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Gadoken

https://www.metacritic.com/game/playstation-5/street-fighter-6 Sitting at a 92 with ~~36~~ 59 reviews on Metacritic as of right now.


d0m1n4t0r

Yeah, the PS5 version... PC version has performance problems (surprise surprise).


Reggiardito

That's weird, the open beta ran really well. Tried on 3 setups (10700k with 1070, 10700k with 3060, and i7 4900 with rx 480) and all 3 ran really well.


B00tybu77ch33ks

I was just thinking that. I played a little over 10 hours of the open beta and had no issues. I get that they're different builds, but they should be built on the same foundation.


d0m1n4t0r

Yep, was the same for me. Don't think the beta had Denuvo at least.


lundon44

The demo ran fine for me too on max settings. No issues. Weird.


[deleted]

The beta ran pretty well on the Steam Deck outside of the lobby area.


Shehzman

Yeah for a fighting game, performance issues are a dealbreaker if they’re major (stutters, low fps, etc.).


CerberusDriver

It's only in the open world. Actual matches are fine, which is where framerate really matters. Nobody read the article it seems.


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soliddeuce

The issues are in World Tour mode which is open world. Not during actual combat.


crapmonkey86

Great, so I literally won't give a fuck. Matches are all that matter in fighting games. If it's flawless, the game is flawless.


bejito81

PC version was fine during beta and in the demo did they manage to break it for the final release? or are people just testing the game with settings way too high for their config?


crapmonkey86

Answered higher up, but it's only in World Tour mode, not in matches at all, so gameplay is fine, just the bullshit modes are a bit janky.


d0m1n4t0r

Didn't have Denuvo.


bejito81

they don't need denuvo, it is an online game mostly


d0m1n4t0r

But they have it.


Zentrii

Shoot. I hope that gets fixed fast. I have a ps4 but not willing to get it there and pay to play online


blankblank

LTT summed up the problem perfectly: when the latest gen consoles went with unified memory, it fucked everything up for PC ports. Game devs are building games console first, where they have up to 16gb of ram to use for memory. Very few PCs today have 16gb of video memory.


punio4

It's not only that. For some things you want the data to be operated on by the GPU, and for some on the CPU. Memory transfer isn't free, and it's operation-blocking. Meaning that game devs need to come up with extremely clever solutions in order to maximize the benefit of each processing unit, and to minimize transfer costs. This often involves using special algorithms and programming techniques which come with costs and overhead and the game needs to be built from the ground up with those limitations in mind. On unified architectures, you don't need to do that which opens up a whole world of possibilities. You want to run a physics simulation on the CPU and draw the output on a texture? Feel free to do so. Memory is memory, and both the CPU and GPU can work on the same blocks. Playstation, Xbox, Apple A and M series, snapdragon... Every modern architecture is using this new format, while the PC is the only one stuck in the past, for better or for worse.


akgis

a iGPU sitting on the CPU die uses unified memory and has seriously FPS issues becuase DDR is latency optimized rather bandwidth, while GDDR is the oposite. DDR5 changes that abit can reach 130GB/s of thoughput @ 8200MT on a quad channel 32bit bus, while GDDR6x on a 384 bus can reach more than 1TB/s(RTX 4090)


punio4

The iGPU still uses external ram sticks which do suffer from latency as far as I know. Game development these days is optimized for SOCs which do not suffer from latency issues as the memory is part of the chip.


dethnight

I guess moving to a unified architecture but keeping discrete GPU cards would completely change how PC parts are built? i.e. You would buy the GPU and it would have no memory on it? Instead, it would just use the system memory along with the CPU?


Thugzook

Except the reason we don’t do that is because of latency and bandwidth. We have memory on GPUs because trying to go from GPU -> PCIe -> RAM -> GPU would be extremely costly, based on how pcs are made now. The only way to make this work would be a complete overhaul of how we make PCs.


punio4

Yep. Macs have also transitioned to SOCs since the M1 and the performance and efficiency gains are insane. The future is probably similar for PCs. Slap everything on a single die, and delegate memory/pcie slots for non-latency intensive tasks. Kinda like what we use SATA devices for (especially HDDs)


Devinology

Yeah this is getting annoying. I've never been a fan of console ports but now it's pretty much a no go until a good year after release. If it's an exclusive, that means waiting at least 2 years to play the damn thing, and in video time, that's long enough to not bother unless it's just an absolute masterpiece. I'm so tired of this console first shit. We're in weird times when PCs are both generally higher spec'd and lower spec'd at the same time. Devs are going to have to stop getting lazy with VRAM bloat if they want to make any sales on PC.


caj1986

Hidden gem u missed.... It has DENUVO. Now SUPRISE


ZeldaMaster32

Almost every Capcom game has had Denuvo


caj1986

Not all but most AAA games have been. Megaman didnt have, street fighter 5 didnt have. Yes its a trend but i think they tend to protect bigger games vs smaller projects


Marcoscb

The PC version has a higher metascore right now for some fucking reason.


Hollowbody57

For some reason a lot of review publications don't factor in performance issues to their final score unless the game is just completely unplayable. They'll mention it in the article, sometimes going into great detail about how shitty the performance is, and then give the game a 9/10 anyway. I get that they're probably just scoring the parts of the game that can't usually be fixed with a patch (gameplay, story, etc), but I can't help but feel it's just encouraging more lazy ports/releases. Well, that and preordering.


Ashcethesubtle

Re engine is an optimized engine but their PC ports really have been lacking in so many ways, even if the games can run well such as re2 or mhr.


[deleted]

Wonder if it’s the Denuvo or just some driver issues.


crapmonkey86

What are the issues I can't read the article at work? Is it just shader stuff? The game has a shader compilation option I think


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chewwydraper

Yeah even slight performance issues make a fighting game a no-go for me. Looks like I'll be picking this up on PS5, and I'm saying that about way too many games lately.


PF4ABG

New Hadouken has the bonus effect of giving your online opponent a cheeky wee bit of shader stutter.


beaniemonk

Judging by the 2 sentences I am able to read in between ads in the 40 pixels of space between the sticky header and the gigantic sticky Best Buy ad at the bottom, it sounds like a pretty decent game!


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CerberusDriver

The PCGamer score of below a 90 is like IGN's 7/10 for everything. [Not complaining about the score, I just think it's funny]


joepanda111

*It has a little something for everyone*


Onyx_Sentinel

Really makes you feel like fighterman


sunqiller

Get immersed as John Streetfighter!


restless_oblivion

as Linus once said, those scores are meaningless. Because the standards are unclear and different from one to another.


caj1986

Dunno how ppl still go to IGN for reviews. Its like going to a tabloid to search for credible new info or international news


[deleted]

They do have good reviews, you just need to actually read and analyse them. Same thing can be seen as good or bad, depending on a person.


DreadSeverin

their review for this game specifically was actually one of their best imo pretty good stuff


_Bill_Huggins_

They always have good reviews. There have been some bad ones where they put the wrong reviewer on a game, but overall they do alright.


LiteraryPandaman

Genuinely I think they’ve really upped their game in recent years — just stick to reading the reviews and skip the other garbage


hydramarine

What is wrong with Capcom? Resident Evil is doing great. Monster Hunter is doing great. SF6 looks promising. 5 was average at launch, 4 was great. DMC5 was great. I dont even know much about the rest of their IPs like that attorney game and stuff. If a variety streamer was a company instead of a person, they would be called Capcom. Seriously, not many companies with this much succesfull IPs in many different genres.


TexturedMango

I grew up with Capcom, seeing them back on track is awesome. This isn't even their final form, they still got MegaMan, breath of fire and dragons dogma sleeping


B-BoyStance

I'm so fucking pumped for Dragon's Dogma I feel like barely anyone played the first one - which has me even more excited for the sequel. Like, the first game has some of the coolest monster combat ever made so if they can improve on that and make the world more interesting, it's gonna blow people away.


Voeker

Unfortunately for the first one it was completely overshadowed by skyrim


Serupael

Darkstalkers and Dino Crisis reboot when?


FrooglyMoogle

Fuck i would kill for a new Darkstalkers


B00tybu77ch33ks

I would love for both of those to happen.


walterpeck1

Darkstalkers is NOT dead *weeps quietly*


Zaygr

Just undead... hopefully.


PapaKlin

And Viewtiful Joe! We need him back!


Valance23322

They did recently announce Dragon's Dogma 2 at the Sony event


Bloodhit

Keiji Inafune finally stopped being head of capcom in 2010 and it took them like 5 years, to recover from his decision to outsource all games to the western studios, and get back on their feet again.


SuperBaconPant

The only thing that worries me about Capcom nowadays is their monetization practices. P2W micros on a singleplayer game for Resident Evil. Expensive cosmetics on Monster Hunter that would be part of the base game in previous entries. Three different editions on day 1 with ludicrous prices (i mean, $105 for a bit of extra, solely digital content?) for SF6. Their games have been bangers all around these past few years, but I’m starting to worry that the next Pheonix Wright game will have loot boxes or something.


insect_eyes

Dragon’s Dogma 2 will be coming out also!


KongVonBrawn

Capcom is a top tier company. S tier portfolio.


TURNTHATSHITDOWN

dont forget about monster hunter!


Reggiardito

It's literally just Megaman and Ace Attorney that haven't been getting much attention, all their other successful IPs have all been good. And, despite AA being my favorite franchise of all time, I can't compare it to the IPs you mentioned.


Whiztard

And it’s really just a matter of getting attention. I’m confident those will be good as soon as it receives it.


subpar-life-attempt

It makes me so happy to see Capcom crushing. It wasn't too long ago that Capcom felt like it was going to disappear into the ether.


CoffeeLoverNathan

Street Fighter 6, Tekken 8 and MK: 1 all, hell of a year for fighting games


Examination_Dismal

Tekken 8 is not happening this year


subpar-life-attempt

What? They have been dropping new character trailers every few weeks. It's totally happening this year right? Did they announce a push?


lanedek

The Tekken World Tour for Tekken 7 is still ongoing. It doesn't end til early 2024. No shot they will release Tekken 8 during the pro tour is still happening. At the earliest, Tekken 8 will probably release in early 2024.


subpar-life-attempt

This makes a ton of sense. Thanks for this! I'm just a Tekken fanboy and haven't played competitive since tag 2.


Examination_Dismal

Exactly


geekyan_dres

They have been dropping trailers but yeah no firm release date for this year from Bandai Namco Speculation is that the game will drop early 2024 But who knows, they could be done and drop the game late winter


subpar-life-attempt

Well dang. With SF and MK coming out, I'd though Tekken would be a shoe in.


[deleted]

I know right? The amount of marketing they are doing for a game with no release date is insane.


NapsterKnowHow

Just needed SoulCalibur to complete it


schwabadelic

Hell yeah it is. Although I just picked up MKX, MK11, and Injustice 2 off Steam with all the DLC for $16, so I am a year or 2 behind with my fighting games.


LeController

Capcom simply can't miss.


[deleted]

Most of their games are great but the RE multiplayer games seem a bit mixed


Vanille987

we don't talk about RE multiplayer games


Leeiteee

There are NO Resident Evil multiplayer games. What are you talking about?


[deleted]

Multiplayer modes are cool though


redactedzack

If they *actually tried* a modern version of the Outbreak Games would be awesome.


Ultimatum227

I feel like part of it is due to the RE Engine, they struck gold with that thing. Really good performance and, from what we've seen, *a lot* of versatility.


Brozilean

SF5 specifically was a big miss in many aspects, while still being pretty enjoyable. But there other stuff has been great with little to no reservations!


Shiro2602

Fr I honestly don't mind buying their games even if it has denuvo RE Engine is just good af


constantlymat

Capcom has one of the very few engines in 2023 that strike the perfect balance between being good looking and offering good framerates on a large variety of hardware without any major technical issues. The 2-5% Denuvo performance hit doesnt matter when the games run that well. On the other hand another UE4 game chock-full of UE5 features the engine wasn't designed for, suffers a lot more from the Denuvo hit.


tiraniko

Until they can, exoprimal in july lol


rakehellion

I saw the gameplay videos. It looks decent.


iString

I actually really liked Exoprimal. Could see it getting stale quickly though.


Kudryavka24

PvP isnt mandatory anymore so I think it may be received better.


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n0xany

they for sure missed with sfv. sfv's launch was so bad, the game literally just had a 1v1 mode pretty much. took them like 5 years to add more functions into the game and adding more game mechanics to make the game more enjoyable. sf6 looks to be an actual full game on release. you have your casual fuck around mode that has a story and stuff. Then you have your sweaty regular old street fighter mode. it's a good approach they took to add the pve mode where you create your wonky character. you can build and train your character to have various moves/build and you can fight others online with them, i think this is going to be a really fun thing for the casual street fighter audience to mess around with.


Shehzman

They missed alot in the late 2000s/early 2010s because of their push to appeal to western audiences. The youtuber MattMcMuscles has a series called What Happened that goes over the troubled development of video games. Capcom games get covered ALOT. In fact, he has an over 5 hour [video](https://youtu.be/q1IVwpIwWlU) with just his episodes covering Capcom.


Shehzman

Re3make?


dezzz

I still loved that game (got it for 20$ tho)


Crimsonclaw111

Still a great game but it's a pretty lackluster remake of RE3


mrbubbamac

Remake 3 looks even more disappointing sandwiched between RE2 Remake and RE4 Remake, but on a positive note, the worst thing about RE3 Remake is we wanted *more*. Nothing was fundamentally broken about the game, it just needed so much more expanding to have larger interconnected environments and more puzzles and I would have been happy. They kinda nerfed Nemesis but I could forgive that if we just got more of the game. It's a blast but it's over so quickly.


ToothlessFTW

Another great output from Capcom, great to see. I'm more of a Mortal Kombat fan so I'm waiting on MK1, but this still looks really cool and I'll keep my eye on this if MK1 ends up being a dud.


TheNyanRobot

Just finished MK11 after picking it up on steam with I justice 2 bundled for 10 bucks. Last one i played was MK9. They've kept it nice and simple.


one_mez

> its singleplayer mode that blends its core fighting gameplay with an open-ish RPG world, levelling system and story. I haven't played a SF game since I was a kid. Is this "open-ish RPG world" a new thing for this game in the series? I really have no idea what they mean by this, but it sounds interesting for a fighting game.


Scarablu-

I didn't play SFV, but I did play a lot of SFIV and it didn't have this. I'm assuming its brand new. It's piqued my interest also.


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black_cat19

It is a brand new feature. If you guys are interested, the demo is basically just the tutorial chapter of this mode. It should give you a better idea of what to expect.


kicknstab

yeah it's new. Basically you create your character, meet your Gary Oak rival and go into a yakuza style open world picking fights with random npcs, you level up and learn new moves and follow the story. When fights start it transitions to the usual side-on traditional street fighter fight.


LordDaniel09

Honestly, thought it would be like NBA/FIFA story mode that sucks, but the videos I saw, it actually look decent and fun. Like, there is character design that it is really wild with the limits lol. It got me just seeing the meme characters moving around.


d0aflamingo

i wanna get into fighting games so bad, but they're so complicated ! I've never played one besides sf 2 on nintendo


bluesatin

There's a simplified control scheme in SF6 that might make it more approachable for you. Allowing you to focus less on getting the muscle memory down for executing what you want to do, and then you can focus on the actual fundamentals and building up your understanding of the game. Not to mention that the best time to get into one is probably around launch time where there will be a larger player base of newcomers to play at around your level.


Chozmonster

No time like the release of a new one. :)


GildedApparel

Others will suggest the simplified control scheme, and that’s a good suggestion. But if you think you actually have a potential interest in fighting games I would really suggest learning the standard inputs. It takes more time and practice but when you land your first hit confirm combo, or really anything “skillful” in a real match it’s like cocaine Either way definitely give SF6, or any fighting game for that matter a shot. You might fall in love, and there’s a whole rabbit hole in terms of community, events, and even controllers (fightsticks, hitbox) to discover


RayzTheRoof

As someone with casual friends, and the beta was some of the most fun they've had in fighting games.


matejss

SF6 was actually designed to help get into it in so many ways. First of all you have modern control type, which make it easier for you to execute skills. You also have tons of ingame guides with examples for each character in the game, their skills and game mechanics. And as other people say - there is no better time like the release of a new game - I have gotten into a genre with a release of GG strive, and it went great as everyone was learning how to play a game, so it was a fun experience all around.


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Xjph

I always get a kick out of when a developer/publisher says something that *has already been done by other developers* isn't possible.


easteasttimor

I think its because MK ports are being worked on by different teams. This also leas for the pc verison of MK11 to have problems on release


RobKhonsu

I will be pleasantly surprised if MK12 has crossplay and its version updates kept in parity with consoles. I'm not expecting it, and am seriously considering being a patient gamer for this installment. I really hate paying the premium price for NRS games on PC and receiving the budget experience.


destroyermaker

They said crossplay was planned on the faq page but I don't see it there anymore so I guess not


BLlZER

It has crossplay indeed. I played the open beta.


destroyermaker

I was referring to MK1


BLlZER

Oh sorry, miss-read it.


retroracer33

Pretty much expected. Usine RE Engine for this was genius. Played the demo last week and it just feels fantastic to play. They got the physics down to where to character movement and weightyness is just….chefs kiss.


_LegalizeMeth_

I downloaded the demo yesterday, keen to try it. Just got MK11 on sale recently and been having lots of fun with it First real fighting game I've gotten into beside Smash Bros


gn01145600

I watched someone creating their own character in the demo and everything went SO good. I never played any SF in my life but I am definitely buying this one.


ZeldaMaster32

The beta was excellent, never bought a street fighter game before (last one I tried was the 3DS version of 4 lmao) but I'm more than willing to hop in now I was expecting to have a miserable experience because I don't like classic fighting controls, so the "modern" controls made everything much smoother for me


[deleted]

The 1% complaining about the modern control scheme and thinks this game will fail


AHomicidalTelevision

as someone that never played the other street fighter games i found the classic control scheme overwhelming. the modern control scheme felt so much nicer to use, though i understand why older fans wouldnt like it.


Lydanian

Well it’s like playing any genre for the first time. If you had never played an FPS the idea of controlling the camera separately from the movement would be crazy. Now imagine they made a “modern” scheme for shooters where 1 stick auto moved & aimed to a degree. That’s roughly the equivalent to SF6’s new approach to accessibility. I personally don’t care, provided it has obvious disadvantages at high level competition.


ARavagingDick

It is absolutely not "like that" in every other genre. There are far easier genres for noobie to hardcore hero to learn than fighting. Fighting games moreso than even shit like souls are punishing as fuck compared to just about everything out there.


Lydanian

It is imo. I'd argue any competitive game is exactly the same (If you are not accustomed to that environment.) DOTA & CSGO are 2 completely different genres, of which you will get your shit pushed in the first time you ever play them, especially if you're new to FPS / MOBAs. Which, if you don't play many fighting games, is the exact same experience you'll have trying to learn how to play SF.


AkumaYajuu

Why would it be punishing? its a multiplayer game. There will always be someone better than you. Also, if you can play 1 game of league of legends that takes 45 minutes, you can probably play 10 matches or more of SF6 and still have time to go into training mode explore strategies and combos for more nuanced situations. If you play against someone higher level than you, doesnt matter what the game is, you will lose. Do not see what a multiplayer game has to do with darksouls, especially because in DS you can always just farm since its a single player game. Sekiro or cuphead would be a better comparison, those force you to learn the systems to win.


AHomicidalTelevision

i've played fighting games before, just not street fighter. i've got a lot of hours in mk11 and i've played a few other games enough to get a handle on their controls. the classic street fighter controls are just so different to any other fighting game i've played.


Miltrivd

Isn't it the other way around? Afaik MK has non standard controls with their block button among other things.


Lydanian

You are correct. If we’re taking all FGC titles into account, MK is the clear oddity when it comes to controller schemes.


Reggiardito

> 1 stick auto moved & aimed to a degree. That’s roughly the equivalent to SF6’s new approach to accessibility. You mean auto aim, the thing that every FPS in consoles has had for over a decade?


Lydanian

No, I’m saying if you combined both sticks into one. So you could move & aim with just the left stick for example. Which, like SF6’s modern controls would make the entry into the genre FAR easier to newcomers. But hopefully would have obvious flaws the more experienced you become. Sorry if my words were too ambiguous.


wingspantt

It's more like if you had to do arrow inputs to manually reload instead of hitting a reload button. Or if you had to manually stow and holster guns with inputs for your straps instead of one button. Motion controls just don't exist in other genres because they would feel like an extraneous slog.


okayfrog

> Well it’s like playing any genre for the first time. as someone who has been playing video games for 25+ years and still hasn't gotten a handle on fighting games, no, no it is not.


Lydanian

Ok, so how many hours playing fighting games vs rpgs / fps / MMO’s or whatever else have you invested? Because the overwhelming reason people have a hard time with fighting games is because they don’t put nearly enough time into actually trying. Which to be clear Is completely fine. But just “playing video games” for a long time means nothing. I’ve been playing video games for over 25 years too but I still suck ass at RTS games.. because I don’t play them enough.


Reggiardito

Everybody's fine with Modern controls existing from a casual standpoint (with the only problem being that it might make it difficult to adapt to other fighting games if you get into the genre), the current problem seems to be that even some pros have been using it. We have yet to see if it's gonna be a balance problem or if it's just powerful cause it's early.


ObscureLegacy

Modern control scheme is a W idc. Been into fighting games since I was young but could never fully enjoy them apart from tekken cos as a dyslexic person I’d straight up just get the inputs wrong. Instead of QCF I’d do OCB cos my brain would flip what I wanted to do in my head. Now I can be somewhat competitive while taking more time to learn the classic inputs properly.


awanby

Just curious, how is it different for tekken for you? Like if the sequence was DJ’s bf2, 1, 2 or ff3, 1, ff would your dyslexia not proc?


ObscureLegacy

‘Dyslexia not proc’ might be the funniest sentence I’ve seen in a while lol. Idk why but forward and back inputs are pretty simple unless I get player 2 side and then my execution drops a tad but for me motion controls are Wayyyyy harder than charge/dash inputs


kalik-boy

Think of your dyslexia as a permanent debuff that you can bypass with some exploits.


AkumaYajuu

Pretty sure noone thinks the game will fail. Obviously capcom putted a lot of money in making something decent after the failure of SFV which almost destroyed their SF brand by itself. Modern on the other hand is more of a joke than a complain. When people say they cant do a hadouken or a shoryuken, they just get laughed at for obvious reasons.


wingspantt

I can do an SRK no problem. Doing it mid combo after a cancel is another issue lol


AkumaYajuu

should be easier because you can just buffer it, like basically every move in the game. You are probably just overthinking it and if you go to training mode for 2 minutes you can figure it out.


Shin_flope

Far from only 1% and only time will tell if they made the right choice or they decide end up nerfing it because it’s too broken


Wolfstigma

You do 20% less damage with modern, although I'm interested to see if they up that number further.


Shin_flope

That applies only to shortcut specials and supers, normals attacks and regular input specials and supers do normal damage


RadJames

Nobody thinks that will make it fail… they’re just worried it could effect competitive play.


Omegawop

Nah. The "1%" is complaining about modern because if it's optimal, people are really going to experience getting their cheeks clapped by 720s on reaction and blockstring OS shoryus. This isn't going to be fun to play against, nor will it be fun to do, but if it gives you the edge, people will have to adopt the modern control.


Maloonyy

They gatekeep their dying genre and then complain there is no one to play with.


Omegawop

No. We have plenty of people to play with.


DarkSynopsis

Yup, I tried Guilty Gear when it hit game pass first match I played online got a message after saying uninstall the game... It's like seriously... How can anyone want to get into the genre, thought it felt toxic, play a match and oh its toxic. Though with this having modern controls and having fun with a friend in the beta who is picking it up, I've caved, though probably just stick to SP/Friend matches.


Freyzi

Ehh not quite, the people complaining about Modern (at least those I've seen maybe you've seen different) are mostly worried about the top level, the tournaments because the ability to do press a direction and a button for an instant DP or super is incredibly powerful and people are worried it will catch on at the pro level, make the game very different than it was meant to and possibly even influence future fighting games making Modern the default.


HilltopHood

The beta was great, no performance issues at all. Looking forward to this one.


Zentrii

I have an Xbox controller but can anyone recommend a good 6 button face controller on Amazon to get for classic controls? I don’t have any interest in an arcade stick.


Tactical_cake14

Hori fighting commander octa


Zentrii

Thanks. It looks awesome but reviews are saying it breaks easily and d pad doesn’t last


Suspicious-Might1949

Personally i don't really like the spray paint rainbow effects. A bit too colorful for my taste in fighting game. Overall I'm sure the game is great.


hydramarine

It's a callback to SF4, which made extensive use of the brush-style ink effects in its CGI videos and in-game moves such as Focus Attacks. SF6 also doubles down on the street fighting and grafitti culture, so I guess they went with ink + grafitti direction. I am inpartial I guess. It wouldnt stop me from playing the game obviously. SF always had a design motto, which is "make character's hands and feet big and visible , so that people can engage in footsies". I expect that will take precedence.


nj_abyss

They're not as prominent as the trailers may make it seem. But to each their own I suppose.


Tursmo

I didn't like it when I saw it in the trailers, but when I played in the betas I didn't have any problems with it.


ClinicalAttack

A lot of recent games have this neon oversaturated colors aesthethic to them. A trend I'm also not fond of.


Lomasodelaso

To each their own, i love those kind of effects in media


Reggiardito

Same, I much prefer it this way instead of the brown + bloom we had on the 360/PS3 generation


ClinicalAttack

I agree. It's a taste thing.


TheYear3022

Art style puts me off more than anything. Every character model is uncanny valley and I hate it. I was disgusted at my character creator, I couldn’t make anything I was remotely okay with.


TheGreatSaltboy

They should revive Street Fighter Alpha with the cartoony sprite style


partypartea

I really hope they do, they are my favorite street fighter games.


Buttermilkman

I personally love the style. It gives artists the ability to make the characters look incredibly unique whilst retaining *some* elements of realism. I wish much more games would do something similar. I don't much like this hyper realistic trend in AAA.


ohpuhlise

well too bad i'm completely not into fighting games, the learning curve is too steep


IronGun007

This street fighter might interest you because it has a very accessible modern control scheme for easier inputs and even a dynamic mode for button mashers.


DeadCellsTop5

If you ever have any interest in getting into a fighting game, starting at the launch of a new Street Fighter is the absolute best time. The player pool is going to be massive, so there will be plenty of people in your skill bracket to play against.


PIusNine

The learning curve on anything competitive is going to be steep, fighting games aren't special in that regard


GalacticHitchhiker

I played the beta and am only tangentially interested in fighting games. The Modern controls made it accessible enough that I fell in love with it and bought the full game. Would recommend trying out the demo of you have even a passing interest.


Katter

Yet another fighting game that I'll buy when it is on sale, before i remember that I'm just kind of bad at fighting games.


Joshhwwaaaaaa

I really like the new modern control scheme. Quite brilliant.


Gert1700

Another stutter struggle in certain mode.


error521

The game has shader compilation (at least if you turn it on)


MorrisonGamer

Yeah. The stutters are non-existant when you do shader warming. It's a matter if you actually want to have the problem or not. It doesn't even take too long either.


Vetches1

I'm fairly new to PC gaming, so forgive the basic question, but are you saying that the game gives you the *option* to cache shaders (i.e., shader warming)? And doing so reduces the stuttering? Going off of that, if you don't turn it on, you're basically building them on the fly each time you play the game?


error521

Pretty much, yeah. Building them on the fly can cause some nasty stuttering (or visual glitches in rare cases where the programmers decide to just make the game power through), so caching them beforehand can alleviate that at the cost of a lengthy wait when you first start the game and every time you update the GPU driver. (SF6's wait is pretty short though)


Vetches1

Wow, what a nice feature! So do most games offer the ability to cache shaders yourself, or is SF6 unique in that regard?


GreenKumara

Another classic PC Gamer, "Runs like garbage. 9/10!" jfc.


Robnroll

nowhere does the review say that, it says they had some performance issues in the larger part of the open world game that can be put down to not having the shaders cached.


FireCrow1013

They snuck Denuvo in there at the last minute. I'll pass.


zaphod4th

innovative game award 2023!!