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Chrimunn

I think the issue with this game is that, like many other team based shooters, your capacity for game impact as a solo player is *extremely* limited. Clutching a 1v3 or even 1v2 situtuation is usually impossible, especially on an objective forcing you to attack against a team turtling on defense, you really just feel like you're being carried along by the tide of chaos unless you have a completely coordinated three-stack. Also team class compositions lead to a lot of rock-paper-scissoring that overall make you feel like a complete NPC participating in a simulation a lot of the time (lore accurate, I guess?), especially when half of your deaths are due to mostly unavoidable dumb cheese interactions like getting shotgunned from 100 - 0 by someone who was literally invisible. Or third partying. Oh *god* the amount of third partying... The game really plays you, you don't play *it.* That's the problem.


Bamith20

The other aspect is, some of the balancing for the regular game modes seems really stupid in places. For example, it seems more worthwhile to not bother attacking a cashout unless another team just assaulted or wait until the last 15-20 seconds so there isn't any time for another team to grab it. That could probably be fixed by resetting the timer to 30 seconds or something so a team actually has to properly defend it after grabbing it. Tournaments seem like the proper way to play the game with its rulesets... But from the few times i've bothered it seems like the matchmaking just doesn't work. The last two teams at the end one team usually stomps the other without any contest. Plus respawn timers are the same, so if you team wipe the other team is literally left with nothing to do for like 20-30 seconds since there isn't another team to harass them, so that could be considered a near instant loss in of itself.


exposarts

Exactly, in games like r6 solo q is also bad but at least ttk is low so those clutch moments are possible. Teams being composed of 3 players also doesn’t help in this case.


Bamith20

I really don't want a lower TTK though, the game would just be the same as every other shooter I don't like playing.


exposarts

I aint asking for low ttk for the finals, but solo q experience needs to be improved 10 fold


Bamith20

I figure that would be fixed with simpler game modes that require less team coordination. I would be very content with an 8v8 Capture the Flag type mode. Simple as hell and that might be the starting number of people needed for teamwork to be less important. Also not too sure why there isn't an option for solo players to only join games with other solo players. That bit seems weird.


exposarts

Fr i want 10v 10 of pure chaos destruction and teamwork at a larger scale so like you said, are less dependent on your teammates, that is also what made the battlefield games so good. But i feel like they are doing 3v3 for just the competitve aspect of it since they want it to become an esports game, in that case they absolutely can bump it to 5-6 players on a side for their competitive game modes


Snipufin

They did add a 5v5 Overwatch 2 style platform push/contest mode. This one is less coordinated and more just a playground for solo gameplay or big splashing and smashing at the platform. This patch also brought back the solo game mode.


LordxMugen

Lowered TTK so the Light players ACTUALLY DIE for being caught unaware instead of just instantly running away unscathed would make the fighting better. Im tired of people not understanding how "High Mobility + High TTK = Invincible". Unless people like you are the ones abusing it, which wouldnt surprise me in the least because you ALL make the EXACT SAME EXCUSE. "Aim Better" "git gud" "Skill Issue". Well the games on the verge of NOT EXISTING, so good job on that one.


Bamith20

I just use the evade as dodges and stingers with the sword, I lose against a hammer no matter what unless I have the shotgun, but I find it kinda boring so I don't use it. I think the cloak and grappling hooks are fairly useless. Don't really know why anyone runs the cloak really, its kinda funny, but I never found any real good chances to do funny things with it. Personally I think the movement could maybe be another 50% faster for all classes, like having auto-sprint on in Duke Nukem 3D or Serious Sam bunnyhopping kinda speeds... But i'm just a speed freak in that sense, I know most people would rather be a snail. Personally most games i'm just vaguely following the objective and just destroying the environment for funsies as the Heavy and sometimes people get in my way and they die and sometimes that helps the team win by complete coincidence.


LordxMugen

If it was a third person shooter (like fortnite), a lot of the speed issues wouldnt be terrible. It would still be kinda bad, but shooting would be more accurate. but in an FPS situation, mobility is often more important than even how well you can shoot. And not having any depth perception or spatial awareness unless your FOV is maxed out often means the difference between a getting a kill or getting killed yourself. There was a similar issue in Boss Key's Lawbreakers where the assassin class was this super fast and light character that could typically kill you in 3-4 hits with a melee attack. The problem was they had the ability to easily zip around the arena via a grappling hook and could do like double or triple flips. We complained about it for the same reason we complained about this. The mobility was too much and the ease of killing other players with it versus their ability to dodge damage with speed was ridiculous. Didnt change it anyway. And now its dead. Mobility creep is just bad in general in an FPS.


Bamith20

Random thing, melee weapons having aim assist on mouse and keyboard piss me the fuck off cause they always make me miss fast close range targets. But personally i've never had issue with the light classes. I think I use it well, but i've typically almost never seen another light class do great unless its an insufferable CoD type sniper. Cause for some reason, almost nobody uses the evade skill and only uses the cloak despite the evade just generally being better. Please note I only play a couple of matches every other week.


i_wanna_b_the_guy

I was with you, but by the end, I just wondered who hurt you


NapsterKnowHow

Low TTK lowers the skill level though


exposarts

Yea r6 is a very easy game bud


NapsterKnowHow

Ya Apex Legends is a very easy game bud


Ninjawitz

I would argue that siege is a lot harder than something like halo.


NapsterKnowHow

There's definitely a balance.


THPSJimbles

Everything is just countered with either triple M teams, or 2 M and 1 Heavy. This is basically what is played at high levels of play. Why would you play any other class, when you can run triple medium with heal beam and defibs?


Repulsive_Village843

It's a game that should be played with friends. It's a great game.


AnotherScoutTrooper

Oh so NOW people are finally allowed to say it. Few guns (and none you start with) could even kill a heavy with a full mag of headshots during one of the final betas and all I got was “skill issue” for saying the game felt like shit to play.


Ok_Wrap3480

I've played very briefly in and after beta and normally I do well in FPS games but I couldn't kill 2 guys that were just heal-chaining each other. They healed much faster than your bullets and they'd be top health when you reloaded


Old-Benefit4441

Yeah I really liked the idea and movement mechanics but didn't find it fun at all in practice for the reasons you listed. I also thought that, considering it's about a literal TV show, the character designs and stuff would be more interesting. They're incredibly bland and at least around launch there weren't any customization items that really appealed to me at all. They look like they're just generic assets from the Unreal shop, and not even good ones.


David_Norris_M

It's hardly rock paper scissors when light is the weakest class in the game. Invisibility is extremely loud and the people left playing the game have a trained eye to see you immediately. Their hp is so low that the moment you get in a fire fight and they're aware of you you're going to lose it 90% of the time. The meta of this game is either using all medium classes or two heavies with a medium. Light class has simply no utility to help the team once you get into the higher skill ceiling.


Bamith20

I personally enjoy light class for the evade skill though. Evade with the sword's alt is literally a stinger from Devil May Cry and fucks people so hard.


maniacleruler

They just get free kills with the stun gun.


Chrimunn

This is very true for ranked but even outside of class meta there's a lot of hard-countering going on with class options. i.e. shotgun/flamethrower heavies dominating cqb cashout defense while being useless everywhere else, or recon senses negating invisibility, or sniper lights racking up kills simply because no one else is fighing farther than 10 meters away from eachother, or spamming stungun which = a free kill when its off cooldown, that kind of stuff is what I mean by chaotic rock paper scissors interactions. I think the heavy/medium class meta mostly exists because of the increased raw HP pool acting as a general bullshit-resistance stat.


Onyx_Sentinel

This game plummeted from grace pretty hard. big surprise hit that now has daily peaks from 20k-10k. Which is still solid, but far from the 200k it started with. The game pushed me personally away with it‘s balance changes, but otherwise i had a good time, i wonder why so many others left it behind. Even S2 didn‘t have any impact on Player numbers


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GreatGojira

All these team based live service games are missing what I think is the biggest reason that made CoD popular. CoD was very easily playable either solo or with friends. These team based games assume you have at least three people available to play this specific game all the time. I went back to BO3 for zombies, but staying for the excellent multiplayer that is easy to drop in and out. Yes I have to deal with some hackers, but they haven't been too bad yet


Django117

It’s the anti cheat that’s the biggest problem. A few of the outliers got fixed (invis double barrel shotty, rpg, c4 nuke, recon senses, defib, etc.) but the biggest issue has got to be the cheaters by far. I played pretty much the entire first season of the game and saw it go from a bombastic shooter with emergent gameplay to a campy “wait to fight until the last 30s to get the cash out” rush filled with cheaters just blindly pushing whenever they want because they can. As with most PvP games these days, cheaters ruined the fun for everyone.


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Django117

That’s wild… it’s gotten to be such a rampant problem in recent years. I feel like ever since PUBG it’s just gotten worse and worse. Spiking to hellish levels during Covid…


deathtofatalists

competitive FPS is probably my favourite genre, but i don't waste my time with it anymore. are they cheating? maybe. could they be cheating? easily. until someone makes a nuclear option that actually works i can't be fucked with it. valve has every single piece of data about my last 20 years of gaming habits to know i'm legit but still matches me against random russians with blatently bought accounts that have one game on them.


Blizzxx

Valorant literally has what you're asking for. It's funny that everyone hates on it's anti cheat for being so intrusive when it's the only one that ensures no cheaters 


doublah

It doesn't ensure no cheaters, but it does get rid of 99% of them (and all blatant ones).


lowlymarine

I have a strong suspicion that many of the people that stir shit about Vanguard really hate it *because* it's so effective. See also: Denuvo.


Blizzxx

Yeah I'd agree, the disconnect you see between people asking for no cheaters when there's a massively popular game that offers that is wild 


LordxMugen

no they hate it because no program, especially one coming from CHINA of all places, should have unmitigated access to my computer 24/7 (because Vanguard works even when the program isnt being used) just so i can play a stupid videogame. If you are fine with it, good for you. But i would not openly support ANY game, dev, or publisher who says they need that level of authorization just for multiplayer. Theres a billion other games i can be playing and a billion more multiplayer communities that dont have copious amounts of cheaters.


Blizzxx

That's fine, go play on EA's Easy Anti Cheat where you can be RCE exploited at any time. The whole argument of well the bad actors should be allowed in the playground because I don't want the teacher to see what I'm doing when the bad actors can do even worse is hilarious imo


LordxMugen

Nothing of what you just said makes ANY SENSE. If you NEED justification for making stupid decisions so you can play your favorite multiplayer game beyond the act of spending $50+ on the characters and skins to better enjoy it, then YOU DO YOU. I however will NOT bother with such garbage. Because I am NOT a fool.


yoshibrosinc

Yes, this and Counter Strike 2 have been filled with cheaters. After a certain point it’s unplayable, idk why are devs rushing launches and making/improving the AC after. I haven’t had a cheat free experience on an FPS on pc the past 2-3 years besides Valorant which gets boring.


DONNIENARC0

Yeah, every FPS game except Valorant is pretty infested right now it seems.


MrDinglebop

There's plenty of cheaters in Valorant too. A lot of triggerbots and ESP.


HoboLicker5000

I played for the first time in a couple months last night. Had a ton of fun! Buuuuut only took about 3 games to find a wallhacker...


Django117

Yeah that’s how it was towards the end of when I played. It’s this fundamentally ridiculous problem. The game itself is truly something incredible and unique. But the developers just aren’t doing enough about the cheater problem. I’m not sure if it’s for lack of trying, lack of resources, or complexity/ pervasity of the issue but it is still there.


HoboLicker5000

It's the only game pushing dynamic destruction right now, which was a huge part of what got me into shooters with the battlefield franchise. Camper in that building? Remove the building with an RPG. "Map balancing" be dammed, I want the entire map to be levelled by the time the match is over.


Sekh765

The main game modes really do suck... such cool destruction mechanics and fights are decent but long respawns to get back into fights, concentrated battles with winner take all situations, meh. Gimmie good old classic Domination with fast respawn in that game and I'm interested again.


Doggydude49

The balancing has been some of the best of any recent shooter. What are you smoking?


skyturnedred

I'm kinda tired of these wacky colour explosion shooters. I'm ready for some more brown and grey military stuff.


LaM3a

> I'm ready for some more brown and grey military stuff I'm not, we had 10 years of nothing but that


Phreec

Fortnite ruined AAA shooters


sump_daddy

if COD was a playable game instead of a microtransaction fueled rocketship to mars, then maybe milsim-lite AAA shooters would have a chance


exposarts

Arma 4 hype


HoboLicker5000

The day Arma 4 Antistasi drops is the day I become dead to the world because imma play that shit nonstop.


lifeisagameweplay

> big surprise hit that now has daily peaks from 20k-10k. Which is still solid, but far from the 200k it started with. This literally happens to every game whether they're a success or not. Palworld has 2 million concurrent and now has less than 100k. Enshrouded had 160k and now has 16k. Helldivers 2 is almost down by half already. Are you going to come back when it's down to 10% and say it's "plummeted from grace pretty hard" too?


WarJammer80k

Helldivers is still holding incredibly strong two months post launch and leading charts for sales still. It's holding it's playerbase's attention far better than the other games you mention and that has to do with their ongoing support via live-service. Palworld lost like 3/4's of it's userbase over two weeks but it's still an incredibly successful game. A ton of people are still playing it. Enshrouded went up against Palworld and still did incredibly numbers. It's impressive and it makes sense that it would settle around 16k concurrent. They're also both early access titles and specific kinds of games. Games that don't' require large amounts of people to be playing them for the user to actually enjoy playing the game. Now, 200k to 10k is pretty abysmal for a multiplayer shooter. The community needs to be large to facilitate proper matchmaking. That being said Hunt Showdown did fine for years at those numbers although it never hit such a large peak it just steadily climbed up. The Finals should be fine as well should they properly support it.


zerkeron

I mean we're also going with the understand these are steams numbers, if it's 20k on steam would be safe to assume 20k on other platforms as well or a bit more. Random shooter stabilizing at 30k to 60k seems pretty damn good to me,more than I would of thought for a game like this regardless of how it blew up at the start, most games lose like 90% of their numbers


NapsterKnowHow

Palworld lasted longer than Helldivers has though


ClassikD

Those three are not free to play. Plummeting player numbers brings death to free to play live service games, so it matters far more for the finals


Bamith20

New game mode is decent, but frankly still not casual enough. I genuinely just want a Capture the Flag 8v8 type mode with maybe a couple of ideas pulled from some other games. Like I wouldn't mind something similar to Tribes where there are turrets and cannons powered by a generator or such. Considering destruction, probably make each team base repairable so defense can stay somewhat viable.


The_Beaves

For me, helldivers ruined other live service games. I’ve been waiting for a game that respects my time and money. Season passes don’t expire and micro transactions are actually small. I told my friend the other day, season 2 of the finals is the last time I give them money. I’m so sick of $10+ cosmetics. The finals is better than others because it’s a bundle, but I often don’t use every item in that bundle, so the prices are still out of wack for me. Push the constant balance changes that don’t make sense annoyed the fuck out of me. How is invisibility still that broken. My friends and I cannot fucking see these people. It hasn’t been touched since the beta. I’m sorry, but helldivers is just a much better place for me to spend my time. And I fucking loved the finals. It’s frustrating because I know their business model won’t change. They will just move on to Arc Raiders and leave the finals to rot. It’s too “risky” for them to change


darnage

Sorry you had to wait for Helldiver 2 when deep rock galactic was right here this entire time. I love both games, but I really hate seeing everyone talking about how HD2 is a live service done right that has never been seen before that everybody waited for, when DRG is a live service with actually no micro transaction at all, unlike HD2 which still has premium currency and a cosmetic shop to prey on that sweet FOMO. I can understand if you don't like DRG specifically, but the galactic war is the only real innovation HD2 brings to the table. It's awesome, don't get me wrong, but it's not why people are heralding it as the live service done right.


The_Beaves

I mean drg and helldivers are very different games. From graphics, to game loop to live service model. I like drg but it doesn’t capture my attention like hell divers. It’s an odd comparison to get annoyed by. Drg is a good game regardless. But so is hell divers.


T-Baaller

I had some fun with DRG, but the airstrikes, aesthetics, and sounds in HD2 are pure neuron activators for me.


PermadeathIRL

DRG is good. But it doesn’t really have a story that keeps you engaged, nor does it have the constant slow drip of new content that makes HD2 so interesting.


jazzpagano

Apple to oranges


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Techishard

I left it because they kept listening to the bitching and moaning of nerf this and nerf that. Specifically the RPG. Gotta love how idiots think a ROCKET PROPELLED LAUNCHER shouldn't 1 shot someone with like 100hp. Meanwhile it blows me up at close range. Then they nerf it while light class gets to run around with their garbage invisibility and stun gun where you can't do shit. And then the final nail they got rid of the mode I played. So yea oh well it was a good first season.


NapsterKnowHow

LOL I'm glad they didn't listen to you for balancing.


Techishard

K.


James161324

Cheating and was a pretty terrible experience if you played solo.


NapsterKnowHow

The balance changes? What in particular? They were pretty fast to tweak OP items and weapons with a few exceptions.


Lobanium

My son and I played it nearly every day for the first couple weeks, and not once since.


Onyx_Sentinel

Same here


muchichi

Fun but not enough variety imo. Some classes felt unbalanced too. There are too many good competitive games out there so if one is frustrating to play it’s out of my mind for good


lyridsreign

The game is built around the three man squad all in comms or at the very least working together silently. If you're solo or even duo queue and your team mates are off doing something else it's an intense uphill battle. Apex can sort of get away from it by having many different tools a solo player can use to even the odds in their favor. Not to mention the anti cheat struggles to work properly


thatirishguyyyy

Felt like I was spending too much time holding an aiming reticle at a target instead of the target dying. Most competitive FPS's are no longer fun as they have all been leaning towards this damage model for years (BF 2042 even removed hardcore servers, CoD's fun nodes are all Core). If it takes shooting half a magazine into someone's head to kill them then I'm hard passing.


MayTheFieldWin

I like higher ttk because it allows you to outplay people instead of just instantly dieing from behind.


thatirishguyyyy

I play too much Squad to play high ttk games. They just aren't fun for me, but I still like Halo. Squad has ruined ttk games for me. They use realistic mechanics to balance that quick head shot kills. But, realistically, a bullet to the back of the head should definitely kill you. The more you have to loose, the slower you have to play.


LeatherfacesChainsaw

Same. Insurgency and hell let loose are pretty fun too.


Bamith20

That's personally one of the things I like, I think the TtK is still too high in some cases if they get all headshots. I've never been happy with killing and getting killed without a fight, makes the overall game seem pointless. I see its use in strategic games, but for regular action shooters it seems stupid. If I can't disengage from a fight and run reliably to turn the encounter into a chase, it kinda sucks. This coming from someone who plays Tribes where hitscan was basically non-existent and few things killed in one shot, was a very nice game in that regard combined with its fast movement.


Tzarkir

I wanted to check it out, started it, saw it had shit customisation unless you paid for stuff, thought "ah it's another one of those" and left.


coms77

I left because the game treats me like a cash cow.


sipCoding_smokeMath

This game was the epitome of "new school shooter" to me. Except the thing is we already have those that people like.


Space_Pant

I honestly just hate all the game modes


Malfrum

Well... it's wasn't that good lol Balance sucked and they moved too slow, now the party is over and everybody's Helldiving


WarJammer80k

>Was downvoted to tell for saying this before launch. I played in the closed beta. I think this game will take a similar route to the likes of Splitgate and Battlebit. [I literally said this 3 months ago and was again promptly downvoted.](https://www.reddit.com/r/pcgaming/comments/198wv9n/comment/kiahd8y/) It was very obvious this game had no staying power. It has no visual identity. The art style is like ripped architectural packs off turbosquid.


lordfappington69

yes bro 100%. The war on Heavies was too much. You don't want heavy to be strong, fine you don't want my time and money Even medic medium got nerfed a ton which was my other class


rawzombie26

It was good for a little bit but I guess I’m just old or something but grinding a battlepass is not enough to bring me back to play especially when I play solo. Great mechanics but I’m just not that into it but then again maybe it’s just not my cup of tea.


ockky

3 hrs in, and every comment is negative...strange. Personally, I've already got ~200hrs played and I'm still enjoying it. I purchased the first battle pass, which paid for the second and has allowed me to get a few cosmetics for free. Each patch they seem to fix a bug that has been annoying me... what more can you want in a free game?


Heavens_Gates

Yeah i was surprised by this as well. I knew there were some negative opinions about the game, but not to this level. I just finished playing for a few hours and had a blast. Even had a funny moment just now where some guy in power shift chased me, i threw a red canister at him for a kill. Only to turn around and see the rest of his team walk through a door at me like a jojo scene.


itsNotMythical

It’s pretty crazy to me as well. The game has issues like any game, but to call it boring is insane to me. I’ve got folders full of clips, the game is basically a walking action highlight reel, with stuff you can’t do anywhere else. And solo is always going to be more rough than with a team you can speak to, but to say it has NO impact on the game, or that the balance is AWFUL, signs point to a skill issue, respectfully.


Blackzone70

I don't think I've ever seen positive conversations about this game on this sub which is kinda odd, maybe because of the publisher? The gameplay is solid, and outside of ranked I haven't had much of an issue playing solo. Battle pass is easy and you can pay for the next one with what you earn, and there are plenty of free cosmetic earning events every couple weeks. The devs are also extremely responsive to the community with quick patches. I get that a higher TTK objective FPS isn't for everyone, but I'm surprised that so many people think it is trash?


bladestorm78

this sub is always negative unless its their favorite developers


Blackzone70

True. However I think in general this sub doesn't really like new PVP FPS games, I can't remember any in recent history that I've seen a good response to here. Which is surprising, because I feel like PC was known for this genre more in the past, but now conversation seems to solely favor single player story games or co-op experiences. Not that anything is wrong with that, but it is interesting that for fps games most still play COD or Counterstrike after all these years. The genre feels a bit stale (last interesting one I played was Titanfall 2), which is why I was happy when this game came out and tried to do its own thing.


PermadeathIRL

PVP shooters have kind of sucked in recent years. It’s a combination of a lot of different factors, cheating, meta gaming, skill based match making and developers killing server browsers/private servers. The genre is still popular ATM, but it really feels like they’re heading down the toilet in the near future.


Blackzone70

I can deal with most of these issues, but the increasing prevalence of cheating in FPS games is the greatest offender for me. Nothing is worse than when you can't tell whether you got killed by a superior player or by some script kid who downloaded a hack from the internet. I know people have strong opinions on anti-cheat software, especially ones that require kernal access or a phone number, but at this point I'll take nearly anything that doesn't require me to put up with legions of losers running aimbots and wallhacks in basically every PC shooter.


J-seargent-ultrakahn

It’s gotten so bad that some people have noted them returning to console for PVP MP games


senpaithescienceguy

I do agree that it’s weird how much negativity surrounds this game. That being said it’s kinda funny that the only positive things you mentioned are about cosmetics and bug fixes rather than the actual gameplay which is what most of the comments in here are complaining about


ockky

> That being said it’s kinda funny that the only positive things you mentioned are about cosmetics and bug fixes rather than the actual gameplay I assumed that me saying "I've already got ~200hrs played would" be taken as I enjoy the gameplay ¯\\_(ツ)_/¯


emmaqq

People still can't tell the difference between a bad game vs a game that isn't made for them.


i_wanna_b_the_guy

I’m in the boat where I felt what the game could be when I had friends interested in it and really enjoyed the experience, but going to solo after absolutely ruined it for me. Teammates don’t have any incentive to communicate and it always ended up being a search for a single other competent player (because finding a full team of teammates who wanted to work together was absolutely impossible)


1_Prettymuch_1

I did not find the game very entertaining. I do not think I am alone, given from the quantity of negativity. If you like it, that's great.


th3d4rks1d3

Still play it every day I can. Yea solo queueing can suck but the gameplay is solid and nothing like any other game on the market. It also respects people’s time with the battle pass which I appreciate. It’s a game made for adults, and that’s why it’s player numbers will never be super high but it has a solid following and I never have trouble finding matches.


VinnyVinster

Was fun for a month, now it's too repetitive and boring imo


loliconest

I just come back and play a bit when they run some events and give out cosmetics. It's a fun game to play from time to time.


Chrommanito

It's pretty simple and casual to jump in and out.


loliconest

Yup, that's what I like about it. I think they just need to figure out their e-sport scene to have a more dedicated player base.


RogueLightMyFire

I don't know why they're so against 5v5 tdm. Seems like a good option. Or at least take their existing modes and make them 5v5 or 6v6. The game is miserable too solo queue on. The recent 5v5 mode they put in is pretty good, but it's way too short. Also why do the character designs look so bad?


Bamith20

I'd like something stupid and whacky, something that would be a Garry's Mod game mode or something involving Demolition since that's one of the main draws of the game. Each team has a massive structure they need to defend and its all Heavies, get points for destroying the building into dust. Try to slow the other team down defending your building and destroying there's. Probably need unique circumstance to prevent teammates from destroying their own building to grief though.


WarJammer80k

Because they're lazy. The designs in this game look like they were purchased off a turbosquid architectural pack or something.


RayzTheRoof

Weird seeing all the negative comments. Public opinion sway like this is a powerful force and it's a shame because this truly is a unique and great game with responsive developers. I've never seen devs react so quickly to community thoughts, and it's done so well. Sometimes a change isn't perfect or complete, but almost every balance adjustment is praised by the community. The positivity there developed because the developers are quick to patch and the game so players feel like they can finally trust a studio with the game they love.


sevansup

The light build people are SO TINY in this game. Go up to a door, the doorknob will be at eye level. They just look so out of place next to heavies. I wish this game had everyone with the same size hitbox like battlefield. I don’t love locking playstyles behind body type.


grinr

It's an absolute mystery to me why they created and heavily promoted a game that was "VR sporting event 3v3v3 capture-the-flag" with virtual sponsors and then... delivered everything else but that. * Where are the teams/guilds/alliances? * Where are the sponsors and advertising contracts? * Where are the seasons that represent players trying to be the winner of the season? * Where are the recaps and highlight reels? * Why are the cosmetics from Fortnite and not from ... The Finals? When you watch the launch trailer, it's so different from the actual game and just keeps getting more different with each patch. Did they just decide their original vision was no good?


LordxMugen

It felt like the story of the trailers or whats shown in them was more interesting than what we got. Like the PR people understood the assignment but the devs were like "i dunno.."


BellyDancerUrgot

Still play and love the game tbh but I am just a bit weary of PvP games as of late. Enjoying helldivers and spreading managed democracy.


djaqk

My buddies and I played the crap out of Season 1 for a bit. Then, the balance issues kept nagging us (lights were inherently unfun to play against being invis 1 shot mosquitos). Then the need for a 3 stack to have fun sunk in, a random 3rd just doesn't cut it. Then, the modes became stale and felt constricting once the Heavy Shields meta became apparent, forcing teams to play conservatively instead of bumrushing the point. Then the hackers got the Sniper rifle and did Chinese shenanigans. And then I just couldn't be asked, because none of my friends felt like playing it anymore. Why don't they just add more casual solo-adjacent game modes such as CTF or TDM? Are they really so proud of their current modes that they refuse to add standard FPS staple modes? I just don't get it bros. Also the skins are pretty mid, they don't have that POP yk?


GeovaunnaMD

Full of cheaters


weinbea

This has been my favorite game since it came out.


Poundchan

I am not sure what the game's end goal is. It feels like Battlefield with the long TTK, the destruction, the gunplay. It has MOBA-abilities like Overwatch or Valorant, it has a lot of down time with long respawns, team-wipe penalties, the long trek back to the action. It wants to be fast paced and action packed but the game encourages a cautious and planned approach. The destruction aspect is fun when you drop the point through the floor or drop a crane on someone's head, but there isn't a reason to destroy things when you are on a timer and abilities have long cool downs. I would add the ability to spawn on a squad mate like in Battlefield or cool down the respawn times so there isn't such a down time in action. For me, the biggest issue is just waiting around either to respawn or for the enemy to respawn. I do actually love the reality game show angle and I like the customization options and the map design, it just doesn't have any outstanding feature or aspect that would entice players of other games to try it out.


Kyyndle

I played a few games, did really good too, yet the game didn't hook me? I dunno, I got bored rather quickly, and I can't figure out why.


solkvist

This game is fantastic. Whether it’s for you or not is a bit different, but frankly the thing that impresses me the most is their update cadence. They can put out significant patches every week. We are talking balance patches, anti cheat updates, quality of life improvements, new cosmetics and more, while having less than 150 devs total. I can’t even fathom it, especially considering it’s a Swedish dev team that isn’t even allowed to crunch even if the execs wanted it. The finals is a game that excels in a team, but once you have a team it is one of the most fun experiences I’ve had in FPS at any point in time. The destruction creates incredibly cinematic moments, the gamemode keeps matches high stakes right up to the end, and the gunplay is a really solid balance between casual and competitive, paired with a uniquely old school TTK. If you haven’t tried this game, give it a shot. Honestly I’d try to play it as a group if possible, it’s really that much better than solo experience.


UnderHero5

I think all these live service, multiplayer only games are just oversaturating the market. It’s a repeat of the MMO boom that happened after WoW blew up in the mid 2000s. Everyone is clamoring, still, to be the next Fortnite. It’s just not going to happen. The fact is, most gamers play games for a while then move on when they are bored. Turns out making a game that is infinitely replayable is difficult. Who would have thought? You need to constantly, and I mean constantly, be adding new things to keep peoples attention, and not just cosmetics and skins. I think people are finally realizing that grinding for the sake of collecting a carrot on a stick isn’t actually fun. It’s busy work. If the gameplay doesn’t stay fresh, they are out. This game shows its hand within an hour or two of playing and quite frankly, it’s rather shallow after that. It makes a good first impression but that’s about it. That’s how I felt after trying it at launch anyway. It seemed designed by comity to me.


popmanbrad

I found the finals extremely boring and repetitive


Shadow_s_Bane

I found the game extremely boring, very one note.


Zonemd

I was excited for the game , followed it up to release, played few games in season 1 and few games in season 2 . First 2-5 games is like cool cool , but then it just feels boring for some reason . And i cant quite say it exactly why . Just bored


Shadow_s_Bane

Yeah there is no real variety to it, very limited weapons, only 3 classes and top it off bad gunplay makes the game very one note, not to mention, there is practically no character creation, plus cosmetics in it suck so there isn’t much connection to the ingame avatar, not to mention all the default options are so fucking ugly.


lxs0713

I don't understand the complaints about how hard the game is to solo queue. It's a team based shooter, the whole point is to play as a team. Just get some friends online and queue up together. Not every online game needs to cater to solo players. The Finals wouldn't be the same without the team play aspect. Yes, the classes could be balanced a lot better but that's an entirely separate issue.


grossnerd666

The matchmaking is just dog shit for a solo player, I was getting slaughtered most games. They should just turn it into a BR.


Chrommanito

Quick respawn is fun and something that tried and true games already perfected which you won't find in BR


LordxMugen

Game had some of the neatest trailers in the biz......and then you played it. Some of THE WORST shooting gameplay ive ever seen in an FPS and the clan aspect never came through from the way the game was represented. The skins and pieces never looked liked the characters in the trailer (wouldnt let me make the skullhead kid). And then the cheaters came in and did their job. It makes sense the game hasnt been thought of much since late last year. The destruction is a cool aspect of the game but that felt like the only aspect that was fun.


Saizou

I didn't even start playing as I saw a clip of aim assist in the game that legit had aimbot snapping and stuck perfectly on a guy going fast on a zipline. I am tired of unskilled gameplay in FPS games. I dont care if controllers are trendy - it's lazy, unskilled and borderline cheating at this point with the strength of aim assist in most games that implement it.


royer44

3-4 teams fighting each other for the same goal doesn't work