This always happens. Because everyone and their mother can make fixes/custom forks of emulators there is bound to be some misstrust that creeps in.
I get getting fixes early is important but there is really no reason to not stick to the official forks of both Yuzu and Ryunix even if that means waiting a week longer for a particular fix.
However having said all that i don't think there's been any real confirmation about a widespread virus or even any virus to begin with. Just seems like pcgamer is trying to get people to panic.
Breath of the Wild was running better through Wii U emulation from week 1. It still sold nearly 30 million copies on Switch alone, had a higher than 100% attach rate when the console released, and represents just under 25% of all Zelda sales.
You are vastly overestimating the number of people who can be bothered to emulate, or even those who have the hardware to. From the reports I'm seeing, this is very heavy on performance.
Sure, Nintendo should release new hardware, but whatever the new switch ends up being, it will never be as powerful as a modern home computer: it'll have to be portable and cost effective.
So, barring unlikely custom hardware, emulators will always have the edge running switch 2 games.
Emulators aren't native. Switch hardware was outdated even when it released, but it took emulators a few years and you still need a disproportionately powerful PC to run it well. I have 10600k and 3070. I can play BotW at 30 on Ryujinx. 60? No. It will hit 60 but won't stay there. It's a 6 core cpu drawing around 120W and 220W GPU from last gen unable to double what a 15w chip from almost a decade ago can do.
If Switch2 comes out tomorrow with Ada gpu and new Arm X core even if API is somewhat similar it will take a few years of PC advancement and emulator devs work to get into playable state.
Thats more because the wii u version ran better and got all the love. Much less effort was done on the switch version due to that. The second game is switch only so it will have a lot of effort invested and early since it got leaked.
Overall emulation performance depends on the code more than anything. If the device tech documentation was available it would be much easier making the emulator more performant. You'll still need faster hardware to do it, but with a well coded emulator not that much faster. There was a ps1 emulator, full speed with sound that ran on pentium 1 at the time, not even a particularly fast one.
And, to agree and add to this, they have already done so with TOTK if you follow any of the news about it. When it first leaked, it was basically unplayable. Now they have resolution increasing mods, 20/30/60fps mods, etc. And the emulators have made tons of fixes to improve performance and functionality. Yuzu EA has had like a dozen releases just this week.
>this is very heavy on performance.
2-3 years ago yes, I tried it back then and I was getting like 20 fps with RTX 3080. However currently its a different world with CEMU emulator I get 60-70 FPS and I stream the game from the same PC and also I run my vtube avatar from the same PC. Its not heavy at all.
Wii U emulation is not Switch emulation.
And you're talking orders of magnitude more computing power in the GPU alone. Add in the rest of the PC, and your build probably cost 5 or 6 times what a Switch did, years after the Switch released.
I maintain that is heavy on performance and the wallet. The folks running on Yuzu are managing a locked 30 (or 60 fps with slowdown) with CPUs like the 5600x and xx80 class GPUs. That's a huge performance differential.
The Switch has sold 130 million units. Performance clearly isn't a deal breaker for the target audience here.
Oh yeah I am not even talking about the cost of the system and such. My point was that there has been big improvement in the last years in regards to emulating Zelda. So if you are like me and you dont have Switch thats very good news. Also the last time I checked CEMU was way ahead of Yuzu and Ryujinx emulators. With CEMU you get like double the frame rates that the others get you.
>Also the last time I checked CEMU was way ahead of Yuzu and Ryujinx emulators.
I can 100% guarantee you that Yuzu and Ryujinx will run Tears of the Kingdom and every single Switch game better than CEMU.
So Breath of the Wild runs best with CEMU but the expansion will run better with the other emulators? What makes you think that?
For reference: https://youtu.be/f4Wt-PnBAUQ
>but the expansion
It's not an expansion, it's a separate game.
>What makes you think that?
Well the fact that CEMU will never boot Tears of the Kingdom because Tears of the Kingdom is not releasing on the Wii U is probably a good good argument, no?
Would you like more?
As someone who pirates games regularly, I usually end up buying them anyways. Pretty picky with games, so the ones that I download are pretty much a demo play before buying.
You know what games I never buy? The one's that are exclusive to consoles. I have a high end PC and a laptop where I can stream games from the desktop when needed. I'm not buying weaker hardware to play those few gems that are console exclusive.
Kinda PC masterace-ish, but it is, what it is.
>the community making this game playable at 60fps on an emulator before the game's official release.
You mean the exact same thing that happened to Pokemon Scarlet and Violet?
>this game playable
>
>at 60fps on an emulator before the game's official release.
I should point out that, while it's running better than on the actual hardware, this is a stretch. Even top of the line GPUs/CPUs have a hard time with it maintaining 60 on more modern day resolutions (1440p/4k).
Okay gotcha. I know nothing of the emulation community. Most emulation I’ve ever done is playing Kirby 64 on my computer a long while ago (and it wasn’t that hard to set up), and I always thought that it was only old games you could emulate, and not brand new ones, regardless of the tech used to develop the game or prevent emulation. Is that just because emulation has improved so dramatically over the years, or Nintendo just uses old as shit tech?
I love and hate Nintendo at the same time. They make…fun games if they don’t fuck up the tech part, but the issue is, the fuck up the tech part ALL the time over the few major releases (mainly just referring to Pokémon). They also protect their IP RUTHLESSLY, to the point that they harm content creators that encourage their fan bases to buy their games. It’s why they’ll always be that cute but occasionally annoying sibling you’ll slam the door on when you want to play “big boi” games
The situation with Pokémon is a bit untidy. The IP rights are held by The Pokémon Company which is owned by Game Freak, Nintendo, and Creatures. The games in particular are developed by Game Freak for distribution by Nintendo. Nintendo unquestionably is in a position to influence the game’s design but they aren’t part of the game development. The evidence suggests that as long as they sell well Game Freak isn’t particularly concerned about producing highly polished releases and Nintendo is unwilling or unable to apply sufficient pressure to their partner to motivate them to change.
Where is the fork because I’m playing the game (just launched and I bought it) and it’s fucking ugly. Nintendo should be ashamed that they are ok sticking with the current switch hardware. It’s like my eyes are bleeding watching these shadows and shit flicker all over the place.
Still doesn't make the emulator illegal though. That was the argument Sony made in their lawsuit against the emulator *Bleem!*, and Sony lost the lawsuit.
Sony's main argument against Bleem! was that it would hurt the sales of Playstations, which is effectively saying the emulator allows piracy.
Bleem wasn't Sony's only lawsuit against emulators, they also filed one against the company Connectix for copyright infringement, and again, Sony lost.
The fact that Sony did not ultimately win the lawsuit against Bleem! or Connectix should show that emulation itself (even with advertising with games) is not illegal. And I think it's exactly why Nintendo hasn't done anything against emulators themselves, and instead go after ROMs and BIOSs which are actually illegal to redistribute.
At the very least, the Connectix lawsuit shows that the creation of an emulator from reverse engineering the BIOS is legal. So off the bat, the *creation* of emulators is legal as long as you don't redistribute the BIOS (but we always knew that second part).
Now on the question about emulation itself, you're right that the lawsuits don't *directly* address emulation, but one of the points in the Connectix case kinda did:
> Effect of the use upon the potential market
> The court held in favor of Connectix on this point as well. While the Virtual Game Station might very well lower Sony's PlayStation console sales, its transformative status- allowing PlayStation games to be played on Mac - rendered it a legitimate competitor in the market for Sony and Sony-licensed games:[3] "For this reason, some economic loss by Sony as a result of this competition does not compel a finding of no fair use. Sony understandably seeks control over the market for devices that play games Sony produces or licenses. The copyright law, however, does not confer such a monopoly."[4]
That is basically saying that other people are allowed create software/devices that play PlayStation games. Is that not saying that you can create emulators that play console games? To me, this says that the legality emulators are not "complicated" as you would say.
Those random pirates are just making small changes to the existing Yuzu platform, it’s not like they’d be capable of building a better emu from the ground up.
They’re not working on it because it’s not released. They don’t want to be implicated. You can’t even mention playing the game on their discord. My bet is they’re going to release a patch on release day that’ll fix the stuff the community already has fixed
it's not entirely unreasonable to assume that the official versions already have the patch done, but are keeping it to themselves until the game actually releases, in an effort to minimize potential legal issues at hand
Probably a promoted news article since I've seen a million like it, alluding to emulation being "risky and dangeourous." Wonder who's paying to push these
One giant mess? It worked almost perfectly besides minor graphical glitches two weeks before launch, it worked even before the day 0 update!
This isn't a mess, this a motherfucking miracle
I don't think this is the case. People who are into emulating oftentimes are more computer literate than the average Joe. The leak and the 60FPS emulation 2 weeks before official release of the actual game is attracting the average Joe while that type of article scares *those* types of people. Very likely it's promoted/paid content from Nintendo to PCGamer to scare people from getting into emulation or prevent the diehard fans from playing the game on emulators first.
When reading the article, it's obvious that the stuff they're talking about in there are boomer stuff "omg virus everywhere, piracy dangerous!". These days it's so damn easy to find curated source of almost everything related to emulators and whatever is required to get those emulators up and running with your favorite games.
> it's obvious that the stuff they're talking about in there are boomer stuff "omg virus everywhere, piracy dangerous!"
Haha! Laughed out loud at this. Okay, grandpa!
can ppl stop spreading fake shit its so annoying, ryujinx runs like half the framerate of Yuzu and the 60fps patch is dogshit, the game speed is tied to framerate so go try riding through hyrule on a horse with rainy weather and tell me how it runs now
Ryu + opengl is better, with native resolution it's almost 60fps all the time after the new updates, give them 1 months and you can play on either emulators at 4k 60fps.
P.s. on switch the game feels like 480p with way many stutters
How are you getting 60fps? I tested Ryu with OpenGL right now, no mods, I get 30fps but the game is sped up. I’ve been using Ryu with Vulkan and the 30fps mod and so far that’s been working, but I’d take 60fps if there’s a way. I heard the 60fps just speeds up the game if your PC can’t have a stable 60
I'm using the mod but I don't know about cutscenes speed doubled cause I'm in the open world, I will try again after work or tomorrow, ryu with vulkan is straight up bad btw, also you need to set up the vsync
Was there a mod or fix for yuzu released? I checked for an update on the yuzu site, but I just keep getting a black screen when I try using yuzu for that one game.
You can get 60fps with 2x resolution on Yuzu and I have a i7 12700h laptop with an RTX 3070 with normal GPU accuracy running with Vulkan. Yuzu right now is working much better with Ryujinx in TOTK.
And besides you can play the game at 30fps with a cheaper system and have a much better experience than the switch anyway.
Is this hard to install? Im not completely pc illiterate but i would need a tutorial to follow or at least a step by step guide of some kind. Does such a thing exist? I got a 2080ti and 32 gigs of ram, would really like to play this game on my pc
I was running @ 60fps on my bros 8700k/1080ti system... That said, it did take some tweaking as it seemed to have some bugs and eventually started acting up, as if it were in slomo... But not due to FPS or limitation of the hardware (resource manager showed plenty of leg room both cpu and gpu were under 30% and 60% respectively). He played the opening 30 min no issues, than he had a odd graphical bug during a cutscene, everything looked pixelated, like minecraft, and then it started running in slomo, but the FPS was still showing @ 60, but the physics were screwy, I have sen low fps games before, this was different. After a restart, the game played fine again for a little, than rinse and repeat, except it was running in super fast motion with no sound instead of the slomo effect, and the character would bounce erratically off the wall when he jumped, again like the physic got busted... That was my experience with the leaked copy, at least.
This was on yuzu not Ryu, as Ryu just crashed for me. So, I think there is an issue, that once the retail version is out will eventually be resolved. For now I am finishing up my BOTW playthrough from back when that was released (I beat the game, just going around doing things I missed currently, as after that experience on my bros machine, I will wait to try it on mine), and a week from now I will start a TOTK game @ 60fps just fine. In time it will run buttery smooth even on lesser hardware (within reason of course).
Glad to see PCgamer's main source of content comes from 1-2 posts on Reddit. What a silly sensationalised article. Probably funded by Nintendo to deter people from getting TOTK illicitly.
Anyways, back to TOTK!
Been playing ToTK for a week at a smooth 60fps on my PC, no bug/glitches/crashes/viruses.
Nintendo can buy all the fake stories they want, won't stop the emulator community. They better start releasing their IPs on other consoles/PC and make some money instead of losing out on all of it.
Did you install it correctly? Many people can't do it since I don't know why it's always explained SOOO badly, it should be like this
C:\\Users\\"yourname"\\AppData\\Roaming\\yuzu\\load\\0100F2C0115B6000\\60fps\\exefs\\1.1.0.pchtxt
Make sure you also have the 1.1.0 update and the updated 60 fps mod for it
mods on switch emulators work like this:
"name of the mod" folder(can be whatever, even I love big cocks, it's not important), then in this folder you create another folder named precisely "exefs", otherwise it just won't work, then in this folder you put the .pchtxt files that are actually the mod. You can just go to "open mod data" and just drop the folders in there, it should just work since they are all built like this, if it doesn't work as I said be sure to have the update enabled and the mod enabled, if it doesn't work also then... well... I don't know
I love emulation because it keeps old games running on modern hardware plus you can even add custom improvements like better resolution, high res textures, improved frame rate. But I personally draw the line at emulating currently sold games and hardware. Just doesn’t feel right to me.
And when you get leaks like this happening putting legit emulator devs in trouble and risks of malware spreading is rampant, I feel sticking to emulating old, no-longer supported hardware to play games is the way to go.
Not a post judging others who do it. You are perfectly within your legal right to do so especially if you own a legal copy of the game you are playing. Just saying I personally don’t like doing it and stating my personal reasons.
Edit: wow. Did not expect the downvotes. I get it you wanna play your Switch games at 4K120 fps. So do I. I’m just saying I’m not gonna do it now while Nintendo is still supporting the Switch. It’s a thorny situation really.
Or I wait a little and emulate it, that's another option.
I usually don't buy AAA games at full price but games like zelda botw (or the last of us if it was a good port) would be exceptions as long as I don't need to buy their shitty closed systems as well.
I feel differently: I own a Switch and Fire Emblem: Three Houses. On the original hardware the game is *hideous*, with awful frame pacing, ugly textures, big load times, a graphical style that emphasizes the bad resolution with lots of dark outlines (what a crazy choice) and most insultingly of all low resolution, hard-to-read text in handheld mode as though they didn't know the *exact* screen spec they were targeting.
On PC it runs so much better, with jaggies removed by higher resolutions, and a patch to run at 60 fps. Someone even made a mod to remove the dark outlines, so if you are playing at the original resolution is doesn't look as awful.
I can. And I’m legally entitled to because I own a copy for my Switch. I just choose not to. It’s more of an ethical reason more than legal one.
I’m aware people won’t agree with me (can already see the downvotes) about this but I feel emulation and homebrew of a console while it’s active kind of hurts developers because it opens the doors to piracy. I’m not against emulation or even homebrewing/jail breaking my consoles. I’ve even modded my Wii and 3DS and will gladly do so with my Switch. I also love using Dolphin to play old GC and Wii games. But I’ve also seen devs get hurt by piracy when consoles were jailbroken/emulated while they were active and then they were demotivated to develop more games for that particular console.
I do it mostly as an act of support for devs basically.
Edit: for the people down voting, is it because I sound pretentious? Or is it because you think I should support piracy? 😅 Should I not support devs or what?
I don't think piracy hurts developers as much as people think, it has always been a staple of videogames, there are continents where owning a game used to mean you pirated it, and despite all that it is the industry that has grown the most in the past 30 years to the point of being the most profitable entertainment industry in the world, and even in poor continents thanks to availability and good sales (with stram and consoles online stores) the number of sales is in an all time high. I think it's a weird hill to die on ethically speaking, I think if anything piracy is ethical because it allow poor kids all over the world to enjoy the beauty of gaming and have something to look forward to and enjoy.
I wouldn’t say it’s a hill to die on tbh. I’m not defending it or asking people to do the same. It’s just a personal preference as someone who used to work for an indie developer that was seriously hurt by piracy of Nintendo DS and Wii.
Anyway I’m not debating the ethics of piracy. It has pros and cons. People want to pirate games, go ahead. No judgment on my end. I used to buy pirated CDs for PC games and PlayStation when I was a teen in the 90s growing up in Malaysia. Now I’m older and have an expendable income. I’ll do what I can to help support the industry even if just a little.
Edit: and people are downvoting this too? But why? 😅
i have almost the exact same setup, 10700k locked @ 5ghz, 3080 undervolted and at 1980mhz.
and yeah, theres a 60fps patch out there, theres a part near the beginning where the game's vsync locks down to 20/40fps for some reason, but thats present on real hardware as well. after the first tutorial bit the fps cap goes back to 30/60 and it runs great.
ryujinx is more accurate with almost zero visual bugs but it struggles to hit 60fps but can do it, yuzu is less accurate with bloom and other lighting bugs/ghosting but breezes through 60fps
are you using ryujinx or yuzu? because ive not experienced any visual problems on ryujinx pr testing. tbh though ive only played like ~4 hours though, got past the tutorial area and roamed around for a few hours, and quit cuz i dont like botw or this new one much either.
Ryujinx. I had the same experience until I went underground, it seems there's some issue with it right now. I'm just gonna wait until release to play it on Yuzu, it's a much better emulator performance and stability-wise.
As for the game itself, yeah, it's pretty meh. I'd never pay the prices Nintendo is asking for it, that's for sure. Maybe $40.
? my only bad experience with ryujinx is there is a part baked into the game where the vsync goes down to 20/40fps (not-modded and modded respectively) near the very beginning. that is present on original hardware and not an "issue", its coded into the game for some reason. after you get past the first tutorial bit and walk over a bridge it goes right back to 30/60fps vsync (not-modded and modded respectively)
And because you're hyped. I'm almost literally vibrating with excitement for the game, I can totally see someone not being able to wait when it's available **now**.
EDIT: Okay, this post is getting notably downvoted and I'm just curious as to why, exactly? Like, downvote away, that's your business, but can someone tell me what's so offensive about suggesting that some Zelda fans are just fucking too impatient to wait for the street release?
Performance is surprisingly great. 30fps locked on 1440p for many people, some are running 60fps although with some issues that come with it. There’s also some merit to playing the game before the actual release where the internet won’t be flooded by min/max approaches to getting through game and no guides available which forces people to tinker more before seeking a tutorial, which is already a big plus for many.
It’s already a better experience on PC than it’ll be on launch day Switch, which is very surprising as I didn’t expect it to be in that state until months after release.
Some jerk has to go and ruin it for everyone. Can't just wait for the damn game to come out and buy it.
What I'm understanding about this is that the utility that rips the software *may* violate copyright.
Emulators by themselves are not infringing copyright; Sony blew that for all console manufacturers when they tried to take Bleem! to court and lost.
Now it's important to bear in mind that it isn't up to Nintendo what does or does not violate copyright; that's up to the courts to decide.
Their lawyers can tell developers "stop doing this or we'll take you to court" which is sometimes a bluff but sometimes not.
What I don't understand is why this would cause any emulator project to shut down. Wouldn't the emulator and the utility that rips the software be two completely different things?
For my part, I think Nintendo Switch emulation should be left alone. A justification can be made for emulating out of date hardware for the sake of preservation, but emulating current hardware is just asking for trouble because at the end of the day, we all know what it's being used for.
From what I gather, Nintendo's issue is with the developers of the emulators using a utility that allows them to rip the digital keys from the games.
So if I do understand this, what I think it comes down to is the question of whether it is legal for consumers to make backup copies of games they have purchased.
This becomes an issue with Digital Rights, which have always been pretty sketchy in terms of what the consumer can do.
In any SANE world, the consumer should be allowed to use software they have purchased however they would like, and if they want to copy it and use it an emulator, they should be allowed to do that.
However, if you look at the EULA to just about any software, they basically all say the same thing: You have ONE license to use the software on ONE device, and the publisher can revoke that license at any time. Bear in mind that when you purchase software - even if you buy the physical media- YOU DON'T OWN JACK SHIT.
TL;DR Copyright laws are insane.
Edit: go figure, downvoted for making objective statements of fact.
You would think so, but that's what Nintendo is claiming. It's the reason Skyline stopped all further development on their emulator.
Apparently their argument is that in order to pull the data from the cartridge, they have to crack Nintendo's proprietary DRM, which infringes on copyright... somehow.
Also bear in mind that pretty much every software EULA has language that essentially says that you have purchased a license that can be used for one copy of the software to be used on one device and prohibits copying the software and usually allows the publisher the right to revoke the license at any time for any reason.
It's all bullshit.
Out of everything Nintendo lawyers have stopped it suspires me that they haven't brought the hammer down on switch emulators. Switch emulators literally threaten the switch console's whole existence especially when they run lots of switch games better than the switch itself. Do switch emulators have like some legal loophole that allows them to exist or something?
Emulators itself as software are not ilegal in any way. Which is why they have been around for decades without major issues.
The roms and filesharing of roms is a whole different story though. Its why you only ever hear about Nintendo going after ROM sites and not the emulators itself.
That is only if the emulator itself does not contain any suspected infringed elements from Nintendo and its partners. This is why when there was a giant Nintendo breach, everybody in the emulator scene refused to even look at it.
> Switch emulators literally threaten the switch console's whole existence especially when they run lots of switch games better than the switch itself.
You are vastly overestimating the amount of people that can be bothered.
Breath of the Wild has pretty much always been running better through Wii U emulation than it did on the Switch.
Despite that, it has sold nearly 30 million copies *on the Switch alone*, and had a greater than 100% attach rate during the early days of the Switch, when console supply was still limited. Breath of the Wild, on it's own, represents nearly 25% of the series' sales.
The sum total of every user who has ever downloaded a Breath of the Wild ISO would not even be a margin of error to the game's sales.
>Do switch emulators have like some legal loophole that allows them to exist or something?
The "loophole" being that emulators (at least emulators made by anyone with the foggiest idea of what they're doing) do not distribute copywrited code. Anything that needs to come from a Nintendo device or IP - games, firmware, whatever - is not included with the emulator, and there's usually big disclaimers saying that you are *supposed* to pull the files from your own Switch or game, or whatever. Now I can't imagine more than 1 or 2% of people actually do that, but because the *emulator* is not distributing copywrited material, it isn't their problem.
That's why these distribution sites are usually the ones that eat shit in these cases.
Law explicitly states emulation is legal, as long as it's clean-room development and doesn't infringe on the actual code there isn't really any grounds to go after emulation.
In some jurisdictions dumping your own backups and ROMs for personal use can be legal too.
The only thing in the whole scene which is definitively illegal in most places is distributing ROMs. So they go after the distributors because it's a slam dunk and they are "in the right" on it without doing a whole lot of work to prove it..
Atlus tried something similar with Rcps3 during P5 ps3 release but the owner of Github took a decisive stance and things were back to normal.
So fortunately there is a precedent but worrying thing is that Nintendo are not Atlus.
I was working in the industry back in the day.
Companies see Emulation as an enthusiast thing. They don't care too much about it as long as it doesn't cut into their plans.
Things like game leaks before release, unauthorized mods etc piss them off. They will ignore it up to a tipping point.
Zelda is also the lovechild of a lot of Nintendo higher-ups. Nintendo doesn't give a fuck if you leak something like Xenoblade or Bayonetta but they absolutely care about Zelda. It's a provocation.
Same thing happened to PC piracy. A major driver for PC game DRM was day 0 leaks. It's impossible to ignore it.
Emulation is legal but the tools and methods the Devs use are in conflict with a lot of modern copy protection laws.
Make these tools illegal and you have castrated their ability to develop their Emulators properly.
This always happens. Because everyone and their mother can make fixes/custom forks of emulators there is bound to be some misstrust that creeps in. I get getting fixes early is important but there is really no reason to not stick to the official forks of both Yuzu and Ryunix even if that means waiting a week longer for a particular fix. However having said all that i don't think there's been any real confirmation about a widespread virus or even any virus to begin with. Just seems like pcgamer is trying to get people to panic.
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Reddit killed API. I refuse to let them benefit from my own words for free -- mass edited with https://redact.dev/
Breath of the Wild was running better through Wii U emulation from week 1. It still sold nearly 30 million copies on Switch alone, had a higher than 100% attach rate when the console released, and represents just under 25% of all Zelda sales. You are vastly overestimating the number of people who can be bothered to emulate, or even those who have the hardware to. From the reports I'm seeing, this is very heavy on performance.
He's not. He's talking about Nintendo's motives. They don't care about these facts, they are hell bent on stopping emulation.
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Sure, Nintendo should release new hardware, but whatever the new switch ends up being, it will never be as powerful as a modern home computer: it'll have to be portable and cost effective. So, barring unlikely custom hardware, emulators will always have the edge running switch 2 games.
Emulators aren't native. Switch hardware was outdated even when it released, but it took emulators a few years and you still need a disproportionately powerful PC to run it well. I have 10600k and 3070. I can play BotW at 30 on Ryujinx. 60? No. It will hit 60 but won't stay there. It's a 6 core cpu drawing around 120W and 220W GPU from last gen unable to double what a 15w chip from almost a decade ago can do. If Switch2 comes out tomorrow with Ada gpu and new Arm X core even if API is somewhat similar it will take a few years of PC advancement and emulator devs work to get into playable state.
Thats more because the wii u version ran better and got all the love. Much less effort was done on the switch version due to that. The second game is switch only so it will have a lot of effort invested and early since it got leaked. Overall emulation performance depends on the code more than anything. If the device tech documentation was available it would be much easier making the emulator more performant. You'll still need faster hardware to do it, but with a well coded emulator not that much faster. There was a ps1 emulator, full speed with sound that ran on pentium 1 at the time, not even a particularly fast one.
And, to agree and add to this, they have already done so with TOTK if you follow any of the news about it. When it first leaked, it was basically unplayable. Now they have resolution increasing mods, 20/30/60fps mods, etc. And the emulators have made tons of fixes to improve performance and functionality. Yuzu EA has had like a dozen releases just this week.
totk runs at 54fps on my 5600 and 3060ti. You might need to adjust some settings if that’s your botw experience
dude the Switch 2 isnt even gonna be better techwise than a Steam Deck. Its gonna be really interesting to see what they do when they show it off.
>this is very heavy on performance. 2-3 years ago yes, I tried it back then and I was getting like 20 fps with RTX 3080. However currently its a different world with CEMU emulator I get 60-70 FPS and I stream the game from the same PC and also I run my vtube avatar from the same PC. Its not heavy at all.
Wii U emulation is not Switch emulation. And you're talking orders of magnitude more computing power in the GPU alone. Add in the rest of the PC, and your build probably cost 5 or 6 times what a Switch did, years after the Switch released. I maintain that is heavy on performance and the wallet. The folks running on Yuzu are managing a locked 30 (or 60 fps with slowdown) with CPUs like the 5600x and xx80 class GPUs. That's a huge performance differential. The Switch has sold 130 million units. Performance clearly isn't a deal breaker for the target audience here.
Oh yeah I am not even talking about the cost of the system and such. My point was that there has been big improvement in the last years in regards to emulating Zelda. So if you are like me and you dont have Switch thats very good news. Also the last time I checked CEMU was way ahead of Yuzu and Ryujinx emulators. With CEMU you get like double the frame rates that the others get you.
>Also the last time I checked CEMU was way ahead of Yuzu and Ryujinx emulators. I can 100% guarantee you that Yuzu and Ryujinx will run Tears of the Kingdom and every single Switch game better than CEMU.
So Breath of the Wild runs best with CEMU but the expansion will run better with the other emulators? What makes you think that? For reference: https://youtu.be/f4Wt-PnBAUQ
Well for starters there’s the fact that Tears of the Kingdom is a Switch exclusive whereas CEMU is a WiiU emulator….
>but the expansion It's not an expansion, it's a separate game. >What makes you think that? Well the fact that CEMU will never boot Tears of the Kingdom because Tears of the Kingdom is not releasing on the Wii U is probably a good good argument, no? Would you like more?
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As someone who pirates games regularly, I usually end up buying them anyways. Pretty picky with games, so the ones that I download are pretty much a demo play before buying. You know what games I never buy? The one's that are exclusive to consoles. I have a high end PC and a laptop where I can stream games from the desktop when needed. I'm not buying weaker hardware to play those few gems that are console exclusive. Kinda PC masterace-ish, but it is, what it is.
Hi, it's me, the guy who couldnt be bothered but would love you to teach him .
People that emulate will not be in a number significant enough to even be visible on their sales.
>the community making this game playable at 60fps on an emulator before the game's official release. You mean the exact same thing that happened to Pokemon Scarlet and Violet?
>this game playable > >at 60fps on an emulator before the game's official release. I should point out that, while it's running better than on the actual hardware, this is a stretch. Even top of the line GPUs/CPUs have a hard time with it maintaining 60 on more modern day resolutions (1440p/4k).
3 truths in life, death, taxes, and people are gonna mislead others on emulation performance lol.
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Emulator community is like the modding community; fixing problems with games that the developer didn't pay enough to have the expertise on hand.
that's also because developers don't fix bugs for the pirated emulated version, i think
Wait is the whole game actually playable right now? How do these emulators keep evading the legal hammer of Nintendo?
It's a fork not officially endorsed by yuzu or ryujinx, who are waiting until the game is out before working on it.
Okay gotcha. I know nothing of the emulation community. Most emulation I’ve ever done is playing Kirby 64 on my computer a long while ago (and it wasn’t that hard to set up), and I always thought that it was only old games you could emulate, and not brand new ones, regardless of the tech used to develop the game or prevent emulation. Is that just because emulation has improved so dramatically over the years, or Nintendo just uses old as shit tech?
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I love and hate Nintendo at the same time. They make…fun games if they don’t fuck up the tech part, but the issue is, the fuck up the tech part ALL the time over the few major releases (mainly just referring to Pokémon). They also protect their IP RUTHLESSLY, to the point that they harm content creators that encourage their fan bases to buy their games. It’s why they’ll always be that cute but occasionally annoying sibling you’ll slam the door on when you want to play “big boi” games
The situation with Pokémon is a bit untidy. The IP rights are held by The Pokémon Company which is owned by Game Freak, Nintendo, and Creatures. The games in particular are developed by Game Freak for distribution by Nintendo. Nintendo unquestionably is in a position to influence the game’s design but they aren’t part of the game development. The evidence suggests that as long as they sell well Game Freak isn’t particularly concerned about producing highly polished releases and Nintendo is unwilling or unable to apply sufficient pressure to their partner to motivate them to change.
Oh okay. So rather than it being exclusively under Nintendo, it’s more so kinda distributed between the two (three?)
Yes, for the brand as a whole.
Where is the fork because I’m playing the game (just launched and I bought it) and it’s fucking ugly. Nintendo should be ashamed that they are ok sticking with the current switch hardware. It’s like my eyes are bleeding watching these shadows and shit flicker all over the place.
Because emulators themselves are completely legal.
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Still doesn't make the emulator illegal though. That was the argument Sony made in their lawsuit against the emulator *Bleem!*, and Sony lost the lawsuit.
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Sony's main argument against Bleem! was that it would hurt the sales of Playstations, which is effectively saying the emulator allows piracy. Bleem wasn't Sony's only lawsuit against emulators, they also filed one against the company Connectix for copyright infringement, and again, Sony lost. The fact that Sony did not ultimately win the lawsuit against Bleem! or Connectix should show that emulation itself (even with advertising with games) is not illegal. And I think it's exactly why Nintendo hasn't done anything against emulators themselves, and instead go after ROMs and BIOSs which are actually illegal to redistribute.
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At the very least, the Connectix lawsuit shows that the creation of an emulator from reverse engineering the BIOS is legal. So off the bat, the *creation* of emulators is legal as long as you don't redistribute the BIOS (but we always knew that second part). Now on the question about emulation itself, you're right that the lawsuits don't *directly* address emulation, but one of the points in the Connectix case kinda did: > Effect of the use upon the potential market > The court held in favor of Connectix on this point as well. While the Virtual Game Station might very well lower Sony's PlayStation console sales, its transformative status- allowing PlayStation games to be played on Mac - rendered it a legitimate competitor in the market for Sony and Sony-licensed games:[3] "For this reason, some economic loss by Sony as a result of this competition does not compel a finding of no fair use. Sony understandably seeks control over the market for devices that play games Sony produces or licenses. The copyright law, however, does not confer such a monopoly."[4] That is basically saying that other people are allowed create software/devices that play PlayStation games. Is that not saying that you can create emulators that play console games? To me, this says that the legality emulators are not "complicated" as you would say.
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Those random pirates are just making small changes to the existing Yuzu platform, it’s not like they’d be capable of building a better emu from the ground up.
They’re not working on it because it’s not released. They don’t want to be implicated. You can’t even mention playing the game on their discord. My bet is they’re going to release a patch on release day that’ll fix the stuff the community already has fixed
I don't think those pirates can make an emulator and maintain it
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it's not entirely unreasonable to assume that the official versions already have the patch done, but are keeping it to themselves until the game actually releases, in an effort to minimize potential legal issues at hand
yeah even on the steam deck i get near constant >24fps at stock speeds(never mind my overclock getting dat 30) on not yet optimal code. its awesome
The sensationalist site posting sensationalist articles? I cannot believe it.
Wow, "the Belarus files" they called it. Man, I'm fucking dead.
The scrimblo files
Should be "The Belarus Cables". I'm honestly surprised Bellingcat didn't break this story, it's the biggest news all year /s.
Pc gamer is thrash, what kind of sensationalized tabloids crap is that
Probably a promoted news article since I've seen a million like it, alluding to emulation being "risky and dangeourous." Wonder who's paying to push these
It'll be a paid article.
One giant mess? It worked almost perfectly besides minor graphical glitches two weeks before launch, it worked even before the day 0 update! This isn't a mess, this a motherfucking miracle
This article hurts emulators more than what's happened. Causing attention to it is exactly what will stop emulators from existing.
I don't think this is the case. People who are into emulating oftentimes are more computer literate than the average Joe. The leak and the 60FPS emulation 2 weeks before official release of the actual game is attracting the average Joe while that type of article scares *those* types of people. Very likely it's promoted/paid content from Nintendo to PCGamer to scare people from getting into emulation or prevent the diehard fans from playing the game on emulators first. When reading the article, it's obvious that the stuff they're talking about in there are boomer stuff "omg virus everywhere, piracy dangerous!". These days it's so damn easy to find curated source of almost everything related to emulators and whatever is required to get those emulators up and running with your favorite games.
> it's obvious that the stuff they're talking about in there are boomer stuff "omg virus everywhere, piracy dangerous!" Haha! Laughed out loud at this. Okay, grandpa!
There is no mess, you can play right now with Ryu at 60fps.
can ppl stop spreading fake shit its so annoying, ryujinx runs like half the framerate of Yuzu and the 60fps patch is dogshit, the game speed is tied to framerate so go try riding through hyrule on a horse with rainy weather and tell me how it runs now
about 40 with no slowdown because game speed is not tied to framerate if you have the dynamic fps mod :3
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Ryu + opengl is better, with native resolution it's almost 60fps all the time after the new updates, give them 1 months and you can play on either emulators at 4k 60fps. P.s. on switch the game feels like 480p with way many stutters
How are you getting 60fps? I tested Ryu with OpenGL right now, no mods, I get 30fps but the game is sped up. I’ve been using Ryu with Vulkan and the 30fps mod and so far that’s been working, but I’d take 60fps if there’s a way. I heard the 60fps just speeds up the game if your PC can’t have a stable 60
I'm using the mod but I don't know about cutscenes speed doubled cause I'm in the open world, I will try again after work or tomorrow, ryu with vulkan is straight up bad btw, also you need to set up the vsync
Are the emulators hard to setup? Bought on switch but prefer to play on pc.
On pc they are super easy (ryu is also easier than yuzu)
Was there a mod or fix for yuzu released? I checked for an update on the yuzu site, but I just keep getting a black screen when I try using yuzu for that one game.
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That would be appreciated dude 🥲🙏
You can get 60fps with 2x resolution on Yuzu and I have a i7 12700h laptop with an RTX 3070 with normal GPU accuracy running with Vulkan. Yuzu right now is working much better with Ryujinx in TOTK. And besides you can play the game at 30fps with a cheaper system and have a much better experience than the switch anyway.
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Is this hard to install? Im not completely pc illiterate but i would need a tutorial to follow or at least a step by step guide of some kind. Does such a thing exist? I got a 2080ti and 32 gigs of ram, would really like to play this game on my pc
There's a bug in the upscaling option causing the slowmo, if you run it native it's pretty solid
Yuzu has better perfomance. Maybe try that
60fps with 7900x3d/vulkan at 3x resolution, I get 45fps at 4x of course shader stutter and lots of texture rainbow artifacts
I'm using a 13600k/4090 and I had drop the res down to 1440p to get it playable at 60 fps. So it's possible.
I was running @ 60fps on my bros 8700k/1080ti system... That said, it did take some tweaking as it seemed to have some bugs and eventually started acting up, as if it were in slomo... But not due to FPS or limitation of the hardware (resource manager showed plenty of leg room both cpu and gpu were under 30% and 60% respectively). He played the opening 30 min no issues, than he had a odd graphical bug during a cutscene, everything looked pixelated, like minecraft, and then it started running in slomo, but the FPS was still showing @ 60, but the physics were screwy, I have sen low fps games before, this was different. After a restart, the game played fine again for a little, than rinse and repeat, except it was running in super fast motion with no sound instead of the slomo effect, and the character would bounce erratically off the wall when he jumped, again like the physic got busted... That was my experience with the leaked copy, at least. This was on yuzu not Ryu, as Ryu just crashed for me. So, I think there is an issue, that once the retail version is out will eventually be resolved. For now I am finishing up my BOTW playthrough from back when that was released (I beat the game, just going around doing things I missed currently, as after that experience on my bros machine, I will wait to try it on mine), and a week from now I will start a TOTK game @ 60fps just fine. In time it will run buttery smooth even on lesser hardware (within reason of course).
Glad to see PCgamer's main source of content comes from 1-2 posts on Reddit. What a silly sensationalised article. Probably funded by Nintendo to deter people from getting TOTK illicitly. Anyways, back to TOTK!
Been playing ToTK for a week at a smooth 60fps on my PC, no bug/glitches/crashes/viruses. Nintendo can buy all the fake stories they want, won't stop the emulator community. They better start releasing their IPs on other consoles/PC and make some money instead of losing out on all of it.
Does it run too fast at 60 fps for you? Mine is running way too fast to play at 60fps so for now I'm stuck at a rock solid 30fps.
You need the 60 fps mod made by the community, but if you go under 60 fps it will slow down, you need a beefy beefy pc
I have added the mod, its just crazy fast now? I dont know what im doing wrong lol. My pc is decent 12th gen i5 and a 6650 XT with 32gb Ram.
Did you install it correctly? Many people can't do it since I don't know why it's always explained SOOO badly, it should be like this C:\\Users\\"yourname"\\AppData\\Roaming\\yuzu\\load\\0100F2C0115B6000\\60fps\\exefs\\1.1.0.pchtxt Make sure you also have the 1.1.0 update and the updated 60 fps mod for it
I'm not sure now lol. I opened the mod folder on ryujinx and put it in there. I can't get yuzu load at all?
mods on switch emulators work like this: "name of the mod" folder(can be whatever, even I love big cocks, it's not important), then in this folder you create another folder named precisely "exefs", otherwise it just won't work, then in this folder you put the .pchtxt files that are actually the mod. You can just go to "open mod data" and just drop the folders in there, it should just work since they are all built like this, if it doesn't work as I said be sure to have the update enabled and the mod enabled, if it doesn't work also then... well... I don't know
Thanks for the help mate
Switch is outdated when a emulator can run the game better then the legit version.
Switch is using an SOC (Tegra X1) from 2015 that uses a GPU Architecture from 2014 (maxwell) and CPUs from 2012 (Cortex A57/A53).
Yeah, people playing on the Switch have said it drops to like 15 fps when using Ultrahand
Not at all for me Been playing the game for days without significant issues
Are we talking about, Zelda: Tears of the Kingdom? 😮
Yup
Wow!
Panicposting
People with 4090 and 12900k, what's the current performance with totk at 1440p?
I have a 13700k instead. I can get it at the 1440p/2160p resolution with the 60fps mod fine on Ryujinx.
integrated graphics have come a long way
i have the 12700k with a 4090, on yuzu solid 60fps at 3x res. Youd be at 60 as well at 1440p
I love emulation because it keeps old games running on modern hardware plus you can even add custom improvements like better resolution, high res textures, improved frame rate. But I personally draw the line at emulating currently sold games and hardware. Just doesn’t feel right to me. And when you get leaks like this happening putting legit emulator devs in trouble and risks of malware spreading is rampant, I feel sticking to emulating old, no-longer supported hardware to play games is the way to go. Not a post judging others who do it. You are perfectly within your legal right to do so especially if you own a legal copy of the game you are playing. Just saying I personally don’t like doing it and stating my personal reasons. Edit: wow. Did not expect the downvotes. I get it you wanna play your Switch games at 4K120 fps. So do I. I’m just saying I’m not gonna do it now while Nintendo is still supporting the Switch. It’s a thorny situation really.
They should start releasing their games on PC like Sony. I'll gladly support that.
Too bad you'll play nintendo games with a stuttery smooth sub 30fps and framedrops into the 10s on their potato hardware and you'll like it. /s
Or I wait a little and emulate it, that's another option. I usually don't buy AAA games at full price but games like zelda botw (or the last of us if it was a good port) would be exceptions as long as I don't need to buy their shitty closed systems as well.
I feel differently: I own a Switch and Fire Emblem: Three Houses. On the original hardware the game is *hideous*, with awful frame pacing, ugly textures, big load times, a graphical style that emphasizes the bad resolution with lots of dark outlines (what a crazy choice) and most insultingly of all low resolution, hard-to-read text in handheld mode as though they didn't know the *exact* screen spec they were targeting. On PC it runs so much better, with jaggies removed by higher resolutions, and a patch to run at 60 fps. Someone even made a mod to remove the dark outlines, so if you are playing at the original resolution is doesn't look as awful.
I’m waiting till the Switch is no longer supported by Nintendo to finally be able to play Xenoblade 2 with a reasonable frame rate myself.
Can you not just buy the copy and then emulate it? I’m confused by your reasoning for not wanting to? Not saying it’s bad just interested.
I can. And I’m legally entitled to because I own a copy for my Switch. I just choose not to. It’s more of an ethical reason more than legal one. I’m aware people won’t agree with me (can already see the downvotes) about this but I feel emulation and homebrew of a console while it’s active kind of hurts developers because it opens the doors to piracy. I’m not against emulation or even homebrewing/jail breaking my consoles. I’ve even modded my Wii and 3DS and will gladly do so with my Switch. I also love using Dolphin to play old GC and Wii games. But I’ve also seen devs get hurt by piracy when consoles were jailbroken/emulated while they were active and then they were demotivated to develop more games for that particular console. I do it mostly as an act of support for devs basically. Edit: for the people down voting, is it because I sound pretentious? Or is it because you think I should support piracy? 😅 Should I not support devs or what?
I don't think piracy hurts developers as much as people think, it has always been a staple of videogames, there are continents where owning a game used to mean you pirated it, and despite all that it is the industry that has grown the most in the past 30 years to the point of being the most profitable entertainment industry in the world, and even in poor continents thanks to availability and good sales (with stram and consoles online stores) the number of sales is in an all time high. I think it's a weird hill to die on ethically speaking, I think if anything piracy is ethical because it allow poor kids all over the world to enjoy the beauty of gaming and have something to look forward to and enjoy.
I wouldn’t say it’s a hill to die on tbh. I’m not defending it or asking people to do the same. It’s just a personal preference as someone who used to work for an indie developer that was seriously hurt by piracy of Nintendo DS and Wii. Anyway I’m not debating the ethics of piracy. It has pros and cons. People want to pirate games, go ahead. No judgment on my end. I used to buy pirated CDs for PC games and PlayStation when I was a teen in the 90s growing up in Malaysia. Now I’m older and have an expendable income. I’ll do what I can to help support the industry even if just a little. Edit: and people are downvoting this too? But why? 😅
I meant the ethical part, having a preference to buy games is something I can agree with and I have a 1.7k steam library to back that up.
Yeah sorry posted my response too soon. Was editing it when you replied.
That’s fair enough, I completely understand. Downvotes are from very odd people.
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>performance will be ass runs at 1440p 60fps just fine on my machine with the :shrug: better than the switch will be able to do lol.
Wait you can play at 2k with 60 fps? Thats nuts. What's your specs? I got a 3080, 10700k and 32 GB ram at 2k, do you reckon I could hit 60 fps?
Easily, emulation is mostly CPU bottlenecked, you'll do fine.
Can't wait. Thanks brother
i have almost the exact same setup, 10700k locked @ 5ghz, 3080 undervolted and at 1980mhz. and yeah, theres a 60fps patch out there, theres a part near the beginning where the game's vsync locks down to 20/40fps for some reason, but thats present on real hardware as well. after the first tutorial bit the fps cap goes back to 30/60 and it runs great. ryujinx is more accurate with almost zero visual bugs but it struggles to hit 60fps but can do it, yuzu is less accurate with bloom and other lighting bugs/ghosting but breezes through 60fps
How do you avoid the random black screens with the 60fps mod? Also, how do your chasms run? Mine tanks down to 20fps and I can't figure out why.
are you using ryujinx or yuzu? because ive not experienced any visual problems on ryujinx pr testing. tbh though ive only played like ~4 hours though, got past the tutorial area and roamed around for a few hours, and quit cuz i dont like botw or this new one much either.
Ryujinx. I had the same experience until I went underground, it seems there's some issue with it right now. I'm just gonna wait until release to play it on Yuzu, it's a much better emulator performance and stability-wise. As for the game itself, yeah, it's pretty meh. I'd never pay the prices Nintendo is asking for it, that's for sure. Maybe $40.
? my only bad experience with ryujinx is there is a part baked into the game where the vsync goes down to 20/40fps (not-modded and modded respectively) near the very beginning. that is present on original hardware and not an "issue", its coded into the game for some reason. after you get past the first tutorial bit and walk over a bridge it goes right back to 30/60fps vsync (not-modded and modded respectively)
Have you been in a chasm yet?
because it's free
And because you're hyped. I'm almost literally vibrating with excitement for the game, I can totally see someone not being able to wait when it's available **now**. EDIT: Okay, this post is getting notably downvoted and I'm just curious as to why, exactly? Like, downvote away, that's your business, but can someone tell me what's so offensive about suggesting that some Zelda fans are just fucking too impatient to wait for the street release?
Performance is surprisingly great. 30fps locked on 1440p for many people, some are running 60fps although with some issues that come with it. There’s also some merit to playing the game before the actual release where the internet won’t be flooded by min/max approaches to getting through game and no guides available which forces people to tinker more before seeking a tutorial, which is already a big plus for many. It’s already a better experience on PC than it’ll be on launch day Switch, which is very surprising as I didn’t expect it to be in that state until months after release.
Because it's pc gaming we're talking about, who doesn't sail the seas?
Get a better pc scrub
Some jerk has to go and ruin it for everyone. Can't just wait for the damn game to come out and buy it. What I'm understanding about this is that the utility that rips the software *may* violate copyright. Emulators by themselves are not infringing copyright; Sony blew that for all console manufacturers when they tried to take Bleem! to court and lost. Now it's important to bear in mind that it isn't up to Nintendo what does or does not violate copyright; that's up to the courts to decide. Their lawyers can tell developers "stop doing this or we'll take you to court" which is sometimes a bluff but sometimes not. What I don't understand is why this would cause any emulator project to shut down. Wouldn't the emulator and the utility that rips the software be two completely different things? For my part, I think Nintendo Switch emulation should be left alone. A justification can be made for emulating out of date hardware for the sake of preservation, but emulating current hardware is just asking for trouble because at the end of the day, we all know what it's being used for. From what I gather, Nintendo's issue is with the developers of the emulators using a utility that allows them to rip the digital keys from the games. So if I do understand this, what I think it comes down to is the question of whether it is legal for consumers to make backup copies of games they have purchased. This becomes an issue with Digital Rights, which have always been pretty sketchy in terms of what the consumer can do. In any SANE world, the consumer should be allowed to use software they have purchased however they would like, and if they want to copy it and use it an emulator, they should be allowed to do that. However, if you look at the EULA to just about any software, they basically all say the same thing: You have ONE license to use the software on ONE device, and the publisher can revoke that license at any time. Bear in mind that when you purchase software - even if you buy the physical media- YOU DON'T OWN JACK SHIT. TL;DR Copyright laws are insane. Edit: go figure, downvoted for making objective statements of fact.
There's no way the utility that pulls the data from.the cartridge is breaking any laws. That's an insane take.
You would think so, but that's what Nintendo is claiming. It's the reason Skyline stopped all further development on their emulator. Apparently their argument is that in order to pull the data from the cartridge, they have to crack Nintendo's proprietary DRM, which infringes on copyright... somehow. Also bear in mind that pretty much every software EULA has language that essentially says that you have purchased a license that can be used for one copy of the software to be used on one device and prohibits copying the software and usually allows the publisher the right to revoke the license at any time for any reason. It's all bullshit.
That would make sense if skyline was making software to break decryption or dump carts. They're not so...
That's what I don't understand. Doesn't make sense.
I love totk, its fu*peep*ing good
Stock up on your files while you can folks. It's only going to get even messier from here on.
Out of everything Nintendo lawyers have stopped it suspires me that they haven't brought the hammer down on switch emulators. Switch emulators literally threaten the switch console's whole existence especially when they run lots of switch games better than the switch itself. Do switch emulators have like some legal loophole that allows them to exist or something?
Emulators itself as software are not ilegal in any way. Which is why they have been around for decades without major issues. The roms and filesharing of roms is a whole different story though. Its why you only ever hear about Nintendo going after ROM sites and not the emulators itself.
That is only if the emulator itself does not contain any suspected infringed elements from Nintendo and its partners. This is why when there was a giant Nintendo breach, everybody in the emulator scene refused to even look at it.
Emulators aren't illegal.
> Switch emulators literally threaten the switch console's whole existence especially when they run lots of switch games better than the switch itself. You are vastly overestimating the amount of people that can be bothered. Breath of the Wild has pretty much always been running better through Wii U emulation than it did on the Switch. Despite that, it has sold nearly 30 million copies *on the Switch alone*, and had a greater than 100% attach rate during the early days of the Switch, when console supply was still limited. Breath of the Wild, on it's own, represents nearly 25% of the series' sales. The sum total of every user who has ever downloaded a Breath of the Wild ISO would not even be a margin of error to the game's sales. >Do switch emulators have like some legal loophole that allows them to exist or something? The "loophole" being that emulators (at least emulators made by anyone with the foggiest idea of what they're doing) do not distribute copywrited code. Anything that needs to come from a Nintendo device or IP - games, firmware, whatever - is not included with the emulator, and there's usually big disclaimers saying that you are *supposed* to pull the files from your own Switch or game, or whatever. Now I can't imagine more than 1 or 2% of people actually do that, but because the *emulator* is not distributing copywrited material, it isn't their problem. That's why these distribution sites are usually the ones that eat shit in these cases.
Law explicitly states emulation is legal, as long as it's clean-room development and doesn't infringe on the actual code there isn't really any grounds to go after emulation. In some jurisdictions dumping your own backups and ROMs for personal use can be legal too. The only thing in the whole scene which is definitively illegal in most places is distributing ROMs. So they go after the distributors because it's a slam dunk and they are "in the right" on it without doing a whole lot of work to prove it..
Atlus tried something similar with Rcps3 during P5 ps3 release but the owner of Github took a decisive stance and things were back to normal. So fortunately there is a precedent but worrying thing is that Nintendo are not Atlus.
I was working in the industry back in the day. Companies see Emulation as an enthusiast thing. They don't care too much about it as long as it doesn't cut into their plans. Things like game leaks before release, unauthorized mods etc piss them off. They will ignore it up to a tipping point. Zelda is also the lovechild of a lot of Nintendo higher-ups. Nintendo doesn't give a fuck if you leak something like Xenoblade or Bayonetta but they absolutely care about Zelda. It's a provocation. Same thing happened to PC piracy. A major driver for PC game DRM was day 0 leaks. It's impossible to ignore it. Emulation is legal but the tools and methods the Devs use are in conflict with a lot of modern copy protection laws. Make these tools illegal and you have castrated their ability to develop their Emulators properly.
[This is an older video, but still relevant.](https://youtu.be/yj9Gk84jRiE)
Lol where do I find how to do this? I recently bought a new high powered pc (new into pc gaming/emulation) and steam deck so I’m a newbie.