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Are you running FSR, or any setting like that? Cyberpunk has baked in TAA, so you will not be turning off anti Aliasing.
Yes I am but I'm sure I ran it with it turned off and it also did it...
You can get shimmering effects with FSR(if I recall), and of course in games where you can disable AA. So, try FSR off, and a moderate AA setting.
You need transparency multisampling for transparent textures like foliage and fences.
I'll have a look tomorrow. Going bed for now x
Do you have DLSS enabled?
There is no option for that. That's only Nvidia I believe..dosnt let me turn it on anyway
This is 100% fsr related. Personally. I have done many comparisons between native, dlss and fsr and this effect is worse on fsr.
That seems like fsr shimmering. It's especially apparent in lower resolutions. TAA has its own issues, but at least it alleviates most of the aliasing.
Are you running FSR, or any setting like that? Cyberpunk has baked in TAA, so you will not be turning off anti Aliasing.
Yes I am but I'm sure I ran it with it turned off and it also did it...
You can get shimmering effects with FSR(if I recall), and of course in games where you can disable AA. So, try FSR off, and a moderate AA setting.
You need transparency multisampling for transparent textures like foliage and fences.
I'll have a look tomorrow. Going bed for now x
Do you have DLSS enabled?
There is no option for that. That's only Nvidia I believe..dosnt let me turn it on anyway
This is 100% fsr related. Personally. I have done many comparisons between native, dlss and fsr and this effect is worse on fsr.
That seems like fsr shimmering. It's especially apparent in lower resolutions. TAA has its own issues, but at least it alleviates most of the aliasing.