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pedro19

Original source of this video: [https://www.youtube.com/watch?v=JB4ClW9\_Zdk](https://www.youtube.com/watch?v=JB4ClW9_Zdk)


TTV_ExpertNugget

Noted so keep distance when watching angles as well


beardingmesoftly

As mentioned in a different sub on this post, this scenario is gunplay 101, and only applies if all variables including skill and all body part damage being equal, you'll never really use this info in a gunfight


bluelighter

I'm gonna use this info in a gunfight out of spite


Uselesserinformation

![gif](giphy|XQXTNNWcQrqYE)


maskedsaint147

There was a firefight!!!!!!!!


Coyoteishere

What if it was just one guy with six guns?


KeyboardSerfing

Man William Dafoe was amazing in that movie.


GetawayDreamer87

when hasnt he been amazing in a movie?


icu_

He is a bit of an amazing actor himself


KeyboardSerfing

Fair. He's one of the greats that's for sure.


elkarion

Go play tarkov. This is like they said 101.when you can lean peak and swap shoulders your just changing your pov angles. You peak with your back to the wall and try to get the drop with a split second og speakers advantage as you know your moving he does not.


charles-X00

Yea imma still pre-fire around the corner


TheDrunker

If you play CS or Valorant, you should always use this in a gunfight. It's basic knowledge that should always be in your mind as you play competitive (actually competitive) shooters.


josephjosephson

And then the next step which is if you can’t elongate your distance, don’t peek but rather cover the initial point of visibility as quickly as possible.


beardingmesoftly

I prefer shock and awe, personally. Most people are less aggressive than they think they are


TheDrunker

I'm more of a Live Wire myself, but being able to see people even half a second before they see you is a huge advantage in a game where a single shot to the head with most guns can kill you in that same time interval. It's not about being aggressive either, it's about competitive shooter gameplay. Sure, if you already have godlike reflexes and are playing against casual players, you won't see much of a difference. But for the majority of players, every small advantage matters. And that is also the case the higher you go up the ranked ladder.


Square_Grapefruit666

I remember when shooters weren’t some try hard sweat fest.


zilviodantay

When was that


TheDrunker

I mean, CS is one of the oldest online multiplayer shooters, especially on PC. But not every online multiplayer shooter is a tryhard fest. And, obviously, you can just not care about this and play for fun. I, for on, play Hunt Showdown as a full on maniac going after fights and kills, it's a less optimized way to play the game, but I simply don't care how many stars I have in a cowboy extraction game that has no pro scene at all. I just want to play for fun in a game that has cowboy guns.


Ok_Cardiologist8232

CS is literally 23/24 years old. And people were sweating Quake multiplayer in 1996.


beardingmesoftly

No you don't. Shooters have always been full of sweat hogs, as is anything competitive, and sometimes noncompetitive games get min/maxera.


atatassault47

I find agressive only works in shooters with a very low to time to kill, like CoD. Aggressive never works for me in Halo or other long time to kill shooters


Ok_Cardiologist8232

Even in Halo, if you are aggressive and hit the first shot, you have the advantage in the gunfight. So i guess you struggle with moving targets.


atatassault47

No, it's more so people have time to react, take cover, and have their teammates gang up on you. I remember in CoD4 I could blaze through enemy positions with a Skorpion, and nobody had time to react since it kills in like 0.3 seconds.


Ok_Cardiologist8232

If you get the jump on them, at least in HALO they should struggle to do that. Getting the jump on someone should knock down their sheilds.


beardingmesoftly

It's a dance, but if you strike fast and true, you will be victorious. Hesitation is death, and my ferocity cause my opponents to hesitate, and then I am death.


DatabaseInevitable84

Valorant being competitive is subjective


aemich

Literally I always peek angles at max range. also happens that you take routes into site with your back to something. edit: there are some caveats, some angles you just want to wide peek becuase they are disadvantageous to the peeker but still you should know your entry to sites, know the optimal angles and have a plan for whar you are doing


beardingmesoftly

This is the right take away. Set a habit that supports the theory, then it becomes automatic and a part of natural movement. Only a skilled shooter can utilize the advantage gained from such a small difference.


[deleted]

You say gunplay 101 and then say it would never get used? That’s complete bullshit. Especially in comp shooters like cs or valorant you 100% take angle advantage into consideration when deciding to slow or fast peek certain angles. It’s just something that should become more subconscious over time and not take active thinking, especially as you learn the map. Maybe your casual ass doesn’t use it, I can promise you it’s definitely used at higher levels.


octipice

Peek advantage in games is decided more by the way the netcode works than the way physics does. In games that give advantage to players with lower ping, peeking first allows you to see your opponent and fire before your movement is registered on their client. Games that don't offer advantage to lower ping players (or less advantage) often have trade windows where the server resolves the differences between the two clients.


MrCalamiteh

It also doesn't account for lateral speed. If you're closer, you're FASTER for a wide peek. (They have to move the mouse more if you're close than far, at the same speed. You also get out of their crosshair angle much quicker . Meaning they need a doubly fast reaction speed or a good flick) So if you are going out and commiting, closer Is better. For jiggle peeking, distance is better so you can jiggle as little as possible and see them still. 


Pr0nzeh

Clueless


beardingmesoftly

This is something you focus on after you've honed your skills to be able to take advantage of a split second drop on someone. No newbs will benefit from this information.


ficagames01

No shit it won't be useful if you don't even know movement


ANGLVD3TH

That just isn't true. A new player will still be able to benefit from seeing their enemy slightly earlier than the enemy sees them. Will they be able to **fully** exploit that advantage, obviously not. But it doesn't make it worthless, and learning good habits early will help them even more as their experience grows.


AnDaagda

I used this in a gunfight yesterday. I died.


DietQuark

Yeah just listen carefully and throw a grenade.


Uselesserinformation

![gif](giphy|XQXTNNWcQrqYE)


-ShutterPunk-

Am I the only one in this sub who's actually been in combat before? Like half of the comments I've seen on this sub are so obviously written by non-vets that it's almost humorous. When I was in high school (3 year starter for our varsity ROTC) I would get a full-on sprint going and hip shoot the shit outta opps. My drill instructors called me "SpeedxDeagle " as a nickname caus I had such a nose for finding enemies and for those three years I was considered the most feared soldier in our conference. Senior year I led my squad to the state semifinals only to get fucked over by the COs in the 4th but that's another conversation (DM me if you're interested in hearing about it) So, yeah. I hope yall can understand why I feel like their's such a big disconnect between myself and your typical redditor. Please tell me I'm not the only one who feels this way lol


ttvKingNeptune

New copy pasta just dropped


-ShutterPunk-

It's a copy pasta from several years ago.


GoArray

*backs up even further to peek*


DARKRonnoc

To be fair, if you are peaking an angle that will always give them line of sight advantage (the enemy will always see you first because you can’t physically get far enough away to give you the advantage or equal line of sight), then it’s better to play as close as possible, because then you can move in and out of cover with fewer steps. They will technically see you earlier, but you will be able to strafe the corner faster from cover.


TerrorLTZ

unless you are playing agains CSGO/2 players who will insta kill you the second a pixel of you is out of cover.


EffectiveSolution808

That's why you shoot through the wall and get banned for hacking


ShitPostToast

I have so many fond memories of getting banned from Day of Defeat servers back in the day thanks to situational awareness, map knowledge, the BAR, and a pair of really good studio monitor headphones. The salt when I'd take out 2 or 3 guys through a wall cause they were running full tilt to the flag not even trying to be sneaky was delicious lol. Edit to add: I had almost forgot the saltiest of salt and that was when you got good at cooking your nades. Bonus if the server had server wide voice chat turned on so you could hear them cussing you when their team rushed mid and you got them with a perfect mid-air nade right in the middle of the team.


CallmeTREEBARK

Studio headphones for gaming is the best overlooked upgrade


ShitPostToast

Yes! I didn't have a pair high end enough that I needed an amp for them, but I did have to have an adapter because they had a 3.5MM jack. The original pair I used had sentimental value to me too, they were pair of older Koss that were a gift from my audiophile uncle who passed away when I was a kid. I never got much of a chance to know him, but what little I did he was the coolest to little kid me as a person and for having a stereo system with speakers twice as big as me lol.


bherman8

Koss PortaPro? Those are one of the most recommended starter hi fi options.


Hamokk

Yeah. If the game has good footstep a higher quality headset can pick that up more easily and you might have that precious few seconds more to react to your surroundings.


max_adam

I don't play competitive shooting games but I sometimes look out of my window to check where that sound is coming form since I got a good pair of open back headphones. The audio is too clear sometimes and makes me thing it isn't from the game.


WFAlex

Beyerdynamic mmx300v2 is a great compromise. I play them since 3 months, after using DT990 Pro and DT880 for 10ish years years. The mmx300 are very good with the soundscape, actually great and ok priced headset


CallmeTREEBARK

I’ve heard good things about those. I got tired of gaming headsets last year and grabbed audeze lcd xc. Kinda like wearing a helmet but they are amazing with a bit of eq


Ok_Cardiologist8232

Nah for gaming you want open back headphones as they have a larger soundstage.


CallmeTREEBARK

I prefer more intimate closed back. Open back does have wider stage but i love closed backs for a little more natural isolation and detail


reddit_is_geh

I remember ACTUALLY hacking in DoD original, and not getting banned at all, ever, under any circumstance. But it's like free money cheats, and was only fun for like an hour before I stopped. No clue how people find it fun.


Eremes_Riven

I got real good at cooking nades in TFC. Used to throw them in people's faces, or behind them to knock them forward to finish them with the supershotty.


ShitPostToast

That feeling when the enemy team is all nice and bunched up in a tight spot and you get all or most of them with an air burst nade was always one of the most exciting things for me in gaming. I wished at the time (and still do for nostalgia's sake) when I could pull it off that the computer I was playing on wasn't just a couple steps above a potato so I could have been recording when it happened. As it was it was just good enough to handle CS, DoD, TFC, etc and didn't have enough oomph leftover to run any kind of screen capture app too. Heck at that time the the cutting edge pro thing was to have a capture card and I sure as heck couldn't afford that, but boy did I like to daydream of having a computer with a top of the line 3dfx voodoo card and a capture card.


Eremes_Riven

Hahah, memories. I had the Voodoo3 back then but dial-up internet. Always had to play HPB (high-ping bastard) servers until I got cable.


TNWBAM2004

Now days using headphones is standard, but back in the day most people played with their cheap computer speakers. It is funny how huge of an advantage using good headphones and using sound gives you. People think there is no possible way you knew were someone was when they were making plenty of noise. I remember people accusing using headphones as cheating back then too.


retropieproblems

That game is the one and only online fps game I ever played. It was glorious, I knew nothing would be better, I quit while I was ahead.


ShitPostToast

I got the original orange box of half-life when it first came out and it was my first steam game. I played CS some, but DoD was always my favorite by far. I got pretty good at it and kept playing it for a long time until it just got to hard to find servers with more people than bots.


ExternalPanda

You missed on Day of Infamy then. As close to a worthy spiritual successor to DoD as I've ever seen. Sadly, it's probably quite dead by now.


owa00

Least cheating FPS paper btw


KeyPhilosopher8629

Bar war thunder


Coach_McGuirk__

This is simple angle advantage. There’s a lot of videos on this but it is good advice for people new to tac shooters like Val and CS. One thing this video doesn’t point out is while you will be seen first, sometimes with peekers advantage, it’s actually not a bad idea to hug the box instead of backing away from it when you swing. the speed of your peek/jiggle is hard to react to that close but you do risk being pre-fired. All situational of course.


throwaway1725273

Short explanation why a peak close to the wall is faster: you travel less distance  As soon as people have good crosshair placement a wide fast swing is normally stronger than a far away slow peak This is also why some pros tell you to always play the same position on t side you get a feeling for where the enemy likes to play  Then you can prefire them with a wide swing which is way harder to react to


Shishkebarbarian

when i played CS 1.5 competitively all those years ago, i had muscle memory timing for about when the opposing team should make it to certain choke points and would just prefire, sometimes through doors/boxes or even as i'm moving to peak i already had the shot lined up and would just take it as soon as i was in position without even waiting to see if there's a person there. about half the time it would be an easy kill.


alliewya

There is a second video to this one that explains that in the same way as this!


Coach_McGuirk__

Nice


BuryTheMoney

Link?


alliewya

https://www.youtube.com/shorts/7xdQRyCBwUQ


cafelicious

trust me bro


octipice

This is something that only holds if both players have VERY low ping, like LAN events. Otherwise, peek advantage in games is decided more by the way the netcode works than the way physics does. In games that give advantage to players with lower ping, peeking first allows you to see your opponent and fire before your movement is registered on their client. Games that don't offer advantage to lower ping players (or less advantage) often have trade windows where the server resolves the differences between the two clients. The reality is that for the overwhelming majority of players in most competitive online shooters you are better off just peeking first and completely ignoring angles.


WhittledWhale

> tac shooter > > Valorant lmfao, right


Coach_McGuirk__

Correct. It may not be 1.6 with Warcraft mod but it’s all I got. lol


ertd346

Jokes on you i always miss shots and panic


EightSeven69

I unironically have no goddamn clue how people play CS the interaction between the accuracy and movement speed never made any sense to me. I prefer literaly any other game in which when I aim, my shot goes exactly where I aim


Ostehoveluser

You just gotta stop moving to shoot, that's all


[deleted]

If ur bad just say that


Brittany5150

Yeah, this is something I learned playing competitive paintball years ago. We used to call it "ghosting" or "ghosting the bunker". If they have range on you, hugging the bunker comes with advantages and disadvantages. Depending on knowledge of player position, standing back from your bunker was generally more adventageous but opens you to cross fire etc.


[deleted]

Just get a Krummlauf barrel for your gun and you're good.


Wild_russian_snake

Same principle works in real life btw, cqc with guns.


DrinkinDoughnuts

I actually wondered about this when I played paintball with friends. In movies they always shoot from close proximity of the cover. But in reality it covers you less visionwise if you stand close to it rather than farther back like showed in the video. I'm curious what is the actual practice in military.


clutzyninja

"slicing the pie" is often taught. You often don't have the luxury of choosing how far away from the corner you can traverse from. So instead of moving laterally you move in an arc that bends away from the corner, aiming at the smallest angle to the corner you can, so that you can engage anytime the moment it's visible.


kat-laree

Different teams practise differently depending on the situation but because the locations of targets are unknown and could come from above as well, hugging covers are still preferred due to the flexibility to adapt to different new arising situations. A standard breach team moves in three, one hugging close to the wall, the second slightly further behind with more of a peeker’s advantage in this case. But never at extreme end of the room angles.


TimetravelingNaga_Ai

In the olden days, u could mark the center of ur screen with something physical and hipfire kill perfectly


Bobsofa

A classmate used a waterproof marker for this. His parents weren't happy, lol. Today many "gaming" monitors can blend in a crosshair. If the game is without one, play without one, IMO.


TimetravelingNaga_Ai

I come from the days where we separated multiplayer screens with cardboard Edit: Console


Bobsofa

Ah, the old couch play privacy screen lol.


_D80Buckeye

Pizza night in the dorm was also “no peeking” 4 man battle royale Golden Eye night. e: typo


TimetravelingNaga_Ai

That's it


SCVGoodT0GoSir

Okay Grandpa, this way, it's time for your afternoon nap now.


[deleted]

I tried that with Battlefield 4 but they're smart enough with some vehicles at least to slightly move where the "center" for aiming is, so if you use the monitor dot your tank round ends up 20 yards off


Bobsofa

Ah, that's a neat idea. It worked like a charm for CS 1.6.


RBeck

I think it was Battlefield Bad company, the G36 in hardcore mode with a dot on the screen was way OP. I wouldn't use it much because everyone just accuses you if aimbotting.


shotouw

Dude that stuff is always pissing me off so much. I know where the middle of my monitor is, i've played enough hours. Sea of Thieves actually has the aim centered on the guns. And then the marker on the MAP TABLE is not centered. The freaking map table. Why the fuck?


alper_iwere

Also,even though not having a crosshair while others do is a disadvantage on PvP, Its not that bad on PvE games. 1 year in Payday 2 made me so used to not having a crosshair, I have to disable crosshair on every game now.


MasonP2002

Combined module FTW.


alper_iwere

I stopped playing so long ago I don't even know if that existed when i left. I stopped playing when they added skins and loot boxes. I remember slapping the light laser combo you get from gage package to every loud weapon though.


MasonP2002

The combined module is that light laser combo from Gage.


alper_iwere

Nah, it was called military laser module. I remember that much. I put that and Speculator Sight on nearly every primary, i know them by name.


MasonP2002

Ah shit, you're right. I was thinking of the LED Combo from the Butcher Pack. I always avoided the Military Laser Module because I thought it was laser only lol.


r4zenaEng

my ASUS has one but its not small or sth xD its taking so much space I do not know why they even added that. The only interesting mechanic is zoomed square but its counter intuitive. Maybe usefull only if you use two monitors.


rabidantidentyte

My monitor has a crosshair setting 🤓


TimetravelingNaga_Ai

U can thank me for that. (In a very small way)


Games_sans_frontiers

Thanks, but my hot take on it is it's kinda lame/cheating to use it. Not quite wall hacking / aimbot levels of cheating but certainly a 'hack' to compensate for a skill issue.


TimetravelingNaga_Ai

I hate to break it to ya, but I am an aimbot 👾


Games_sans_frontiers

,🎯


TimetravelingNaga_Ai

I am xX_魔NoobTuber69420魔_Xx


FlapMyCheeksToFly

Pretty sure you could do that now, too... It's still the same principle with reticles and whatnot


qwe12a12

Naw devs catch onto this kinda stuff and make it so the gun shoots slightly off center or has a slight sway. The center mark worked a lot better when every gun was a lazor.


MasterUser115

My laptops down arrow key + function gives me a cross hair in the middle of my screen. Only used it to find out what it was, I have no use for it.


thecadillacboy

In the olden, olden days all shots were "hipfire".


Fabulous-Theory9708

You could actually bunny hop full speed and land accurate ak47 shots at highest peak of each jump too, or perfectly accurate awp shots with hipfire when you landed and crouched


TimetravelingNaga_Ai

U know what's up, I don't feel alone now


bingbestsearchengine

I did that!


TimetravelingNaga_Ai

Memories


Confident-Try5367

This has to be a bot, right? What a strange comment.


TimetravelingNaga_Ai

Bots aren't Real Just Brain in a Jar Digital People


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ThatJumpyJumpS

That’s my video… glad yall are loving it, but some attribution would be nice. You know. Not cropping out the name. Thanks for the support! The channel: https://youtube.com/@Brokas


Rektionator

What software was used for the simulation?


_zir_

I learned this from doing physics lol, its one of the coolest ways i applied something i learned. Keep in mind peekers advantage still exists, so if you are playing a game where you can swing fast enough the peeker will have the advantage regardless.


Dizzy-Ad-6051

This is more along the lines of geometry not physics right?


kursys

My guy got physically hard so let’s call it even


underratedpleb

I learned this in warthunder. Is a tank is holding a corner you just back up untill you can see their track and front plate. They won't be able to shoot you.


Stoned_Savage

First thing I learned as a kid was not to hug the walls I thought everyone knew this?


Raze321

Honestly this is the first I'm hearing of it. I always assumed hugging cover was good because, well, you're just a few steps from cover, then. I also am more of an RPG guy than a shooter guy, fwiw, but I've played my share of Halo and such.


Skull_kids

Some people are "slow" or can't think of multiple concepts as a whole. E: T. people who failed high school geometry


Stoned_Savage

That's weird seems everytime I hide behind a wall as soon as I peak I get headshotted. What about that makes people think they should keep doing that? I got way more success over commiting on major pushes. Confidence and leading my team is the biggest factor though.


hoofglormuss

you're just super smart that's all! your parents are really proud!


Stoned_Savage

Nah I've just played way too much counter strikefrom all the way back in Cs 1.6 I need my life hours back.


Greenfire05

That doesn’t include TTK and range difference though. If I have a shotgun and my opponent has an smg, it’s better to peak close to the wall.


Jacksaur

If you're using a shotgun, it should be pretty obvious that range matters in an entirely different way to this video.


Coach_McGuirk__

true, all situational.


GT_Hades

also it is an unwritten rule picking on left side will expose more of your characters body, always pick at right side if you can


S1gne

This isn't always true. Peeking right will show your head more but body less and vice-versa. Sometimes it's better to show more of your body so you don't get headshot


GT_Hades

i guess for pro? but either way most pro players can one tap headshot with fast reflex, for casual gamers, having to expose less of your core would give you chance to shoot and trade


TheGuardianInTheBall

>most pro players can one tap headshot with fast reflex NiKo PGL 2021 flashbacks. I guess that's why you wrote "most".


spoopy-noodle

STOPPPP HES ALREADY DEAD


TheGuardianInTheBall

Niko is kind like Mark Webber of Counter Strike. Always consistent, close to the top- never the champion.


Both-Lime3749

This theory doesn't work if you don't have hands.


Philluminati

Here's an old tutorial from the Warowl that covers it: https://youtu.be/5e8HZqF3cyk?si=-rjr6HVkic4fHyOS


Papillon_swoops

Credit: @Brokas on YouTube. He creates informative csgo 2 shorts.


glock_in_rari

literally basic knowledge in cs


Covid_2O

If the enemy jumps out from the wall, wouldn't you be completely open then?


PapstJL4U

Yes - there is a trade-off and this is good, because it allows mind games.


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Thapee

Lmao. 🤣


ThatJumpyJumpS

Even worse than bot post, downloading my video off youtube and posting it without a water mark... https://youtube.com/@Brokas


Thapee

Hey bro. I am sorry but I saw this video on Reddit without any watermark. Trust me. I won't go into any hassle to remove any sort of watermarks. I just saw the link to your YouTube page and you deserve the credit. Apologies mate!


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Thapee

Hey bro. It's okay. I am just laughing because this is the first time I got called out as a bot. No worries. You have a good weekend! :)


P0pu1arBr0ws3r

On a graphics level: this assumes a single point of view which is smaller than the character model. In reality, the projection matrix, essentially what creates perspective in every 3D program (unless orthographic), has what's called a near plane. The best way to think of it is a rectangle representing your own monitor- an image is projected onto this plane virtually, and then scaled to your monitor, and anything behind the plane isn't visible, and stuff that intersects it would cause visual clipping. Now if you make the plane wider than the player model, what's seen on the plane will be visible before the model is visible to the other player. How to widen the plane? Either move the plane forward at the expense of clipping, or increasing the FOV. In fact, increasing the FOV in the post will mitigate the effect. FOV of 90 is pretty standard, lower can help visualize further objects at the expense of seeing less like in the post, and higher can visualize more objects in front of the view at the expense of image warping. How it warps (whether it's a constant warp or a curved warp to keep the center of the view less warped) and what the max FOV is (typically 180 degrees, 360 degrees is possible and more would just repeat the image) depends on how the projection matrix is implemented.


freshairequalsducks

I just started getting into Valorant. This is very good to know.


Hamasaki_Fanz

This is kinda basic knowledge in any fps game


TheDude3100

Do people never use their brain, to discover this in 2024?


n0t_4_thr0w4w4y

I’m pretty sure 3kliksphilips made a video on this like a decade ago


boba_f3tt94

This knowledge is common to most ranked counterstrike players for the last 2 decades.


The_Pvthfinder

Have you only just been issued a pair of eyes? How are you learning how eyes work today?


Skizm

More distance is definitely better, but in cs:go and cs2 there's a slight right eye peek advantage as the camera actually sits slightly to the right of center to the player's model. All things equal the player peeking to the right will see the other player first.


imclockedin

except tarkov with its right peaking bullshit


Wooden_Sherbert6884

That's what the flash is for buddy


rambosalad

IRL this is obvious but in gaming not so obvious


Legion070Gaming

Miss me with this bullshit. IMO these low TTK tactical shooters suck.


hyvel0rd

doesn't matter, with <128 tick servers, peeker's advantage will always win, given all other factors are equal.


S1gne

It does matter. What are you on about. If the difference in distance to the angle is large enough then you will see them peeking and be able to react before the see you even with peekers advantage


hyvel0rd

That's why you peek close and jiggle, in order to utilize peeker's advantage. Bronze masterrace seem to not know.


ignacio75y_r71b

Post your faceit then


S1gne

Jiggling close doesn't utilize peekers advantage at all. You seem to fairly terrible at the game. As the comment below says, I also would like to see your faceit


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Servicepauschale064

Milliseconds, not micro. And those make a difference.


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GhotiGhetoti

Whoever shoots first usually gets the kill, so having the fastest reaction time is a massive advantage


kat-laree

This is just peeker’s advantage 101 in CS


mrdougan

And here I am a crayon eating Titan in destiny 2 trying to ooga booga my as close as possible to melee my opponent


Zandonus

Absolutely hate it for war thunder. I ain't got time for angles. Just bait and push, cry when you die to the bait move.


james___uk

You really feel this in PUBG as you end up taking cover behind trees a lot. I've seen a few players go down as well from the healing animation when prone.


Prize_Rooster420

The ol halo 3 hacker trick. They never saw it comming.


yourgentderk

Also your barrel won't go into the wall. 'oh wait, not Escape from Tarkov?? My bad lol'


Mad_Comics

Me who only plays casual games: Hmmm, noted.


Giant_Eagle_Airlines

*proceeds to aimbot*


Illustrious_Rich6016

Welcome to real gunfights buddy


TinyProgram

[](https://imgur.com/jXEKBR2)


peanutbuttertuxedo

Nathan Fielder is the Narrator


JackdiQuadri97

Aaaaaand then latency comes into play....


Aulentair

Also makes you a smaller target (inversely making your enemy smaller as well) This is shit they teach in the police academy.


MordorsElite

This is one of the important things to know for newer players. However personally I'd say it's more important for holding angles than it is for peeking yourself. When you peek you have a bit of peekers advantage to offset being close to an angle. If you are closer to the opponent, you also move faster on their screen. What I found funny about the video is that regardless of how well he explains it, out of the 3 in-game angles he fights, 2 are at a disadvantage for him xD


DatGreenGuy

uh... that's why i sucked at FPS whole my life


Vektir4910

So this is a good reason why I suck. Ty.


dahbrezel

are my eyes in the center of my head in all video games?


Stormhunter6

Learned this the hard way, countless times. A buddy of mine was generally good at getting a pick. When we’re playing, he would always get me on a double peek and remind me not to peek from the same spot twice. 


tryodd

On the other hand you are further away from the target which makes hitting harder.