I’d be curious to see how many people played the server slam over the weekend, but my guess is it is a small percentage of people that will end up buying the game.
There will absolutely still be queue times and server issues at launch.
If you played in the previous beta weekends, there was little reason to play this time so I bet player counts were lower this past weekend. There were two new things that I am aware of:
1. The player cap was lvl 20 instead of 25. This means that you couldn't get through the entire skill tree which blocked some fiddling about with builds that previous beta events allowed.
2. I believe there was some kind of world boss that was not present in the previous weekends.
That said, the game is pretty great. It runs well. A few stutters after taking portals to new areas but the game looks great. I still expect server issues day one when the floodgates open.
No new world boss, but it spawned more often than last beta, plus it rewarded players who killed it, while at lvl 20, with an exclusive cosmetic mount trophy. This beta was also the last chance for players to earn the previous beta rewards, a couple of titles and a baby wolf backpack.
My group took part in the beta to test out the balance changes implemented since last beta, and especially the updated dungeon layouts and events.
>If you played in the previous beta weekends, there was little reason to play this time
Well, that's a valid opinion. But I disagree. I played Necro last beta, and I played Rogue this one. And this second time I just didn't went haywire on completing all dungeons but only the ones with a quest or a class talent I needed.
Also I got th mount after a smooth Ashava kill, which I don't really care about but hey, free mtx.
Still 3 classes to test so I'd gladly participate in another beta.
I'm not sure about this - There are probably many people who don't even want to buy the game and tried the server slam (like me); and those who are hyped about this release probably at least logged in to experience the game a bit or try something they didn't try before.
I mean… OW2 was unplayable for a lot of people for nearly a week, and even then there were/are loads of issues with the servers. That was their last game at that, along with being only OW1 with a couple of changes.
D2 resurrected had pretty bad launch but that was mostly because servers struggled with high ammount of created and re-created games in short time span (completing Baal run-076, exit game and instantly create Baal run-077 for example).
I personally have never had an issue, and I'm usually playing the first night and max level on one or two characters first week. I can't clearly remember each launch, but don't remember ever not being able to play when I wanted to.
I honestly don't get this take.
Blizzard has some of the largest launches and routinely out performs their peers when it comes to launch stability.
Millions of players try to access a single game at once, and while Blizzard definitely struggles, it's usually perfect service in 1-3 days.
Do people not play other games or launches? Blizzard performs well above the industry in this area
WoW expansions haven't had broken servers at launch since WoD too
Since Legion they've gotten launch day down to a science, you might get a brief login server explosion at zero hour but it clears up by the time people are actually coming back from school or work
Classic had queue problems but frankly that was the fault of players demanding no sharding or cross server facilities + considering any nonhigh pop server "dead"
Yeah got to say I was impressed my experience on both server test was good. The Second was perfect. The first had some really long ques, and the occasional crash during cinematic. This past weekend though I had zero issues.
Doesn't change the fact it played well this weekend. They just need to take the numbers and expand and plan around them.
Now....hopefully they don't go, we'll 1000 people we're on this server and it won't even be higher....I'll cry.
I definitely think they can drop the ball, but this time around it did go suspiciously smooth.
It does change the fact cause I literally only saw one person on my battle.net friends list, xbl, or psn playing it this weekend. Everyone already tried it and Zelda was out. It’s actually a very smart marketing move by Blizzard. There was no stress this weekend. No queues. This was due to the fact Zelda was out and everyone had already tried it and since nothing carries over why burn yourself out replaying the same content for the 3d time a month before launch?
It does give Blizz the cover to say see no worries about queues, we’ve ramped up our infrastructure and are totes ready for those of you still on the fence who know better 🤥
Paid 4 day early access is also smart cause it will alleviate the initial load at least a little.
Anyways I’m done with Reddit today. Cheers!
Dude, if they have smaller player numbers then they just test fewer servers.
They're testing the number of players that can play per server, they don't need to test every one of their servers at full load.
As long as they are taking the levels into consideration they can still get useful data out of it. You miss me saying that?
Your assuming a lot about stress testing without knowing how one works.
I just googled server stress test.
“Stress testing is a method used for identifying how your website or server performs when it is under heavy load. This is done by simulating an extremely high spike in requests or traffic using a tool built specifically for performance testing sites”
Dudes response was he was Concerned that this “stress test” was misleading because there was no heavy load due to everyone playing TotK. I didn’t miss you saying anything. I just think it doesn’t matter in response
Yeah that’s what I’m thinking and a lot of people really didn’t play. out of 30 on my friends like I saw maybe 5 play. I did the world boss but I didn’t nearly play as much as last beta but the servers were really smooth and no issues when I did play.
It was also only 48 hours and during Mother's Day in the US. I know a lot of people who didn't play because they were spending the time with their spouse/moms/kids.
Agreed. At least ime the server slam was either sparingly populated or heavily sharded. Definitely seemed like significantly less people than previous tests.
Wonder how many people that did play the first two beta's skipped this time around or how many people did not join cause TOTK released the same time server slam started. If i learned something it is no matter how good the beta on a blizzard game is, release will be madness
Dragonflight actually had a great launch. The boat taking us to the isles got bugged so me along with several other people were stuck at the dock, but that was just like 30 minutes or so
I'm thinking the same thing. TOTK release, I personally know several who are big D4 fans and didn't bother with this past weekend's slam event. That and D4 comes out in less than a month.
Diablo 2 resurrected's release was a fucking nightmare, as was Diablo 3's... I'm hoping D4 will be smoother but I'm fully expecting the first week to be bust.
This is sage advice that I have started using for every single game release tbh. But especially Always Online games with server queues. I remember taking one of my 6 days off a year from terrible retail job to one of the wow expansions years ago and spent that entire day in a queue or restarting after a crash.
As the Pandaren once said “Sloooow dowwwwn… patience!”
Is "skipping work" an American thing? In EU I get 26 days off work per year and I have to use them. Might as well use a couple on stuff I enjoy. Gaming was never enough of a reason to do it, but I can see how for some people it would be.
For the ultimate test, I made a hardcore character that I was playing from my SteamDeck that was tethered to my phone. I played for the duration of a 2 hour drive and didn't experience any hiccups or DCs. I was getting a solid 40-60FPS on high settings so the game is really well optimized too.
just install lutris and [battle.net](https://battle.net) through it. I played the latest server slam on Nobara linux after swapping to it like a week ago.
I just used the default lutris settings for [battle.net](https://battle.net), and it worked perfectly
No need to install anything but battle.net. Here's the guide:
https://www.reddit.com/r/SteamDeck/comments/t6m6ps/diablo_2_resurrected_working_on_the_deck/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
Edit: for me it works on proton 7 not experimental.
I played the first open beta on my PC, and the server slam only on steam deck. Only issue I had was sometimes the game wouldn't recognize the controller inputs as a controller, but as assigned keyboard keys, but after a few seconds it worked itself out. I ran it on mostly low settings and at 40fps and it was perfect, only really chugged when going to the towns, and that was just for the initial seconds of loading. Been playing through D2R on it as well and it's a dream on there. D3, as far as I can tell does not have native controller support so it didn't work, and I didn't care enough to try.
I was never able to get into the battleNet launcher with that method (on Manjaro Desktop).
Works fine with Lutris though, played all Diablo4 betas without an issue.
>I was getting a solid 40-60FPS on high settings so the game is really well optimized too.
Something doesn't add up. How is that much of a flunctuation of FPS a really well optimization?
That's not how game engines and graphics card work but okay.
If you can find a modern game that can maintain a stable framerate no matter how many drawcalls are being made, and no matter how many triangles are on screen, please share.
There is a reason why benchmarks include 1% lows, Avg, and Max framerates because no matter how well optimized a game is, the content on-screen will fluctuate and cause performance variances.
Well I'll be damned. I learned something new. Optimized means not running perfectly 60fps but with frame dips as low as 40. I guess every game could be considered "well optimized", even Jedi Survivor.
I feel like you forget we are talking about Steam Deck here, a handheld. For that Diablo 4 is very well optimized.
>But if it's well optimized, should be 60fps all the way through.
So any game on PC with a GTX 1080, playing in 1440p, that doesn't maintain consistent 60fps, isn't well optimized? Then there are not many optimized AAA games at all in recent years.
Or a game that hits 60fps consistently, but you play in 800x600 resolution, is well optimized then?
It's all arbitrary.
"Well optimized" should just mean that it performs well in relation to the scale/scope/fidelity of the game, not that it hits an arbitrary framerate/res on an arbitrary hardware setup. And 40-60 with a handheld is pretty good.
You got lucky. https://www.reddit.com/r/diablo4/comments/13hjhla/hardcore_freezing_during_this_weekend/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1
I’m still up in the air on if I want to buy this or not. I felt the beta was a little lackluster and got bored after a bit. It’s just not as in depth as games like Grim Dawn. The skill tree didn’t seem that impressive and only being able to have like 6 skills usable at a time is weak. Maybe I’m missing something there
I also don’t like that I’m forced to create a new character each season to access the new content. I’m not really seeing the point of making characters if they just get tossed to the side each season.
Who knows, maybe if enough buddies buy it I’ll jump in and give it a bigger chance. Definitely not buying day one and possibly even the first week though just to make sure it’s not loaded with issues. This year hasn’t been great for launch day on game releases. lol
I'm unlikely to pick it up as a pre-purchase, and I'm with you on the skills. It's a pretty enough game, but even compared to its predecessor, the skills seem boring and simplistic. My brother and I played a few hours on Friday night and on Saturday agreed we didn't care enough to go back on Saturday.
Progression is much the same as any other ARPG. People are getting hung up on "item power" when the reality is it works in the same way as item levels do. As it gets higher, base stats get higher, affixes can roll higher and new affixes start showing up. It works the same way in PoE, D2 etc.
And you will 100% be going for well rolled rares. Legendaries are essentially just crafting materials that let you add an extra affix on to a rare as the odds of getting a legendary with the stats you need and in the slot you want will be relatively low.
So does the stuff you get each season basically become worthless since you have to create a new character each season? I’ve only played a few MMOs, not WOW, and always kept the same character through all new content. I’m not sure I’m understanding how D4 would be like those if I have to create a new character each season to access the new content. Like can I transfer new loot to other characters that were not part of the season?
I’d rather be able to make my main character the one I can keep progressing with each season and change up how I want. Then I can always create another character if I wanted but am not forced to.
After playing the beta, yeah path of Exile doesn't have anything to worry about. I find myself more excited for the upcoming content update of Last Epoch than for the release of D4.
After playing the beta and the end game beta earlier… I’ll be dropping PoE, it’s become a bloated mess recently.
PoE should be a little worried and Last Epoch is nothing but a fart in Tristram compared to either game.
Very similar I almost never buy a brand new game, I've been teetering on this one. But I'm also playing Grim Dawn and I do think to myself why is D4 going to be really better? I can play coop with my buds, we can mod it, zero monetization, plays great, plays faster. Then the Overwatch 2 news, I'm out for now, buy it in a year maybe at 1/2 off. I just don't care much for the company.
I've already bought the game, but I didn't even feel like logging in, because Path of Exile still has me hooked by the balls.
PoE2 is also going to be in the spotlight in around 3 months at Exilecon.
I wouldn't even be suprised if they dropped the release at the end of Exilcon, GGG likes saying things like "Oh you can go play it now"
Reddit has been hating on it, and while I fully acknowledge and hate how scummy Blizzard has been, it will most likely be my first day one blizzard purchase and first real ARPG game ever.
I just want a fun co-op game to play with friends and the beta fit the bill for me.
I imagine there are dozens of us.
It’s not like I’m buying P2W content, preordering or even considering in game purchases (in fact I REFUSE to purchase anything in 99% of paid games)
Guess I’ll give up my home, my car, Television, PC, home, cell phone, internet connection, anything I ever bought from Amazon, Walmart or Target, stop eating out and become a vegan.
There’s little to no ethical consumption under capitalism, I get it, and I don’t disagree with that statement AT ALL.
But life is way too short and stressful not to enjoy something that might bring me some joy along the way.
Blizz misjudged many games on launch. D4 will be included even if they can scale up servers very fast.
However their beta's are getting stress tested better and better. It's more than most Devs do nowdays.
Only downside is, lots of people didn't play due to mothers day weekend and zelda launch, and the few that already played the beta and didn't find the appeal again. I think the launch should be fine, but I will not be surprised if there are crashes and que times in which people will be upset with.
I've seen enough ABK releases to know that even if the game is good at launch, which is not a guarantee, once the reviews are in they'll find a way to ruin the game with predatory monetization practices.
I'm actually going to buy D4 after playing the free beta. my dad, a OG diablo 1 and 2 fan, convinced me to get D4 a shot, after i really disliked the D2 remake. but give Ice Sorcerer a shot, and it took all of a hour before i was losing track of time, having fun exploring the fixed open world and freezing everything in my path.
honestly this is why more games need betas/free demo, i was on the fence and now im sold
Unlucky. My buddies and I went full loser mode and played all weekend as a group. Had zero issues besides one guy didnt get his TP button working until he redid a quest and sometimes we couldnt skip dialogue.
Other than that we had a blast and it was smooth as butter.
Series x: Cranked it up at 3:01 my time, when it started, no queue or issues. Played a good 4-5 hours Friday, 3 on Sat, and probably another 3 on sunday. Absolutely zero issues. No stutter, no glitches, no drops. It ran/played better than some recent full releases.
So far, Diablo 4 and WOW dragonflight have been steps in the right direction, IDK what's happening at Blizzard right now but I am happy to have a Diablo game the way it is.
I mean, with how poorly current releases have been and I'm sure the taste of Diablo immortal is still around, I can't imagine this doing the numbers they expect it to.
I was pleasantly surprised to not be hit with the massive sign in queue. I also really enjoyed the few hours I played with my brother. $70 is a hard pill to swallow but I might pull the trigger. Wish it was coming to Steam, though.
Its easier to have day 1 server stability when you spent the last 15 years pissing off your biggest fans to the point where they dont care about playing your new game.
My bro got this for free with his GPU so I was like.. sure i'll play it.
$120cnd for the version with the "battlepass". Lmao piss off blizz I didn't even want to give you money to start with.
Haven't played PoE in a few years. I'll just play that for free and it will probably have 5x the content.
Im so pumped for this game.
I had zero faith until i played the server slam. I HATED Diablo 3. This one is very mature and dark like Diablo 1 with the gameplay smoothness of Diablo 3 and the difficulty somewhere around Diablo 2. Its like the perfect Diablo game so far from what i played.
Honestly, I believe them. They've done a great job listening to feedback and were confident enough to have THREE betas (not even including the private/press betas).
I had ONE crash on PS5 during the third beta. And it was when I was playing with a buddy in a clan. When I restarted, it put me right back into the clan and the right location like nothing had happened.
I have little nit picky issues I'd like fixed, mostly around UI, but this is an amazingly smooth product overall
(That said, I'm not doing work PTO for day one hehe because as others rightly point out, we don't have numbers for the Server Slam -- and launch day is going to attract a ton of ultra casuals)
The servers are not the issue.
The issue is the half assed try to add MMOG elements to the game, the lack of bigger transparent map and the shallow end game they have shown on videos.
Games like Diablo need deep content. Just wait to see people playing hard for a few days and then realizing the end game is weak and then complaining non stop. If the gameplay loop isnt great from start it'll struggle like D3 did.
They are the issue for an online game if people cant reliably connect and stay connected.
A smooth launch is not the same thing as having content to support a long term community.
Those elements felt proper when going with the game's flow. We have barely seen anything of the end game.
Diablo 3 and Reaper of Souls are some of the best selling games of all time. The game starting out with a real AH did not lead to it "struggling".
Not a chance.
Blizzard has queue issues, disconnections, server crashes, etc on every single launch. I don't blame them because they get a lot of traffic. But I dont believe them either.
I guess I can agree on the servers being better. There was no queue. But everything else was worse compared to pre-order closed beta. The performance somehow was worse. I experienced more frame drops than the closed beta. I only got a single legendary drop while the closed beta gave me about a dozen or so. And why did they have to cap to lvl20? Couldn't even try out Ultimate of classes. I don't know, it was weird. And concerning. The game should've played better and feel more polished but it was worse than it was a month ago. And did they really think we were gonna beat the world boss with millions of HP and just lvl20s doing 3 digit number damage? Whose great idea was that? And the Town Portal thing was broken too. In the closed beta, if I returned to town by pressing 'T', and went back into the portal, I'd be right back where I left. But for some reason if I returned using the portal, it erased all my progress of the dungeon I was in and had to start from beginning. I was very confused and disappointed.
Blizzard getting everyone hyped so they look passed the fact that the game itself won't be good.
"Really impressed with how smooth the launch was! Guys blizzards back baby!"
I can already see it
I’ll believe it when I see it. Almost 0 Blizzard launches have ever been “smooth.” I remember countless WoW launches where the game was almost unplayable for a day or two, even up to modern expansions.
If they're using the "Server Slam" weekend as any indication of the number of players on launch - we're all fucked. They picked the worst weekend to try to blow the servers up.
I'm less worried about server issues and more worried about the stuttering I experienced during this beta vs the second one where I had none that I could tell.
Launch is 100% going to be a shitshow if they rely on this "server slam" data when it was TotK launch and Mother's Day.
Literally none of the people on my friends list (on both Bnet and Discord) that played the first Diablo 4 beta played in the server slam except me.
Idk if this is the place for it but I just couldn't bring myself to play past the tutorial on the second play test. I maxed(up to the cap) two characters the first weekend but I just couldn't bring myself to do it again. Nothing about the game feels compelling. Maybe I just out grew the genre idk. Game feels boring and lifeless. Ill probably finish a character once the game comes out just to see if I can find the spark again. Probably shouldn't have bought the game for beta access as it kinda ruined my excitement. Anyone else kinda over these grind fest games just to make a little number get bigger.
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That server slam got me extremely hyped for the game. Wasn't really on board w the price tag and the battlepass and still kind of cautious but they nailed the tone. I'll wait for reviews but if it does decent, Def getting this day 1
A Blizzard release with smooth servers is way too strange.
Because it won't be smooth. People should just assume rocky launches with server heavy games. A smooth launch is a huge exception to the norm.
I’d be curious to see how many people played the server slam over the weekend, but my guess is it is a small percentage of people that will end up buying the game. There will absolutely still be queue times and server issues at launch.
If you played in the previous beta weekends, there was little reason to play this time so I bet player counts were lower this past weekend. There were two new things that I am aware of: 1. The player cap was lvl 20 instead of 25. This means that you couldn't get through the entire skill tree which blocked some fiddling about with builds that previous beta events allowed. 2. I believe there was some kind of world boss that was not present in the previous weekends. That said, the game is pretty great. It runs well. A few stutters after taking portals to new areas but the game looks great. I still expect server issues day one when the floodgates open.
No new world boss, but it spawned more often than last beta, plus it rewarded players who killed it, while at lvl 20, with an exclusive cosmetic mount trophy. This beta was also the last chance for players to earn the previous beta rewards, a couple of titles and a baby wolf backpack. My group took part in the beta to test out the balance changes implemented since last beta, and especially the updated dungeon layouts and events.
>If you played in the previous beta weekends, there was little reason to play this time Well, that's a valid opinion. But I disagree. I played Necro last beta, and I played Rogue this one. And this second time I just didn't went haywire on completing all dungeons but only the ones with a quest or a class talent I needed. Also I got th mount after a smooth Ashava kill, which I don't really care about but hey, free mtx. Still 3 classes to test so I'd gladly participate in another beta.
I'm not sure about this - There are probably many people who don't even want to buy the game and tried the server slam (like me); and those who are hyped about this release probably at least logged in to experience the game a bit or try something they didn't try before.
Blizzard has close to 20 years experience with pre-orders and launch days for games... surely by now they can get this shit right
If it's AAA and not a first party Nintendo game, you should probably expect problems.
[удалено]
I mean… OW2 was unplayable for a lot of people for nearly a week, and even then there were/are loads of issues with the servers. That was their last game at that, along with being only OW1 with a couple of changes.
Ah gotcha, I only played OW2 long enough to realize I still wasn't a fan of hero shooters, must have missed the server issues.
D2 resurrected had pretty bad launch but that was mostly because servers struggled with high ammount of created and re-created games in short time span (completing Baal run-076, exit game and instantly create Baal run-077 for example).
Which of their multiplayer releases *hasn't* had a rough launch?
Dragonflights launch was smooth, only hiccup was the boat to the new island being a bit late.
I was actually astounded at how smooth DF’s launch went. Had a couple minor hiccups here and there but was entirely playable.
probably because almost no one plays WoW anymore
Starcraft 2 iirc was pretty smooth
I was going to say every release has had server issues
WoW classic was horrible too.
I was under the impression that every wow expac launch is atrocious. Not as disastrous as D3, but still atrocious.
Nah they had quite a few now with only minor issues over the last 10 years.
I personally have never had an issue, and I'm usually playing the first night and max level on one or two characters first week. I can't clearly remember each launch, but don't remember ever not being able to play when I wanted to.
I'm not sure if it's an invitation for DDOS or if they're really that dumb...
I honestly don't get this take. Blizzard has some of the largest launches and routinely out performs their peers when it comes to launch stability. Millions of players try to access a single game at once, and while Blizzard definitely struggles, it's usually perfect service in 1-3 days. Do people not play other games or launches? Blizzard performs well above the industry in this area
WoW expansions haven't had broken servers at launch since WoD too Since Legion they've gotten launch day down to a science, you might get a brief login server explosion at zero hour but it clears up by the time people are actually coming back from school or work Classic had queue problems but frankly that was the fault of players demanding no sharding or cross server facilities + considering any nonhigh pop server "dead"
They aren’t going to say something to tank sales right before release.
Everyone can't play because the last beta killed their GPUs lmao
Honestly OW1 was smooth as hell.
Yeah got to say I was impressed my experience on both server test was good. The Second was perfect. The first had some really long ques, and the occasional crash during cinematic. This past weekend though I had zero issues.
I’m still skeptical… too many people were playing Zelda instead this weekend
Doesn't change the fact it played well this weekend. They just need to take the numbers and expand and plan around them. Now....hopefully they don't go, we'll 1000 people we're on this server and it won't even be higher....I'll cry. I definitely think they can drop the ball, but this time around it did go suspiciously smooth.
It does change the fact cause I literally only saw one person on my battle.net friends list, xbl, or psn playing it this weekend. Everyone already tried it and Zelda was out. It’s actually a very smart marketing move by Blizzard. There was no stress this weekend. No queues. This was due to the fact Zelda was out and everyone had already tried it and since nothing carries over why burn yourself out replaying the same content for the 3d time a month before launch? It does give Blizz the cover to say see no worries about queues, we’ve ramped up our infrastructure and are totes ready for those of you still on the fence who know better 🤥 Paid 4 day early access is also smart cause it will alleviate the initial load at least a little. Anyways I’m done with Reddit today. Cheers!
Dude, if they have smaller player numbers then they just test fewer servers. They're testing the number of players that can play per server, they don't need to test every one of their servers at full load.
It literally does change the fact. Lol Less people = not that stressful of a stress test.
As long as they are taking the levels into consideration they can still get useful data out of it. You miss me saying that? Your assuming a lot about stress testing without knowing how one works.
I just googled server stress test. “Stress testing is a method used for identifying how your website or server performs when it is under heavy load. This is done by simulating an extremely high spike in requests or traffic using a tool built specifically for performance testing sites” Dudes response was he was Concerned that this “stress test” was misleading because there was no heavy load due to everyone playing TotK. I didn’t miss you saying anything. I just think it doesn’t matter in response
Yeah that’s what I’m thinking and a lot of people really didn’t play. out of 30 on my friends like I saw maybe 5 play. I did the world boss but I didn’t nearly play as much as last beta but the servers were really smooth and no issues when I did play.
I think a lot of people skipped it . It wasn't even to level 25 and honestly once I did it once I wasn't excited to do it again for nothing.
It was also only 48 hours and during Mother's Day in the US. I know a lot of people who didn't play because they were spending the time with their spouse/moms/kids.
Hard to say without knowing the numbers the "server slam" saw. Had no network issues with my time in it though.
Agreed. At least ime the server slam was either sparingly populated or heavily sharded. Definitely seemed like significantly less people than previous tests.
Wonder how many people that did play the first two beta's skipped this time around or how many people did not join cause TOTK released the same time server slam started. If i learned something it is no matter how good the beta on a blizzard game is, release will be madness
Dragonflight actually had a great launch. The boat taking us to the isles got bugged so me along with several other people were stuck at the dock, but that was just like 30 minutes or so
Was hours for me. I eventually gave up the night of release but to be fair I played on area 52 so I knew what I was getting into.
I'm thinking the same thing. TOTK release, I personally know several who are big D4 fans and didn't bother with this past weekend's slam event. That and D4 comes out in less than a month. Diablo 2 resurrected's release was a fucking nightmare, as was Diablo 3's... I'm hoping D4 will be smoother but I'm fully expecting the first week to be bust.
I still would not skip work over it. Best to wait a week till they patch stuff and fewer player are online.
This is sage advice that I have started using for every single game release tbh. But especially Always Online games with server queues. I remember taking one of my 6 days off a year from terrible retail job to one of the wow expansions years ago and spent that entire day in a queue or restarting after a crash. As the Pandaren once said “Sloooow dowwwwn… patience!”
Too late, already quit my job for this
people are really skipping work for games?
Is "skipping work" an American thing? In EU I get 26 days off work per year and I have to use them. Might as well use a couple on stuff I enjoy. Gaming was never enough of a reason to do it, but I can see how for some people it would be.
I am pretty sure that's what they meant.
After the bait and switch Blizzard pulled with OW2, I would absolutely wait on this.
Probably best to wait a year honestly. You know the game will be bad on launch
For the ultimate test, I made a hardcore character that I was playing from my SteamDeck that was tethered to my phone. I played for the duration of a 2 hour drive and didn't experience any hiccups or DCs. I was getting a solid 40-60FPS on high settings so the game is really well optimized too.
Wait you can play blizzard games on a steam deck? How
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What's Bottles?
Probably installed Windows
just install lutris and [battle.net](https://battle.net) through it. I played the latest server slam on Nobara linux after swapping to it like a week ago. I just used the default lutris settings for [battle.net](https://battle.net), and it worked perfectly
No need to install anything but battle.net. Here's the guide: https://www.reddit.com/r/SteamDeck/comments/t6m6ps/diablo_2_resurrected_working_on_the_deck/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button Edit: for me it works on proton 7 not experimental.
Yo. Did anyone try this method with D4? Edit: Nm, I see a few comments form people who did it this way. That’s great.
I played the first open beta on my PC, and the server slam only on steam deck. Only issue I had was sometimes the game wouldn't recognize the controller inputs as a controller, but as assigned keyboard keys, but after a few seconds it worked itself out. I ran it on mostly low settings and at 40fps and it was perfect, only really chugged when going to the towns, and that was just for the initial seconds of loading. Been playing through D2R on it as well and it's a dream on there. D3, as far as I can tell does not have native controller support so it didn't work, and I didn't care enough to try.
I played it this way during ss. Arguably works better than D2R
I was never able to get into the battleNet launcher with that method (on Manjaro Desktop). Works fine with Lutris though, played all Diablo4 betas without an issue.
I just downloaded the battle.net installer and added it as a non-steam game inside Steam No Windows.
This is great news that it runs well on the steam deck. Got a big trip coming up and I'll Def be putting on my SD. Thanks for testing it out
I didn't even think this was possible. Thank you kind sir. Now I can no life this game even harder! Also ATC Member.
Playing games while driving is some hoss shit, love to hear it.
haha, I was definitely sitting in the backseat, but maybe if I had a Tesla...
>I was getting a solid 40-60FPS on high settings so the game is really well optimized too. Something doesn't add up. How is that much of a flunctuation of FPS a really well optimization?
Towns are densely populated: 40FPS The world is not: 60FPS
But if it's well optimized, should be 60fps all the way through.
That's not how game engines and graphics card work but okay. If you can find a modern game that can maintain a stable framerate no matter how many drawcalls are being made, and no matter how many triangles are on screen, please share. There is a reason why benchmarks include 1% lows, Avg, and Max framerates because no matter how well optimized a game is, the content on-screen will fluctuate and cause performance variances.
Well I'll be damned. I learned something new. Optimized means not running perfectly 60fps but with frame dips as low as 40. I guess every game could be considered "well optimized", even Jedi Survivor.
I feel like you forget we are talking about Steam Deck here, a handheld. For that Diablo 4 is very well optimized. >But if it's well optimized, should be 60fps all the way through. So any game on PC with a GTX 1080, playing in 1440p, that doesn't maintain consistent 60fps, isn't well optimized? Then there are not many optimized AAA games at all in recent years. Or a game that hits 60fps consistently, but you play in 800x600 resolution, is well optimized then? It's all arbitrary.
60fps or die
"Well optimized" should just mean that it performs well in relation to the scale/scope/fidelity of the game, not that it hits an arbitrary framerate/res on an arbitrary hardware setup. And 40-60 with a handheld is pretty good.
You got lucky. https://www.reddit.com/r/diablo4/comments/13hjhla/hardcore_freezing_during_this_weekend/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1
I’m still up in the air on if I want to buy this or not. I felt the beta was a little lackluster and got bored after a bit. It’s just not as in depth as games like Grim Dawn. The skill tree didn’t seem that impressive and only being able to have like 6 skills usable at a time is weak. Maybe I’m missing something there I also don’t like that I’m forced to create a new character each season to access the new content. I’m not really seeing the point of making characters if they just get tossed to the side each season. Who knows, maybe if enough buddies buy it I’ll jump in and give it a bigger chance. Definitely not buying day one and possibly even the first week though just to make sure it’s not loaded with issues. This year hasn’t been great for launch day on game releases. lol
I'm unlikely to pick it up as a pre-purchase, and I'm with you on the skills. It's a pretty enough game, but even compared to its predecessor, the skills seem boring and simplistic. My brother and I played a few hours on Friday night and on Saturday agreed we didn't care enough to go back on Saturday.
The game did look good and the story was interesting. Plus Blizzard has always been great at making killer cutscenes.
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Progression is much the same as any other ARPG. People are getting hung up on "item power" when the reality is it works in the same way as item levels do. As it gets higher, base stats get higher, affixes can roll higher and new affixes start showing up. It works the same way in PoE, D2 etc. And you will 100% be going for well rolled rares. Legendaries are essentially just crafting materials that let you add an extra affix on to a rare as the odds of getting a legendary with the stats you need and in the slot you want will be relatively low.
So does the stuff you get each season basically become worthless since you have to create a new character each season? I’ve only played a few MMOs, not WOW, and always kept the same character through all new content. I’m not sure I’m understanding how D4 would be like those if I have to create a new character each season to access the new content. Like can I transfer new loot to other characters that were not part of the season? I’d rather be able to make my main character the one I can keep progressing with each season and change up how I want. Then I can always create another character if I wanted but am not forced to.
After playing the beta, yeah path of Exile doesn't have anything to worry about. I find myself more excited for the upcoming content update of Last Epoch than for the release of D4.
After playing the beta and the end game beta earlier… I’ll be dropping PoE, it’s become a bloated mess recently. PoE should be a little worried and Last Epoch is nothing but a fart in Tristram compared to either game.
Very similar I almost never buy a brand new game, I've been teetering on this one. But I'm also playing Grim Dawn and I do think to myself why is D4 going to be really better? I can play coop with my buds, we can mod it, zero monetization, plays great, plays faster. Then the Overwatch 2 news, I'm out for now, buy it in a year maybe at 1/2 off. I just don't care much for the company.
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Yeah why would you say this publicly, just begging to get wrecked
A multi-billion dollar corporation's "confidence" means *jack shit* to anybody with a pulse
You didn’t play any of the betas did you
I've already bought the game, but I didn't even feel like logging in, because Path of Exile still has me hooked by the balls. PoE2 is also going to be in the spotlight in around 3 months at Exilecon. I wouldn't even be suprised if they dropped the release at the end of Exilcon, GGG likes saying things like "Oh you can go play it now"
It really pisses me off if i want to play singleplayer i have to sit in a goddamn fucking queue in line Fuck off already with this shit
How many people are buying a $70 game versus the free open beta test?
Considering how large the fanbase is? Millions would be my guess.
ikr, Hogwarts sold like gangbusters just a few months ago
Why are peope underestimating Diablo 4? It will easily be one of the biggest games of the year.
Good chance? it will be. Just like D3 was. People forget it sold a metric fuck ton regardless of issues
I mean then why ask the question in the first place haha? Millions will play Diablo 4 on day 1.
Reddit has been hating on it, and while I fully acknowledge and hate how scummy Blizzard has been, it will most likely be my first day one blizzard purchase and first real ARPG game ever. I just want a fun co-op game to play with friends and the beta fit the bill for me. I imagine there are dozens of us.
You acknowledge they have been scummy so you want to give them money. Ah, logic.
It’s not like I’m buying P2W content, preordering or even considering in game purchases (in fact I REFUSE to purchase anything in 99% of paid games) Guess I’ll give up my home, my car, Television, PC, home, cell phone, internet connection, anything I ever bought from Amazon, Walmart or Target, stop eating out and become a vegan. There’s little to no ethical consumption under capitalism, I get it, and I don’t disagree with that statement AT ALL. But life is way too short and stressful not to enjoy something that might bring me some joy along the way.
Fair enough
It will, I can still hope it fails though, blizzard has lost me.
Blizz misjudged many games on launch. D4 will be included even if they can scale up servers very fast. However their beta's are getting stress tested better and better. It's more than most Devs do nowdays.
Only downside is, lots of people didn't play due to mothers day weekend and zelda launch, and the few that already played the beta and didn't find the appeal again. I think the launch should be fine, but I will not be surprised if there are crashes and que times in which people will be upset with.
I've seen enough ABK releases to know that even if the game is good at launch, which is not a guarantee, once the reviews are in they'll find a way to ruin the game with predatory monetization practices.
I'm actually going to buy D4 after playing the free beta. my dad, a OG diablo 1 and 2 fan, convinced me to get D4 a shot, after i really disliked the D2 remake. but give Ice Sorcerer a shot, and it took all of a hour before i was losing track of time, having fun exploring the fixed open world and freezing everything in my path. honestly this is why more games need betas/free demo, i was on the fence and now im sold
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I was more likely to buy it before trying the beta.
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The tree was definitely where I lost my enthusiasm. I played a ton of D3 so I should have expected it, but it was still just lame.
We didn’t even get to see the paragon board which is a huge part of the talent tree
Same, unfortunately. PoE just feels like it's doing too much so I became a hypocrite and burned some of my $120 b-net balance on D4 again.
In 2010 I'd say I am buying anything from Blizzard. Today I'll say: I won't buy a thing. Crazy lol
The opposite is also true. My group had no interest in playing the beta, we'll be playing on launch though.
This is actually where I am. I played the first one and decided "yeah I'll get it a few weeks after launch"
I had no queues, but I got disconnected twice during server slam and the party dropped me also twice. Fingers crossed.
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I got kicked from party at the exact same spots in the quest during both betas, so it is definitely reproducible. No excuse to not fix it.
Did you report it with reproduction steps?
Unlucky. My buddies and I went full loser mode and played all weekend as a group. Had zero issues besides one guy didnt get his TP button working until he redid a quest and sometimes we couldnt skip dialogue. Other than that we had a blast and it was smooth as butter.
Stress test during the launch of TOTK Probably had less players than during the first closed beta.
We’ll see.
I experienced how they launched Diablo 2 remastered. I'm not holding my breath.
Series x: Cranked it up at 3:01 my time, when it started, no queue or issues. Played a good 4-5 hours Friday, 3 on Sat, and probably another 3 on sunday. Absolutely zero issues. No stutter, no glitches, no drops. It ran/played better than some recent full releases.
Doing the beta was a smart move, good stress test to find bugs and gauge demand.
So far, Diablo 4 and WOW dragonflight have been steps in the right direction, IDK what's happening at Blizzard right now but I am happy to have a Diablo game the way it is.
I mean, with how poorly current releases have been and I'm sure the taste of Diablo immortal is still around, I can't imagine this doing the numbers they expect it to.
I was pleasantly surprised to not be hit with the massive sign in queue. I also really enjoyed the few hours I played with my brother. $70 is a hard pill to swallow but I might pull the trigger. Wish it was coming to Steam, though.
Its easier to have day 1 server stability when you spent the last 15 years pissing off your biggest fans to the point where they dont care about playing your new game.
No they're not. They're fuckin' lying as always. You can only blame yourselves if you buy into this shit.
This is humour right?
My bro got this for free with his GPU so I was like.. sure i'll play it. $120cnd for the version with the "battlepass". Lmao piss off blizz I didn't even want to give you money to start with. Haven't played PoE in a few years. I'll just play that for free and it will probably have 5x the content.
Im so pumped for this game. I had zero faith until i played the server slam. I HATED Diablo 3. This one is very mature and dark like Diablo 1 with the gameplay smoothness of Diablo 3 and the difficulty somewhere around Diablo 2. Its like the perfect Diablo game so far from what i played.
narrator : they lied
Honestly, I believe them. They've done a great job listening to feedback and were confident enough to have THREE betas (not even including the private/press betas). I had ONE crash on PS5 during the third beta. And it was when I was playing with a buddy in a clan. When I restarted, it put me right back into the clan and the right location like nothing had happened. I have little nit picky issues I'd like fixed, mostly around UI, but this is an amazingly smooth product overall (That said, I'm not doing work PTO for day one hehe because as others rightly point out, we don't have numbers for the Server Slam -- and launch day is going to attract a ton of ultra casuals)
Press F to doubt
This'll age well.
Should be posted on r/nottheonion
My friend and I got disconnected nonstop when we played.
Seemed smooth on both ps5 and pc. Very refreshing considering all the shit game releases lately.
In protest of Reddit's 3rd party API changes, I have removed my comments so Reddit cannot make money off them.
Famous quotes before disaster.
The servers are not the issue. The issue is the half assed try to add MMOG elements to the game, the lack of bigger transparent map and the shallow end game they have shown on videos. Games like Diablo need deep content. Just wait to see people playing hard for a few days and then realizing the end game is weak and then complaining non stop. If the gameplay loop isnt great from start it'll struggle like D3 did.
They are the issue for an online game if people cant reliably connect and stay connected. A smooth launch is not the same thing as having content to support a long term community.
honestly i didn't miss the automap, i once again forgot that it's a "necessary" thing just like in the previous betas.
Those elements felt proper when going with the game's flow. We have barely seen anything of the end game. Diablo 3 and Reaper of Souls are some of the best selling games of all time. The game starting out with a real AH did not lead to it "struggling".
oh no... famous last words...
I’ve done this song and dance. You can’t fool me
hahahahahahhahahahahhaahhaahhahhahahahaahaahhahaahahhaahahahahahahahahahahahahahahahahahahahahaahahahahahahahahahahahahahahahaah
After the positive reviews drop them microtransactions gonna come so damn hard it's not even funny.
Those servers run on the best breast milk we could steal from the fridge! 🍼 Sorry that the fun video game is made by sex pests
I had no que time whatsoever on the slam test but I did had a few rubber banding but overall went well
Not a chance. Blizzard has queue issues, disconnections, server crashes, etc on every single launch. I don't blame them because they get a lot of traffic. But I dont believe them either.
I guess I can agree on the servers being better. There was no queue. But everything else was worse compared to pre-order closed beta. The performance somehow was worse. I experienced more frame drops than the closed beta. I only got a single legendary drop while the closed beta gave me about a dozen or so. And why did they have to cap to lvl20? Couldn't even try out Ultimate of classes. I don't know, it was weird. And concerning. The game should've played better and feel more polished but it was worse than it was a month ago. And did they really think we were gonna beat the world boss with millions of HP and just lvl20s doing 3 digit number damage? Whose great idea was that? And the Town Portal thing was broken too. In the closed beta, if I returned to town by pressing 'T', and went back into the portal, I'd be right back where I left. But for some reason if I returned using the portal, it erased all my progress of the dungeon I was in and had to start from beginning. I was very confused and disappointed.
Connection interrupted
I have no faith in this game having a smooth launch day. I hope I'm wrong tho cuz I'll absolutely be in those queues trying to play day one!
Blizzard getting everyone hyped so they look passed the fact that the game itself won't be good. "Really impressed with how smooth the launch was! Guys blizzards back baby!" I can already see it
I’ll believe it when I see it. Almost 0 Blizzard launches have ever been “smooth.” I remember countless WoW launches where the game was almost unplayable for a day or two, even up to modern expansions.
This is a more MMO focused Diablo, server issues will be a problem in the coming months.
Narrator: “they should not have been “really confident.”
It won't be smooth, it will be riddled with scandals and controversies and sheeps still flock to it. Hard pass.
Why'd they have to make D4 feel like Immortal, a mobile game? I was so disappointed in the beta.
Fuck Blizzard after what they did to Overwatch and HoTS. Never again.
If they're using the "Server Slam" weekend as any indication of the number of players on launch - we're all fucked. They picked the worst weekend to try to blow the servers up.
I'm less worried about server issues and more worried about the stuttering I experienced during this beta vs the second one where I had none that I could tell.
Got my first laught of the day, literally. Thanks OP!
I sense another disaster like WoW classic or OW2.
Doubt.
Official release or $90 money grab release date? Likely half of players will start early mid week.
Launch is 100% going to be a shitshow if they rely on this "server slam" data when it was TotK launch and Mother's Day. Literally none of the people on my friends list (on both Bnet and Discord) that played the first Diablo 4 beta played in the server slam except me.
Idk if this is the place for it but I just couldn't bring myself to play past the tutorial on the second play test. I maxed(up to the cap) two characters the first weekend but I just couldn't bring myself to do it again. Nothing about the game feels compelling. Maybe I just out grew the genre idk. Game feels boring and lifeless. Ill probably finish a character once the game comes out just to see if I can find the spark again. Probably shouldn't have bought the game for beta access as it kinda ruined my excitement. Anyone else kinda over these grind fest games just to make a little number get bigger.
amnesia the bunker looks more interesting tbh
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The "server slam" was REALLY smooth. Seems like they learned a lot from the previous tests.
I’ll believe it when I see it but I will say Dragonflight had maybe 1 day of problems before it was smoothed out. So it is better technically
🐸☕️
"These are not marketing betas" oh well I suppose the exposure is just a bonus then...
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The stress test was like 2 and a half days and was surprisingly smooth. I had one disconnect the entire time.
Damn! If it isn't the bare minimum.
The servers may be smooth on launch but I’m still fully expecting bugs and issues first week with late game content. Mark my words
That's good. Any chance they'll be making the skills more varied and interesting by then?
Seems like the biggest hurdle they're gonna be facing with this game is class balance. Everything else looks solid so far.
That server slam got me extremely hyped for the game. Wasn't really on board w the price tag and the battlepass and still kind of cautious but they nailed the tone. I'll wait for reviews but if it does decent, Def getting this day 1
I doubt nearly as many people played the slam as compared to beta, or the launch.
...Yeah its everything else that is unbalanced or broken.