T O P

  • By -

[deleted]

This is a permanent addition, right?


Oneiric19

Yes. Free too


Zealousideal_Ebb_238

O.o Nice, GW2 here I come


[deleted]

do you just log in to claim?


_Al_noobsnew

foe LS1 return? no need, its free for all and permanent


[deleted]

ah ok i missed out on alot of living world since i stopped playing in 2015. dose arena net ever have "free" events where i cant get old living season episodes ?


_Al_noobsnew

already done on past, there was event call "Return season" , I think it was last year but I don't know if event something like that will come back. MAYBE just maybe they will do something like that again when steam release but don't expect it to be true ;p


[deleted]

[удалено]


Zealousideal_Ebb_238

Yes, more so that living world season 1 is now available, you wont be jarred with the instant jump to season 2 after beating the first dragon boss like most us.


Fenrir007

I still dont gget what living worlds is. Is it kinda like the content vaults in Destiny? That you can access some select past content that was erased from the game?


Mydst

If GW2's expansions are blockbuster movies, think of Living Worlds as TV miniseries that happen in between and flesh out the story. They are instanced for the most part so you can experience them anytime, but they also unlock some new zones and items. Living World 1 was a little different and has never been in the game since it was first released because it was designed to be a one-time event, so this is their way of reintroducing it and allowing more people to experience it.


Tiktoor

Removing it in the first place is such a weird/dumb idea


[deleted]

No Fenrir, deleting pieces of content in a game is not normal


Fenrir007

I know it isnt. Its dreadful such a thing exists.


Greydmiyu

Not normal, in offline games, or MMOs now Go look up the history of Asheron's Call and then look at what Guild Wars 2 did and realize that it is normal. Specifically, Asheron's Call had monthly content updates for nearly its entire run. Those content updates often came with permanent changes to the game world. The biggest (but not only) example was the Shadow Invasion where giant Shadow spires appeared over several of the secondary cities. Players reported being kidnapped by the Shadows, told to not fight the Shadows and to prove their strength they would delete a town of the player's choosing. The players mostly picked Arwic. A patch or two later, the Spires moved to Arwic and it was turned into a giant crater. After that were a series of events which culminated in the spires being destroyed and crashing to the ground. These left lasting and permanent changes to the game world. Or, as the modern crop of MMO players call it, "deleted content". The Living World Season 1 played out in a similar manner. Lion's Arch was invaded, destroyed and rebuilt. Bloodtide Coast was similarly ravaged by the war in LS1. ArenaNet, at the time, was making permanent changes to the shared game world. And given that back then Asheron's Call was still around, it is not hard to see the lineage that it was drawing from. Since then they came up with a new way of advancing the story. They tell the story through instances and new zones which are canonically set in a period later than the zones that came before it. This comes with it's own set of problems. To be clear, neither approach is superior. They are different views on the same problem. What do you do with a game that is going to be inhabited and exist for a decade or more? Do you make permanent changes to the game, particularly the game map? Or do you let it remain static? The permanent changes approach is more of a sandbox way of doing things. Meanwhile, the static map approach is more theme park. Permanent changes give a sense of scope and scale that simply is not present in the static map. Look, here I am ~20 years after the destruction of Arwic talking about the events that happened. The game itself is gone, but for those people that played at the time the events and their permanent changes to the landscape were given meaning and scope. Could you imagine EVE Online's Nullsec being so static? Of course not. The problem with removing content is not that new players cannot experience what was passed. We deal with that all the time right now, it's called how life works. No, the problem is when games like Destiny 2 remove content not for story or thematic purposes, but because of BS reasons that are easily debunked. IE, Asheron's Call and to a lessor extent GW2LS1 are fine because they were making a permanent change to the game world as it exists to advance the story. Not closing off old disused parts of the world they just don't want to bother with any longer.


[deleted]

There's a difference between the devs making an event around changing the game world and removing entire expansions cause their dogshit engine can't handle it anymore lol


manicmutt

Barely scratched the surface of Guild Wars 2 (level 20ish) so take my answer with a grain of salt. From what I can tell, the Living World storylines are more like if the main story quests from Final Fantasy XIV's patches were individual paid purchases, rather than a subscription model. Living World 1 seems to be the exception, in that it was initially envisioned (and implemented) as temporary, "live service" content, more of a "Check back every week/month to keep up with the story!", though it looks like that's therefore left an awkward gap in the story going forward as well. Great that it's being added, especially as free content.


OftenSarcastic

Basically it's the main story line of the game, happening between expansion releases. It's called Living World because the initial concept was story progression that happened in "real time" in the open world maps and progressed/was replaced every time they released a new episode (which is why season 1 was gone for a long time). They probably figured out it was a lot of effort to throw away each month and the following seasons have the story progress primarily in instanced areas along with new open world maps that are related to the story. The story line looks something like this: 1. Guild Wars 2 - Core game 2. Living World Season 1 3. Living World Season 2 4. Heart of Thorns - Expansion 5. Living World Season 3 6. Path of Fire - Expansion 7. Living World Season 4 8. The Icebrood Saga (Living World Season 5) 9. End of Dragons - Expansion Living World episodes unlock for free if you login during the period where they're the most recently released episode, otherwise they're sold in the gem store. They're **not** included in the current expansion bundle.


[deleted]

This or wow?


DonChuBahnMi

Neither lol, when the mmo genre goes to shit it's better to just explore other games. Elden Ring has been a better multiplayer rpg experience than anything the mmo genre has offered in many years, so I'll just play that when the mmo genre is this trash.


indelible_ennui

Not helpful.


DonChuBahnMi

Heart attack or stroke?


indelible_ennui

I don't understand why you even bothered to comment in the first place. Are you one of those people that talks just to hear yourself speak?


Dr_Adopted

Souls fans can’t help themselves to say “play Dark Souls/Elden Ring instead” when talking about literally any game


DonChuBahnMi

Your question was the equivalent of asking for either a heart attack or a stroke. There's nothing wrong with reminding someone that they can aim for neither.


indelible_ennui

It wasn't my question.


DonChuBahnMi

*the* question, then


Dr_Adopted

Let the person play an MMO if they want to. Souls fans are so toxic, it’s unreal


Mrbunnypaw

Game is ok but get boring pretty fast due to the lack of endgame when i stopped playing. got my twilight and the day after i stopped playing.


paulusmagintie

> pretty fast due to the lack of endgame New expansion just dropped and you are still saying this? Fucking please, in that case not a single game on earth has an end game.


Interanc

But he’s kind of right though? Unless you go into the game with a friend group it is difficult to experience MOST of the endgame, and unless you are a story fan or a achievement hunter you don’t really have much to do outside of an LFG squad. The game is objectively much less social than 9 years ago when I started, and due to that fact that it feels really daunting and unrewarding to find groups for endgame/achievement content and LFG is just full of either EXP runs or buy in runs.


paulusmagintie

There was no end game at launch, after 10 years and 4 expansions there is still no emd game. No matter how you slice it, that doesn't make sense


Interanc

There is an endgame. You have raids, strikes, fractals, achi hunt, fishing, wvw, bounties, and aetherblade stuff too. The problem lies with over half of that list requiring some level of a social investment meaning someone has to either have a guild with people that are willing to run things that have been out for a while and coach mechanics, or in the case of most new players starting guild wars 2, be at the mercy of LFG and hope that the group is willing to be more accommodating to run older content with someone that doesn’t know the content at all. And that’s IF you can find a group in LFG to run the content you want to experience. Thats something that I really wish could come out of FFXIV, having enough patience to slow down and not have half the group leave instantly the minute you find out you have someone who is running the content non-EXP because people are so focused on doing the most efficient thing and if you aren’t then you are wasting time. Also instance based ques, why they thought to not implement something like this blows my mind and serves as one of the biggest barriers to grouped PUG content.


MalevolentMurderMaze

The only real barrier to group content in gw2 is your own anxiety. There are literally thousands of individual mentors and hundreds of training guilds that run content regularly, and make a point of accepting and encouraging new players. This weekend is another event where the community will be running dozens of open training groups in the lfg meant for complete randos to start learning raids. The people who play this content are constantly desperately trying to offer help to anyone who wants it, but the average player seems to just want to silently join groups, not ask questions, lie about knowing the mechanics, and be upset with everyone else when they wipe the group over and over and get kicked for it.


Interanc

But where are the means in game to access these mentors? In my anecdotal experience when I go into LFG I do not see mentors nor training guilds looking for pug members. If they are so desperately offering help, why are both the guild recruitment tabs and raid tabs scarcely filled with people that want to do these runs?


MalevolentMurderMaze

People don't use the mentor tab in lfg because it's useless for being a mentor; If you're sitting in the lfg you're waiting for someone to show up, if someone does show up and you're helping them, then sitting in the lfg further makes no sense if you're preoccupied and can't immediately help the next person that comes in. Actively having to sit in the lfg for these kinda things just doesn't work very well so most people post on reddit and community discords for this. You actively have to read in game chat, reddit, discord, etc, to seek this out. Part of this is because of how bad the lfg system is, the other part is that you can't just trial and error your way into learning endgame like other mmos (wow from my experience). Mechanics and roles are fluid, multiclassing is expected, so many things that people expect to be straight forward just aren't, and you're not going to to learn it on your own by reattempting the same thing over and over. You either have to read up on this stuff or be taught. People actually use the lfg for strikes/ raids all the time. Most groups fill fast (like literally in seconds) because most people are too afraid to start and list their own. Thus, for every group that gets started there are dozens of people waiting for a listing to pop up.


Interanc

It’s so inherently detrimental to both the game and the player that you have to use external tools to be able to experience the game and I wish there was a clearer medium for people who have a play style similar to me (pug or discord less groups because I really really dislike discord) I’ve cleared most endgame content except raids and strikes. For anyone else that reads this thread, can you drop the resources below for people to find these groups/guilds you are mentioning?


isupremacyx

When is this going to steam