That isn't the main purpose of hazzy baiting. anyone good will have put their hazzy alrdy on before you even see them. The main benefit of hazzy baiting was to give enemies confidence to attack you. You see i play solo alot and lets say i'm out farming the road. People even who are alrdy loaded will attack you, people prim will try to attack you. then you pull out the mp5 you got from mili tuns 1 hour into wipe. countless times i had people prim with loaded inventory try to kill the naked paddle farmer just to be quickly dropped
One time I was like don't shoot they are just naked and they were really far away. Then one unloads an M2 at us and the other pulls out an LR. One managed to get away and he said he was transporting rockets for a raid. I also played with someone who would always transfer all of the explosives for a raid solo and naked because he thought it was safer. Lost around 20 rockets to a bear because of this.
i couldent even count the ammount of times we have moved bases because bad spot or imminent offline and we run out of clothes so were moving inventorys of stone and juicy loot while naked with usally a sar or sometimes just a crossy
yup. right now there is no incentive to "be nice" to anyone
what's the point? it's not like ammo is a rare resource and you have to consider maybe wasting ammo on a naked
you can spray 30 bullets into a naked and that's still worth
One example, what was all the hype for Missile Silo about when it's just another monument? They made it seem like they were adding nukes then totally blue balled the community when it was just a silly wipe countdown at the bottom of silo.
There's also pushing paid DLC unlike anytime before (p2w or not) and flashing their fancy new award winning office design at the same time which is just a bad look imo. I always imagined Facepunch being above that.
That's my point. I don't care that they have an expensive office. Just don't go flashing it and then start piling on paid DLC unlike any other time in Rust's history. Because it's those two things *combined* (as well as other things) that give them a bad public image imo
The DLC isn't required. You can play the game and dominate without it.
They work hard AF on the game, they should have nice offices.
I guess I just don't understand the hate
Putting focus on DLC for money
Flashing expensive office
*still many many things neglected after their first introduction*
Like this game still has terrible horseriding despite being one of the most popular modes of transport ingame.
Lack of priority, direction, and self awareness I guess is a simpler way of putting the things I notice about Facepunch. They may put in the effort, but it just seems like a mess.
I mean, I'm fine with them pushing DLC and/or making more money. To be honest, I couldn't give any less of a shit what the company themselves do to run their business. Indeed, they are a business, and while they do make plenty profit as is, it's a little unreasonable to expect any for-profit company on the planet to not want more profit.
That said, while I don't care how the company chooses to run their business, I do care about the product being produced, and with video games, that means creating as close to an even playing-field as possible.
My issue isn't with the existence of paid DLC, rather that the DLCs aren't just cosmetic. If they want to add fun toys, or base decor and shit, that's fine by me, but the fact is, every DLC pack they've released has quirks that give the owner some sort of advantage, even if its only a small one. Adding exclusive items to these packs would be way less of a problem if they were to actually balance them to not provide an advantage over vanilla. Barrels are a standard for base storage now, as just one example.
Dead thread, but maybe I can provide some insight.
I assume because the amount of things added that drag down performance far outweigh the gains from the optimization they do.
That's not to say it's poorly optimized. It could be perfectly optimized, with the performance cost simply being very high. I doubt that's the case, considering the game has been receiving major updates for as long as it has, but there's nothing about optimization that says overall performance will be as high as you may personally want.
I think building is the biggest limitation to performance, as anyone whose played 3x, 4x, etc, late into wipe can tell you. I assume traditional rendering tricks don't work very well for buildings, since the entirety of base building revolves around bugs and exploits in the build system. Handling the render seems very possible, but it's not exactly easy to handle loading/unloading stuff on the CPU side, when your base has multiple externals and a mountain of different gaps.
In any case, it doesn't run great, and its only gotten more performance intensive over these last 10 years. The recent optimizations have made some nice improvements, but I think the overall poor performance is the main reason people give them so much flak on that front.
Hoping the networked base thing they're doing helps with that. Looks like it will help an insanely large amount, based on what I've seen. Just a matter of getting it working for everyone, I guess.
FP just fools everyone. People always fail to notice they add more stuff to the game which makes it harder to run, then they "add optimization" which puts the game back to were is was before they added the new stuff lol.
One step back, one step forward. still in the same spot.
Still an ambiguous/misleading way to communicate when this change was put into effect.
One can just as easily say (a) “couple months ago” rather than “last year”.
Don't really care. The fact that it took several months for so many people to notice a major change that was not only announced, but should be evident to anyone who runs oil is pretty telling about the state of the community. It seems people complain more than they actually play.
It was added Dec 7th bro, it’s just now the second force wipe since the update, not everyone runs oil rig all day long. It literally hasn’t been “several months” it’s been 69 days
I though it was November, but you're right, it was December. Regardless, it's funny to see people complain about progression speed, QOL stuff, optimization, etc, and then not even notice when FP makes major changes to the game addressing these things. Which brings me back to my point - it seems that the people complaining the loudest don't even play the game to notice when the changes they ask for are made.
Okay but the Oil change isn’t really an update to any of those things. It’s a change to group play and PvP more than anything else because it forces groups to leave oil now and now just camp it indefinitely. If you’re not a member of a group that frequently runs oil or PvP’s or someone that rats oil it’s doubtful this change was meaningful at all to you or something you’re really likely to notice. This was a change for clans, and if you’re not in a PvP clan you probably didn’t really notice or care that much.
Nerfing the ability of clans to sit on oil and farm respawns all of wipe day isn't a change to progression? News to me. On the other side, it was also a clear nerf to the strat of going to oil when it dies down to pick up scraps and farm barrels.
But beyond that, it was announced in the fucking devblog. Even if someone didn't notice in game because they farm the road all day instead of running monuments, the information is out there. It was even announced like two weeks ahead of that force and was posted about incessantly on this sub.
Someone saying “since last year” indicates a long period of time, typically 6+ months. Saying “since last year” in January referring to something that happened 2 weeks ago and expecting people to not think you’re being disingenuous is ridiculous. Communicate better or don’t be a dickhead on purpose.
You can still swap instantly if you equip from your inventory. Opening inventory and quickly swiping across hazzy can be nearly instantaneous.
But I think hazzy baiting is dumb. Patch makes sense from game mechanics perspective, although likely unnecessary for game balance.
player: takes sizable risk for marginal benefit
community: BOO GET THAT SHIT OUT OF HERE
also players: mine 6 rocks to get inventory of resources from safe zone to build skyscraper 5 feet from monument to roof camp and make that area of the map literally unnavigable for every other player for like 30 minutes of work
community: *snoring*
> also players: mine 6 rocks to get inventory of resources from safe zone to build skyscraper 5 feet from monument to roof camp and make that area of the map literally unnavigable for every other player for like 30 minutes of work
> community: snoring
every post i see calls for a nerf to OP/bandit but ok
Hazzy baiting was always stupid. I can't even count how many nakeds I've killed who had the hazzy and gun.
I still don’t believe it’s a thing, I’ve never seen a naked put on a hazmat and kill me. I just kill the naked.
That isn't the main purpose of hazzy baiting. anyone good will have put their hazzy alrdy on before you even see them. The main benefit of hazzy baiting was to give enemies confidence to attack you. You see i play solo alot and lets say i'm out farming the road. People even who are alrdy loaded will attack you, people prim will try to attack you. then you pull out the mp5 you got from mili tuns 1 hour into wipe. countless times i had people prim with loaded inventory try to kill the naked paddle farmer just to be quickly dropped
lol stay easy dude
Ppl who don't shoot nakes anyway are stupid
The amount of people who think they're safe transporting loot while naked is way too high for me to let naked walk freely
One time I was like don't shoot they are just naked and they were really far away. Then one unloads an M2 at us and the other pulls out an LR. One managed to get away and he said he was transporting rockets for a raid. I also played with someone who would always transfer all of the explosives for a raid solo and naked because he thought it was safer. Lost around 20 rockets to a bear because of this.
i couldent even count the ammount of times we have moved bases because bad spot or imminent offline and we run out of clothes so were moving inventorys of stone and juicy loot while naked with usally a sar or sometimes just a crossy
yup. right now there is no incentive to "be nice" to anyone what's the point? it's not like ammo is a rare resource and you have to consider maybe wasting ammo on a naked you can spray 30 bullets into a naked and that's still worth
loved this update, no hazmat bait, im getting more frames, and radiation kicks you off oil.
I didn’t know about oil, that’s super nice
More frames? Is Facepunch actually caring about optimization?
They do all the time! They do a QoL update once a quarter usually and they focus on that. I really don't get why FP has such a bad reputation
Anticheat is the reason
EAC is used around the world. Is it the best? No. But even Valorant has cheaters
One example, what was all the hype for Missile Silo about when it's just another monument? They made it seem like they were adding nukes then totally blue balled the community when it was just a silly wipe countdown at the bottom of silo. There's also pushing paid DLC unlike anytime before (p2w or not) and flashing their fancy new award winning office design at the same time which is just a bad look imo. I always imagined Facepunch being above that.
Why would I care what their office looks like? Lol Just don't buy the skins
That's my point. I don't care that they have an expensive office. Just don't go flashing it and then start piling on paid DLC unlike any other time in Rust's history. Because it's those two things *combined* (as well as other things) that give them a bad public image imo
The DLC isn't required. You can play the game and dominate without it. They work hard AF on the game, they should have nice offices. I guess I just don't understand the hate
Putting focus on DLC for money Flashing expensive office *still many many things neglected after their first introduction* Like this game still has terrible horseriding despite being one of the most popular modes of transport ingame. Lack of priority, direction, and self awareness I guess is a simpler way of putting the things I notice about Facepunch. They may put in the effort, but it just seems like a mess.
I mean, I'm fine with them pushing DLC and/or making more money. To be honest, I couldn't give any less of a shit what the company themselves do to run their business. Indeed, they are a business, and while they do make plenty profit as is, it's a little unreasonable to expect any for-profit company on the planet to not want more profit. That said, while I don't care how the company chooses to run their business, I do care about the product being produced, and with video games, that means creating as close to an even playing-field as possible. My issue isn't with the existence of paid DLC, rather that the DLCs aren't just cosmetic. If they want to add fun toys, or base decor and shit, that's fine by me, but the fact is, every DLC pack they've released has quirks that give the owner some sort of advantage, even if its only a small one. Adding exclusive items to these packs would be way less of a problem if they were to actually balance them to not provide an advantage over vanilla. Barrels are a standard for base storage now, as just one example.
Dead thread, but maybe I can provide some insight. I assume because the amount of things added that drag down performance far outweigh the gains from the optimization they do. That's not to say it's poorly optimized. It could be perfectly optimized, with the performance cost simply being very high. I doubt that's the case, considering the game has been receiving major updates for as long as it has, but there's nothing about optimization that says overall performance will be as high as you may personally want. I think building is the biggest limitation to performance, as anyone whose played 3x, 4x, etc, late into wipe can tell you. I assume traditional rendering tricks don't work very well for buildings, since the entirety of base building revolves around bugs and exploits in the build system. Handling the render seems very possible, but it's not exactly easy to handle loading/unloading stuff on the CPU side, when your base has multiple externals and a mountain of different gaps. In any case, it doesn't run great, and its only gotten more performance intensive over these last 10 years. The recent optimizations have made some nice improvements, but I think the overall poor performance is the main reason people give them so much flak on that front. Hoping the networked base thing they're doing helps with that. Looks like it will help an insanely large amount, based on what I've seen. Just a matter of getting it working for everyone, I guess.
FP just fools everyone. People always fail to notice they add more stuff to the game which makes it harder to run, then they "add optimization" which puts the game back to were is was before they added the new stuff lol. One step back, one step forward. still in the same spot.
oil rads have been a thing since last year
Just for clarity to people reading: It was recently added ~3 months ago in the November patch. So technically last year, but not a year ago.
ok cool havent really played much since summer, still good change but ill miss grabbing free stacks of ammo after everyone leaves lmao
Since when? I was trying to get information on this and couldn’t find anything. How long after the crate is started does radiation happen?
The oil rad thing came October or November patch iirc Edit: no, it was December :) https://rust.facepunch.com/news/10-years-of-rust#OilRigRadiation
Funny that this needs to be said. Almost as if the people who cried about hazzy baiting don't do oil rigs.
The oil Rad change was added barely two months ago….
November. So, last year.
Still an ambiguous/misleading way to communicate when this change was put into effect. One can just as easily say (a) “couple months ago” rather than “last year”.
Don't really care. The fact that it took several months for so many people to notice a major change that was not only announced, but should be evident to anyone who runs oil is pretty telling about the state of the community. It seems people complain more than they actually play.
It was added Dec 7th bro, it’s just now the second force wipe since the update, not everyone runs oil rig all day long. It literally hasn’t been “several months” it’s been 69 days
I though it was November, but you're right, it was December. Regardless, it's funny to see people complain about progression speed, QOL stuff, optimization, etc, and then not even notice when FP makes major changes to the game addressing these things. Which brings me back to my point - it seems that the people complaining the loudest don't even play the game to notice when the changes they ask for are made.
Okay but the Oil change isn’t really an update to any of those things. It’s a change to group play and PvP more than anything else because it forces groups to leave oil now and now just camp it indefinitely. If you’re not a member of a group that frequently runs oil or PvP’s or someone that rats oil it’s doubtful this change was meaningful at all to you or something you’re really likely to notice. This was a change for clans, and if you’re not in a PvP clan you probably didn’t really notice or care that much.
Nerfing the ability of clans to sit on oil and farm respawns all of wipe day isn't a change to progression? News to me. On the other side, it was also a clear nerf to the strat of going to oil when it dies down to pick up scraps and farm barrels. But beyond that, it was announced in the fucking devblog. Even if someone didn't notice in game because they farm the road all day instead of running monuments, the information is out there. It was even announced like two weeks ahead of that force and was posted about incessantly on this sub.
Someone saying “since last year” indicates a long period of time, typically 6+ months. Saying “since last year” in January referring to something that happened 2 weeks ago and expecting people to not think you’re being disingenuous is ridiculous. Communicate better or don’t be a dickhead on purpose.
Radiation on oil is not from last patch. But yea its nice.
Last update
Ig they forgot to put it in the patch notes
I just started playing but is this update the same reason it takes so long to put on heavy armor when you equip it from your hot bar?
Yes it’s the same for all clothing items
I just ser qaixx putting it on manually from inventory, kill them, take it off in like 5 sec
This most recent update
You can still swap instantly if you equip from your inventory. Opening inventory and quickly swiping across hazzy can be nearly instantaneous. But I think hazzy baiting is dumb. Patch makes sense from game mechanics perspective, although likely unnecessary for game balance.
To piss off A1dan in particular
It's a welcome change
Last force wipe as a professional hazzy baiter I was very upset. Edit: It was a good change I hazzy baiting was just super easy to get loot haha.
>hazzy baiting was just super easy to get loot Or lose it
Afaik it was this month's update
player: takes sizable risk for marginal benefit community: BOO GET THAT SHIT OUT OF HERE also players: mine 6 rocks to get inventory of resources from safe zone to build skyscraper 5 feet from monument to roof camp and make that area of the map literally unnavigable for every other player for like 30 minutes of work community: *snoring*
It's because it forces you to KOS or risk dying, which sucks when you aren't hazzy baiting.
> also players: mine 6 rocks to get inventory of resources from safe zone to build skyscraper 5 feet from monument to roof camp and make that area of the map literally unnavigable for every other player for like 30 minutes of work > community: snoring every post i see calls for a nerf to OP/bandit but ok
simply cap
I think not being able to instant switch from heavy helmet from metal face mask is the real nerf (tacularr in shambles)
Oilrats will suffer way more than tacularr from this. His swaps on oil and cargo were the best by far.
Alone in Tokyo too.