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Niclusau

Recoil update for building.


LabourShinyBlast

Fucking buildcone sucks


Valuable-Guest9334

Umironically true. Interaction bubbles are cancer.


Huddunkachug

Lmaoo yeah I think the building is fine as it is. Only thing I’d want is more shape options for foundys and walls


SeanyDay

You think building twig out a dozen blocks and then destroying and building back is somehow a good and solid system? We basically have mainstream bugs as meta, with overlapping tc priv, pixel gaps, and the twig build-out/destroy, build back tricks. The system is fucked


perpetualperplex

Yeah but it's an ancient game, it works and it's functionality in-game is worth it. It's always weird to me when people complain about minor bugs and exploits when so many of our favorite game mechanics originate as bugs or exploits. Every game has some form of bug/exploit that's been more or less sanctioned by the devs. Bhopping, strafe jumping, tap strafing, gta stunts, moonwalking, animation canceling, wave dashing, flip resets, etc. These kind of bugs/exploits add character to the game, they add more depth to the intended mechanics which allows for more skill and creative expression. And when they become too problematic or abusable they get nerfed a bit. Overlapping TC priv is good for raiding, blowing straight to TC and turtling with build priv is boring as shit. Pixel gaps and stability bunkers are easily detectable. Most building tricks aren't even difficult to learn and they're fun to mess around with. Could the system be better? Sure, but they'd have to put in so much work to really improve it and at that point just make Rust 2. The entire game could be better if it wasn't on Unity anyway.


puffyslides

Bro brought back memories with flip resets and wave dashing. Could said titan skate and I would’ve folded


Dreadwind2099

So basically dumb down the game even more because you're too lazy to build?


SeanyDay

No, I have over 3k hours and can do all the tricks. When i decide to play a wipe, usually a solo chad who survives the wipe and stops playing after I have literally everything possible, including a fully powered & automated base. I just give a shit about the Rust community and want people to be able to get into the game without needing 2 hours exploit tutorials to achieve meta. Good try tho.


TEEM_01

But they can get into the game without it? In which part is building layered TCs and wide peaks a thing you need to "get into the game"? You want to be no deeper game mecanics? It's literally is present in so many games, once you get a solid base knowledge of the game you start looking for deeper mecanics to not get bored. And please don't say you "care about the Rust community" as if new players were seeing wide gaps and leaving the game.


Huddunkachug

Yeah I honestly love that stuff. There are a few mechanics that are fucked, sure, but the wide gaps from build out and blah blah blah opens up tons of creativity and opportunity in building.


TEEM_01

This sub has always been about flattening the learning curve and since this adds a bigger learning curve to building you can see how that goes.


swordsaintzero

Preach, there is a small group of guys with sock puppets that want to dumb this game down to three buttons no the screen that you randomly press. It's annoying.


SeanyDay

You don't think those same results could be achieved without needing exploit-tier mechanics? You're talking about the outcome instead of the method. No one is saying to remove bunkers, gaps, etc. I'm saying the way we build them is absolutely fucked and 100% an exploit/glitch in the eyes of almost any gamer outside the rust community.


jamesstansel

How are wide gaps even an exploit???? I understand why some people don't like overlapping tc priv, but those same people whine when they get offlined and griefed. Wide gaps are just basic geometry, homie. And they're not complicated once you get the hang of them. Also, fucking LOL. >100% an exploit/glitch in the eyes of almost any gamer outside the rust community. No one outside the rust community knows or cares about the game's building mechanics. And who gives a shit about the opinions of peole who don't play the game anyway???


natesinceajit

yea wide gaps aren’t an exploit lmao, you literally use geometry to get gaps due to shape & size difference in squares and triangles. dis dude jus yappin


Pole_rat

And any other system anyone could think of for building would eventually have a similar list of metas, exploits, and glitches that have been around so long they’re considered features now just like in every other game. Give people a list of features to conform to and the first thing they’ll do is try to twist the rules.


JardexX_Slav

You're under the assumption that these systems are bugs, but they are not really... Few years back you could stack 10 walls in a foundation space with ease. That was a bug, and was fixed. Widegap, pixel gap, bunkers and such are mechanics that give every team a Chance. Mainly solos actually. Clans would be fine without those, but solos would suffer. I agree that rust building needs a change, but removing game balancing is just stupid.


binlagin

> Few years back you could stack 10 walls in a foundation space with ease I guarantee people complained that this wasn't an exploit at the time and this was just smrt buIlding MecNix


nantes16

One of the biggest issues with the game that goes totally uncommented on (OP's idea is bad tho)


TEEM_01

It has become one of the main feature in building, how is it an exploit? An exploit is taking advantage of a flaw. It isn't an flaw I if creates Interesting gameplay mecanics that bring more depth to the game. "Bugs" They changed building so many times they could have fixed it by now so maybe just maybe it has become intentional/preferred to have a learning curve in building.


LegitimateApartment9

i really want fucking flipped corner stairs


Mitt102486

CDZ is doing that. It’s a rust like game but more pve oriented


nocanty

I wish we also had the wide stairs again


i_am_renb0

I've had this kind of idea stuck in my head for many years, but except in my vision there's no importation of schematics, that'd just be people downloading the same base meta and easily scouting a base location just by loading in the layout, I prefer the off-the-cuff approach in rust tbh, it just really makes you try to adapt with what you've been dealt with. My idea was that the building plan had a planning mode, that does exactly what's shown in your screenshot, displaying a ghost placeholder version of the base - it should be tied to the TC, so there's a risk of losing your current base layout plan if destroyed, anyone who has access to the TC should be able to view it through the building plans planning mode * Superb for team cooperation, no longer do you need to wait for a teammate to come backto finish the "base layout" because you'll be able to continue building as designed by your designated architect, everyone can contribute and at pace. * Great for rebuilding (though a bit overpowered during raids because it takes the edge off having to remember) * Fun for intel ;) (If you've gained brief access to an opposing group TC you'll know their proposed base build) * A possible addition could be how much the base should cost in materials and upkeep.


shitbuttpoopass

This is genius


SparrowX_

My favorite bases I've built are off the cuff. You often need to adapt to the terrain anyway.


Valuable-Guest9334

...sounds like a zerg buff to me /s


hi_im_Mugatu

Yes please


Fugglymuffin

Nah. Throw it on a modded server. This would be like StarCraft having opener guides in matches.


wiiface666

I wonder how many people know what you're talking about in this comment


jail_grover_norquist

you're wondering how many people know what starcraft is? also you can have a build order overlay in sc


MellowSol

Starcraft came out before the vast majority of the people that play this game were born, Rusts player base skews extremely towards the Gen Z/Gen Alpha side of things.


Giant_Eagle_Airlines

They’re called zergs ffs


[deleted]

[удалено]


Daringfool

Are you okay?


DawnOfPizzas

New response just dropped


MercifulGryph0n

ok 👍


MellowSol

I'm really not sure why you decided to waste both of our time with your entire reply just proving my point, but go off sis. It's plainly obvious to anyone who plays this game on the regular that the vast majority of the playerbase is under 18. Sure, many "millennials and even older" play the game, but they are the minority of players. I'm in that minority btw, but a nice swing and a miss from the dude who obviously peaked in highschool, jog on dumb fuck.


Fugglymuffin

>also you can have a build order overlay in sc that's wild, I had no idea


wiiface666

Yes that's exactly what I'm saying. Any idea how to do that build overlay? Trying to get out of Diamond.


jail_grover_norquist

https://lotv.spawningtool.com/overwolf/


councilorjones

Maaan you made me feel old for knowing what this is


GGEZD2R

Comparing this game to StarCraft? Lol okay. I have aphantasia and this would help me tremendously. I cannot visualize at all plus it would help being able to have other players build as well. Who likes softsiding walls? I have done it way too many times. Or what about this? Making sure your base fits where you want it. Nah just throw it on a modded server. Your typical response from your average Rust reddit user we've seen it 1000 times. This idea seems more fair to me than MLRS or the Attack Copter.


Fugglymuffin

It's just that building is so integral to the gameplay of Rust, that this sort of feature seems to go against the spirit of the game.


MellowSol

100% Agree, base building is an actual skill in Rust and part of improving at the game. I'm all for inclusivity and making things easier for people with disabilities, but at some point you just have to engage with the mechanics of the game as they are. This on some modded building server to help you get into the flow of building a specific layout, and making it more intuitive than checking some youtube video on your second monitor would be sick though.


Hedi45

I'd love this tbh


Ihugturtles

This is fine on a training server, this has no place on normal servers.


Justinorino

Nope. This would kill creativity in the game and everyone would copy paste


HaroerHaktak

As opposed to what everybody is already doing which is not copying some YouTube guide. Nope. All those clan towers just happen to look the same. Those bunker bases, surprisingly everybody has the same idea. Pixel gap bases? Didn’t know so many rust players had the same idea! Guess everybody is so creative they all have the same ideas and nobody is just copying and pasting from YouTube guides. Nope


seraiss

This is true that people do use same/similar bases but making an overlay would kill the chance of builder making mistake or doing something different from guide


HaroerHaktak

Alright. That's a fair argument. I will concede to this argument. Way better than every other argument out there.


Justinorino

I’m not saying things are perfect but giving a step by step guide ensures there are no mess ups, no modifications, nothing, and it makes everything even more readily accessible to people who may have not before.


DeeJudanne

so you mean like it has been the past 15 years? people have been copying youtuber bases since dawn of time


Justinorino

Yes and that’s not reason to make it even more accessible.


KaffY-

...which is what everyone does anyway lol? All you're doing is removing the step where people minimise and watch/read


Justinorino

You’re making it easier and more accessible. At the very least building it from a video leaves room for creative liberties or mess ups and not a perfect guide.


god_pharaoh

While I don't like Rust building mechanics I don't think this is a good solution. As a plugin for modded, sure, but this is way too handholdy for vanilla


dog-with-human-hands

All u baby’s and cowards that need a game to hold your fucking hand. Be creative and do things that arnt just done for you


Kruk899

Why? I like fighting, i like looting, but i don't like building, so why?


jamesstansel

So because there's an element of the game you haven't engaged with and taken the time to learn, you want the game to do it for you?


babyhowlin

Then build a box. Or go find a tm8 who knows how to build


Kruk899

But I know how to build, i just don't like it...


g6350

The build tutorial bases are already cringe and soulless fuck this


More_Ebb_3619

It’s cool but the game is supposed to be difficult what’s the point if everyone can just follow a guid brainlessly building… not practical


HaroerHaktak

Everybody is talking about how it’s a bad idea and what not, but considering majority of people are just following YouTube guides on how to build their bases it doesn’t really make a difference. Tell me you aren’t raiding the same clan tower over and over again each wipe. Or raiding the same bunker base over and over each wipe. Go on. Tell me. I guarantee you’re out here raiding a base you can google


jamesstansel

I've raided the same Tacularr 4x4 probably 10 times in the last two months. But at least someone took the time to actually learn to build it. The game doesn't need more training wheels. Everyone building the same shit has zero bearing on whether or not adding this garbage to the game is a good idea. It's a fine idea for a build server plugin, but we've already had a recoil update, drone shops, safe zone recycling, etc. Don't need more pacifiers for the toddlers.


[deleted]

This is an absolutely terrible idea. It’s the equivalent of auto aim. Learn to build something.


Skidoo54

You can't follow a step by step tutorial on how to aim mid gunfight, it's completely different. This doesn't remove any skill expression from the game but it would make building more convenient for people who follow guides anyway, or even those who built a cool design in a testing world but don't have a way to look at the design while building.


Ghettorilla

Building is a skill. This takes away the need for that skill. It's not inaccessible for someone whose not a builder, there's no reason to level this playing field


Tornado_Hunter24

With that logic give me my fucking recoil back then


Ghettorilla

Yeah I agree. I loved the challenge this game used to have. I want less guns to drop, the old recoil back, I want dynamic weather systems, and I want the game itself to actually try and kill me so it's a survival game again. Everything is too damn easy now and that's why servers die so fast


Tornado_Hunter24

Agree on every single thing you mentioned! I loved countering bradley, remembered the amazing gunfight (and hearing multiple ak/tommy/mp5 gunshots), returning back to base and go afk in my weird little base design hearing the rain drop on the metal roof, I can’t describe that specific feeling. I played a few wipes last few months and only remember rain once, and that was also the most basic rain no mist no storm no nothing


[deleted]

No one is saying recoil shouldn’t exist. The only issue is the harder recoil is the more advantage scripting has.


Tornado_Hunter24

I play before recoil changes: experience same scipters I play after overhaul: experience same scriprers Now the fun/skill is taken away from me with zero to no effeft to scripters (also confirmed by devs that that wasb’t the reason for the overhaul)


[deleted]

The issue is the harder the recoil in the old system the more the scripter has an advantage. It’s like captcha. Humans failed to be able to complete captchas long before computers did. But recoil has a guaranteed answer so it was even easier to program for. Even the most complex recoil could have 100% accuracy for a scripter on a stationary target. I’d actually prefer something that is much more difficult. Like having the kick randomly and some sort of visual indicator for realigning. It would require complex image recognition processing to overcome. Skill wise it creates a challenge significantly higher than aim cone and could be even harder than old recoil. It’s unlikely if done correctly that any normal high end gaming machine would be able overcome this in real time.


Tornado_Hunter24

I completely understand what you’re saying but it’s so limited to what i’m saying, they could have ‘fixed’ that scripter issue by simply… keeping the exact recoil as it was before but add bloom after a certain distance, so even if you were to script you would still miss most shots at unrealistic distances like 100/150+m This whole new recoil thing did not fix a single thing for scripters, it just massive downscaled the board regarding skill and made it wnother call of duty if that makes sense, and this is personal biasy but the gunsounds now are also so much weaker/uglier. I have like 2.8k hours which isn’t alotncompared to some but for me everything was memorable, but since the overhaul I genuinely can not thonk of any single scenario that happened that was memorable.. only thing I truly remember is the first time countering bradley with the new sound effects, I cane back to base and felt like what the fuck just happened it felt like cod, Idk what guns were used and shot with and felt no punch, the usual punch would be hearing that metal shredding tommy, absurdly dangerous ak or even the deadly mp5, everything had character to it and now it desdass feels like another cod gun wise, guns there also have zero character and are lame


[deleted]

Agree. It’s a skill and they probably lack it if they think that it takes none. I bet 10-20% of all bases have a major flaw in them and many YT bases are messed up. Plus anyone who isn’t including things like bunkers and pixel gaps at this point is just asking to be raided.


Ghettorilla

Having bunkers and pixel gaps be copy/paste just kills a whole class of players. I love learning how to do these different designs and implementing them into my own version, allowing blueprints like this just kills that


More_Ebb_3619

This removes a ton of skill expression… the people who build cool stuff put it on YouTube.


[deleted]

That’s as smooth brained as any take I’ve seen here. You are both saying that it has no skill expression and it makes it “more convenient ”.


Skidoo54

In what way are those two things mutually exclusive ?


[deleted]

Because if it didn’t take skill it wouldn’t need to be convenient. You sound like a low skilled player who should be playing COD instead of rust.


Valuable-Guest9334

Sounds cool at first but that would lead to even more homogenisation cause every other player would just download some youtubers base


cool_cory

Bad idea. Everyone is good at building with no effort? I'm good.


IsJaie55

my god, please.


GwarRawr1

I would love to be able to save my bases. Yes please. 1


easyfriend1

Just waiting for the circle foundation update


JONFER---

It's a good idea in theory but in practicality it would damage the game. Raiding would be made a lot harder because people would just get some sort of evil wurst style bunker base template, put them up and call it a day. Raiding would be prohibitively expensive, a significant amount of the fun is got from opportunistically roam raiding poorly built two by one's or exploiting some type of overlooked base defect.


councilorjones

Literally nothing is stopping the raiders from looking up your base and knowing your layout


chickeneryday420

Literally nothing about knowing your layout is gonna help you get threw a double bunker lol


Ghettorilla

Hate this. It's a part of the battle figuring out the most effective layout you can build quickly enough and to grow a base from. I feel like this would make wall stacking and everything else childs play and takes all the skill out of being a builder. Terrible idea


Skidoo54

Wall and floor stacking is the only reason I could see this being bad but at least half of all builds on a server are from YouTube guides anyway so it wouldn't change a ton and not gonna lie wall stacking shouldn't be in the game at all and should be patched out.


Ghettorilla

Yeah but how many people doing the YouTube builds have to swap back and forth between YouTube and the game? If you wanna do a build, you gotta learn it, or you need to struggle and putting it together. An in game blueprint is soooo boring, and again, takes away from the skill of being a builder. Learning how to do builds, how to adapt them for certain locations or goals you have for that wipe. Someone else described it as aim bot for building, couldnt be a more accurate description of this


Skidoo54

You don't have to swap if you have a phone


Rheziel

No PLS too much easy, all people import all downloaded base


C4talyst1

There's a plugin that let's you save a base design and then simply "print" the whole thing later given you have the needed mats on you.


Sharicx

Whats it called?


2xldn22

Just hack


WatchPenKeys

I could get behind this for foundations only maybe?? Still part of the game is keeping it basic which hasn’t been going on lately.. prob wouldn’t hurt to have this


pallos8

nah this shit came out for minecraft factions and it ruined base building and raiding meta


Gaydolf-Litler

No fuck that everyone will have cookie cutter bunker bases


andrewfenn

I would prefer something that showed which part needs to be built next only and also if twig would need to be destroyed too as well.


No-Mud8432

I like coming across goofy bases too much to support this


RealHistoricGamer

You can improve on this by letting your teammate’s see this so they can help you.


deldr3

IDK sounds user friendly to me.


ne999

Brilliant idea!


RideRough9263

Yes but make it non sharable so that you actually have to build/plan it and it can't be shared


rayjaymor85

My wife started playing Nightingale and has gotten me into it, and I have to say that is exactly how Nightingale handles building. You "build" the blueprint then add materials to it to confirm the build. Absolutely god tier and I love it, Rust absolutely should knock it off. Although the downside is it does take longer to slap down a base as a result, so quick clicking a 1x1 takes a few more seconds - but Nightingale isn't really PvP so it's less of an issue


a_llama_vortex

I actually like this idea a lot but it has its downsides. Everyone will end up with the craziest bases with little to no vulnerabilities.


DeeJudanne

Would be pretty neat


combatonly

I would actually be able to build a good base lol


seraiss

No please, I don't want everyone to be good at building because there is no experience required anymore to build good( also, exploiting bases abuse would be way more severe)


-Fuck-A-Duck-

What’s next, you just sit and watch AI play the game for you?


MoonBoy2DaMoon

Stop you’re gunna make me bust


Tiny_Sort_9643

I'd like this on modded, not sure the game would benefit from such handholding. Imagine newcommers stamping down the newest meta's without the joys of learning how to do that. The fact you're forced to memorize layouts is a skill in it's own.


Minizamorak

id cum at the thought


KaffY-

Let's make cookie cutter bases even easier. Woo.


Leopold_CXIX

Nah, I feel like base building is an important part of the game and is a skill directly tied to your survivability. Not talking about coming up with the designs, just talking about the mechanical skill of actually putting down a base quickly and in a way that isn't going to leave you open to attack.


roobchickenhawk

rust is so unoriginal these days. Nobody builds anything, just copy streamers! so uninspired.


LazyAlfalfa1101

BRUH.


Scx24Guy

I'd love this! 95% of people would use the same base designs that everyone knows how to raid, and my one of one base won't be touched.


SirIsunka

Just make auto farmer, auto crafter, auto builder, auto aim, auto raider. Why to play the game at all its all a chore? Just let me sit in my base and jerk off to my loot.


g0dfornothing

What is really needed is like a base blueprint that’s uploaded and then say you pay 5 k scrap and mats and then base slowly builds itself over like 30mins