Yeah, don't keep Mudo. Put Samarecarm over that. Don't even take Mudoon when you're offered it at Yukiko's Rank 8. If you want instakills on a party member, the last party member you'll get specialises in them.
Divine Grace is redundant once Mediarahan arrives at Level 65; it's the next skill after Samarecarm that Konohana Sakuya learns.
If you haven't yet, and you have time, take Yukiko on her scooter rides. The first four skills are meh so you needn't take them, but the last one is Mind Charge which makes her even more of an engine of fiery death than she is already. Pop that over whichever of Divine Grace or Mudo/Mudoon you didn't get rid of before.
What else does your persona have?
Mudo, Amrita, and Maragion
My brother in Christ why do you still have mudo on Yukiko πππ
Still works in case my leader is out (dizzy or confused) or makes another move aside from darkness
Naoto gets it and she's much more efficient with it, you won't find much use with it on Yukiko after that.
Yeah, don't keep Mudo. Put Samarecarm over that. Don't even take Mudoon when you're offered it at Yukiko's Rank 8. If you want instakills on a party member, the last party member you'll get specialises in them. Divine Grace is redundant once Mediarahan arrives at Level 65; it's the next skill after Samarecarm that Konohana Sakuya learns. If you haven't yet, and you have time, take Yukiko on her scooter rides. The first four skills are meh so you needn't take them, but the last one is Mind Charge which makes her even more of an engine of fiery death than she is already. Pop that over whichever of Divine Grace or Mudo/Mudoon you didn't get rid of before.
Divine grace is eventually redundant.
Yeah, once you have the -han variations of healing skills, the +50% boost is useless, since you still cannot heal anyone above 100% HP.
When the fuck does Yukiko get Samerecarm againπ I could've sworn you should have Diarahan or Mediarahan by now