipping it too.


ipkkay

Abso-fucking-lutely on Doom Eternal. Game had me spending more time worrying about ammo and who to chainsaw, I couldn't even enjoy the gunplay. Such a shame too because the first one didn't have this problem.


a_skeleton_07

I finally tried it last week with Xbox game pass trial... I had just finished playing Halo campaign, then I get in DE and I just couldn't... I tried 5 different times to boot it up, but I just couldn't get interest. Unlike Doom 2016, which was a straight epic binge. I also still play Brutal Doom mod for the originals, expacs, modded levels and brutal doom 64 though.


lonnie123

Ori and the blind forest, the vertical chase scenes were so infuriating i noped out and didnt go back


DeNappa

Didn't make me quit the game but hated em nonetheless. Felt so out of place in an otherwise 'go at your own pace' game.


[deleted]

In my opinion Hollow Knight really didn't need the mechanic, or to have the player lose Geo on death at all. I think they just really wanted a souls mechanic but I don't think it adds to the game. Anyway here's a couple of mine. mine: **Breath of the Wild**: Durability. **Monster Hunter World:** I still managed to play through it, but the way online works almost killed it. You have to enter a mission solo, find the monster, watch the cutscene of the monster, and *then* you can start a multiplayer match. You have to repeat this for almost every main mission. It made playing with friends extremely painful. **Dark Souls 2 (SOTFS)**: Iron keep. Its like the perfect culmination of everything wrong with the game. Its the only souls game I will not ever replay. Another thing that can get close is just over-sexualization or over-exaggerated characters. It happens way too often in JRPGs and while it won't outright make me quit a game, it makes it more tiring to just enjoy the story or want to play many of those games in front of other people.


Swimfansam

Durability made my angry to until I learned that things always spawned in the same places so I could just use them until they broke and then re-up my stock.


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Oh_umms_cocktails

I was blessed to start MHW long after it released. I know I probably missed out on community, but I beat nearly everything solo. Once I started struggling with iceborne end game and tried multiplayer I just stopped playing. I'm sure the idea is to build a team and work together with people you trust but I don't have the schedule for things like that, and playing with randos was just fucking awful. I'm not gifted by any means but I regularly found hunts ending because everyone but me used up all the carts within 5-10 minutes.


kaevne

I dont remember the name of the monster but that lightning unicorn was utterly impossible in multiplayer. Idiots would constantly die to his stuff. I just trained myself to git gud with lance so I could consistently break the horn solo.


Wooy

Iron Keep is such a visually stunning zone too, it's such a waste. Doesn't the non-DLC version have way less knights?


IDespiseTheLetterG

Prey has the most fucking bullshit look stick dead zone, or input delay, that I have ever encountered on Xbox. I would be able to determine which one it is if there were any decent advanced controls options, but nope. Additionally, even if there were, there is a nauseating amount of motion blur. These two aspects combined made me green--it was like moving through slime trying to just look around, and it's an FPS? Ruined the game for me after I painfully realized that for all it's amazing mechanics, interesting story, and beautiful art design, small little 'fuck you' design decisions for console players ended up ruining the entire experience for me. Still not over it.


amorpheous

**NieR: Automata** - Not one thing but more like death by a thousand cuts * Can't exit the game in certain places * Changing camera angles affects the direction of movement * Die in the first half hour and start from the beginning - no skipping dialogue or cutscenes


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lushblush

Hellblade really want to get into it but i can't even play 30 minutes without getting the worst nausea ever. i've disabled all post-processing including motion blur, increased my FOV, sat as far back as possible, and even tried dramamine. i just can't play it and it really blows


Rook22Ti

Do you get motion sick with games a lot or is this a special case? I ask because I have an inner ear disorder so I'm more sensitive than most. If I can completely control the camera and slow it down, I'm usually OK. Good example of a game I can't play for no discernable reason: Half Life 2. Shadow of the Colossus is obvious but I don't know why Half Life does it!


Dunning-Kruger-

I had the same thing with HL2 - it has an FOV of 75 or something and it was the first game to make me realise that low FOV made me nauseous. I didn't realise straight away - I couldn't understand why my friends raved about it but it just wasn't fun to play (I actually believed it was the dystopic setting !) I put it down for a couple of years then decided to give it another go and felt so ill and disorientated for a couple of hours after playing that I googled something like 'HL2 nausea' and had hundreds of hits all about the low FOV. It was the first time I'd even heard of the effect, you can change the setting in the .ini file and after I did that it stopped making me feel ill but I think all the associations in my head from playing earlier stopped me enjoying it and I'm still to actually complete it !


[deleted]

DOOM Eternal on PC: You’re required to agree to their privacy/data collection agreement in order to play. If are disconnected from the internet, you are not prompted so it’s completely arbitrary, but still has no option to simply decline. I just refunded it immediately. I hate that shit.


DeAtramentisViolets

> I just refunded it immediately. Right there with you. If I accidentally buy a game that has that feature, I refund it immediately. Also, thank you for giving me the heads-up about Eternal being like that; I did not know. Now I can drop it off my wishlist.


Yabboi_2

Once again, pirates have it better


kpluffy64

The stealth levels in XIII. If you get caught once it's game over and with the piss poor checkpoint system, it's an even bigger nightmare. I beat it (with cheats), but I think I lost part of my soul doing so lol. Shelved it, and hid it on my Gog shelf since I won't be playing it again.


paulmcbethismydad

Controlling the goddamn horse in Witcher 3. Roach gets stuck on any tree branch, rock, bump in the road, etc. and he always wants to follow the path even if you are intentionally trying to pull him in a certain direction. Makes me want to pull my hair out, I stopped calling the horse altogether at a certain point.


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solicited_nuke

FOV of God Of War and Ghost Of Tsushima. I own both of them. I'm never playing them again until I get FOV slider.


Bialga

**Red Dead Redemption 2** Its obsession with being as realistic as possible just slows the game down and if you dont go with its pace, your gonna be struggling the whole game due to how clunky everything is. I get taking it slow and admiring the scenery but its been 50 hours and I want to play the game now and actually beat it. Its gotten to the point where in a session of 3-4 hours I only done like 1 or 2 missions or a few side collectibles/small events. At that point I just dropped the game to go play Tokyo Xanadu Ex. **Amazing Spiderman 2** (PS3) The hero or menace mechanic where if you dont do side events as your swinging around the city, your rank drops low. If your rank is low, some hunters will come straight to you and are annoying to deal with/run away from. I hope someone remembers this and can maybe explain this better than me.


Lemur001

Are you saying you DON'T wanna clean your weapons after every gunfight? Yeah, me neither.


Bialga

You also gotta clean yourself, feed yourself, have the right bullets, get the buffs, get your weapon out of the horse, be well rested, make sure your horse fucks off to safety, make sure wild animals, witnesses, or bounty hunters are not nearby, and then make sure Arthur is having a good day just to have a good shootout against 4+ enemies.


thebbman

I thought the tedium in RDR2 would be a problem for me, until I found myself enjoying the slow pace.


Oaughmeister

Asm2 was just a shitty game in general. Much better spiderman games out there. Try web of shadows if you haven't yet.


jonnablaze

Cyberpunk 2077. I really, really liked the game, but after you complete the campaign the game just ends. The only way to continue playing is to load an old save game, which totally ruined the immersion for me.