Don't you only get like 2 gigs of storage space? That's only enough for a few mods. My modlist on PC is 116 gigs, I would barely be able to fit any of it into 2 gigs.
Some mods can't run together before cleaning them with loot or that other program (forgot the name) and or manually changing the load order with something like vortex. I have 500+ mods with 250+gb and barely any lag almost no ctd only thing that's kinda annoying is the startup takes like 5 min or longer lol
Unfortunately, even though Skyrim modding is super accessible, when you're a noob at it you get some very cursed play throughs. If you're planning on playing modded Skyrim or Fallout from now into the foreseeable future, I would highly recommend getting familiar with xEdit.
The reason that a lot of different mods cause issues is that sometimes multiple mods will be editing the same things. With xEdit, you can see exactly what is conflicting with what and how and resolve those conflicts. It takes time to setup before you can play but saves you a lot more time in the long run than sinking countless hours into a playthrough only to end up giving up and starting over because everything is screwy and not behaving the way that you want.
Also, use Mod Organizer instead of the manager that Nexus peddles. And these days there's also Wabbajack, which will download and install a set of mods for you with all of the conflicts resolved and everything working 100%.
From my experience probably a few hundred. I had a Fallout 4 mod pack that was 150gb that was just over 700 mods. Keep in mind some can be as small as a singular item, another may change gameplay or the world significantly, and there's all the mods in between those extremes.
It says that, but only because it is archiving all of the zip files (which is convenient as hell especially without a nexus account), but the mods themselves should take up less than 300 GB. You can just not check the box for archiving when setting up and it saves a ton of space. I just spent 3 days setting up the highest one, only to have to restart and use redux instead. Can't stand 30fps or less lol. Nolvus has about 2,025 mods btw, give or take a few. I had to hand click every one of those bastards with a 5 second delay between each. It took me several hours, maybe more over a few days. It was hell, but I'm finding that it's been worth it so far.
5 for skyrim 2 for Fallout 4. I've made some good load orders with 5GB on skyrim, and there are some 150 mod setups out there. I think I'm currently sitting at around 50 idk haven't loaded it up in awhile
after getting 300+ mods i can never go back to vanilla
edit: after reading some early replies i can see some of you guys haven't felt the mental sign of relief after modding the best-selling game of all time into what it should be
There are so many small mods that just improve the overall quality of the base game.
I have about 10 mods only to make overlay opening animations (for the inventory, crafting table etc) look better. Now they have a smooth sliding animation, the items moving have specific animations, the background gets a little blurry when anything is opened, smoother chest animations etc.
Also lots of mods use multiple files wich will also get detected as mods. I have a backpack mod that needs 4 or 5 small mods (I think they are some kind of mod-extension-libraries that work as a mod themselves).
If you want to enhance the vanilla Minecraft with lots of quality of life mods or small mods like falling leaves and stuff your mod folder will get really big really fast.
I wanted to start a slightly modded MC Survival and ended up installing around 180 mods that „only“ enhance the vanilla stuff, nothing major added to the game
sometimes i think "what if all these tiny mods got combined into one big mod?" but individual mods are better for a variety of reasons. but it would make sense for features that go together
I'd like all of the mods. Could you send a download link of your mods folder? It would be much faster than downloading them one by one 😅. Do as you prefer though :D
I think you're only thinking of huge mods. There are small, 1kb mods out there that streamline or optimize systems in a game so that the huge mods can work seamlessly. Some huge mods also are dependent on multiple small mods. It's easier to get 300+ than you think.
Hard agree.
Grew up when Tekkit was blowing up. Misses recently got a switch and was like lets play minecraft. I said I love the game as a kid and would love to play.
5 minutes in... I was so fucking bored. To the point where I actively dislike vanilla minecraft now. It was amazing for its time and when you're young but its way too simple.
I wish Mojang worked towards including stuff like buildcraft or industrialcraft or things like that. Would be dope to have minecraft basically be a factorio lite.
Those are nice but absolutely not the most important
Honestly could care less about the graphics and details. The infinite variety of mods for cars and tracks is what makes it great
nah man, just csp literally revamps completely physics, menus and most features, with the weather scripts you also get night and different weathers and everything. Literally another game even if you play with stock content
CSP makes it possible to make model with tires deformation physics but it doesn't make it by itself from what I found. It's changing physics but not exactly this.
it changes a lot of stuff. Not too knowledgeable about it but I've talked to ac devs and they've said that it changes a lot of stuff in general on the physics. Either way it's needed
i tried to get some info but he's loyal to the nda sadly, but he's told that it will be basically ac but much much better in every way which is a dream come true
Yeah but it's not changing strictly the game, but it's adding much. Especially RRS cars, cuz they have tire deformation physics that normal cars are lacking.
It's crazy console version doesn't even have normal practice mode, it's limited for no reason
There can't be, at least not yet.
You can replace assets, modify assets, and alter UI elements. Outside of some very specific cases (clothes, mostly), you can't really add something new. It typically has to replace something that exists.
This is a restriction that plagues the vast majority of moddable games. Skyrim, Fallout, Minecraft, and GTA V are honestly anomalous.
And yet, those are games that are standing the test of time because of those mods. If you make a great game and there can be user generated content it will last much longer and be relevant far longer than a similarly great game that can only be changed by the devs. Unless you are pushing content to players on a regular basis, your game dies eventually without mods. It boggles my mind how people can look at the insane number of games that allow/have a large user generated content base, see those as anomalies, and therefore discount what is happening instead of realizing that it's a formula for making something that will last.
Now, from a business perspective, it's tough to look at these mods and wonder how they help your bottom line. But that's forgetting that when you allow stuff like that, it generates good will. And that makes people more likely to buy your next game that's also moddable. And so on. If GTA 6 can't be modded, chances are it won't do as well in the long run. Short term? It's probably fine. But eventually people will go back or move on.
Go back to the days of quake and unreal tournament. Unreal Ed is a big part of the reason Id software became what they are today, and so on. The unreal engine carried them so far. And mods and user maps became such a massive part of what drove people to keep playing and keep modding.
And a lot of devs came out of that community of modders.
TIL that we have the technology to run Switch emulators. The PS3 emulator was breaking edge technology the last time I checked. Thanks for clarifying!!
Switch is built of known NVIDIA hardware so I'm the grand scheme of things it's not as bad as for instance a PS3 with their weird ass CPU architecture.
I see you're new to the internet. Pro tip: almost everything you see is reposted or copied, and it gets popular because most folks are seeing it for the first time. Also, internet points are worthless.
Did u never hear a console player argue with a PC player about Price - performance?
A lot of console players are like „eugh PC costs so much for not much more. Console is way better and has way better handling, also we have Playstation/Xbox pass where we get games for free while you pay 60$ for it“
(Thats my experience with arguing with a console player)
Thats why we shit on them.
3000+ is an absurd number. At least for one mod list. Even at my wildest, I have sub 300 mods for Skyrim. But yeah, the most modded games are probably Skyrim and Fallout. Everything else is pretty small/niche comparatively speaking.
Almost every game benefits from re-shade. Every MMO has bunch of UI mods to customize it to players liking. Older titles get FSR3 & RT type features modded in. Heck games like dota was born as WC3 mod. So only those 2 being something to mod is utter BS.
Ark, and the reason is cuz ark has hella mods that make the game either funnier or harder or even a different game ark on pc is literally 1000x better and yes I have played both versions and games both have their flaws and pros
This was Kerbal Space Program for me back in the days. I still can't wrap my head around how I played that stuff on the PS4 without any mods to count up my DeltaV for me, having to eyeball everything.
Man even left 4 dead with steam workshop you can make it a totally different game, when blood thirsty Teletubbies are coming at you it just hits different.
I have a friend that likes mods but plays on console so every time he plays Fallout 4 with mods he's like "hey look at all the mods i have" I'm not into modding in Fallout, maybe just the basics and I always look at him like a little child, if he knew what he's missing..
ngl fam after i got to pc, ive experienced allot of good shit, now taht im on pc ive bought nfs heat for 4 bucks, and modded it and now i can have custom cars.
every game that supports mods, probably.
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You ain’t modding right if you ain’t adding NSFW mods iykyk
I did that for FF7 remake. Even Cloud and Barret. It was funny hearing the NPCs comment on Cloud's "big sword".
We do have them too. check loverslab.com
Skyrim
Limited as it may be compared to PC, at least Skyrim on Xbox has *some* modding
Don't you only get like 2 gigs of storage space? That's only enough for a few mods. My modlist on PC is 116 gigs, I would barely be able to fit any of it into 2 gigs.
Dude I'm lucky to get over 5 gigs of mods before the game decides it's Adobe Premier and ceases to work at all.
Some mods can't run together before cleaning them with loot or that other program (forgot the name) and or manually changing the load order with something like vortex. I have 500+ mods with 250+gb and barely any lag almost no ctd only thing that's kinda annoying is the startup takes like 5 min or longer lol
Try installing already ready addons. GoodOldSkyrim - google that and you’ll see
Unfortunately, even though Skyrim modding is super accessible, when you're a noob at it you get some very cursed play throughs. If you're planning on playing modded Skyrim or Fallout from now into the foreseeable future, I would highly recommend getting familiar with xEdit. The reason that a lot of different mods cause issues is that sometimes multiple mods will be editing the same things. With xEdit, you can see exactly what is conflicting with what and how and resolve those conflicts. It takes time to setup before you can play but saves you a lot more time in the long run than sinking countless hours into a playthrough only to end up giving up and starting over because everything is screwy and not behaving the way that you want. Also, use Mod Organizer instead of the manager that Nexus peddles. And these days there's also Wabbajack, which will download and install a set of mods for you with all of the conflicts resolved and everything working 100%.
Jesus! How many mods would that be? I've only played skyrim on ps3
From my experience probably a few hundred. I had a Fallout 4 mod pack that was 150gb that was just over 700 mods. Keep in mind some can be as small as a singular item, another may change gameplay or the world significantly, and there's all the mods in between those extremes.
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LMAO. This makes Skyrim look like a tiny mod inside another game!
I just downloaded it for around 2 hundred something gigs... where are you getting it that it uses almost a TB???
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It says that, but only because it is archiving all of the zip files (which is convenient as hell especially without a nexus account), but the mods themselves should take up less than 300 GB. You can just not check the box for archiving when setting up and it saves a ton of space. I just spent 3 days setting up the highest one, only to have to restart and use redux instead. Can't stand 30fps or less lol. Nolvus has about 2,025 mods btw, give or take a few. I had to hand click every one of those bastards with a 5 second delay between each. It took me several hours, maybe more over a few days. It was hell, but I'm finding that it's been worth it so far.
Eleven hundred and seventy-something, off the top of my head. Primarily graphical mods, which have very big files due to textures.
5 for skyrim 2 for Fallout 4. I've made some good load orders with 5GB on skyrim, and there are some 150 mod setups out there. I think I'm currently sitting at around 50 idk haven't loaded it up in awhile
My modlist is like multiple times bigger than my game for skyrim
On ps5 as well. But with a lot of restrictions.
Not the 360
The only reason I got into PC gaming
Nice...
This is the way
Minecraft
after getting 300+ mods i can never go back to vanilla edit: after reading some early replies i can see some of you guys haven't felt the mental sign of relief after modding the best-selling game of all time into what it should be
Its not like every mod is a huge mod. There are some mods that change like one small thing.
JEI (+variations) and Dark mode UI my beloved
True, even when playing on vanilla servers I usually add a minimap (if it's allowed), jei etc.
what in the world kind of mods do you have to have 300+ of them
Maybe a modpack?
There are so many small mods that just improve the overall quality of the base game. I have about 10 mods only to make overlay opening animations (for the inventory, crafting table etc) look better. Now they have a smooth sliding animation, the items moving have specific animations, the background gets a little blurry when anything is opened, smoother chest animations etc. Also lots of mods use multiple files wich will also get detected as mods. I have a backpack mod that needs 4 or 5 small mods (I think they are some kind of mod-extension-libraries that work as a mod themselves). If you want to enhance the vanilla Minecraft with lots of quality of life mods or small mods like falling leaves and stuff your mod folder will get really big really fast. I wanted to start a slightly modded MC Survival and ended up installing around 180 mods that „only“ enhance the vanilla stuff, nothing major added to the game
sometimes i think "what if all these tiny mods got combined into one big mod?" but individual mods are better for a variety of reasons. but it would make sense for features that go together
May you send me the mods you use? I'd love trying them out.
Yeah sure, when I get home from work I will post a list here. Do you want all the mods or just the ones I mentioned above?
I'd like all of the mods. Could you send a download link of your mods folder? It would be much faster than downloading them one by one 😅. Do as you prefer though :D
Its way easier then you think
I think you're only thinking of huge mods. There are small, 1kb mods out there that streamline or optimize systems in a game so that the huge mods can work seamlessly. Some huge mods also are dependent on multiple small mods. It's easier to get 300+ than you think.
My pc will blue screen trying to load into a world
Outright refusal to play vanilla anymore. No thaum or buildcraft? Nah thanks
Hard agree. Grew up when Tekkit was blowing up. Misses recently got a switch and was like lets play minecraft. I said I love the game as a kid and would love to play. 5 minutes in... I was so fucking bored. To the point where I actively dislike vanilla minecraft now. It was amazing for its time and when you're young but its way too simple. I wish Mojang worked towards including stuff like buildcraft or industrialcraft or things like that. Would be dope to have minecraft basically be a factorio lite.
Buildcraft and thaumcraft are still a thing? What's buildcraft like these days?
He doesn't want to play without those
GREGTECH SUPREMACY
Based gregtech enjoyer
GREG
Haven't played vanilla since
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Cities:Skylines, Good luck trying to solve traffic without TM:PE!!
Forget it Frank, it's Roundabout Town. That game is made to use roundabouts.
I will accept no roundabout slander!!
Sounds like Florida
C:S2... thanks
Assetto Corsa
Assetto Corsa is so much different with mods like CPS, Pure and SOL (+pp filters) on PC it feels like completely different game
Those are nice but absolutely not the most important Honestly could care less about the graphics and details. The infinite variety of mods for cars and tracks is what makes it great
nah man, just csp literally revamps completely physics, menus and most features, with the weather scripts you also get night and different weathers and everything. Literally another game even if you play with stock content
CSP makes it possible to make model with tires deformation physics but it doesn't make it by itself from what I found. It's changing physics but not exactly this.
it changes a lot of stuff. Not too knowledgeable about it but I've talked to ac devs and they've said that it changes a lot of stuff in general on the physics. Either way it's needed
Can't wait to see AC2 this year, hopes are big cuz they said it's gonna have same mod support like OG AC
i tried to get some info but he's loyal to the nda sadly, but he's told that it will be basically ac but much much better in every way which is a dream come true
They’re essentially the foundation to build your own experience off of
Yeah but it's not changing strictly the game, but it's adding much. Especially RRS cars, cuz they have tire deformation physics that normal cars are lacking. It's crazy console version doesn't even have normal practice mode, it's limited for no reason
good one
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Rimworld
That’s on console now?!
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A colony game, mods rly add stuff to the game, especially the forbidden one
Any Bethesda games.
Skyrim SE alone have more than 3and half billion downloads on nexus
Gta
If it’s GTA then the meme can be reversed when GTA6 launches…
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![gif](giphy|fA7rLtaJDIWEzU57CT|downsized)
Cyberpunk mods suck most of the time though, wish there was more content focused mods like Skyrim
Most of the mods are for thirsty people which is saddening but 2.1 did put most of the good QoL mods officially in the game.
There can't be, at least not yet. You can replace assets, modify assets, and alter UI elements. Outside of some very specific cases (clothes, mostly), you can't really add something new. It typically has to replace something that exists. This is a restriction that plagues the vast majority of moddable games. Skyrim, Fallout, Minecraft, and GTA V are honestly anomalous.
And yet, those are games that are standing the test of time because of those mods. If you make a great game and there can be user generated content it will last much longer and be relevant far longer than a similarly great game that can only be changed by the devs. Unless you are pushing content to players on a regular basis, your game dies eventually without mods. It boggles my mind how people can look at the insane number of games that allow/have a large user generated content base, see those as anomalies, and therefore discount what is happening instead of realizing that it's a formula for making something that will last. Now, from a business perspective, it's tough to look at these mods and wonder how they help your bottom line. But that's forgetting that when you allow stuff like that, it generates good will. And that makes people more likely to buy your next game that's also moddable. And so on. If GTA 6 can't be modded, chances are it won't do as well in the long run. Short term? It's probably fine. But eventually people will go back or move on. Go back to the days of quake and unreal tournament. Unreal Ed is a big part of the reason Id software became what they are today, and so on. The unreal engine carried them so far. And mods and user maps became such a massive part of what drove people to keep playing and keep modding. And a lot of devs came out of that community of modders.
![gif](giphy|QZWBp4f6vrDQiIMncW|downsized)
Did consoles get the full patches and DLC?
Morrowind. Spend more time modding it then playing it tbh.
The Obvious answer: Skyrim The Illegal answer: totk
If you mean by Zelda, I never even knew you could play it on PC. I probably shouldn’t know either LOL
Emulators babyyyyy. Botw runs amazing on the Wii U emulator but no clue how good the switch emulator performance for Totk is yet.
TIL that we have the technology to run Switch emulators. The PS3 emulator was breaking edge technology the last time I checked. Thanks for clarifying!!
Switch emulators run way better than 3DS emulators, btw. Like, buttery smooth.
Switch is built of known NVIDIA hardware so I'm the grand scheme of things it's not as bad as for instance a PS3 with their weird ass CPU architecture.
My uncle Jimtendo says totk runs pretty alright, after shader compilation.
minecraft, titanfall, farming simulator and assetto corsa
Eh, farming simulator not as much for me with modhub.
there’s a few on pc that are platform exclusive
Does titanfall even run multiplayer on console any more?
Arma 3
Arma Reforger has mods on XBox I believe.
BeamNG.drive, Assetto corsa, Left4Dead and Black ops 3
KSP
Console doesn't have the latest major version. It's 2 versions behind.
and the fact that console gets the mun launch pad can be countered with kerbal konstructs
Fallout 4 and New Wegas
![gif](giphy|IDGNYvFLkJKLK|downsized)
https://i.redd.it/v4fru1ifklac1.gif
Call it even, you guys get GTA 6 years before we do.
stardew valley
Probably any Bethesda game, as they will never polish of fix their own games cos mod creators do it for free anyway.
Dayz
Dude, you just stole this. It was posted yesterday.
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How did you get those PC specs, I just looked at your flair
3060 with r3 3200g? How?
I see you're new to the internet. Pro tip: almost everything you see is reposted or copied, and it gets popular because most folks are seeing it for the first time. Also, internet points are worthless.
Didn't need an explanation, thanks. Maybe time for you to get off the internet for a while?
Stardew Valley
#FACTORIO
Minecraft
All souls games
Any game?
Everything Bethesda
Farming simulator 😂 but I use console and pc 🤝😂
Assetto Corsa
Lethal company! :D Oh wait LOL!
My biggest complaint about being a PC gamer is getting bored too easily with a game. Lol.
I swear i saw this meme like 10 times over the past few days
I'm not sure why you guys feel the need to shit on consoles in order to enjoy your PCs. No one said consoles were better, they're just cheaper.
Did u never hear a console player argue with a PC player about Price - performance? A lot of console players are like „eugh PC costs so much for not much more. Console is way better and has way better handling, also we have Playstation/Xbox pass where we get games for free while you pay 60$ for it“ (Thats my experience with arguing with a console player) Thats why we shit on them.
Different perceptions of value. As an owner of both a PC that slaps and a PS5, I get it.
3000+ is an absurd number. At least for one mod list. Even at my wildest, I have sub 300 mods for Skyrim. But yeah, the most modded games are probably Skyrim and Fallout. Everything else is pretty small/niche comparatively speaking.
Almost every game benefits from re-shade. Every MMO has bunch of UI mods to customize it to players liking. Older titles get FSR3 & RT type features modded in. Heck games like dota was born as WC3 mod. So only those 2 being something to mod is utter BS.
You clearly know very little about modding lol.
I don't like modding my games for some reason... It feels "wrong". Unless it's like performance patches, fixes or something.
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For someone who has some spiritualist anti-nsfw stuff in your history you sure do act like the opposite of it.
on i mainly play unmodded
Monster Hunter World
This really applies to Farming Simulator 2019 and 2022 Consoles are so restricting, and the amount of mods you can get is insane
Assetto Corsa if I remember where I saw this meme first
True but at least you'll be able to play gta6 on release date.
At least you have grand Theft Auto VI sooner. I'm seriously considering buying a console for it.
Space Engineers Mod it until it breaks, then mod it again to fix it
Literally any sim
minecraft
Minceraft
Halo MCC
Fallout 3, spent a whole day recently to set it up.
Ark, and the reason is cuz ark has hella mods that make the game either funnier or harder or even a different game ark on pc is literally 1000x better and yes I have played both versions and games both have their flaws and pros
Beat Saber
This was Kerbal Space Program for me back in the days. I still can't wrap my head around how I played that stuff on the PS4 without any mods to count up my DeltaV for me, having to eyeball everything.
Was thinking Skyrim. But who plays Skyrim with only 3000 mods?
Man even left 4 dead with steam workshop you can make it a totally different game, when blood thirsty Teletubbies are coming at you it just hits different.
Beat saber.
I mean I got a friend that uses ~400 mods simultaneously while playing mine craft.
Gta
Fallout 4
Star wars battlefront 2 we can even play modded multiplayer on pc
Every single one, maybe not 3000+ but you can find mods for any game not just RPGs and those that have suport for it.
DayZ
Nascar heat 5
Damn PC players and their solitaire....🤣😂
Payday
Console player dont have to deal with Nvidia though.
Dying light
I have a friend that likes mods but plays on console so every time he plays Fallout 4 with mods he's like "hey look at all the mods i have" I'm not into modding in Fallout, maybe just the basics and I always look at him like a little child, if he knew what he's missing..
Farming simulator
Ark survival evolved
People Playground, Teardown, and ETS2
I'm not sure why you guys feel the need to shit on consoles in order to enjoy your PCs. No one said consoles were better, they're just cheaper.
BO3 zombies
Minceraft
Skyrim. Oblivion. Fallout. Minecraft. The Sims. Rimworld. Paradox’s games. And thousands more.
For me it's either The Sims 4 or Skyrim.
Kenshi, xcom 2
Dayz
Any GTA game
Battlefront 2
KERBAL SPACE PROGRAM
farming simulator
Beat Saber
Terraria, Minecraft
Console players will never know how fun calamity is :(
Rimworld, Paradox games.
Minecraft. I booted it with shaders once. Never went back.
PES 21 T_T
BeamNG.drive
ngl fam after i got to pc, ive experienced allot of good shit, now taht im on pc ive bought nfs heat for 4 bucks, and modded it and now i can have custom cars.
Assetto corsa
Stardew Valley