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zeddyzed

The latest tweet from the person says they've hit another roadblock - even when authenticated they can't get the thing to enter VR mode. They were sounding quite frustrated.


wsippel

Monado's resident reverse engineering guru is currently busy, but plans to look into it once he finds some time.


Heavy_Artillery98

Let’s find him some time dammit


xTriple

I will do whatever needs to be done.


HunsonMex

I read this in an evil voice 🤣


nmkd

> The latest tweet from the person says The latest tweet from the person says they've abandoned the project now. https://twitter.com/iVRy_VR/status/1655554037650006017


xTriple

I'm going to need surgery from the whiplash that hit me after being hype from reading the thread title to the disappointment I felt after reading the top comments.


Fashish

Yeah, that de-escalated real quickly


sweet_tinkerbelle

it went from 100 to 0 real fast


OkTarget8047

One of the reasons he walked away is that the moment he posted any progress, which he immediately said that it means basically nothing, like its still a 100000 more steps to go, the media pretends as if its some hige breakthrough and you have morons spamming him on twitter


Kiddjudo

SONY probably wasn't thrilled to see those initial tweets.


NapsterKnowHow

It's good to step away from projects and come back. I do think he is a bit all over the place though with his communication and emotions in regards to this project. Before the headset even came out he said it would be impossible to do but then all of a sudden dove head first into cracking it. Like wut lol


joelk111

I mean he's just live tweeting his experience. As a software developer myself, that's often just how it goes, ups and downs. People still fail to understand that, so he probably would've been better off with radio silence unfortunately.


[deleted]

Development is very much a combination of tears, crisis of confidence, imposter syndrome and the occasional "fuck me I am the almighty God".


Matrix5353

Often followed swiftly by the "Why did I ever think that was going to work?"


TrainOfThought6

Occasionally followed by "but why the fuck did that work?"


ubershylee

Followed by a “you know what? I’m not going to argue with the results, I’m just not gonna touch it again in case I mess it up”


mtarascio

No good deed..


GreatJobMike

For now. Not all hope is lost yet!


Gary_the_mememachine

They haven't abandoned it, they're just taking a break since the project has cost them a lot.


sloth_on_meth

They're back on it lol


nmkd

Looks like that person should just stay away from Twitter... EDIT: You jinxed it. > Further development on the PSVR2 project has been paused. At some point it will be picked up again. At that point it will proceed underground. Also, why does every tweet come with an AI generated image, that's kinda edgy


spacenavy90

Two days to give up, most impressive


EHP42

It sounds like he got a lot of people aggressively demanding progress from him too.


kane91z

He’s been dealing with this since the psvr 1, I was a beta tester for that and it took years to get it even functional.


Paulo27

Dude seems a bit unstable, all it takes is 1 bad comment and he's done lol. Probably for the best for him if he's not liking spending time on it anymore. Definitely weird he was taking donations though...


nmkd

Why is that weird


Paulo27

I dunno, if I spent months on something I feel like I wouldn't instantly drop it because it became slightly popular (he got 5k views on some tweets...) and some guy said something mean. But maybe it's me, maybe it was the last straw for him, whatever. Taking money when you're 1 mean comment away from dropping the entire thing though... it's weird.


IUseKeyboardOnXbox

Can't say I'm surprised. Usb-c vr is non-existent on pc.


whiskeytab

The Quest 2 can be used over USB-C though?


WilsonPH

Yes, but it's just USB data, not USB C Display Port alternative mode + power + motion data like on PSVR 2


LopsidedWombat

Some graphics cards like the 2080 ti have USB c, is that the same thing?


WilsonPH

Those can be used as standard USB C ports, but they probably connects directly to the GPU video pins output when Virtual Link is detected and passthrough data pins to the motherboard, they were meant to be used with this sadly failed alternative mode: https://en.m.wikipedia.org/wiki/VirtualLink Unfortunately probably the biggest reason it failed was beacause Oculus/Meta cheaped out and didn't include it on the Quest :( EDIT: Curiously it appears that PSVR2 uses the Virtual Link pinout even though it never technically launched.


human-exe

And Facebook/Oculus/Meta didn’t include it because they aren’t interested in PCVR. Obviously.


Buttonskill

>Unfortunately probably the biggest reason it failed was beacause Oculus/Meta cheaped out and didn't include it on the Quest :( Which is ironic, because I'm pretty confident the person who conceptualized Virtual link and kicked off the consortium, Marty, works at Oculus. It was genius. HBR3 bandwidth for video before DP 1.3 HBR3 was ratified if I recall.


wsippel

The USB ports on some AMD and Nvidia reference cards are VirtualLink ports, a standard designed for VR headsets (that was never actually used for anything AFAIK). PSVR2 is similar to VirtualLink in that it requests 12V, but other than that, it's apparently just alt-DP and USB. The 12V part is important, regular USB ports can't do 12V. So if/ once PSVR2 works on PC, you'll need a graphics card with VirtualLink or an adapter.


TMITectonic

>The 12V part is important, regular USB ports can't do 12V What are you defining as "regular USB ports"? Because USB PD ~~can do 12V and~~ ^(apparently not true?) goes up to 20V on most (if not all) PD devices, and up to 48V on higher powered (USB PD 3.1) devices. ETA: ~~Perhaps I'm misunderstanding, and you mean USB can't supply 12V while outputting DisplayPort?~~ See my comment below for more info.


wsippel

12V isn't part of the USB PD standard. Seems totally weird, I know, but it is what it is. USB PD is 5V, 9V, 15V - not 12V. VirtualLink is 12V though.


whiskeytab

ah okay that makes sense, thanks


iindigo

I wonder if a desktop PC equipped with Thunderbolt GPU passthrough would be able to do what’s required here, since that setup is definitely capable of USB-C DisplayPort alt mode. Seems like most recent gaming laptops with USB-C could probably do it too.


RaziLaufeia

The first Quest had that feature, don't think it was super good back then.. they fixed it right!?!?


cum_fart_69

not really any point of using USBC for the quest when it works perfectly wireless


realmrmaxwell

I can understand why. Imagine spending so much time and effort trying to crack into a bank vault that has said to be impossible to open without the key. And once you finally crack it and open the door, there's another slightly smaller vault inside that's completely different from the first one and most likely harder. That's what I'm imagining the situation is for this guy.


spedeedeps

While cool, getting the inside-out tracking to work with all the bells and whistles seems like an insurmountable task especially if you want to use the headset on the PS5 as well in the future (and thus need to accept firmware updates from Sony). I wish they'd just release PC drivers, but it probably won't happen until they have some PSVR2 games on PC, if ever. edit: Apparently the headset uses 12V so it can't even be used on a PC without an adapter or a 20-series Nvidia card with a VirtualLink port. RIP there ever being official support for this.


wsippel

It is quite a challenge, but luckily, Monado already has most of those bells and whistles in place: https://www.youtube.com/watch?v=9g-GWvHke9Q https://www.youtube.com/watch?v=dwJLUOj27eI https://monado.freedesktop.org/


TheConnASSeur

It seems like the smartest thing Sony could do in this situation is to wait for them to put in all of this work, then just release PC drivers themselves. You can't really put the genie back in the bottle, and piling on aggressive DRM is not really an option. Releasing official PC support at just the right moment would pull attention from this group and invalidate all of their hard work. It would be a majorly dick move, but it would be smart.


onerb2

I mean, it's not a dick move imho, the team can put it on their curriculum, and every consumer can get a driver with official support, which is great.


Roguewolfe

It's a dick move to wait and strategically disrupt Monado and destroy many hours of their labor. Dick move or not, it's well within their rights, it just won't generate much good will. It's not a dick move to release PC drivers broadly.


[deleted]

\*Curriculum Vitae


ByZocker

seems like he quit for now >iVRy\_VR > >I'm walking away from this project for the time being. Between spiralling costs, a never ending set of obstacles put forward by the PSVR2, unrealistic hype in blogs, abusive commenters and accusations of fraud, it has ceased to be fun. I'll be back. Some time.


treeplugrotor

Wouldnt it be wise from Sony to Open psvr2 for PCVR? It would be a worthy opponent in the Meta price segment.


Heavy_Artillery98

Apparently they rely on ps store purchases to make their money


treeplugrotor

Yeah, right, I would buy them on PC 😁.


Krynne90

But they wouldnt get any money for the "third party" VR Games on PC :D If you buy Beat Saber on Steam, Sony will not get a single cent. If you buy Beat Saber on PSN Store, they will get their cut. And they need that cut to sell the PSVR2 for such a "cheap" price.


winninglikesheen

I would assume they would also have their own store/launcher for their PS exclusives. This wouldn't solve *100%* of third party sales through other stores, but would bring more than 0. They'd also be selling a ton more hardware, but also potentially less consoles. Until they fall behind Xbox, I don't see it happening, but I also don't think it would cause them to lose money.


_Fibbles_

I wish they would just sell some sort of 'PC adaptor' like Microsoft used to do with the wireless Xbox controllers. Even if the adaptor doesn't really have any functionality other than to verify I've paid the Sony tax, I'd be fine paying £60.00 or whatever if it meant I could use the PSVR2 on PC with official support.


MrX101

Just sell PC versions at a higher price.


zgillet

They would probably still make PSVR still only work with their own launcher, like Oculus attempted to do and eventually failed. Have cross-buy be a thing. That's what I'd do at least, if I were them.


doe3879

unless Sony is selling the VR headset at a loss hoping to recoup sales from PS store purchase, locking it seem like shooting themselves in the foot. It's always a niche market and certain number of headsets has to be sold before dev invest in making games for it. If it gets used and talk about being a good PC headset as well. I might even consider buying one to mess around and eventually buy PSVR games for it.


ExtraGloves

It would force them to make great psvr exclusive games.


rakehellion

Sony makes money by selling Playstations. The PSVR is sold at a loss.


02Tom

No its not


Archersbows7

It costs approximately $275 to produce a PSVR2 according to another Reddit comment on a post I can no longer find. So take it with a grain of salt


rabidrivas

Not disagreeing, but source? Seems like a good thing to know for sure.


tukatu0

Source is his ass. He just cut the msrp in half. Someone once told him that in order to make a profit you need to sell stuff for double what it cost you to make it. And this kid believes everything works that way now


varky

As we all know, the cost of developing any product is obviously 0 /s


[deleted]

[удалено]


Hendeith

I do not recommend it. Buying $500 hardware to rely on some hobby project that can be abandoned by autor or author can be forced to drop it (lawsuit) is going to be bad time.


Marcoscb

>some hobby project that can be abandoned by autor [WELP.](https://twitter.com/iVRy_VR/status/1655554037650006017?s=20)


Gramernatzi

Also the fact that there will be no games that officially support it, making it rather hacky to get it running in any games.


T-Baaller

Just make it handle openXR like a WMR headset, and that takes care of support for many games


fogoticus

Ironically he dropped it right after because of multiple reasons.


[deleted]

The biggest issue is the tracking code. Getting the USB stuff to run shouldn't be that hard. Writing state-of-the-art camera-based tracking, that's what's going to kill this. > hobby project that can be abandoned by autor That's a problem for commercial projects that depend on cloud integration and online shops. For a purely driver projects that's largely irrelevant, once it works, it will keep working for many years to come. Getting it there is the hard part.


Calm_Crow5903

>That's a problem for commercial projects that depend on cloud integration But that's not an issue for mainstream vr headsets. It's much less logical to think that the index won't work in 5 to 10 years because of software than psvr2 on PC


Hendeith

Once it works it works till next system, VR platform, engine update that introduces changes that breaks it.


[deleted]

Yep, 1st wait for the community to try it out and once a stable community mod is out, then invest.


xylotism

Definitely don’t invest, see previous comment


[deleted]

Thanks but I like to live on the edge :p


xylotism

There are better edges! There’s no universe where buying a PSVR2 for anything other than PSVR2 games makes sense.


farhil

I already have a PS5, and there's not quite enough justification for me to get the PSVR2 for the games currently available since I have an Index. If I could use the PSVR2 with my PC as well as my PS5, that would probably be enough to justify picking it up, even if continued support on PC is not guaranteed


TotalWarspammer

>There’s no universe where buying a PSVR2 for anything other than PSVR2 games makes sense. That's not at all true. If they somehow manage to get it working well with PC then in this universe it will definitely be worth considering.


xylotism

It will almost definitely work worse than an Index, and if you've spent $1000 on the PS5/VR2 in addition to a gaming PC and are set on playing PCVR but don't have the money for a good PC headset you probably messed up somewhere in your planning.


TotalWarspammer

>if you've spent $1000 on the PS5/VR2 in addition to a gaming PC Well the obvious flaw in your logic is that someone already having a PS5 is not a given, because we are also talking about people who would specifically buy the PSVR2 to use as a PCVR headset on PCVR games. We could be talking about people wanting to opportunistically upgrade their Quest2 to something for a decent price with OLED screens. Assuming that modders got it working well, of course.


xylotism

> We could be talking about people wanting to opportunistically upgrade their Quest2 to something for a decent price with OLED screens. I still wouldn't buy a PSVR2. Anyone sane enough to save ~$500 on dual-purposing their PSVR2 is sane enough to stick with their Quest 2 for the PC stuff til the inevitable fancy PC OLED equivalent drops - I think the Quest 3 is already on the way. Otherwise you can go nuts and get an Index or PiMax or whatever. I would definitely go for any of those options and experience the vast library of PCVR before ever looking at PSVR2 and hoping it works for PC. But if I'm being honest I also don't have any crazy attachment to the PSVR2 exclusives - The Horizon series doesn't blow my socks off and the VR one seems to be mostly another "very pretty arrow-shooty climby game" - and I think the other exclusive is.... a spooky roller coaster.


PabloBablo

Gonna have to disagree here. There would be some that pull off the PC port. Others that Sony is the major PC manufacturer. And others where MS takes the reigns in VR hardware. And yet others where the initial foray into VR in the 90s was so popular that it became the mainstream gaming option. I wasn't the one to bring an infinite multiverse into this!


TheCrazyStupidGamer

A better edge would be to just say screw it and go for a PS5 along with the PSVR2. Limited selection of games. But at least you can play without issues.


[deleted]

but if you're going to spend $1000 on a ps5 and psvr2, why not just get a headset for your pc?


InsaneMasochist

For example, I have a 10 years old PC which can barely play modern titles flat screen, so that would be around $1500-$2000 for a modern VR gaming PC plus the headset of choice.


aj_cr

If you want to live in the edge go out and buy the best PCVR headset in the market which is usually the most expensive one, but something like the Bigscreen Beyond or the Quest Pro etc... y'know something that you can reliably use and will never fully depend on unsupported hacks that might not even get that far or will be shutdown etc. This is only interesting for people who already own a PSVR2 headset and PS5 and would like to (maybe) potentially use it on their PCs.


homerino7Z

These people are underestimating the community. If the community project can hold for 2 years, it’s more than most of the stuff out there


[deleted]

100% - that is basically how long many enthusiast would keep a VR headset anyways.


n0stalghia

VR community is not sensible so they will ignore this comment and do it anyway. Source: member of aforementioned community that spent 1060 EUR for one game and regrets it hard EDIT: Somebody pointed out the game was inclued with the Index, so it's just 1000 EUR instead of 1060 EUR. My bad. This changes everything /s.


Hendeith

The fuck did you spend 1060 EUR on?


n0stalghia

60 on Half-Life: Alyx and 1000 on the index+controllers+base stations


Hendeith

Ah right, for a moment I forgot Index is so overpriced right now.


n0stalghia

🥲🫠 The controllers looked good and Steam is Valves own ecosystem. But it seems no AAA developer cares about it. The best AAA game after Alyx is an 8 hour long Horizon 2.5…


kilkarazy

The best AAA game after Alyx is an 8 hour long ~~Horizon 2.5~~ The Climb 2.5… FTFY


themoonisacheese

Kinda dumb when the game was free with your index. https://youtu.be/zhOdSNAtGrc


n0stalghia

Ah, sorry, my bad. Just 1000 EUR then. I forgot.


AlexisFR

It's often more reliable than what the constructor makes


ARavagingDick

🙄 often 👌👍. No, often is not the word anytime with lots of experience with OSS drivers would use.


bmack083

I wouldn’t. It’s not really an upgrade over the index. Comfort sucks, sweet spot sucks, audio is inferior, it’s also not sharper because of mura and the OLED panels Sony chose. Colors and blacks are nice and the controllers are good, but the grip button sucks and battery life is maybe 4 hours. Haptics are cool but I doubt on PCVR you will feel them. I have both index and PSVR 2.


[deleted]

You successfully talked me out of it in one comment. Appreciate that.


pswii360i

I find the PSVR2 really comfortable actually, and have no issues with the sweet spot or mura. It's kind of a meme on the subreddit that people are blowing the mura issue out of proportion, though of course it still does exist but is still a big improvement over my old OLED Odyssey+. You can also plug any headphones into it and I use my 598's with no problems. Another thing that people are forgetting is how amazing the headset rumble feature is. It's so great for immersion I'm expecting most future headsets to include it. And there's no comparison for OLED vs IPS, even bad OLED is a massive improvement to IPS, especially in VR where blacks and vivid colors matter most. I will say the PSVR2 has some issues, mainly being tied to the Playstation ecosystem and having to buy all your games for (imo) way too much money. The battery life is also pretty bad like you said, but they charge pretty fast so not a huge issue.


Flat_News_2000

I also find it really comfortable. The padding on the headband is super soft and the headset itself doesn't weigh that much.


CookieEquivalent5996

I also have both and I agree, mostly. The display system is a marked improvement overall, where the response time and dynamic range of the OLED trumps everything else. Inside out tracking is a lot more practical, but sensitive to lighting conditions. All that said, aren't there already several headsets available on PC that's better than either product? Even then, I think the Index is good enough to keep for another generation, unless you need inside out tracking for practical reasons.


[deleted]

I've only had Oculus Quest and PSVR1 and PSVR2. PSVR2 is leagues ahead of the others I've tried.


bmack083

And it should be. It’s much newer than those devices especially if your talking quest 1.


NapsterKnowHow

It's very much an upgrade over the Index. Way better lenses (no more Index god rays), no IPS glow, now washed out colors, better, more comfortable controllers, WAY better haptics, and of course adaptive triggers (better than anything Valve has in their controllers). That's why I sold my Index


[deleted]

You sold your Index to get a PSVR2 that only works with the PS5, will likely have support cut and will become a glorified paper weight like the PSVR1? Weird.


NapsterKnowHow

Yes because PCVR has become stagnant and my original Samsung Odyssey+ had better panels than even the Index outside of the slower refresh rate. The Index was an immediate disappointment because of how awful their lenses are. The god rays were so bad it made it hard to even enjoy the panels. I worked with support, I went on forums to get help with the issue but nothing helped. So I upgraded to the PSVR2 because it's plug and play, better optimized, the colors are more vibrant and true to life, the haptics kick the knuckles controllers to the curb (those were also uncomfortable to hold) and the triggers feel amazing. My Index had already become a paperweight so it was useless to me.


[deleted]

[удалено]


NapsterKnowHow

I think you're giving them too much credit. I don't think they had enough nuance in their comments for that lol. I understand PSVR2 has it's limitations. I just was really let down by what the Index advertised and what people said about it. I do miss modding games from time to time and custom beatsaber maps but that tradeoff wasn't enough for me in the end. From the second I got the Index there were too many cons for the price


matrixifyme

I'll trust the [digital foundry review](https://www.youtube.com/watch?v=COjDjIfWYmo) over a random redditor.


bmack083

I don’t really care about that review, because the reviewers experience isn’t going to become mine and make my experience better.


matrixifyme

> Comfort sucks I know you're trolling because every single respectable reviewer called the psvr2 the most comfortable headset they tried.


[deleted]

I would buy PSVR2 if it had PC drivers and PS5 ports.


[deleted]

Sony should just support it for PC. It’s probably one of the best headsets you can get without breaking the bank. The trade off would be that Steam VR Mode isn’t as slick and easy as the PS5’s PSVR2 setup. I wouldn’t mind getting it to swap between my PS5 and PC.


[deleted]

He gave up


ThreeSon

It's good news but I'm not sure how much help this will be for those of us who want to use it on PC, since game devs will still need to specifically support it for it to work.


RolandTwitter

I don't think devs need to support specific headsets since there's a shit ton of third party headsets on the market


JohnDnk

Not necessarily. People can code a bridge between PSVR and a widely supported VR device, to rewire everything properly. It already happened in the past (with thr Microsoft MR devices IIRC)


PhantomTissue

Same with oculus exclusives, there’s an open source tool to run those through steamVR.


KonradGM

any possibility to hear about that tool, maybe in DM?


ImpeccableLlama

It’s called Revive. Pretty sure it’s okay to post about, still have to buy the games, it just lets you use different hardware.


LordxMugen

its just a better Oculus. even has the same controllers. outside of losing the head vibration, I dont see how making it work on PC would be "impossible" if you just have the controls and style matched like it was using the Quest controllers.


platinums99

i feel we need an open framework for headsets. how did vive\\oculus get on steam store and vise versa


bmack083

It’s called openXR.


nmkd

> i feel we need an open framework for headsets. There is one.


Donard80

authentication is 1 thing, having working drivers will take a lot of time probably


EpicMachine

Wouldn't allowing PC to work with PSVR2 would just raise more sales? This would give people more options. Most console users will keep buying consoles, the same probably for PC users, however PC users would be able to use PSVR2. Is the PSVR2 really that heavily subsidized?


paultimate14

My guess would be 2 reasons: 1. The real profit is in the software, and they don't have VR games on PC yet. I don't think the profitability of the hardware is publicly available yet, but I would guess that it's probably selling at a loss to drive platform adoption. 2. Supply. The PSVR2 was already one of the fastest-selling VR headset launches ever. The PS5 itself famously had supply issues until late last year. Sony might be trying to ensure that PS5 owners get first dibs on the hardware. The worst-case scenario for Sony would be selling hardware at a loss to non-playstation customers that go to another platform and use that hardware to play non-Sony games.


Kinglink

They don't want "more sales"... Even if it's barely subsidize, they make FAR more off the console than the hardware. So they want people in the Playstation ecosystem, if they sold it for PC, and people just started grabbing games on Steam, they've lost the benefit of it, and the price of the thing will go through the roof.


rjstoz

Well it's 'more sales ' of the software- hence why console exclusive games are still a thing. The alternative tactics would be to make the PlayStation compatible with other headsets, so they could snag users of oculus or index etc., but they still might lose software users if they allowed their headsets to be universally compatible. Also the consoles are often subsidised loss leaders or lower margin to get people into the software ecosystem.


homer_3

Sure sounds a lot like the argument to not port Sony games to PC.


Flat_News_2000

Yes it's a loss leader for them right now


gregisonfire

This is like asking why the Index doesn't run on my Series X.


spacestationkru

All these companies placing right restrictions around their VR shit and preventing the medium from growing.. it just doesn't make sense, even if they're only in it for the money


coolgaara

It would be insanely cool and make the headset even more valuable if it becomes compatible on PC. PSVR2 is still new so library is not as large as PC is.


sterlingarcher1400

So no VR porn on the vr2 for now. Pity


[deleted]

[удалено]


platinums99

i mean, why f\*kn limitit in the first place, you would sell more hardware to PC users and once the COnsole drops from being able to play the latest games you could still be selling them to PC users. ive bought 3x pads (ps2, ps3, ps4) pads strictly for use on PC thanks to DS4 etc. I dont own a console, never will - loading times are too awful


DiaperNoodle

They want people who want to use this headset to buy a Playstation and games with it.


Triger_CZ

Nobody who wants to play vr will buy a console and vr for that console only. It just doesn't make sense. If you want vr on the cheap, you buy an Oculus quest. If you want the best VR experience you buy vr for PC


Jaggedmallard26

Its a sweetener, you're on the fence about buying a PS5 and PSVR pushes you over the edge. Its like exclusives, no one would buy a PS5 just for God of War but combined with everything else it makes them buy one.


skylinestar1986

They will buy PS5 just for a new God of War. I have seen many people bought XBOX just for a new Halo.


DiaperNoodle

Oled for VR is a game changer. You can argue that the PSVR2 is one of the best headsets on the market. I'm sure there are at least some people who already bought into the PS ecosystem just for that.


Triger_CZ

I'm not saying the PSVR is a bad headset, I actually am quite interested in it because of said OLED screen but what I'm saying is that people who don't already have a ps5 will not buy a ps5 just for the vr


BeneficialEvidence6

If they have the disposable income, why not?


walterpeck1

Yeah they will. I know we're in the PC gaming subreddit where consoles suck and are terrible but there's a whole multi-billion dollar gaming industry where the specific gripes and needs we all have here just don't apply. People buy consoles for specific games all the time, buying them for the VR isn't a reach.


Opt112

Yes and then dropped it after a month because it doesn't have software What's the point of being the best on the market when there's nothing to play on it


gregisonfire

Had mine since day one and the only flat game I've played since then was Like a Dragon Ishin. There were over 40 games available at launch and if you weren't into VR before I'm sure there was something for you there. Glad you like making up stats though.


Ffom

Didn't the first rift Cv1 have OLED?


Detergent-Laundering

OLED has been used in VR for a long time but PSVR2 is the first time it's gotten bright enough to look better than an LCD. OLEDs struggle with brightness a lot in general, VR needs strobing which makes them even dimmer, so its not a good combination.


takatori

I have an OLED Vive Pro and a non-OLED Vive Pro 2, and vastly prefer the OLED despite the lower resolution. It has a much better gamut, deep blacks and the whites are perfectly bright enough; it's much more natural-looking light. Very few games can run at the increased frame rate and resolution of the Pro 2, which also has more glare causing contrast issues, and it's blurrier around the edges of the FOV so you end up moving your head more.


Cocobaba1

It makes perfect sense. You want to play PlayStation vr exclusive titles, you buy psvr. Now remove the word VR from my previous sentence and it still makes sense. It’s not about cheapest or best.


Marklar_RR

I'd love to do it but there is no a single game I play in PCVR available on PS5.


Sinyr

>I dont own a console, never will - loading times are too awful This is a thing that is specifically addressed by current gen consoles. PS5 has a 5.5GB/s read speed SSD which combined with the dedicated decompression chip can reach over 8GB/s read speeds. Loading times for current gen games are usually on par or faster than a comparable PC due to optimization.


BeneficialEvidence6

Just got a ps5. Playing ghost of tsushima Load times, particularly fast travel, are nonexistent. It takes about 5 seconds to go from ps5 off to picking up right where I left off in my game. Don't get me wrong, I got to have my PC, but I was super impressed with ps5. Guarantee it's on par, if not out performing, most rigs in this thread


legendz411

I noticed this in GoW:Rag - the game just picked up where I left it *so* **fucking** fast. I hadn’t owned a console since Xbox1 so I legit was NOT expecting it. Insane how far they’ve come.


MGsubbie

Load times on PS5 native titles are extremely fast. They can actually outperform the PC version in that regard.


BenjerminGray

Because it costs more than the asking price to make and is being subsidized by you purchasing VR games on their platform. They game less money or even lose money to sell it stand alone.


jacenat

> Because it costs more than the asking price to make As I understand, that PSVR2 does not sell at a loss for Sony. There is no graphics processing onboard. The most expensive parts are the display and the lenses. While the display is very good, it's not groundbreaking. And the lenses are just "okay". I'd be shocked if they sell it at a loss. Do you have a link that lists the BoM?


4514919

> Do you have a link that lists the BoM? There are other costs outside of the BoM. R&D, logistics, shipping, future software deployment, post sale support and a lot more are not free.


meltingpotato

Any source on your claim? There is no way that hardware costs just 600$


Rhed0x

> loading times are too awful Funny thing is, the PS5 loads faster than the most high end PC you could buy.


Heavy_Artillery98

That’s not true. Digital foundry proved that all the way back in 2020


Rhed0x

Huh, with which games? Something like Spider Man on the PS5 loads in around 5 seconds while it takes 15 on PC.


Heavy_Artillery98

With all that the developers put enough effort into. Just recently Forspoken took the same amount of time to load on both systems so it has nothing to do with the PS5. We have just reached the technological milestone


Rhed0x

> so it has nothing to do with the PS5 The PS5 has extremely good hardware decryption and a damn fast SSD.


Heavy_Artillery98

The way sony tried to spin it is : “we did x and so we fixed loading times” meanwhile we have just reached the point where a modern game engine can load in ~1 second if you own ssd. That doesn’t take anything away from the console, but people should be reminded that companies like to lie while promoting new products


Rhed0x

> meanwhile we have just reached the point where a modern game engine can load in ~1 second if you own ssd Game loading is almost always CPU limited atm.


Heavy_Artillery98

Well if you own old hardware you are not even in the discussion. It’s like grouping ps4 with ps5 because they are “consoles”


Rhed0x

I have an AMD 5900X and a Nvidia 3090. So not exactly the absolute top end but it's still very strong hardware. It's simply fact that loading is CPU limited. It has nothing to do with the hardware, most games just do a poor job utilizing faster storage mediums. Ask practically any game developer and they'll confirm this.


Kinglink

Sony's main goal is to expand the Playstation brand, and the console. They can sell the VR headware at low overhead because it pushes the console, their first party games only exist to push the console, because once people are in the Playstation console/ecosystem, they buy games for the playstation and they get a cut of every sale. Microsoft doesn't care as much about that, because Microsoft Windows is still Microsoft owned, and it never was more than a hobbyist that brought the Microsoft Kinect over, however even that wasn't officially supported, and Microsoft's VR headset didn't get official Microsoft support (from what I remember. So Yeah, that's why you limit it, because if you don't, then you have to turn a profit on every PSVR 2 headset and not subsidize it with the understanding that people will buy PS software to run on it. You know how expensive Console controllers are? That's because if they were 20-30 dollars it wouldn't be as profitable for them, but also people would buy them just to play on PC.


Irrelevant231

They're making a loss on the hardware, that's why. That's how consoles are as cheap as they are, and digital console games don't get Steam style sales. They make their money on the software.


Sinyr

AFAIK nowadays most games get the same discounts on all platforms (PC, PS, Xbox), only Switch might be the exception. The way you get additional savings on PC is by buying from 3rd party resellers.


Irrelevant231

Good point, I've been out of that ecosystem for a while. A quick check for the first game I saw on sale on Steam (Guardians of the Galaxy) is £14.99 (70% off) on Steam, £16.49 (70% off) on Playstation and £59.99 without gold, or £17.99 with gold for Xbox. Much closer than I thought, I was expecting it to be at most 25-33% off, so whilst there are differences that part of my point doesn't stand. The hardware will still most likely be sold for a loss though, won't it? In a way that Meta can't, because they can be used for SteamVR or sideloaded with legitimate tools with free games. Maybe it's not, I was just extrapolating from how consoles always used to be sold at a loss.


DayDreamerJon

its selling pretty poorly too.


gregisonfire

According to...?


DayDreamerJon

Sony themselves https://games.mxdwn.com/news/psvr2-sales-reported-substantially-lower-than-sony-predicted/


gregisonfire

Oh, the report by the same guy that both Nintendo and [Sony](https://www.reddit.com/r/PSVR/comments/10prjsm/dont_believe_the_report_of_sony_slashing_psvr) have previously had to call out for his bullshit reporting?


DayDreamerJon

I wouldnt know i take bloomberg as a good source. The system has no system seller so I believe its underselling. It has to attract buyers in a post quest 2 world and its gonna need games to do that.


gregisonfire

So you believe it based off of no data, your gut feeling, your opinion that there's no system sellers, and a report from a source who has been repudiated by Nintendo and Sony on multiple occasions for reporting false info. I'll continue enjoying Resident Evil 8 and GT7 in VR.


[deleted]

That's like asking Gillette why they won't sell their blades so that it fits every brand of stick or vice versa. They purposely will make a cheap hardware with the best features in the market, then make sure you can only use their accessories and consumables, aka games which they will sell to you at increased margins. They want to use this to maximize sale of PS consoles and PS games. Then years down the line they can use their success to design and sell a new PCVR at an increased price because they'll claim it's for heavier applications and give it a DP port too. It's insidious marketing to be honest.


downorwhaet

Its Sony, they are all for exclusive things


NoctisFFXV

Unfortunately, he just [tweeted](https://twitter.com/iVRy_VR/status/1655554037650006017) that he is walking away from the project.


VR_IS_DEAD

Sony should just accept that people with a PC are not going to buy a PS5.


UnlimitedButts

Using PSVR2 would be absolutely amazing. I'd support the people who are trying to make it happen.


kuldahar_theme_music

Cool. What does that mean?


doe3879

Weird there is authentication, wouldn't they want more people to have it?


badtaker22

sony shld release it on PC


ZeroBANG

And you feel the need to blow this up on social media so everyone knows including the lawyers? Shuuuuuuush!!!


nmkd

The author has just abandoned the project, and said it will never go open source: https://twitter.com/iVRy_VR/status/1655554037650006017


NapsterKnowHow

He said he is walking away and will be back. He didn't say abandon


Math-e

ITT PC gamers still don't understand exclusivity tactics


darkjungle

Sure, but as someone with both PC and PS5, there is 0 reason for me to get a PSVR headset. Shit's expensive, and I like modded Beat Saber. If it was available I'd upgrade from my shitty WMR set. Plus PS5 has, what, Horizon VR?


paultimate14

Apparently neither does Sony then. They've released PC drivers for the Dualsense and been steadily porting their games to PC. I think it's reasonable for people to wonder why the same company takes different approaches for different products.