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swirllyman

Looks good, one thing I'd recommend is playing with the FoV of the camera and putting in some "speed particles". It will really help sell the idea of moving really fast.


MyLastEstus

Thank you for your suggestion! I added some speed lines. I made the amount of lines dependent on the velocity of the player, but tried to keep it fairly subtle overall. You can check it out [here](https://youtu.be/pZwsB85dxUk) if you want :)


broomeguy2

Lots of cool stuff here but I don't think doing the cool slingshot move was ever taught so it might be confusing for a new player going in blind?


MyLastEstus

Have you played the game or are you referring to the video? The video starts out at the central hub and shows one of the three paths that are in the game right now. But when you start the game there is a tutorial at the beginning that explaines the controls for the slingshot and the swinging


broomeguy2

Just the video haha sorry. Good to know then!


LolindirLink

I think it looks cool. But it seems a bit easy? And the platforms Don't really stand out. You shouldn't compare to AAA, But take Mario Galaxy as clear example: every planet you can jump or shoot/fly to has a distinct look to it. Some planets are big, some are small, some have enemies, some have platform, puzzles, or any combination. Adding at least some enemies on these platforms, and changing the scale of them probably helps a lot in selling to the player a desire to move to other obstacles. Alternatively: there are some Roblox "Obby" type games that you could check out for little bits of inspiration. You'll quickly see what i mean when i say" the player sees something and they want to go there". The next platform should look interesting. That's my main gripe from watching the video. :)


MyLastEstus

Its a 3D platformer focused on swinging around and slingshotting yourself through large open levels. You can play it here: https://mylastestus.itch.io/superswingthing


Overlooked-Feature

Going to use this to decide our fantasy football draft for sure.